Update history:Bloons TD 6/Version 37.0: Difference between revisions

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m Text replacement - "{{BTD6 hero changes/new" to "{{BTD6 hero changes"
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=== [[Gwendolin (BTD6)|Gwendolin]] ===
=== [[Gwendolin (BTD6)|Gwendolin]] ===
{{BTD6 hero changes/new
{{BTD6 hero changes
| quote = Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now.
| quote = Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now.
| changes 1 = *{{nerf|Main attack DoT: no longer stacks}}
| changes 1 = *{{nerf|Main attack DoT: no longer stacks}}
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=== [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] ===
=== [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] ===
{{BTD6 hero changes/new|version=37.0|hero=Obyn Greenfoot|changes 1=*{{buff|Resolved an issue where Obyn’s Wall of Trees when placed on an intersection looping back around on itself would not be able to hit the children of any targets that passed over it|fix=y}}|changes 1 levels=10+}}
{{BTD6 hero changes|version=37.0|hero=Obyn Greenfoot|changes 1=*{{buff|Resolved an issue where Obyn’s Wall of Trees when placed on an intersection looping back around on itself would not be able to hit the children of any targets that passed over it|fix=y}}|changes 1 levels=10+}}


=== [[Adora (BTD6)|Adora]] ===
=== [[Adora (BTD6)|Adora]] ===
{{BTD6 hero changes/new
{{BTD6 hero changes
| version = 37.0
| version = 37.0
| quote = While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons.
| quote = While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons.
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=== [[Psi (BTD6)|Psi]] ===
=== [[Psi (BTD6)|Psi]] ===
{{BTD6 hero changes/new
{{BTD6 hero changes
| hero = Psi
| hero = Psi
| quote = Psi’s stalling out of the end of round is an odd mix of useful / annoying / out of control, so we are for now capping this to a 3 seconds of overtime stalling. Psi’s Psychic Blast ability also has weirdly low pierce for a long cooldown ability with no damage, we are increasing the base pierce greatly but it no longer increases in pierce at Lv7 since the extra pulse brings more pierce anyway.
| quote = Psi’s stalling out of the end of round is an odd mix of useful / annoying / out of control, so we are for now capping this to a 3 seconds of overtime stalling. Psi’s Psychic Blast ability also has weirdly low pierce for a long cooldown ability with no damage, we are increasing the base pierce greatly but it no longer increases in pierce at Lv7 since the extra pulse brings more pierce anyway.

Revision as of 01:53, 13 September 2025

Version 37.0
Artwork representing version 37.0
Release dates
Steam7 June 2023[1]

Version 37.0 is the third major update to Bloons TD 6 of 2023. This update introduced the Magus Perfectus Paragon for Wizard Monkey, the map Erosion, the Jiangshi Sauda skin for Sauda, Least Cash and Least Tier Boss Events, and the 5th anniversary event.

Additions

Quest Category
Icon of Bloons TD 6 Birthday Party Bloons TD 6 Birthday Party Challenges
Icon of Blade Sauda Nowhere Blade Sauda Nowhere Tutorials
Icon of Patch's Cheap CHIMPS Challenge Patch's Cheap CHIMPS Challenge Challenges
Icon of Striken BAD Striken BAD Tutorials

Cosmetics

Template:BTD6 team store item list by introduced

General changes and bug fixes

  • New Party Time game theme event!
  • Nerf Bosses on spawn will now clear the map of all existing projectiles
  • Refactored how leaderboard scores are stored so that we could add Least Cash/Tiers ranking options for Boss Events
  • Highest Round profile stat renamed to Highest Round (All Time) & added in the new profile stat Highest Round (Current Version).
  • The 4 different Highest Round profile stats are now grouped together near the top of the profile stats page
  • Resolved an issue that could prevent Total Damage from counting correctly to profile (bug fix)
  • Buff Freeplay budget scaling reduced slightly (same speed/hp, but number of Bloons added per round will increase at a slower rate)
  • Paragon art state changes moved from 22/42/62/82 to 20/40/60/80
  • Nerf Stairs in the top corners on Resort are now placement blockers
  • Midnight Mansion plays a fishie animation in the bloon exit on loading in
  • Added a ‘Play Again’ button to the victory screen for quests
  • Added a ‘Disable Dialogue’ checkmark for some quests after beating them
  • Game hints are now hidden during Quests
  • Story Quests now sort to the top of the quest list & completed Story Quests sort to the bottom
  • Number of additions/changes to improve existing quests, highlight scores to beat & increase our possibilities for quest creation
  • Quests no longer play placement effects for any pre-placed towers
  • Fixed some towers not targeting the test bloon when set to target type Strong (bug fix)

Misc.

  • Added a new Roundset with Income curve to be used by our events team; this customized income curve allows us more flexibility to make this roundset than would otherwise have been possible with existing roundset tools
  • Translated game into Thai
  • A large number of localization fixes - thanks for the player feedback on your pet peeves!
  • Resolved a number of general crashes
  • Resolved an issue with abilities highlighted in quests remaining highlighted after restarting
  • Holding down on a tower should correctly hide the UI again
  • Resolved an issue where total insta monkeys profile stat would decrease if the instas were used
  • Resolved certain very specific freeplay seeds causing crashes on certain rounds
  • Bloons Leaked summary no longer gets cleared in co-op after reviewing map
  • Resolved a crash that could occur when waiting on the events screen as events end
  • Resolved a crash that could occur when the Hero Booster popup was canceling via any map mechanics forcing the player to deselect the hero
  • Fixed position of the full patch notes link on update popups on some resolutions
  • Resolved an issue where placed items on the map lose their cosmetic skins after a resync occurs during a co-op game.
  • Obtaining towers from redistribution on co-op that are still locked for you will now show messaging in the unlocks screen as to why you are not earning XP for it
  • Pressing back from the avatar/banner selection will now just back out of that selection
  • Changed Pop Count on summary screen to Damage Count and added actual Pop Count
  • Hero portraits no longer linger too long on the screen after exiting the upgrades menu in game
  • Resolved map-based buffs not inheriting to subtowers correctly
  • Resolved an issue where an external proxy could sometimes cause the game to hang on loading forever
  • Co-op red areas fade in more slowly when you cross the boundary
  • Resolved online/Invisible profile setting displaying text incorrectly
  • Audio polish when opening reward chests in the collection event
  • Updated wording on logout screen to address some confusion
  • Added a background to the rewards UI
  • Added confirmation pop-up for In App Purchases added from outside the game
  • Monklish font has been regenerated to include the Māori macrons

Towers

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Heroes

Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now.
— Update notes
Levels Changes
6+
  • Nerf Main attack DoT: no longer stacks
6+
  • Buff Main attack: DoT damage increased ― 1 → 2
9
  • Buff Main attack: DoT damage increased ― 1 → 4
10+
  • Buff Main attack: DoT damage now increases by 1 per additional level
Levels Changes
10+
  • Buff Resolved an issue where Obyn’s Wall of Trees when placed on an intersection looping back around on itself would not be able to hit the children of any targets that passed over it (bug fix)
While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons.
— Update notes
Levels Changes
7+
  • Buff Blood Sacrifice can now be used on Beast Handlers
Psi’s stalling out of the end of round is an odd mix of useful / annoying / out of control, so we are for now capping this to a 3 seconds of overtime stalling. Psi’s Psychic Blast ability also has weirdly low pierce for a long cooldown ability with no damage, we are increasing the base pierce greatly but it no longer increases in pierce at Lv7 since the extra pulse brings more pierce anyway.
— Update notes
Levels Changes
1+
  • Neutral If no Bloons are left unpopped on screen aside from ones Psi is currently holding & destroying, these Bloons will be destroyed after a maximum of 3 seconds
    • Note: Big nerf for strategies that involve stalling
3–6
  • Buff Psychic Blast pierce increased ― 50 → 200
7+
  • Buff Psychic Blast pierce increased ― 100 → 200

Bosses

  • Buff All Lych Soul variations can now be stunned/slowed by paragon tier upgrades

Release Descriptions

App Store / Google Play

Bloons TD 6 Anniversary Update!

• Wizard Monkey Paragon: Magus Perfectus

• New Sauda Skin: Jiangshi Sauda

• New Quests, including Birthday Party with special anniversary banner only available for a limited time

Video

References