While we’ve had fun with Bomb Blitz recently, it has been pushed too far, and especially as more use has started coming out for its passive ability — Update notes
Middle Tack has always been ability heavy, so the base tower damage is improving with higher tiers to get more than just the ability. Tack Paragon’s abilities on the other hand are both seeing an improvement to help support their roles and highlight that strong ability use case — Update notes
Someone’s been teaching the Ice Monkey some new tricks because now they can be placed on either Land or Water! However you’ll still need Arctic Wind to support other towers on water. Ice Monkey value is limited at low levels where quick & spaced Bloons are the main trouble, so the cost for many low tier upgrades is moving up to higher tiers instead. Absolute Zero is also reducing in price as we are enjoying its current functionality but it's still a large investment for a heavily support focus upgrade — Update notes
”
Tiers
Changes
All tiers
Can now be placed on water
0-0-0 base tower
Cost reduced ― $500 → $400
Description changed ― Pops and freezes nearby Bloons for a short time. Frozen Bloons are immune to sharp damage. Can't freeze White, Zebra or Lead Bloons. → Pops and freezes nearby Bloons for a short time. Frozen Bloons are immune to sharp damage. Can't freeze White, Zebra or Lead Bloons. Can be placed on land and water.
Our previous crosspath buff tipped favour too much in the opposite direction, so Glue Storm’s storm duration and glue duration are being tweaked to keep 052’s total glue uptime the same as before while reducing 250 duration. MOAB Glue’s duration on MOAB-Class Bloons is being reduced as for such a powerful slow it is so easy to keep a high number of targets glued that the Glue Splatter crosspath still doesn’t feel necessary much of the time — Update notes
Description changed ― Glue Storm Ability: Pelts the whole screen with glue for 20 seconds. → Glue Storm Ability: Pelts the whole screen with glue for 10 seconds.
Aircraft Carrier is in a very strong position right now however it suffers from inconsistency, so we have increased the field of view for the Buccaneer Plane attacks so it can spend more time actively attacking — Update notes
We have shifted up top upgrade costs into Operation Dart Storm to improve the early game upgrade flow for Monkey Ace. Long ago Tsar Bomba was given normal damage type to allow for more interesting 2TC combos at the time, however this no longer feels needed with its current power level so instead we have lowered the upgrade cost and shifted some base bombing run damage into Ceramic bonus — Update notes
In order to improve potential synergies, we have finally decided to do away with the pierce cap on Downdraft. This means that, yes, you can now properly Alch buff your Downdraft support. For improved quality of life Support Chinook has been enabled for use between rounds, we have concerns with this but will give it some time to see how things settle. As its utility is impressive throughout the entire game for the relatively low cost MOAB Shove’s price is increasing — Update notes
Mortar BAD/Boss bonus was introduced to help with some concerns that have been more effectively solved through other means, so as a simplification to understanding these upgrades we are removing the bonuses — Update notes
Description changed ― Heavy shells do extra damage to Ceramic, Lead, all Fortified, and all stunned Bloons. Attacks faster and can also pop Black Bloons. → Heavy shells do extra damage to Ceramic, Lead, Fortified, MOABs, stunned Bloons, and Bosses. Attacks faster and can also pop Black Bloons.
Note: Description is incorrect, it does not do extra damage to Bosses.
Bonus damage against BADs and Boss Bloons removed ― +1 → +0
Description changed ― Bombardment Ability: Unleashes a rapid fire attack in a slightly wider area. Main attack does more damage to BADs and Boss Bloons and upgrades to 3 barrels for incredibly fast attacks. → Bombardment Ability: Unleashes a rapid fire attack in a slightly wider area. Upgrades to 3 barrels for incredibly fast attacks.
Archmage’s MOAB bonuses are a little overkill and being lowered so we can justify a QoL buff with Dragon’s Breath’s scaling adjusting to match more crosspath improvements, meaning it will now benefit from Archmage’s range increase as well as bottom path’s projectile speed increase. As more quality of life, Wall of Fire’s startup delay is also being halved — Update notes
Description changed ― Reanimate recently popped enemies as servants to destroy the Bloons. → Reanimate recently popped enemies as servants that can destroy Bloons of any type.
The faster attack rate improved Rubber To Gold’s average cash generation too much, so this multiplier is being reduced to bring it more in line — Update notes
Mermonkey’s low tiers also have early game trouble and are seeing a price shift to improve this. Riptide Champion’s damage type is being made consistent with the rest of the path to grant Mermonkey earlier Lead popping, and the rest of the path is also seeing a damage increase. For fun Echosense Network will now be able to apply to Alchemist Transformed Mermonkeys, and Alluring Melody’s DoT Detonation mechanic can now apply to any targets that are already tranced although the damage cap per detonation has been reduced to compensate for this. — Update notes
Description changed ― Mermonkey draws energy from the sea. Tridents grow in size and power as they travel, and crash with devastating force. → Mermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force.
Main and split projectiles: Damage increased ― 6 → 8
Main and split projectiles: Bonus damage to MOAB-Class Bloons increased ― +6 → +8
Main and split projectiles: Bonus damage to frozen Bloons increased ― +3 → +4 (undocumented)
Description changed ― Tridents can pop Lead Bloons and grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point. → Tridents grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point.
This update we’ve finally decided to nerf Permaspike by completely removing the ‘Far’ target priority from the earlier Smart Spikes upgrade. We know that this loss will be incredibly painful to deal with for the many spike factory enjoyers out there, so we have also included a couple other minor QoL adjustments to the Smart Spikes upgrade in a hopeful attempt to offset this. — Update notes
We may return to this again later, but for now due to the clear desire for more Paragon synergy options the Engineer Paragon is trading in some of its main attack damage in exchange for a new AoE Overclock ability — Update notes
Description changed ― Creates temporary sentry guns and deploys them nearby. → Creates temporary sentry guns and deploys them close to track anywhere in radius.
Paragon
Nail gun attack: Bonus damage to Bosses reduced ― +500 → +300
Gains the Power Glove ability that can overclock Paragons and all other towers in a small area
Description changed ― Monkey engineering developed to perfection. Creates three Mega Sentries that can build their own sentries. → Monkey engineering developed to perfection. Can Overclock other Paragons, and creates three Mega Sentries that can build their own sentries.
The previous range reduction for Beast Handler broke fun starting strategies that weren’t ever able to fully recover, so this range is being given back again. Shark latch-on lifespan for targets that are not 1shot is being reduced so it has to let go and re-target more frequently as an overall range reduction, and as Megalodon is currently overperforming particularly against Bosses its attack rate is being lowered to match Orca. Velociraptor path is too much of an all-round powerhouse so with the larger range returning it is also reducing in damage — Update notes
”
Tiers
Changes
All tiers
Merging/Beast positioning range increased ― 50 → 60
Solved a bug where Beast Handlers which were crosspathed on a specific order could fail to respawn their fish when reloading a game from a save and and use a Support Chinook to redeploy the Beast Handler. (bug fix)
1-X-X Piranha and further upgrades X-1-X Microraptor and further upgrades
Can now move beasts onto ice and ink platforms. Beasts with only ice/ink platforms as valid placement will no longer randomly choose a location when attempting to place into ice/ink platforms. (undocumented)
Thrash attack: Maximum cooldown reduction by Beast Power increased ― 0.3439s → 0.38s
Thrash attack: Attack cooldown increased ― 0.8s → 1.1s
Note: With both attack speed changes combined, the changes are an overall nerf to attack cooldown of the thrash attack of the Megalodon ― 0.8s to 0.4561s (84/132: 0.62805s) → 1.1s to 0.72s (84/132: 0.91s) (depending on Beast Power)
Adora’s max level form is intended to be very powerful due to the investment required in pushing her up to that point, but right now all of the top heroes are performing much stronger than the rest so we are looking to settle her around a lower top-end. — Update notes
”
Levels
Changes
20
Ball of Light ability: Damage reduced ― 20 → 15
Ball of Light ability: Bonus damage to fortified reduced ― +20 → +15
Blood Sacrifice ability: Max amount of stacks reduced ― 50 → 40
Note: Range and attack cooldown maximum bonus is reduced ― 50% → 40% (NK incorrectly wrote 40 and 30).
The cash value of the sacrifice needed for the maximum benefit is also reduced ― $4,000 → $3,000
As Corvus is vastly outperforming other heroes his high-end performance is being nerfed in several ways but with an effort made to also improve his lower-end performance at the same time. Mana generation’s maximum potential scaling has been targeted as a part of this since it is too easy to maintain high levels of mana, but his passive mana regeneration and low-mana bonuses have also been improved so he also doesn’t run out to 0 too easily. Along with this other improvements should make him easier to use in general. There is a lot changing here, so we have broken it down into further sections — Update notes
”
Levels
Changes
1+
Spells can now be de-activated between rounds
Passive Mana gain per second increased ― 1 → 2
Haunt: Mana per layer reduced ― 3 → 2
7+
Spirit Walk: Now allows teleporting onto ice platforms (undocumented)
8+
Spiritual Balance: Threshold for the maximum Mana gain reduced ― 200 Mana → 80 Mana
Spiritual Balance: Threshold for the minimum Mana gain reduced ― 520 Mana → 280 Mana
Spiritual Balance: Maximum Mana multiplier increased ― 2× → 3×
Lych’s speed is being reduced across the board, also into a smoother increase over time, as this Boss has been very punishing without giving much time to deal with it — Update notes
Dreadbloon’s difficulty has been due too much to the Rock Bloons, so their strength is being reduced in favour of a more linear speed increase on the boss itself. Also Tier 1 Normal Dreadbloon’s damage reduction is being removed as we felt this hitting immediately was far too limiting to starting strategies, particularly in Rush game modes — Update notes
Now that BIastapopouIos is not as effective at stunning towers its own speed is also being scaled up giving a steady increase through the tiers[sic] — Update notes
”
Normal and Elite boss speed at Tier 2 and above increased
Time Stop will not slow Bloons as much anymore as this Bloon speed reduction was overall too powerful that it caused a negative impact to the powered freeplay experience, towers will also not be slowed by as much to reduce the impact of the nerf — Update notes
Bloon Encounter: Start round of the first encounter on each stage increases slower ― +6 rounds → +5 rounds (undocumented)
Bloon Encounter: End round of the first encounter on each stage increases slower ― +7 rounds → +5 rounds (undocumented)
User Interface: Tower placement hotkeys now cycle between different Insta-Monkeys of the same Tower.
Party: Members can now be removed even when team is not yet full
Least Cash: Games are now always 10 rounds long and grant a Boost every round.
Mini Boss / Final Boss: Music changed to the Boss' music track
Gameplay: X-5-X Grand Saboteur ability is now capped to 25% of the Bloon health
Gameplay: Projectiles that seek targets will now prioritize that movement over other travel patterns
Gameplay: Projectiles from Boomerang Monkeys will now have a cap on the projectile lifespan of 5s
Final Boss: Health scaling increased
Bloonarius:
Stage 2 health increased ― 50,000 → 80,000
Stage 3 health increased ― 90,000 → 180,000
Stage 4 health increased ― 150,000 → 300,000
Stage 5+ health increased ― 60,000 per stage − 90,000 → 120,000 per stage − 180,000
Vortex, Phayze, Blastapopoulos:
Stage 2 health increased ― 37,500 → 60,000
Stage 3 health increased ― 67,500 → 135,000
Stage 4 health increased ― 112,500 → 225,000
Stage 5+ health increased ― 45,000 per stage − 67,500 → 90,000 per stage − 135,000
Dreadbloon:
Stage 2 health increased ― 25,000 → 40,000
Stage 3 health increased ― 45,000 → 90,000
Stage 4 health increased ― 75,000 → 150,000
Stage 5+ health increased ― 30,000 per stage − 45,000 → 60,000 per stage − 90,000
Mini Boss: Base health reduced ― 300 → 200
Mini Boss: Base shield health reduced ― 100 → 65
Mini Boss: Health increase per pop increased ― 1.1× → 1.15×
Mini Boss: Goal score changed
Common unchanged (10).
Rare ― 20 → 25
Legendary ― 40 → 35
Note: Details for higher stages to be determined.
Mini Boss and Mini Games no longer grant Account XP
Description of the Game Master feat changed ― Complete one of each different type of Mini-Game tile and a Mini-Boss. Least Tiers, Least Cash, Race, Endurance Race, and Mini Boss → Complete one of each different type of Mini-Game tile and a Mini-Boss. Least Cash, Race, Endurance Race, and Mini-Boss
Monkeys counting as all categories bonus is now only granted to Tier 4 or higher towers and Level 15+ Heroes instead of all Towers
Tier requirement for extra Ceramic and Fortified damage reduced ― 5 → 4
Hero level requirement for extra Ceramic and Fortified damage reduced ― 20 → 15
Description changed ― All Monkeys count as all categories. Tier 5 Monkeys and level 20 Heroes deal 1.5x damage to Fortified and Ceramic Bloons → Tier 4 Monkeys and level 15 Heroes count as all categories, and deal 1.5x damage to Fortified and Ceramic Bloons
Camo detection is now only granted to Tier 4 or higher towers and Level 15+ Heroes instead of all Towers
Tier requirement for extra Camo damage reduced ― 5 → 4
Hero level requirement for extra Camo damage reduced ― 20 → 15
Description changed ― All Monkeys can see Camo, and tier 5 Monkeys and level 20 Heroes deal triple damage to Camo Bloons → Tier 4 Monkeys and level 15 Heroes can see Camo, and deal triple damage to Camo Bloons.
Now reduces the placement cooldown of Spike Factories, Engineer Monkeys and Beast Handlers
Common / Rare: −1 round
Legendary: −2 rounds
Description changed ― When Support Monkeys are sold, an Area of Effect explosion deals 100 damage to all nearby Bloons → When Support Monkeys are sold, an Area of Effect explosion deals 100 damage to all nearby Bloons. Spike Factory, Engineer, and Beast Handler placement cooldown reduced 1 round(s)
Note: Descriptions of other rarities changed accordingly
Description changed ― Bomb Shooters and Striker Jones deal 3x damage to MOAB-Class Bloons. Bomb Shooters attack speed and projectile speed is halved. Adds a 0-1-1 Bomb Shooter to your Party → Bomb Shooters and Striker Jones deal 3x damage to MOAB-Class Bloons. Bomb Shooters attack speed, ability cooldown, and projectile speed is halved. Adds a 0-1-1 Bomb Shooter to your Party
Note: Descriptions of other rarities changed accordingly
Adds a projectile lifespan bonus for Magic Monkeys
Common: +50%
Rare: +100%
Legendary: +200%
Description changed ― Magic Monkeys pierce increased by 50% and their projectiles are pulled into orbit around the Monkey → Magic Monkeys' projectile pierce and lifespan increased by 50% and their projectiles are pulled into orbit around the Monkey
Note: Descriptions of other rarities changed accordingly
Now reduces the placement cooldowns of Ninja Monkeys
Common / Rare: −1 round
Legendary: −2 rounds
Description changed ― Ninja Monkeys tier 3 or higher have 20% faster projectile speed, and attack speed and ability cooldowns are 25% faster. Adds a 1-0-1 Ninja Monkey to your Party → Ninja Monkeys tier 3 or higher have 40% faster projectile speed, attack speed and ability cooldowns are 66% faster, and placement cooldown reduced 2 round(s). Adds a 2-0-0 Ninja Monkey to your Party
Note: Descriptions of other rarities changed accordingly
Description updated ― Heli Pilots can store up to 3 ability charges. Heli Pilot pierce and ability cooldown rate increased <amount>%. Adds a <crosspath> Heli Pilot to your Party → Heli Pilots can store up to 3 ability charges. Main Heli Pilot pierce and ability cooldown rate increased <amount>%. Adds a <crosspath> Heli Pilot to your Party
Description updated ― Provides <amount> Artifact Selection reroll(s) after beating a reward tile → Provides <amount> Artifact Selection rerolls after beating a reward tile. Rerolls are consumed when used and don't refresh
Alternate CHIMPOPPABLE Quest: Geraldo's Rare Quincy Action Figure can no longer be used (bug fix)
Boss Rush: Boss position should no longer reset on Castle Revenge and Balance (bug fix)
Gameplay: Resolved an issue where fractional pierce was not calculated correctly on sub-projectiles.
Gameplay: Resolved a softlock that could occur when placing Geraldo then priming a new tower for placement and using the Hero hotkey.
Goliath Doomship: Center path hotkey now works correctly.
User Interface: General fixes.
User Interface: Blastapopoulos' shadow will now appear in the background of the Main Menu if it is the active in the Boss Bloon Event.
User Interface: Resolved an issue where players could select items that should not be able to be selected during the Map Review after a game.
User Interface: Resolved some Tower layering issues with their Range circles.
User Interface: She-Ra Adora Skin should now have the correct title when viewed in her Quest.
User Interface: Doctor Monkey is abbreviated to Dr. Monkey in the following in-game texts:
Victory screen of the Scrapyard Days part of the New Dart Just Dropped Quest.
Description of the By the Power of Battle Cat! Quest.
Description of the Projectile-Go-Round Quest.
User Interface: Description of She-Ra Prestige Pack in the shop changed ― Adora Hero and She-Ra Skin + 30 Sword of Protection Powers, exclusive Banner and Avatar + 300, 400, and 500 Super Monkey Insta Monkeys → Adora Hero and She-Ra Skin + 30 Sword of Protection Powers, exclusive Banner and Avatar + 3-0-0, 4-0-0, and 5-0-0 Super Monkey Insta Monkeys
Player profile: Some profile stats have been separated between Rogue Legends and the base game.
Player profile: Shared stats are now updated when changed and no longer require a page refresh.
Socials: Rich Presence will now show a "Playing Quests" instead of "Browsing" when playing a Quest.
Map Editor: Solved a crash that happened when entering the map before the preview finished loading.
Challenge Editor: First loss tutorial should no longer trigger in this mode.
Ranked Events: Disabling and enabling Ranked Mode should no longer leave Powers, Fast Track or Double Cash Mode enabled.
Ravine map: Track items should no longer be displayed above Bloons.
Spillway map: Corrected issues with the line of sight blocking.
One Two Tree map: Support Chinook should no longer sell Mermonkeys that it attempts to redeploy if they were placed on a Magic tile.
Rogue Legends: UI tidying.
Rogue Legends: Game Master feat should now properly display its progress.
Rogue Legends: Resolved some issues with the Range display of Towers while placing them.
Rogue Legends: Resolved an issue where certain accounts could not claim Rogue Feats.
Rogue Legends: Discord Artifact should not longer cause a crash when grabbing Dreadrock Bloons with the Monkey Pirates' MOAB Takedown ability.
Rogue Legends: Resolves a softlock that could occur when selecting the ‘No Rerolls’ and ‘Choice Starved’ Curses and then using the 'No More Please' Artifact to remove the only choice from selections.
Rogue Legends: Unstable Concoction no longer crashes with One Monkey Army Artifact.
Epic version of BTD6: Resolved a crash that could occur in startup.
Epic version of BTD6: Attempting to Backup when not logged in should no longer say ‘Success’.
Netflix version of BTD6: Heroes can now swap back to default skin.
In pre-release footage, the icon of the Desperado's button to prioritize Marked Bloons was different. Additionally, the following upgrades had different descriptions:
Marked to Pop ability: Pauses attacking to Mark Bloons, then proceeds to attack all Marked Bloons. Marked Bloon priority is shared with other x-2-x Desperados, and Marked Bloons take more damage and give more cash.
Marked to Pop ability: Marks extra Bloons, then proceeds to attack all Marked Bloons. Marked Bloons take more damage and give more cash. All Desperados can target Marked Bloons.
New Desperado Tower! • A new Primary Monkey strolls into town! Desperado is a gunslinging Monkey that always has a pistol holstered and ready. Dual wield revolvers, add a rifle for long range work, or a short range shotgun for blastin' Bloons. • A Tales Quest to introduce Desperado, and a Challenge Quest for any Hero, with the One Monkey Army Artifact from Rogue Legends! • New Advanced map, Sunset Gulch. A high Bloon path spanning a gulch with a railway track that the MOABs follow. • Plus balance changes, QoL improvements, Trophy Store Cosmetics and more!