(One intermediate revision by one other user not shown)
Line 6:
Line 6:
| prev minor = 26.2
| prev minor = 26.2
| next minor = 27.1
| next minor = 27.1
| steam date = {{timestamp|26 July 2021}}
| steam windows date = {{timestamp|26 July 2021 00:13:36 UTC}}<ref>[https://steamdb.info/depot/960091/history/?changeid=M:8680646031466125798 SteamDB]</ref>
| steam macos date = {{timestamp|26 July 2021 00:13:36 UTC}}<ref>[https://steamdb.info/depot/960093/history/?changeid=M:8333611532956046888 SteamDB]</ref>
|build=4218
|description=Epic Boss-sized content update!<br>• [[Boss Bloon Event]]s have arrived! Who dares challenge [[Bloonarius (BTD6)|Bloonarius]]?!<br>• [[Paragon]] Monkeys! Try out the all new Paragon Tier for [[Dart Monkey (BTD6)|Dart]] and [[Boomerang Monkey (BTD6)|Boomerang]]!<br>• Brave the swampy new [[Intermediate]] map: [[Bloonarius Prime]]<br>• New trophy store items: including brand new [[Profile Banner]]s!<br>• [[Co-op (BTD6)|Co-op]] rejoining: Get back into your co-op games!<br>• New achievements and rewards!<br>• Balance changes: some towers have had bigger changes, check the patch notes for more
}}
}}
{{TOC|right|clear=y}}
{{TOC|right|clear=y}}
'''Version 27.0''' is the fifth major update to ''[[Bloons TD 6]]'' of 2021. This update introduced [[Paragon|Paragons]] the first being [[Apex Plasma Master]] for the [[Dart Monkey (BTD6)|Dart Monkey]] and the [[Glaive Dominus]] for the [[Boomerang Monkey (BTD6)|Boomerang Monkey]], the boss [[Bloonarius (BTD6)|Bloonarius]], [[Boss Bloon Event|Boss Bloon Events]], and the map [[Bloonarius Prime]].
'''Version 27.0''' is the fifth major update to ''[[Bloons TD 6]]'' of 2021. This update introduced the [[Paragon]] mechanic alongside the first two Paragons, the [[Apex Plasma Master]] for the [[Dart Monkey (BTD6)|Dart Monkey]] and the [[Glaive Dominus]] for the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]. It also introduced [[Boss Bloon Event]]s, with [[Bloonarius (BTD6)|Bloonarius]] as the first [[Boss Bloon]], and the map [[Bloonarius Prime]].
| changes 4 = *{{buff|MOAB Domination press attack should correctly explode even if it runs out of pierce|fix=y}}
| changes 5 tiers = XX5
| changes 5 = *{{buff|MOAB Domination press attack should correctly explode even if it runs out of pierce|fix=y}}
| quote 1 = Due to large memory leak issues with Glaive Lord’s stacking DoT which could not be resolved this upgrade has seen a rework to the DoT. Bionic Boomerang’s base attack rate has been improved to compensate for recent reworking of the 2xx Glaives Crosspath
| quote 1 = Due to large memory leak issues with Glaive Lord’s stacking DoT which could not be resolved this upgrade has seen a rework to the DoT. Bionic Boomerang’s base attack rate has been improved to compensate for recent reworking of the 2xx Glaives Crosspath
| quote 2 = Due to large memory leak issues with Glaive Lord’s stacking DoT which could not be resolved this upgrade has seen a rework to the DoT.
| quote 2 = Due to large memory leak issues with Glaive Lord’s stacking DoT which could not be resolved this upgrade has seen a rework to the DoT.
| quote 2 tiers = 5xx
| quote 2 tiers = 5xx
| quote 3 = Bionic Boomerang’s base attack rate has been improved to compensate for recent reworking of the 2xx Glaives Crosspath
| quote 3 = Bionic Boomerang’s base attack rate has been improved to compensate for recent reworking of the 2xx Glaives Crosspath
| quote 3 tiers = x3x;x4x;x5x
| quote 3 tiers = x3x+
}}
}}
Line 62:
Line 59:
| tower = Bomb Shooter
| tower = Bomb Shooter
| changes 1 tiers = 4XX
| changes 1 tiers = 4XX
| changes 1 = *{{nerf|Bloon Impact no longer applies a ‘stunned’ debuff to MOABs without stunning them|fix=y|note=Nerf to strategies that used bonus stun damage}}
| changes 1 = *{{nerf|No longer applies a non-slowing "stun" effect to MOABs|fix=y|note=Nerf to strategies that used bonus stun damage}}
| changes 1 = *{{buff|name=Ability|Duration increased|4s|6s|note=Does not carry over to Absolute Zero}}
| quote 1 = Snowstorm’s duration has been improved to give it more bang for its buck as an alternate option to Ninja’s Bloon Sabotage, and Absolute Zero’s price has been reduced to bring it more within reach for a support upgrade.
| quote 1 = Snowstorm’s duration has been improved to give it more bang for its buck as an alternate option to Ninja’s Bloon Sabotage, and Absolute Zero’s price has been reduced to bring it more within reach for a support upgrade.
| quote 2 = Snowstorm’s duration has been improved to give it more bang for its buck as an alternate option to Ninja’s Bloon Sabotage
| quote 2 = Snowstorm’s duration has been improved to give it more bang for its buck as an alternate option to Ninja’s Bloon Sabotage
Line 85:
Line 82:
| tower = Sniper Monkey
| tower = Sniper Monkey
| changes 1 tiers = 520
| changes 1 tiers = 520
| changes 1 = *{{buff|520 Cripple MOAB once again applies it’s stun asset and debuff correctly in all cases|fix=y}}
| changes 1 = *{{buff|Now applies its debuff effect and visuals correctly in all cases|fix=y}}
}}
}}
Line 92:
Line 89:
| version = 27.0
| version = 27.0
| tower = Monkey Sub
| tower = Monkey Sub
| changes 1 tiers = 230;240;250
| changes 1 tiers = 230+
| changes 1 = *{{neutral|Ballistic Missile now benefits from Advanced Intel's targeting in the same way as all other sub attacks. Now detects Camo from range of camo detectors, but no longer has infinite range.}}
| changes 1 = *{{neutral|name=Ballistic Missile|Now benefits from Advanced Intel's targeting in the same way as the main attack}}
**{{buff|Can now detect and hit Camo Bloons in range of towers that have Camo detection}}
**{{nerf|No longer has infinite range; can only target Bloons in range of other towers}}
| quote 1 = Ballistic Missile’s 230 crosspath has been in a confusing spot for a while where it functioned different to Advanced Intel, so it has been converted to function with Advanced Intel in the same way that any other Sub upgrade would. Additionally First Strike's secondary explosion has had its target count reduced slightly.
| quote 1 = Ballistic Missile’s 230 crosspath has been in a confusing spot for a while where it functioned different to Advanced Intel, so it has been converted to function with Advanced Intel in the same way that any other Sub upgrade would. Additionally First Strike's secondary explosion has had its target count reduced slightly.
| quote 1 tiers = x4x;x5x
| quote 1 tiers = x4x;x5x
Line 106:
Line 105:
| version = 27.0
| version = 27.0
| tower = Monkey Ace
| tower = Monkey Ace
| changes 1 tiers = xx2c;xx3+
| changes 1 tiers = xx2+
| changes 1 = *{{buff|Centered Path additionally allows players to set a center location similar to Heli Lock. Still defaults normally to centre of the map.}}
| changes 1 = *{{buff|name=Centered Path mode|Now allows the player to change the center point of the path}}
| quote 1 = Now allows you to find your center. Very zen.
| quote 1 = Now allows you to find your center. Very zen.
| quote 1 tiers = xx2+
| quote 1 tiers = xx2+
Line 117:
Line 116:
| tower = Heli Pilot
| tower = Heli Pilot
| changes 1 tiers = X4X;X5X
| changes 1 tiers = X4X;X5X
| changes 1 = *{{buff|Redeploy ability: Now allows towers to ignore their own footprint when selected}}
| changes 1 = *{{buff|name=Redeploy|Now ignores the footprint of the selected tower when choosing where to relocate it}}
| quote 1 = As a small quality of life feature Chinook’s redeploy ability has been reworked to allow slight movements of towers in a single use, rather than having to move them away and then use another redeployment to move them back again.
| quote 1 = As a small quality of life feature Chinook’s redeploy ability has been reworked to allow slight movements of towers in a single use, rather than having to move them away and then use another redeployment to move them back again.
| quote 1 tiers = x4x;x5x
| quote 1 tiers = x4x;x5x
Line 127:
Line 126:
| tower = Mortar Monkey
| tower = Mortar Monkey
| changes 1 tiers = X4X
| changes 1 tiers = X4X
| changes 1 = *{{buff|New ability 'Bombardment', for 8 seconds attack rate is increased by 4x & blast radius is increased by 15%, cooldown of 60 seconds}}
| changes 1 = *{{buff|Bombardment ability added}}
| changes 2 tiers = XX3+
| changes 2 tiers = XX3+
| changes 2 = *{{buff|Additionally triggers a larger secondary AoE on impact with no weakness which reveals all camo Bloons size 50 & pierce 80|note=AoE also affects Black, Zebra, and DDT}}
| changes 2 = *{{buff|Now triggers a larger secondary AoE at the point of impact that removes Camo and ignores Bloon immunities}}
| quote 1 = Mortar Monkey has been given a T4 ability, since it didn’t have one and also to make up for Bloon Impact no longer triggering ‘stun debuff’ on MOABs when it hasn’t actually been stunning them. Signal Flare has had its camo revealing aspect reworked to make it more generally useful.
| quote 1 = Mortar Monkey has been given a T4 ability, since it didn’t have one and also to make up for Bloon Impact no longer triggering ‘stun debuff’ on MOABs when it hasn’t actually been stunning them. Signal Flare has had its camo revealing aspect reworked to make it more generally useful.
| quote 2 = Mortar Monkey has been given a T4 ability, since it didn’t have one and also to make up for Bloon Impact no longer triggering ‘stun debuff’ on MOABs when it hasn’t actually been stunning them.
| quote 2 = Mortar Monkey has been given a T4 ability, since it didn’t have one and also to make up for Bloon Impact no longer triggering ‘stun debuff’ on MOABs when it hasn’t actually been stunning them.
| quote 2 tiers = x4x
| quote 2 tiers = x4x
| quote 3 = Signal Flare has had its camo revealing aspect reworked to make it more generally useful.
| quote 3 = Signal Flare has had its camo revealing aspect reworked to make it more generally useful.
| quote 3 tiers = xx3;xx4;xx5
| quote 3 tiers = xx3+
}}
}}
Line 142:
Line 142:
| tower = Wizard Monkey
| tower = Wizard Monkey
| changes 1 tiers = X4X;X5X
| changes 1 tiers = X4X;X5X
| changes 1 = *{{buff|Phoenix now copies targeting of the Wizard instead of locked on Close|note=Also includes Lava Phoenix}}
| changes 1 = *{{buff|name=Phoenix breath attack|Now uses the Wizard Monkey's current targeting option (instead of always targeting Close)}}
| quote 1 = In order to allow for more strategic use of the birdy, Summoned Phoenix will now follow the set target priority.
|changes 2 tiers=x5x
|changes 2=*{{buff|name=Lava Phoenix breath attack|Now uses the Wizard Monkey's current targeting option (instead of always targeting Close)}}
| quote 1 = In order to allow for more strategic use of the birdy, Summoned Phoenix{{sic}} will now follow the set target priority.
| quote 1 tiers = x4x;x5x
| quote 1 tiers = x4x;x5x
}}
}}
Line 153:
Line 155:
| path 2 tier 3 cost before = 7000
| path 2 tier 3 cost before = 7000
| path 2 tier 3 cost after = 8400
| path 2 tier 3 cost after = 8400
| changes 1 tiers = X3X+
| changes 1 tiers = X3X;x4x
| changes 1 = *{{buff|Base attack: now able to deal critical hits}}
| changes 1 = *{{buff|name=Main attack|Now fires a crit shot every 15–20 shots that deals 10 damage}}
| changes 2 tiers = X3X;X4X
| changes 2 tiers = X5X
| changes 2 = *Criticals occur every 20 shots within the 15th-20th shot
| changes 2 = *{{buff|name=Main attack|Now fires a crit shot every 13–17 shots that deals 50 damage}}
| quote 1 = Robo Monkey has never filled the super effective role it held in BTD5, so Dr Monkey has installed updated HUD targeting systems that now deal occasional critical hits. Additionally as the abilities on this path didn’t match up to their history or other Monkey Tower options (like Ground Zero) so they have been improved significantly in damage and increased radius.
| quote 1 = Robo Monkey has never filled the super effective role it held in BTD5, so Dr Monkey has installed updated HUD targeting systems that now deal occasional critical hits. Additionally as the abilities on this path didn’t match up to their history or other Monkey Tower options (like Ground Zero) so they have been improved significantly in damage and increased radius.
| quote 1 tiers = x4x;x5x
| quote 1 tiers = x4x;x5x
Line 177:
Line 175:
| tower = Ninja Monkey
| tower = Ninja Monkey
| changes 1 tiers = XX4;XX5
| changes 1 tiers = XX4;XX5
| changes 1 = *{{buff|Sticky Bomb: now follows the tower's target priority instead of locked on Strong}}
| changes 1 = *{{buff|name=Sticky Bomb|Now follows the tower's current targeting instead of always targeting Strong}}
| changes 2 tiers = XX4
| changes 2 tiers = XX4
| changes 2 = *{{buff|Sticky Bomb: now deals an additional AoE when they explode for 100 damage, 10 pierce and 40 AoE}}
| changes 2 = *{{buff|name=Sticky Bomb|Now generates an additional AoE on explosion that deals 100 damage}}
| changes 3 tiers = XX5
| changes 3 tiers = XX5
| changes 3 = *{{buff|Sticky Bomb: now deals an additional AoE when they explode for 300 damage, 10 pierce and 40 AoE}}
| changes 3 = *{{buff|name=Sticky Bomb|Now generates an additional AoE on explosion that deals 300 damage}}
| quote 1 = To try and allow more strategic use Ninja’s Sticky Bombs will now use the targeting of the main tower instead of always Strong. Additionally as they weren’t feeling good enough in general Sticky Bombs will now deal a smaller amount of damage in an AoE to anything surrounding the main target.
| quote 1 = To try and allow more strategic use Ninja’s Sticky Bombs will now use the targeting of the main tower instead of always Strong. Additionally as they weren’t feeling good enough in general Sticky Bombs will now deal a smaller amount of damage in an AoE to anything surrounding the main target.
| quote 1 tiers = xx4;xx5
| quote 1 tiers = xx4;xx5
Line 190:
Line 188:
| version = 27.0
| version = 27.0
| tower = Alchemist
| tower = Alchemist
| changes 1 tiers = 301;401;501
| changes 1 tiers = 301+
| changes 1 = *{{buff|Faster Throwing crosspath once again increases the rate of the Brew attack|fix=y}}
| changes 1 = *{{buff|Faster Throwing crosspath once again increases the rate of the Brew attack|fix=y}}
| changes 2 tiers = X3X+
| changes 2 tiers = X3X+
| changes 2 = *{{nerf|Unstable Concoction: Explosion damage no longer scales with Freeplay or HP modifiers in the Challenge Editor|undoc=y}}
| changes 2 = *{{nerf|name=Unstable Concoction|Explosion damage no longer scales with Freeplay or HP modifiers in the Challenge Editor|undoc=y}}
*{{nerf|Unstable Concoction: Explosion damage for fortified blimps is the same as their unfortified counterparts|bug=y}}
*{{nerf|name=Unstable Concoction|Explosion damage for fortified blimps is the same as their unfortified counterparts|bug=y}}
}}
}}
Line 212:
Line 210:
| quote 2 tiers = x5x
| quote 2 tiers = x5x
| quote 3 tiers = 205
| quote 3 tiers = 205
}}
==== [[Banana Farm (BTD6)|Banana Farm]] ====
{{BTD6 tower changes
| version = 27.0
| tower = Banana Farm
| changes 1 tiers = X3X
| changes 1 = *{{nerf|Monkey Bank is no longer able to deposit cash from {{BTD6 mk|Bank Deposits}} until the IMF Loan and above}}
| quote 1 = Given the relatively low value and use case of upgrading Banks further to IMF Loan, the overall incredible power of the Bank Deposits MK on Banks, and the fact that Banks are majorly considered to be the most powerful farm; we have decided to limit this incredibly powerful Knowledge point until the IMF Loan to both reign it in and give a little more back to that lacking T4 upgrade.
| quote 1 tiers = x3x
}}
}}
Line 229:
Line 217:
| tower = Spike Factory
| tower = Spike Factory
| changes 1 tiers = X4X;X5X
| changes 1 tiers = X4X;X5X
| changes 1 = *{{nerf|Spike Storm ability: No longer is affected by rate buffs|note=Overclock rate buff does affect Spike Storm ability with Call To Arms or Homeland Defense. Other rate buffs may also work but need to be tested.}}
| changes 1 = *{{nerf|name=Ability|No longer is affected by rate buffs|note=Overclock rate buff does affect Spike Storm ability with Call To Arms or Homeland Defense. Other rate buffs may also work but need to be tested.}}
| quote 1 = Due to a number of performance concerns, the ability for the Spike Storm factory will no longer be able to benefit from a denser storm of spikes via stacking speed buffs on the base tower.
| quote 1 = Due to a number of performance concerns, the ability for the Spike Storm factory will no longer be able to benefit from a denser storm of spikes via stacking speed buffs on the base tower.
| changes 2 tiers = 5XX
| changes 2 tiers = 5XX
| changes 2 = *{{buff|Super Mines damage for the main spike hit corrected|2|10|fix=y}}
| changes 1 = *{{buff|MIB will now correctly allow supported towers with Ice attack to pop Rainbow Bloons into Frozen Zebras|fix=y}}
| changes 1 = *{{buff|Now causes Zebra Bloon children to be frozen if spawned from a higher tier Bloon popping from a freezing attack|fix=y}}
}}
}}
Line 249:
Line 237:
| tower = Engineer Monkey
| tower = Engineer Monkey
| changes 1 tiers = X4X
| changes 1 tiers = X4X
| changes 1 = *{{change|Overclock significant framerate loss issue resolved when linked to a tech bot without any target set for the Overclock ability|fix=y}}
| changes 1 = *{{change|name=Ability|No longer causes framerate issues if linked to a Tech Bot without a target assigned|fix=y}}
}}
}}
Line 258:
Line 246:
| version = 27.0
| version = 27.0
| hero = Gwendolin
| hero = Gwendolin
| changes 1 = *{{nerf|Firestorm no longer damages the screen with an additional instance of Heat it Up|fix=y}}
| changes 1 = *{{nerf|name=Firestorm|No longer damages all Bloons with an additional instance of Heat it Up|fix=y}}
| changes 1 levels = 10+
| changes 1 levels = 10+
}}
}}
Line 267:
Line 255:
| hero = Adora
| hero = Adora
| quote = In order to just generally grant more value to this ability and develop strategy in what targets you want to pick to use it on and when, Adora's buff gained after sacrificing another tower will now scale based on the sacrifice's cost. Additionally as Sacrifice loses value when using it after Adora reaches the level 20 cap it now receives a large duration buff at that point.
| quote = In order to just generally grant more value to this ability and develop strategy in what targets you want to pick to use it on and when, Adora's buff gained after sacrificing another tower will now scale based on the sacrifice's cost. Additionally as Sacrifice loses value when using it after Adora reaches the level 20 cap it now receives a large duration buff at that point.
| changes 1 = *{{buff|Blood Sacrifice’s buff of 10% range and -10% attack cooldown is now a ‘minimum’ amount}}
| changes 1 = *{{buff|name=Blood Sacrifice|Buff now grants 1% more range and attack cooldown reduction for every $100 spent on the sacrificed tower, capped at +25% range and -25% attack cooldown}}
*{{buff|Blood Sacrifice’s buff value now increase by +1% for every $100 value of sacrifice made}}
**Lv7 Sacrifice’s buff caps at a maximum buff of +25% range and -25% attack cooldown
| changes 1 levels = 7–19
| changes 1 levels = 7–19
| changes 2 = *{{buff|Level 20 now increases Sacrifice’s buff to +1% for every $50 value}}
| changes 2 = *{{buff|name=Blood Sacrifice|Buff now grants 1% more range and attack cooldown reduction for every $50 spent on the sacrificed tower, capped at +50% range and -50% attack cooldown}}
**Lv20 Sacrifice’s buff caps at a maximum buff of +50% range and -50% attack cooldown
| quote = Due to much user concern with Brickell’s Sea Mines seriously overkilling weak targets and wasting themselves in this way, they now have a short delay between activations.
| quote = Due to much user concern with Brickell’s Sea Mines seriously overkilling weak targets and wasting themselves in this way, they now have a short delay between activations.
| all level changes = *{{neutral|Brickell can now only set off one sea mine every 0.4 seconds}}
| all level changes = *{{neutral|name=Sea mine|Can now only set off one mine every 0.4 seconds}}
}}
}}
==== [[Sauda (BTD6)|Sauda]] ====
==== [[Sauda (BTD6)|Sauda]] ====
{{Research|Check if the bonus Ceramic/Blimp damage is also reduced with these damage nerfs. (NB: there are several v27.0 infographs about Sauda post27.0 damage on t/btd6)}}
{{BTD6 hero changes
{{BTD6 hero changes
| version = 27.0
| version = 27.0
| hero = Sauda
| hero = Sauda
| quote = While we feel Sauda’s power has been balanced fairly well, we have also felt that too much of this power is generally available while ignoring the synergies that she was intended to be built around.To correct this her damage will in total remain the same, but some key levels that increased damage will now instead buff her weakness bonuses. We would also like to make it clear that this has been in the works for some time and has nothing to do with the recent 1TC completion, so please don’t be mad at that person. This will mean fairly little to most players, who are not doing those sorts of challenges anyway.
| quote = While we feel Sauda’s power has been balanced fairly well, we have also felt that too much of this power is generally available while ignoring the synergies that she was intended to be built around.To correct this her damage will in total remain the same, but some key levels that increased damage will now instead buff her weakness bonuses. We would also like to make it clear that this has been in the works for some time and has nothing to do with the recent 1TC completion, so please don’t be mad at that person. This will mean fairly little to most players, who are not doing those sorts of challenges anyway.
*{{nerf|Damage multiplier for sacrifice powers reduced|3x|2x}}
|{{BTD6 changes
|changes 2 label={{BTD6 mk|Bank Deposits}}
| version = 27.0
|changes 2 names=Bank Deposits
| name = VTSG;There Can Be Only One
|changes 2=*{{nerf|No longer applies to [[Monkey Bank (BTD6)|Monkey Bank]], only [[IMF Loan (BTD6)|IMF Loan]] and above}}
| changes = *{{nerf|VTSG base attack damage reduced|75|50}}
*{{change|Description updated to include "Tier 4 and above [...]"}}
*{{nerf|VTSG damage multiplier for sacrifice powers reduced|3x|2x}}
|changes 2 quote=Given the relatively low value and use case of upgrading Banks further to IMF Loan, the overall incredible power of the Bank Deposits MK on Banks, and the fact that Banks are majorly considered to be the most powerful farm; we have decided to limit this incredibly powerful Knowledge point until the IMF Loan to both reign it in and give a little more back to that lacking T4 upgrade.
}}
}}
|-
|{{BTD6 mk|Bank Deposits}}
===Powers===
|{{BTD6 changes
{{BTD6 changes table
| version = 27.0
| version = 27.0
| quote = Given the relatively low value and use case of upgrading Banks further to IMF Loan, the overall incredible power of the Bank Deposits MK on Banks, and the fact that Banks are majorly considered to be the most powerful farm; we have decided to limit this incredibly powerful Knowledge point until the IMF Loan to both reign it in and give a little more back to that lacking T4 upgrade.
|column 1 name=Power
| changes = *{{nerf|No longer applies to [[Monkey Bank (BTD6)|Monkey Bank]], only [[IMF Loan (BTD6)|IMF Loan]] and above}}
| quote = As Timestop is not considered to be an actual application of ‘slowing’ it will now apply to all Bloon types including BAD. This is a unique case that isn’t going to be changed for any Monkey Towers, just the Timestop.{{sic}}
*{{change|Description updated to include "Tier 4 and above [...]"}}
|changes 1 label=[[Time Stop]]
| names = Bank Deposits
| changes 1 names = Time Stop
| changes 1 = *{{buff|Can now slow BADs}}
}}
}}
|}
=== [[Time Stop]] ===
=== [[Freeplay]] ===
{{BTD6 changes
{{BTD6 changes
| version = 27.0
| version = 27.0
| quote = As Timestop is not considered to be an actual application of ‘slowing’ it will now apply to all Bloon types including BAD. This is a unique case that isn’t going to be changed for any Monkey Towers, just the Timestop.{{sic}}
| changes = *{{change|Freeplay formula for MOAB Health Increase from round 125+ reduced|0.20|0.15}}
| changes = *{{buff|BADs can now be slowed by Time Stop}}
*{{change|Freeplay formula for MOAB Health Increase from round 152+ reduced|0.50|0.35}}
{{blockquote|Epic Boss-sized content update!<br>• [[Boss Bloon Event]]s have arrived! Who dares challenge [[Bloonarius (BTD6)|Bloonarius]]?!<br>• [[Paragon]] Monkeys! Try out the all new Paragon Tier for [[Dart Monkey (BTD6)|Dart]] and [[Boomerang Monkey (BTD6)|Boomerang]]!<br>• Brave the swampy new [[Intermediate]] map: [[Bloonarius Prime]]<br>• New trophy store items: including brand new [[Profile Banner]]s!<br>• [[Co-op (BTD6)|Co-op]] rejoining: Get back into your co-op games!<br>• New achievements and rewards!<br>• Balance changes: some towers have had bigger changes, check the patch notes for more}}
==References==
{{references}}
== External links ==
== External links ==
*[https://www.reddit.com/r/btd6/comments/ornebj/bloons_td_6_update_notes_version_270/ Official patch notes on Reddit]
*[https://www.reddit.com/r/btd6/comments/ornebj/bloons_td_6_update_notes_version_270/ Official update notes on Reddit]
*[https://store.steampowered.com/news/app/960090/view/2961664381367448641 Official update notes on Steam]
*[https://store.steampowered.com/news/app/960090/view/2961664381367448641 Official update notes on Steam]
Latest revision as of 05:15, 11 June 2026
This article is a stub. You can help out by expanding it. The editor who added this notice elaborates:Fill stuff out
Due to large memory leak issues with Glaive Lord’s stacking DoT which could not be resolved this upgrade has seen a rework to the DoT. Bionic Boomerang’s base attack rate has been improved to compensate for recent reworking of the 2xx Glaives Crosspath — Update notes
Snowstorm’s duration has been improved to give it more bang for its buck as an alternate option to Ninja’s Bloon Sabotage, and Absolute Zero’s price has been reduced to bring it more within reach for a support upgrade. — Update notes
Ballistic Missile’s 230 crosspath has been in a confusing spot for a while where it functioned different to Advanced Intel, so it has been converted to function with Advanced Intel in the same way that any other Sub upgrade would. Additionally First Strike's secondary explosion has had its target count reduced slightly. — Update notes
As a small quality of life feature Chinook’s redeploy ability has been reworked to allow slight movements of towers in a single use, rather than having to move them away and then use another redeployment to move them back again. — Update notes
Mortar Monkey has been given a T4 ability, since it didn’t have one and also to make up for Bloon Impact no longer triggering ‘stun debuff’ on MOABs when it hasn’t actually been stunning them. Signal Flare has had its camo revealing aspect reworked to make it more generally useful. — Update notes
Robo Monkey has never filled the super effective role it held in BTD5, so Dr Monkey has installed updated HUD targeting systems that now deal occasional critical hits. Additionally as the abilities on this path didn’t match up to their history or other Monkey Tower options (like Ground Zero) so they have been improved significantly in damage and increased radius. — Update notes
To try and allow more strategic use Ninja’s Sticky Bombs will now use the targeting of the main tower instead of always Strong. Additionally as they weren’t feeling good enough in general Sticky Bombs will now deal a smaller amount of damage in an AoE to anything surrounding the main target. — Update notes
To allow for more strategy in placement, Druid’s Spirit of the Forest track vines are now more dense & deadly the closer they are to the main tower. Also by popular demand Avatar of Wrath’s 205 crosspath will now benefit from improved Lightning damage proportional to the RBE of Bloons on screen similar to the main thorns. — Update notes
Now grants a slight portion of its RBE damage bonus to the Heart of Thunder lightning chains as well equal to 1 damage for every 6000 RBE on screen with a cap of +15 damage
Due to a number of performance concerns, the ability for the Spike Storm factory will no longer be able to benefit from a denser storm of spikes via stacking speed buffs on the base tower. — Update notes
In order to just generally grant more value to this ability and develop strategy in what targets you want to pick to use it on and when, Adora's buff gained after sacrificing another tower will now scale based on the sacrifice's cost. Additionally as Sacrifice loses value when using it after Adora reaches the level 20 cap it now receives a large duration buff at that point. — Update notes
”
Levels
Changes
7–19
Blood Sacrifice: Buff now grants 1% more range and attack cooldown reduction for every $100 spent on the sacrificed tower, capped at +25% range and -25% attack cooldown
20
Blood Sacrifice: Buff now grants 1% more range and attack cooldown reduction for every $50 spent on the sacrificed tower, capped at +50% range and -50% attack cooldown
Due to much user concern with Brickell’s Sea Mines seriously overkilling weak targets and wasting themselves in this way, they now have a short delay between activations. — Update notes
”
Levels
Changes
All
Sea mine: Can now only set off one mine every 0.4 seconds
While we feel Sauda’s power has been balanced fairly well, we have also felt that too much of this power is generally available while ignoring the synergies that she was intended to be built around.To correct this her damage will in total remain the same, but some key levels that increased damage will now instead buff her weakness bonuses. We would also like to make it clear that this has been in the works for some time and has nothing to do with the recent 1TC completion, so please don’t be mad at that person. This will mean fairly little to most players, who are not doing those sorts of challenges anyway. — Update notes
”
Levels
Changes
13–16
Main attack: Damage reduced ― 4 → 3
Main attack: Damage to Ceramic and MOAB-Class reduced ― +4 → +3 (undocumented)
Main attack: Damage to stunned Bloons increased ― +2 → +3
17+
Main attack: Damage reduced ― 7 → 4
Main attack: Damage to Ceramic and MOAB-Class reduced ― +7 → +4 (undocumented)
Main attack: Damage to stunned Bloons increased ― +2 → +4
Main attack: Damage to regular Bloons with negative mutations increased ― +2 → +3
Main attack: Damage to MOAB-Class Bloons with negative mutations increased ― +10 → +11
Given the relatively low value and use case of upgrading Banks further to IMF Loan, the overall incredible power of the Bank Deposits MK on Banks, and the fact that Banks are majorly considered to be the most powerful farm; we have decided to limit this incredibly powerful Knowledge point until the IMF Loan to both reign it in and give a little more back to that lacking T4 upgrade.
As Timestop is not considered to be an actual application of ‘slowing’ it will now apply to all Bloon types including BAD. This is a unique case that isn’t going to be changed for any Monkey Towers, just the Timestop.[sic] — Update notes
Epic Boss-sized content update! • Boss Bloon Events have arrived! Who dares challenge Bloonarius?! • Paragon Monkeys! Try out the all new Paragon Tier for Dart and Boomerang! • Brave the swampy new Intermediate map: Bloonarius Prime • New trophy store items: including brand new Profile Banners! • Co-op rejoining: Get back into your co-op games! • New achievements and rewards! • Balance changes: some towers have had bigger changes, check the patch notes for more