Update history:Bloons TD 6/Version 47.0: Difference between revisions

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Mermonkey: remember: 3xx merm no add ink, that is 4xx
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Line 54: Line 54:
| tiers 1 = X3X
| tiers 1 = X3X
| changes 1 = *{{buff|Triple Shot reduces attack cooldown by 25%|0.6365s|0.4774s}}
| changes 1 = *{{buff|Triple Shot reduces attack cooldown by 25%|0.6365s|0.4774s}}
| tiers 2 = X4X
| tiers 2 = X4X,X5X
| changes 2 = *{{buff|Super Monkey Fan Club reduces attack cooldown further|25%|50%}}
| changes 2 = *{{buff|Attack cooldown reduced|0.4774s|0.2387s}}
| tiers 3 = X4X,X5X
| changes 3 = *{{buff|Attack cooldown reduced|0.4774s|0.2387s}}
}}
}}


Line 154: Line 152:
*{{buff|Bombing run: Damage increased|10|15}}
*{{buff|Bombing run: Damage increased|10|15}}
| tiers 2 = X5X
| tiers 2 = X5X
| changes 2 = *{{nerf|Ability initial cooldown increased|5s|11.6667s|undoc=y}}
| changes 2 = *{{buff|Bombing run: Damage increased|15|30}}
| tiers 3 = xx5
*{{nerf|Ability initial cooldown increased|5s|11.6667s|undoc=y}}
| changes 3 = *{{buff|Bombing run: Damage increased|15|30}}
}}
}}


Line 165: Line 162:
| quote = Upgrades to the basic Bombing run are never why you move up this path, so we’re improving these across the board while also reducing the cooldown of Ground Zero to match the T5.
| quote = Upgrades to the basic Bombing run are never why you move up this path, so we’re improving these across the board while also reducing the cooldown of Ground Zero to match the T5.
| tiers 1 = 40X
| tiers 1 = 40X
| changes 1 = *{{buff|Flight speed increased|50|60|note=Does not affect Apache Prime (60)}}
| changes 1 = *{{buff|Flight speed increased|40|50|note=Does not affect Apache Prime (50)}}
| tiers 2 = 410
| tiers 2 = 410
| changes 2 = *{{buff|Flight speed increased|80|90|note=Does not affect Apache Prime (90)|undoc=y}}
| changes 2 = *{{buff|Flight speed increased|70|80|note=Does not affect Apache Prime (80)|undoc=y}}
}}
}}


Line 183: Line 180:
| tiers 4 = 042
| tiers 4 = 042
| changes 4 = *{{buff|DoT damage increased|4|6}}
| changes 4 = *{{buff|DoT damage increased|4|6}}
| tiers 5 = 004,104,014,024
| tiers 5 = 052
| changes 5 = *{{buff|DoT damage versus MOAB-class increased|+10|+20|note=Total MOAB-class damage increased from 15 to 25. Does not affect Blooncineration. 204 crosspath remains at +15 MOAB damage which is a bug}}
| changes 5 = *{{buff|Main DoT damage increased|18|20|undoc=y}}
| tiers 6 = 004,104,014,024
| changes 6 = *{{buff|DoT damage versus MOAB-class increased|+10|+20|note=Total MOAB-class damage increased from 15 to 25. Does not affect Blooncineration. 204 crosspath remains at +15 MOAB damage which is a bug}}
}}
}}


Line 213: Line 212:
| tiers 3 = 5xx
| tiers 3 = 5xx
| changes 3 = *{{buff|Flame (Dragon's Breath): Bonus damage to MOAB-class increased|+6|+10}}
| changes 3 = *{{buff|Flame (Dragon's Breath): Bonus damage to MOAB-class increased|+6|+10}}
*{{buff|Shimmer attack cooldown decreased|1.25s|1s|undoc=y}}
| tiers 4 = x5x
| tiers 4 = x5x
| changes 4 = *{{buff|Flame (Dragon's Breath): DoT damage increased|10|30}}
| changes 4 = *{{buff|Flame (Dragon's Breath): DoT damage increased|10|30}}
Line 278: Line 278:
{{BTD6 tower changes/new
{{BTD6 tower changes/new
| version = 47.0
| version = 47.0
| tower = Spike Factory
| tower = Engineer Monkey
| quote = After much deliberation we still don’t particularly feel like making any large overhauls to the popular Permaspike upgrade right now, so we have decided that in order to follow through on this vision the best course of action would be to not do anything. This lack of attempt to make any change should in theory prevent any alterations from occurring to this particular upgrade in this update and thus leaves Permaspike extremely similar as to how it currently is. For now.
| quote = This was becoming annoying screen clutter with large numbers of sentries, and feels unnecessary when you can overclock the engineer itself to create more sentries instead.
| tiers 1 = 1xx,2xx,3xx,4xx,5xx,x4x
| tiers 1 = 1xx,2xx,3xx,4xx,5xx,x4x,x5x
| changes 1 = *{{change|Overclock abilities no longer target Engineer sentries}}
| changes 1 = *{{change|Overclock and Ultraboost abilities no longer target Engineer sentries}}
| tiers 2 = 1xx,2xx,3xx,4xx,5xx,x5x
| tiers 2 = 200
| changes 2 = *{{change|Ultraboost abilities no longer target Engineer sentries}}
| changes 2 = *{{nerf|Nail: No longer has +1 bonus MOAB damage|fix=y}}
| tiers 3 = 200
| tiers 3 = 014,015
| changes 3 = *{{nerf|Nail: No longer has +1 bonus MOAB damage|fix=y}}
| changes 3 = *{{nerf|Bloontrap cooldown should no longer break depending on upgrade order|fix=y|note=Larger Service Area no longer bypasses minimum trap delay (2.8s)}}
| tiers 4 = 014,015
| changes 4 = *{{nerf|Bloontrap cooldown should no longer break depending on upgrade order|fix=y|note=Larger Service Area no longer bypasses minimum trap delay (2.8s)}}
}}
}}


Line 306: Line 304:
| quote = Taking the opportunity to invest in some fire & water synergy
| quote = Taking the opportunity to invest in some fire & water synergy
| changes 1 levels = 9+
| changes 1 levels = 9+
| changes 1 = *{{buff|DoT duration increased by +1s per level|note=DoT duration now between 4s-16s at Levels 9-20}}
| changes 1 = *{{buff|DoT duration increased by +1s per level|note=DoT duration now between 4s-15s at Levels 9-20}}
}}
}}


Line 381: Line 379:
*{{buff|T3 Blastapopoulos, Fireball: Stun duration reduced|4s|3s}}
*{{buff|T3 Blastapopoulos, Fireball: Stun duration reduced|4s|3s}}
*{{buff|T4 Blastapopoulos, Fireball: Stun duration reduced|4s|3s}}
*{{buff|T4 Blastapopoulos, Fireball: Stun duration reduced|4s|3s}}
*{{buff|T5 Blastapopoulos, Fireball: Stun duration reduced|4s|3s|note=Does not affect Elite T1-T5, remaining 4s}}
*{{buff|T5 Blastapopoulos, Fireball: Stun duration reduced|4s|3s|note=Both Normal and Elite are affected}}
}}
}}


Line 390: Line 388:
| quote = <!--nothing-->
| quote = <!--nothing-->
| changes = *{{buff|T3 Elite Rock Bloons: HP reduced|10,000|9,000}}
| changes = *{{buff|T3 Elite Rock Bloons: HP reduced|10,000|9,000}}
*{{change|Rock Bloons: now scale with boss HP/Speed modifiers}}
}}
}}



Revision as of 13:17, 6 February 2025

Version 47.0
Artwork representing version 47.0
Release dates
Steam4 February 2025[1]

Version 47.0 is the first major update to Bloons TD 6 of 2025. It introduced the Rogue Legends DLC, the Tinkerfairy Hero Skin for Rosalia, the Advanced map Enchanted Glade, and the Quests Rogue Legends Preview, Moon Colony, and Raft Defense. It will release for Bloons TD 6+ and Bloons TD 6 NETFLIX a few weeks later.[2]

Additions

Cosmetic items

  • Bloons
  • Game & UI
    • Corvus Summons banner
    • Blastapopoulos From The Past avatar
    • Lunar New Year avatar (limited time)
  • Team Effort Banner

Options

  • Accessibility options now includes alternate tower range circles with "High Contrast" and "Color Blind" options
  • Accessibility options now includes an "Ambient Map Effects" on/off toggle

Changes

  • Quest games no longer count towards profile stats
  • Pips will now appear that lead players to paths that have errors

Tower changes

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

After much deliberation we still don’t particularly feel like making any large overhauls to the popular Permaspike upgrade right now, so we have decided that in order to follow through on this vision the best course of action would be to not do anything. This lack of attempt to make any change should in theory prevent any alterations from occurring to this particular upgrade in this update and thus leaves Permaspike extremely similar as to how it currently is. For now.

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Heroes

Taking the opportunity to invest in some fire & water synergy
— Update notes
Levels Changes
9+
  • Buff DoT duration increased by +1s per level
    • Note: DoT duration now between 4s-15s at Levels 9-20
As Benjamin & Geraldo dominate the main income strategies we want to push up another hero choice into the income mix, as Obyn’s druid benefits are currently applied the least effectively to middle path Druid we’re starting this off by giving a Cash Generation boost for Jungle’s Bounty.
— Update notes
Levels Changes
5+
  • Buff Grants +20% cash generation to nearby Jungle's Bounty abilities
Given how hard it is to get to high levels with Churchill, the Barrage ability needs much more high level payoff.
— Update notes
Levels Changes
13-16
  • Buff MOAB Barrage damage increased ― 200 → 250
17-19
  • Buff MOAB Barrage damage increased ― 200 → 500
20
  • Buff MOAB Barrage damage increased ― 500 → 1000
Early income snowballing has shifted favour greatly over to Geraldo, so Ben’s baseline cash generation is being increased more.
— Update notes
Levels Changes
1
  • Buff End-of-round cash increased ― $80 → $90
2-7
  • Buff End-of-round cash increased ― $120 → $140
Levels Changes
2+
  • Buff Geraldo’s action figure should no longer sometimes fail to increment price until 2nd round end after placement (bug fix)
    • Note: bug occured with the Extra Empowered MK
Rosalia doesn't fly strongly into high rounds so she is gaining more direct Grenade pierce, and Adrenaline Rush’s maximum is increasing to scale up into larger groups of Bloons.
— Update notes
Levels Changes
2+
  • Buff Grenade: pierce increased ― 8 → 10
13+
  • Buff Cluster Grenade: pierce increased ― 8 → 10
4-10
  • Buff Adrenaline Rush: max percentage bonus increased ― +20% → +25%
11-16
  • Buff Adrenaline Rush: max percentage bonus increased ― +30% → +40%
17-20
  • Buff Adrenaline Rush: max percentage bonus increased ― +40% → +60%

Boss Bloons

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Is it true that initial stun duration is reduced by 1s at ALL tiers? Just says "initial stun duration reduced from 5s > 4s"
Especially at lower tiers, Blastapopoulos' stuns are quite unforgiving, so we’ve lowered the baseline stun duration & scaled this up over the tiers instead of starting off so high immediately.
— Update notes
  • Buff Heat Bar no longer fills immediately on Boss Spawn
  • Buff Overheat: Initial stun duration reduced by 1s at all tiers ― 5s → 4s
  • Buff T1 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 2s
  • Buff T2 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 2s
  • Buff T3 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 3s
  • Buff T4 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 3s
  • Buff T5 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 3s
    • Note: Both Normal and Elite are affected
  • Buff T3 Elite Rock Bloons: HP reduced ― 10,000 → 9,000
  • Rock Bloons: now scale with boss HP/Speed modifiers

Video

References

  1. SteamDB
  2. "Official Bloons TD 6 v47.0 - Update Preview!". Reddit. Retrieved Sun, 2 Feb 2025.