Update history:Bloons TD 6/Version 39.0: Difference between revisions
Qwertyxp2000 (talk | contribs) →Dart Monkey: good buffs lol |
Overclockbtd (talk | contribs) No edit summary |
||
| Line 24: | Line 24: | ||
{{BTD6 cosmetic item list by introduced|39.0}} | {{BTD6 cosmetic item list by introduced|39.0}} | ||
==== [[Team | ==== [[Team Flair]] ==== | ||
{{BTD6 team store item list by introduced}} | {{BTD6 team store item list by introduced|39.0}} | ||
== General Changes == | == General Changes == | ||
| Line 59: | Line 59: | ||
=== [[Ice Monkey (BTD6)|Ice Monkey]] === | === [[Ice Monkey (BTD6)|Ice Monkey]] === | ||
{{BTD6 tower changes|quote=We’re happier with more recent freeze changes succeeding in some of the intentions of older nerfs, given the base tower value in races being hit far more than intended we’re going back over the pierce for Ice Monkey base & middle crosspath. Snowstorm continues to outshine any similar supportive options while being generally cheaper & more versatile.|version=39.0|tower=Ice Monkey|changes 1 tiers=000,1XX,2XX,X1X,XX1,XX2,3XX,4XX,5XX,XX3,XX4,XX5|changes 1=*{{buff| | {{BTD6 tower changes|quote=We’re happier with more recent freeze changes succeeding in some of the intentions of older nerfs, given the base tower value in races being hit far more than intended we’re going back over the pierce for Ice Monkey base & middle crosspath. Snowstorm continues to outshine any similar supportive options while being generally cheaper & more versatile.|version=39.0|tower=Ice Monkey|changes 1 tiers=000,1XX,2XX,X1X,XX1,XX2,3XX,4XX,5XX,XX3,XX4,XX5|changes 1=*{{buff| Ice Monkey base pierce increased|30|40}}|changes 2 tiers=X2X,X3X,X4X,X5X,320,420,520,023,024,025|changes 2=*{{nerf|Deep Freeze extra crosspath pierce reduced|10|5}} | ||
*{{buff|Total pierce increased|40|45}}|cost 1 tier=4|cost 1 path=2|cost 1 prev=3000|cost 1 curr=3800|cost 2 tier=5|cost 2 path=2|cost 2 prev=20000|cost 2 curr=19200}} | *{{buff|Total pierce increased|40|45}}|cost 1 tier=4|cost 1 path=2|cost 1 prev=3000|cost 1 curr=3800|cost 2 tier=5|cost 2 path=2|cost 2 prev=20000|cost 2 curr=19200}} | ||
=== [[Glue Gunner (BTD6)|Glue Gunner]] === | === [[Glue Gunner (BTD6)|Glue Gunner]] === | ||
{{BTD6 tower changes|quote=Small stepping stone buff on top path Dissolver as top glue is quite limited until 4th tier. Glue Strike for the longest time has had crosspath that only technically grants separate intended use cases, this choice though felt too niche and janky so that crosspath requirement is being completely reworked to allow the ability to hit MOABs regardless of crosspath. Glue Strike will instead work around the standard glue crosspathing benefits of more layers or longer duration.|version=39.0|tower=Glue Gunner|changes 1 tiers=3XX|changes 1=*{{buff| | {{BTD6 tower changes|quote=Small stepping stone buff on top path Dissolver as top glue is quite limited until 4th tier. Glue Strike for the longest time has had crosspath that only technically grants separate intended use cases, this choice though felt too niche and janky so that crosspath requirement is being completely reworked to allow the ability to hit MOABs regardless of crosspath. Glue Strike will instead work around the standard glue crosspathing benefits of more layers or longer duration.|version=39.0|tower=Glue Gunner|changes 1 tiers=3XX|changes 1=*{{buff|Bloon Dissolver tick rate increased|0.575|0.5}}|changes 2 tiers=X4X|changes 2=*{{nerf|Glue Strike ability layers glued|6|3|note=Does not affect debuff layer soak, which remains 6 (all with 1+-4-0)}}|changes 3 tiers=X4X,X5X|changes 3=*{{buff| Ability can now hit MOAB-Class Bloons without needing 2xx}}|changes 4 tiers=X5X|changes 4=*{{nerf|Glue Storm ability layers glued|9|3|note=Does not affect debuff layer soak, which remains 6 (all with 1+-5-0)}} | ||
*{{buff| | *{{buff|Glue Storm ability attack cooldown reduced|2|1}}|changes 5 tiers=140,150|changes 5=*{{buff|Glue Soak crosspath layers glued|3|Infinite}}}} | ||
=== [[Monkey Sub (BTD6)|Monkey Sub]] === | === [[Monkey Sub (BTD6)|Monkey Sub]] === | ||
{{BTD6 tower changes|quote=The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it.|version=39.0|tower=Monkey Sub|cost 1 tier=5|cost 1 path=2|cost 1 prev=32000|cost 1 curr=29000|changes 1 tiers=X5X|changes 1=*{{buff| | {{BTD6 tower changes|quote=The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it.|version=39.0|tower=Monkey Sub|cost 1 tier=5|cost 1 path=2|cost 1 prev=32000|cost 1 curr=29000|changes 1 tiers=X5X|changes 1=*{{buff| Pre-Emptive Strike missile bonus to Ceramic increased|15|20}}}} | ||
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] === | === [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] === | ||
{{BTD6 tower changes|version=39.0|tower=Monkey Buccaneer|changes 1 tiers=XX4,XX5,Paragon|changes 1=*{{nerf| | {{BTD6 tower changes|version=39.0|tower=Monkey Buccaneer|changes 1 tiers=XX4,XX5,Paragon|changes 1=*{{nerf|Favored Trades Should no longer be able to buff Paragon upgrades|fix=y}}|changes 2 tiers=4XX,5XX|changes 2=*{{buff|Resolved some issues with Aircraft Carrier planes being blocked from spawning on Water Park|fix=y}}}} | ||
=== [[Monkey Ace (BTD6)|Monkey Ace]] === | === [[Monkey Ace (BTD6)|Monkey Ace]] === | ||
{{BTD6 tower changes|version=39.0|tower=Monkey Ace|changes 1=*{{nerf| | {{BTD6 tower changes|version=39.0|tower=Monkey Ace|changes 1=*{{nerf| Spectre and Flying Fortress can no longer ignore Phayze’s camo immunity when under Radar Scanner|fix=y}}|changes 1 tiers=XX4,XX5}} | ||
=== [[Heli Pilot (BTD6)|Heli Pilot]] === | === [[Heli Pilot (BTD6)|Heli Pilot]] === | ||
{{BTD6 tower changes|quote=Support Chinook struggles to do anything with its main attack due to the projectile spawn offset changing at this tier, so we’re slightly tweaking the main attack to assist it here. While the state of Comanche Defense has come a good way, xx5 still feels too expensive for what it offers.|version=39.0|tower=Heli Pilot|cost 1 tier=5|cost 1 path=3|cost 1 prev=35000|cost 1 curr=32000|changes 1=*{{buff| | {{BTD6 tower changes|quote=Support Chinook struggles to do anything with its main attack due to the projectile spawn offset changing at this tier, so we’re slightly tweaking the main attack to assist it here. While the state of Comanche Defense has come a good way, xx5 still feels too expensive for what it offers.|version=39.0|tower=Heli Pilot|cost 1 tier=5|cost 1 path=3|cost 1 prev=35000|cost 1 curr=32000|changes 1=*{{buff|Projectile size increased|3|6}} | ||
*{{buff| | *{{buff|Damage increased|1|2}} | ||
*Note: these buffs are considered nerfs to Support Chinook's stalling capability|changes 1 tiers=X4X,X5X}} | *Note: these buffs are considered nerfs to Support Chinook's stalling capability|changes 1 tiers=X4X,X5X}} | ||
=== [[Mortar Monkey (BTD6)|Mortar Monkey]] === | === [[Mortar Monkey (BTD6)|Mortar Monkey]] === | ||
{{BTD6 tower changes|quote=We’re looking to shakeup mortar in a couple small ways this update, along with Striker Jones changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath. To reduce the great feeling of loss that some players feel when upgrading to Pop and Awe & losing their Artillery Battery ability, this upgrade is seeing a stat rework that considers Artillery Battery as now always active at T5 instead of pumping up the damage numbers.|version=39.0|tower=Mortar Monkey|changes 1 tiers=000,X1X,X2X,X3X,X4X,X5X,XX1,XX2,XX3,XX4,XX5,1XX|changes 1=*{{buff| | {{BTD6 tower changes|quote=We’re looking to shakeup mortar in a couple small ways this update, along with Striker Jones changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath. To reduce the great feeling of loss that some players feel when upgrading to Pop and Awe & losing their Artillery Battery ability, this upgrade is seeing a stat rework that considers Artillery Battery as now always active at T5 instead of pumping up the damage numbers.|version=39.0|tower=Mortar Monkey|changes 1 tiers=000,X1X,X2X,X3X,X4X,X5X,XX1,XX2,XX3,XX4,XX5,1XX|changes 1=*{{buff|Mortar Monkey damage increased|1|2}}|changes 2 tiers=000,X1X,X2X,X3X,X4X,X5X,XX1,XX2,XX3,XX4,XX5|changes 2=*{{nerf|Mortar Monkey pierce reduced|40|25|note=1xx, 2xx, and 3xx pierce unchanged at 45, subsequent upgrades also unchanged}}|changes 3 tiers=2XX,3XX|changes 3=*{{buff|Bloon Buster damage increased|2|3|note=Shockwaves from Shell Shock and above unchanged, and The Big One and above unchanged}}|changes 4 tiers=X5X|changes 4=*{{buff|Pop and Awe main attack explosion radius increased|20|23}} | ||
*{{buff| | *{{buff|Pop and Awe attack cooldown delay reduced|0.27|0.0675}} | ||
*{{nerf| | *{{nerf|Pop and Awe bonus Ceramic damage reduced|12|3}} | ||
*{{nerf| | *{{nerf|Pop and Awe bonus Lead damage reduced|4|1}} | ||
*{{nerf| | *{{nerf|Pop and Awe bonus Fortified damage reduced|4|1}} | ||
*{{nerf| | *{{nerf|Pop and Awe bonus MOAB damage reduced|4|1}}|changes 5 tiers=X3X,X4X,X5X|changes 5=*{{buff|Lead/Mortar/Fortified bonuses should all stack their bonuses on single targets|fix=y}}}} | ||
=== [[Dartling Gunner (BTD6)|Dartling Gunner]] === | === [[Dartling Gunner (BTD6)|Dartling Gunner]] === | ||
| Line 92: | Line 92: | ||
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] === | === [[Wizard Monkey (BTD6)|Wizard Monkey]] === | ||
{{BTD6 tower changes|quote=We set up for this Wall of Fire change quite a while ago, however finally it feels that Wall of Fire has cooled off enough to smooth out the curve a little more, granting it seamless uptime with crosspathing and a lower price tag. Summon Phoenix price is increasing more along with a larger reduction in cost to the Wizard Lord Phoenix, however Phoenix will now also be able to gain seeking frontal breath attacks with Guided Magic crosspathing. Shimmer’s range/radius values are being adjusted to match the attack trigger area to the tower’s range but with a far larger radius on the actual effect once it is triggered, this reduces inconsistency where Shimmer would often hit only first camo target to enter radius then be stuck on long cooldown. As targeting improvements for Necromancer zombie spawns feel well ironed out now and deal with the old problem that increasing range used to have at T5 we’re bringing back the much larger range on Prince of Darkness which will now also benefit from these Shimmer changes.|version=39.0|tower=Wizard Monkey|cost 1 tier=2|cost 1 path=2|cost 1 prev=950|cost 1 curr=800|cost 2 tier=4|cost 2 path=2|cost 2 prev=6000|cost 2 curr=7500|cost 3 tier=5|cost 3 path=2|cost 3 prev=52500|cost 3 curr=50000|changes 1 tiers=120,130,140,150|changes 1=*{{buff| | {{BTD6 tower changes|quote=We set up for this Wall of Fire change quite a while ago, however finally it feels that Wall of Fire has cooled off enough to smooth out the curve a little more, granting it seamless uptime with crosspathing and a lower price tag. Summon Phoenix price is increasing more along with a larger reduction in cost to the Wizard Lord Phoenix, however Phoenix will now also be able to gain seeking frontal breath attacks with Guided Magic crosspathing. Shimmer’s range/radius values are being adjusted to match the attack trigger area to the tower’s range but with a far larger radius on the actual effect once it is triggered, this reduces inconsistency where Shimmer would often hit only first camo target to enter radius then be stuck on long cooldown. As targeting improvements for Necromancer zombie spawns feel well ironed out now and deal with the old problem that increasing range used to have at T5 we’re bringing back the much larger range on Prince of Darkness which will now also benefit from these Shimmer changes.|version=39.0|tower=Wizard Monkey|cost 1 tier=2|cost 1 path=2|cost 1 prev=950|cost 1 curr=800|cost 2 tier=4|cost 2 path=2|cost 2 prev=6000|cost 2 curr=7500|cost 3 tier=5|cost 3 path=2|cost 3 prev=52500|cost 3 curr=50000|changes 1 tiers=120,130,140,150|changes 1=*{{buff|Guided Magic crosspath increases duration of Wall of Fire more|5.5s|6.5}}|changes 2 tiers=140,150|changes 2=*{{buff|Guided Magic crosspath grants Summon Phoenix light seeking}}|changes 3 tiers=X5X|changes 3=*{{nerf|Wizard Lord Phoenix radial attack pierce reduced|500|300}}|changes 4 tiers=XX3,XX4,XX5|changes 4=*{{nerf|Shimmer de-camo pulse range now matches tower range|80|60|note=May be a buff in certain situations.}} | ||
*{{buff| | *{{buff|Shimmer de-camo pulse radius set to 25% more than tower range|70|75}}|changes 5 tiers=XX5|changes 5=*{{buff|Prince of Darkness range increased|60|80}}}} | ||
=== [[Super Monkey (BTD6)|Super Monkey]] === | === [[Super Monkey (BTD6)|Super Monkey]] === | ||
{{BTD6 tower changes|quote=Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers.|version=39.0|tower=Super Monkey|changes 1 tiers=4XX,5XX|changes 1=*{{nerf| | {{BTD6 tower changes|quote=Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers.|version=39.0|tower=Super Monkey|changes 1 tiers=4XX,5XX|changes 1=*{{nerf|Sun Temple mini avatars no longer ignore line of sight|note=True Sun God mini avatars can still ignore line of sight}} | ||
*{{nerf| | *{{nerf|Sun Temple can no longer increase cash value of Bloons in CHIMPS|fix=y}}|changes 2 tiers=041,051|changes 2=*{{buff|Tech Terror’s ability can no longer knock Bloons forward in some cases|fix=y}}}} | ||
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] === | === [[Ninja Monkey (BTD6)|Ninja Monkey]] === | ||
{{BTD6 tower changes|quote=Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration. The recent bug fix for xx4 Sticky Stacking ended up hurting Master Bomber’s viability as it was relying on that bug to have any real single target impact, now that it can be balanced with intended functionality we’re trying out much higher damage per explosion with slower attacks for single target performance as it has Shinobi synergy to bring this rate back up.|version=39.0|tower=Ninja Monkey|changes 1 tiers=XX3,XX4,XX5|changes 1=*{{buff| | {{BTD6 tower changes|quote=Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration. The recent bug fix for xx4 Sticky Stacking ended up hurting Master Bomber’s viability as it was relying on that bug to have any real single target impact, now that it can be balanced with intended functionality we’re trying out much higher damage per explosion with slower attacks for single target performance as it has Shinobi synergy to bring this rate back up.|version=39.0|tower=Ninja Monkey|changes 1 tiers=XX3,XX4,XX5|changes 1=*{{buff|Flash Bomb Stun duration increased|1s|1.3s}}|changes 2 tiers=XX5|changes 2=*{{nerf|Master Bomber sticky attack rate reduced|2|5}} | ||
*{{buff| | *{{buff|Master Bomber sticky damage increased|1000|3000}} | ||
*{{buff| | *{{buff|Master Bomber sticky AoE damage increased|300|600}}}} | ||
=== [[Alchemist (BTD6)|Alchemist]] === | === [[Alchemist (BTD6)|Alchemist]] === | ||
{{BTD6 tower changes|quote=Alchemist 220 stands out a little too effectively in the crosspath efficiency of Acidic Mixture Dip uptime combined with the reduced forced downtime at 320 and so is being reduced. Total Transformation alchemist when transformed have never been allowing damage to distribute to children layers of any targets, while this is an option we can use as an intended balance lever - we have instead decided to turn this blocker off as it isn't one we have used elsewhere and has made these upgrades perform far weaker against regular Bloons comparatively to Ceramic & MOAB-class due to damage buffs that have been given to transformed alchemists over time.|version=39.0|tower=Alchemist|changes 1 tiers=220|changes 1=*{{nerf| | {{BTD6 tower changes|quote=Alchemist 220 stands out a little too effectively in the crosspath efficiency of Acidic Mixture Dip uptime combined with the reduced forced downtime at 320 and so is being reduced. Total Transformation alchemist when transformed have never been allowing damage to distribute to children layers of any targets, while this is an option we can use as an intended balance lever - we have instead decided to turn this blocker off as it isn't one we have used elsewhere and has made these upgrades perform far weaker against regular Bloons comparatively to Ceramic & MOAB-class due to damage buffs that have been given to transformed alchemists over time.|version=39.0|tower=Alchemist|changes 1 tiers=220|changes 1=*{{nerf|Perishing Potions bonus to Acidic Mixture dip reduced|3|2}}|changes 2 tiers=X4X,X5X|changes 2=*{{buff|Transforming Tonic ability damage may now distribute damage to children}}|changes 3 tiers=X5X|changes 3=*{{nerf|Solved Quantum Entanglement|note=bug that allowed you to entangle towers together allowing you to do some really crazy things|fix=y}}}} | ||
=== [[Druid (BTD6)|Druid]] === | === [[Druid (BTD6)|Druid]] === | ||
{{BTD6 tower changes|version=39.0|quote=Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade, however the base pierce of Jungle’s Bounty is being reduced slightly to account for a higher buff potential it now grants itself.|tower=Druid|changes 1 tiers=X2X|changes 1=*{{buff| | {{BTD6 tower changes|version=39.0|quote=Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade, however the base pierce of Jungle’s Bounty is being reduced slightly to account for a higher buff potential it now grants itself.|tower=Druid|changes 1 tiers=X2X,X3X,X4X,X5X|changes 1=*{{buff|Heart of Oak gains 1% pierce for every life gained from the starting value after the upgrade. Maxes at 100% and diminishes if lives are lost}} | ||
*{{buff| | *{{buff|Heart of Oak applies for crosspath attacks however note lightning cannot benefit from pierce}}|changes 2 tiers=X4X|changes 2=*{{buff|Jungle’s Bounty generates 1 life at the end of each round}}|changes 3 tiers=X4X,X5X|changes 3=*{{nerf|Track bramble pierce reduced|40|30}}|changes 4 tiers=4XX,5XX|changes 4=*{{buff|Ball Lightning ball freeze chance increased|25%|100%}} | ||
*{{buff|[[Cold Front]] MK now will allow the lightning arcs from the Ball Lightning to also freeze, instead of 100% chance for the ball to freeze bloons}}|changes 5 tiers=X5X|changes 5=*{{buff| | *{{buff|[[Cold Front]] MK now will allow the lightning arcs from the Ball Lightning to also freeze, instead of 100% chance for the ball to freeze bloons}}|changes 5 tiers=X5X|changes 5=*{{buff|Spirit of the Forest should correctly pop Frozen Bloons with [[Hot Magic]] knowledge|fix=y}}}} | ||
=== [[Spike Factory (BTD6)|Spike Factory]] === | === [[Spike Factory (BTD6)|Spike Factory]] === | ||
{{BTD6 tower changes|quote=The mid spike factory by many players has been ignored outside of few very specific situations for a long time and after fixing some issues, mainly a bug with the shotgunning of projectiles as they spawn, we’re trying a large power increase to more effectively balance the Shredder for its MOAB Damage purpose.|version=39.0|tower=Spike Factory|changes 1={{nerf|Spike Factory no longer can shotgun spikes for exactly one frame after spawning|fix=y}}|changes 2 tiers=X3X|changes 2=*{{buff| | {{BTD6 tower changes|quote=The mid spike factory by many players has been ignored outside of few very specific situations for a long time and after fixing some issues, mainly a bug with the shotgunning of projectiles as they spawn, we’re trying a large power increase to more effectively balance the Shredder for its MOAB Damage purpose.|version=39.0|tower=Spike Factory|changes 1={{nerf|Spike Factory no longer can shotgun spikes for exactly one frame after spawning|fix=y}}|changes 2 tiers=X3X,X4X,X5X|changes 2=*{{buff|Base attack bonus damage to MOAB increased|4|9}}|changes 3 tiers=X4X|changes 3=*{{buff|Spike Storm ability bonus damage to MOAB increased|4|9}}|changes 4 tiers=X5X|changes 4=*{{nerf| Carpet of Spikes attack cooldown reduced|0.33|0.49}} | ||
*{{buff| | *{{buff|Carpet of Spikes bonus damage to MOAB increased|5|9}} | ||
*{{buff| | *{{buff|Carpet of Spikes ability bonus to MOAB increased|5|9}} | ||
*{{buff|Using the | *{{buff|Using the Carpet of Spikes active ability just before the passive ability triggers will no longer cause Carpet of Spikes to skip a passive ability activation|fix=y}}}} | ||
=== [[Monkey Village (BTD6)|Monkey Village]] === | === [[Monkey Village (BTD6)|Monkey Village]] === | ||
{{BTD6 tower changes|version=39.0|tower=Monkey Village|changes 1 tiers=4XX|changes 1=*{{nerf| | {{BTD6 tower changes|version=39.0|tower=Monkey Village|changes 1 tiers=4XX|changes 1=*{{nerf|Primary Mentoring cooldown buff no longer remains behind when tower is sold while under the range of an Energizer|fix=y}}}} | ||
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] === | === [[Engineer Monkey (BTD6)|Engineer Monkey]] === | ||
{{BTD6 tower changes|quote=Applying pierce crosspathing to Sentry Champion only granting an abysmal +1 pierce to the explosion while an intended joke at the time still feels a little silly, we’re separating that up to get its own larger increase now. Some extra of a makeup buff for XXXL, while the crosspathing rework itself feels nice it ended up nerfing the high-level micro play of this upgrade far more than intended.|version=39.0|tower=Engineer Monkey|changes 1 tiers=501|changes 1=*{{buff| | {{BTD6 tower changes|quote=Applying pierce crosspathing to Sentry Champion only granting an abysmal +1 pierce to the explosion while an intended joke at the time still feels a little silly, we’re separating that up to get its own larger increase now. Some extra of a makeup buff for XXXL, while the crosspathing rework itself feels nice it ended up nerfing the high-level micro play of this upgrade far more than intended.|version=39.0|tower=Engineer Monkey|changes 1 tiers=501|changes 1=*{{buff|Oversize Nails crosspath sentry explosion pierce increased|51|70}}|cost 1 tier=5|cost 1 path=3|cost 1 prev=54000|cost 1 curr=48000}} | ||
=== [[Beast Handler (BTD6)|Beast Handler]] === | === [[Beast Handler (BTD6)|Beast Handler]] === | ||
| Line 133: | Line 133: | ||
Velociraptor performs as one of the most exceptional early tier upgrades in the game. We’ve been going tame on this path so far as we’re happy for it to stay one of the top options, however it is too far ahead still so we are smoothing out the attack rates to match T-rex. | Velociraptor performs as one of the most exceptional early tier upgrades in the game. We’ve been going tame on this path so far as we’re happy for it to stay one of the top options, however it is too far ahead still so we are smoothing out the attack rates to match T-rex. | ||
Horned Owl’s pierce is too high in the base upgrade with very low value from merging, so more of this is shifting into the merge benefit. Condor’s pierce penalties to early MOAB Class are going up, however the max merged version will now be allowed to attack and damage targets that it cannot grab. Pouakai deals way too much moab damage right from base upgrade given how powerful it also is at controlling MOABs, base damage & pierce stats here are also seeing a shift over into higher merge benefits|version=39.0|tower=Beast Handler|changes 1=*{{nerf|Beast Handler beast reposition cooldown increased from 0.5s(?) to 5s}}|changes 2 tiers=3XX|changes 2=*{{buff| | Horned Owl’s pierce is too high in the base upgrade with very low value from merging, so more of this is shifting into the merge benefit. Condor’s pierce penalties to early MOAB Class are going up, however the max merged version will now be allowed to attack and damage targets that it cannot grab. Pouakai deals way too much moab damage right from base upgrade given how powerful it also is at controlling MOABs, base damage & pierce stats here are also seeing a shift over into higher merge benefits|version=39.0|tower=Beast Handler|changes 1=*{{nerf|Beast Handler beast reposition cooldown increased from 0.5s(?) to 5s}}|changes 2 tiers=3XX|changes 2=*{{buff|Great White pierce increased|6|10}} | ||
*{{buff| | *{{buff|Great White max bonus pierce from merge increased|18|20|note=Max-power pierce increased from 24 to 30}}|changes 3 tiers=4XX|changes 3=*{{buff|Orca max bonus pierce from merge increased|24|40|note=Max-power pierce increased from 44 to 60}}|changes 4 tiers=X2X,X3X|changes 4=*{{nerf|Attack delay increased|0.9|1}} | ||
*{{buff| | *{{buff|Attack delay reduction from merge increased|0.3105|0.3439|note=Max-power attack cooldown increased from 0.5895s to 0.6561s}}|changes 5 tiers=X5X|changes 5=*{{buff|Giganotosaurus now ignores line of sight}} | ||
*{{buff| | *{{buff|Giganotosaurus cooldown reduced|35s|25s|note=Max-power and mid-power ability cooldowns also decreased}}|changes 6 tiers=XX2|changes 6=*{{nerf|Horned Owl pierce reduced|8|6}} | ||
*{{buff| | *{{buff|Horned Owl max bonus pierce from merge increased|8|12|note=Max-power pierce increased from 16 to 18}}|changes 7 tiers=XX4|changes 7=*{{buff|Condor at Max beastpower can now attack ungrabbable MOABs}} | ||
*{{nerf| | *{{nerf|Condor MOAB pierce penalty increased|9|14}} | ||
*{{nerf| | *{{nerf|Condor BFB pierce penalty increased|29|44}}|changes 8 tiers=XX5|changes 8=*{{nerf|Pouakai pierce reduced|200|150}} | ||
*{{buff| | *{{buff|Pouakai max bonus pierce from merge increased|250|300|note=Max-power pierce remains 450, mid-power xx5 pierce decreased from 325 to 300}} | ||
*{{nerf| | *{{nerf|Pouakai damage reduced|20|10}} | ||
*{{buff| | *{{buff|Pouakai max bonus damage from merge increased|40|80|note=Max-power damage increased from 60 to 90, mid-power xx5 from 40 to 50}} | ||
*{{nerf| | *{{nerf| Pouakai bonus MOAB damage reduced|110|80}}|changes 9 tiers=X4X|changes 9=*{{nerf|Tyrannosaurus Rex should no longer double cooldown buffs from Energizer sub|fix=y}}}} | ||
== Heroes == | == Heroes == | ||
=== [[Gwendolin (BTD6)|Gwendolin]] === | === [[Gwendolin (BTD6)|Gwendolin]] === | ||
{{BTD6 hero changes|quote=Gwen’s early game is just too much, especially far too excessive with the right combinations of knowledge / relic buffs so some of this power is being pushed up more with a makeup buff to cocktail at Lv7 where this has started to fall off by.|version=39.0|hero=Gwendolin|changes 1=*{{nerf| | {{BTD6 hero changes | ||
| quote = Gwen’s early game is just too much, especially far too excessive with the right combinations of knowledge / relic buffs so some of this power is being pushed up more with a makeup buff to cocktail at Lv7 where this has started to fall off by. | |||
| version = 39.0 | |||
| hero = Gwendolin | |||
| changes 1 = *{{nerf|Cocktail of Fire ability pierce reduced|40|30}} | |||
| changes 1 levels = 3-6 | |||
| changes 2 = *{{buff|Cocktail of Fire ability pierce increased|30|50}} | |||
| changes 2 levels = 7+ | |||
| changes 3 = *{{nerf|Base attack burn damage reduced|2|1}} | |||
| changes 3 levels = 6-8 | |||
| changes 4 = *{{nerf|Base attack burn damage reduced|4|2}} | |||
| changes 4 levels = 9 | |||
| changes 5 = *{{change|Lv10+ Base attack burn damage remains +1 per level|note=total burn damage reduced by 2 overall}} | |||
| changes 5 levels = 10+ | |||
}} | |||
=== [[Striker Jones (BTD6)|Striker Jones]] === | === [[Striker Jones (BTD6)|Striker Jones]] === | ||
{{BTD6 hero changes|quote=We were hopeful to get this in early last year, however it was delayed at the time in favour of other things. Finally though, along with the other Mortar changes in this update it feels like a good time for Jones to learn a new Lv7 QoL ability designed around managing large numbers of mortars more effectively.|version=39.0|hero=Striker Jones|changes 1=*{{buff| | {{BTD6 hero changes | ||
| quote = We were hopeful to get this in early last year, however it was delayed at the time in favour of other things. Finally though, along with the other Mortar changes in this update it feels like a good time for Jones to learn a new Lv7 QoL ability designed around managing large numbers of mortars more effectively. | |||
| version = 39.0 | |||
| hero = Striker Jones | |||
| changes 1 = *{{buff|Target Focus ability: For 15 seconds all Mortars will follow touch/cursor & have 30% improved accuracy (45s cooldown)|note=Ninja Kiwi said 30 seconds in the patch notes but in game testing proves this wrong}} | |||
*At the end of the ability duration, mortars snap back to their previous set location | *At the end of the ability duration, mortars snap back to their previous set location | ||
*A new target can be set on any Mortar during this ability to break them out early|changes 1 levels=7+}} | *A new target can be set on any Mortar during this ability to break them out early | ||
| changes 1 levels = 7+ | |||
}} | |||
=== [[Ezili (BTD6)|Ezili]] === | === [[Ezili (BTD6)|Ezili]] === | ||
{{BTD6 hero changes|version=39.0|changes 1=*{{buff| | {{BTD6 hero changes | ||
| version = 39.0 | |||
| changes 1 = *{{buff|MOAB Hex should no longer be able to skip its final damage tic|fix=y}} | |||
| changes 1 levels = 10+ | |||
| hero = Ezili | |||
}} | |||
=== [[Adora (BTD6)|Adora]] === | === [[Adora (BTD6)|Adora]] === | ||
{{BTD6 hero changes|quote=Adora performs extremely well throughout the hardest rounds without any significant weakness that feel fairly comparable to other top of the line heroes. Due to very high ability uptime there is low strategic requirement to her ability timing much of the time, and a strong highly buffable baseline of power even when abilities are not active.|version=39.0|changes 1=*{{nerf| | {{BTD6 hero changes | ||
| hero = Adora | |||
| quote = Adora performs extremely well throughout the hardest rounds without any significant weakness that feel fairly comparable to other top of the line heroes. Due to very high ability uptime there is low strategic requirement to her ability timing much of the time, and a strong highly buffable baseline of power even when abilities are not active. | |||
| version = 39.0 | |||
| changes 1 = *{{nerf|Long Arm of Light cooldown increased|40s|45s}} | |||
| changes 1 levels = 3+ | |||
| changes 2 = *{{nerf|Blood Sacrifice cooldown increased|10s|30s}} | |||
| changes 2 levels = 7+ | |||
| changes 3 = *{{nerf|Adora attack cooldown delay increased|0.8|0.85}} | |||
| changes 3 levels = 11-16 | |||
| changes 4 = *{{nerf|Adora attack cooldown delay increased|0.6|0.7}} | |||
| changes 4 levels = 17+ | |||
| changes 5 = *{{nerf|Adora Lv20 Blood Sacrifice value required per 1% multiplier no longer reduced|50|100}} | |||
| changes 5 levels = 20 | |||
}} | |||
=== [[Geraldo (BTD6)|Geraldo]] === | === [[Geraldo (BTD6)|Geraldo]] === | ||
{{BTD6 hero changes|quote=To make things a little clearer for players attempting to be precise with their Paragon Totem farming, the number of totems placed will now be tallied up and listed whenever one is selected.|version=39.0|changes 1=*{{buff|Each Paragon totem placed now displays a buff icon with a stack count that displays how many are placed}}|changes 1 levels=20|changes 1 names=Paragon Power Totem|changes 2=*{{nerf|Lv5 & Lv15 Sharpening Stones can no longer stack their benefits|fix=y}}|changes 2 levels=5+|changes 2 names=Sharpening Stone|changes 3=*{{buff| | {{BTD6 hero changes | ||
| hero = Geraldo | |||
| quote = To make things a little clearer for players attempting to be precise with their Paragon Totem farming, the number of totems placed will now be tallied up and listed whenever one is selected. | |||
| version = 39.0 | |||
| changes 1 = *{{buff|Each Paragon totem placed now displays a buff icon with a stack count that displays how many are placed}} | |||
| changes 1 levels = 20 | |||
| changes 1 names = Paragon Power Totem | |||
| changes 2 = *{{nerf|Lv5 & Lv15 Sharpening Stones can no longer stack their benefits|fix=y}} | |||
| changes 2 levels = 5+ | |||
| changes 2 names = Sharpening Stone | |||
| changes 3 = *{{buff|Blade Trap can now benefit from Camo granted to Geraldo|fix=y}} | |||
| changes 3 levels = 7+ | |||
| changes 3 names = Blade Trap | |||
}} | |||
== Relics == | == Relics == | ||
Revision as of 00:20, 22 December 2024
Version 39.0 is the fifth major update to Bloons TD 6 of 2023. This update introduced the Map Editor, the Book Wyrm hero skin for Etienne, the Dark Path map, and a Paragon rework.
Additions
| Quest | Category |
|---|---|
| Tutorials | |
| Tutorials | |
| Challenges |
| Knowledge | Category |
|---|---|
| Support |
Cosmetic Items
| Item | Category | Trophy Store? |
|---|---|---|
| Co-op ― Standard Emotes | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Profile Banners | ||
| Heroes ― Place FX | ||
| Monkeys ― Pets | ||
| Monkeys ― Projectiles |
Template:BTD6 team store item list by introduced
General Changes
- Extra Contested Territory logic added to support newer content
- Beast Handler now enabled for CT
- Phayze & Dreadbloon now enabled for CT
- Custom Challenges will now display the version they were verified in rather than the version they are uploaded in
- Paragon limit removed from current CT tiles to reduce unnecessarily bloating rules
- Updated Boss Rules panel to reflect design changes
Boss Event and CT Boss default Penalty Time changed ― 10s → 10 + round number * 0.25
While Penalty time is counting in Boss Events and CT Boss, cash generating abilities will stop cooling down
- Resolved some issues with save loading not always correctly loading back on Lych
- Damage counters should count again for attacks against Bloonarius spawns & Lych Zombie Bloons
- Resolved an issue where subtowers did not correctly track damage done to Dreadbloon/Phayze shields
- Resolved an issue where Phayze could trigger additional skull events on loading a save
- Resolved an issue with low damage numbers not performing calculations correctly against exceptionally healthy targets (Bosses)
- Entering a co-op lobby will now show a ‘loading map’ instead of defaulting to displaying Monkey Money when the actual selected map has not loaded yet
There are a ton of massive bug fixes please check out Ninja Kiwi's Reddit post for more information.
Towers
Lua error in Module:Tower_changes at line 196: bad argument #4 to 'sFormat' (string expected, got nil).
| Tiers | Changes |
|---|---|
| 3-X-X Bloon Dissolver |
|
| X-4-X Glue Strike |
|
| X-4-X Glue Strike |
|
| 1-4-0 Glue Strike + Glue Soak |
|
| X-5-X Glue Storm |
|
| Tiers | Changes |
|---|---|
| X-5-X Pre-emptive Strike |
|
| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier |
|
| X-X-4 Favored Trades |
|
| Tiers | Changes |
|---|---|
| X-X-4 Spectre |
|
| Tiers | Changes |
|---|---|
| X-4-X Support Chinook |
|
Lua error in Module:Tower_changes at line 196: bad argument #4 to 'sFormat' (string expected, got nil).
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| 1-2-0 Wall of Fire + Guided Magic |
|
| 1-4-0 Summon Phoenix + Guided Magic |
|
| X-5-X Wizard Lord Phoenix |
|
| X-X-3 Shimmer |
|
| X-X-5 Prince of Darkness |
|
| Tiers | Changes |
|---|---|
| 4-X-X Sun Temple |
|
| 0-4-1 Tech Terror + Knockback |
|
| Tiers | Changes |
|---|---|
| X-X-3 Flash Bomb |
|
| X-X-5 Master Bomber |
|
| Tiers | Changes |
|---|---|
| 2-2-0 Acidic Mixture Dip + Perishing Potions |
|
| X-4-X Transforming Tonic |
|
| X-5-X Total Transformation |
|
| Tiers | Changes |
|---|---|
| 4-X-X Ball Lightning |
|
| X-2-X Heart of Oak |
|
| X-4-X Jungle's Bounty |
|
| X-4-X Jungle's Bounty |
|
| X-5-X Spirit of the Forest |
|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| 4-X-X Primary Mentoring |
|
| Tiers | Changes |
|---|---|
| 5-0-1 Sentry Champion + Oversize Nails |
|
| Tiers | Changes |
|---|
Heroes
| “ | Gwen’s early game is just too much, especially far too excessive with the right combinations of knowledge / relic buffs so some of this power is being pushed up more with a makeup buff to cocktail at Lv7 where this has started to fall off by. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3-6 |
|
| 7+ |
|
| 6-8 |
|
| 9 |
|
| 10+ |
|
| “ | We were hopeful to get this in early last year, however it was delayed at the time in favour of other things. Finally though, along with the other Mortar changes in this update it feels like a good time for Jones to learn a new Lv7 QoL ability designed around managing large numbers of mortars more effectively. — Update notes |
” |
| Levels | Changes |
|---|---|
| 7+ |
|
| Levels | Changes |
|---|---|
| 10+ |
|
| “ | Adora performs extremely well throughout the hardest rounds without any significant weakness that feel fairly comparable to other top of the line heroes. Due to very high ability uptime there is low strategic requirement to her ability timing much of the time, and a strong highly buffable baseline of power even when abilities are not active. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
| 7+ |
|
| 11-16 |
|
| 17+ |
|
| 20 |
|
| “ | To make things a little clearer for players attempting to be precise with their Paragon Totem farming, the number of totems placed will now be tallied up and listed whenever one is selected. — Update notes |
” |
| Levels | Changes |
|---|---|
| 20 |
|
| 5+ |
|
| 7+ |
|
Relics
Flint Tip Darts should no longer be able to skip its final damage tic (bug fix)
Bigger Bloon Sabotage CT Relic should now correctly reduce MOAB Speed (bug fix)
Paragons
| “ | For this update we’ve given Paragons their own section due to the large number of changes to this system. Also note, while we have provided the numerical changes do not take any of the raw damage numbers at face value - they will not be entirely equivalent to actual performance changes in gameplay | ” |
For more details on the Paragon Rework please check out this Reddit post by Ninja Kiwi as it explains most of the changes.
Fixes and changes
Resolved a bug that was benefitting different paragons boss damage by differing amounts
- Note: Net nerf for most paragons
Resolved an issue preventing other Paragon damage bonuses (like Ceramic/Camo) from scaling well with degrees
Building any Paragon in a real game now will now unlock that Paragon’s upgrade for use in sandbox
Paragon Cash Slider
- Upon purchasing any Paragon upgrade, the confirmation prompt now includes an option to inject extra cash into the transformation.
- This scales from $0 up to the max amount of cash that could be spent to max cash contribution, and also displays a combined cost of this plus the base upgrade cost
- This contributes to the paragon cash contributed by absorbed towers scaling value at 5% reduced efficiency
Boss Bonus Damage
| “ | As most paragons were positively benefiting in terms of boss damage, we want to increase the intended Boss Damage multiplier a little more. — Update notes |
” |
Paragon Boss damage multiplier each 20 degrees increased ― 20% → 25%
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
Note: Despite what Ninja Kiwi said the Ascended Shadow did get a big boss damage nerf for most elite bosses.
| Tiers | Changes |
|---|---|
| Paragon |
|
Release descriptions
App Store / Google Play
| “ | Monumental Feature Update!!
• Map creation comes to Bloons TD 6! Use the Map Editor to create custom maps and share them with your friends and the community! • Unleash the power of imagination with new Etienne skin, Book Wyrm. • Defy the Bloons on Advanced map, Dark Path. A shadowy take on the classic Park Path! • Plus new Quests, Trophy store items, quality of life improvements, and balance changes. |
” |
Video
External links
Paragon system rework announcement
Official patch notes on Reddit