Update history:Bloons TD 6/Version 39.0

Version 39.0
Artwork representing version 39.0
Release dates
Steam9 October 2023[1]

Version 39.0 is the fifth major update to Bloons TD 6 of 2023. This update introduced the Map Editor, the Book Wyrm hero skin for Etienne, the Dark Path map, and a rework to Paragon mechanics.

Additions

Quest Category
  Drone Flying 101 Tutorials
  Obyn's Gardening School Tutorials
  Grow Less Than Galaxili! Challenges
Knowledge Category
Support

Cosmetic Items

Template:BTD6 team store item list by introduced

General Changes and Bug Fixes

  • Extra Contested Territory logic added to support newer content
  •   Beast Handler now enabled for CT
  •   Phayze & Dreadbloon now enabled for CT
  •   Paragon limit removed from current CT tiles to reduce unnecessarily bloating rules
  •   Custom Challenges will now display the version they were verified in rather than the version they are uploaded in
  • ‘No Powers’ challenge editor rule should now also ban Hero Boosters from purchase (bug fix)
Updated Boss Rules panel to reflect design changes
— Update notes
  •   Boss Event and CT Boss default Penalty Time changed ― 10s → 10 + round number * 0.25
  •   While Penalty time is counting in Boss Events and CT Boss, cash generating abilities will stop cooling down
    • Note: This will also occur in unranked Boss Events despite the absence of the penalty timer
  •   Resolved an issue with low damage numbers not performing calculations correctly against exceptionally healthy targets (Bosses) (bug fix)
  • Resolved some issues with save loading not always correctly loading back on Lych (bug fix)
  •   Damage counters should count again for attacks against Bloonarius spawns & Lych Zombie Bloons (bug fix)
  •   Resolved an issue where subtowers did not correctly track damage done to Dreadbloon/Phayze shields (bug fix)
  • Resolved an issue where Phayze could trigger additional skull events on loading a save (bug fix)
  • Resolved an issue with very specific Boss HP values in 3 player co-op causing bosses to become invincible
  • Probably resolved some unknown boss co-op crash
  • Quest progress is no longer set back down to 0/# after choosing to replay
  • Backing out of a Quest should take you back into the category you were previously viewing
  • Resolved an issue in Quests that could cause non-upgradable heroes to become upgradable
  • Resolved a case in which the Birthday Quest BAD could be destroyed
  • Resolved a case where the Birthday Quest BAD would not save current Health correctly

Map fixes

  • Changed up some of the maps displayed on the first page of Beginner Difficulty for some different colors
  • Fixed splash animation not lining up correctly for Penguins on Skates (bug fix)
  • Resolved a number of issues with track items clipping on Water Park (bug fix)
  •   Resolve some issues with Aircraft Carrier planes being blocked from spawning on Water Park (bug fix)
  • Resolved placement inconsistencies on Midnight Mansion (bug fix)
  •   Resolved some cases where merging paths could incorrectly see Bloons on the last segment before swapping path as untargetable (Notably on Workshop) (bug fix)
  • Resolved a crash that someone had on Dark Dungeons

Misc. fixes

  •   Resolved a bug preventing Golden Bloons working correctly for all players in co-op (bug fix)
  • Resolved a daily challenge title display bug that could occur
  • Resolved a softlock when accepting an invite to a co-op game while in an Odyssey
  • Entering a co-op lobby will now show a ‘loading map’ instead of defaulting to displaying Monkey Money when the actual selected map has not loaded yet
  • Behind the scenes updates to Co-op Area Division data
  • Added commas to co-op cash panel
  • Tower UI when it can't fetch the correct value of an upgrade will no longer display unreasonably high numbers
  • A number of localization updates and fixes
  • Resolved an issue sometimes incorrectly blocking abilities from being used
  • Resolved an issue with hero portrait updates not correctly displaying when viewing upgrades within the Heroes menu
  • Resolved a rare case which could prevent abilities from being activated when they should be ready
  • Resolved an issue that could cause Team Search to break and display no results when there should be results
  • Resolved an issue where navigating to the trophy store via the Jukebox menu would not take you to the correct tab
  • Resolved a crash that could occur when a tower expires at the end of a round
  • Resolved an issue with some saves becoming corrupted
  • Overall audio polish throughout many parts of the UI
  • Resolved a bug that could allow players to enable multiple avatars
  • Interacting with an upgrade ready to unlock will now select that upgrade when opening the upgrade screen
  • Community button added to the Map Selection page

Towers

Snowstorm continues to outshine any similar supportive options while being generally cheaper & more versatile.
— Update notes
Tiers Changes
X-4-X Snowstorm
  •   Upgrade cost increased ― $3,000 → $3,800
X-5-X Absolute Zero
  •   Upgrade cost reduced ― $20,000 → $19,200
Small stepping stone buff on top path Dissolver as top glue is quite limited until 4th tier.
— Update notes
Tiers Changes
The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it.
— Update notes
Tiers Changes
X-5-X Pre-emptive Strike
  •   Upgrade cost reduced ― $32,000 → $29,000
Tiers Changes
Tiers Changes
Support Chinook struggles to do anything with its main attack due to the projectile spawn offset changing at this tier, so we’re slightly tweaking the main attack to assist it here.
— Update notes
Tiers Changes
X-X-5 Comanche Commander
  •   Upgrade cost reduced ― $35,000 → $32,000
We’re looking to shakeup mortar in a couple small ways this update, along with Striker Jones changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath.
— Update notes
Tiers Changes
Much more of the potential power from this path is obtained at the T4 than the x3x, leaving Hydra Rockets as a mediocre save-up, so more price is shifting up from T3 into T4.
— Update notes
Tiers Changes
X-3-X Hydra Rocket Pods
  •   Upgrade cost reduced ― $5,100 → $4,800
X-4-X Rocket Storm
  •   Upgrade cost increased ― $5,250 → $5,550
We set up for this Wall of Fire change quite a while ago, however finally it feels that Wall of Fire has cooled off enough to smooth out the curve a little more, granting it seamless uptime with crosspathing and a lower price tag.
— Update notes
Tiers Changes
X-2-X Wall of Fire
  •   Upgrade cost reduced ― $950 → $800
X-4-X Summon Phoenix
  •   Upgrade cost increased ― $6,000 → $7,500
X-5-X Wizard Lord Phoenix
  •   Upgrade cost reduced ― $52,500 → $50,000
Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers.
— Update notes
Tiers Changes
Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration.
— Update notes
Tiers Changes
Alchemist 220 stands out a little too effectively in the crosspath efficiency of Acidic Mixture Dip uptime combined with the reduced forced downtime at 320 and so is being reduced.
— Update notes
Tiers Changes
Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade
— Update notes
Tiers Changes
The mid spike factory by many players has been ignored outside of few very specific situations for a long time and after fixing some issues, mainly a bug with the shotgunning of projectiles as they spawn, we’re trying a large power increase to more effectively balance the Shredder for its MOAB Damage purpose.
— Update notes
Tiers Changes
Tiers Changes
Applying pierce crosspathing to Sentry Champion only granting an abysmal +1 pierce to the explosion while an intended joke at the time still feels a little silly, we’re separating that up to get its own larger increase now.
— Update notes
Tiers Changes
X-X-5 XXXL Trap
  •   Upgrade cost reduced ― $54,000 → $48,000
Tiers Changes
Tiers Changes
Great White lacks a lot of pierce for an upgrade with a slower widespread AoE design for the price range.
— Update notes
Tiers Changes
Velociraptor performs as one of the most exceptional early tier upgrades in the game. We’ve been going tame on this path so far as we’re happy for it to stay one of the top options, however it is too far ahead still so we are smoothing out the attack rates to match T-rex.
— Update notes
Tiers Changes
Horned Owl’s pierce is too high in the base upgrade with very low value from merging, so more of this is shifting into the merge benefit.
— Update notes
Tiers Changes

Heroes

Gwen’s early game is just too much, especially far too excessive with the right combinations of knowledge / relic buffs so some of this power is being pushed up more with a makeup buff to cocktail at Lv7 where this has started to fall off by.
— Update notes
Levels Changes
3-6
  •   Cocktail of Fire ability pierce reduced ― 40 → 30
7+
  •   Cocktail of Fire ability pierce increased ― 30 → 50
6-8
  •   Base attack burn damage reduced ― 2 → 1
9
  •   Base attack burn damage reduced ― 4 → 2
10+
  •   Lv10+ Base attack burn damage remains +1 per level
    • Note: total burn damage reduced by 2 overall
We were hopeful to get this in early last year, however it was delayed at the time in favour of other things. Finally though, along with the other Mortar changes in this update it feels like a good time for Jones to learn a new Lv7 QoL ability designed around managing large numbers of mortars more effectively.
— Update notes
Levels Changes
7+
  •   Target Focus ability: For 15 seconds all Mortars will follow touch/cursor & have 30% improved accuracy (45s cooldown)
    • Note: Ninja Kiwi said 30 seconds in the patch notes but in game testing proves this wrong
  • At the end of the ability duration, mortars snap back to their previous set location
  • A new target can be set on any Mortar during this ability to break them out early
Levels Changes
10+
  •   MOAB Hex should no longer be able to skip its final damage tic (bug fix)
Adora performs extremely well throughout the hardest rounds without any significant weakness that feel fairly comparable to other top of the line heroes. Due to very high ability uptime there is low strategic requirement to her ability timing much of the time, and a strong highly buffable baseline of power even when abilities are not active.
— Update notes
Levels Changes
3+
  •   Long Arm of Light cooldown increased ― 40s → 45s
7+
  •   Blood Sacrifice cooldown increased ― 10s → 30s
11-16
  •   Adora attack cooldown delay increased ― 0.8 → 0.85
17+
  •   Adora attack cooldown delay increased ― 0.6 → 0.7
20
  •   Adora Lv20 Blood Sacrifice value required per 1% multiplier no longer reduced ― 50 → 100
To make things a little clearer for players attempting to be precise with their Paragon Totem farming, the number of totems placed will now be tallied up and listed whenever one is selected.
— Update notes
Levels Changes
20
  •   Each Paragon totem placed now displays a buff icon with a stack count that displays how many are placed
5+
  •   Lv5 & Lv15 Sharpening Stones can no longer stack their benefits (bug fix)
7+
  •   Blade Trap can now benefit from Camo granted to Geraldo (bug fix)

Monkey Knowledge

  •   Now allows Ball Lightning Arcs to freeze instead of granting 100% chance to freeze

Relics

  •   Flint Tip Darts should no longer be able to skip its final damage tic (bug fix)
  •   Bigger Bloon Sabotage CT Relic should now correctly reduce MOAB Speed (bug fix)

Paragons

For this update we’ve given Paragons their own section due to the large number of changes to this system. Also note, while we have provided the numerical changes do not take any of the raw damage numbers at face value - they will not be entirely equivalent to actual performance changes in gameplay

For more details on the Paragon Rework please check out this Reddit post by Ninja Kiwi as it explains most of the changes.

Fixes and changes

  •   Resolved a bug that was benefitting different paragons boss damage by differing amounts
    • Note: Net nerf for most paragons
  •   Resolved an issue preventing other Paragon damage bonuses (like Ceramic/Camo) from scaling well with degrees
  •   Building any Paragon in a real game now will now unlock that Paragon’s upgrade for use in sandbox

Paragon Cash Slider

  • Upon purchasing any Paragon upgrade, the confirmation prompt now includes an option to inject extra cash into the transformation.
  • This scales from $0 up to the max amount of cash that could be spent to max cash contribution, and also displays a combined cost of this plus the base upgrade cost
  • This contributes to the paragon cash contributed by absorbed towers scaling value at 5% reduced efficiency

Boss Bonus Damage

As most paragons were positively benefiting in terms of boss damage, we want to increase the intended Boss Damage multiplier a little more.
— Update notes
  •   Paragon Boss damage multiplier each 20 degrees increased ― 20% → 25%
Tiers Changes
Paragon
  •   Paragon cost reduced ― $325,000 → $150,000
  •   Cost per power reduced ― $25 → $6.375/$7.5/$8.1/$9
  •   Base damage reduced ― 20 → 15
  •   Damage to Ceramics increased ― +30 → +75
  •   Base attack cooldown increased ― 0.35s → 0.4s
  •   Resolved an inconsistency with Master Double Cross contributing far more to Paragon Degrees than it should be worth (bug fix)
    • Note: This inconsistency is a 4th tier 5 tower contributing an extra 10,000 power from the cash contribution resulting in a degree 30 Dart Paragon.This change also affects other Paragons but only in coop.
  •   Has less Boss damage, especially on Elite and at higher Degrees
Tiers Changes
Paragon
  •   Paragon cost reduced ― $350,000 → $275,000
  •   Cost per power reduced ― $25 → $11.685/$13.75/$14.85/$16.5
  •   Range reduced ― 75 → 60
  •   Main attack: damage to Boss Bloons reduced ― +60 → +50
  •   Press attack: final explosion damage to Boss Bloons reduced ― +5,000 → +4,000
  •   Press attack: base cooldown increased ― 2.5s → 3s
  •   Orbital attack: damage to Boss Bloons reduced ― +160 → +150
  •   Orbital attack: radius reduced ― 60 → 50
  •   Has less Boss damage, especially on Elite and at higher Degrees
Tiers Changes
Paragon
  •   Cost per power changed ― $25 → $23.375/$27.5/$29.7/$33
  •   Turret: base cooldown increased ― 0.2145s → 0.25s
  •   Plane forward attack: base cooldown increased ― 0.15s → 0.18s
  •   Plane radial attack: base cooldown increased ― 1.5s → 1.8s
  •   Has less Boss damage, especially on Elite and at higher Degrees
Tiers Changes
Paragon
  •   Cost per power increased ― $25 → $38.25/$45/$48.6/$54
  •   Carpet Bomb: base cooldown increased ― 40s → 45s
  •   Has less Boss damage, especially on Elite and at higher Degrees
Tiers Changes
Paragon
  •   Cost per power increased ― $25 → $31.875/$37.5/$40.5/$45
  •   Small Zombie sub projectile pierce increased ― 20 → 50
  •   Draining Beam: base damage increased ― 50 → 200
  •   Arcane Spike: damage to MOAB-Class increased ― +200 → +250
  •   Arcane Spike: damage to Boss Bloons increased ― +100 → +150
  •   Dark Phoenix Firebomb: now deals +50 damage to Boss Bloons
  •   Metamorphosis Flamethrower: pierce increased ― 30 → 100
  •   Metamorphosis Flamethrower: damage to Boss Bloons increased ― +500 → +1000
  •   Phoenix should no longer be immune to Vortex stun (bug fix)
  •   Has less boss damage, especially on Elite and at higher Degrees
Tiers Changes
Paragon
  •   Ninja Paragon has less Boss damage, especially on Elite and at higher Degrees
  •   Cost per power changed ― $25 → $21.25/$25/$27/$30

Note: Despite what Ninja Kiwi said the Ascended Shadow did get a big boss damage nerf for most elite bosses.

Tiers Changes
Paragon
  •   Has less Boss damage, especially on Elite and at higher Degrees
  •   Cost per power increased ― $25 → $27.625/$32.5/$35.1/$39

Release descriptions

App Store / Google Play

Monumental Feature Update!!

• Map creation comes to Bloons TD 6! Use the Map Editor to create custom maps and share them with your friends and the community!

• Unleash the power of imagination with new Etienne skin, Book Wyrm.

• Defy the Bloons on Advanced map, Dark Path. A shadowy take on the classic Park Path!

• Plus new Quests, Trophy store items, quality of life improvements, and balance changes.

Video

References