Update history:Bloons TD 6/Version 32.0: Difference between revisions
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Latest revision as of 17:17, 21 April 2026
Version 32.0 is the third major update to Bloons TD 6 of 2022. This update introduced Contested Territory, the Master Builder Paragon for the Engineer Monkey, the map Quarry, and Voidora hero skin for Adora.
Additions
[edit | edit source]| Conquested Territory Capture 5 Tiles off other players Reward(s): |
| Stage of Empires Capture 50 Tiles Reward(s): |
| Territory Sampler Capture 1 of each: Boss, Time Attack, Least Tiers and Least Cash Tiles Reward(s): |
Cosmetics
[edit | edit source]| Item | Category | Trophy Store? |
|---|---|---|
| Co-op ― Fullscreen Emotes | ||
| Co-op ― Text Emotes | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Profile Banners | ||
| Game & UI ― Profile Banners | ||
| Heroes ― Pets | ||
| Monkeys ― Flags |
| Item | Category |
|---|---|
| Banner | |
| Banner | |
| Banner | |
| Banner | |
| Banner | |
| Banner | |
| Frame | |
| Frame | |
| Frame | |
| Frame | |
| Frame | |
| Icon | |
| Icon | |
| Icon | |
| Icon | |
| Icon | |
| Icon | |
| Icon | |
| Icon | |
| Island Slot | |
| Island Slot | |
| Island Slot | |
| Island Slot | |
| Island Slot | |
| Island Slot | |
| Island Slot | |
| Island Slot | |
| Island Slot | |
| Main Building Slot | |
| Main Building Slot | |
| Main Building Slot | |
| Water Slot | |
| Water Slot | |
| Water Slot | |
| Water Slot |
General changes
[edit | edit source]Hero
[edit | edit source]- Added a Hero counter to the new Hero Screen as well as a total count to the Achievements Screen for the collectionists
- Behind the scenes refactoring to Hero Skin Data to improve load time & memory
- Big behind the scenes refactoring to Monkey Knowledge to improve load time & memory
- Bug fixes and resolutions to some minor quirks in functionality
- Current enabled Monkey Knowledge for a save game will now be locked upon creation of that game
- Changes to Boss auto-play behavior
- if a Boss or its spawn are on screen the game & next round always starts immediately
- If a Boss is not on screen then the game does not start automatically
- If auto-start toggled off then the game will stop between rounds
- Added a new checkpoint at round 20 for boss events
- Restart functionality added to the pause menu in Race modes
Towers
[edit | edit source]Resolved some inconsistency in Paragon degree results related to the Master Double Cross MK (bug fix)
- Note: You can now consistently get Degree 30 with Master Double Cross
| “ | A small price increase to MOAB Press as combinations of this tower with others slows or spam with more of itself is very strong. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-4 MOAB Press |
|
| “ | Has been a standout tier 3 for long enough, T4 remaining unchanged to still encourage more focussed use over low tier spam. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X MOAB Mauler |
|
| “ | Ice monkey Enhanced Freeze is too good at low tiers, allowing full stunlock of ceramics for very cheap, as the fire rate increase alone of this Enhanced Freeze is a powerful addition most of the increased freeze duration has been moved up as it makes more sense to have duration with the currently less desirable T2 Deep Freeze. Permafrost was previously reduced to a lower price than we’d like to try increase desirability of this crosspath, but as the reworks to metal freeze have had more success there in pulling this path ahead we want to add a little back on here. Cryo Cannon has now been overperforming compared to any towers that perform similar roles with either of these crosspaths so is also seeing a general reduction. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-X-X Permafrost |
|
| X-1-X Enhanced Freeze and all crosspaths |
|
| X-X-3 Cryo Cannon |
|
| “ | Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-2-0 Maim MOAB + Shrapnel Shot |
|
| 5-2-0 Cripple MOAB + Shrapnel Shot |
|
| X-3-X Bouncing Bullet |
|
| X-4-X Supply Drop X-5-X Elite Sniper |
|
| “ | Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-0-X Submerge and Support 4-0-X Bloontonium Reactor |
|
| 3-1-0 Submerge and Support + Barbed Darts 4-1-0 Bloontonium Reactor + Barbed Darts |
|
| 3-2-0 Submerge and Support + Heat-tipped Darts 4-2-0 Bloontonium Reactor + Heat-tipped Darts |
|
| 5-0-X Energizer |
|
| 5-1-0 Energizer + Barbed Darts |
|
| 5-2-0 Energizer + Heat-tipped Darts |
|
| “ | Navarch Paragon feels too dominant over other expensive paragons, as such a powerful choice it feels overused even on many low water volume maps — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Flying Fortress missing ceramic damage on darts? |
| “ | Neva-Miss has been generally over performing for quite a cheap T3, increasing price here slightly but not carrying that increase up through higher tiers. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-3 Neva-Miss Targeting |
|
| X-X-4 Spectre |
|
| “ | Heli’s blowback has always been extremely effective from early on, and as players have become more knowledgeable the use into lategame as well only seems to go up especially moving into Super Ceramics. This change shouldn’t really have as large an impact at higher level gameplay as total map length is so much shorter you will often still be blowing back the entire track, but the blowback range has been reduced at T3 leading back into the old value at T4 — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Downdraft |
|
| “ | Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-1-1 Fireball + Intense Magic and further upgrades |
|
| 1-3-0 Dragon's Breath + Guided Magic and further upgrades 5-X-X Archmage |
|
| “ | Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-5 Legend of the Night |
|
Druid
[edit | edit source]| “ | More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping. Spirit of the Forest's base attack has also had a simple damage increase as it contributes very little to the power of the tower by T5 and the tower lacks in single target. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-3-X Druid of the Jungle and further upgrades |
|
| X-5-X Spirit of the Forest |
|
| “ | Super Mines DoT damage is entirely insignificant for the price range of this tower. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Super Mines |
|
| X-X-2 Smart Spikes |
|
| “ | The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-5 Monkeyopolis |
|
| Tiers | Changes |
|---|---|
| 0-3-2 Cleansing Foam + Pin and further upgrades |
|
Heroes
[edit | edit source]Adora
[edit | edit source]| Levels | Changes |
|---|---|
| 20 |
|
| “ | Many of Geraldo's items are too strong for the required maintenance, Geraldo SHOULD be a top level hero, he is literally designed to be so as the most rewarding for your player knowledge and reaction to moment to moment gameplay, but too many items reward spammable gameplay over these knowledge & reactions so we are targeting a lot of durations/stock amounts with minimal price increases where it feels necessary. These are clearly a lot of small steps, as we did not want to do too many big changes from multiple angles all at once. — Update notes |
” |
| Item | Changes |
|---|---|
| Jar of Pickles |
|
| See Invisibility Potion |
|
| Tube of Amaz-o-Glue |
|
| Blade Trap |
|
| Pet Rabbit |
|
| Rejuv Potion |
|
| Genie Bottle |
|
Bosses
[edit | edit source]Lych
[edit | edit source]Lych-soul no longer benefits from freeplay scaling (bug fix)
| “ | Vortex’s Stun radius has proved to be a little too small allowing for some cheesier strategies than intended, but instead of a flat increase at all tiers we have decide to trial a slight increase up throughout each tier. — Update notes |
” |
Tier 2: Stun radius increased ― 60 → 65
Tier 3: Stun radius increased ― 60 → 70
Tier 4: Stun radius increased ― 60 → 75
Tier 5: Stun radius increased ― 60 → 80
Minor fixes and changes
[edit | edit source]- Resolved an issue where some heroes were not adding their category to your profile to display recorded hero stats
- Setup "Add Friend" buttons to player profiles & some general improvements & fixes to friends online status/notifications
- Resolved an issue with Fortified Golden Bloons causing lives to be leaked
- Resolved Audio slider sounds persisting on loop forever if you really specifically tried to go out of your way to break them
- Playing challenges from the browser should no longer add attempts to your games played stat
- Resolved a UI issue that could occur when returning from buying a hero booster from the fullscreen hero page
- Resolved some minor inconsistent UI font size issues across different screens.
- Resolved player name not displaying on main menu on first launch of the game on Apple Arcade
- Removed "i" info button from sub tower's tower portrait panels
- Resolved Ravine easter egg animation issues on some android devices
- Resolved incorrect Boss menu UI visuals when viewed from play social menu
- Resolved Adoras temple map no longer animating on game start
- Resolved an issue allowing players to open a broken boss menu while no boss event was active
- Resolved issues where one paragon’s UI could be used to create different paragon
- Resolved an issue in which some activated abilities upon being sold could block usage of other newly purchased activated abilities
- Resolved currently selected hero upgrade on the heroes upgrade menu being lost when navigating to a skin UI and returning.
- Resolved a crash that could occur when logging out of an account
- Deleted Accounts will no longer appear on your friends list
- Paragon upgrade audio no longer plays on loading a save with a paragon
- Resolved some issues with navigating between certain menus causing the background to turn black or blurry
- Resolved a number of minor crashes
- Resolved a number of localisation issues
- Scottish flag is no longer called the New Zealand flag when playing in German
- Resolved various minor map specific issues
Gallery
[edit | edit source]-
Promotional artwork of BTD6's 4th anniversary
Video
[edit | edit source]Notes
[edit | edit source]- The official update notes claim that the Sharpening Stone was changed to last for 15 rounds instead of indefinitely, but it was not implemented in this update.
- The official update notes include a joke change for Geraldo: