Update history:Bloons TD 6/Version 47.0: Difference between revisions
Overclockbtd (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) added all that hero and boss stuff, now let's get someone else to do the Additions and Changes stuff because I ain't gonna bother with that in a pro manner |
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| Line 53: | Line 53: | ||
| path 3 tier 4 cost after = 2050 | | path 3 tier 4 cost after = 2050 | ||
| tiers 1 = X3X | | tiers 1 = X3X | ||
| changes 1 = *{{buff|Triple | | changes 1 = *{{buff|Triple Shot reduces attack cooldown by 25%|0.6365s|0.4774s}} | ||
| tiers 2 = X4X | | tiers 2 = X4X | ||
| changes 2 = *{{buff|Super Monkey Fan Club reduces attack cooldown further|25%|50%}} | | changes 2 = *{{buff|Super Monkey Fan Club reduces attack cooldown further|25%|50%}} | ||
| Line 118: | Line 118: | ||
| path 2 tier 4 cost after = 4000 | | path 2 tier 4 cost after = 4000 | ||
| tiers 1 = 3XX | | tiers 1 = 3XX | ||
| changes 1 = *{{buff|DoT bonus Ceramic damage increased|+1|+2|note=Bloon Liquifier}} | | changes 1 = *{{buff|DoT bonus Ceramic damage increased|+1|+2|note=Bloon Liquifier unchanged}} | ||
}} | }} | ||
| Line 152: | Line 152: | ||
| tiers 1 = X4X | | tiers 1 = X4X | ||
| changes 1 = *{{buff|Ability cooldown reduced|45s|35s}} | | changes 1 = *{{buff|Ability cooldown reduced|45s|35s}} | ||
*{{buff|Bombing run: Damage increased|10|15}} | |||
| tiers 2 = X5X | | tiers 2 = X5X | ||
| changes 2 = *{{nerf|Ability initial cooldown increased|5s|11.6667s|undoc=y}} | | changes 2 = *{{nerf|Ability initial cooldown increased|5s|11.6667s|undoc=y}} | ||
| tiers 3 = | | tiers 3 = xx5 | ||
| changes 3 | | changes 3 = *{{buff|Bombing run: Damage increased|15|30}} | ||
}} | }} | ||
| Line 168: | Line 167: | ||
| changes 1 = *{{buff|Flight speed increased|50|60|note=Does not affect Apache Prime (60)}} | | changes 1 = *{{buff|Flight speed increased|50|60|note=Does not affect Apache Prime (60)}} | ||
| tiers 2 = 410 | | tiers 2 = 410 | ||
| changes 2 = *{{buff|Flight speed increased|80|90|note=Does not affect Apache Prime(90)|undoc=y}} | | changes 2 = *{{buff|Flight speed increased|80|90|note=Does not affect Apache Prime (90)|undoc=y}} | ||
}} | }} | ||
| Line 267: | Line 266: | ||
| tiers 2 = XX3 | | tiers 2 = XX3 | ||
| changes 2 = *{{buff|Trance: Pierce increased|3|4|note=Symphonic Resonance unaffected}} | | changes 2 = *{{buff|Trance: Pierce increased|3|4|note=Symphonic Resonance unaffected}} | ||
| tiers 3 = 4xx,5xx | |||
| changes 3 = *{{nerf|Trident no longer applies ink to Lead unless it can damage them|fix=y}} | |||
}} | }} | ||
| Line 290: | Line 291: | ||
| tiers 1 = 1xx,2xx,3xx,4xx,5xx,x1x,x2x,x3x,x4x,x5x | | tiers 1 = 1xx,2xx,3xx,4xx,5xx,x1x,x2x,x3x,x4x,x5x | ||
| changes 1 = *{{buff|Fish & Dino beast reposition cooldowns are now independent}} | | changes 1 = *{{buff|Fish & Dino beast reposition cooldowns are now independent}} | ||
}} | |||
==Heroes== | |||
=== [[Gwendolin (BTD6)|Gwendolin]] === | |||
{{BTD6 hero changes | |||
| version = 47.0 | |||
| hero = Gwendolin | |||
| quote = Taking the opportunity to invest in some fire & water synergy | |||
| changes 1 levels = 9+ | |||
| changes 1 = *{{buff|DoT duration increased by +1s per level|note=DoT duration now between 4s-16s at Levels 9-20}} | |||
}} | |||
=== [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] === | |||
{{BTD6 hero changes | |||
| version = 47.0 | |||
| hero = Obyn Greenfoot | |||
| quote = As Benjamin & Geraldo dominate the main income strategies we want to push up another hero choice into the income mix, as Obyn’s druid benefits are currently applied the least effectively to middle path Druid we’re starting this off by giving a Cash Generation boost for Jungle’s Bounty. | |||
| changes 1 levels = 5+ | |||
| changes 1 = *{{buff|Grants +20% cash generation to nearby Jungle's Bounty abilities}} | |||
}} | |||
=== [[Captain Churchill (BTD6)|Captain Churchill]] === | |||
{{BTD6 hero changes | |||
| version = 47.0 | |||
| hero = Captain Churchill | |||
| quote = Given how hard it is to get to high levels with Churchill, the Barrage ability needs much more high level payoff. | |||
| changes 1 levels = Level 13-16 | |||
| changes 1 = *{{buff|MOAB Barrage damage increased|200|250}} | |||
| changes 2 levels = Level 17-19 | |||
| changes 2 = *{{buff|MOAB Barrage damage increased|200|500}} | |||
| changes 3 levels = Level 20 | |||
| changes 3 = *{{buff|MOAB Barrage damage increased|500|1000}} | |||
}} | |||
=== [[Benjamin (BTD6)|Benjamin]] === | |||
{{BTD6 hero changes | |||
| version = 47.0 | |||
| hero = Benjamin | |||
| quote = Early income snowballing has shifted favour greatly over to Geraldo, so Ben’s baseline cash generation is being increased more. | |||
| changes 1 levels = Level 1 | |||
| changes 1 = *{{buff|End-of-round cash increased|$80|$90}} | |||
| changes 2 levels = Level 2-7 | |||
| changes 2 = *{{buff|End-of-round cash increased|$120|$140}} | |||
}} | |||
=== [[Rosalia (BTD6)|Rosalia]] === | |||
{{BTD6 hero changes | |||
| version = 47.0 | |||
| hero = Rosalia | |||
| quote = Rosalia doesn't fly strongly into high rounds so she is gaining more direct Grenade pierce, and Adrenaline Rush’s maximum is increasing to scale up into larger groups of Bloons. | |||
| changes 1 levels = Level 2+ | |||
| changes 1 = *{{buff|Grenade: pierce increased|8|10}} | |||
| changes 2 levels = Level 13+ | |||
| changes 2 = *{{buff|Cluster Grenade: pierce increased|8|10}} | |||
| changes 3 levels = Level 4-10 | |||
| changes 3 = *{{buff|Adrenaline Rush: max percentage bonus increased|+20%|+25%}} | |||
| changes 4 levels = Level 11-16 | |||
| changes 4 = *{{buff|Adrenaline Rush: max percentage bonus increased|+30%|+40%}} | |||
| changes 5 levels = Level 17-20 | |||
| changes 5 = *{{buff|Adrenaline Rush: max percentage bonus increased|+40%|+60%}} | |||
}} | |||
==Boss Bloons== | |||
=== [[Blastapopoulos (BTD6)|Blastapopoulos]] === | |||
{{research|Is it true that initial stun duration is reduced by 1s at ALL tiers? Just says "initial stun duration reduced from 5s > 4s"}} | |||
{{BTD6 changes | |||
| version = 47.0 | |||
| names = Blastapopoulos, Boss Rush | |||
| quote = Especially at lower tiers, Blastapopoulos' stuns are quite unforgiving, so we’ve lowered the baseline stun duration & scaled this up over the tiers instead of starting off so high immediately. | |||
| changes = *{{buff|Heat Bar no longer fills immediately on Boss Spawn}} | |||
*{{buff|Overheat: Initial stun duration reduced by 1s at all tiers|5s|4s}} | |||
*{{buff|T1 Blastapopoulos, Fireball: Stun duration reduced|4s|2s}} | |||
*{{buff|T2 Blastapopoulos, Fireball: Stun duration reduced|4s|2s}} | |||
*{{buff|T3 Blastapopoulos, Fireball: Stun duration reduced|4s|3s}} | |||
*{{buff|T4 Blastapopoulos, Fireball: Stun duration reduced|4s|3s}} | |||
*{{buff|T5 Blastapopoulos, Fireball: Stun duration reduced|4s|3s|note=Does not affect Elite T1-T5, remaining 4s}} | |||
}} | |||
=== [[Dreadbloon (BTD6)|Dreadbloon]] === | |||
{{BTD6 changes | |||
| version = 47.0 | |||
| names = Dreadbloon, Contested Territory | |||
| quote = <!--nothing--> | |||
| changes = *{{buff|T3 Elite Rock Bloons: HP reduced|10,000|9,000}} | |||
}} | }} | ||
Revision as of 10:43, 5 February 2025
Version 47.0 is the first major update to Bloons TD 6 of 2025. It introduced the Rogue Legends DLC, the Tinkerfairy Hero Skin for Rosalia, the Advanced map Enchanted Glade, and the Quests Rogue Legends Preview, Moon Colony, and Raft Defense. It will release for Bloons TD 6+ and Bloons TD 6 NETFLIX a few weeks later.[2]
Additions
Cosmetic items
- Bloons
- Game & UI
- Team Effort Banner
Options
- Accessibility options now includes alternate tower range circles with "High Contrast" and "Color Blind" options
- Accessibility options now includes an "Ambient Map Effects" on/off toggle
Changes
- Quest games no longer count towards profile stats
- Pips will now appear that lead players to paths that have errors
Tower changes
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
| “ | After much deliberation we still don’t particularly feel like making any large overhauls to the popular Permaspike upgrade right now, so we have decided that in order to follow through on this vision the best course of action would be to not do anything. This lack of attempt to make any change should in theory prevent any alterations from occurring to this particular upgrade in this update and thus leaves Permaspike extremely similar as to how it currently is. For now. | ” |
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Heroes
| “ | Taking the opportunity to invest in some fire & water synergy — Update notes |
” |
| Levels | Changes |
|---|---|
| 9+ |
|
| “ | As Benjamin & Geraldo dominate the main income strategies we want to push up another hero choice into the income mix, as Obyn’s druid benefits are currently applied the least effectively to middle path Druid we’re starting this off by giving a Cash Generation boost for Jungle’s Bounty. — Update notes |
” |
| Levels | Changes |
|---|---|
| 5+ |
|
| “ | Given how hard it is to get to high levels with Churchill, the Barrage ability needs much more high level payoff. — Update notes |
” |
| Levels | Changes |
|---|---|
| Level 13-16 |
|
| Level 17-19 |
|
| Level 20 |
|
| “ | Early income snowballing has shifted favour greatly over to Geraldo, so Ben’s baseline cash generation is being increased more. — Update notes |
” |
| Levels | Changes |
|---|---|
| Level 1 |
|
| Level 2-7 |
|
| “ | Rosalia doesn't fly strongly into high rounds so she is gaining more direct Grenade pierce, and Adrenaline Rush’s maximum is increasing to scale up into larger groups of Bloons. — Update notes |
” |
| Levels | Changes |
|---|---|
| Level 2+ |
|
| Level 13+ |
|
| Level 4-10 |
|
| Level 11-16 |
|
| Level 17-20 |
|
Boss Bloons
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Is it true that initial stun duration is reduced by 1s at ALL tiers? Just says "initial stun duration reduced from 5s > 4s" |
| “ | Especially at lower tiers, Blastapopoulos' stuns are quite unforgiving, so we’ve lowered the baseline stun duration & scaled this up over the tiers instead of starting off so high immediately. — Update notes |
” |
Heat Bar no longer fills immediately on Boss Spawn
Overheat: Initial stun duration reduced by 1s at all tiers ― 5s → 4s
T1 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 2s
T2 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 2s
T3 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 3s
T4 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 3s
T5 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 3s
- Note: Does not affect Elite T1-T5, remaining 4s
T3 Elite Rock Bloons: HP reduced ― 10,000 → 9,000
Gallery
Video
References
- ↑ SteamDB
- ↑ "Official Bloons TD 6 v47.0 - Update Preview!". Reddit. Retrieved Sun, 2 Feb 2025.