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This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add the Steam and Mobile dates
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Version 23.0
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| Steam | 2 February 2021 [1] |
Version 23.0 is the first major update to Bloons TD 6 of 2021. This update introduced the map Ravine alongside changes to the Challenge Editor.
Additions
Cosmetics
Trophy Store
Changes
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This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: To be added:
- Challenge Browser
- "Big Changes / Additions"
- "Bug Fixes & General Changes"
- Other towers
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Challenge Editor
Towers
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This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Verify if Ujugg also got a secret buff from 4 to 5 damage to the bigball (smallball no buff of ujugg, xbm no affected either)
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While we’re happy with Dart Monkey being a more niche or early use tower, too many people were finding Juggernaut itself even further niche or lackluster on first impression. While retaining the overpower power potential we’ve added a beefy impact to each individual target hit, and we’ve tweaked sharpshooter slightly to provide similar power but with more of a speed focus to enable more distinct crosspath choice between speed and pierce. — Update notes
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| Tiers |
Changes
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| 4-X-X Juggernaut
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Damage increased ― 1 → 2
Pierce reduced ― 100 → 50
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| X-X-4 Sharp Shooter
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Attack cooldown reduced ― 0.85s → 0.75s
Damage reduced ― 6 → 5
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Small price adjustment to push when you get this tower a little closer to when it’s useful. — Update notes
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| Tiers |
Changes
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| 5-X-X Glaive Lord
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Upgrade cost reduced ― $40,000 → $35,000
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Small nerf to the regular-Bloon power of MOAB Mauler’s domination. — Update notes
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| Tiers |
Changes
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| X-3-X MOAB Mauler
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bonus to Ceramic reduced ― +4 → +3 - Note: MOAB Assassin unaffected (+4)
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With pierce and range on the base Tack Zone so high that increases weren’t noticeable the middle crosspath was underserved. To balance crosspathing we have reworked the base Tack Zone around lower values then improving them greatly for the crosspaths. — Update notes
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| Tiers |
Changes
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| X-X-5 The Tack Zone
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Damage increased ― 1 → 2
Range reduced ― 46 → 30
Pierce reduced ― 9 → 4
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| 0-2-5 The Tack Zone + Super Range Tacks
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Super Range Tacks grants Tack Zone +20 range bonus ― +3.9 → +20 - Note: range reduced from 53.8 to 50
Super Range Tacks grants Tack Zone +6 pierce bonus ― +1 → +6 - Note: pierce unchanged at 10
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Ice Monkey power is currently too bottom heavy and mid-to-higher tiers are neglected, so some tweaks to mid-tier upgrades have been made. — Update notes
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| Tiers |
Changes
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| 4-X-X Embrittlement
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Upgrade cost reduced ― $3,000 → $2,200
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| X-3-X Arctic Wind
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Upgrade cost reduced ― $3,200 → $2,900
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| X-4-X Snowstorm
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Snowstorm ability: cooldown reduced ― 60s → 30s
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| X-5-X Absolute Zero
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Absolute Zero ability: initial cooldown increased ― 0s → 20s (undocumented)
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| X-X-3 Cryo Cannon
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Upgrade cost reduced ― $2,000 → $1,750
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Adjustments to top-path upgrades to make each step more noticeable. Very small nerf to the slow amount on MOAB Glue as it has for a long time held a dominating spot in MOAB support, but this same amount has been returned to the previous value at Tier 4. We are still looking at future improvements here, including reworking the priority tree of glue stacks. — Update notes
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| Tiers |
Changes
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| 3-X-X Bloon Dissolver
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Upgrade cost reduced ― $2,700 → $2,600
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| 4-X-X Bloon Liquefier
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Pierce increased ― 1 → 2
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| X-X-3 MOAB Glue
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MOAB Glue: slow amount reduced ― 0.625x → 0.75x - Note: Relentless Glue unchanged
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Small improvements for underloved sniper upgrades with respective path specialties intact. As bottom path sniper has proven superiority for group damage dealing in many situations and middle T4 on the group-damage path has only offered a farming option, the pierce of shrapnel has been doubled at this T4 to add offensive value as well..[sic] — Update notes
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| Tiers |
Changes
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| 5-X-X Cripple MOAB
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Bullet: damage increased ― 60 → 80
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| X-4-X Supply Drop and further upgrades
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Shrapnel: pierce increased ― 3 → 6
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This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Does the flat pierce buffs/nerfs of middle path affect Energizer too? Is it ever 1200 -> 1020 and 1200 -> 1050 with 5-1-0 and 5-2-0?
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As Bloontonium Reactor rarely uses up enough pierce that the pierce crosspath would ever matter, a large chunk of this has been moved into the middle crosspath. — Update notes
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Further small buff to Comanche as prior balancing has not felt sufficient. — Update notes
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| Tiers |
Changes
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| X-X-4 Comanche Defense
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Mini-Comanche passive summon: duration increased ― 12s → 15s
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Lead to Gold hasn’t been a competitive 3rd tier outside of special game modes and challenges, so we’ve added some more uniqueness by allowing it to truly live up to its description and deal enough damage to instantly ‘convert’ a Lead Bloon, children layers and all, also carrying on some value here in the later game by allowing this bonus to deal extra against DDTs as well. — Update notes
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| Tiers |
Changes
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| X-X-3 Lead to Gold and further upgrades
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Main potion now does +9 damage to Lead properties
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The most recent buff to Superstorm was great fun, but when spending pierce so quickly we wouldn’t see many extra Ball Lightnings. Since many find Superstorm lacking in pierce overall, the ‘extra’ pierce consumptions for hitting larger targets have been reduced to make it more effective and more lightningey. — Update notes
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| Tiers |
Changes
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| 4-X-X Ball Lightning
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Upgrade cost reduced ― $6,000 → $5,500
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| 5-X-X Superstorm
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Superstorm: pierce penalty to MOABs reduced ― +19 → +4
Superstorm: pierce penalty to BFBs reduced ― +49 → +19
Superstorm: pierce penalty to ZOMGs reduced ― +199 → +49
Superstorm: pierce penalty to DDTs reduced ― +49 → +9
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Monkey Bank is just too stonks even without Benjamin. This nerf shouldn’t hurt it too much, but will make it snowball a little bit slower and balance with the other paths better. — Update notes
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| Tiers |
Changes
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| X-3-X Monkey Bank
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Upgrade cost increased ― $3,300 → $3,500
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Lead to Gold hasn’t been a competitive 3rd tier outside of special game modes and challenges, so we’ve added some more uniqueness by allowing it to truly live up to its description and deal enough damage to instantly ‘convert’ a Lead Bloon, children layers and all, also carrying on some value here in the later game by allowing this bonus to deal extra against DDTs as well. — Update notes
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| Tiers |
Changes
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| X-4-X Call to Arms
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Call to Arms ability: duration increased ― 10s → 12s - Note: Homeland ability duration unchanged (20s)
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Heroes
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This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Add the intricate changes (it's not what NK says exactly...)
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Etienne’s main power through mid-to-endgame intentionally comes from his UCAV, however it still overperforms and needs to be pulled back a bit. — Update notes
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| Levels
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Changes
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| 10-14
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UCAV: duration reduced ― 20s → 18s
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| 15-19
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UCAV: duration reduced ― 25s → 20s
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Known issues
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- 'Ghost' MOAB Class Bloons visible briefly during Pat Fusty Big Squeeze ability
- Tower UI may break if too many actions are taken during garbage collection
- Save integrity of any current Odyssey progress may have issues updating if not already completed
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External Links
Official Patch notes on Reddit
References
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