Update history:Bloons TD 6/Version 47.2: Difference between revisions
Hubianzhen (talk | contribs) |
migrated to the new format, changed artifacts to use a table for better clarity (and added hidden quotes to them so they show up on other pages) |
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One of the biggest things we are considering for v48 changes is to reduce the number of main Campaign stages from 5 to 4 in order to address feedback about length of Campaign and saturation of Artifacts; such a change would include bringing stage 5 difficulty forwards rather than cutting it off as we’re looking to make it shorter with less long path Artifact accumulation, not greatly alter difficulty. We are seeking community feedback on whether such a change would be viewed positively or whether you fear that would undercut the challenge or perceived accomplishment of 5 stages. | One of the biggest things we are considering for v48 changes is to reduce the number of main Campaign stages from 5 to 4 in order to address feedback about length of Campaign and saturation of Artifacts; such a change would include bringing stage 5 difficulty forwards rather than cutting it off as we’re looking to make it shorter with less long path Artifact accumulation, not greatly alter difficulty. We are seeking community feedback on whether such a change would be viewed positively or whether you fear that would undercut the challenge or perceived accomplishment of 5 stages. | ||
| changes = *{{buff|Fire | | changes = *{{buff|Camp Fire: Recruit now offers one free reroll}} | ||
*{{buff|Fire | *{{buff|Camp Fire: Players can now go back to the menu after selecting the Recruit option}} | ||
*{{buff|Bloon Encounter: Skip option is always available, even before trying. Still costs 1 heart.}} | *{{buff|Bloon Encounter: Skip option is always available, even before trying. Still costs 1 heart.}} | ||
*{{neutral|Bloon Encounter: Final round of subsequent encounters increases slower|+4 rounds|+3 rounds}} | *{{neutral|Bloon Encounter: Final round of subsequent encounters increases slower|+4 rounds|+3 rounds}} | ||
| Line 26: | Line 26: | ||
*{{neutral|Bloon Encounter: Ending round of the first encounter of each stage increases faster|+3 rounds|+8 rounds}} | *{{neutral|Bloon Encounter: Ending round of the first encounter of each stage increases faster|+3 rounds|+8 rounds}} | ||
*{{nerf|Mini Game: Race target time now scales with the amount of rounds}} | *{{nerf|Mini Game: Race target time now scales with the amount of rounds}} | ||
*{{buff|Artifacts: Chances of getting | *{{buff|Artifacts: Chances of getting Legendary Artifacts increases every stage until stage 5}} | ||
*{{buff|Practice Mode: Keeps granting Boosts after round 65}} | *{{buff|Practice Mode: Keeps granting Boosts after round 65}} | ||
*{{change|User interface: Now shows the Completion Stats for the run after failing a campaign}} | *{{change|User interface: Now shows the Completion Stats for the run after failing a campaign}} | ||
| Line 36: | Line 36: | ||
=== Artifacts === | === Artifacts === | ||
{{Quote|We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|Update notes}}{{BTD6 changes | {{Quote|We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|Update notes}} | ||
{|class="wikitable" | |||
!Artifact | |||
!Changes | |||
|- | |||
|[[Ability Stacking]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{buff| | | changes = *{{buff|Should now work correctly with Beast Handlers|fix=y}} | ||
| names = | | names = Ability Stacking | ||
}}{{BTD6 changes | }} | ||
|- | |||
|[[Absolute Ability]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{buff| | |quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | ||
*{{buff| | | changes = *{{buff|Common: Ability cooldown bonus increased|-15%|-25%}} | ||
*{{buff| | *{{buff|Rare: Ability cooldown bonus increased|-20%|-30%}} | ||
*{{buff|Legendary: Ability cooldown bonus increased|-30%|-40%|note=Descriptions of all rarities changed accordingly}} | |||
| names = Absolute Ability | | names = Absolute Ability | ||
}}{{BTD6 changes | }} | ||
|- | |||
|[[BB Gatling Gun]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{buff| | |quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | ||
*{{buff| | | changes = *{{buff|Common: Damage penalty reduced|80%|85%}} | ||
*{{buff| | *{{nerf|Common: Attack cooldown bonus decreased|20%|15%}} | ||
| names = | *{{buff|Rare: Damage penalty reduced|70%|75%}} | ||
}}{{BTD6 changes | *{{nerf|Rare: Attack cooldown bonus decreased|30%|25%}} | ||
*{{buff|Legendary: Damage penalty reduced|50%|60%}} | |||
*{{nerf|Legendary: Attack cooldown bonus decreased|50%|40%|note=Descriptions of all rarities changed accordingly}} | |||
| names = BB Gatling Gun | |||
}} | |||
|- | |||
|[[Cats Meow]] | |||
|{{BTD6 changes | |||
| version = 47.2 | |||
|quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | |||
| changes = *{{buff|Cats Meow Rare: Now adds a 0-0-3 Bomb Shooter to the party}} | |||
*{{buff|Cats Meow Legendary: Now adds a 0-0-4 Bomb Shooter to the party}} | |||
*{{change|Cats Meow description changed|Maximum lives is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate 3 lives at the end of each round|Maximum lives is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate 3 lives at the end of each round. Adds a 0-0-3 Bomb Shooter to your Party|note=Legendary description changed accordingly}} | |||
| names = Cats Meow | |||
}} | |||
|- | |||
|[[Ceramic Chunker]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{buff| | |quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | ||
| names = | | changes = *{{buff|Common: Bonus damage to ceramics increased|+2|+3}} | ||
}}{{BTD6 changes | *{{buff|Rare: Bonus damage to ceramics increased|+3|+6}} | ||
*{{buff|Legendary: Bonus damage to ceramics increased|+6|+9|note=Descriptions of all rarities changed accordingly}} | |||
| names = Ceramic Chunker | |||
}} | |||
|- | |||
|[[Confuddling Spelling]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{buff| | |quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | ||
*{{buff| | | changes = *{{buff|Common: Damage multiplier increased|1.5×|2×}} | ||
*{{buff|Rare: Damage multiplier increased|1.75×|2.5×}} | |||
*{{buff| | *{{buff|Legendary: Damage multiplier increased|2×|3×|note=Descriptions of all rarities changed accordingly}} | ||
| names = Confuddling Spelling | |||
| names = | }} | ||
}}{{BTD6 changes | |- | ||
|[[Cornered Beasts]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{buff| | |quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | ||
| changes = *{{buff|Bloons required for a 5% attack speed increase reduced|5|3|note=Affects all rarities and does not change maximum bonus}} | |||
| names = Cornered Beasts | |||
}} | |||
| | |- | ||
|[[Critical Impact]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes | |quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | ||
*{{buff| | | changes = *{{buff|Crit rate increased|1 in 10|1 in 8|note=Affects all rarities and descriptions changed accordingly}} | ||
| names = Critical Impact | |||
| names = | }} | ||
}}{{BTD6 changes | |- | ||
|[[Crystal Crash]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{buff| | |quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | ||
*{{buff| | | changes = *{{buff|Common: Damage multiplier increased|1.5×|2×}} | ||
*{{buff| | *{{buff|Rare: Damage multiplier increased|1.75×|2.5×}} | ||
| names = | *{{buff|Legendary: Damage multiplier increased|2×|3×|note=Descriptions of all rarities changed accordingly}} | ||
}}{{BTD6 changes | | names = Crystal Crash | ||
}} | |||
|- | |||
|[[Enchanted Rebuttal]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{buff| | |quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | ||
*{{buff| | | changes = *{{buff|Common: Pushback increased|1 unit|2 units}} | ||
*{{buff| | *{{buff|Rare: Pushback increased|2 units|3 units}} | ||
| names = | *{{buff|Legendary: Pushback increased|2 units|4 units}} | ||
}}{{BTD6 changes | | names = Enchanted Rebuttal | ||
}} | |||
|- | |||
|[[Esoteric Elementalist]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes | |quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | ||
*{{buff| | | changes = *{{buff|Rare: Damage over time increased|2|3}} | ||
*{{buff| | *{{buff|Legendary: Damage over time increased|3|9|note=Descriptions of all rarities changed accordingly}} | ||
| names = | | names = Esoteric Elementalist | ||
}}{{BTD6 changes | }} | ||
|- | |||
|[[Essence Of Blastapopoulos]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{ | | changes = *{{nerf|Extra damage debuff duration is now capped at 99s instead of lasting indefinitely|undoc=y}} | ||
| names = Essence Of Blastapopoulos | |||
}} | |||
|- | |||
| | |[[Essence Of Dreadbloon]] / [[Unification]] | ||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{buff| | | changes = *{{buff|Towers that count as multiple categories are no longer prevented from being placed in restricted locations (ex. One Two Three, Encrypted)|fix=y}} | ||
| names = Unification;Essence Of Dreadbloon | |||
}} | |||
| | |- | ||
|[[Essence Of Vortex]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{ | | changes = *{{change|Projectile asset swapped to something more subtle which produces less lag|fix=y}} | ||
| names = Essence of Vortex | |||
| | }} | ||
|- | |||
|[[Explosive Economics]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{buff| | |quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | ||
*{{buff| | | changes = *{{buff|Common: Explosion damage increased|50|100}} | ||
| names = | *{{buff|Rare: Explosion damage increased|150|300}} | ||
}}{{BTD6 changes | *{{buff|Legendary: Explosion damage increased|500|900|note=Descriptions of all rarities changed accordingly}} | ||
| names = Explosive Economics | |||
}} | |||
|- | |||
|[[Flaming Hot Punch-A-Rang]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{buff| | |quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | ||
| changes = *{{buff|Common: Damage per tick over time increased|2|3}} | |||
*{{buff| | *{{buff|Rare: Damage per tick over time increased|5|6}} | ||
*{{ | *{{buff|Rare: Knockback multiplier increased|1×|2×}} | ||
*{{buff| | *{{buff|Legendary: Damage over time increased|10|12}} | ||
*{{ | *{{buff|Legendary: Knockback multiplier increased|2×|3×|note=Descriptions of all rarities changed accordingly}} | ||
| names = | | names = Flaming Hot Punch-A-Rang | ||
}}{{BTD6 changes | }} | ||
|- | |||
|[[Follow Me]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{buff| | |quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | ||
| names = | | changes = *{{buff|Rare: Attack cooldown penalty reduced|+20%|+10%}} | ||
}}{{BTD6 changes | *{{buff|Legendary: Attack cooldown penalty reduced|+20%|+5%|note=Descriptions of all rarities changed accordingly}} | ||
| names = Follow Me | |||
}} | |||
|- | |||
|[[Heightened Perception]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{ | | changes = *{{change|Now displays the correct range for affected towers|fix=y}} | ||
| names = | | names = Heightened Perception | ||
}}{{BTD6 changes | }} | ||
|- | |||
|[[Homing Projectiles]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{buff| | | changes = *{{buff|Should now work properly for Tack Shooters & Buckshot Dartling Gunners.|fix=y}} | ||
| names = Homing Projectiles | |||
}} | |||
| | |- | ||
|[[Intelligence Agent]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{buff| | |quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | ||
*{{buff| | | changes = *{{buff|Common: Attack cooldown penalty reduced|+100%|+50%}} | ||
*{{ | *{{buff|Rare: Attack cooldown penalty reduced|+75%|+40%}} | ||
| names = | *{{buff|Legendary: Attack cooldown penalty reduced|+50%|+25%}} | ||
*{{nerf|Should no longer sometimes apply globally with Etienne|fix=y|note=Descriptions of all rarities changed accordingly}} | |||
| names = Intelligence Agent | |||
}} | }} | ||
{{BTD6 changes | |- | ||
|[[No More Please]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{ | |quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | ||
*{{ | | changes = *{{buff|Rare: Number of bans increased|1|2}} | ||
| names = | *{{buff|Legendary: Number of bans increased|2|4}} | ||
}}{{BTD6 changes | *{{nerf|No More Please: Discarding or trading the artifact will now also remove unused charges|fix=y|note=Descriptions of all rarities changed accordingly}} | ||
| names = No More Please | |||
}} | |||
|- | |||
|[[One Shot]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{ | |quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | ||
| names = | | changes = *{{buff|Attack speed penalty reduced|3×|2×|note=Affects all rarities and descriptions changed accordingly}} | ||
}}{{BTD6 changes | | names = One Shot | ||
}} | |||
|- | |||
|[[Pincushion Flyby]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{buff| | |quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | ||
| names = | | changes = *{{buff|Common: Pierce penalty removed and replaced by a bonus|-40%|+10%}} | ||
}}{{BTD6 changes | *{{buff|Rare: Pierce penalty removed and replaced by a bonus|-20%|+15%}} | ||
*{{buff|Legendary: Pierce bonus increased|+15%|+25%|note=Descriptions of all rarities changed accordingly}} | |||
| names = Pincushion Flyby | |||
}} | |||
|- | |||
|[[Swiftest To Business]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{ | |quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | ||
| names = | | changes = *{{buff|Upgrade tier required for Ninja Monkeys|4|3|note=Affects all rarities}} | ||
}}{{BTD6 changes | *{{buff|Common: Bonus to projectile speed, attack cooldown and ability cooldown increased|15%|20%}} | ||
*{{buff|Rare: Bonus to projectile speed, attack cooldown and ability cooldown increased|20%|30%}} | |||
*{{buff|Legendary: Bonus to projectile speed, attack cooldown and ability cooldown increased|35%|40%|note=Descriptions of all rarities changed accordingly}} | |||
| names = Swiftest To Business | |||
}} | |||
|- | |||
|[[The Unspoken Heroes]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{change| | | changes = *{{change|Resolved an issue causing too much memory usage|fix=y}} | ||
| names = The Unspoken Heroes | | names = The Unspoken Heroes | ||
}}{{BTD6 changes | }} | ||
|- | |||
|[[Trick Shot A-Tacks]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{buff| | |quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | ||
| names = | | changes = *{{buff|Now allows projectiles to bounce from map borders|note=Affects all rarities}} | ||
}}{{BTD6 changes | | names = Trick Shot A-Tacks | ||
}} | |||
|- | |||
|[[Wacky Wibbly Wavey]] | |||
|{{BTD6 changes | |||
| version = 47.2 | | version = 47.2 | ||
| changes | |quote=We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far.|hide quote=y | ||
| | | changes = *{{neutral|Projectile movement is more "wibbly"}} | ||
*{{change|Changed the spelling of "wackey" to "wacky" in the description}} | |||
| | | names = Wacky Wibbly Wavey | ||
| names = | |||
}} | }} | ||
|} | |||
== Other balance changes == | == Other balance changes == | ||
| Line 193: | Line 297: | ||
== Fixes == | == Fixes == | ||
=== General | === General fixes === | ||
* User interface: Resolved a number of UI issues. | * User interface: Resolved a number of UI issues. | ||
| Line 201: | Line 305: | ||
| version = 47.2 | | version = 47.2 | ||
| changes = *{{change|Moon Colony and Raft Defense Quests: Hero skins and trophy items should work properly.|fix=y}} | | changes = *{{change|Moon Colony and Raft Defense Quests: Hero skins and trophy items should work properly.|fix=y}} | ||
|changes store=*{{change|Hero skins and trophy items should work properly | |changes store=*{{change|Hero skins and trophy items should work properly|fix=y}} | ||
| names = Moon Colony;Raft Defense | | names = Moon Colony;Raft Defense | ||
}} | }} | ||
=== [[Beast Handler (BTD6)|Beast Handler]] === | === [[Beast Handler (BTD6)|Beast Handler]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes/new | ||
| version = 47.2 | | version = 47.2 | ||
| tower = Beast Handler | | tower = Beast Handler | ||
| tiers | | changes 1 tiers = XX1+ | ||
| changes 1 = *{{nerf|Resolved a bug where the Beast Handler's bird would gain more pierce than intended|fix=y}} | | changes 1 = *{{nerf|Resolved a bug where the Beast Handler's bird would gain more pierce than intended|fix=y}} | ||
}} | }} | ||
=== [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] === | === [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] === | ||
{{BTD6 hero changes | {{BTD6 hero changes/new | ||
| version = 47.2 | | version = 47.2 | ||
| hero = Obyn Greenfoot | | hero = Obyn Greenfoot | ||
| changes 1 = *{{buff|Cash generation bonus to Jungle's Bounty Druids now stacks with Monkey City Villages|fix=y}} | | changes 1 = *{{buff|Cash generation bonus to Jungle's Bounty Druids now stacks with Monkey City Villages|fix=y}} | ||
| changes 1 levels = 5+ | | changes 1 levels = 5+ | ||
}} | }} | ||
| Line 231: | Line 334: | ||
* Cosmetic items: The Rogue Legend avatar and the Rogue Victory banner should now be awarded correctly after completing a campaign. | * Cosmetic items: The Rogue Legend avatar and the Rogue Victory banner should now be awarded correctly after completing a campaign. | ||
* Gameplay: Resolved a crash that could occur with 1-X-X Engineer Sentries with some artifacts.<!--btw, the resolved crash campaign thing should be part of this one, eh?--> | * Gameplay: Resolved a crash that could occur with 1-X-X Engineer Sentries with some artifacts.<!--btw, the resolved crash campaign thing should be part of this one, eh?--> | ||
==Notes== | |||
*The official update notes state that the chances of both Rare and Legendary Artifacts increase until stage 5, but due to a programming oversight, the change only increases the chances of Legendary Artifacts. | |||
== External links == | == External links == | ||
Revision as of 21:53, 25 August 2025
Version 47.2 is a minor update to version 47.0. It contains changes to Rogue Legends as well as many bug fixes.
Rogue Legends balance changes
General
| “ | These will be the last changes until v48.
One of the biggest things we are considering for v48 changes is to reduce the number of main Campaign stages from 5 to 4 in order to address feedback about length of Campaign and saturation of Artifacts; such a change would include bringing stage 5 difficulty forwards rather than cutting it off as we’re looking to make it shorter with less long path Artifact accumulation, not greatly alter difficulty. We are seeking community feedback on whether such a change would be viewed positively or whether you fear that would undercut the challenge or perceived accomplishment of 5 stages. |
” |
Camp Fire: Recruit now offers one free reroll
Camp Fire: Players can now go back to the menu after selecting the Recruit option
Bloon Encounter: Skip option is always available, even before trying. Still costs 1 heart.
Bloon Encounter: Final round of subsequent encounters increases slower ― +4 rounds → +3 rounds
Bloon Encounter: Starting round of the first encounter of each stage increases faster ― +2 rounds → +7 rounds
Bloon Encounter: Ending round of the first encounter of each stage increases faster ― +3 rounds → +8 rounds
Mini Game: Race target time now scales with the amount of rounds
Artifacts: Chances of getting Legendary Artifacts increases every stage until stage 5
Practice Mode: Keeps granting Boosts after round 65
- User interface: Now shows the Completion Stats for the run after failing a campaign
Gameplay: Bloon health is increased slightly each stage
Artifact extraction: Resolved an issue where Artifacts could still be extracted on stages 6 and higher. (bug fix)
Mini Boss: Towers should now correctly prevented from being sold in CHIMPS mode. (bug fix)
Artifacts
| “ | We aren’t including changes requiring a translation for a patch update, but have included a number of stat changes to many Artifacts as touch up buffs to a number of Artifacts that have been less popular so far. — Update notes |
” |
| Artifact | Changes |
|---|---|
| Ability Stacking |
|
| Absolute Ability |
|
| BB Gatling Gun |
|
| Cats Meow |
|
| Ceramic Chunker |
|
| Confuddling Spelling |
|
| Cornered Beasts |
|
| Critical Impact |
|
| Crystal Crash |
|
| Enchanted Rebuttal |
|
| Esoteric Elementalist |
|
| Essence Of Blastapopoulos |
|
| Essence Of Dreadbloon / Unification |
|
| Essence Of Vortex |
|
| Explosive Economics |
|
| Flaming Hot Punch-A-Rang |
|
| Follow Me |
|
| Heightened Perception |
|
| Homing Projectiles |
|
| Intelligence Agent |
|
| No More Please |
|
| One Shot |
|
| Pincushion Flyby |
|
| Swiftest To Business |
|
| The Unspoken Heroes |
|
| Trick Shot A-Tacks |
|
| Wacky Wibbly Wavey |
|
Other balance changes
- Tier 5 Elite Bloonarius bleed DDTs now have Camo property
- Note: This was listed under the Rogue Legends section, but it is a general change
Fixes
General fixes
- User interface: Resolved a number of UI issues.
- User interface: The Towers Bar should no longer stay locked to the cursor while towers are primed for placement.
- User interface: Resolved a crash that could occur when the player returned to the Home screen after finishing a campaign in Rogue Legends.
- Moon Colony and Raft Defense Quests: Hero skins and trophy items should work properly. (bug fix)
Template:BTD6 tower changes/new
Template:BTD6 hero changes/new
- User interface: Viewing tower upgrades should no longer prevent leaving the Rogue Campaign.
- User interface: Boss and Mini Boss tiles should no longer allow the player to spend a Heart if they only have one.
- User interface: Resolved some menus in which sounds were not looping.
- User interface: Fixed the Victory animation after clearing Bloon Encounters and Boss Tiles.
- Practice Mode: Resolved an issue where starting the practice could instead create a new campaign.
- Cosmetic items: The Rogue Legend avatar and the Rogue Victory banner should now be awarded correctly after completing a campaign.
- Gameplay: Resolved a crash that could occur with 1-X-X Engineer Sentries with some artifacts.
Notes
- The official update notes state that the chances of both Rare and Legendary Artifacts increase until stage 5, but due to a programming oversight, the change only increases the chances of Legendary Artifacts.
External links
Official patch notes on Reddit