Update history:Bloons TD 6/Version 42.0: Difference between revisions

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| version = 42.0
| version = 42.0
| hero = Corvus
| hero = Corvus
| changes 1 = *{{nerf| Haunt mana gain per layer reduced|8|5}}
| changes 1 = *{{nerf| Haunt mana gain per layer reduced|5|3}}
*{{buff| Corvus passively recovers 1mana /s so long as Bloons are spawning}}
*{{buff| Corvus passively recovers 1mana /s so long as Bloons are spawning}}
| changes 1 levels = 1+
| changes 1 levels = 1+

Revision as of 22:14, 21 December 2024

Version 42.0
Artwork representing version 42.0
Release dates
Steam8 April 2024

Version 42.0 is the second major update to Bloons TD 6 of 2024. This update introduced the hero skin Gentlemonkey Gadgeteer for the hero Geraldo, the Castle Revenge map, and Accolades and player revenue share.

Additions

Quest Category
Icon of Royal Tank Academy Royal Tank Academy Tutorials
Icon of One Stop Pop Shop! One Stop Pop Shop! Tutorials
Icon of Phayze One Phayze One Experiments
Icon of A Slimey Expedition A Slimey Expedition Tales

Cosmetic items

Template:BTD6 team store item list by introduced

General changes

  • Map search is now also available for co-op lobby map selection
  • Map ‘Gizmos’ are now influenced by Challenge Editor 'removable cost rate'
    • This includes items such as: Workshop Conveyor Belt / Track Extensions, Dark Dungeons Statue & the Polyphemus Eye mechanic.
  • Certain heroes are now unlocked at later levels
    • Level 15 heroes: Churchill, Benjamin, Pat Fusty
    • Level 25 heroes: Sauda, Ezili, Etienne, Adora
    • Level 35 heroes: Psi, Brickell, Geraldo, Corvus
  • Added 'cash spent' to the Victory Screen summary
  • New advanced hotkey section for PC players
  • Cycling upgrades menu in challenges now skips past towers that are banned
  • Buff Individual stages of Quests can now be replayed without resetting the entire Quest

Balance changes

Tiers Changes
3-X-X Spike-o-pult
  • Buff Spike-o-pult range increased ― 32 → 36.8
    • Note: Juggernaut range remains unchanged at 36.8
4-X-X Juggernaut
  • Buff Juggernaut’s bonus damage to fortified targets now works across crosspaths (bug fix)
Tiers Changes
X-4-X MOAB Assassin
  • MOAB Assassin ability follows target priority instead of Strong
X-X-5 Bomb Blitz
  • Buff  Bomb Blitz attack cooldown reduced ― 1.5s → 1s
  • Nerf Bomb Blitz damage reduced ― 6 → 3
  • Nerf  Bomb Blitz no longer deals bonus damage to Fortified ― +5 → +0
Tiers Changes
5-X-X Super Brittle
  • Buff  Super Brittle attack cooldown reduced ― 2.16s → 1.8s
Tiers Changes
X-4-X Supply Drop
  • Buff  Supply Drop now triggers other supply drops when one is used
Tiers Changes
5-X-X Energizer
  • Buff  Energizer main dart attack damage increased ― 1 → 5
5-0-2 Energizer + Airburst Darts
  • Buff  Energizer airburst attack damage increased ― 1 → 5
Paragon
Tiers Changes
4-2-0 Aircraft Carrier + Hot Shot
  • Buff 420 Aircraft Carrier damage over time increased ― 2 → 4
5-2-0 Carrier Flagship + Hot Shot
  • Buff 520 Carrier Flagship damage over time increased ― 2 → 9
X-3-X Cannon Ship
  • Buff Cannon Ship Grape damage increased ― 1 → 2
X-3-X Cannon Ship
  • Buff Cannon Ship Grape damage increased ― 1 → 2
X-4-X Monkey Pirates
  • Buff Monkey Pirates Grape damage increased ― 2 → 3
  • Monkey Pirates damage over time increased ― 2 → 4
    • Note: This change was not implemented
0-2-4 Favored Trades + Hot Shot
  • Buff  Favored Trades damage over time increased ― 2 → 4
0-2-5 Trade Empire + Hot Shot
  • Buff Trade Empire damage over time increased ― 2 → 9
Tiers Changes
X-5-X Special Poperations
  • Buff Special Poperations downdraft attack cooldown reduced ― 0.15 → 0.075
X-X-3 MOAB Shove
  • Buff MOAB Shove no longer ignores the children of the target it is shoving (bug fix)
Tiers Changes
0-3-2 Heavy Shells + Burny Stuff
  • Buff 032 Heavy Shells burn damage over time increased ― 1 → 2
0-4-2 Artillery Battery + Burny Stuff
  • Buff 042 Artillery Battery burn damage over time increased ― 1 → 3
0-5-2 Pop and Awe + Burny Stuff
  • Buff 052 Pop and Awe burn damage over time increased ― 1 → 5
Tiers Changes
X-4-X Summon Phoenix
  • Buff  Phoenix ability projectile speed increased ― 350 → 450
X-4-X Summon Phoenix
  • Buff  Phoenix ability projectile speed increased ― 350 → 450
X-5-X Wizard Lord Phoenix
  • Buff  WLP’s Dragon’s Breath attack damage over time increased ― 1 → 10
  • Buff  WLP’s Dragon’s Breath attack now fires 3 projectiles
  • Nerf  WLP’s Dragon’s Breath attack damage reduced ― 6 → 2
  • Nerf  WLP’s Dragon’s Breath attack pierce reduced ― 50 → 15
Tiers Changes
X-4-X Tech Terror
  • Nerf  Attack speed reduced ― 0.036s → 0.045s
Tiers Changes
X-X-3 Flash Bomb
  • Buff  Flash Bomb should no longer fail to stun targets if damage is externally buffed (bug fix)
X-X-3 Flash Bomb
  • Buff  Flash Bomb should no longer fail to stun targets if damage is externally buffed (bug fix)
X-X-4 Sticky Bomb
  • Buff Sticky Bomb main Shuriken attack deals more to stickied targets ― 0 → +3
  • Nerf  Sticky Bomb damage reduced ― 500 → 450
X-X-5 Master Bomber
  • Buff  Master Bomber main Shuriken attack deals more to stunned Bloons ― 0 → +9
  • Buff  Master Bomber main Shuriken attack deals more to stickied targets ― 0 → +9
Paragon
  • Buff Paragon main Shuriken attack deals more to stunned Bloons ― 0 → +15
  • Buff Paragon main Shuriken attack deals more to stickied targets ― 0 → +15
Tiers Changes
X-X-3 Lead to Gold
  • Buff  main attack damage over time now also deals bonus to Leads ― 0 → +9
Tiers Changes
X-4-X Jungle's Bounty
  • Buff Jungle’s Bounty now triggers all available Jungle’s Bounty abilities when one is used
Tiers Changes
X-4-X IMF Loan
  • Buff Cooldown reduced ― 90s → 85s
Tiers Changes
X-X-3 Golden Eagle
  • Nerf  Golden Eagle moab penalty increased ― 29 → 44
  • Nerf Golden Eagle damage reduced ― 2 → 1
    • Note: Condor damage remains 2
  • Nerf Golden Eagle damage range reduced ― 4 → 2
    • Note: Condor damage range remains 4

Heroes

Quincy’s Storm of Arrows feels a little more like a downpour of wet pool noodles once Super Ceramics & especially their Fortified variants come around. However instead of making a drowning Quincy skin to pair with Lifegurd Brickell we are granting a large bonus to Ceramic Damage for the ability around the point you’ll need to deal with these.
— Update notes
Levels Changes
18-19
  • Buff Lv18 Storm of Arrows deals bonus damage to Ceramics ― 0 → +18
20
  • Buff Lv20 Storm of Arrows deals bonus damage to Ceramics ― 0 → +24
Looking back over her kit, we noticed that we’ve never improved the actual attack itself for Gwen’s Heat it Up. Allowing her to be juiced up with high attack speed in order to spam these supercharged bursts of damage sounds fun and cool, so while noting that this will also increase the uptime of her buff we’re removing the limiter on her Heat it Up rate and pumping up its damage tenfold.
— Update notes
Levels Changes
4+
  • Nerf Heat it Up now has pierce of 100
12+
  • Buff Gwen’s attack rate levels (Lv12, 15, 18) no longer reduce Heat it Up frequency
12-14
  • Buff Lv12 Heat it Up damage increased ― 3 → 10
15-17
  • Buff Lv15 Heat it Up damage increased ― 3 → 20
18+
  • Buff Lv18 Heat it Up damage increased ― 3 → 30
Playing on ‘growth’ with his nature theme we’re allowing Obyn to sustain a long-lasting army of Brambles across multiple rounds, and we are doubling Obyn’s buff to Jungle Druid range to hopefully make it significant enough to enable druids much more power for a mid-late farming setup.
— Update notes
Levels Changes
3+
  • Buff  Brambles cooldown reduced ― 35 → 30
  • Buff  Brambles round duration increased ― 1 → 5
5+
  • Buff  Range buff for x3x druids increased ― 20% → 40%
Benjamin’s value as a farming hero is majorly tied to how much more efficient he is at Lv1 than base farms and at a lower cost, whereas his higher levels of cash generation are quite inconsequential. Given this along with his early game snowball being a general balance concern, we're lowering the base cash generation to not be so overwhelming but also pumping up cash generation into his higher levels so he brings a lot more to the table later.
— Update notes
Levels Changes
1
  • Nerf Cash generation reduced ― $100 → $80
2-7
  • Nerf  Cash generation reduced ― $150 → $120
8-10
  • Cash generation remains unchanged at $250
11-14
  • Buff  Cash generation increased ― $300 → $1000
15-16
  • Buff  Cash generation increased ― $500 → $2500
17+
  • Buff  Cash generation increased ― $800 → $5000
Ezili has a good anti-camo build, however as her totem cant be used in CHIMPS and her main attack never upgrades to de-camo DDTs this means she is never able to de-camo DDTs when playing in CHIMPS even though her totem easily counters them in the base game. While we don’t have any concerns with some heroes being relegated more as ‘non-chimps’ heroes, we felt no reason not to solve this simple issue by allowing her main attack to upgrade to counter DDTs as well.
— Update notes
Levels Changes
16+
  • Buff Lv16 Main attack can now de-camo DDTs
  • Buff Lv16 Main attack and splash can now defortify DDTs and MOABs (undocumented)
Levels Changes
1+
  • Nerf Resolved an issue where Geraldo’s subtowers would be immune to freeze on Glacial Trail after Geraldo is sold
16+
  • Buff Geraldo’s Lv16 Nail Mine should now save correctly
18
  • Buff Geraldo should now restock inventory correctly when leveled immediately from 18 to 20
Haste is a combo-only spell with little value on its own without buffing other spells - so we’re making it much cheaper to realistically combo more often without being such a large mana drain. Storm is a little too effective both at AoE cleanup and also single target, so the rate is being reduced slightly
— Update notes
Levels Changes
3+
  • Buff  Haste cost reduced ― 75 → 50
8+
  • Nerf  Storm attack cooldown increased ― 0.1 → 0.12
Higher levels of Corvus feel they have far too much mana which leads to difficult to maintain and less interesting spam of spells, so we’re lowering the range in which Spiritual Balance grants bonus mana recovery
— Update notes
Levels Changes
8+
  • Nerf  Corvus mana gain curve decay start point ― 40% → 25%
  • Nerf  Corvus mana gain curve decay end point ― 80% → 65%
The cycle of Recovery into Nourishment over and over to maximize XP earnings while never having corvus attack ruins the fun of actually playing this hero, so we’re ending this.
— Update notes
Levels Changes
10+
  • Nerf Recovery spell no longer applies cooldown reduction to Nourishment
We wanted to avoid passive stall mana gain with Corvus initially, however in order to grant a little bit more leeway for co-op splits or general bad placement, we are allowing Corvus to passively generate a little mana over time while Bloons are spawning but reducing the mana gain from popping Haunted Bloons
— Update notes
Levels Changes
1+
  • Nerf  Haunt mana gain per layer reduced ― 5 → 3
  • Buff  Corvus passively recovers 1mana /s so long as Bloons are spawning

Relics

We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases), Restoration maximum barrier size is being reduced slightly as it too effectively acts as a complete camo counter in many cases while also providing benefits against non-camo Bloons.
— Update notes
  • Buff Hero Boost: Hero XP multiplier increased ― 15% → 20%
  • Buff Broken Heart: Bonus damage to Regrow increased ― 1 → 2
  • Buff Going the Distance: Range bonus increased ― 20% → 30%
  • Buff Fortified: Bonus damage to fortified increased ― 1 → 2
  • Nerf Restoration: Maximum barrier reduced ― 200 → 150

Release descriptions

App Store / Google Play

Stupendous Content Update!

• Get your gadgets! Steampunk inspired Geraldo Skin - Gentlemonkey Gadgeteer.

• Castle Revenge - Castle is back, and it's moving solidly to join the other Advanced Maps.

• Accolades - A new system to share appreciation for player created Maps, Challenges, and Odysseys!

Video

Official patch notes on Reddit