Update history:Bloons TD 6/Version 44.0: Difference between revisions
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===Towers=== | ===Towers=== | ||
====[[Dart Monkey (BTD6)|Dart Monkey]]==== | ====[[Dart Monkey (BTD6)|Dart Monkey]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 44.0 | | version = 44.0 | ||
| tower = Dart Monkey | | tower = Dart Monkey | ||
| Line 79: | Line 79: | ||
====[[Boomerang Monkey (BTD6)|Boomerang Monkey]]==== | ====[[Boomerang Monkey (BTD6)|Boomerang Monkey]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 44.0 | | version = 44.0 | ||
| tower = Boomerang Monkey | | tower = Boomerang Monkey | ||
| Line 91: | Line 91: | ||
====[[Bomb Shooter (BTD6)|Bomb Shooter]]==== | ====[[Bomb Shooter (BTD6)|Bomb Shooter]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 44.0 | | version = 44.0 | ||
| tower = Bomb Shooter | | tower = Bomb Shooter | ||
| Line 121: | Line 121: | ||
====[[Tack Shooter (BTD6)|Tack Shooter]]==== | ====[[Tack Shooter (BTD6)|Tack Shooter]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 44.0 | | version = 44.0 | ||
| tower = Tack Shooter | | tower = Tack Shooter | ||
| Line 135: | Line 135: | ||
====[[Ice Monkey (BTD6)|Ice Monkey]]==== | ====[[Ice Monkey (BTD6)|Ice Monkey]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 44.0 | | version = 44.0 | ||
| tower = Ice Monkey | | tower = Ice Monkey | ||
| Line 145: | Line 145: | ||
====[[Glue Gunner (BTD6)|Glue Gunner]]==== | ====[[Glue Gunner (BTD6)|Glue Gunner]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 44.0 | | version = 44.0 | ||
| tower = Glue Gunner | | tower = Glue Gunner | ||
| Line 163: | Line 163: | ||
====[[Sniper Monkey (BTD6)|Sniper Monkey]]==== | ====[[Sniper Monkey (BTD6)|Sniper Monkey]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 44.0 | | version = 44.0 | ||
| tower = Sniper Monkey | | tower = Sniper Monkey | ||
| Line 177: | Line 177: | ||
====[[Monkey Sub (BTD6)|Monkey Sub]]==== | ====[[Monkey Sub (BTD6)|Monkey Sub]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 44.0 | | version = 44.0 | ||
| tower = Monkey Sub | | tower = Monkey Sub | ||
| Line 193: | Line 193: | ||
====[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]==== | ====[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 44.0 | | version = 44.0 | ||
| tower = Monkey Buccaneer | | tower = Monkey Buccaneer | ||
| Line 221: | Line 221: | ||
====[[Monkey Ace (BTD6)|Monkey Ace]]==== | ====[[Monkey Ace (BTD6)|Monkey Ace]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 44.0 | | version = 44.0 | ||
| tower = Monkey Ace | | tower = Monkey Ace | ||
| Line 232: | Line 232: | ||
====[[Heli Pilot (BTD6)|Heli Pilot]]==== | ====[[Heli Pilot (BTD6)|Heli Pilot]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 44.0 | | version = 44.0 | ||
| tower = Heli Pilot | | tower = Heli Pilot | ||
| Line 249: | Line 249: | ||
====[[Mortar Monkey (BTD6)|Mortar Monkey]]==== | ====[[Mortar Monkey (BTD6)|Mortar Monkey]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 44.0 | | version = 44.0 | ||
| tower = Mortar Monkey | | tower = Mortar Monkey | ||
| Line 261: | Line 261: | ||
====[[Dartling Gunner (BTD6)|Dartling Gunner]]==== | ====[[Dartling Gunner (BTD6)|Dartling Gunner]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 44.0 | | version = 44.0 | ||
| tower = Dartling Gunner | | tower = Dartling Gunner | ||
| Line 276: | Line 276: | ||
====[[Super Monkey (BTD6)|Super Monkey]]==== | ====[[Super Monkey (BTD6)|Super Monkey]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 44.0 | | version = 44.0 | ||
| tower = Super Monkey | | tower = Super Monkey | ||
| Line 290: | Line 290: | ||
====[[Alchemist (BTD6)|Alchemist]]==== | ====[[Alchemist (BTD6)|Alchemist]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 44.0 | | version = 44.0 | ||
| tower = Alchemist | | tower = Alchemist | ||
| Line 302: | Line 302: | ||
====[[Druid (BTD6)|Druid]]==== | ====[[Druid (BTD6)|Druid]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 44.0 | | version = 44.0 | ||
| tower = Druid | | tower = Druid | ||
| Line 327: | Line 327: | ||
====[[Spike Factory (BTD6)|Spike Factory]]==== | ====[[Spike Factory (BTD6)|Spike Factory]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 44.0 | | version = 44.0 | ||
| tower = Spike Factory | | tower = Spike Factory | ||
| Line 351: | Line 351: | ||
====[[Beast Handler (BTD6)|Beast Handler]]==== | ====[[Beast Handler (BTD6)|Beast Handler]]==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 44.0 | | version = 44.0 | ||
| tower = Beast Handler | | tower = Beast Handler | ||
Revision as of 01:49, 13 September 2025
Version 44.0
| Release dates | |||
|---|---|---|---|
| App Store | 31 July 2024 | ||
| Google Play | 30 July 2024 | ||
| Steam | 31 July 2024[1] | ||
| Apple Arcade | 31 July 2024 | ||
Version 44.0 is the fourth major update to Bloons TD 6 of 2024. This update introduced the Mermonkey, the Dreamstate Psi Hero Skin for Psi, and the Luminous Cove map.
Additions
Shop Items
| Item | Type |
|---|---|
| Regular | |
| Regular | |
| Regular |
| Quest | Category |
|---|---|
| Tales | |
| Tales |
Cosmetic items
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― All Bloon Skins | ||
| Co-op ― Text Emotes | ||
| Monkeys ― Pets | ||
| Game & UI ― Profile Banners | ||
| Game & UI ― Profile Banners | ||
| Game & UI ― Profile Banners |
Changes
- Now has pre-defined rounds for rounds 101-140, like the normal round set
Maps
- Default music changed from Sunshine Serenade to Jazz Theme
- Default music changed from Sunshine Serenade to Tribes & Tribulations
Towers
| “ | Spike-o-pult’s piercing power in the extreme conditions is too cost effective compared to the Juggernaut so we’re tweaking these slightly to keep Juggernaut as a proper upgrade in Races. Crossbow Master is shuffling around to a higher damage point that should work more effectively with top path’s pierce — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Spike-o-pult |
|
| 4-X-X Juggernaut |
|
| 5-X-X Ultra-Juggernaut |
|
| X-X-5 Crossbow Master |
|
| 1-0-5 Crossbow Master + Sharp Shots |
|
| 2-0-5 Crossbow Master + Razor Sharp Shots |
|
| “ | The MOAB Press top crosspath is the ‘better’ crosspath for most cases due to having more than double the pierce as well as a stronger knockback amount on a tower that most effectively uses high pierce, as this is one of the better support towers in the game we are reducing that superior crosspath without nerfing the lesser one to even this more. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-0-4 MOAB Press + Improved Rangs 1-0-5 MOAB Domination + Improved Rangs |
|
| 2-0-4 MOAB Press + Glaives 2-0-5 MOAB Domination + Glaives |
|
| “ | Base bomb price is now also lowering to allow more starting combinations to utilize it, this reduced price is moving up only into MOAB Assassin. MOAB Eliminator has solidified itself quite a strong position so price is increasing here, however as it still appears lacking Bomb Blitz which still is swapping with that cheaper price point. For a crosspathing trial we’re removing the limits on Frags buffability & also giving more of a range boost to Extra Range. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| 1-X-X Bigger Bombs |
|
| 3-X-X Really Big Bombs 4-X-X Bloon Impact 5-X-X Bloon Crush |
|
| X-4-X MOAB Assassin |
|
| X-5-X MOAB Eliminator |
|
| X-X-1 Extra Range and all crosspaths X-X-2 Frag Bombs and all crosspaths X-X-3 Cluster Bombs and further upgrades |
|
| X-X-2 Frag Bombs and all crosspaths |
|
| X-X-5 Bomb Blitz |
|
| “ | For a tower that functions best close-up anyway increasing range has questionable viability, Tack Shooter’s middle crosspath has always struggled due to this so we’ve decided to try out a more considerable pierce increase. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Inferno Ring |
|
| X-2-X Super Range Tacks and all crosspaths |
|
| 0-2-5 The Tack Zone + Super Range Tacks |
|
| “ | Adding a lesser MOAB-Benefit to Icicles, leading into the stronger T5 Anti-MOAB capability — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-4 Icicles |
|
| “ | Majority of Glue Gunner projectile eject points have been moved around to improve accuracy of their attacks. As the 20s active window for Glue Storm was a very important breakpoint for it to hit in the higher rounds; we've restored this duration but instead increased the ability cooldown by a larger amount as more gameplay strategy and synergies can be used to counter long durations. Small price increase for Relentless Glue as it’s just actually good now lol. — Update notes |
” |
| Tiers | Changes |
|---|---|
| All tiers |
|
| X-5-X Glue Storm |
|
| X-X-4 Relentless Glue |
|
| “ | Geraldo was the main power carry for Bouncing Bullet so performance has continued to drop with Geraldo synergies being less powerful now, but the save-up window from shrapnel into bouncing bullet has always been an annoying one so we’re happy to lower the price further to make this easier. Supply Drop’s crate value is staying matched to the total cost of the upgrade so it benefits from this small price buff as well. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Cripple MOAB |
|
| X-3-X Bouncing Bullet |
|
| X-4-X Supply Drop |
|
| “ | Given the long cooldown we want it to feel impactful in freeplay for longer, so all of the Nautic Siege Core’s ability boss damage is being converted to basic damage & bonuses to MOAB. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Energizer |
|
| Paragon |
|
| “ | Aircraft Carrier has been performing well above its price point so this is being increased, though it is also worth noting due to a bug fix in Flagship’s AI also in this update we expect it may overall still be improved. Middle Buccaneer has had mixed feedback with much disappointment that the focus of its balance changes haven’t been improvements for the ability, given this path has again lost considerable power we want to look more on both of those aspects this time. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier |
|
| 5-X-X Carrier Flagship |
|
| 5-0-2 Carrier Flagship + Crow's Nest |
|
| X-3-X Cannon Ship |
|
| X-4-X Monkey Pirates |
|
| X-5-X Pirate Lord |
|
| X-X-4 Favored Trades X-X-5 Trade Empire |
|
| “ | Even with the higher cost Goliath Doomship continues to pull too far ahead of other paragons, given that this is mostly an ability based paragon we’ve decided to nerf this ability greatly but also somewhat counterbalance this change for standard freeplay by converting all of the boss bonus on the ability into basic damage similar to our changes for the Sub Paragon. — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | Players have noticed the life crate has more collection radius than the cash crate, and that this causes problems for some strategies / challenges as you don’t always want to increase lives, so these radius have been matched. Special Poperations struggles to fit into competitive strategies due to it serving a different purpose than the T4, so the cooldown of the Support Chinook ability at T5 is now being greatly reduced in order to continue building on what is good about the T4 even for strategies that may not need the Marine specifically. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Support Chinook X-5-X Special Poperations |
|
| X-5-X Special Poperations |
|
| 0-1-3 MOAB Shove + Bigger Jets |
|
| “ | We’ve been happily taking our time on this since it's about time Mortar gets some spotlight, but the middle path has been overperforming far too much for a while now so it is about time to start pushing it up to a more reasonable price range for the power it brings. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Artillery Battery |
|
| X-5-X Pop and Awe |
|
| “ | 402’s pierce increase is extremely hard to justify over fire rate which increases single target & grouped damage at the same time, so we’re giving it more pierce than it knows what to do with. Faster Swivel while a nice quality of life doesn’t add any power so also ends up difficult to justify on its own, we don’t expect this will change that too much but even faster swiveling should be much nicer for when you do desperately need that accuracy. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-0-2 Plasma Accelerator + Powerful Darts |
|
| X-X-1 Faster Swivel and all crosspaths X-X-2 Powerful Darts and all crosspaths X-X-3 Buckshot and further upgrades |
|
| “ | Robo monkey still holds its own for too long, easily working into its also very powerful Tech Terror upgrade. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Robo Monkey |
|
| X-4-X Tech Terror |
|
| X-5-X The Anti-Bloon |
|
| “ | Permabrew itself granting a range increase was annoying to prepare for and also somewhat hurt what was a very strong synergy for Chinook, so we’re taking away this bonus range but giving enough of a cash difference so that it can pair up with synergies like the Support Chinook more easily. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Permanent Brew |
|
| “ | Druid of the Storm’s base pierce is being reduced to put it more in line with other group Bloon stalling supports, however at T5 MOAB-Class pierce penalties are being reduced and damage increased to reduce how much it slows down the game when purchased. Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Druid of the Storm |
|
| 4-X-X Ball Lightning |
|
| 5-X-X Superstorm |
|
| X-3-X Druid of the Jungle and further upgrades |
|
| 1-5-0 Spirit of the Forest + Hard Thorns 2-5-0 Spirit of the Forest + Heart of Thunder |
|
| “ | Spike Factory is currently overperforming on every path, and as it also happens to have one very dominant crosspath choice we’ve opted to nerf that crosspath as an overall nerf to every path. As Spike Storm stands out even moreso than the other paths it is the only one seeing an additional price increase ontop of this. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-2-X Even Faster Production X-3-X MOAB SHREDR X-4-X Spike Storm |
|
| X-2-X Even Faster Production and all crosspaths |
|
| X-4-X Spike Storm |
|
- "Placing a Master Builder turret at the very bottom of the screen should no longer crash"
| “ | Now that the many T1-3 upgrade price changes are settling we’re looking at the next tier up. It does feel deserving of a fairly high level of power compared to other dps towers however the T-rex currently offers too much for the cost so its damage is decreasing. Condor’s value spiked quite high after being hit by buffs at the same time as big buffs to Golden Eagle so its price is being appropriately adjusted upwards, however the total pierce cost for grabbing DDTs is also being halved as previously the pierce penalty it had against DDTs was being shared with the ZOMG cost and was unintentionally nerfed along with that change. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Tyrannosaurus Rex |
|
| X-X-4 Giant Condor |
|
| X-X-4 Giant Condor X-X-5 Pouākai |
|
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
| “ | Geraldo has pushed the heroes up into a whole new level of power, and tales are being sung of his ability to dodge nerfs blindfolded, but we are cracking down on some of his interactions with a little bit of QoL consistency being added back in the case of creepy idol. — Update notes |
” |
| Item | Changes |
|---|---|
| Shooty Turret |
|
| Creepy Idol |
|
| See Invisibility Potion |
|
| Tube of Amaz-o-Glue |
|
| Worn Hero's Cape |
|
| Rejuv Potion |
|
| Genie Bottle |
|
Template:BTD6 hero changes/new
Template:BTD6 hero changes/new
| “ | Cross the Streams is a fun mechanic but largely forgotten about, so we want to see how it plays with more of a power bump. — Update notes |
” |
Plasma pool pierce increased ― 5 → 8
Plasma pool damage increased ― 1 → 3
Easter eggs
| “ | It’s important to us that map specific easter eggs aren’t an optimal primary dps carry, especially before they have become public knowledge as this would feel very unfair for events, since if the best way to win is built into the map that would likely become considered the ‘only’ real way to play that map. But now that these are relatively public knowledge and given the ‘entry cost’ is so high we have decided to improve upon these ones. If you didn’t know these existed, seek ye! | ” |
Dungeon Statue level 1 price decreased ― $50000 → $30000
Dungeon Statue level 2 price decreased ― $100000 → $50000
Dungeon Statue level 3 price decreased ― $200000 → $100000
Encrypted secret buffed
aura pierce ― 80 → 120
aura damage becomes single-layer
aura bonus ceramic damage ― +1 → +5
aura attack cooldown ― 0.5s → 0.1s
hook attack cooldown ― 3s → 1.7s
Release descriptions
App Store / Google Play
| “ | New Mermonkey Tower! • A new Magic Monkey joins the team! The Mermonkey is a powerful amphibious tower with a shadowy tentacle creature, awesome Ice Jet ability, and a Bloon hypnotizing melody. • New Intermediate map, Luminous Cove, a favorite chill spot of the Mermonkeys. • Dreamstate Psi. An ethereal new Psi Skin. • Plus New Quests, Balance Changes, QoL improvements, Trophy Store cosmetics and more! |
” |