Update history:Bloons TD 6/Version 47.2: Difference between revisions

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Fixes: attempted the first section of the official patch notes for 47.2 and got a minor idea
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{{Stub|Need to put stuff into cargo}}{{BTD6 update info
{{BTD6 update info
| version = 47.2
| version = 47.2
| image = BTD6 47.0 promo.jpg
| image = BTD6 47.0 promo.jpg
| steam date = {{timestamp|19 February 2025 22:44:07 UTC}}<ref>[https://steamdb.info/app/960090/history/?changeid=27563360 SteamDB]</ref>
| prev = 47.0
| prev = 47.0
| next = 48.0
| prev minor = 47.1
| prev minor = 47.1
| next minor = 47.3
}}{{TOC|right|clear=y}}
}}{{TOC|right|clear=y}}


'''Version 47.2''' is a minor update to [[Bloons TD 6 v47.0|version 47.0]]. It contains changes to [[Rogue Legends]] as well as many bug fixes.
'''Version 47.2''' is a minor update to [[Update history:Bloons TD 6/Version 47.0|version 47.0]]. It contains changes to [[Rogue Legends]] as well as many bug fixes.


== Rogue Legends balance changes ==
== Rogue Legends balance changes ==
=== General ===
{{BTD6 changes
| version = 47.2
| quote = These will be the last changes until v48.
One of the biggest things we are considering for v48 changes is to reduce the number of main Campaign stages from 5 to 4 in order to address feedback about length of Campaign and saturation of Artifacts; such a change would include bringing stage 5 difficulty forwards rather than cutting it off as we’re looking to make it shorter with less long path Artifact accumulation, not greatly alter difficulty. We are seeking community feedback on whether such a change would be viewed positively or whether you fear that would undercut the challenge or perceived accomplishment of 5 stages.
| changes = *{{buff|Camp Fire: Recruit now offers one free reroll}}
*{{buff|Camp Fire: Players can now go back to the menu after selecting the Recruit option}}
*{{buff|Bloon Encounter: Skip option is always available, even before trying. Still costs 1 heart.}}
*{{neutral|Bloon Encounter: Final round of subsequent encounters increases slower|+4 rounds|+3 rounds}}
*{{neutral|Bloon Encounter: Starting round of the first encounter of each stage increases faster|+2 rounds|+7 rounds}}
*{{neutral|Bloon Encounter: Ending round of the first encounter of each stage increases faster|+3 rounds|+8 rounds}}
*{{nerf|Mini Game: Race target time now scales with the amount of rounds}}
*{{buff|Artifacts: Chances of getting Legendary Artifacts increases every stage until stage 5}}
*{{buff|Practice Mode: Keeps granting Boosts after round 65}}
*{{change|User interface: Now shows the Completion Stats for the run after failing a campaign}}
*{{nerf|Gameplay: Bloon health is increased slightly each stage}}
*{{nerf|Artifact extraction: Resolved an issue where Artifacts could still be extracted on stages 6 and higher.|fix=y}}
*{{nerf|Mini Boss: Towers should now correctly prevented from being sold in CHIMPS mode.|fix=y}}
| names = Rogue Legends
}}


=== Artifacts ===
=== Artifacts ===
{{Quote|We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|Update notes}}
{|class="wikitable"
!Artifact
!Changes
|-
|[[Ability Stacking]]
|{{BTD6 changes
| version = 47.2
| changes = *{{buff|Should now work correctly with Beast Handlers|fix=y}}
| names = Ability Stacking
}}
|-
|[[Absolute Ability]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{buff|Common: Ability cooldown bonus increased|-15%|-25%}}
*{{buff|Rare: Ability cooldown bonus increased|-20%|-30%}}
*{{buff|Legendary: Ability cooldown bonus increased|-30%|-40%|note=Descriptions of all rarities changed accordingly}}
| names = Absolute Ability
}}
|-
|[[BB Gatling Gun]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{buff|Common: Damage penalty reduced|80%|85%}}
*{{nerf|Common: Attack cooldown bonus decreased|20%|15%}}
*{{buff|Rare: Damage penalty reduced|70%|75%}}
*{{nerf|Rare: Attack cooldown bonus decreased|30%|25%}}
*{{buff|Legendary: Damage penalty reduced|50%|60%}}
*{{nerf|Legendary: Attack cooldown bonus decreased|50%|40%|note=Descriptions of all rarities changed accordingly}}
| names = BB Gatling Gun
}}
|-
|[[Cats Meow]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{buff|Rare: Now adds a 0-0-3 Bomb Shooter to the party}}
*{{buff|Legendary: Now adds a 0-0-4 Bomb Shooter to the party}}
*{{change|Description changed|Maximum lives is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate 3 lives at the end of each round|Maximum lives is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate 3 lives at the end of each round. Adds a 0-0-3 Bomb Shooter to your Party|note=Legendary description changed accordingly}}
| names = Cats Meow
}}
|-
|[[Ceramic Chunker]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{buff|Common: Bonus damage to ceramics increased|+2|+3}}
*{{buff|Rare: Bonus damage to ceramics increased|+3|+6}}
*{{buff|Legendary: Bonus damage to ceramics increased|+6|+9|note=Descriptions of all rarities changed accordingly}}
| names = Ceramic Chunker
}}
|-
|[[Confuddling Spelling]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{buff|Common: Damage multiplier increased|1.5×|2×}}
*{{buff|Rare: Damage multiplier increased|1.75×|2.5×}}
*{{buff|Legendary: Damage multiplier increased|2×|3×|note=Descriptions of all rarities changed accordingly}}
| names = Confuddling Spelling
}}
|-
|[[Cornered Beasts]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{buff|Bloons required for a 5% attack speed increase reduced|5|3|note=Affects all rarities and does not change maximum bonus}}
| names = Cornered Beasts
}}
|-
|[[Critical Impact]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{buff|Crit rate increased|1 in 10|1 in 8|note=Affects all rarities and descriptions changed accordingly}}
| names = Critical Impact
}}
|-
|[[Crystal Crash]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{buff|Common: Damage multiplier increased|1.5×|2×}}
*{{buff|Rare: Damage multiplier increased|1.75×|2.5×}}
*{{buff|Legendary: Damage multiplier increased|2×|3×|note=Descriptions of all rarities changed accordingly}}
| names = Crystal Crash
}}
|-
|[[Enchanted Rebuttal]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{buff|Common: Pushback increased|1 unit|2 units}}
*{{buff|Rare: Pushback increased|2 units|3 units}}
*{{buff|Legendary: Pushback increased|2 units|4 units}}
| names = Enchanted Rebuttal
}}
|-
|[[Esoteric Elementalist]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{buff|Rare: Damage over time increased|2|3}}
*{{buff|Legendary: Damage over time increased|3|9|note=Descriptions of all rarities changed accordingly}}
| names = Esoteric Elementalist
}}
|-
|[[Essence Of Blastapopoulos]]
|{{BTD6 changes
| version = 47.2
| changes = *{{nerf|Extra damage debuff duration is now capped at 99s instead of lasting indefinitely|undoc=y}}
| names = Essence Of Blastapopoulos
}}
|-
|[[Essence Of Dreadbloon]] / [[Unification]]
|{{BTD6 changes
| version = 47.2
| changes = *{{buff|Towers that count as multiple categories are no longer prevented from being placed in restricted locations (ex. One Two Three, Encrypted)|fix=y}}
| names = Unification;Essence Of Dreadbloon
}}
|-
|[[Essence Of Vortex]]
|{{BTD6 changes
| version = 47.2
| changes = *{{change|Projectile asset swapped to something more subtle which produces less lag|fix=y}}
| names = Essence of Vortex
}}
|-
|[[Explosive Economics]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{buff|Common: Explosion damage increased|50|100}}
*{{buff|Rare: Explosion damage increased|150|300}}
*{{buff|Legendary: Explosion damage increased|500|900|note=Descriptions of all rarities changed accordingly}}
| names = Explosive Economics
}}
|-
|[[Flaming Hot Punch-A-Rang]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{buff|Common: Damage per tick over time increased|2|3}}
*{{buff|Rare: Damage per tick over time increased|5|6}}
*{{buff|Rare: Knockback multiplier increased|1×|2×}}
*{{buff|Legendary: Damage over time increased|10|12}}
*{{buff|Legendary: Knockback multiplier increased|2×|3×|note=Descriptions of all rarities changed accordingly}}
| names = Flaming Hot Punch-A-Rang
}}
|-
|[[Follow Me]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{buff|Rare: Attack cooldown penalty reduced|+20%|+10%}}
*{{buff|Legendary: Attack cooldown penalty reduced|+20%|+5%|note=Descriptions of all rarities changed accordingly}}
| names = Follow Me
}}
|-
|[[Heightened Perception]]
|{{BTD6 changes
| version = 47.2
| changes = *{{change|Now displays the correct range for affected towers|fix=y}}
| names = Heightened Perception
}}
|-
|[[Homing Projectiles]]
|{{BTD6 changes
| version = 47.2
| changes = *{{buff|Should now work properly for Tack Shooters & Buckshot Dartling Gunners.|fix=y}}
| names = Homing Projectiles
}}
|-
|[[Intelligence Agent]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{buff|Common: Attack cooldown penalty reduced|+100%|+50%}}
*{{buff|Rare: Attack cooldown penalty reduced|+75%|+40%}}
*{{buff|Legendary: Attack cooldown penalty reduced|+50%|+25%}}
*{{nerf|Should no longer sometimes apply globally with Etienne|fix=y|note=Descriptions of all rarities changed accordingly}}
| names = Intelligence Agent
}}
|-
|[[No More Please]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{buff|Rare: Number of bans increased|1|2}}
*{{buff|Legendary: Number of bans increased|2|4|note=Descriptions of all rarities changed accordingly}}
*{{nerf|Discarding or trading the artifact will now also remove unused charges|fix=y}}
| names = No More Please
}}
|-
|[[One Shot]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{buff|Attack speed penalty reduced|3×|2×|note=Affects all rarities and descriptions changed accordingly}}
| names = One Shot
}}
|-
|[[Pincushion Flyby]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{buff|Common: Pierce penalty removed and replaced by a bonus|-40%|+10%}}
*{{buff|Rare: Pierce penalty removed and replaced by a bonus|-20%|+15%}}
*{{buff|Legendary: Pierce bonus increased|+15%|+25%|note=Descriptions of all rarities changed accordingly}}
| names = Pincushion Flyby
}}
|-
|[[Swiftest To Business]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{buff|Upgrade tier required for Ninja Monkeys|4|3|note=Affects all rarities}}
*{{buff|Common: Bonus to projectile speed, attack cooldown and ability cooldown increased|15%|20%}}
*{{buff|Rare: Bonus to projectile speed, attack cooldown and ability cooldown increased|20%|30%}}
*{{buff|Legendary: Bonus to projectile speed, attack cooldown and ability cooldown increased|35%|40%|note=Descriptions of all rarities changed accordingly}}
| names = Swiftest To Business
}}
|-
|[[The Unspoken Heroes]]
|{{BTD6 changes
| version = 47.2
| changes = *{{change|Resolved an issue causing too much memory usage|fix=y}}
| names = The Unspoken Heroes
}}
|-
|[[Trick Shot A-Tacks]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{buff|Now allows projectiles to bounce from map borders|note=Affects all rarities}}
| names = Trick Shot A-Tacks
}}
|-
|[[Wacky Wibbly Wavey]]
|{{BTD6 changes
| version = 47.2
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y
| changes = *{{neutral|Projectile movement is more "wibbly"}}
*{{change|Changed the spelling of "wackey" to "wacky" in the description}}
| names = Wacky Wibbly Wavey
}}
|}


== Fixes ==
== Other balance changes ==
 
=== [[Bloonarius (BTD6)|Bloonarius]] ===
{{BTD6 changes
{{BTD6 changes
| version = 47.2
| version = 47.2
| changes = *{{change|Multiple UI fixes}}
| changes = *{{buff|name=Elite tier 5|Bleed DDTs now have Camo property}}
*{{change|"The Towers Bar should no longer stay locked to cursor with towers primed for placement"}}
| names = Bloonarius
}}
}}
== Fixes ==
=== General fixes ===
* User interface: Resolved a number of UI issues.
* User interface: The Towers Bar should no longer stay locked to the cursor while towers are primed for placement.
* User interface: Resolved a crash that could occur when the player returned to the Home screen after finishing a campaign in Rogue Legends.
{{BTD6 changes
{{BTD6 changes
| version = 47.2
| version = 47.2
| changes = *{{change|Skins and Trophy effects now work on the quest Moon Colony}}
| changes = *{{change|Moon Colony and Raft Defense Quests: Hero skins and trophy items should work properly.|fix=y}}
| names = Moon Colony
|changes store=*{{change|Hero skins and trophy items should work properly|fix=y}}
| names = Moon Colony;Raft Defense
}}
}}
{{BTD6 changes
 
=== [[Beast Handler (BTD6)|Beast Handler]] ===
{{BTD6 tower changes
| version = 47.2
| version = 47.2
| changes = *{{change|Skins and Trophy effects now work on the quest Raft Defense}}
| tower = Beast Handler
| names = Raft Defense
| changes 1 tiers = XX1+
| changes 1 = *{{nerf|Resolved a bug where the Beast Handler's bird would gain more pierce than intended|fix=y}}
}}
}}
{{BTD6 changes
 
=== [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] ===
{{BTD6 hero changes
| version = 47.2
| version = 47.2
| changes = *{{buff|Obyn's Level 5+ cash generation buff to x-4+-x Druids now stack with Monkey City}}
| hero = Obyn Greenfoot
| names = Obyn Greenfoot, Monkey City
| changes 1 = *{{buff|Cash generation bonus to Jungle's Bounty Druids now stacks with Monkey City Villages|fix=y}}
}}<!--how to link both obyn and monkey city? also should we mention x4x druid pages too-->
| changes 1 levels = 5+
}}
 
=== [[Rogue Legends]] ===
 
* User interface: Viewing tower upgrades should no longer prevent leaving the Rogue Campaign.
* User interface: Boss and Mini Boss tiles should no longer allow the player to spend a Heart if they only have one.
* User interface: Resolved some menus in which sounds were not looping.
* User interface: Fixed the Victory animation after clearing Bloon Encounters and Boss Tiles.
* Practice Mode: Resolved an issue where starting the practice could instead create a new campaign.
* Cosmetic items: The Rogue Legend avatar and the Rogue Victory banner should now be awarded correctly after completing a campaign.
* Gameplay: Resolved a crash that could occur with 1-X-X Engineer Sentries with some artifacts.<!--btw, the resolved crash campaign thing should be part of this one, eh?-->


=== Rogue Legends ===
==Notes==
{{empty}}
*The official update notes state that the chances of both Rare and Legendary Artifacts increase until stage 5, but due to a programming oversight, only the chances of Legendary Artifacts increase.
<!--btw, the resolved crash campaign thing should be part of this one, eh?-->


== External links ==
== External links ==
Line 42: Line 343:


== References ==
== References ==
<references />


== Navigation ==
== Navigation ==
{{BTD6 update nav}}
{{BTD6 update nav}}
[[Category:2025]]

Latest revision as of 00:47, 24 April 2026

Version 47.2
Artwork representing version 47.2
Release dates
Steam19 February 2025[1]

Version 47.2 is a minor update to version 47.0. It contains changes to Rogue Legends as well as many bug fixes.

Rogue Legends balance changes

[edit | edit source]

General

[edit | edit source]
These will be the last changes until v48.

One of the biggest things we are considering for v48 changes is to reduce the number of main Campaign stages from 5 to 4 in order to address feedback about length of Campaign and saturation of Artifacts; such a change would include bringing stage 5 difficulty forwards rather than cutting it off as we’re looking to make it shorter with less long path Artifact accumulation, not greatly alter difficulty. We are seeking community feedback on whether such a change would be viewed positively or whether you fear that would undercut the challenge or perceived accomplishment of 5 stages.
— Update notes

  • Buff Camp Fire: Recruit now offers one free reroll
  • Buff Camp Fire: Players can now go back to the menu after selecting the Recruit option
  • Buff Bloon Encounter: Skip option is always available, even before trying. Still costs 1 heart.
  • Neutral Bloon Encounter: Final round of subsequent encounters increases slower ― +4 rounds → +3 rounds
  • Neutral Bloon Encounter: Starting round of the first encounter of each stage increases faster ― +2 rounds → +7 rounds
  • Neutral Bloon Encounter: Ending round of the first encounter of each stage increases faster ― +3 rounds → +8 rounds
  • Nerf Mini Game: Race target time now scales with the amount of rounds
  • Buff Artifacts: Chances of getting Legendary Artifacts increases every stage until stage 5
  • Buff Practice Mode: Keeps granting Boosts after round 65
  • User interface: Now shows the Completion Stats for the run after failing a campaign
  • Nerf Gameplay: Bloon health is increased slightly each stage
  • Nerf Artifact extraction: Resolved an issue where Artifacts could still be extracted on stages 6 and higher. (bug fix)
  • Nerf Mini Boss: Towers should now correctly prevented from being sold in CHIMPS mode. (bug fix)

Artifacts

[edit | edit source]
We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.
— Update notes
Artifact Changes
Ability Stacking
  • Buff Should now work correctly with Beast Handlers (bug fix)
Absolute Ability
  • Buff Common: Ability cooldown bonus increased ― -15% → -25%
  • Buff Rare: Ability cooldown bonus increased ― -20% → -30%
  • Buff Legendary: Ability cooldown bonus increased ― -30% → -40%
    • Note: Descriptions of all rarities changed accordingly
BB Gatling Gun
  • Buff Common: Damage penalty reduced ― 80% → 85%
  • Nerf Common: Attack cooldown bonus decreased ― 20% → 15%
  • Buff Rare: Damage penalty reduced ― 70% → 75%
  • Nerf Rare: Attack cooldown bonus decreased ― 30% → 25%
  • Buff Legendary: Damage penalty reduced ― 50% → 60%
  • Nerf Legendary: Attack cooldown bonus decreased ― 50% → 40%
    • Note: Descriptions of all rarities changed accordingly
Cats Meow
  • Buff Rare: Now adds a 0-0-3 Bomb Shooter to the party
  • Buff Legendary: Now adds a 0-0-4 Bomb Shooter to the party
  • Description changed ― Maximum lives is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate 3 lives at the end of each round → Maximum lives is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate 3 lives at the end of each round. Adds a 0-0-3 Bomb Shooter to your Party
    • Note: Legendary description changed accordingly
Ceramic Chunker
  • Buff Common: Bonus damage to ceramics increased ― +2 → +3
  • Buff Rare: Bonus damage to ceramics increased ― +3 → +6
  • Buff Legendary: Bonus damage to ceramics increased ― +6 → +9
    • Note: Descriptions of all rarities changed accordingly
Confuddling Spelling
  • Buff Common: Damage multiplier increased ― 1.5× → 2×
  • Buff Rare: Damage multiplier increased ― 1.75× → 2.5×
  • Buff Legendary: Damage multiplier increased ― 2× → 3×
    • Note: Descriptions of all rarities changed accordingly
Cornered Beasts
  • Buff Bloons required for a 5% attack speed increase reduced ― 5 → 3
    • Note: Affects all rarities and does not change maximum bonus
Critical Impact
  • Buff Crit rate increased ― 1 in 10 → 1 in 8
    • Note: Affects all rarities and descriptions changed accordingly
Crystal Crash
  • Buff Common: Damage multiplier increased ― 1.5× → 2×
  • Buff Rare: Damage multiplier increased ― 1.75× → 2.5×
  • Buff Legendary: Damage multiplier increased ― 2× → 3×
    • Note: Descriptions of all rarities changed accordingly
Enchanted Rebuttal
  • Buff Common: Pushback increased ― 1 unit → 2 units
  • Buff Rare: Pushback increased ― 2 units → 3 units
  • Buff Legendary: Pushback increased ― 2 units → 4 units
Esoteric Elementalist
  • Buff Rare: Damage over time increased ― 2 → 3
  • Buff Legendary: Damage over time increased ― 3 → 9
    • Note: Descriptions of all rarities changed accordingly
Essence Of Blastapopoulos
  • Nerf Extra damage debuff duration is now capped at 99s instead of lasting indefinitely (undocumented)
Essence Of Dreadbloon / Unification
  • Buff Towers that count as multiple categories are no longer prevented from being placed in restricted locations (ex. One Two Three, Encrypted) (bug fix)
Essence Of Vortex
  • Projectile asset swapped to something more subtle which produces less lag (bug fix)
Explosive Economics
  • Buff Common: Explosion damage increased ― 50 → 100
  • Buff Rare: Explosion damage increased ― 150 → 300
  • Buff Legendary: Explosion damage increased ― 500 → 900
    • Note: Descriptions of all rarities changed accordingly
Flaming Hot Punch-A-Rang
  • Buff Common: Damage per tick over time increased ― 2 → 3
  • Buff Rare: Damage per tick over time increased ― 5 → 6
  • Buff Rare: Knockback multiplier increased ― 1× → 2×
  • Buff Legendary: Damage over time increased ― 10 → 12
  • Buff Legendary: Knockback multiplier increased ― 2× → 3×
    • Note: Descriptions of all rarities changed accordingly
Follow Me
  • Buff Rare: Attack cooldown penalty reduced ― +20% → +10%
  • Buff Legendary: Attack cooldown penalty reduced ― +20% → +5%
    • Note: Descriptions of all rarities changed accordingly
Heightened Perception
  • Now displays the correct range for affected towers (bug fix)
Homing Projectiles
  • Buff Should now work properly for Tack Shooters & Buckshot Dartling Gunners. (bug fix)
Intelligence Agent
  • Buff Common: Attack cooldown penalty reduced ― +100% → +50%
  • Buff Rare: Attack cooldown penalty reduced ― +75% → +40%
  • Buff Legendary: Attack cooldown penalty reduced ― +50% → +25%
  • Nerf Should no longer sometimes apply globally with Etienne (bug fix)
    • Note: Descriptions of all rarities changed accordingly
No More Please
  • Buff Rare: Number of bans increased ― 1 → 2
  • Buff Legendary: Number of bans increased ― 2 → 4
    • Note: Descriptions of all rarities changed accordingly
  • Nerf Discarding or trading the artifact will now also remove unused charges (bug fix)
One Shot
  • Buff Attack speed penalty reduced ― 3× → 2×
    • Note: Affects all rarities and descriptions changed accordingly
Pincushion Flyby
  • Buff Common: Pierce penalty removed and replaced by a bonus ― -40% → +10%
  • Buff Rare: Pierce penalty removed and replaced by a bonus ― -20% → +15%
  • Buff Legendary: Pierce bonus increased ― +15% → +25%
    • Note: Descriptions of all rarities changed accordingly
Swiftest To Business
  • Buff Upgrade tier required for Ninja Monkeys ― 4 → 3
    • Note: Affects all rarities
  • Buff Common: Bonus to projectile speed, attack cooldown and ability cooldown increased ― 15% → 20%
  • Buff Rare: Bonus to projectile speed, attack cooldown and ability cooldown increased ― 20% → 30%
  • Buff Legendary: Bonus to projectile speed, attack cooldown and ability cooldown increased ― 35% → 40%
    • Note: Descriptions of all rarities changed accordingly
The Unspoken Heroes
  • Resolved an issue causing too much memory usage (bug fix)
Trick Shot A-Tacks
  • Buff Now allows projectiles to bounce from map borders
    • Note: Affects all rarities
Wacky Wibbly Wavey
  • Neutral Projectile movement is more "wibbly"
  • Changed the spelling of "wackey" to "wacky" in the description

Other balance changes

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  • Buff Elite tier 5: Bleed DDTs now have Camo property

Fixes

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General fixes

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  • User interface: Resolved a number of UI issues.
  • User interface: The Towers Bar should no longer stay locked to the cursor while towers are primed for placement.
  • User interface: Resolved a crash that could occur when the player returned to the Home screen after finishing a campaign in Rogue Legends.
  • Moon Colony and Raft Defense Quests: Hero skins and trophy items should work properly. (bug fix)
Tiers Changes
X-X-1 Gyrfalcon and further upgrades
  • Nerf Resolved a bug where the Beast Handler's bird would gain more pierce than intended (bug fix)
Levels Changes
5+
  • Buff Cash generation bonus to Jungle's Bounty Druids now stacks with Monkey City Villages (bug fix)
  • User interface: Viewing tower upgrades should no longer prevent leaving the Rogue Campaign.
  • User interface: Boss and Mini Boss tiles should no longer allow the player to spend a Heart if they only have one.
  • User interface: Resolved some menus in which sounds were not looping.
  • User interface: Fixed the Victory animation after clearing Bloon Encounters and Boss Tiles.
  • Practice Mode: Resolved an issue where starting the practice could instead create a new campaign.
  • Cosmetic items: The Rogue Legend avatar and the Rogue Victory banner should now be awarded correctly after completing a campaign.
  • Gameplay: Resolved a crash that could occur with 1-X-X Engineer Sentries with some artifacts.

Notes

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  • The official update notes state that the chances of both Rare and Legendary Artifacts increase until stage 5, but due to a programming oversight, only the chances of Legendary Artifacts increase.
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Official patch notes on Reddit

References

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