Update history:Bloons TD 6/Version 34.0

Version 34.0
Artwork representing version 34.0
Release dates
Steam7 December 2022[1]

Version 34.0 is the final major update to Bloons TD 6 of 2022. This update introduced the Dreadbloon Boss, One Two Tree map, and the Sleigh Churchill skin for Captain Churchill.

Additions

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75
Invigoration
Have 75 buffs active on your Monkeys at once
Reward(s):   ×3,   ×3

Cosmetics

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General changes

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  •   Advanced challenges & Time Attack tiles in CT will no longer earn XP
  •   Failed CT score submissions due to internet problems are now able to attempt to resubmit
  • CT Events now support splitting up tile degradation rules based on the tile type
  • CT Events rules now support the option of tiles going ‘stale’, not awarding any more points but still remaining captured
  • Boss Events now support multipliers to Boss Speed & Boss HP as an event rule
  • Boss Events now support paragon count limits as an event rule
  • The Trophy Store icon on the main menu will now display a notification when there are limited time items available that you don’t yet own

Towers

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While not appreciated by all because of a lack of map situations it applies well in, we enjoy the quite specific niche that Juggernaut fills. However, we wanted to make some minor tweaks allowing it to apply itself better against fortified ceramics
— Update notes
Tiers Changes
4-X-X Juggernaut
  •   Now deals +2 damage to Fortified
4-X-X Juggernaut
5-X-X Ultra-Juggernaut
  •   Resolved niche cases in which Juggernaut’s projectiles would not properly be able to hit targets again after rebounds (bug fix)
5-X-X Ultra-Juggernaut
  •   Main projectile: now deals +5 damage to Fortified
  •   Mini projectile: damage increased ― 1 → 2
  •   Mini projectile: now deals +2 damage to Fortified
  •   Mini projectile: pierce reduced ― 100 → 50
In many situations, especially moving into the deeper lategame, T4 MOAR Glaives didn’t quite feel like enough of a step up over the T3; leading on into the high ceramic cleanup of the T5 we have decided to introduce that ceramic bonus earlier at T4 along with allowing Glaives to overcome their long-standing weakness of being consumed by nearby blockers at T4 with MOAR Glaives ignoring all blocking objects completely. In efforts to cut down on unnecessarily high pierce for more reliable base stats Glaive Lord is having its excessive orbit pierce converted into high base ceramic damage bonus on the orbit & an added bonus to the main attack as well. When the Dart & Boomerang paragons were first introduced the more expensive T5 upgrades were not taken into account for balance as much as the raw paragon upgrade cost, in addition to this we have for a long time taken a no-MK approach to general game balance, however paragons have proven that they should follow the opposite of this ideal and be balanced around a max MK assumed approach, due to MK balance the Dart Paragon gains an incredible degree bonus, so we would like to counterbalance some of that advantage in the base Boomerang design by reducing the price greatly.
— Update notes
Tiers Changes
4-X-X M.O.A.R Glaives
  •   Now deals +1 damage to Ceramic
4-X-X M.O.A.R Glaives
5-X-X Glaive Lord
  •   Now ignores blocking objects
5-X-X Glaive Lord
  •   Main attack: now deals +8 damage to Ceramic
  •   Rotating Glaives: bonus to ceramic increased ― +5 → +8
  •   Rotating Glaives: pierce reduced ― 1000 → 80
  •   DoT can no longer be applied to DDTs from a camo village without being able to deal damage to lead (bug fix)
Paragon
  •   Paragon cost reduced ― $400,000 → $325,000
Cluster Bombs has far superior pierce over top path which is the actual pierce path while also providing better overall cleanup power, so for now we’d like to reign those in a little closer.
— Update notes
Tiers Changes
3-X-X Really Big Bombs and further upgrades
  •   Pierce increased ― 50 → 60
X-X-3 Cluster Bombs and further upgrades
  •   Cluster pierce reduced ― 10 → 8
0-X-4 Recursive Cluster
0-X-5 Bomb Blitz
  •   Tertiary bomb pierce reduced ― 60 → 48 (undocumented)
  •   Inferno Ring should now swap to 'first' target on upgrade purchase (bug fix)
Ice Monkey base pierce is too high, very easily countering large numbers of strong Bloons early, mid or late in the game for small investment, leading to very low tiers of ice monkey (below t3) being highly effective spam options over upgrading your ice. We are reworking some of this base pierce to require crosspath investment and buffing the damage Ice 3xx Ice Shards to compensate for some of its reduced pierce.
— Update notes
Tiers Changes
0-0-0 base tower
1-X-X Permafrost and further upgrades
X-1-X Enhanced Freeze
X-X-1 Larger Radius
X-X-2 Re-Freeze
  •   Pierce reduced ― 40 → 30
    • Note: Pierce with Deep Freeze is unchanged
3-X-X Ice Shards and further upgrades
  •   Shard damage increased ― 1 → 2
X-2-X Deep Freeze
  •   Upgrade cost increased ― $350 → $450
  •   Now increases pierce by 10
    •   Total pierce remains at 40 (due to changes to previous tiers)
X-3-X Arctic Wind
  •   Upgrade cost reduced ― $2,900 → $2,800
X-X-3 Cryo Cannon and further upgrades
  •   Pierce reduced ― 30 → 20
    • Note: Pierce with Deep Freeze is unchanged
X-X-4 Icicles
  •   Can now target MOAB-Class Bloons
    • Note: Does not allow it to slow them
Glue Gunner base level doesn’t fit in as a starter placement, while not really changing that at all we feel for now if it was cheaper than $250 you'd be able to start with 2 dart monkeys & a glue on medium for more casual variety. With an expensive tier 2 and the T3 breaking the $3k mark Glue Hose doesn’t feel justifiable a lot of the time so base cost is being shifted up to T4. Bloon Solver appears to be in a fair state now but with low value save up into it from Dissolver & Liquifier, slight improvements have been made here to assist them in cleaning up in some cases it feels they should.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $275 → $225
3-X-X Bloon Dissolver
  •   Pierce increased ― 1 → 2
  •   Tic rate increased ― 0.65s → 0.575s
4-X-X Bloon Liquefier
  •   DoT Ceramic bonus increased ― +1 → +2
X-3-X Glue Hose
  •   Upgrade cost reduced ― $3,250 → $2,900
X-4-X Glue Strike
  •   Upgrade cost increased ― $3,500 → $3,850
All paths of the Sniper Monkey are really starting to show strong use in different cases, and we’re quite happy with this, although bottom path feels like it relies a little too heavily on the top-end upgrades for such an overall cheap path, we are shifting a small amount of price out from the T3 into the T5
— Update notes
Tiers Changes
X-X-3 Semi-Automatic
  •   Upgrade cost reduced ― $3,500 → $3,000
X-X-5 Elite Defender
  •   Upgrade cost increased ― $14,000 → $14,500
Tiers Changes
5-X-X Energizer
  •   Energizer ability cooldown reduction for land towers increased ― 20% → 40% (bug)
  •   Energizer ability cooldown reduction for water towers increased ― 50% → 70% (bug)
While working on the Ace paragon we found a way to make homing appear much cleaner on super long-range attacks, so we’d like to try out this new setup on the Flagship for a little experiment to see if this improves the gameplay feeling there. Recent changes were very popular for Pirate Lord, so now it no longer feels like it needs to be such a cheap T5. While this isn’t enough of a change to curb its newfound power too much the price will be increasing. Buccaneer Farming at the base level is in-line with other farming options, slightly weaker but with enough dps to compensate, we recently experimented with lowering the benefit Trade Empire grants to T3s to slow down this early benefit & this turned out to be quite successful however they still scale too well too quickly for a low price so we’re bringing that down more.
— Update notes
Tiers Changes
5-X-X Carrier Flagship
  •   Flagship new homing style
X-5-X Pirate Lord
  •   Upgrade cost increased ― $21,000 → $26,000
X-X-5 Trade Empire
  •   Trade Empire benefit per Merchantmen reduced ― $15 → $10
    • Note: Favored Trades unchanged
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Specify precise changes for the homing of Spectre
Sky Shredder has a higher skill ceiling than most towers so has evaded many nerfs, but is still too good for what it offers so is finally seeing a slight price increase. Same as mentioned above for the flagship, we are experimenting with new homing changes for the Spectre & Flying Fortress to improve their feeling. Users have noticed that Goliath Doomship's ability overall has far less pierce than the T4 ability, while this rarely matters at all the pierce value downgrading by that much was not an intended reduction, so we are bumping up each of those ability bombs to bring the total pierce up.
— Update notes
Tiers Changes
5-X-X Sky Shredder
  •   Upgrade cost increased ― $40,000 → $41,500
X-X-4 Spectre
X-X-5 Flying Fortress
  •   Spectre new homing style
Paragon
  •   Carpet-bomb pierce increased ― 50 → 150
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Unknown if this is a buff or a nerf? Does it also affect xx5?
Tiers Changes
X-X-4 Comanche Defense
  •   Comanche xx4 upgrade damage should no longer incorrectly change with crosspathing (bug fix)
The recent Mortar 5xx rework significantly devalued 502 crosspath, undermining the work we previously put into trying to balance that choice, likewise 205 Mortar is not often used as base damage isn't relevant for Blooncineration compared to attack speed, following along with the idea of Top Path improving burny stuff damage in addition to base hit damage both of these paths will now benefit from increase burn DoT in such a way.
— Update notes
Tiers Changes
5-0-2 The Biggest One + Burny Stuff
  •   DoT: damage increased ― 25 → 45
2-0-4 Shattering Shells + Bloon Buster
2-0-5 Blooncineration + Bloon Buster
  •   DoT: damage increased ― 5 → 8
2-0-5 Blooncineration + Bloon Buster
  •   Blooncineration MOAB DoT: damage increased ― 100 → 150
Laser Cannon feels it needs a small price buff. BADS on the bottom currently feels like it brings far too much power to carry the midgame for cheap so price is being shifted around from the T5 down into the T4.
— Update notes
Tiers Changes
3-X-X Laser Cannon
  •   Upgrade cost reduced ― $4,250 → $3,750
X-X-4 Bloon Area Denial System
  •   Upgrade cost increased ― $12,000 → $16,000
X-X-5 Bloon Exclusion Zone
  •   Upgrade cost reduced ― $58,000 → $54,000
Wizard Archmage currently doubles the attack speed of the main attack along with adding a sizable MOAB damage bonus, but these benefits are not applied to the extra attacks that it gains as a 533 tower, which specifically makes the 520 crosspath benefits feel disappointing and the base dragon's breath it gains quite insignificant to the main tower. Phoeniis [sic] still far too strong for an extremely cheap T4, so cost is being shifted from the T5 down.
— Update notes
Tiers Changes
5-X-X Archmage
  •   Dragon's Breath: rate doubled ― 0.1s → 0.05s
  •   Shimmer: rate doubled ― 2.5s → 1.25s
  •   Dragon's Breath: MOAB-class bonus added ― +0 → +2
5-1-0 Archmage + Fireball
5-2-0 Archmage + Wall of Fire
  •   Fireball: damage increased to match Dragon's Breath bonus fireball damage ― 1 → 9
  •   Fireball: rate doubled ― 2.2s → 1.1s
  •   Fireball: MOAB-class bonus added ― +0 → +9
5-2-0 Archmage + Wall of Fire
  •   Wall of Fire rate ― 6.5s → 3.25s
  •   Wall of Fire MOAB-class bonus added ― +0 → +1
X-4-X Summon Phoenix
  •   Upgrade cost increased ― $4,500 → $6,000
X-5-X Wizard Lord Phoenix
  •   Upgrade cost reduced ― $54,000 → $52,500
Tech Terror's ability runs into niche issues before r100 with some cases causing it to break BFBs into ceramic rushes instead of destroying them entirely, we found a very small damage buff resolves this up to r100, solving this problem for the base game modes, and while we were here added for the possibility for the ability to also deal consistant critical hits.
— Update notes
Tiers Changes
4-X-X Sun Temple
5-X-X True Sun God
  •   Sun Temples and True Sun Gods should no longer attack during upgrade animation (bug fix)
X-4-X Tech Terror
  •   Ability: Damage increased ― 2500 → 2600
X-4-X Tech Terror
X-5-X The Anti-Bloon
  •   Every 3rd ability crits for +50% damage
X-5-X The Anti-Bloon
  •   Ability: Damage increased ― 5000 → 5200
Druid’s vine brambles are very bottom-heavy in power, with high performance leading into a comparably small T4 increase, so some of the pierce is being moved up into the T4.
— Update notes
Tiers Changes
X-3-X Druid of the Jungle
  •   Brambles: Pierce reduced ― 30 → 20
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Brambles: Pierce increased ― 30 → 40
Bank is a little too much more efficient than any other Banana Farm option, this price nerf should leave it so it really somewhat still is but not so far ahead.
— Update notes
Tiers Changes
X-3-X Monkey Bank
  •   Upgrade cost increased ― $3,500 → $3,800
Overclock's considerable longer duration benefit on lower tiers currently serves little purpose and only leads to weirdness in upgrading boosted towers, so for now we’d rather minimize this on the early cases that don’t serve much purpose .
— Update notes
Tiers Changes
X-4-X Overclock
X-5-X Ultraboost
  •   Ability: no longer has a 1.75× duration bonus for tier 0 towers
  •   Ability: no longer has a 1.5× duration bonus for tier 1 towers
  •   Ability: no longer has a 1.25× duration bonus for tier 2 towers
  •   Ability: Lasts 60s on heroes regardless of level (undocumented)

Heroes

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Quincy is a fairly average jack of all trades early on and does what’s required of him there fine, and while he’s an entry level hero that is very much meant to embody that jack of all trades but master of none feeling we’d like to add a little later end-game performance boost to his currently weak lv19 so he doesn’t drop off as much.
— Update notes
Levels Changes
19–20
  •   Projectiles per shot increased ― 2 → 3
Obyn’s Wall of Trees increase at level 20 feels like it can be a bit more of an increase, to assist him in his cleanup duty of end game super ceramics more effectively.
— Update notes
Levels Changes
20
  •   Wall of Trees: Pierce increased ― 5,000 → 9,001
Some players don’t want their Trojan to activate until a certain point, or at all. The Trojan is as it is by design, however since currently Ben’s location doesn’t seem to matter much we feel that by limiting the Trojan to not target through walls this will allow that strategic use to be made if chosen via clever positioning depending on the map.
— Update notes
Levels Changes
7+
  •   Trojan: No longer ignores line of sight
    • Note: This opens up strategies that purposely avoid losing money and pops from Benjamin's Trojan
Geraldo's Sharpening Stone still stands out as extremely powerful for such a low cost, and how early he can be placed as a fast leveling hero allows for extremely easy power ramping from early on.
— Update notes
Levels Changes
All
  •   Placement cost increased ― $600 → $700

Shop items

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Item Changes
Sharpening Stone
  •   Duration reduced ― 15 rounds → 10 rounds
Levels Changes
3+
  •   Drone Swarm: Now has a forced expiration after the drone swarm duration +10s to prevent them getting stuck (bug fix)
Saving this for last, as it is the biggest rework here with the most to say. There was too much already changed to include even further changes with her all at once, but we want to take this rework further after seeing your feedback, so Sauda fans please take your time over the holidays to really get a feel for how this changes things.

At first this looks like a lot of numbers going down, but that is not our only intention with the changes, Sauda’s feeling is far too much of a ‘set and forget’ play, leading her to be extremely overvalued on simple maps but have a highly lackluster feeling on many difficult ones that require further interaction. To steer away from this her base power is being lowered at a number of points, with some tweaks to both her abilities overall improving their power mainly with a huge buff to her level 7 & 11 Bloon Weakness debuffs now benefitting her abilities with CONSIDERABLY more damage than previously (previously +2 regardless of the ability damage)
— Update notes

Levels Changes
2+
  •   Lv2 pierce reduced ― 6 → 5
    • Note: All levels besides Lv1 have 1 less pierce (Lvl 6-14: 8 → 7, Lvl15+: 10 → 9)
3–11
  •   Lv3 Leaping Sword, placeable item: damage increased ― 1 → 2
3
  •   Lv3 Leaping Sword, placeable item: duration increased ― 5s → 6.5s
3+
  •   Lv3 Leaping Sword, placeable item: duration now increased by +0.5s for each level
  •   Lv3 Leaping Sword, impact: pierce increased ― 20 → 30
    • Note: All levels of Leaping Sword get +10 pierce
10+
  •   Lv10 Sword Charge: damage increased ― 20 → 30
    • Note: All levels of sword charge get +10 damage
12–14
  •   Lv12 Leaping Sword, placeable item: damage increased ― 1 → 3
  •   Lv12 Leaping Sword, impact: damage reduced ― 70 → 40
12+
  •   Lv15 Leaping Sword, impact: bonus damage to MOAB-class increased ― +130 → +160
15–19
  •   Lv12 Leaping Sword, impact: damage increased ― 70 → 80
  •   Lv15 Leaping Sword placeable item damage increased ― 1 → 4
20
  •   Lv20 Leaping Sword, placeable item: duration increased ― 10s → 15s
  •   Lv20 Leaping Sword, placeable item: damage reduced ― 16 → 6
  •   Lv20 Leaping Sword, impact: damage reduced ― 570 → 400
Bloon Weakness Lv7 & Lv11 much larger bonus to abilities, potentially doubling total damage.
— Update notes
Levels Changes
7+
  •   Lv7+ Leaping Sword, impact: bonus to Stunned Bloons ― +2 → leaping sword damage / 2
  •   Lv7+ Leaping Sword, impact: bonus to Stunned MOAB-class ― +2 → leaping sword damage
  •   Lv7+ Leaping Sword, placeable item: bonus to Stunned Bloons ― +2 → leaping sword DoT damage
  •   Lv7+ Leaping Sword, placeable item: bonus to Stunned MOAB-class ― +20 → 10 + leaping sword DoT damage * 5
10+
  •   Lv10+ Sword Charge: bonus to Stunned Bloons ― +2 → sword charge damage / 2
  •   Lv10+ Sword Charge: bonus to Stunned MOAB-class ― +2 → sword charge damage
11+
  •   Lv11+ Leaping Sword, impact: bonus to Mutated Bloons ― +2 → leaping sword damage / 2
  •   Lv11+ Leaping Sword, impact: bonus to Mutated MOAB-class ― +2 → leaping sword damage
  •   Lv11+ Leaping Sword, placeable item: bonus to Mutated Bloons ― +2 → leaping sword DoT damage
  •   Lv11+ Leaping Sword, placeable item: bonus to Mutated MOAB-class ― +20 → 10 + leaping sword DoT damage * 5
  •   Lv11+ Sword Charge: bonus to Mutated Bloons ― +2 → sword charge damage / 2
  •   Lv11+ Sword Charge: bonus to Mutated MOAB-class ― +2 → sword charge damage
  • All of the above changes carry up through higher levels

Relics

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A small list of number changes have been changed up for CT Relic Knowledge. We are mainly here hoping to create a standout use-case difference for Restoration & Regeneration rather than one being purely better in every way.
— Update notes
Relic Changes
MOAB Clash
  •   Damage bonus reduced ― +3 → +2
Regeneration
  •   Restored lives per round (up to starting lives) ― 10 → 20
  • Updated relic icon to include the new value
Restoration
  •   Restored lives per round (up to +200 starting lives) ― 20 → 10
  • Updated relic icon to include the new value
Starting Stash
  •   Starting cash bonus reduced ― $300 → $250
Air and Sea
  •   Discount reduced ― 10% → 5%
Box of Monkey
  •   Free tower cost limit reduced ― $500 → $400
    • Note: As of v34.0, this will limit Buccaneer, Ninja, Ice
Primary Primates / Military Monkeys / Magic Monkeys
  •   Discount reduced ― 10% → 8%
Monkey Tycoon
  •   Discount reduced ― 5% → 4%
Heartless
  •   Regrow rate reduction increased ― 25% → 50%

Bug fixes and minor changes

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  • A number of localization fixes, especially centered around the newer Polish language option
  • Resolved an issue with placing certain towers near the top of the map preventing their model from loading
  • Resolved a game crash on boost upgrading a hero that has already leveled past 10
  • Save icon on maps should no longer interact with clicks as if it is it’s own separate button
  • Resolved a crash that could occur when exiting a custom input mode for a tower
  • Resolved an issue preventing first game launch without internet for no reason
  • Resolved a number of map specific placement issues
  • Resolved a crash that could occur when quickly entering and exiting from CT
  • Resolved an edge case with host re-joining lobby causing games to run in different modes for each player
  • Resolved an issue where focus markers could remain on CT map after new event start
  • Resolved a noticeable lag spike on game saving the player profile
  • Resolved an issue with stacking model assets on CT island menu
  • Resolved an issue with store purchased relics & their regular counterparts sometimes not stacking together
  • Resolved an issue with CT King item restarting its full animation on every interaction
  • Resolved an issue that could occur with the pre-game prep knowledge spikes being removed if not hitting any Bloons
  • Resolved an issue with remaining Race Passes sometimes being unable to update display to the correct amount that you have
  • Added ‘Teams’ icons to available player banners that are available from their Teams
  • Resolved an issue where creating a paragon from the middle path T5 tower would recover cooldown instantly
  • Resolved an issue where default hero skins were not initially displayed as a selectable hero skin choice
  • All CT Team Store notification Pips should now be clearable by clicking on the items
  • Resolved an issue with the ‘Go to Trophy Store’ button instead saying ‘remove’ on banners you don't have
  • Removed Hidden T-Posing Monkeys in the background easter egg that could occur when a menu is opened over the top of the Main Menu.
  • Resolved some language filtering issues
  • Optimizations made to the Team Search / Quick Join search results
  • Resolved some low framerate issues on specific pixel devices
  • Resolved an issue with Monkey Team rewards not visually displaying for all players in co-op
  • Resolved a crash that could occur when purchasing race passes on the pause menu
  • Resolved a crash that could occur when loading a save with a necromancer in an odyssey
  • Resolved some menu UI situations that displayed a blackened out background
  • Potentially fixed that old crooked medal visual bug that still gets reported a lot
  • A number of behind the scenes optimizations

Release descriptions

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App Store / Google Play

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Mega Holidays Update!

• Battle against the awesome resistances and immunities of The Armored Behemoth, Dreadbloon!

• Uncover the tower-buffing placements on the new Beginner map, One Two Tree!

• Slay the Bloons in festive spirit with the new Captain Churchill skin, Sleigh Churchill!

• Trophy store items, quality of life improvements, balance changes and much more!

• Happy holidays and best wishes for a wonderful New Year, from all of us at Ninja Kiwi!

Video

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Notes

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  • Obyn Greenfoot's Wall of Trees buff is a reference to the "It's Over 9000!" meme.

References

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