Update history:Bloons TD 6/Version 38.0

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Version 38.0
Artwork representing version 38.0
Build №6869
Release dates
SteamWindows26 July 2023[1]
macOS26 July 2023[2]

Version 38.0 is the fourth major update to Bloons TD 6 of 2023. This update introduced the Boss Bloon Phayze, Competitive Mode for Contested Territory, the new Water Park map, and the Lifeguard Brickell skin for Admiral Brickell.

Additions

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Quest Category
  Trial by Fire Tutorials
  Brickell Bootcamp Tutorials
  Scoop's Tall Tale Tales

Cosmetic items

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Changes

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Towers

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Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now. Given the shift to more use in Boomerang Paragon with recent buffs making it more desirable we are again swapping the prices on these 2 paragons around.
— Update notes
Tiers Changes
3-X-X Spike-o-pult
  •   Projectiles can now re-hit targets after bounces
Paragon
  •   Paragon cost reduced ― $350,000 → $325,000
Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. Permacharge as a very good T5 doesn’t feel like it needs to have a cooldown buff over the T3 given how small this benefit is. As mentioned above on the Dart Monkey, these Paragons are having their prices swapped around and Boomerang Paragon’s Orbit attack is having the fortification bonus damage removed as this number was so small it added no value to the tower anyway.
— Update notes
Tiers Changes
5-0-1 Glaive Lord + Long Range Rangs
5-0-2 Glaive Lord + Red Hot Rangs
  •   Orbitals: Radius increase from Long Range Rangs increased ― +15% → +33%
X-5-X Perma Charge
  •   Ability: Cooldown increased ― 40s → 45s
    • Note: Initial cooldown reduction when bought also reduced from 10s to 15s
X-X-1 Long Range Rangs and further upgrades
  •   Range increased ― 49.45 → 57.19
    • Note: Long Range Rangs range modifier increased from +15% to +33%
Paragon
  •   Paragon cost increased ― $325,000 → $350,000
  •   Orbitals: No longer deal +2 damage to Fortified
We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned. Recursive Cluster is also having the pierce of the recursions increased a little again; while we felt it needed a nerf earlier, the amount cut from it last time was too high.
— Update notes
Tiers Changes
3-X-X Really Big Bombs and further upgrades
  •   Explosions now push back Bloons by 10 units
4-X-X Bloon Impact
  •   Stun duration increased ― 1s → 1.4s
5-X-X Bloon Crush
  •   Explosions now push back MOAB-Class by 5 units
X-X-4 Recursive Cluster
X-X-5 Bomb Blitz
  •   Secondary cluster pierce multiplier increased ― ×3 → ×4
Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this. Ring of Fire also generally has too high a pierce amount for how effective it is at utilizing its full pierce value. Maelstrom crosspathing? Why not, feels that this could be cool to try out, and more consistency on bottom crosspath may be able to make it the preferred ability crosspath while top path which already improves the base tower more will give back the massive pierce amount for times where the greater punch per use is required.
— Update notes
Tiers Changes
4-0-X Ring of Fire
5-0-X Inferno Ring
  •   Pierce reduced ― 40 → 30
4-1-0 Ring of Fire + Long Range Tacks
5-1-0 Inferno Ring + Long Range Tacks
  •   Pierce reduced ― 50 → 30
4-2-0 Ring of Fire + Super Range Tacks
5-2-0 Inferno Ring + Super Range Tacks
  •   Pierce reduced ― 60 → 45
0-4-X Blade Maelstrom
  •   Ability: Pierce reduced ― 200 → 120
1-4-0 Blade Maelstrom + Faster Shooting
  •   Ability: Pierce reduced ― 200 → 160
    • Note: 240 unchanged
0-4-1 Blade Maelstrom + More Tacks
  •   Ability: Duration increased ― 3s → 3.5s
0-4-1 Blade Maelstrom + More Tacks and further upgrades
  •   Ability: Now rotates counter-clockwise with this crosspath
0-4-2 Blade Maelstrom + Even More Tacks
  •   Ability: Duration increased ― 3s → 4s
0-5-X Super Maelstrom
  •   Ability: Pierce reduced ― 500 → 300
1-5-0 Super Maelstrom + Faster Shooting
  •   Ability: Pierce reduced ― 500 → 400
    • Note: 250 unchanged
0-5-1 Super Maelstrom + More Tacks
  •   Ability: Duration increased ― 9s → 10.5s
0-5-2 Super Maelstrom + Even More Tacks
  •   Ability: Duration increased ― 9s → 12s
X-X-5 The Tack Zone
  •   Tack Zone rate increase from previous tier ― 25% → 35%
  •   Tack Zone pierce reduced ― 4 → 2
    • Note: 025 pierce reduced from 10 to 8
Plenty of attention has been drawn to the high power of Ice, so we’re continuing to work on slowly dialing this back in fair ways.
— Update notes
Tiers Changes
X-3-X Arctic Wind
X-4-X Snowstorm
  •   Pierce reduced ― 100 → 40
    • Note: Absolute Zero unaffected
X-X-3 Cryo Cannon and further upgrades
  •   Freeze duration decreased ― 1.5s → 1.2s
    • Note: also affects Icicles and Icicle Impale reducing their freeze durations by 20%
This is not intended to be a significant nerf to the tower’s base game performance so we plan to keep an eye on the change; however the recent top path Glue Gunner changes where duplicating every high level glued Bloon into magnitudes more puddles due to the recurring children multiplication of pre-r80 Bloons. This caused performance issues and effectively broke the game in certain situations so we have limited these puddles to spawn from the first child of glued targets to keep the lategame performance unchanged but hopefully solve the root of this issue in the early game where the main attack is mostly enough to easily deal with all cleanup anyway. Also adding a little extra bonus for Relentless glue, allowing the stun splats to work on smaller MOABs & DDTs.
— Update notes
Tiers Changes
4-X-X Bloon Liquefier
5-X-X The Bloon Solver
  •   Bloon Liquifier and Bloon Solver will only drop puddles from the first child in the split
  •   Bloon Liquifier and Bloon Solver puddles no longer hit Camo Bloons innately
4-2-0 Bloon Liquefier + Glue Splatter
  •   Fixed a bug with 420 glue gunner not spawning puddles from the splat (bug fix)
X-X-4 Relentless Glue
  •   Relentless Glue stun on pop now stuns DDTs & Blue MOABs for 0.25s
  •   Relentless Glue stun on pop stuns for 1s, also stuns BFBs and ZOMGs (bug)
Sniper farming gets a bit, er, very tedious in lategame when you reach large numbers of x4xs.
— Update notes
Tiers Changes
X-5-X Elite Sniper
  •   Ability: Now also triggers all other Supply Drop abilities
  • Elite Sniper’s Elite Supply Drop no longer shares button space in the ability quickbar with other Supply Drop Abilities
Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks.
— Update notes
Tiers Changes
4-0-1 Aircraft Carrier + Long Range and further upgrades
  •   Long range grants more pierce to planes ― +1 → +2
0-3-1 Cannon Ship + Long Range and further upgrades
  •   Cannonball: Pierce increased ― 28 → 35
  •   Frag: Pierce increased ― 1 → 2
X-X-1 Long Range and further upgrades
  •   Main attack: Pierce increased ― 5 → 6
As the price of Ground Zero has been considerably increased in the base game since then, the nerf to 1000 pierce set for races a long time ago now feels restrictive for the price.
— Update notes
Tiers Changes
X-4-X Ground Zero
  •   Ability: Pierce increased ― 1,000 → 2,000
Given Downdraft has competed as one of the most debated best towers in the game basically for its entire life for both early and late game we are reducing some of the extreme effectiveness against late game Super Ceramics by reworking it to have an overall increased effect of blowing back multiple smaller children at a time but now requiring 2 pierce to blow back ceramics. At the same time, the T4 Support Chinook is also having a large increase to make it now a more powerful real end-game choice for a lategame version of Downdraft that can quickly deal with large groups of Super Ceramics.
— Update notes
Tiers Changes
X-3-X Downdraft
  •   Downdraft: Attack cooldown increased ― 0.15s → 0.225s (attack speed reduced by 33.33%)
    • Note: Support Chinook unchanged
  •   Downdraft: Pierce increased ― 1 → 2
X-3-X Downdraft and further upgrades
  •   Downdraft: Ceramics now consume +1 pierce
X-4-X Support Chinook
X-5-X Special Poperations
  •   Downdraft: Pierce increased ― 1 → 4
  •   Downdraft: Maximum blowback distance decreased ― 300 → 150
  •   Downdraft: Gains +1 pierce penalty to all bloons when crosspathed (undocumented) (bug)
Tiers Changes
X-3-X Heavy Shells and further upgrades
  •   Lead/MOAB/Fortified damage bonuses no longer stack (bug)
We weren’t quite ever able to take Laser Shock in the direction we initially hoped to, and due to this the 203 crosspath has fallen behind in value and overall use, so we are improving some crosspath values here to fix up damage with bottom path Buckshocks
— Update notes
Tiers Changes
2-0-3 Buckshot + Laser Shock
  •   Bonus damage to shocked Bloons increased ― +1 → +2
2-0-4 Bloon Area Denial System + Laser Shock
  •   Bonus damage to shocked Bloons increased ― +1 → +3
2-0-5 Bloon Exclusion Zone + Laser Shock
  •   Bonus damage to shocked Bloons increased ― +1 → +6
Middle path T4 Phoenix continues carrying rounds quite well for a long period of the game, as a light nerf here we’re taking away the free camo detection that Phoenix used to get, given the tower has a camo crosspath it could go for to properly inherit this onto the phoenix anyway. When the Wizard Paragon released it unintentionally drained mana from every target the main attack came into contact with, which caused the passive mana drain to scale much faster with degrees than intended. At a base level it was balanced around this factor though so the passive mana drain values have been properly reworked to trigger from attacks being performed with amounts keeping it roughly similar but not scaling up to such crazy fast drains with the high degrees.
— Update notes
Tiers Changes
X-3-X Dragon's Breath
  •   Upgrade cost increased ― $3,000 → $3,300
X-4-X Summon Phoenix
X-5-X Wizard Lord Phoenix
  •   Phoenix: No longer sees Camo innately without the Monkey Sense crosspath
X-5-X Wizard Lord Phoenix
  •   Lava Phoenix: No longer sees Camo innately without the Monkey Sense crosspath
X-X-4 Necromancer: Unpopped Army
X-X-5 Prince of Darkness
  •   Necromancer targeted spawn point can now be reset back to default by activating the target option, then canceling without selecting a point
Paragon
  •   No longer drains 100 mana for every single Bloon hit by the main attack
  •   Each main attack fired drains 50 mana
  •   Each Phoenix firebomb attack fired drains 50 mana
  •   Zombie Bloon: Mana cost to spawn increased ― 100 → 250
  •   Zombie Bloon: Maximum travel range increased ― 175 → 400
  •   Resolved an issue creating a permanent magus flamethrower attack (bug fix)
We’ve wanted to try out this idea for a while, and finally thought why not. It seemed fun to test with, so we hope people can find some fun use for it in challenges.
— Update notes
Tiers Changes
0-4-1 Tech Terror + Knockback and further upgrades
  •   ability: Now knocks back any surviving targets
We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius.
— Update notes
Tiers Changes
1-X-0 Ninja Discipline
2-X-0 Sharp Shurikens
3-X-0 Double Shot
4-X-0 Bloonjitsu
  •   Range decreased ― 47 units → 40 units
    •   Seeking Shuriken crosspath is unchanged
5-X-0 Grandmaster Ninja
  •   Range decreased ― 57 units → 50 units
    •   Seeking Shuriken crosspath is unchanged
0-X-1 Seeking Shuriken
0-X-2 Caltrops
0-X-3 Flash Bomb
  •   Range increased ― 40 units → 47 units
    •   Ninja Discipline crosspath is unchanged
X-X-4 Sticky Bomb
  •   Sticky Bomb: No longer has 50% more range than the base attack
    • Note: Master Bomber's Sticky Bombs still have full map range
X-X-4 Sticky Bomb
X-X-5 Master Bomber
  •   Range increased ― 40 units → 55 units
    • Ninja Discipline crosspath no longer increases range, but overall range is still larger ― 47 units → 55 units
Druid of the Storm is too inconsistent due to placement causing projectiles to intersect the path and spend very little time actually touching Bloons, it is gaining some homing to keep the nados running along the track over the top of Bloons to more consistently utilize their high pierce value. We love how this is working and hope you do, too. Middle path T4 isn't a very good improvement over the T3 so is getting small improvements to both its offense and cash generation.
— Update notes
Tiers Changes
3-X-X Druid of the Storm and further upgrades
  •   Tornado: Now seeks Bloons
  •   Tornado: Maximum travel distance increased ― 80 → 100
5-X-X Superstorm
  •   Upgrade cost reduced ― $65,000 → $60,000
X-3-X Druid of the Jungle
  •   Upgrading a crosspathed Druid to x3x changes target prio to strong (bug fix)
  •   Jungle vine: Can no longer grab frozen bloons without popping them (bug fix)
X-4-X Jungle's Bounty
  •   Thorn pile: Damage increased ― 1 → 2
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Cash bonus per farm in range increased ― $120 → $130
Further balance for 401 crosspath, while this does already see some niche use it made sense to include increased explosion radius with the larger tower range. A flat pierce increase is added on to middle T5’s base attack to reduce crosspath dependency & improve r100 strength. Finally, we enjoyed the hard hitting nerf to Permaspike’s early game, but admittedly this change didn’t really change much of anything for its endgame power while impacting pre r80 rounds far more, so we’re redoing the nerf into a pure attack speed nerf along with an increased benefit to the start of round rate buff to reduce the necessity in playing slowly with it
— Update notes
Tiers Changes
4-0-1 Spiked Mines + Long Reach
4-0-2 Spiked Mines + Smart Spikes
  •   Explosion: Radius increased ― 30 → 40
5-0-1 Super Mines + Long Reach
5-0-2 Super Mines + Smart Spikes
  •   Large explosion: Radius increased ― 100 → 133
  •   Mini-explosion: blast radius increased ― 30 → 40
X-5-X Carpet of Spikes
  •   Pierce increased ― 5 → 10
    • Note: Affects both the main attack and the ability's spike piles
X-X-2 Smart Spikes
X-X-3 Long Life Spikes
X-X-4 Deadly Spikes
  •   Start of round attack speed buff duration increased ― 2.5s → 3s
X-X-5 Perma-Spike
  •   Pierce increased ― 25 → 50
  •   Damage reduced ― 15 → 10
  •   Attack cooldown reduced ― 4.85s → 6.0625s
  •   Start of round attack speed buff duration increased ― 2.5s → 10s
1-0-5 Perma-Spike + Bigger Stacks
2-0-5 Perma-Spike + White Hot Spikes
  •   Pierce increased ― 45 → 90
As a 1 per player T5 we didn’t mind this being excessively powerful at a base level, however the base level became so powerful people stopped investing into the actual farm sacrificing aspect, so we’re dropping this base value down to not skip massively ahead of the normal farm curve.
— Update notes
Tiers Changes
X-X-5 Monkeyopolis
  •   Base cash amount per round reduced ― $2500 → $1250
  •   Half Cash now affects cash production (bug fix)
Tiers Changes
Paragon
  •   Engineer Paragon no longer defaults to throwing out a Green Sentry after loading a save (bug fix)
  •   Engineer Paragon sentries are now correctly destroyed if their platform is removed (bug fix)
  •   Engineer Paragon sentries no longer position incorrectly when placed as the round ends (bug fix)
Compared to other T4 Beast Handlers and given the high cost of merging multiple beasts we agreed that the Orca & Megalodon’s total prices were too much more expensive for their somewhat random nature. The lower tiers on middle path Microraptor and Velociraptor are seeing all-round reductions as both have too high a base power and benefit too much from merges, gaining an overall greater attack speed benefit percentage-wise from merges than Trex does. Pouakai’s base pierce value was far too high so this along with the merge amount is being taken down.
— Update notes
Tiers Changes
4-X-X Orca
  •   Upgrade cost reduced ― $16,000 → $12,500
X-2-X Adasaurus
  •   Adasaurus attack cooldown scale ― 0.3439 → 0.3105
    • Note: Max-power attack cooldown increased from 0.5561s to 0.5895s
  •   Adasaurus pierce reduced ― 10 → 8
  •   Adasaurus pierce range reduced ― 15 → 12
    • Note: Max-power pierce decreased from 25 to 20
X-3-X Velociraptor
  •   Velociraptor raptor attack cooldown scale ― 0.3951 → 0.3105
    • Note: Max-power attack cooldown increased from 0.5049s to 0.5895s
  •   Velociraptor damage ― 12 → 9
  •   Velociraptor damage range ― 24 → 18
    • Note: Max-power damage decreased from 36 to 27
X-X-5 Pouākai
  •   Pouakai pierce reduced ― 300 → 200
  •   Pouakai pierce range reduced ― 400 → 250
    • Note: Max-power pierce decreased from 700 to 450, middle-power pierce decreased from 500 to 325

Heroes

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May as well be a general camo for Ben level given that Trojan gives camo at 18 too
— Update notes
Levels Changes
18+
  •   Syphon Funding: Now affects DDTs
Levels Changes
3+
  •   Placing towers in Pat’s radius will now show a grayed out Rallying Roar buff icon (bug fix)
Adora is a unique hero in how she has a great deal more value in spending cash to level her up faster, however she outperforms other heroes by too much regardless of this added cost. As her ability uptime is so incredibly good to the point of being completely spammable we’re increasing that cooldown slightly and reducing her base pierce in the higher levels so more thought must be required to utilize the large pierce increase she gains from usage of that ability.
— Update notes
Levels Changes
3+
  •   The Long Arm of Light: Cooldown increased ― 35s → 40s
11+
  •   Divine Bolt: Pierce reduced ― 13 → 11
  •   Ball of light: Pierce reduced ― 13 → 11 (undocumented)
Because it didn’t really matter before, but guess it kinda does now.
— Update notes
Levels Changes
10+
  •   UCAV: Can now naturally detect Camo Bloons
Levels Changes
All
  •   Geraldo’s restock rates are no longer 1 round longer if used from full stock (bug fix)
Shop items
Item Changes
Rare Quincy Action Figure
  • Should no longer inherit the wrong sell value when reassigned in co op (bug fix)
Pet Rabbit
  •   Rabbits placed on ice platforms no longer prevent them from merging (bug fix)
  •   Rabbits no longer despawn when attacking in vicinity of an ice platform (bug fix)

Blowback

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  •   Blowback no longer works on Bloons near the entrance (bug fix)
Knowledge Changes
  4 and 4
  Pre-game Prep
  • Pre-game Prep spikes now use Road Spikes' Power Skin if one is selected (bug fix)

Bloons

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  • Regenerated layers no longer count towards a tower's damage counter when popped
  •   Resolved an issue with Bloonarius spawning too many bloons when health drops too far below 0 in a single frame (bug fix)
Lych has some cheese strategy in pre-buffing before spawn to get around the draining mechanics, but boss functionality now makes it easy for us to try out a quick change to counteract some of this.
— Update notes
  •   Lych now triggers the 'buff drain' attack immediately on spawn
  •   Resolved an issue where some 1 shot effects could destroy the Lych Soul (bug fix)
As knowledge, power & variety of Paragons has developed they have turned out to be extremely powerful against vortex and we have reached a point with enough good paragon diversity we no longer feel like they need to resist Vortex’s stun for such a large advantage over other towers, instead of this we feel Vortex’s stun is just too long in general so is being reworked to an overall lower amount across the tiers without any paragon immunity.
— Update notes
  •   Paragons no longer have 50% reduced stun duration
  •   Stun duration reworked at all tiers for generally reduced durations
    •   Normal tier 2 ― 16s → 19s
    •   Normal tier 3 ― 20s → 21s
    •   Normal tier 4 ― 25s → 24s
    •   Normal tier 5 ― 30s → 27s
    •   Elite tier 1 ― 20s → 18s
    •   Elite tier 2 ― 25s → 21s
    •   Elite tier 3 ― 30s → 24s
    •   Elite tier 4 ― 36s → 27s
    •   Elite tier 5 ― 40s → 30s
  •   Dealing damage to Dreadbloons armor now counts correctly towards tower damage (bug fix)
  •   Cripple MOAB can no longer debuff Dreadbloon during Military Immune Phase (bug fix)
Map Changes
Polyphemus
  • Restarting a CHIMPS or Impoppable game no longer prevents the player from reopening the eye on Polyphemus (bug fix)
Erosion
  • Pet Rabbits no longer disappear on Erosion (bug fix)

Modes and events

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  • Added an event icon to display if a Paragon Limit is being applied to events
  • Added further support to grant events more flexibility in Boss starting and finishing rounds
  • Behind the scenes maintenance on Boss leaderboard score processing
  • Resolved an issue with Defeat UI being closed when Bosses leak in co-op
Quest Changes
General
  • Quests menu now allows filtering quests by category
  • Added Retry last round to some quests
  • Pressing "Play Again" on a quest no longer prevents it from saving progress (bug fix)
  • Loading a quest save no longer makes unsellable towers sellable (bug fix)
Bloons TD 6 Birthday Party
  • The Party Bloon's icon no longer changes to match the icon for whatever skin is equipped (bug fix)
  • Team search filter added to search for Competitive Teams
  • Assigned more icons within the custom challenge creation UI making it easier to distinguish different game modifiers quickly

Misc fixes

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  This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article.
The editor who added this notice elaborates: Split into subsections
  • Resolved a number of localization issues
  • Resolved some issues with font size showing too small in some areas in certain languages
  • ‘Bought’ and ‘Purchased’ text in the trophy store has been replaced to read ‘Owned’
  • Resolved an issue causing different player callouts to appear in co-op
  • Top section of the Play Social menu now reads ‘Social’ instead of ‘Co-op’
  • Resolved a number of cases with projectile trails not scaling correctly with the projectile size slider
  • Cleaned up some small excess pixels that were visible on friend portraits
  • Resolved a softlock that could occur when attempting to purchase IAP while offline
  • Resolved Camo Trap Incorrect Animation State on Map Restart
  • Resolved a case in which Update Notes button would not be displayed in the options menu
  • Account webview should now allow for text to be copied to clipboard
  • Resolved an issue where partying ninjas did not have hands
  • Resolved an issue where loading quest saves could reset tower target location

Descriptions

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In-game

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Cosmic Boss Update!!
• Warp out of this world with the new Boss Bloon: Phayze!
• Keep the pool safe with the new Admiral Brickell Skin: Lifeguard Brickell
• Splash out on Water Park, our latest Intermediate Map
• New Quests, including story quest: Scoop's Tall Tale
• Plus all the Trophy store items, quality of life improvements, and balance changes you've come to expect!

App Store / Google Play

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Cosmic Boss Update!!

• Warp out of this world with the new Boss Bloon: Phayze!

• Keep the pool safe with the new Admiral Brickell Skin: Lifeguard Brickell!

• Splash out on Water Park, our latest Intermediate Map!

• New Quests, including story quest: Scoop's Tall Tale!

• Plus all the Trophy store items, quality of life improvements, and balance changes you've come to expect

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Video

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Notes

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  • The update video shows a different design for Lifeguard Brickell with an orange cross on her shirt and flag. It was changed to a life preserver symbol after players noted that it closely resembled the Red Cross,[3] and using it in a game violates the Geneva conventions.[4] The video thumbnail also changed at one point to use the new design.
  • The official update notes include a list of joke changes for Obyn Greenfoot:

Obyn obyn Obyn obyn obyn obyn Obyn obyn

  • what fits for ‘Obyn’
  • one syllable, maybe two?
  • oh well no one minds
The capitalization of "Obyn obyn Obyn obyn obyn obyn Obyn obyn" is a reference to "Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo".

References

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  1. SteamDB
  2. SteamDB
  3. "Thanks so much for the feedback on Lifeguard Brickell's shirt/flag icon! It's super important for us to respect the use of the red cross icon, so this has now been changed in time for the update being submitted for release! :)" –  (Mon, 24 Jul 2023) "Ninja Kiwi Games on X". X. Retrieved Sun, 10 Aug 2025.
  4. "Rule 59. Improper Use of the Distinctive Emblems of the Geneva Conventions Rule 59. Improper Use of the Distinctive Emblems of the Geneva Conventions". International Humanitarian Law Databases. Retrieved Sun, 10 Aug 2025.
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