Update history:Bloons TD 6/Version 44.0: Difference between revisions

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Qwertyxp2000 (talk | contribs)
Super Monkey: quote for robo pierce nerf is also relevant to tt, not sure about antibloon but definitely tt
migrated to the new format
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===Towers===
===Towers===
====[[Dart Monkey (BTD6)|Dart Monkey]]====
====[[Dart Monkey (BTD6)|Dart Monkey]]====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 44.0
| version = 44.0
| tower = Dart Monkey
| tower = Dart Monkey
| quote = Spike-o-pult’s piercing power in the extreme conditions is too cost effective compared to the Juggernaut so we’re tweaking these slightly to keep Juggernaut as a proper upgrade in Races. Crossbow Master is shuffling around to a higher damage point that should work more effectively with top path’s pierce
| quote 1 = Spike-o-pult’s piercing power in the extreme conditions is too cost effective compared to the Juggernaut so we’re tweaking these slightly to keep Juggernaut as a proper upgrade in Races. Crossbow Master is shuffling around to a higher damage point that should work more effectively with top path’s pierce
| quote 1 = Spike-o-pult’s piercing power in the extreme conditions is too cost effective compared to the Juggernaut so we’re tweaking these slightly to keep Juggernaut as a proper upgrade in Races.
| changes 1 tiers = 3XX
| quote 1 tiers = 3xx,4xx,5xx
| quote 2 = Crossbow Master is shuffling around to a higher damage point that should work more effectively with top path’s pierce
| tiers 1 = 3XX
| changes 1 = *{{nerf|Pierce reduced|22|18}}
| changes 1 = *{{nerf|Pierce reduced|22|18}}
| tiers 2 = 4XX
| changes 2 tiers = 4XX
| changes 2 = *{{buff|Pierce increased|50|60}}
| changes 2 = *{{buff|Pierce increased|50|60}}
| tiers 3 = 5XX
| changes 3 tiers = 5XX
| changes 3 = *{{buff|Main projectile pierce increased|200|210|note=Mini-projectiles are unchanged}}
| changes 3 = *{{buff|Main projectile pierce increased|200|210|note=Mini-projectiles are unchanged}}
| tiers 4 = XX5
| changes 4 tiers = XX5
| changes 4 = *{{nerf|Base attack cooldown increased|0.16s|0.24s}}
| changes 4 = *{{nerf|Base attack cooldown increased|0.16s|0.24s}}
*{{buff|Base damage increased|6|8}}
*{{buff|Base damage increased|6|8}}
*{{buff|Crit damage increased|50|80}}
*{{buff|Crit damage increased|50|80}}
| tiers 5 = 105
| changes 5 tiers = 105
| changes 5 = *{{buff|Pierce bonus increased|+6|+8}}
| changes 5 = *{{buff|Pierce bonus increased|+6|+8}}
| tiers 6 = 205
| changes 6 tiers = 205
| changes 6 = *{{buff|Pierce bonus increased|+7|+8}}
| changes 6 = *{{buff|Pierce bonus increased|+7|+8}}
| quote 2 tiers = XX5,105,205
| quote 2 = Spike-o-pult’s piercing power in the extreme conditions is too cost effective compared to the Juggernaut so we’re tweaking these slightly to keep Juggernaut as a proper upgrade in Races.
| quote 2 tiers = 3xx+
| quote 3 = Crossbow Master is shuffling around to a higher damage point that should work more effectively with top path’s pierce
| quote 3 tiers = XX5;1xx;2xx
}}
}}


====[[Boomerang Monkey (BTD6)|Boomerang Monkey]]====
====[[Boomerang Monkey (BTD6)|Boomerang Monkey]]====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 44.0
| version = 44.0
| tower = Boomerang Monkey
| tower = Boomerang Monkey
| quote = The MOAB Press top crosspath is the ‘better’ crosspath for most cases due to having more than double the pierce as well as a stronger knockback amount on a tower that most effectively uses high pierce, as this is one of the better support towers in the game we are reducing that superior crosspath without nerfing the lesser one to even this more.
| changes 1 tiers = 104;105
| tiers 1 = 104,105
| changes 1 = *{{nerf|Special Kylie: pierce reduced by 40}}
| changes 1 = *{{nerf|Special Kylie: pierce reduced by 40}}
| quote 1 = The MOAB Press top crosspath is the ‘better’ crosspath for most cases due to having more than double the pierce as well as a stronger knockback amount on a tower that most effectively uses high pierce, as this is one of the better support towers in the game we are reducing that superior crosspath without nerfing the lesser one to even this more.
| quote 1 = The MOAB Press top crosspath is the ‘better’ crosspath for most cases due to having more than double the pierce as well as a stronger knockback amount on a tower that most effectively uses high pierce, as this is one of the better support towers in the game we are reducing that superior crosspath without nerfing the lesser one to even this more.
| tiers 2 = 204,205
| changes 2 tiers = 204;205
| changes 2 = *{{nerf|Special Kylie: pierce reduced by 40}}
| changes 2 = *{{nerf|Special Kylie: pierce reduced by 40}}
| quote 1 tiers = 104,105,204,205
| quote 1 tiers = 1xx;2xx;xx4;xx5
}}
}}


====[[Bomb Shooter (BTD6)|Bomb Shooter]]====
====[[Bomb Shooter (BTD6)|Bomb Shooter]]====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 44.0
| version = 44.0
| tower = Bomb Shooter
| tower = Bomb Shooter
| quote = Base bomb price is now also lowering to allow more starting combinations to utilize it, this reduced price is moving up only into MOAB Assassin. MOAB Eliminator has solidified itself quite a strong position so price is increasing here, however as it still appears lacking Bomb Blitz which still is swapping with that cheaper price point. For a crosspathing trial we’re removing the limits on Frags buffability & also giving more of a range boost to Extra Range.
| quote 1 = Base bomb price is now also lowering to allow more starting combinations to utilize it, this reduced price is moving up only into MOAB Assassin. MOAB Eliminator has solidified itself quite a strong position so price is increasing here, however as it still appears lacking Bomb Blitz which still is swapping with that cheaper price point. For a crosspathing trial we’re removing the limits on Frags buffability & also giving more of a range boost to Extra Range.
| base cost before = 525
| base cost before = 525
| base cost after = 375
| base cost after = 375
Line 106: Line 105:
| path 3 tier 5 cost before = 28000
| path 3 tier 5 cost before = 28000
| path 3 tier 5 cost after = 25500
| path 3 tier 5 cost after = 25500
| tiers 1 = 3XX,4XX,5XX
| changes 1 tiers = 3XX;4XX;5XX
| changes 1 = *{{buff|Explosion pierce increased|60|80}}
| changes 1 = *{{buff|Explosion pierce increased|60|80}}
| quote 1 = Base bomb price is now also lowering to allow more starting combinations to utilize it, this reduced price is moving up only into MOAB Assassin.
| quote 2 = Base bomb price is now also lowering to allow more starting combinations to utilize it, this reduced price is moving up only into MOAB Assassin.
| tiers 2 = XX1,XX2,XX3,XX4,XX5,101,201,301,401,501,102,202,302,402,502,011,021,031,041,051,012,022,032,042,052
| changes 2 tiers = XX1c;xx2c;xx3+
| changes 2 = *{{buff|Range bonus increased|+7|+12|note=xx2 total range bonus increased from +9 to +14}}
| changes 2 = *{{buff|Range bonus increased|+7|+12|note=xx2 total range bonus increased from +9 to +14}}
| quote 2 = MOAB Eliminator has solidified itself quite a strong position so price is increasing here, however as it still appears lacking Bomb Blitz which still is swapping with that cheaper price point.
| quote 3 = MOAB Eliminator has solidified itself quite a strong position so price is increasing here, however as it still appears lacking Bomb Blitz which still is swapping with that cheaper price point.
| tiers 3 = XX2,102,202,302,402,502,012,022,032,042,052
| changes 3 tiers = XX2c
| changes 3 = *{{buff|Frag: damage is no longer capped}}
| changes 3 = *{{buff|Frag: damage is no longer capped}}
*{{buff|Frag: pierce is no longer capped}}
*{{buff|Frag: pierce is no longer capped}}
| quote 3 = For a crosspathing trial we’re removing the limits on Frags buffability & also giving more of a range boost to Extra Range.
| quote 4 = For a crosspathing trial we’re removing the limits on Frags buffability & also giving more of a range boost to Extra Range.
| quote 1 tiers = 000,1xx,x4x
| quote 2 tiers = 000;1xx;x4x
| quote 2 tiers = x5x,xx5
| quote 3 tiers = x5x;xx5
| quote 3 tiers = XX1,XX2,XX3,XX4,XX5,101,201,301,401,501,102,202,302,402,502,011,021,031,041,051,012,022,032,042,052
| quote 4 tiers = XX1+
}}
}}


====[[Tack Shooter (BTD6)|Tack Shooter]]====
====[[Tack Shooter (BTD6)|Tack Shooter]]====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 44.0
| version = 44.0
| tower = Tack Shooter
| tower = Tack Shooter
| quote = For a tower that functions best close-up anyway increasing range has questionable viability, Tack Shooter’s middle crosspath has always struggled due to this so we’ve decided to try out a more considerable pierce increase.
| quote 1 = For a tower that functions best close-up anyway increasing range has questionable viability, Tack Shooter’s middle crosspath has always struggled due to this so we’ve decided to try out a more considerable pierce increase.
| tiers 1 = X2X,120,220,320,021,022,023,024
| changes 1 tiers = X2Xc
| changes 1 = *{{buff|Pierce bonus increased|+1|+3|note=Blade Shooter, Ring of Fire, and their higher tiers are unchanged}}
| changes 1 = *{{buff|Pierce bonus increased|+1|+3|note=Blade Shooter, Ring of Fire, and their higher tiers are unchanged}}
| quote 1 = For a tower that functions best close-up anyway increasing range has questionable viability, Tack Shooter’s middle crosspath has always struggled due to this so we’ve decided to try out a more considerable pierce increase.
| changes 2 tiers = 025
| tiers 2 = 025
| changes 2 = *{{buff|Pierce bonus increased|+6|+8}}
| changes 2 = *{{buff|Pierce bonus increased|+6|+8}}
| tiers 3 = 5XX
| changes 3 tiers = 5XX
| changes 3 = *{{nerf|Meteor: explosion no longer hits camo without [[Camo detection]]|fix=y}}
| changes 3 = *{{nerf|Meteor: explosion no longer hits camo without [[Camo detection]]|fix=y}}
| quote 1 tiers = X2X,120,220,320,021,022,023,024,025
| quote 1 tiers = X2X
}}
}}


====[[Ice Monkey (BTD6)|Ice Monkey]]====
====[[Ice Monkey (BTD6)|Ice Monkey]]====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 44.0
| version = 44.0
| tower = Ice Monkey
| tower = Ice Monkey
| quote = Adding a lesser MOAB-Benefit to Icicles, leading into the stronger T5 Anti-MOAB capability
| changes 1 tiers = XX4
| tiers 1 = XX4
| changes 1 = *{{buff|Blast now deals +8 damage to MOAB-Class Bloons|note=Icicle Impale is unchanged}}
| changes 1 = *{{buff|Blast now deals +8 damage to MOAB-Class Bloons|note=Icicle Impale is unchanged}}
| quote 1 = Adding a lesser MOAB-Benefit to Icicles, leading into the stronger T5 Anti-MOAB capability
| quote 1 = Adding a lesser MOAB-Benefit to Icicles, leading into the stronger T5 Anti-MOAB capability
Line 148: Line 145:


====[[Glue Gunner (BTD6)|Glue Gunner]]====
====[[Glue Gunner (BTD6)|Glue Gunner]]====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 44.0
| version = 44.0
| tower = Glue Gunner
| tower = Glue Gunner
| quote = Majority of Glue Gunner projectile eject points have been moved around to improve accuracy of their attacks. As the 20s active window for Glue Storm was a very important breakpoint for it to hit in the higher rounds; we've restored this duration but instead increased the ability cooldown by a larger amount as more gameplay strategy and synergies can be used to counter long durations. Small price increase for Relentless Glue as it’s just actually good now lol.
| quote 1 = Majority of Glue Gunner projectile eject points have been moved around to improve accuracy of their attacks. As the 20s active window for Glue Storm was a very important breakpoint for it to hit in the higher rounds; we've restored this duration but instead increased the ability cooldown by a larger amount as more gameplay strategy and synergies can be used to counter long durations. Small price increase for Relentless Glue as it’s just actually good now lol.
| path 3 tier 4 cost before = 3400
| path 3 tier 4 cost before = 3400
| path 3 tier 4 cost after = 4000
| path 3 tier 4 cost after = 4000
| base changes = *{{neutral|Eject points moved for most upgrade combinations}}
| all tier changes = *{{neutral|Eject points moved for most upgrade combinations}}
| base quote = Majority of Glue Gunner projectile eject points have been moved around to improve accuracy of their attacks.
| base quote = Majority of Glue Gunner projectile eject points have been moved around to improve accuracy of their attacks.
| tiers 1 = X5X
| changes 1 tiers = X5X
| changes 1 = *{{buff|Ability: duration increased|15s|20s}}
| changes 1 = *{{buff|Ability: duration increased|15s|20s}}
*{{nerf|Ability: cooldown increased|30s|40s|note=This also means purchasing Glue Storm adds 10 seconds to the current cooldown of Glue Strike's ability when purchased}}
*{{nerf|Ability: cooldown increased|30s|40s|note=This also means purchasing Glue Storm adds 10 seconds to the current cooldown of Glue Strike's ability when purchased}}
| quote 1 = As the 20s active window for Glue Storm was a very important breakpoint for it to hit in the higher rounds; we've restored this duration but instead increased the ability cooldown by a larger amount as more gameplay strategy and synergies can be used to counter long durations.
| quote 2 = As the 20s active window for Glue Storm was a very important breakpoint for it to hit in the higher rounds; we've restored this duration but instead increased the ability cooldown by a larger amount as more gameplay strategy and synergies can be used to counter long durations.
| quote 2 = Small price increase for Relentless Glue as it’s just actually good now lol.
| quote 3 = Small price increase for Relentless Glue as it’s just actually good now lol.
| quote 1 tiers = x5x
| quote 2 tiers = x5x
| quote 2 tiers = xx4
| quote 3 tiers = xx4
}}
}}


====[[Sniper Monkey (BTD6)|Sniper Monkey]]====
====[[Sniper Monkey (BTD6)|Sniper Monkey]]====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 44.0
| version = 44.0
| tower = Sniper Monkey
| tower = Sniper Monkey
| quote = Geraldo was the main power carry for Bouncing Bullet so performance has continued to drop with Geraldo synergies being less powerful now, but the save-up window from shrapnel into bouncing bullet has always been an annoying one so we’re happy to lower the price further to make this easier. Supply Drop’s crate value is staying matched to the total cost of the upgrade so it benefits from this small price buff as well.
| quote 1 = Geraldo was the main power carry for Bouncing Bullet so performance has continued to drop with Geraldo synergies being less powerful now, but the save-up window from shrapnel into bouncing bullet has always been an annoying one so we’re happy to lower the price further to make this easier. Supply Drop’s crate value is staying matched to the total cost of the upgrade so it benefits from this small price buff as well.
| path 2 tier 3 cost before = 2400
| path 2 tier 3 cost before = 2400
| path 2 tier 3 cost after = 2100
| path 2 tier 3 cost after = 2100
| tiers 1 = 5XX
| changes 1 tiers = 5XX
| changes 1 = *{{nerf|Explosion no longer hits camo without [[Camo detection]]|fix=y}}
| changes 1 = *{{nerf|Explosion no longer hits camo without [[Camo detection]]|fix=y}}
| quote 1 = Geraldo was the main power carry for Bouncing Bullet so performance has continued to drop with Geraldo synergies being less powerful now, but the save-up window from shrapnel into bouncing bullet has always been an annoying one so we’re happy to lower the price further to make this easier.
| changes 2 tiers = X4X
| tiers 2 = X4X
| changes 2 = *{{nerf|Cash per crate reduced|$1,200|$1,100|note=Elite Sniper is unchanged}}
| changes 2 = *{{nerf|Cash per crate reduced|$1,200|$1,100|note=Elite Sniper is unchanged}}
| quote 2 = Supply Drop’s crate value is staying matched to the total cost of the upgrade so it benefits from this small price buff as well.
| quote 1 tiers = x3x;x4x
| quote 1 tiers = x3x
| quote 2 tiers = x4x
}}
}}


====[[Monkey Sub (BTD6)|Monkey Sub]]====
====[[Monkey Sub (BTD6)|Monkey Sub]]====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 44.0
| version = 44.0
| tower = Monkey Sub
| tower = Monkey Sub
| quote = Given the long cooldown we want it to feel impactful in freeplay for longer, so all of the Nautic Siege Core’s ability boss damage is being converted to basic damage & bonuses to MOAB.
| quote 1 = Given the long cooldown we want it to feel impactful in freeplay for longer, so all of the Nautic Siege Core’s ability boss damage is being converted to basic damage & bonuses to MOAB.
| tiers 1 = 5XX
|quote 1 tiers=paragon
| changes 1 tiers = 5XX
| changes 1 = *{{change|Buff icon now appears on X-4-X Beast Handlers}}
| changes 1 = *{{change|Buff icon now appears on X-4-X Beast Handlers}}
| paragon changes = *{{buff|Final Strike explosion: base damage increased|50000|60000}}
| paragon changes = *{{buff|Final Strike explosion: base damage increased|50000|60000}}
Line 195: Line 190:
*{{buff|Final Strike fallout: bonus<!--polavux 10 damage and +90 moab-class--> MOAB-class damage increased|+60|+90}}
*{{buff|Final Strike fallout: bonus<!--polavux 10 damage and +90 moab-class--> MOAB-class damage increased|+60|+90}}
*{{nerf|Final Strike fallout: no longer deals +30 boss damage}}
*{{nerf|Final Strike fallout: no longer deals +30 boss damage}}
| paragon quote = Given the long cooldown we want it to feel impactful in freeplay for longer, so all of the Nautic Siege Core’s ability boss damage is being converted to basic damage & bonuses to MOAB.
}}
}}


====[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]====
====[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 44.0
| version = 44.0
| tower = Monkey Buccaneer
| tower = Monkey Buccaneer
| quote = Aircraft Carrier has been performing well above its price point so this is being increased, though it is also worth noting due to a bug fix in Flagship’s AI also in this update we expect it may overall still be improved. Middle Buccaneer has had mixed feedback with much disappointment that the focus of its balance changes haven’t been improvements for the ability, given this path has again lost considerable power we want to look more on both of those aspects this time.
| quote 1 = Aircraft Carrier has been performing well above its price point so this is being increased, though it is also worth noting due to a bug fix in Flagship’s AI also in this update we expect it may overall still be improved. Middle Buccaneer has had mixed feedback with much disappointment that the focus of its balance changes haven’t been improvements for the ability, given this path has again lost considerable power we want to look more on both of those aspects this time.
| path 1 tier 4 cost before = 6900
| path 1 tier 4 cost before = 6900
| path 1 tier 4 cost after = 8000
| path 1 tier 4 cost after = 8000
| tiers 1 = 5XX
| changes 1 tiers = 5XX
| changes 1 = *{{buff|"Planes should no longer occasionally pause attacks for no reason"|fix=y}}
| changes 1 = *{{buff|"Planes should no longer occasionally pause attacks for no reason"|fix=y}}
| quote 1 = Aircraft Carrier has been performing well above its price point so this is being increased, though it is also worth noting due to a bug fix in Flagship’s AI also in this update we expect it may overall still be improved.
| quote 2 = Aircraft Carrier has been performing well above its price point so this is being increased, though it is also worth noting due to a bug fix in Flagship’s AI also in this update we expect it may overall still be improved.
| tiers 2 = 502
| changes 2 tiers = 502
| changes 2 = *{{buff|Crow's Nest grants extra pierce to forward attack|+0|+7|bug=y}}
| changes 2 = *{{buff|Crow's Nest grants extra pierce to forward attack|+0|+7|bug=y}}
| quote 2 = Middle Buccaneer has had mixed feedback with much disappointment that the focus of its balance changes haven’t been improvements for the ability, given this path has again lost considerable power we want to look more on both of those aspects this time.
| quote 3 = Middle Buccaneer has had mixed feedback with much disappointment that the focus of its balance changes haven’t been improvements for the ability, given this path has again lost considerable power we want to look more on both of those aspects this time.
| tiers 3 = X3X
| changes 3 tiers = X3X
| changes 3 = *{{buff|Explosion: damage increased|1|2|note=Does not carry over to Monkey Pirates or Pirate Lord}}
| changes 3 = *{{buff|Explosion: damage increased|1|2|note=Does not carry over to Monkey Pirates or Pirate Lord}}
*{{buff|Grape: damage increased|2|3}}
*{{buff|Grape: damage increased|2|3}}
| tiers 4 = X4X
| changes 4 tiers = X4X
| changes 4 = *{{buff|Grape: damage increased|3|5|note=Does not carry over to Pirate Lord}}
| changes 4 = *{{buff|Grape: damage increased|3|5|note=Does not carry over to Pirate Lord}}
*{{buff|Ability: cooldown reduced|50s|45s|note=Does not carry over to Pirate Lord}}
*{{buff|Ability: cooldown reduced|50s|45s|note=Does not carry over to Pirate Lord}}
| tiers 5 = X5X
| changes 5 tiers = X5X
| changes 5 = *{{buff|Ability: now shoots 6 hooks at a time instead of 3}}
| changes 5 = *{{buff|Ability: now shoots 6 hooks at a time instead of 3}}
*{{nerf|Ability: number of hooks required for ZOMG increased|2|3}}
*{{nerf|Ability: number of hooks required for ZOMG increased|2|3}}
| tiers 6 = XX4,XX5
| changes 6 tiers = XX4;XX5
| changes 6 = *Now has a buff icon for its sellback rate buff
| changes 6 = *Now has a buff icon for its sellback rate buff
| quote 1 tiers = 4xx,5xx
| quote 2 tiers = 4xx;5xx
| quote 2 tiers = x4x,x5x
| quote 3 tiers = x4x;x5x
}}
}}


====[[Monkey Ace (BTD6)|Monkey Ace]]====
====[[Monkey Ace (BTD6)|Monkey Ace]]====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 44.0
| version = 44.0
| tower = Monkey Ace
| tower = Monkey Ace
| quote = Even with the higher cost Goliath Doomship continues to pull too far ahead of other paragons, given that this is mostly an ability based paragon we’ve decided to nerf this ability greatly but also somewhat counterbalance this change for standard freeplay by converting all of the boss bonus on the ability into basic damage similar to our changes for the Sub Paragon.
| quote 1 = Even with the higher cost Goliath Doomship continues to pull too far ahead of other paragons, given that this is mostly an ability based paragon we’ve decided to nerf this ability greatly but also somewhat counterbalance this change for standard freeplay by converting all of the boss bonus on the ability into basic damage similar to our changes for the Sub Paragon.
|quote 1 tiers=paragon
| paragon changes = *{{nerf|Carpet Bomb: cooldown increased|50s|60s}}
| paragon changes = *{{nerf|Carpet Bomb: cooldown increased|50s|60s}}
*{{buff|Carpet Bomb: explosion base damage increased|20000|30000}}
*{{buff|Carpet Bomb: explosion base damage increased|20000|30000}}
*{{nerf|Carpet Bomb: explosions no longer deal +20,000 boss damage|note=Total D1 Goliath Doomship damage to Bosses is reduced from 40,000 to 30,000}}
*{{nerf|Carpet Bomb: explosions no longer deal +20,000 boss damage|note=Total D1 Goliath Doomship damage to Bosses is reduced from 40,000 to 30,000}}
| paragon quote = Even with the higher cost Goliath Doomship continues to pull too far ahead of other paragons, given that this is mostly an ability based paragon we’ve decided to nerf this ability greatly but also somewhat counterbalance this change for standard freeplay by converting all of the boss bonus on the ability into basic damage similar to our changes for the Sub Paragon.
}}
}}


====[[Heli Pilot (BTD6)|Heli Pilot]]====
====[[Heli Pilot (BTD6)|Heli Pilot]]====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 44.0
| version = 44.0
| tower = Heli Pilot
| tower = Heli Pilot
| quote = Players have noticed the life crate has more collection radius than the cash crate, and that this causes problems for some strategies / challenges as you don’t always want to increase lives, so these radius have been matched. Special Poperations struggles to fit into competitive strategies due to it serving a different purpose than the T4, so the cooldown of the Support Chinook ability at T5 is now being greatly reduced in order to continue building on what is good about the T4 even for strategies that may not need the Marine specifically.
| quote 1 = Players have noticed the life crate has more collection radius than the cash crate, and that this causes problems for some strategies / challenges as you don’t always want to increase lives, so these radius have been matched. Special Poperations struggles to fit into competitive strategies due to it serving a different purpose than the T4, so the cooldown of the Support Chinook ability at T5 is now being greatly reduced in order to continue building on what is good about the T4 even for strategies that may not need the Marine specifically.
| tiers 1 = X4X,X5X
| changes 1 tiers = X4X;X5X
| changes 1 = *{{neutral|Lives crate collection radius reduced|100|50}}
| changes 1 = *{{neutral|Lives crate collection radius reduced|100|50}}
| quote 1 = Players have noticed the life crate has more collection radius than the cash crate, and that this causes problems for some strategies / challenges as you don’t always want to increase lives, so these radius have been matched
| quote 2 = Players have noticed the life crate has more collection radius than the cash crate, and that this causes problems for some strategies / challenges as you don’t always want to increase lives, so these radius have been matched.
| tiers 2 = X5X
| changes 2 tiers = X5X
| changes 2 = *{{buff|Redeploy cooldown reduced|45s|15s|note=This also means purchasing the Special Poperations upgrade reduces the current cooldown by 30 seconds more}}
| changes 2 = *{{buff|Redeploy cooldown reduced|45s|15s|note=This also means purchasing the Special Poperations upgrade reduces the current cooldown by 30 seconds more}}
*{{buff|Door Gunner cooldown reduced|45s|15s}}<!--"special poperations" cooldown reduction? I think door gunner got the reduction; marine seems unaffected)-->
*{{buff|Door Gunner cooldown reduced|45s|15s}}<!--"special poperations" cooldown reduction? I think door gunner got the reduction; marine seems unaffected)-->
| quote 2 = Special Poperations struggles to fit into competitive strategies due to it serving a different purpose than the T4, so the cooldown of the Support Chinook ability at T5 is now being greatly reduced in order to continue building on what is good about the T4 even for strategies that may not need the Marine specifically.
| changes 3 tiers = 013
| tiers 3 = 013
| changes 3 = *{{buff|"Should again correctly increase pushback amount"|fix=y}}
| changes 3 = *{{buff|"Should again correctly increase pushback amount"|fix=y}}
| quote 1 tiers = x4x,x5x
| quote 1 tiers = x5x
| quote 2 tiers = x5x
| quote 2 tiers = x4x
}}
}}


====[[Mortar Monkey (BTD6)|Mortar Monkey]]====
====[[Mortar Monkey (BTD6)|Mortar Monkey]]====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 44.0
| version = 44.0
| tower = Mortar Monkey
| tower = Mortar Monkey
| quote = We’ve been happily taking our time on this since it's about time Mortar gets some spotlight, but the middle path has been overperforming far too much for a while now so it is about time to start pushing it up to a more reasonable price range for the power it brings.
| path 2 tier 4 cost before = 5900
| path 2 tier 4 cost before = 5900
| path 2 tier 4 cost after = 6500
| path 2 tier 4 cost after = 6500
Line 265: Line 257:
| path 2 tier 5 cost after = 38000
| path 2 tier 5 cost after = 38000
| quote 1 = We’ve been happily taking our time on this since it's about time Mortar gets some spotlight, but the middle path has been overperforming far too much for a while now so it is about time to start pushing it up to a more reasonable price range for the power it brings.
| quote 1 = We’ve been happily taking our time on this since it's about time Mortar gets some spotlight, but the middle path has been overperforming far too much for a while now so it is about time to start pushing it up to a more reasonable price range for the power it brings.
| quote 1 tiers = x4x,x5x
| quote 1 tiers = x4x;x5x
}}
}}


====[[Dartling Gunner (BTD6)|Dartling Gunner]]====
====[[Dartling Gunner (BTD6)|Dartling Gunner]]====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 44.0
| version = 44.0
| tower = Dartling Gunner
| tower = Dartling Gunner
| quote = 402’s pierce increase is extremely hard to justify over fire rate which increases single target & grouped damage at the same time, so we’re giving it more pierce than it knows what to do with. Faster Swivel while a nice quality of life doesn’t add any power so also ends up difficult to justify on its own, we don’t expect this will change that too much but even faster swiveling should be much nicer for when you do desperately need that accuracy.
| quote 1 = 402’s pierce increase is extremely hard to justify over fire rate which increases single target & grouped damage at the same time, so we’re giving it more pierce than it knows what to do with. Faster Swivel while a nice quality of life doesn’t add any power so also ends up difficult to justify on its own, we don’t expect this will change that too much but even faster swiveling should be much nicer for when you do desperately need that accuracy.
| tiers 1 = 402
| changes 1 tiers = 402
| changes 1 = *{{buff|Pierce bonus increased|+25|+100|note=Does not carry over to Ray of Doom}}
| changes 1 = *{{buff|Pierce bonus increased|+25|+100|note=Does not carry over to Ray of Doom}}
| quote 1 = 402’s pierce increase is extremely hard to justify over fire rate which increases single target & grouped damage at the same time, so we’re giving it more pierce than it knows what to do with
| quote 2 = 402’s pierce increase is extremely hard to justify over fire rate which increases single target & grouped damage at the same time, so we’re giving it more pierce than it knows what to do with
| tiers 2 = XX1,XX2,XX3,XX4,XX5,101,201,301,401,501,102,202,302,402,502,011,021,031,041,051,012,022,032,042,052
| changes 2 tiers = XX1c;XX2c;XX3+
| changes 2 = *{{buff|Turn rate increased|360|440}}
| changes 2 = *{{buff|Turn rate increased|360|440}}
| quote 2 = Faster Swivel while a nice quality of life doesn’t add any power so also ends up difficult to justify on its own, we don’t expect this will change that too much but even faster swiveling should be much nicer for when you do desperately need that accuracy.
| quote 3 = Faster Swivel while a nice quality of life doesn’t add any power so also ends up difficult to justify on its own, we don’t expect this will change that too much but even faster swiveling should be much nicer for when you do desperately need that accuracy.
| quote 1 tiers = 402
| quote 2 tiers = 402
| quote 2 tiers = XX1,XX2,XX3,XX4,XX5,101,201,301,401,501,102,202,302,402,502,011,021,031,041,051,012,022,032,042,052
| quote 3 tiers = XX1+
}}
}}


====[[Super Monkey (BTD6)|Super Monkey]]====
====[[Super Monkey (BTD6)|Super Monkey]]====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 44.0
| version = 44.0
| tower = Super Monkey
| tower = Super Monkey
| quote = Robo monkey still holds its own for too long, easily working into its also very powerful Tech Terror upgrade.
| changes 1 tiers = X3X
| tiers 1 = X3X
| changes 1 = *{{nerf|Pierce reduced|6|5}}
| changes 1 = *{{nerf|Pierce reduced|6|5}}
| quote 1 = Robo monkey still holds its own for too long, easily working into its also very powerful Tech Terror upgrade.
| quote 1 = Robo monkey still holds its own for too long, easily working into its also very powerful Tech Terror upgrade.
| tiers 2 = X4X
| changes 2 tiers = X4X
| changes 2 = *{{nerf|Pierce reduced|9|8}}
| changes 2 = *{{nerf|Pierce reduced|9|8}}
| tiers 3 = X5X
| changes 3 tiers = X5X
| changes 3 = *{{nerf|Pierce reduced|14|13}}
| changes 3 = *{{nerf|Pierce reduced|14|13}}
| quote 1 tiers = x3x,x4x
| quote 1 tiers = x3x;x4x
}}
}}


====[[Alchemist (BTD6)|Alchemist]]====
====[[Alchemist (BTD6)|Alchemist]]====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 44.0
| version = 44.0
| tower = Alchemist
| tower = Alchemist
| quote = Permabrew itself granting a range increase was annoying to prepare for and also somewhat hurt what was a very strong synergy for Chinook, so we’re taking away this bonus range but giving enough of a cash difference so that it can pair up with synergies like the Support Chinook more easily.
| path 1 tier 5 cost before = 60000
| path 1 tier 5 cost before = 60000
| path 1 tier 5 cost after = 48000
| path 1 tier 5 cost after = 48000
| tiers 1 = 5XX
| changes 1 tiers = 5XX
| changes 1 = *{{nerf|Range reduced|65|45}}
| changes 1 = *{{nerf|Range reduced|65|45}}
| quote 1 = Permabrew itself granting a range increase was annoying to prepare for and also somewhat hurt what was a very strong synergy for Chinook, so we’re taking away this bonus range but giving enough of a cash difference so that it can pair up with synergies like the Support Chinook more easily.
| quote 1 = Permabrew itself granting a range increase was annoying to prepare for and also somewhat hurt what was a very strong synergy for Chinook, so we’re taking away this bonus range but giving enough of a cash difference so that it can pair up with synergies like the Support Chinook more easily.
Line 312: Line 302:


====[[Druid (BTD6)|Druid]]====
====[[Druid (BTD6)|Druid]]====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 44.0
| version = 44.0
| tower = Druid
| tower = Druid
| quote = Druid of the Storm’s base pierce is being reduced to put it more in line with other group Bloon stalling supports, however at T5 MOAB-Class pierce penalties are being reduced and damage increased to reduce how much it slows down the game when purchased. Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons.
| quote 1 = Druid of the Storm’s base pierce is being reduced to put it more in line with other group Bloon stalling supports, however at T5 MOAB-Class pierce penalties are being reduced and damage increased to reduce how much it slows down the game when purchased. Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons.
| tiers 1 = 3XX
| changes 1 tiers = 3XX
| changes 1 = *{{nerf|Tornado pierce reduced|30|24|note=Does not carry over to higher tiers}}
| changes 1 = *{{nerf|Tornado pierce reduced|30|24|note=Does not carry over to higher tiers}}
| quote 1 = Druid of the Storm’s base pierce is being reduced to put it more in line with other group Bloon stalling supports
| quote 2 = Druid of the Storm’s base pierce is being reduced to put it more in line with other group Bloon stalling supports
| tiers 2 = 4XX
| changes 2 tiers = 4XX
| changes 2 = *{{nerf|Ball lightning projectile can no longer freeze White Bloons by default|fix=y}}
| changes 2 = *{{nerf|Ball lightning projectile can no longer freeze White Bloons by default|fix=y}}
| quote 2 = however at T5 MOAB-Class pierce penalties are being reduced and damage increased to reduce how much it slows down the game when purchased.
| quote 3 = T5 MOAB-Class pierce penalties are being reduced and damage increased to reduce how much it slows down the game when purchased.
| tiers 3 = 5XX
| changes 3 tiers = 5XX
| changes 3 = *{{buff|Superstorm damage increased|12|120}}
| changes 3 = *{{buff|Superstorm damage increased|12|120}}
*{{buff|Superstorm BFB pierce penalty reduced|+19|+14}}
*{{buff|Superstorm BFB pierce penalty reduced|+19|+14}}
*{{buff|Superstorm ZOMG pierce penalty reduced|+49|+44}}
*{{buff|Superstorm ZOMG pierce penalty reduced|+49|+44}}
| quote 3 = Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons.
| quote 4 = Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons.
| tiers 4 = X3X,X4X,X5X
| changes 4 tiers = X3X+
| changes 4 = *{{nerf|Vine minimum cooldown increased|0.25s|2.6s}}
| changes 4 = *{{nerf|Vine minimum cooldown increased|0.25s|2.6s}}
| tiers 5 = 150,250
| changes 5 tiers = 150;250
| changes 5 = *{{nerf|Vine minimum cooldown increased|0.0625s|0.65s|undoc=y}}
| changes 5 = *{{nerf|Vine minimum cooldown increased|0.0625s|0.65s|undoc=y}}
| quote 1 tiers = 3xx
| quote 2 tiers = 3xx
| quote 2 tiers = 5xx
| quote 3 tiers = 5xx
| quote 3 tiers = x3x,x4x,x5x
| quote 4 tiers = x3x+
}}
}}


====[[Spike Factory (BTD6)|Spike Factory]]====
====[[Spike Factory (BTD6)|Spike Factory]]====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 44.0
| version = 44.0
| tower = Spike Factory
| tower = Spike Factory
| quote = Spike Factory is currently overperforming on every path, and as it also happens to have one very dominant crosspath choice we’ve opted to nerf that crosspath as an overall nerf to every path. As Spike Storm stands out even moreso than the other paths it is the only one seeing an additional price increase ontop of this.
| quote 1 = Spike Factory is currently overperforming on every path, and as it also happens to have one very dominant crosspath choice we’ve opted to nerf that crosspath as an overall nerf to every path. As Spike Storm stands out even moreso than the other paths it is the only one seeing an additional price increase ontop of this.
| path 2 tier 4 cost before = 5000
| path 2 tier 4 cost before = 5000
| path 2 tier 4 cost after = 6000
| path 2 tier 4 cost after = 6000
| tiers 1 = X2X,120,220,320,420,520,021,022,023,024,025
| changes 1 tiers = X2Xc
| changes 1 = *{{nerf|Cooldown modifier reduced|-30%|-25%}}
| changes 1 = *{{nerf|Cooldown modifier reduced|-30%|-25%}}
| quote 1 = Spike Factory is currently overperforming on every path, and as it also happens to have one very dominant crosspath choice we’ve opted to nerf that crosspath as an overall nerf to every path.
| quote 2 = Spike Factory is currently overperforming on every path, and as it also happens to have one very dominant crosspath choice we’ve opted to nerf that crosspath as an overall nerf to every path.
| tiers 2 = 520
| quote 3 = As Spike Storm stands out even moreso than the other paths it is the only one seeing an additional price increase ontop of this.
| changes 2 = *{{nerf|Cooldown increased|1.96s|2.1s}}
| changes 2 tiers = X2X;x3x;x4x
| quote 2 = As Spike Storm stands out even moreso than the other paths it is the only one seeing an additional price increase ontop of this.
| changes 2 = *{{nerf|Cooldown increased|0.98s|1.05s|note=Does not affect X5X (remains 0.49s attack cooldown)}}
| tiers 3 = 025
| quote 2 tiers = X2X+
| changes 3 = *{{nerf|Cooldown increased|3.3936s|3.636s}}
| quote 3 tiers = x4x
| tiers 4 = X2X,X3X,X4X,120,220,320,420,021,022,023,024
| changes 4 = *{{nerf|Cooldown increased|0.98s|1.05s|note=Does not affect X5X (remains 0.49s attack cooldown)}}
| quote 1 tiers = X2X,X3X,X4X,120,220,320,420,520,021,022,023,024,025
| quote 2 tiers = x4x
}}
}}


Line 365: Line 351:


====[[Beast Handler (BTD6)|Beast Handler]]====
====[[Beast Handler (BTD6)|Beast Handler]]====
{{BTD6 tower changes
{{BTD6 tower changes/new
| version = 44.0
| version = 44.0
| tower = Beast Handler
| tower = Beast Handler
| quote = Now that the many T1-3 upgrade price changes are settling we’re looking at the next tier up. It does feel deserving of a fairly high level of power compared to other dps towers however the T-rex currently offers too much for the cost so its damage is decreasing. Condor’s value spiked quite high after being hit by buffs at the same time as big buffs to Golden Eagle so its price is being appropriately adjusted upwards, however the total pierce cost for grabbing DDTs is also being halved as previously the pierce penalty it had against DDTs was being shared with the ZOMG cost and was unintentionally nerfed along with that change.
| quote 1 = Now that the many T1-3 upgrade price changes are settling we’re looking at the next tier up. It does feel deserving of a fairly high level of power compared to other dps towers however the T-rex currently offers too much for the cost so its damage is decreasing. Condor’s value spiked quite high after being hit by buffs at the same time as big buffs to Golden Eagle so its price is being appropriately adjusted upwards, however the total pierce cost for grabbing DDTs is also being halved as previously the pierce penalty it had against DDTs was being shared with the ZOMG cost and was unintentionally nerfed along with that change.
| path 3 tier 4 cost before = 7800
| path 3 tier 4 cost before = 7800
| path 3 tier 4 cost after = 9000
| path 3 tier 4 cost after = 9000
| tiers 1 = X4X
| changes 1 tiers = X4X
| changes 1 = *{{nerf|Attack base damage reduced|30|26|Does not carry over to Giganotosaurus}}
| changes 1 = *{{nerf|Attack base damage reduced|30|26|Does not carry over to Giganotosaurus}}
*{{nerf|Attack damage Beast Power range reduced|60|52|note=Max power T-Rex damage reduced from 90 to 78, also reduces the Beast Power modifier to its max bonus stunned damage from +28 to +25. Does not affect Giganotosaurus.}}
*{{nerf|Attack damage Beast Power range reduced|60|52|note=Max power T-Rex damage reduced from 90 to 78, also reduces the Beast Power modifier to its max bonus stunned damage from +28 to +25. Does not affect Giganotosaurus.}}
| quote 1 = It does feel deserving of a fairly high level of power compared to other dps towers however the T-rex currently offers too much for the cost so its damage is decreasing.
| quote 2 = Now that the many T1-3 upgrade price changes are settling we’re looking at the next tier up. It does feel deserving of a fairly high level of power compared to other dps towers however the T-rex currently offers too much for the cost so its damage is decreasing.
| tiers 2 = XX4
| changes 2 tiers = XX4
| changes 2 = *{{nerf|+1 Ceramic pierce penalty added|note=Does not carry over to Pouākai}}
| changes 2 = *{{nerf|+1 Ceramic pierce penalty added|note=Does not carry over to Pouākai}}
| quote 2 = Condor’s value spiked quite high after being hit by buffs at the same time as big buffs to Golden Eagle so its price is being appropriately adjusted upwards, however the total pierce cost for grabbing DDTs is also being halved as previously the pierce penalty it had against DDTs was being shared with the ZOMG cost and was unintentionally nerfed along with that change.
| quote 3 = Now that the many T1-3 upgrade price changes are settling we’re looking at the next tier up. [...] Condor’s value spiked quite high after being hit by buffs at the same time as big buffs to Golden Eagle so its price is being appropriately adjusted upwards, however the total pierce cost for grabbing DDTs is also being halved as previously the pierce penalty it had against DDTs was being shared with the ZOMG cost and was unintentionally nerfed along with that change.
| tiers 3 = XX4,XX5
| changes 3 tiers = XX4;XX5
| changes 3 = *{{buff|DDT pierce penalty reduced|+59|+29}}
| changes 3 = *{{buff|DDT pierce penalty reduced|+59|+29}}
| quote 1 tiers = x4x
| quote 2 tiers = x4x
| quote 2 tiers = xx4,xx5
| quote 3 tiers = xx4;xx5
}}
}}


====[[Captain Churchill (BTD6)|Captain Churchill]]====
====[[Captain Churchill (BTD6)|Captain Churchill]]====
{{BTD6 hero changes
{{BTD6 hero changes/new
|version=44.0
|version=44.0
|hero  =Captain Churchill
|hero  =Captain Churchill
|quote  =Churchill has propped another pillow ontop of their booster seat and is ready to do some serious damage. We felt the speed of the main cannon attack didn’t fit well for ‘a literal tank’, so main cannon damage is going up at all levels at the cost of attack speed. However even though the dps mostly averages out to something similar, this does make him more effective at utilizing his pierce and with the slower main attack the machine gun more properly performs its job of catching the faster Bloons in that downtime, so its damage is being buffed at all levels to be more helpful at this.{{sic}}
|quote  =Churchill has propped another pillow ontop of their booster seat and is ready to do some serious damage. We felt the speed of the main cannon attack didn’t fit well for ‘a literal tank’, so main cannon damage is going up at all levels at the cost of attack speed. However even though the dps mostly averages out to something similar, this does make him more effective at utilizing his pierce and with the slower main attack the machine gun more properly performs its job of catching the faster Bloons in that downtime, so its damage is being buffed at all levels to be more helpful at this.{{sic}}


|changes 1 levels=1-6
|changes 1 levels=1–6
|changes 1=
|changes 1=
*{{buff|Main Gun: base damage increased|1|3}}
*{{buff|Main Gun: base damage increased|1|3}}


|changes 2 levels=1-7
|changes 2 levels=1–7
|changes 2=
|changes 2=
*{{nerf|Main Gun: cooldown increased|0.7s|1.8s}}
*{{nerf|Main Gun: cooldown increased|0.7s|1.8s}}


|changes 3 levels=3-13
|changes 3 levels=3–13
|changes 3=
|changes 3=
*{{buff|Armor Piercing Shells: Ceramic/MOAB-Class damage buff increased|+3|+9}}
*{{buff|Armor Piercing Shells: Ceramic/MOAB-Class damage buff increased|+3|+9}}


|changes 4 levels=7-11
|changes 4 levels=7–11
|changes 4=
|changes 4=
*{{buff|Main Gun: base damage increased|2|6}}
*{{buff|Main Gun: base damage increased|2|6}}
*{{buff|Machine Gun: base damage increased|1|2}}
*{{buff|Machine Gun: base damage increased|1|2}}


|changes 5 levels=8-15
|changes 5 levels=8–15
|changes 5=
|changes 5=
*{{nerf|Main Gun: cooldown increased|0.5s|1.5s}}
*{{nerf|Main Gun: cooldown increased|0.5s|1.5s}}


|changes 6 levels=12-13
|changes 6 levels=12–13
|changes 6=
|changes 6=
*{{buff|Main Gun: base damage increased|3|9}}
*{{buff|Main Gun: base damage increased|3|9}}
*{{buff|Machine Gun: base damage increased|1|3}}
*{{buff|Machine Gun: base damage increased|1|3}}


|changes 7 levels=13-16
|changes 7 levels=13–16
|changes 7=
|changes 7=
*{{buff|Armor Piercing Shells: base damage buff increased|+1|+3}}
*{{buff|Armor Piercing Shells: base damage buff increased|+1|+3}}
*{{buff|Armor Piercing Shells: Ceramic/MOAB-Class damage buff increased|+7|+21}}
*{{buff|Armor Piercing Shells: Ceramic/MOAB-Class damage buff increased|+7|+21}}


|changes 8 levels=14-17
|changes 8 levels=14–17
|changes 8=
|changes 8=
*{{buff|Main Gun: base damage increased|4|12}}
*{{buff|Main Gun: base damage increased|4|12}}
Line 446: Line 432:


====[[Adora (BTD6)|Adora]]====
====[[Adora (BTD6)|Adora]]====
{{BTD6 hero changes
{{BTD6 hero changes/new
| version = 44.0
| version = 44.0
| hero = Adora
| hero = Adora
Line 457: Line 443:


====[[Sauda (BTD6)|Sauda]]====
====[[Sauda (BTD6)|Sauda]]====
{{BTD6 hero changes
{{BTD6 hero changes/new
|version=44.0
|version=44.0
|hero  =Sauda
|hero  =Sauda
|quote  =Yea we see what everybody has been doing… Sauda having such a huge MOAB-Class bonus right from lv3 was silly, and this has been lowered
|quote  =Yea we see what everybody has been doing… Sauda having such a huge MOAB-Class bonus right from lv3 was silly, and this has been lowered


|changes 1 levels=3-11
|changes 1 levels=3–11
|changes 1=
|changes 1=
*{{nerf|Leaping Sword Attack: impact MOAB damage reduced|+80|+60}}
*{{nerf|Leaping Sword Attack: impact MOAB damage reduced|+80|+60}}
Line 473: Line 459:


====[[Psi (BTD6)|Psi]]====
====[[Psi (BTD6)|Psi]]====
{{BTD6 hero changes
{{BTD6 hero changes/new
|version=44.0
|version=44.0
|hero  =Psi
|hero  =Psi
|quote  =To give Psi’s Lv10 more breathing room we’ve moved some of the max blowback distance down into the minimum so it stays the same on average, but now with more time before the first Bloons start to get back to the track and reach your defense again.
|quote  =To give Psi’s Lv10 more breathing room we’ve moved some of the max blowback distance down into the minimum so it stays the same on average, but now with more time before the first Bloons start to get back to the track and reach your defense again.


|changes 1 levels=10-19
|changes 1 levels=10–19
|changes 1=
|changes 1=
*{{buff|Psionic Scream: blowback min distance increased|50|100}}
*{{buff|Psionic Scream: blowback min distance increased|50|100}}
Line 485: Line 471:


====[[Geraldo (BTD6)|Geraldo]]====
====[[Geraldo (BTD6)|Geraldo]]====
{{BTD6 hero changes
{{BTD6 changes
| version = 44.0
| version = 44.0
| hero = Geraldo
| name = Geraldo
| quote = Geraldo has pushed the heroes up into a whole new level of power, and tales are being sung of his ability to dodge nerfs blindfolded, but we are cracking down on some of his interactions with a little bit of QoL consistency being added back in the case of creepy idol.
| quote = Geraldo has pushed the heroes up into a whole new level of power, and tales are being sung of his ability to dodge nerfs blindfolded, but we are cracking down on some of his interactions with a little bit of QoL consistency being added back in the case of creepy idol.
| changes 1 ids = Creepy Idol
|changes=
| changes 1 = *{{buff|Creepy Idol: max stock increased|2|4}}
{{{!}}class="wikitable"
*{{nerf|Creepy Idol: lifespan reduced|4 rounds|2 rounds}}
!Item
*{{buff|Creepy Idol: restock time reduced|4 rounds|3 rounds}}
!Changes
| changes 1 levels = 1+
{{!}}-
| changes 2 levels = 3-13
{{!}}[[Shooty Turret]]
| changes 2 ids = See Invisibility Potion
{{!}}{{BTD6 changes|name=Shooty Turret
| changes 1 names = Creepy Idol
|quote=Geraldo has pushed the heroes up into a whole new level of power, and tales are being sung of his ability to dodge nerfs blindfolded, but we are cracking down on some of his interactions [...]|hide quote=y
| changes 2 = *{{nerf|See Invisibility Potion: lifespan reduced|10 rounds|5 rounds}}
|version=44.0
| changes 3 levels = 4+
|changes=
| changes 3 ids = Tube of Amaz-o-Glue
*{{nerf|Levels 13+: damage reduced|6|5}}
| changes 2 names = See Invisibility Potion
}}
| changes 3 = *{{nerf|Tube of Amaz-o-Glue: restock time increased|3 rounds|4 rounds}}
{{!}}-
| changes 4 levels = 6+
{{!}}[[Creepy Idol]]
| changes 4 ids = Worn Hero's Cape
{{!}}{{BTD6 changes|name=Stack of Old Nails|quote=Geraldo has pushed the heroes up into a whole new level of power, and tales are being sung of his ability to dodge nerfs blindfolded, but we are cracking down on some of his interactions with a little bit of QoL consistency being added back in the case of creepy idol.|hide quote=y
| changes 3 names = Tube of Amaz-o-Glue
|version=44.0
| changes 4 = *{{nerf|Worn Hero's Cape: cost increased|$1,500|$1,750}}
|changes=
| changes 5 levels = 13+
*{{buff|Max stock increased|2|4}}
| changes 5 ids = Shooty Turret
*{{nerf|Lifespan reduced|4 rounds|2 rounds}}
| changes 4 names = Worn Hero's Cape
*{{buff|Restock time reduced|4 rounds|3 rounds}}
| changes 5 = *{{nerf|Shooty Turret: damage reduced|6|5}}
}}
| changes 6 levels = 14+
{{!}}-
| changes 6 ids = See Invisibility Potion
{{!}}[[See Invisibility Potion]]
| changes 5 names = Shooty Turret
{{!}}{{BTD6 changes|name=See Invisibility Potion
| changes 6 = *{{nerf|See Invisibility Potion: lifespan reduced|15 rounds|10 rounds}}
|quote=Geraldo has pushed the heroes up into a whole new level of power, and tales are being sung of his ability to dodge nerfs blindfolded, but we are cracking down on some of his interactions [...]|hide quote=y
| changes 7 levels = 18+
|version=44.0
| changes 7 names = Genie Bottle
|changes=
| changes 8 = *{{buff|Rejuv Potion: refreshes the entire shop and itself when used|bug=y}}
*{{nerf|Levels 1–13: duration reduced|10 rounds|5 rounds}}
| changes 8 levels = 11+
*{{nerf|Levels 14+: duration reduced|15 rounds|10 rounds}}
| changes 8 names = Rejuv Potion
}}
| changes 7 ids = Genie Bottle
{{!}}-
| changes 6 names = See Invisibility Potion
{{!}}[[Tube of Amaz-o-Glue]]
| changes 7 = *{{nerf|Genie Bottle: no longer deals +5 damage to MOAB-Class}}
{{!}}{{BTD6 changes|name=Tube of Amaz-o-Glue
|quote=Geraldo has pushed the heroes up into a whole new level of power, and tales are being sung of his ability to dodge nerfs blindfolded, but we are cracking down on some of his interactions [...]|hide quote=y
|version=44.0
|changes=
*{{nerf|Restock time increased|3 rounds|4 rounds}}
}}
{{!}}-
{{!}}[[Worn Hero's Cape]]
{{!}}{{BTD6 changes|name=Worn Hero's Cape
|quote=Geraldo has pushed the heroes up into a whole new level of power, and tales are being sung of his ability to dodge nerfs blindfolded, but we are cracking down on some of his interactions [...]|hide quote=y
|version=44.0
|changes=
*{{nerf|Cost increased|$1,500|$1,750}}
}}
{{!}}-
{{!}}[[Rejuv Potion]]
{{!}}{{BTD6 changes|name=Rejuv Potion
|quote=Geraldo has pushed the heroes up into a whole new level of power, and tales are being sung of his ability to dodge nerfs blindfolded, but we are cracking down on some of his interactions [...]|hide quote=y
|version=44.0
|changes=
*{{buff|Refreshes the entire shop and itself when used|bug=y}}
}}
{{!}}-
{{!}}[[Genie Bottle]]
{{!}}{{BTD6 changes|name=Genie Bottle
|quote=Geraldo has pushed the heroes up into a whole new level of power, and tales are being sung of his ability to dodge nerfs blindfolded, but we are cracking down on some of his interactions [...]|hide quote=y
|version=44.0
|changes=
*{{nerf|Levels 18+: no longer deals +5 damage to MOAB-Class}}
}}
{{!}}}
}}
}}


====[[Corvus (BTD6)|Corvus]]====
====[[Corvus (BTD6)|Corvus]]====
{{BTD6 hero changes
{{BTD6 hero changes/new
|version=44.0
|version=44.0
|hero  =Corvus
|hero  =Corvus
|quote  =Corvus has taken some time off over the last update and his studies have now paid off! Corvus now has a greatly reduced time taken to reach max level, and his Spiritual Attunement buff has improved to grant much more power when he is not spending mana.
|quote  =Corvus has taken some time off over the last update and his studies have now paid off! Corvus now has a greatly reduced time taken to reach max level, and his Spiritual Attunement buff has improved to grant much more power when he is not spending mana.
 
|xp curve before=1.71
|xp curve after=1.425
|changes 1 levels=11+
|changes 1=
|changes 1=
*{{buff|XP curve reduced|×1.71|×1.425}}
|changes 2 levels=11+
|changes 2=
*{{buff|Spiritual Attunement: max damage modifier increased|×1.8|×2.5}}
*{{buff|Spiritual Attunement: max damage modifier increased|×1.8|×2.5}}
}}
}}


====[[Rosalia (BTD6)|Rosalia]]====
====[[Rosalia (BTD6)|Rosalia]]====
{{BTD6 hero changes
{{BTD6 hero changes/new
|version=44.0
|version=44.0
|hero  =Rosalia
|hero  =Rosalia
|quote  =We’re not jumping on any immediate changes that are too large for our latest hero, however we did want to include some quality of life tweaks & grenade damage to ceramics is increasing across the board as players noted few reasons to pick it over lasers, Aircraft efficiency’s benefit is increasing, and Scatter Missiles cooldown is being reduced so that it can meet some more common breakpoints.
|quote  =We’re not jumping on any immediate changes that are too large for our latest hero, however we did want to include some quality of life tweaks & grenade damage to ceramics is increasing across the board as players noted few reasons to pick it over lasers, Aircraft efficiency’s benefit is increasing, and Scatter Missiles cooldown is being reduced so that it can meet some more common breakpoints.


|changes 1 levels=2-14
|changes 1 levels=2–14
|changes 1=
|changes 1=
*{{buff|Grenade: now deals +1 damage to Ceramic Bloons}}
*{{buff|Grenade: now deals +1 damage to Ceramic Bloons}}


|changes 2 levels=3-15
|changes 2 levels=3–15
|changes 2=
|changes 2=
*{{buff|Scatter Missile: cooldown reduced|60s|45s}}
*{{buff|Scatter Missile: cooldown reduced|60s|45s}}
Line 578: Line 592:
}}
}}


== Easter Eggs ==
=== Easter eggs ===
{{Quote|It’s important to us that map specific easter eggs aren’t an optimal primary dps carry, especially before they have become public knowledge as this would feel very unfair for events, since if the best way to win is built into the map that would likely become considered the ‘only’ real way to play that map. But now that these are relatively public knowledge and given the ‘entry cost’ is so high we have decided to improve upon these ones. If you didn’t know these existed, seek ye!}}
{{Quote|It’s important to us that map specific easter eggs aren’t an optimal primary dps carry, especially before they have become public knowledge as this would feel very unfair for events, since if the best way to win is built into the map that would likely become considered the ‘only’ real way to play that map. But now that these are relatively public knowledge and given the ‘entry cost’ is so high we have decided to improve upon these ones. If you didn’t know these existed, seek ye!}}


=== [[Dark Dungeons]] ===
==== [[Dark Dungeons]] ====
{{BTD6 changes
{{BTD6 changes
| version = 44.0
| version = 44.0
|quote=It’s important to us that map specific easter eggs aren’t an optimal primary dps carry, especially before they have become public knowledge as this would feel very unfair for events, since if the best way to win is built into the map that would likely become considered the ‘only’ real way to play that map. But now that these are relatively public knowledge and given the ‘entry cost’ is so high we have decided to improve upon these ones. If you didn’t know these existed, seek ye!|hide quote=y
| changes = *{{buff|Dungeon Statue level 1 price decreased|$50000|$30000}}
| changes = *{{buff|Dungeon Statue level 1 price decreased|$50000|$30000}}
*{{buff|Dungeon Statue level 2 price decreased|$100000|$50000}}
*{{buff|Dungeon Statue level 2 price decreased|$100000|$50000}}
Line 590: Line 605:
}}
}}


=== [[Encrypted]] ===
==== [[Encrypted]] ====
{{BTD6 changes
{{BTD6 changes
| version = 44.0
| version = 44.0
|quote=It’s important to us that map specific easter eggs aren’t an optimal primary dps carry, especially before they have become public knowledge as this would feel very unfair for events, since if the best way to win is built into the map that would likely become considered the ‘only’ real way to play that map. But now that these are relatively public knowledge and given the ‘entry cost’ is so high we have decided to improve upon these ones. If you didn’t know these existed, seek ye!|hide quote=y
| changes = *{{buff|Encrypted secret buffed}}
| changes = *{{buff|Encrypted secret buffed}}
**{{buff|aura pierce|80|120}}
**{{buff|aura pierce|80|120}}
Line 618: Line 634:


==External links==
==External links==
[https://www.reddit.com/r/btd6/comments/1eh2iuo/update_bloons_td_6_v440_update_notes/ Official update notes on Reddit]<br>
*[https://www.reddit.com/r/btd6/comments/1eh2iuo/update_bloons_td_6_v440_update_notes/ Official update notes on Reddit]
[https://store.steampowered.com/news/app/960090/view/4346620828147327386 Official patch notes on Steam]
*[https://store.steampowered.com/news/app/960090/view/4346620828147327386 Official patch notes on Steam]


==Navigation==
==Navigation==
{{BTD6 update nav}}
{{BTD6 update nav}}
[[Category:2024]]
[[Category:2024]]

Revision as of 17:15, 26 August 2025

Version 44.0
Artwork representing version 44.0
Release dates
App Store31 July 2024
Google Play30 July 2024
Steam31 July 2024[1]
Apple Arcade31 July 2024

Version 44.0 is the fourth major update to Bloons TD 6 of 2024. This update introduced the Mermonkey, the Dreamstate Psi Hero Skin for Psi, and the Luminous Cove map.

Additions

Shop Items

Cosmetic items

Changes

  • Now has pre-defined rounds for rounds 101-140, like the normal round set

Maps

  • Default music changed from Sunshine Serenade to Jazz Theme
  • Default music changed from Sunshine Serenade to Tribes & Tribulations

Towers

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

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Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

Template:BTD6 tower changes/new

  • "Placing a Master Builder turret at the very bottom of the screen should no longer crash"

Template:BTD6 tower changes/new

Template:BTD6 hero changes/new

Template:BTD6 hero changes/new

Template:BTD6 hero changes/new

Template:BTD6 hero changes/new

Geraldo has pushed the heroes up into a whole new level of power, and tales are being sung of his ability to dodge nerfs blindfolded, but we are cracking down on some of his interactions with a little bit of QoL consistency being added back in the case of creepy idol.
— Update notes
Item Changes
Shooty Turret
  • Nerf Levels 13+: damage reduced ― 6 → 5
Creepy Idol
  • Buff Max stock increased ― 2 → 4
  • Nerf Lifespan reduced ― 4 rounds → 2 rounds
  • Buff Restock time reduced ― 4 rounds → 3 rounds
See Invisibility Potion
  • Nerf Levels 1–13: duration reduced ― 10 rounds → 5 rounds
  • Nerf Levels 14+: duration reduced ― 15 rounds → 10 rounds
Tube of Amaz-o-Glue
  • Nerf Restock time increased ― 3 rounds → 4 rounds
Worn Hero's Cape
  • Nerf Cost increased ― $1,500 → $1,750
Rejuv Potion
  • Buff Refreshes the entire shop and itself when used (bug)
Genie Bottle
  • Nerf Levels 18+: no longer deals +5 damage to MOAB-Class

Template:BTD6 hero changes/new

Template:BTD6 hero changes/new

Cross the Streams is a fun mechanic but largely forgotten about, so we want to see how it plays with more of a power bump.
— Update notes
  • Buff Plasma pool pierce increased ― 5 → 8
  • Buff Plasma pool damage increased ― 1 → 3

Easter eggs

It’s important to us that map specific easter eggs aren’t an optimal primary dps carry, especially before they have become public knowledge as this would feel very unfair for events, since if the best way to win is built into the map that would likely become considered the ‘only’ real way to play that map. But now that these are relatively public knowledge and given the ‘entry cost’ is so high we have decided to improve upon these ones. If you didn’t know these existed, seek ye!
  • Buff Dungeon Statue level 1 price decreased ― $50000 → $30000
  • Buff Dungeon Statue level 2 price decreased ― $100000 → $50000
  • Buff Dungeon Statue level 3 price decreased ― $200000 → $100000
  • Buff Encrypted secret buffed
    • Buff aura pierce ― 80 → 120
    • Nerf aura damage becomes single-layer
    • Buff aura bonus ceramic damage ― +1 → +5
    • Buff aura attack cooldown ― 0.5s → 0.1s
    • Buff hook attack cooldown ― 3s → 1.7s

Release descriptions

App Store / Google Play

New Mermonkey Tower!
• A new Magic Monkey joins the team! The Mermonkey is a powerful amphibious tower with a shadowy tentacle creature, awesome Ice Jet ability, and a Bloon hypnotizing melody.
• New Intermediate map, Luminous Cove, a favorite chill spot of the Mermonkeys.
• Dreamstate Psi. An ethereal new Psi Skin.
• Plus New Quests, Balance Changes, QoL improvements, Trophy Store cosmetics and more!

Video

References