{{BTD6 tower changes/new|version=32.0|tower=Dart Monkey|paragon changes=*{{buff|Resolved some inconsistency in Paragon degree results related to the Master Double Cross MK|note=You can now consistently get Degree 30 with Master Double Cross|fix=y}}}}
{{BTD6 tower changes|version=32.0|tower=Dart Monkey|paragon changes=*{{buff|Resolved some inconsistency in Paragon degree results related to the Master Double Cross MK|note=You can now consistently get Degree 30 with Master Double Cross|fix=y}}}}
{{BTD6 tower changes/new|quote=A small price increase to MOAB Press as combinations of this tower with others slows or spam with more of itself is very strong.|version=32.0|tower=Boomerang Monkey|
{{BTD6 tower changes|quote=A small price increase to MOAB Press as combinations of this tower with others slows or spam with more of itself is very strong.|version=32.0|tower=Boomerang Monkey|
{{BTD6 tower changes/new|quote=Has been a standout tier 3 for long enough, T4 remaining unchanged to still encourage more focussed use over low tier spam.|version=32.0|tower=Bomb Shooter|tiers 1=X3X|changes 1=*{{nerf|Bonus MOAB-class damage reduced|+18|+15|note=MOAB Assassin unchanged}}}}
{{BTD6 tower changes|quote=Has been a standout tier 3 for long enough, T4 remaining unchanged to still encourage more focussed use over low tier spam.|version=32.0|tower=Bomb Shooter|tiers 1=X3X|changes 1=*{{nerf|Bonus MOAB-class damage reduced|+18|+15|note=MOAB Assassin unchanged}}}}
=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
{{BTD6 tower changes/new|quote=Ice monkey Enhanced Freeze is too good at low tiers, allowing full stunlock of ceramics for very cheap, as the fire rate increase alone of this Enhanced Freeze is a powerful addition most of the increased freeze duration has been moved up as it makes more sense to have duration with the currently less desirable T2 Deep Freeze. Permafrost was previously reduced to a lower price than we’d like to try increase desirability of this crosspath, but as the reworks to metal freeze have had more success there in pulling this path ahead we want to add a little back on here. Cryo Cannon has now been overperforming compared to any towers that perform similar roles with either of these crosspaths so is also seeing a general reduction.|version=32.0|tower=Ice Monkey|
{{BTD6 tower changes|quote=Ice monkey Enhanced Freeze is too good at low tiers, allowing full stunlock of ceramics for very cheap, as the fire rate increase alone of this Enhanced Freeze is a powerful addition most of the increased freeze duration has been moved up as it makes more sense to have duration with the currently less desirable T2 Deep Freeze. Permafrost was previously reduced to a lower price than we’d like to try increase desirability of this crosspath, but as the reworks to metal freeze have had more success there in pulling this path ahead we want to add a little back on here. Cryo Cannon has now been overperforming compared to any towers that perform similar roles with either of these crosspaths so is also seeing a general reduction.|version=32.0|tower=Ice Monkey|
{{BTD6 tower changes/new|quote=Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit|version=32.0|tower=Sniper Monkey|tiers 1=X3X|changes 1=*{{nerf|Shrapnel pierce reduced|3|2}}|tiers 2=X4X,X5X|changes 2=*{{nerf|Shrapnel pierce reduced|6|5}}|tiers 3=420|changes 3=*{{nerf|Maim MOAB's shrapnel stun reduced by about 33% effectiveness}}
{{BTD6 tower changes|quote=Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit|version=32.0|tower=Sniper Monkey|tiers 1=X3X|changes 1=*{{nerf|Shrapnel pierce reduced|3|2}}|tiers 2=X4X,X5X|changes 2=*{{nerf|Shrapnel pierce reduced|6|5}}|tiers 3=420|changes 3=*{{nerf|Maim MOAB's shrapnel stun reduced by about 33% effectiveness}}
**{{nerf|MOAB|3s|2s}}
**{{nerf|MOAB|3s|2s}}
**{{nerf|BFB|1.5s|1s}}
**{{nerf|BFB|1.5s|1s}}
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=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
{{BTD6 tower changes/new|quote=Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning.|version=32.0|tower=Monkey Sub|tiers 1=30X,40X|changes 1=*{{nerf|Camo Pulse: Pierce reduced|infinite|100}}|tiers 2=310,410|changes 2=*{{nerf|Camo Pulse: Pierce reduced|infinite|120}}|tiers 3=320,420|changes 3=*{{nerf|Camo Pulse: Pierce reduced|infinite|150}}|tiers 4=50X|changes 4=*{{nerf|Camo Pulse: Pierce reduced|infinite|1000}}|tiers 5=510|changes 5=*{{nerf|Camo Pulse: Pierce reduced|infinite|1020}}|tiers 6=520|changes 6=*{{nerf|Camo Pulse: Pierce reduced|infinite|1050}}}}
{{BTD6 tower changes|quote=Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning.|version=32.0|tower=Monkey Sub|tiers 1=30X,40X|changes 1=*{{nerf|Camo Pulse: Pierce reduced|infinite|100}}|tiers 2=310,410|changes 2=*{{nerf|Camo Pulse: Pierce reduced|infinite|120}}|tiers 3=320,420|changes 3=*{{nerf|Camo Pulse: Pierce reduced|infinite|150}}|tiers 4=50X|changes 4=*{{nerf|Camo Pulse: Pierce reduced|infinite|1000}}|tiers 5=510|changes 5=*{{nerf|Camo Pulse: Pierce reduced|infinite|1020}}|tiers 6=520|changes 6=*{{nerf|Camo Pulse: Pierce reduced|infinite|1050}}}}
{{BTD6 tower changes/new|quote=Navarch Paragon feels too dominant over other expensive paragons, as such a powerful choice it feels overused even on many low water volume maps|version=32.0|tower=Monkey Buccaneer|paragon cost before=500000|paragon cost after=550000}}
{{BTD6 tower changes|quote=Navarch Paragon feels too dominant over other expensive paragons, as such a powerful choice it feels overused even on many low water volume maps|version=32.0|tower=Monkey Buccaneer|paragon cost before=500000|paragon cost after=550000}}
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
{{BTD6 tower changes/new|quote=Neva-Miss has been generally over performing for quite a cheap T3, increasing price here slightly but not carrying that increase up through higher tiers.|version=32.0|tower=Monkey Ace|
{{BTD6 tower changes|quote=Neva-Miss has been generally over performing for quite a cheap T3, increasing price here slightly but not carrying that increase up through higher tiers.|version=32.0|tower=Monkey Ace|
{{BTD6 tower changes/new|quote=Heli’s blowback has always been extremely effective from early on, and as players have become more knowledgeable the use into lategame as well only seems to go up especially moving into Super Ceramics. This change shouldn’t really have as large an impact at higher level gameplay as total map length is so much shorter you will often still be blowing back the entire track, but the blowback range has been reduced at T3 leading back into the old value at T4|version=32.0|tower=Heli Pilot|tiers 1=X3X|changes 1=*{{nerf|Downdraft: Blowback distance reduced|32-300|32-150|note=Support Chinook unchanged}}}}
{{BTD6 tower changes|quote=Heli’s blowback has always been extremely effective from early on, and as players have become more knowledgeable the use into lategame as well only seems to go up especially moving into Super Ceramics. This change shouldn’t really have as large an impact at higher level gameplay as total map length is so much shorter you will often still be blowing back the entire track, but the blowback range has been reduced at T3 leading back into the old value at T4|version=32.0|tower=Heli Pilot|tiers 1=X3X|changes 1=*{{nerf|Downdraft: Blowback distance reduced|32-300|32-150|note=Support Chinook unchanged}}}}
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
{{BTD6 tower changes/new|quote=Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath|version=32.0|tower=Wizard Monkey|tiers 1=130,140,150,5XX|changes 1=*{{buff|Dragon's Breath projectile now ignores walls}}|tiers 2=011,021,031,041,051,012,013,014,015|changes 2=*{{buff|Fireball pierce increased|15|20}}}}
{{BTD6 tower changes|quote=Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath|version=32.0|tower=Wizard Monkey|tiers 1=130,140,150,5XX|changes 1=*{{buff|Dragon's Breath projectile now ignores walls}}|tiers 2=011,021,031,041,051,012,013,014,015|changes 2=*{{buff|Fireball pierce increased|15|20}}}}
=== [[Super Monkey (BTD6)|Super Monkey]] ===
=== [[Super Monkey (BTD6)|Super Monkey]] ===
{{BTD6 tower changes/new|quote=Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder|version=32.0|tower=Super Monkey|tiers 1=XX5|changes 1=*{{buff|Damage increased|5|10}}
{{BTD6 tower changes|quote=Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder|version=32.0|tower=Super Monkey|tiers 1=XX5|changes 1=*{{buff|Damage increased|5|10}}
*{{buff|Ceramic bonus increased|+2|+4}}
*{{buff|Ceramic bonus increased|+2|+4}}
*{{buff|MOAB-class bonus increased|+3|+8}}}}
*{{buff|MOAB-class bonus increased|+3|+8}}}}
=== [[Druid (BTD6)|Druid]] ===
=== [[Druid (BTD6)|Druid]] ===
{{BTD6 tower changes/new|quote=More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping. Spirit of the Forest's base attack has also had a simple damage increase as it contributes very little to the power of the tower by T5 and the tower lacks in single target.|version=32.0|tower=Druid|tiers 1=03X,04X,05X|changes 1=*{{nerf|Vine bramble piles damage type|Normal|Sharp|note=1-3-0 and higher tiers retain Normal type damage}}|tiers 2=050|changes 2=*{{buff|Base attack: Damage increased|2|20}}}}
{{BTD6 tower changes|quote=More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping. Spirit of the Forest's base attack has also had a simple damage increase as it contributes very little to the power of the tower by T5 and the tower lacks in single target.|version=32.0|tower=Druid|tiers 1=03X,04X,05X|changes 1=*{{nerf|Vine bramble piles damage type|Normal|Sharp|note=1-3-0 and higher tiers retain Normal type damage}}|tiers 2=050|changes 2=*{{buff|Base attack: Damage increased|2|20}}}}
=== [[Spike Factory (BTD6)|Spike Factory]] ===
=== [[Spike Factory (BTD6)|Spike Factory]] ===
{{BTD6 tower changes/new|quote=Super Mines DoT damage is entirely insignificant for the price range of this tower.|version=32.0|tower=Spike Factory|tiers 1=5XX|changes 1=*{{buff|Super Mines DoT damage per tic damage increased|1|500}}}}
{{BTD6 tower changes|quote=Super Mines DoT damage is entirely insignificant for the price range of this tower.|version=32.0|tower=Spike Factory|tiers 1=5XX|changes 1=*{{buff|Super Mines DoT damage per tic damage increased|1|500}}}}
=== [[Monkey Village (BTD6)|Monkey Village]] ===
=== [[Monkey Village (BTD6)|Monkey Village]] ===
{{BTD6 tower changes/new|quote=The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms.|version=32.0|tower=Monkey Village|tiers 1=XX5|changes 1=*{{nerf|Cash generation per $2000 sacrifice reduced|$300|$200}}}}
{{BTD6 tower changes|quote=The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms.|version=32.0|tower=Monkey Village|tiers 1=XX5|changes 1=*{{nerf|Cash generation per $2000 sacrifice reduced|$300|$200}}}}
== Heroes ==
== Heroes ==
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{{BTD6 changes
{{BTD6 changes
| version = 32.0
| version = 32.0
| changes = *{{buff| Lych-soul no longer benefits from freeplay scaling|fix=y}}
| changes = *{{buff|Lych-soul no longer benefits from freeplay scaling|fix=y}}
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Flying Fortress missing ceramic damage on darts?
Many of Geraldo's items are too strong for the required maintenance, Geraldo SHOULD be a top level hero, he is literally designed to be so as the most rewarding for your player knowledge and reaction to moment to moment gameplay, but too many items reward spammable gameplay over these knowledge & reactions so we are targeting a lot of durations/stock amounts with minimal price increases where it feels necessary. These are clearly a lot of small steps, as we did not want to do too many big changes from multiple angles all at once. — Update notes
”
Levels
Changes
1+
Jar of Pickles: Price increased ― $50 → $100
Jar of Pickles: Round duration reduced ― 8 → 5
3+
See Invisibility Potion: Can no longer target a number of towers that have no attacks
Note: No longer targets Villages without 5xx or xx5, but still targets Farms.
4+
Glue Trap: Now expires from the track after 4 rounds
Vortex’s Stun radius has proved to be a little too small allowing for some cheesier strategies than intended, but instead of a flat increase at all tiers we have decide to trial a slight increase up throughout each tier. — Update notes