Due to large memory leak issues with Glaive Lord’s stacking DoT which could not be resolved this upgrade has seen a rework to the DoT. Bionic Boomerang’s base attack rate has been improved to compensate for recent reworking of the 2xx Glaives Crosspath — Update notes
Snowstorm’s duration has been improved to give it more bang for its buck as an alternate option to Ninja’s Bloon Sabotage, and Absolute Zero’s price has been reduced to bring it more within reach for a support upgrade. — Update notes
Ballistic Missile’s 230 crosspath has been in a confusing spot for a while where it functioned different to Advanced Intel, so it has been converted to function with Advanced Intel in the same way that any other Sub upgrade would. Additionally First Strike's secondary explosion has had its target count reduced slightly. — Update notes
As a small quality of life feature Chinook’s redeploy ability has been reworked to allow slight movements of towers in a single use, rather than having to move them away and then use another redeployment to move them back again. — Update notes
Mortar Monkey has been given a T4 ability, since it didn’t have one and also to make up for Bloon Impact no longer triggering ‘stun debuff’ on MOABs when it hasn’t actually been stunning them. Signal Flare has had its camo revealing aspect reworked to make it more generally useful. — Update notes
Robo Monkey has never filled the super effective role it held in BTD5, so Dr Monkey has installed updated HUD targeting systems that now deal occasional critical hits. Additionally as the abilities on this path didn’t match up to their history or other Monkey Tower options (like Ground Zero) so they have been improved significantly in damage and increased radius. — Update notes
To try and allow more strategic use Ninja’s Sticky Bombs will now use the targeting of the main tower instead of always Strong. Additionally as they weren’t feeling good enough in general Sticky Bombs will now deal a smaller amount of damage in an AoE to anything surrounding the main target. — Update notes
To allow for more strategy in placement, Druid’s Spirit of the Forest track vines are now more dense & deadly the closer they are to the main tower. Also by popular demand Avatar of Wrath’s 205 crosspath will now benefit from improved Lightning damage proportional to the RBE of Bloons on screen similar to the main thorns. — Update notes
Now grants a slight portion of its RBE damage bonus to the Heart of Thunder lightning chains as well equal to 1 damage for every 6000 RBE on screen with a cap of +15 damage
Due to a number of performance concerns, the ability for the Spike Storm factory will no longer be able to benefit from a denser storm of spikes via stacking speed buffs on the base tower. — Update notes
In order to just generally grant more value to this ability and develop strategy in what targets you want to pick to use it on and when, Adora's buff gained after sacrificing another tower will now scale based on the sacrifice's cost. Additionally as Sacrifice loses value when using it after Adora reaches the level 20 cap it now receives a large duration buff at that point. — Update notes
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Levels
Changes
7–19
Blood Sacrifice: Buff now grants 1% more range and attack cooldown reduction for every $100 spent on the sacrificed tower, capped at +25% range and -25% attack cooldown
20
Blood Sacrifice: Buff now grants 1% more range and attack cooldown reduction for every $50 spent on the sacrificed tower, capped at +50% range and -50% attack cooldown
Due to much user concern with Brickell’s Sea Mines seriously overkilling weak targets and wasting themselves in this way, they now have a short delay between activations. — Update notes
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Levels
Changes
All
Sea mine: Can now only set off one mine every 0.4 seconds
While we feel Sauda’s power has been balanced fairly well, we have also felt that too much of this power is generally available while ignoring the synergies that she was intended to be built around.To correct this her damage will in total remain the same, but some key levels that increased damage will now instead buff her weakness bonuses. We would also like to make it clear that this has been in the works for some time and has nothing to do with the recent 1TC completion, so please don’t be mad at that person. This will mean fairly little to most players, who are not doing those sorts of challenges anyway. — Update notes
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Levels
Changes
13–16
Main attack: Damage reduced ― 4 → 3
Main attack: Damage to Ceramic and MOAB-Class reduced ― +4 → +3 (undocumented)
Main attack: Damage to stunned Bloons increased ― +2 → +3
17+
Main attack: Damage reduced ― 7 → 4
Main attack: Damage to Ceramic and MOAB-Class reduced ― +7 → +4 (undocumented)
Main attack: Damage to stunned Bloons increased ― +2 → +4
Main attack: Damage to regular Bloons with negative mutations increased ― +2 → +3
Main attack: Damage to MOAB-Class Bloons with negative mutations increased ― +10 → +11
Given the relatively low value and use case of upgrading Banks further to IMF Loan, the overall incredible power of the Bank Deposits MK on Banks, and the fact that Banks are majorly considered to be the most powerful farm; we have decided to limit this incredibly powerful Knowledge point until the IMF Loan to both reign it in and give a little more back to that lacking T4 upgrade.
As Timestop is not considered to be an actual application of ‘slowing’ it will now apply to all Bloon types including BAD. This is a unique case that isn’t going to be changed for any Monkey Towers, just the Timestop.[sic] — Update notes
Epic Boss-sized content update! • Boss Bloon Events have arrived! Who dares challenge Bloonarius?! • Paragon Monkeys! Try out the all new Paragon Tier for Dart and Boomerang! • Brave the swampy new Intermediate map: Bloonarius Prime • New trophy store items: including brand new Profile Banners! • Co-op rejoining: Get back into your co-op games! • New achievements and rewards! • Balance changes: some towers have had bigger changes, check the patch notes for more