Update history:Bloons TD 6/Version 39.0
Version 39.0 is the fifth major update to Bloons TD 6 of 2023. This update introduced the Map Editor, the Book Wyrm hero skin for Etienne, the Dark Path map, and a rework to Paragon mechanics.
Additions
| Quest | Category |
|---|---|
| Tutorials | |
| Tutorials | |
| Challenges |
| Knowledge | Category |
|---|---|
| Support |
Cosmetic Items
| Item | Category | Trophy Store? |
|---|---|---|
| Co-op ― Standard Emotes | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Profile Banners | ||
| Heroes ― Place FX | ||
| Monkeys ― Pets | ||
| Monkeys ― Projectiles |
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General Changes and Bug Fixes
- Extra Contested Territory logic added to support newer content
Beast Handler now enabled for CT
Phayze & Dreadbloon now enabled for CT
Paragon limit removed from current CT tiles to reduce unnecessarily bloating rules
Custom Challenges will now display the version they were verified in rather than the version they are uploaded in
- ‘No Powers’ challenge editor rule should now also ban Hero Boosters from purchase (bug fix)
| “ | Updated Boss Rules panel to reflect design changes — Update notes |
” |
Boss Event and CT Boss default Penalty Time changed ― 10s → 10 + round number * 0.25
While Penalty time is counting in Boss Events and CT Boss, cash generating abilities will stop cooling down
- Note: This will also occur in unranked Boss Events despite the absence of the penalty timer
Resolved an issue with low damage numbers not performing calculations correctly against exceptionally healthy targets (Bosses) (bug fix)
- Resolved some issues with save loading not always correctly loading back on Lych (bug fix)
Damage counters should count again for attacks against Bloonarius spawns & Lych Zombie Bloons (bug fix)
Resolved an issue where subtowers did not correctly track damage done to Dreadbloon/Phayze shields (bug fix)
- Resolved an issue where Phayze could trigger additional skull events on loading a save (bug fix)
- Resolved an issue with very specific Boss HP values in 3 player co-op causing bosses to become invincible
- Probably resolved some unknown boss co-op crash
- Quest progress is no longer set back down to 0/# after choosing to replay
- Backing out of a Quest should take you back into the category you were previously viewing
- Resolved an issue in Quests that could cause non-upgradable heroes to become upgradable
- Resolved a case in which the Birthday Quest BAD could be destroyed
- Resolved a case where the Birthday Quest BAD would not save current Health correctly
Map fixes
- Changed up some of the maps displayed on the first page of Beginner Difficulty for some different colors
- Fixed splash animation not lining up correctly for Penguins on Skates (bug fix)
- Resolved a number of issues with track items clipping on Water Park (bug fix)
Resolve some issues with Aircraft Carrier planes being blocked from spawning on Water Park (bug fix)
- Resolved placement inconsistencies on Midnight Mansion (bug fix)
Resolved some cases where merging paths could incorrectly see Bloons on the last segment before swapping path as untargetable (Notably on Workshop) (bug fix)
- Resolved a crash that someone had on Dark Dungeons
Misc. fixes
Resolved a bug preventing Golden Bloons working correctly for all players in co-op (bug fix)
- Resolved a daily challenge title display bug that could occur
- Resolved a softlock when accepting an invite to a co-op game while in an Odyssey
- Entering a co-op lobby will now show a ‘loading map’ instead of defaulting to displaying Monkey Money when the actual selected map has not loaded yet
- Behind the scenes updates to Co-op Area Division data
- Added commas to co-op cash panel
- Tower UI when it can't fetch the correct value of an upgrade will no longer display unreasonably high numbers
- A number of localization updates and fixes
- Resolved an issue sometimes incorrectly blocking abilities from being used
- Resolved an issue with hero portrait updates not correctly displaying when viewing upgrades within the Heroes menu
- Resolved a rare case which could prevent abilities from being activated when they should be ready
- Resolved an issue that could cause Team Search to break and display no results when there should be results
- Resolved an issue where navigating to the trophy store via the Jukebox menu would not take you to the correct tab
- Resolved a crash that could occur when a tower expires at the end of a round
- Resolved an issue with some saves becoming corrupted
- Overall audio polish throughout many parts of the UI
- Resolved a bug that could allow players to enable multiple avatars
- Interacting with an upgrade ready to unlock will now select that upgrade when opening the upgrade screen
- Community button added to the Map Selection page
Towers
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Heroes
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| “ | To make things a little clearer for players attempting to be precise with their Paragon Totem farming, the number of totems placed will now be tallied up and listed whenever one is selected. — Update notes |
” |
| Item | Changes |
|---|---|
| Sharpening Stone |
|
| Blade Trap |
|
| Paragon Power Totem |
|
Monkey Knowledge
Now allows Ball Lightning Arcs to freeze instead of granting 100% chance to freeze
Now correctly allows Spirit of the Forest to pop frozen (bug fix)
Relics
Flint Tip Darts should no longer be able to skip its final damage tic (bug fix)
Bigger Bloon Sabotage CT Relic should now correctly reduce MOAB Speed (bug fix)
Paragons
| “ | For this update we’ve given Paragons their own section due to the large number of changes to this system. Also note, while we have provided the numerical changes do not take any of the raw damage numbers at face value - they will not be entirely equivalent to actual performance changes in gameplay | ” |
For more details on the Paragon Rework please check out this Reddit post by Ninja Kiwi as it explains most of the changes.
Fixes and changes
Resolved a bug that was benefitting different paragons boss damage by differing amounts
- Note: Net nerf for most paragons
Resolved an issue preventing other Paragon damage bonuses (like Ceramic/Camo) from scaling well with degrees
Building any Paragon in a real game now will now unlock that Paragon’s upgrade for use in sandbox
Paragon Cash Slider
- Upon purchasing any Paragon upgrade, the confirmation prompt now includes an option to inject extra cash into the transformation.
- This scales from $0 up to the max amount of cash that could be spent to max cash contribution, and also displays a combined cost of this plus the base upgrade cost
- This contributes to the paragon cash contributed by absorbed towers scaling value at 5% reduced efficiency
Boss Bonus Damage
| “ | As most paragons were positively benefiting in terms of boss damage, we want to increase the intended Boss Damage multiplier a little more. — Update notes |
” |
Paragon Boss damage multiplier each 20 degrees increased ― 20% → 25%
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Template:BTD6 tower changes/new Note: Despite what Ninja Kiwi said the Ascended Shadow did get a big boss damage nerf for most elite bosses.
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Release descriptions
App Store / Google Play
| “ | Monumental Feature Update!!
• Map creation comes to Bloons TD 6! Use the Map Editor to create custom maps and share them with your friends and the community! • Unleash the power of imagination with new Etienne skin, Book Wyrm. • Defy the Bloons on Advanced map, Dark Path. A shadowy take on the classic Park Path! • Plus new Quests, Trophy store items, quality of life improvements, and balance changes. |
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