Update history:Bloons TD 6/Version 27.0: Difference between revisions

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m Pymonkibot moved page Bloons TD 6 v27.0 to Update history:Bloons TD 6/Version 27.0: Text replacement - "Bloons TD 6 v(.*)" to "Update history:Bloons TD 6/Version $1"
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| prev minor = 26.2
| prev minor = 26.2
| next minor = 27.1
| next minor = 27.1
| steam date = {{timestamp|26 July 2021}}
| steam windows date = {{timestamp|26 July 2021 00:13:36 UTC}}<ref>[https://steamdb.info/depot/960091/history/?changeid=M:8680646031466125798 SteamDB]</ref>
| steam macos date = {{timestamp|26 July 2021 00:13:36 UTC}}<ref>[https://steamdb.info/depot/960093/history/?changeid=M:8333611532956046888 SteamDB]</ref>
|build=4218
|description=Epic Boss-sized content update!<br>• [[Boss Bloon Event]]s have arrived! Who dares challenge [[Bloonarius (BTD6)|Bloonarius]]?!<br>• [[Paragon]] Monkeys! Try out the all new Paragon Tier for [[Dart Monkey (BTD6)|Dart]] and [[Boomerang Monkey (BTD6)|Boomerang]]!<br>• Brave the swampy new [[Intermediate]] map: [[Bloonarius Prime]]<br>• New trophy store items: including brand new [[Profile Banner]]s!<br>• [[Co-op (BTD6)|Co-op]] rejoining: Get back into your co-op games!<br>• New achievements and rewards!<br>• Balance changes: some towers have had bigger changes, check the patch notes for more
}}
}}
{{TOC|right|clear=y}}
{{TOC|right|clear=y}}
'''Version 27.0''' is the fifth major update to ''[[Bloons TD 6]]'' of 2021. This update introduced [[Paragon|Paragons]] the first being [[Apex Plasma Master]] for the [[Dart Monkey (BTD6)|Dart Monkey]] and the [[Glaive Dominus]] for the [[Boomerang Monkey (BTD6)|Boomerang Monkey]], the boss [[Bloonarius (BTD6)|Bloonarius]], [[Boss Bloon Event|Boss Bloon Events]], and the map [[Bloonarius Prime]].
'''Version 27.0''' is the fifth major update to ''[[Bloons TD 6]]'' of 2021. This update introduced the [[Paragon]] mechanic alongside the first two Paragons, the [[Apex Plasma Master]] for the [[Dart Monkey (BTD6)|Dart Monkey]] and the [[Glaive Dominus]] for the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]. It also introduced [[Boss Bloon Event]]s, with [[Bloonarius (BTD6)|Bloonarius]] as the first [[Boss Bloon]], and the map [[Bloonarius Prime]].


== Additions ==
== Additions ==
*[[Paragon]]s
**[[Apex Plasma Master]] ([[Dart Monkey (BTD6)|Dart Monkey]])
**[[Glaive Dominus]] ([[Boomerang Monkey (BTD6)|Boomerang Monkey]])
*[[Bloonarius Prime]]
*[[Boss Bloon Event]]
*[[Bloonarius (BTD6)|Bloonarius]]
*[[Profile Banner]]s


=== [[List of achievements in BTD6|Achievements]] ===
=== [[List of achievements in BTD6|Achievements]] ===
{{BTD6 achievement list|introduced=27.0}}
{{BTD6 achievement list|introduced=27.0}}


=== Cosmetics ===
=== Cosmetic items===
 
==== [[Trophy Store]] ====
{{BTD6 cosmetic item list by introduced|27.0}}
{{BTD6 cosmetic item list by introduced|27.0}}
== General changes ==
=== [[Freeplay]] ===
{{BTD6 changes
| version = 27.0
| changes = *{{buff|Freeplay formula for MOAB Health Increase from round 125+ reduced|0.20|0.15}}
*{{buff|Freeplay formula for MOAB Health Increase from round 152+ reduced|0.50|0.35}}
| names = Freeplay
}}


== Balance changes ==
== Changes==


=== Towers ===
=== Towers ===
Line 41: Line 40:
| changes 1 = *{{nerf|DoT no longer stacks}}
| changes 1 = *{{nerf|DoT no longer stacks}}
*{{buff|DoT damage increased|10|100}}
*{{buff|DoT damage increased|10|100}}
*{{nerf|Orbitals: Pierce reduced|Infinite|1000|undoc=y}}
*{{nerf|name=Orbitals|Pierce reduced|Infinite|1000|undoc=y}}
| changes 2 tiers = X3X;X4X
| changes 2 tiers = X3X;X4X
| changes 2 = *{{buff|Main attack: Attack cooldown reduced|0.28s|0.238s}}
| changes 2 = *{{rate change|0.28|0.238|note=Stacks with Turbo Charge's attack cooldown buff}}
| changes 3 tiers = X4X
| changes 3 tiers = X5X
| changes 3 = *{{buff|Turbo Charge: Attack cooldown reduced|0.04s|0.034s|undoc=y}}
| changes 3 = *{{rate change|0.04|0.034|undoc=y}}
| changes 4 tiers = X5X
| changes 4 tiers = XX5
| changes 4 = *{{buff|Main attack: Attack cooldown reduced|0.04s|0.034s|undoc=y}}
| changes 4 = *{{buff|MOAB Domination press attack should correctly explode even if it runs out of pierce|fix=y}}
| changes 5 tiers = XX5
| changes 5 = *{{buff|MOAB Domination press attack should correctly explode even if it runs out of pierce|fix=y}}
| quote 1 = Due to large memory leak issues with Glaive Lord’s stacking DoT which could not be resolved this upgrade has seen a rework to the DoT. Bionic Boomerang’s base attack rate has been improved to compensate for recent reworking of the 2xx Glaives Crosspath
| quote 1 = Due to large memory leak issues with Glaive Lord’s stacking DoT which could not be resolved this upgrade has seen a rework to the DoT. Bionic Boomerang’s base attack rate has been improved to compensate for recent reworking of the 2xx Glaives Crosspath
| quote 2 = Due to large memory leak issues with Glaive Lord’s stacking DoT which could not be resolved this upgrade has seen a rework to the DoT.
| quote 2 = Due to large memory leak issues with Glaive Lord’s stacking DoT which could not be resolved this upgrade has seen a rework to the DoT.
| quote 2 tiers = 5xx
| quote 2 tiers = 5xx
| quote 3 = Bionic Boomerang’s base attack rate has been improved to compensate for recent reworking of the 2xx Glaives Crosspath
| quote 3 = Bionic Boomerang’s base attack rate has been improved to compensate for recent reworking of the 2xx Glaives Crosspath
| quote 3 tiers = x3x;x4x;x5x
| quote 3 tiers = x3x+
}}
}}


Line 62: Line 59:
| tower = Bomb Shooter
| tower = Bomb Shooter
| changes 1 tiers = 4XX
| changes 1 tiers = 4XX
| changes 1 = *{{nerf|Bloon Impact no longer applies a ‘stunned’ debuff to MOABs without stunning them|fix=y|note=Nerf to strategies that used bonus stun damage}}
| changes 1 = *{{nerf|No longer applies a non-slowing "stun" effect to MOABs|fix=y|note=Nerf to strategies that used bonus stun damage}}
}}
}}


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| path 2 tier 5 cost after = 20000
| path 2 tier 5 cost after = 20000
| changes 1 tiers = X4X
| changes 1 tiers = X4X
| changes 1 = *{{buff|Ability: Duration increased|4s|6s|note=Does not affect x5x ability}}
| changes 1 = *{{buff|name=Ability|Duration increased|4s|6s|note=Does not carry over to Absolute Zero}}
| quote 1 = Snowstorm’s duration has been improved to give it more bang for its buck as an alternate option to Ninja’s Bloon Sabotage, and Absolute Zero’s price has been reduced to bring it more within reach for a support upgrade.
| quote 1 = Snowstorm’s duration has been improved to give it more bang for its buck as an alternate option to Ninja’s Bloon Sabotage, and Absolute Zero’s price has been reduced to bring it more within reach for a support upgrade.
| quote 2 = Snowstorm’s duration has been improved to give it more bang for its buck as an alternate option to Ninja’s Bloon Sabotage
| quote 2 = Snowstorm’s duration has been improved to give it more bang for its buck as an alternate option to Ninja’s Bloon Sabotage
Line 85: Line 82:
| tower = Sniper Monkey
| tower = Sniper Monkey
| changes 1 tiers = 520
| changes 1 tiers = 520
| changes 1 = *{{buff|520 Cripple MOAB once again applies it’s stun asset and debuff correctly in all cases|fix=y}}
| changes 1 = *{{buff|Now applies its debuff effect and visuals correctly in all cases|fix=y}}
}}
}}


Line 92: Line 89:
| version = 27.0
| version = 27.0
| tower = Monkey Sub
| tower = Monkey Sub
| changes 1 tiers = 230;240;250
| changes 1 tiers = 230+
| changes 1 = *{{neutral|Ballistic Missile now benefits from Advanced Intel's targeting in the same way as all other sub attacks. Now detects Camo from range of camo detectors, but no longer has infinite range.}}
| changes 1 = *{{neutral|name=Ballistic Missile|Now benefits from Advanced Intel's targeting in the same way as the main attack}}
**{{buff|Can now detect and hit Camo Bloons in range of towers that have Camo detection}}
**{{nerf|No longer has infinite range; can only target Bloons in range of other towers}}
| changes 2 tiers = X4X;X5X
| changes 2 tiers = X4X;X5X
| changes 2 = *{{nerf|First Strike ability: Secondary AoE Pierce lowered|∞|80}}
| changes 2 = *{{nerf|name=Ability|Secondary AoE pierce decreased|∞|80}}
| quote 1 = Ballistic Missile’s 230 crosspath has been in a confusing spot for a while where it functioned different to Advanced Intel, so it has been converted to function with Advanced Intel in the same way that any other Sub upgrade would. Additionally First Strike's secondary explosion has had its target count reduced slightly.
| quote 1 = Ballistic Missile’s 230 crosspath has been in a confusing spot for a while where it functioned different to Advanced Intel, so it has been converted to function with Advanced Intel in the same way that any other Sub upgrade would. Additionally First Strike's secondary explosion has had its target count reduced slightly.
| quote 1 tiers = x4x;x5x
| quote 1 tiers = x4x;x5x
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| version = 27.0
| version = 27.0
| tower = Monkey Ace
| tower = Monkey Ace
| changes 1 tiers = xx2c;xx3+
| changes 1 tiers = xx2+
| changes 1 = *{{buff|Centered Path additionally allows players to set a center location similar to Heli Lock. Still defaults normally to centre of the map.}}
| changes 1 = *{{buff|name=Centered Path mode|Now allows the player to change the center point of the path}}
| quote 1 = Now allows you to find your center. Very zen.
| quote 1 = Now allows you to find your center. Very zen.
| quote 1 tiers = xx2+
| quote 1 tiers = xx2+
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| tower = Heli Pilot
| tower = Heli Pilot
| changes 1 tiers = X4X;X5X
| changes 1 tiers = X4X;X5X
| changes 1 = *{{buff|Redeploy ability: Now allows towers to ignore their own footprint when selected}}
| changes 1 = *{{buff|name=Redeploy|Now ignores the footprint of the selected tower when choosing where to relocate it}}
| quote 1 = As a small quality of life feature Chinook’s redeploy ability has been reworked to allow slight movements of towers in a single use, rather than having to move them away and then use another redeployment to move them back again.
| quote 1 = As a small quality of life feature Chinook’s redeploy ability has been reworked to allow slight movements of towers in a single use, rather than having to move them away and then use another redeployment to move them back again.
| quote 1 tiers = x4x;x5x
| quote 1 tiers = x4x;x5x
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| tower = Mortar Monkey
| tower = Mortar Monkey
| changes 1 tiers = X4X
| changes 1 tiers = X4X
| changes 1 = *{{buff|New ability 'Bombardment', for 8 seconds attack rate is increased by 4x & blast radius is increased by 15%, cooldown of 60 seconds}}
| changes 1 = *{{buff|Bombardment ability added}}
| changes 2 tiers = XX3+
| changes 2 tiers = XX3+
| changes 2 = *{{buff|Additionally triggers a larger secondary AoE on impact with no weakness which reveals all camo Bloons size 50 & pierce 80|note=AoE also affects Black, Zebra, and DDT}}
| changes 2 = *{{buff|Now triggers a larger secondary AoE at the point of impact that removes Camo and ignores Bloon immunities}}
*{{nerf|name=Main explosion|No longer removes Camo}}
| quote 1 = Mortar Monkey has been given a T4 ability, since it didn’t have one and also to make up for Bloon Impact no longer triggering ‘stun debuff’ on MOABs when it hasn’t actually been stunning them. Signal Flare has had its camo revealing aspect reworked to make it more generally useful.
| quote 1 = Mortar Monkey has been given a T4 ability, since it didn’t have one and also to make up for Bloon Impact no longer triggering ‘stun debuff’ on MOABs when it hasn’t actually been stunning them. Signal Flare has had its camo revealing aspect reworked to make it more generally useful.
| quote 2 = Mortar Monkey has been given a T4 ability, since it didn’t have one and also to make up for Bloon Impact no longer triggering ‘stun debuff’ on MOABs when it hasn’t actually been stunning them.
| quote 2 = Mortar Monkey has been given a T4 ability, since it didn’t have one and also to make up for Bloon Impact no longer triggering ‘stun debuff’ on MOABs when it hasn’t actually been stunning them.
| quote 2 tiers = x4x
| quote 2 tiers = x4x
| quote 3 = Signal Flare has had its camo revealing aspect reworked to make it more generally useful.
| quote 3 = Signal Flare has had its camo revealing aspect reworked to make it more generally useful.
| quote 3 tiers = xx3;xx4;xx5
| quote 3 tiers = xx3+
}}
}}


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| tower = Wizard Monkey
| tower = Wizard Monkey
| changes 1 tiers = X4X;X5X
| changes 1 tiers = X4X;X5X
| changes 1 = *{{buff|Phoenix now copies targeting of the Wizard instead of locked on Close|note=Also includes Lava Phoenix}}
| changes 1 = *{{buff|name=Phoenix breath attack|Now uses the Wizard Monkey's current targeting option (instead of always targeting Close)}}
| quote 1 = In order to allow for more strategic use of the birdy, Summoned Phoenix will now follow the set target priority.
|changes 2 tiers=x5x
|changes 2=*{{buff|name=Lava Phoenix breath attack|Now uses the Wizard Monkey's current targeting option (instead of always targeting Close)}}
| quote 1 = In order to allow for more strategic use of the birdy, Summoned Phoenix{{sic}} will now follow the set target priority.
| quote 1 tiers = x4x;x5x
| quote 1 tiers = x4x;x5x
}}
}}
Line 153: Line 155:
| path 2 tier 3 cost before = 7000
| path 2 tier 3 cost before = 7000
| path 2 tier 3 cost after = 8400
| path 2 tier 3 cost after = 8400
| changes 1 tiers = X3X+
| changes 1 tiers = X3X;x4x
| changes 1 = *{{buff|Base attack: now able to deal critical hits}}
| changes 1 = *{{buff|name=Main attack|Now fires a crit shot every 15–20 shots that deals 10 damage}}
| changes 2 tiers = X3X;X4X
| changes 2 tiers = X5X
| changes 2 = *Criticals occur every 20 shots within the 15th-20th shot
| changes 2 = *{{buff|name=Main attack|Now fires a crit shot every 13–17 shots that deals 50 damage}}
**Criticals deal 10 damage
*{{buff|name=Ability|Damage increased|3,500|5,000}}
| changes 3 tiers = X5X
*{{buff|name=Ability|Radius increased|110|120}}
| changes 3 = *Criticals occur every 17 shots within the 13th-17th shot
| changes 3 tiers = X4X
**Criticals deal 50 damage
| changes 3 = *{{buff|name=Ability|Damage increased|1,000|2,500}}
*{{buff|Annihilation ability: damage increased|3500|5000}}
*{{buff|name=Ability|Radius increased|60|70}}
*{{buff|Annihilation ability: radius increased|110|120}}
| changes 4 tiers = X4X
| changes 4 = *{{buff|Annihilation ability: damage increased|1000|2500}}
*{{buff|Annihilation ability: radius increased|60|70}}
| quote 1 = Robo Monkey has never filled the super effective role it held in BTD5, so Dr Monkey has installed updated HUD targeting systems that now deal occasional critical hits. Additionally as the abilities on this path didn’t match up to their history or other Monkey Tower options (like Ground Zero) so they have been improved significantly in damage and increased radius.
| quote 1 = Robo Monkey has never filled the super effective role it held in BTD5, so Dr Monkey has installed updated HUD targeting systems that now deal occasional critical hits. Additionally as the abilities on this path didn’t match up to their history or other Monkey Tower options (like Ground Zero) so they have been improved significantly in damage and increased radius.
| quote 1 tiers = x4x;x5x
| quote 1 tiers = x4x;x5x
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| tower = Ninja Monkey
| tower = Ninja Monkey
| changes 1 tiers = XX4;XX5
| changes 1 tiers = XX4;XX5
| changes 1 = *{{buff|Sticky Bomb: now follows the tower's target priority instead of locked on Strong}}
| changes 1 = *{{buff|name=Sticky Bomb|Now follows the tower's current targeting instead of always targeting Strong}}
| changes 2 tiers = XX4
| changes 2 tiers = XX4
| changes 2 = *{{buff|Sticky Bomb: now deals an additional AoE when they explode for 100 damage, 10 pierce and 40 AoE}}
| changes 2 = *{{buff|name=Sticky Bomb|Now generates an additional AoE on explosion that deals 100 damage}}
| changes 3 tiers = XX5
| changes 3 tiers = XX5
| changes 3 = *{{buff|Sticky Bomb: now deals an additional AoE when they explode for 300 damage, 10 pierce and 40 AoE}}
| changes 3 = *{{buff|name=Sticky Bomb|Now generates an additional AoE on explosion that deals 300 damage}}
| quote 1 = To try and allow more strategic use Ninja’s Sticky Bombs will now use the targeting of the main tower instead of always Strong. Additionally as they weren’t feeling good enough in general Sticky Bombs will now deal a smaller amount of damage in an AoE to anything surrounding the main target.
| quote 1 = To try and allow more strategic use Ninja’s Sticky Bombs will now use the targeting of the main tower instead of always Strong. Additionally as they weren’t feeling good enough in general Sticky Bombs will now deal a smaller amount of damage in an AoE to anything surrounding the main target.
| quote 1 tiers = xx4;xx5
| quote 1 tiers = xx4;xx5
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| version = 27.0
| version = 27.0
| tower = Alchemist
| tower = Alchemist
| changes 1 tiers = 301;401;501
| changes 1 tiers = 301+
| changes 1 = *{{buff|Faster Throwing crosspath once again increases the rate of the Brew attack|fix=y}}
| changes 1 = *{{buff|Faster Throwing crosspath once again increases the rate of the Brew attack|fix=y}}
| changes 2 tiers = X3X+
| changes 2 tiers = X3X+
| changes 2 = *{{nerf|Unstable Concoction: Explosion damage no longer scales with Freeplay or HP modifiers in the Challenge Editor|undoc=y}}
| changes 2 = *{{nerf|name=Unstable Concoction|Explosion damage no longer scales with Freeplay or HP modifiers in the Challenge Editor|undoc=y}}
*{{nerf|Unstable Concoction: Explosion damage for fortified blimps is the same as their unfortified counterparts|bug=y}}
*{{nerf|name=Unstable Concoction|Explosion damage for fortified blimps is the same as their unfortified counterparts|bug=y}}
}}
}}


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| quote 2 tiers = x5x
| quote 2 tiers = x5x
| quote 3 tiers = 205
| quote 3 tiers = 205
}}
==== [[Banana Farm (BTD6)|Banana Farm]] ====
{{BTD6 tower changes
| version = 27.0
| tower = Banana Farm
| changes 1 tiers = X3X
| changes 1 = *{{nerf|Monkey Bank is no longer able to deposit cash from {{BTD6 mk|Bank Deposits}} until the IMF Loan and above}}
| quote 1 = Given the relatively low value and use case of upgrading Banks further to IMF Loan, the overall incredible power of the Bank Deposits MK on Banks, and the fact that Banks are majorly considered to be the most powerful farm; we have decided to limit this incredibly powerful Knowledge point until the IMF Loan to both reign it in and give a little more back to that lacking T4 upgrade.
| quote 1 tiers = x3x
}}
}}


Line 229: Line 217:
| tower = Spike Factory
| tower = Spike Factory
| changes 1 tiers = X4X;X5X
| changes 1 tiers = X4X;X5X
| changes 1 = *{{nerf|Spike Storm ability: No longer is affected by rate buffs|note=Overclock rate buff does affect Spike Storm ability with Call To Arms or Homeland Defense. Other rate buffs may also work but need to be tested.}}
| changes 1 = *{{nerf|name=Ability|No longer is affected by rate buffs|note=Overclock rate buff does affect Spike Storm ability with Call To Arms or Homeland Defense. Other rate buffs may also work but need to be tested.}}
| quote 1 = Due to a number of performance concerns, the ability for the Spike Storm factory will no longer be able to benefit from a denser storm of spikes via stacking speed buffs on the base tower.
| quote 1 = Due to a number of performance concerns, the ability for the Spike Storm factory will no longer be able to benefit from a denser storm of spikes via stacking speed buffs on the base tower.
| changes 2 tiers = 5XX
| changes 2 tiers = 5XX
| changes 2 = *{{buff|Super Mines damage for the main spike hit corrected|2|10|fix=y}}
| changes 2 = *{{buff|name=Spike|Damage corrected|2|10|fix=y}}
| quote 1 tiers = x4x;x5x
| quote 1 tiers = x4x;x5x
}}
}}
Line 241: Line 229:
| tower = Monkey Village
| tower = Monkey Village
| changes 1 tiers = X3X+
| changes 1 tiers = X3X+
| changes 1 = *{{buff|MIB will now correctly allow supported towers with Ice attack to pop Rainbow Bloons into Frozen Zebras|fix=y}}
| changes 1 = *{{buff|Now causes Zebra Bloon children to be frozen if spawned from a higher tier Bloon popping from a freezing attack|fix=y}}
}}
}}


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| tower = Engineer Monkey
| tower = Engineer Monkey
| changes 1 tiers = X4X
| changes 1 tiers = X4X
| changes 1 = *{{change|Overclock significant framerate loss issue resolved when linked to a tech bot without any target set for the Overclock ability|fix=y}}
| changes 1 = *{{change|name=Ability|No longer causes framerate issues if linked to a Tech Bot without a target assigned|fix=y}}
}}
}}


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| version = 27.0
| version = 27.0
| hero = Gwendolin
| hero = Gwendolin
| changes 1 = *{{nerf|Firestorm no longer damages the screen with an additional instance of Heat it Up|fix=y}}
| changes 1 = *{{nerf|name=Firestorm|No longer damages all Bloons with an additional instance of Heat it Up|fix=y}}
| changes 1 levels = 10+
| changes 1 levels = 10+
}}
}}
Line 267: Line 255:
| hero = Adora
| hero = Adora
| quote = In order to just generally grant more value to this ability and develop strategy in what targets you want to pick to use it on and when, Adora's buff gained after sacrificing another tower will now scale based on the sacrifice's cost. Additionally as Sacrifice loses value when using it after Adora reaches the level 20 cap it now receives a large duration buff at that point.
| quote = In order to just generally grant more value to this ability and develop strategy in what targets you want to pick to use it on and when, Adora's buff gained after sacrificing another tower will now scale based on the sacrifice's cost. Additionally as Sacrifice loses value when using it after Adora reaches the level 20 cap it now receives a large duration buff at that point.
| changes 1 = *{{buff|Blood Sacrifice’s buff of 10% range and -10% attack cooldown is now a ‘minimum’ amount}}
| changes 1 = *{{buff|name=Blood Sacrifice|Buff now grants 1% more range and attack cooldown reduction for every $100 spent on the sacrificed tower, capped at +25% range and -25% attack cooldown}}
*{{buff|Blood Sacrifice’s buff value now increase by +1% for every $100 value of sacrifice made}}
**Lv7 Sacrifice’s buff caps at a maximum buff of +25% range and -25% attack cooldown
| changes 1 levels = 7–19
| changes 1 levels = 7–19
| changes 2 = *{{buff|Level 20 now increases Sacrifice’s buff to +1% for every $50 value}}
| changes 2 = *{{buff|name=Blood Sacrifice|Buff now grants 1% more range and attack cooldown reduction for every $50 spent on the sacrificed tower, capped at +50% range and -50% attack cooldown}}
**Lv20 Sacrifice’s buff caps at a maximum buff of +50% range and -50% attack cooldown
*{{buff|name=Blood Sacrifice|Buff duration increased|10s|60s}}
*{{buff|Level 20 now increases Sacrifice’s buff duration|10s|60s}}
*{{change|name=Ball of Light|Plays a sound when activated again|fix=y}}
*{{buff|True Sun Transformation bolt damage bonus increased|+5|+8}}
*{{change|Level 20 Ball of Light once again has sound when being cast|fix=y}}
| changes 2 levels = 20
| changes 2 levels = 20
|changes 3 levels=True Adora
|changes 3=*{{buff|name=Divine Bolt|Damage bonus increased|+5|+8}}
}}
}}


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| hero = Admiral Brickell
| hero = Admiral Brickell
| quote = Due to much user concern with Brickell’s Sea Mines seriously overkilling weak targets and wasting themselves in this way, they now have a short delay between activations.
| quote = Due to much user concern with Brickell’s Sea Mines seriously overkilling weak targets and wasting themselves in this way, they now have a short delay between activations.
| all level changes = *{{neutral|Brickell can now only set off one sea mine every 0.4 seconds}}
| all level changes = *{{neutral|name=Sea mine|Can now only set off one mine every 0.4 seconds}}
}}
}}


==== [[Sauda (BTD6)|Sauda]] ====
==== [[Sauda (BTD6)|Sauda]] ====
{{Research|Check if the bonus Ceramic/Blimp damage is also reduced with these damage nerfs. (NB: there are several v27.0 infographs about Sauda post27.0 damage on t/btd6)}}
{{BTD6 hero changes
{{BTD6 hero changes
| version = 27.0
| version = 27.0
| hero = Sauda
| hero = Sauda
| quote = While we feel Sauda’s power has been balanced fairly well, we have also felt that too much of this power is generally available while ignoring the synergies that she was intended to be built around.To correct this her damage will in total remain the same, but some key levels that increased damage will now instead buff her weakness bonuses. We would also like to make it clear that this has been in the works for some time and has nothing to do with the recent 1TC completion, so please don’t be mad at that person. This will mean fairly little to most players, who are not doing those sorts of challenges anyway.
| quote = While we feel Sauda’s power has been balanced fairly well, we have also felt that too much of this power is generally available while ignoring the synergies that she was intended to be built around.To correct this her damage will in total remain the same, but some key levels that increased damage will now instead buff her weakness bonuses. We would also like to make it clear that this has been in the works for some time and has nothing to do with the recent 1TC completion, so please don’t be mad at that person. This will mean fairly little to most players, who are not doing those sorts of challenges anyway.
| changes 1 = *{{nerf|Sword damage reduced|4|3}}
| changes 1 = *{{nerf|name=Main attack|Damage reduced|4|3}}
*{{nerf|name=Main attack|Damage to Ceramic and MOAB-Class reduced|+4|+3|undoc=y}}
*{{buff|name=Main attack|Damage to stunned Bloons increased|+2|+3}}
| changes 1 levels = 13–16
| changes 1 levels = 13–16
| changes 2 = *{{nerf|Sword damage reduced|7|4}}
| changes 2 = *{{nerf|name=Main attack|Damage reduced|7|4}}
| changes 2 levels = 16–20
*{{nerf|name=Main attack|Damage to Ceramic and MOAB-Class reduced|+7|+4|undoc=y}}
| changes 3 = *{{buff|Bloon Weakness stun bonus increased by +1 versus Bloons and MOAB-class}}
*{{buff|name=Main attack|Damage to stunned Bloons increased|+2|+4}}
| changes 3 levels = 7–16
*{{buff|name=Main attack|Damage to regular Bloons with negative mutations increased|+2|+3}}
| changes 4 = *{{buff|Bloon Weakness stun bonus increased by another +1 versus Bloons and MOAB-class}}
*{{buff|name=Main attack|Damage to MOAB-Class Bloons with negative mutations increased|+10|+11}}
| changes 4 levels = 17–20
|changes 2 levels=17+
| changes 5 = *{{buff|Bloon Weakness "status"<!--qwertyxp2000 wording sucks--> bonus increased by +1 versus Bloons and MOAB-class}}
}}
| changes 5 levels = 17–20
}}<!-- Sauda changes for 27.0 are a mess. Will do later -->


===[[Monkey Knowledge (BTD6)|Monkey Knowledge]]===
===[[Monkey Knowledge (BTD6)|Monkey Knowledge]]===
{|class="wikitable"
{{BTD6 changes table|version=27.0|column 1 name=Knowledge
!Knowledge
|changes 1 label={{BTD6 mk|There Can Be Only One}}
!Changes
|changes 1 names=VTSG
|-
|changes 1=*{{nerf|Base attack damage reduced|75|50}}
|{{BTD6 mk|There Can Be Only One}}
*{{nerf|Damage multiplier for sacrifice powers reduced|3x|2x}}
|{{BTD6 changes
|changes 2 label={{BTD6 mk|Bank Deposits}}
| version = 27.0
|changes 2 names=Bank Deposits
| name = VTSG;There Can Be Only One
|changes 2=*{{nerf|No longer applies to [[Monkey Bank (BTD6)|Monkey Bank]], only [[IMF Loan (BTD6)|IMF Loan]] and above}}
| changes = *{{nerf|VTSG base attack damage reduced|75|50}}
*{{change|Description updated to include "Tier 4 and above [...]"}}
*{{nerf|VTSG damage multiplier for sacrifice powers reduced|3x|2x}}
|changes 2 quote=Given the relatively low value and use case of upgrading Banks further to IMF Loan, the overall incredible power of the Bank Deposits MK on Banks, and the fact that Banks are majorly considered to be the most powerful farm; we have decided to limit this incredibly powerful Knowledge point until the IMF Loan to both reign it in and give a little more back to that lacking T4 upgrade.
}}
}}
|-
 
|{{BTD6 mk|Bank Deposits}}
===Powers===
|{{BTD6 changes
{{BTD6 changes table
| version = 27.0
| version = 27.0
| quote = Given the relatively low value and use case of upgrading Banks further to IMF Loan, the overall incredible power of the Bank Deposits MK on Banks, and the fact that Banks are majorly considered to be the most powerful farm; we have decided to limit this incredibly powerful Knowledge point until the IMF Loan to both reign it in and give a little more back to that lacking T4 upgrade.
|column 1 name=Power
| changes = *{{nerf|No longer applies to [[Monkey Bank (BTD6)|Monkey Bank]], only [[IMF Loan (BTD6)|IMF Loan]] and above}}
| quote = As Timestop is not considered to be an actual application of ‘slowing’ it will now apply to all Bloon types including BAD. This is a unique case that isn’t going to be changed for any Monkey Towers, just the Timestop.{{sic}}
*{{change|Description updated to include "Tier 4 and above [...]"}}
|changes 1 label=[[Time Stop]]
| names = Bank Deposits
| changes 1 names = Time Stop
| changes 1 = *{{buff|Can now slow BADs}}
}}
}}
|}


=== [[Time Stop]] ===
=== [[Freeplay]] ===
{{BTD6 changes
{{BTD6 changes
| version = 27.0
| version = 27.0
| quote = As Timestop is not considered to be an actual application of ‘slowing’ it will now apply to all Bloon types including BAD. This is a unique case that isn’t going to be changed for any Monkey Towers, just the Timestop.{{sic}}
| changes = *{{change|Freeplay formula for MOAB Health Increase from round 125+ reduced|0.20|0.15}}
| changes = *{{buff|BADs can now be slowed by Time Stop}}
*{{change|Freeplay formula for MOAB Health Increase from round 152+ reduced|0.50|0.35}}
| names = Time Stop
| names = Freeplay
}}
}}


== Video ==
==Gallery==
<gallery>
BTD6 27.0 paragon teaser.jpg|Paragon teaser
BTD6 27.0 APM teaser.jpg|Apex Plasma Master teaser
BTD6 27.0 GD teaser.jpg|Glaive Dominus teaser
BTD6 27.0 bloonarius teaser.jpg|Bloonarius teaser
BTD6 27.0 promo.jpg|Release image
BTD6 27.0 facebook cover.jpg|Social media banner
BTD6_PatchNotes_27_ULTRA.jpg|In-game update banner
BTD6 Lightbox 27.png|Website lightbox
</gallery>
 
=== Video ===
{{Youtube|phevUX9F_Ag}}
{{Youtube|phevUX9F_Ag}}
==In-game description==
{{blockquote|Epic Boss-sized content update!<br>• [[Boss Bloon Event]]s have arrived! Who dares challenge [[Bloonarius (BTD6)|Bloonarius]]?!<br>• [[Paragon]] Monkeys! Try out the all new Paragon Tier for [[Dart Monkey (BTD6)|Dart]] and [[Boomerang Monkey (BTD6)|Boomerang]]!<br>• Brave the swampy new [[Intermediate]] map: [[Bloonarius Prime]]<br>• New trophy store items: including brand new [[Profile Banner]]s!<br>• [[Co-op (BTD6)|Co-op]] rejoining: Get back into your co-op games!<br>• New achievements and rewards!<br>• Balance changes: some towers have had bigger changes, check the patch notes for more}}
==References==
{{references}}


== External links ==
== External links ==
*[https://www.reddit.com/r/btd6/comments/ornebj/bloons_td_6_update_notes_version_270/ Official patch notes on Reddit]
*[https://www.reddit.com/r/btd6/comments/ornebj/bloons_td_6_update_notes_version_270/ Official update notes on Reddit]
*[https://store.steampowered.com/news/app/960090/view/2961664381367448641 Official update notes on Steam]
*[https://store.steampowered.com/news/app/960090/view/2961664381367448641 Official update notes on Steam]



Latest revision as of 05:15, 11 June 2026

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Version 27.0
Artwork representing version 27.0
Build №4218
Release dates
SteamWindows26 July 2021[1]
macOS26 July 2021[2]

Version 27.0 is the fifth major update to Bloons TD 6 of 2021. This update introduced the Paragon mechanic alongside the first two Paragons, the Apex Plasma Master for the Dart Monkey and the Glaive Dominus for the Boomerang Monkey. It also introduced Boss Bloon Events, with Bloonarius as the first Boss Bloon, and the map Bloonarius Prime.

Additions

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What is this new Bloonery?
Defeat a Tier 1 Boss
Reward(s):  100
Who's the Boss?
Defeat a Tier 5 Boss
Reward(s):  100, Tier 4 Dart Monkey Insta Monkey Tier 4 Dart Monkey ×1, Tier 4 Boomerang Monkey Insta Monkey Tier 4 Boomerang Monkey ×1
I'm the Boss
Defeat a Tier 5 Elite Boss
Reward(s):  250, Tier 5 Dart Monkey Insta Monkey Tier 5 Dart Monkey ×1, Tier 5 Boomerang Monkey Insta Monkey Tier 5 Boomerang Monkey ×1
Apotheosis
Upgrade to a Monkey Paragon Tower
Reward(s): Tier 3 Insta Monkey Tier 3 ×3
Like a Boss
Pop 50 Boss Bloons
Reward(s): Cash Drop ×2, Tier 0 Insta Monkey Tier 0 ×3

Cosmetic items

[edit | edit source]

Changes

[edit | edit source]

Towers

[edit | edit source]
Due to large memory leak issues with Glaive Lord’s stacking DoT which could not be resolved this upgrade has seen a rework to the DoT. Bionic Boomerang’s base attack rate has been improved to compensate for recent reworking of the 2xx Glaives Crosspath
— Update notes
Tiers Changes
5-X-X Glaive Lord
  • Nerf DoT no longer stacks
  • Buff DoT damage increased ― 10 → 100
  • Nerf Orbitals: Pierce reduced ― Infinite → 1000 (undocumented)
X-3-X Bionic Boomerang
X-4-X Turbo Charge
  • Buff Attack cooldown reduced ― 0.28s → 0.238s (attack speed increased by 17.65%)
    • Note: Stacks with Turbo Charge's attack cooldown buff
X-5-X Perma Charge
  • Buff Attack cooldown reduced ― 0.04s → 0.034s (attack speed increased by 17.65%)
X-X-5 MOAB Domination
  • Buff MOAB Domination press attack should correctly explode even if it runs out of pierce (bug fix)
Tiers Changes
4-X-X Bloon Impact
  • Nerf No longer applies a non-slowing "stun" effect to MOABs (bug fix)
    • Note: Nerf to strategies that used bonus stun damage
Snowstorm’s duration has been improved to give it more bang for its buck as an alternate option to Ninja’s Bloon Sabotage, and Absolute Zero’s price has been reduced to bring it more within reach for a support upgrade.
— Update notes
Tiers Changes
X-4-X Snowstorm
  • Buff Ability: Duration increased ― 4s → 6s
    • Note: Does not carry over to Absolute Zero
X-5-X Absolute Zero
  • Buff Upgrade cost reduced ― $26,000 → $20,000
Tiers Changes
5-2-0 Cripple MOAB + Shrapnel Shot
  • Buff Now applies its debuff effect and visuals correctly in all cases (bug fix)
Ballistic Missile’s 230 crosspath has been in a confusing spot for a while where it functioned different to Advanced Intel, so it has been converted to function with Advanced Intel in the same way that any other Sub upgrade would. Additionally First Strike's secondary explosion has had its target count reduced slightly.
— Update notes
Tiers Changes
2-3-0 Ballistic Missile + Advanced Intel and further upgrades
  • Neutral Ballistic Missile: Now benefits from Advanced Intel's targeting in the same way as the main attack
    • Buff Can now detect and hit Camo Bloons in range of towers that have Camo detection
    • Nerf No longer has infinite range; can only target Bloons in range of other towers
X-4-X First Strike Capability
X-5-X Pre-emptive Strike
  • Nerf Ability: Secondary AoE pierce decreased ― ∞ → 80
Now allows you to find your center. Very zen.
— Update notes
Tiers Changes
X-X-2 Centered Path and further upgrades
  • Buff Centered Path mode: Now allows the player to change the center point of the path
As a small quality of life feature Chinook’s redeploy ability has been reworked to allow slight movements of towers in a single use, rather than having to move them away and then use another redeployment to move them back again.
— Update notes
Tiers Changes
X-4-X Support Chinook
X-5-X Special Poperations
  • Buff Redeploy: Now ignores the footprint of the selected tower when choosing where to relocate it
Mortar Monkey has been given a T4 ability, since it didn’t have one and also to make up for Bloon Impact no longer triggering ‘stun debuff’ on MOABs when it hasn’t actually been stunning them. Signal Flare has had its camo revealing aspect reworked to make it more generally useful.
— Update notes
Tiers Changes
X-4-X Artillery Battery
  • Buff Bombardment ability added
X-X-3 Signal Flare and further upgrades
  • Buff Now triggers a larger secondary AoE at the point of impact that removes Camo and ignores Bloon immunities
  • Nerf Main explosion: No longer removes Camo
In order to allow for more strategic use of the birdy, Summoned Phoenix[sic] will now follow the set target priority.
— Update notes
Tiers Changes
X-4-X Summon Phoenix
X-5-X Wizard Lord Phoenix
  • Buff Phoenix breath attack: Now uses the Wizard Monkey's current targeting option (instead of always targeting Close)
X-5-X Wizard Lord Phoenix
  • Buff Lava Phoenix breath attack: Now uses the Wizard Monkey's current targeting option (instead of always targeting Close)
Robo Monkey has never filled the super effective role it held in BTD5, so Dr Monkey has installed updated HUD targeting systems that now deal occasional critical hits. Additionally as the abilities on this path didn’t match up to their history or other Monkey Tower options (like Ground Zero) so they have been improved significantly in damage and increased radius.
— Update notes
Tiers Changes
X-3-X Robo Monkey
  • Nerf Upgrade cost increased ― $7,000 → $8,400
X-3-X Robo Monkey
X-4-X Tech Terror
  • Buff Main attack: Now fires a crit shot every 15–20 shots that deals 10 damage
X-4-X Tech Terror
  • Buff Ability: Damage increased ― 1,000 → 2,500
  • Buff Ability: Radius increased ― 60 → 70
X-5-X The Anti-Bloon
  • Buff Main attack: Now fires a crit shot every 13–17 shots that deals 50 damage
  • Buff Ability: Damage increased ― 3,500 → 5,000
  • Buff Ability: Radius increased ― 110 → 120
To try and allow more strategic use Ninja’s Sticky Bombs will now use the targeting of the main tower instead of always Strong. Additionally as they weren’t feeling good enough in general Sticky Bombs will now deal a smaller amount of damage in an AoE to anything surrounding the main target.
— Update notes
Tiers Changes
X-X-4 Sticky Bomb
  • Buff Sticky Bomb: Now generates an additional AoE on explosion that deals 100 damage
X-X-4 Sticky Bomb
X-X-5 Master Bomber
  • Buff Sticky Bomb: Now follows the tower's current targeting instead of always targeting Strong
X-X-5 Master Bomber
  • Buff Sticky Bomb: Now generates an additional AoE on explosion that deals 300 damage
Tiers Changes
3-0-1 Berserker Brew + Faster Throwing and further upgrades
  • Buff Faster Throwing crosspath once again increases the rate of the Brew attack (bug fix)
X-3-X Unstable Concoction and further upgrades
  • Nerf Unstable Concoction: Explosion damage no longer scales with Freeplay or HP modifiers in the Challenge Editor (undocumented)
  • Nerf Unstable Concoction: Explosion damage for fortified blimps is the same as their unfortified counterparts (bug)
To allow for more strategy in placement, Druid’s Spirit of the Forest track vines are now more dense & deadly the closer they are to the main tower. Also by popular demand Avatar of Wrath’s 205 crosspath will now benefit from improved Lightning damage proportional to the RBE of Bloons on screen similar to the main thorns.
— Update notes
Tiers Changes
X-5-X Spirit of the Forest
  • Buff Bloons outside 100 Range take 2 damage and +8 bonus damage to Ceramics and MOAB-class
  • Buff Bloons within 100 Range take an additional 1 damage and +4 bonus damage to Ceramics and MOAB-class
  • Buff Bloons within 50 Range take an additional 1 damage and +4 bonus damage Ceramics and MOAB-class
2-0-5 Avatar of Wrath + Heart of Thunder
  • Buff Now grants a slight portion of its RBE damage bonus to the Heart of Thunder lightning chains as well equal to 1 damage for every 6000 RBE on screen with a cap of +15 damage
Due to a number of performance concerns, the ability for the Spike Storm factory will no longer be able to benefit from a denser storm of spikes via stacking speed buffs on the base tower.
— Update notes
Tiers Changes
5-X-X Super Mines
  • Buff Spike: Damage corrected ― 2 → 10 (bug fix)
X-4-X Spike Storm
X-5-X Carpet of Spikes
  • Nerf Ability: No longer is affected by rate buffs
    • Note: Overclock rate buff does affect Spike Storm ability with Call To Arms or Homeland Defense. Other rate buffs may also work but need to be tested.
Tiers Changes
X-3-X Monkey Intelligence Bureau and further upgrades
  • Buff Now causes Zebra Bloon children to be frozen if spawned from a higher tier Bloon popping from a freezing attack (bug fix)
Tiers Changes
X-4-X Overclock
  • Ability: No longer causes framerate issues if linked to a Tech Bot without a target assigned (bug fix)

Heroes

[edit | edit source]
Levels Changes
10+
  • Nerf Firestorm: No longer damages all Bloons with an additional instance of Heat it Up (bug fix)
In order to just generally grant more value to this ability and develop strategy in what targets you want to pick to use it on and when, Adora's buff gained after sacrificing another tower will now scale based on the sacrifice's cost. Additionally as Sacrifice loses value when using it after Adora reaches the level 20 cap it now receives a large duration buff at that point.
— Update notes
Levels Changes
7–19
  • Buff Blood Sacrifice: Buff now grants 1% more range and attack cooldown reduction for every $100 spent on the sacrificed tower, capped at +25% range and -25% attack cooldown
20
  • Buff Blood Sacrifice: Buff now grants 1% more range and attack cooldown reduction for every $50 spent on the sacrificed tower, capped at +50% range and -50% attack cooldown
  • Buff Blood Sacrifice: Buff duration increased ― 10s → 60s
  • Ball of Light: Plays a sound when activated again (bug fix)
True Adora
  • Buff Divine Bolt: Damage bonus increased ― +5 → +8
Due to much user concern with Brickell’s Sea Mines seriously overkilling weak targets and wasting themselves in this way, they now have a short delay between activations.
— Update notes
Levels Changes
All
  • Neutral Sea mine: Can now only set off one mine every 0.4 seconds
While we feel Sauda’s power has been balanced fairly well, we have also felt that too much of this power is generally available while ignoring the synergies that she was intended to be built around.To correct this her damage will in total remain the same, but some key levels that increased damage will now instead buff her weakness bonuses. We would also like to make it clear that this has been in the works for some time and has nothing to do with the recent 1TC completion, so please don’t be mad at that person. This will mean fairly little to most players, who are not doing those sorts of challenges anyway.
— Update notes
Levels Changes
13–16
  • Nerf Main attack: Damage reduced ― 4 → 3
  • Nerf Main attack: Damage to Ceramic and MOAB-Class reduced ― +4 → +3 (undocumented)
  • Buff Main attack: Damage to stunned Bloons increased ― +2 → +3
17+
  • Nerf Main attack: Damage reduced ― 7 → 4
  • Nerf Main attack: Damage to Ceramic and MOAB-Class reduced ― +7 → +4 (undocumented)
  • Buff Main attack: Damage to stunned Bloons increased ― +2 → +4
  • Buff Main attack: Damage to regular Bloons with negative mutations increased ― +2 → +3
  • Buff Main attack: Damage to MOAB-Class Bloons with negative mutations increased ― +10 → +11
Knowledge Changes
There Can Be Only One There Can Be Only One
  • Nerf Base attack damage reduced ― 75 → 50
  • Nerf Damage multiplier for sacrifice powers reduced ― 3x → 2x
Bank Deposits Bank Deposits
Given the relatively low value and use case of upgrading Banks further to IMF Loan, the overall incredible power of the Bank Deposits MK on Banks, and the fact that Banks are majorly considered to be the most powerful farm; we have decided to limit this incredibly powerful Knowledge point until the IMF Loan to both reign it in and give a little more back to that lacking T4 upgrade.
  • Nerf No longer applies to Monkey Bank, only IMF Loan and above
  • Description updated to include "Tier 4 and above [...]"

Powers

[edit | edit source]
As Timestop is not considered to be an actual application of ‘slowing’ it will now apply to all Bloon types including BAD. This is a unique case that isn’t going to be changed for any Monkey Towers, just the Timestop.[sic]
— Update notes
Power Changes
Time Stop
  • Buff Can now slow BADs
  • Freeplay formula for MOAB Health Increase from round 125+ reduced ― 0.20 → 0.15
  • Freeplay formula for MOAB Health Increase from round 152+ reduced ― 0.50 → 0.35
[edit | edit source]

Video

[edit | edit source]

In-game description

[edit | edit source]

Epic Boss-sized content update!
Boss Bloon Events have arrived! Who dares challenge Bloonarius?!
Paragon Monkeys! Try out the all new Paragon Tier for Dart and Boomerang!
• Brave the swampy new Intermediate map: Bloonarius Prime
• New trophy store items: including brand new Profile Banners!
Co-op rejoining: Get back into your co-op games!
• New achievements and rewards!
• Balance changes: some towers have had bigger changes, check the patch notes for more

References

[edit | edit source]
[edit | edit source]
[edit | edit source]