Update history:Bloons TD 6/Version 47.0: Difference between revisions
Qwertyxp2000 (talk | contribs) →Mermonkey: remember: 3xx merm no add ink, that is 4xx |
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| Line 54: | Line 54: | ||
| tiers 1 = X3X | | tiers 1 = X3X | ||
| changes 1 = *{{buff|Triple Shot reduces attack cooldown by 25%|0.6365s|0.4774s}} | | changes 1 = *{{buff|Triple Shot reduces attack cooldown by 25%|0.6365s|0.4774s}} | ||
| tiers 2 | | tiers 2 = X4X,X5X | ||
| changes 2 = *{{buff|Attack cooldown reduced|0.4774s|0.2387s}} | |||
| changes | |||
}} | }} | ||
| Line 154: | Line 152: | ||
*{{buff|Bombing run: Damage increased|10|15}} | *{{buff|Bombing run: Damage increased|10|15}} | ||
| tiers 2 = X5X | | tiers 2 = X5X | ||
| changes 2 = *{{nerf|Ability initial cooldown increased|5s|11.6667s|undoc=y | | changes 2 = *{{buff|Bombing run: Damage increased|15|30}} | ||
*{{nerf|Ability initial cooldown increased|5s|11.6667s|undoc=y}} | |||
}} | }} | ||
| Line 165: | Line 162: | ||
| quote = Upgrades to the basic Bombing run are never why you move up this path, so we’re improving these across the board while also reducing the cooldown of Ground Zero to match the T5. | | quote = Upgrades to the basic Bombing run are never why you move up this path, so we’re improving these across the board while also reducing the cooldown of Ground Zero to match the T5. | ||
| tiers 1 = 40X | | tiers 1 = 40X | ||
| changes 1 = *{{buff|Flight speed increased|50 | | changes 1 = *{{buff|Flight speed increased|40|50|note=Does not affect Apache Prime (50)}} | ||
| tiers 2 = 410 | | tiers 2 = 410 | ||
| changes 2 = *{{buff|Flight speed increased|80 | | changes 2 = *{{buff|Flight speed increased|70|80|note=Does not affect Apache Prime (80)|undoc=y}} | ||
}} | }} | ||
| Line 183: | Line 180: | ||
| tiers 4 = 042 | | tiers 4 = 042 | ||
| changes 4 = *{{buff|DoT damage increased|4|6}} | | changes 4 = *{{buff|DoT damage increased|4|6}} | ||
| tiers 5 = 004,104,014,024 | | tiers 5 = 052 | ||
| changes | | changes 5 = *{{buff|Main DoT damage increased|18|20|undoc=y}} | ||
| tiers 6 = 004,104,014,024 | |||
| changes 6 = *{{buff|DoT damage versus MOAB-class increased|+10|+20|note=Total MOAB-class damage increased from 15 to 25. Does not affect Blooncineration. 204 crosspath remains at +15 MOAB damage which is a bug}} | |||
}} | }} | ||
| Line 213: | Line 212: | ||
| tiers 3 = 5xx | | tiers 3 = 5xx | ||
| changes 3 = *{{buff|Flame (Dragon's Breath): Bonus damage to MOAB-class increased|+6|+10}} | | changes 3 = *{{buff|Flame (Dragon's Breath): Bonus damage to MOAB-class increased|+6|+10}} | ||
*{{buff|Shimmer attack cooldown decreased|1.25s|1s|undoc=y}} | |||
| tiers 4 = x5x | | tiers 4 = x5x | ||
| changes 4 = *{{buff|Flame (Dragon's Breath): DoT damage increased|10|30}} | | changes 4 = *{{buff|Flame (Dragon's Breath): DoT damage increased|10|30}} | ||
| Line 278: | Line 278: | ||
{{BTD6 tower changes/new | {{BTD6 tower changes/new | ||
| version = 47.0 | | version = 47.0 | ||
| tower = | | tower = Engineer Monkey | ||
| quote = | | quote = This was becoming annoying screen clutter with large numbers of sentries, and feels unnecessary when you can overclock the engineer itself to create more sentries instead. | ||
| tiers 1 = 1xx,2xx,3xx,4xx,5xx,x4x | | tiers 1 = 1xx,2xx,3xx,4xx,5xx,x4x,x5x | ||
| changes 1 = *{{change|Overclock abilities no longer target Engineer sentries}} | | changes 1 = *{{change|Overclock and Ultraboost abilities no longer target Engineer sentries}} | ||
| tiers 2 = | | tiers 2 = 200 | ||
| changes 2 | | changes 2 = *{{nerf|Nail: No longer has +1 bonus MOAB damage|fix=y}} | ||
| tiers 3 = 014,015 | |||
| changes 3 = *{{nerf|Bloontrap cooldown should no longer break depending on upgrade order|fix=y|note=Larger Service Area no longer bypasses minimum trap delay (2.8s)}} | |||
| tiers | |||
| changes | |||
}} | }} | ||
| Line 306: | Line 304: | ||
| quote = Taking the opportunity to invest in some fire & water synergy | | quote = Taking the opportunity to invest in some fire & water synergy | ||
| changes 1 levels = 9+ | | changes 1 levels = 9+ | ||
| changes 1 = *{{buff|DoT duration increased by +1s per level|note=DoT duration now between 4s- | | changes 1 = *{{buff|DoT duration increased by +1s per level|note=DoT duration now between 4s-15s at Levels 9-20}} | ||
}} | }} | ||
| Line 381: | Line 379: | ||
*{{buff|T3 Blastapopoulos, Fireball: Stun duration reduced|4s|3s}} | *{{buff|T3 Blastapopoulos, Fireball: Stun duration reduced|4s|3s}} | ||
*{{buff|T4 Blastapopoulos, Fireball: Stun duration reduced|4s|3s}} | *{{buff|T4 Blastapopoulos, Fireball: Stun duration reduced|4s|3s}} | ||
*{{buff|T5 Blastapopoulos, Fireball: Stun duration reduced|4s|3s|note= | *{{buff|T5 Blastapopoulos, Fireball: Stun duration reduced|4s|3s|note=Both Normal and Elite are affected}} | ||
}} | }} | ||
| Line 390: | Line 388: | ||
| quote = <!--nothing--> | | quote = <!--nothing--> | ||
| changes = *{{buff|T3 Elite Rock Bloons: HP reduced|10,000|9,000}} | | changes = *{{buff|T3 Elite Rock Bloons: HP reduced|10,000|9,000}} | ||
*{{change|Rock Bloons: now scale with boss HP/Speed modifiers}} | |||
}} | }} | ||
Revision as of 13:17, 6 February 2025
Version 47.0 is the first major update to Bloons TD 6 of 2025. It introduced the Rogue Legends DLC, the Tinkerfairy Hero Skin for Rosalia, the Advanced map Enchanted Glade, and the Quests Rogue Legends Preview, Moon Colony, and Raft Defense. It will release for Bloons TD 6+ and Bloons TD 6 NETFLIX a few weeks later.[2]
Additions
Cosmetic items
- Bloons
- Game & UI
- Team Effort Banner
Options
- Accessibility options now includes alternate tower range circles with "High Contrast" and "Color Blind" options
- Accessibility options now includes an "Ambient Map Effects" on/off toggle
Changes
- Quest games no longer count towards profile stats
- Pips will now appear that lead players to paths that have errors
Tower changes
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
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| “ | After much deliberation we still don’t particularly feel like making any large overhauls to the popular Permaspike upgrade right now, so we have decided that in order to follow through on this vision the best course of action would be to not do anything. This lack of attempt to make any change should in theory prevent any alterations from occurring to this particular upgrade in this update and thus leaves Permaspike extremely similar as to how it currently is. For now. | ” |
Template:BTD6 tower changes/new
Template:BTD6 tower changes/new
Heroes
| “ | Taking the opportunity to invest in some fire & water synergy — Update notes |
” |
| Levels | Changes |
|---|---|
| 9+ |
|
| “ | As Benjamin & Geraldo dominate the main income strategies we want to push up another hero choice into the income mix, as Obyn’s druid benefits are currently applied the least effectively to middle path Druid we’re starting this off by giving a Cash Generation boost for Jungle’s Bounty. — Update notes |
” |
| Levels | Changes |
|---|---|
| 5+ |
|
| “ | Given how hard it is to get to high levels with Churchill, the Barrage ability needs much more high level payoff. — Update notes |
” |
| Levels | Changes |
|---|---|
| 13-16 |
|
| 17-19 |
|
| 20 |
|
| “ | Early income snowballing has shifted favour greatly over to Geraldo, so Ben’s baseline cash generation is being increased more. — Update notes |
” |
| Levels | Changes |
|---|---|
| 1 |
|
| 2-7 |
|
| Levels | Changes |
|---|---|
| 2+ |
|
| “ | Rosalia doesn't fly strongly into high rounds so she is gaining more direct Grenade pierce, and Adrenaline Rush’s maximum is increasing to scale up into larger groups of Bloons. — Update notes |
” |
| Levels | Changes |
|---|---|
| 2+ |
|
| 13+ |
|
| 4-10 |
|
| 11-16 |
|
| 17-20 |
|
Boss Bloons
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Is it true that initial stun duration is reduced by 1s at ALL tiers? Just says "initial stun duration reduced from 5s > 4s" |
| “ | Especially at lower tiers, Blastapopoulos' stuns are quite unforgiving, so we’ve lowered the baseline stun duration & scaled this up over the tiers instead of starting off so high immediately. — Update notes |
” |
Heat Bar no longer fills immediately on Boss Spawn
Overheat: Initial stun duration reduced by 1s at all tiers ― 5s → 4s
T1 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 2s
T2 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 2s
T3 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 3s
T4 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 3s
T5 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 3s
- Note: Both Normal and Elite are affected
T3 Elite Rock Bloons: HP reduced ― 10,000 → 9,000
- Rock Bloons: now scale with boss HP/Speed modifiers
Gallery
Video
References
- ↑ SteamDB
- ↑ "Official Bloons TD 6 v47.0 - Update Preview!". Reddit. Retrieved Sun, 2 Feb 2025.