Shortcut: UH:Monkey Buccaneer (BTD6)
Update history:Monkey Buccaneer (BTD6): Difference between revisions
Jump to navigation
Jump to search
Created page with "This is a list of changes to the Monkey Buccaneer (BTD6) in ''Bloons TD 6'' post-release. {{BTD6 change list by name|Monkey Buccaneer|header level=2}} ==Navigation== {{BTD6 monkey buccaneer nav}} {{BTD6 update nav}} Category:BTD6 tower update lists" |
Pymonkibot (talk | contribs) m Text replacement - "This is a list of changes" to "{{shortcut}} This is a list of changes" |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{shortcut}} | |||
This is a list of changes to the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] in ''[[Bloons TD 6]]'' post-release. | This is a list of changes to the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] in ''[[Bloons TD 6]]'' post-release. | ||
{{BTD6 change list by name|Monkey Buccaneer|header level=2}} | {{BTD6 change list by name|Monkey Buccaneer|header level=2}} | ||
==Navigation== | ==Navigation== | ||
{{BTD6 monkey buccaneer nav}} | {{BTD6 monkey buccaneer nav}} | ||
{{ | {{uh nav}} | ||
[[Category:BTD6 | [[Category:BTD6 update histories]] | ||
Latest revision as of 04:45, 5 April 2026
This is a list of changes to the Monkey Buccaneer in Bloons TD 6 post-release.
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
| Tiers | Changes |
|---|---|
| 5-X-X Carrier Flagship |
|
| Tiers | Changes |
|---|---|
| 5-X-X Carrier Flagship |
|
| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier 5-X-X Carrier Flagship |
|
| Tiers | Changes |
|---|---|
| 0-2-5 Trade Empire + Hot Shot |
|
| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier |
|
| Tiers | Changes |
|---|---|
| 5-X-X Carrier Flagship |
|
| 5-0-2 Carrier Flagship + Crow's Nest |
|
| Tiers | Changes |
|---|---|
| X-4-X Monkey Pirates |
|
| X-4-X Monkey Pirates X-5-X Pirate Lord |
|
| Tiers | Changes |
|---|---|
| X-X-4 Favored Trades X-X-5 Trade Empire |
|
| 0-1-4 Favored Trades + Grape Shot and further upgrades |
|
| X-X-5 Trade Empire |
|
| Tiers | Changes | ||||
|---|---|---|---|---|---|
| 2-1-0 Double Shot + Grape Shot and further upgrades |
| ||||
| 5-X-X Carrier Flagship |
| ||||
| 5-2-0 Carrier Flagship + Hot Shot |
| ||||
| X-2-X Hot Shot |
| ||||
| X-4-X Monkey Pirates |
| ||||
| X-4-X Monkey Pirates X-5-X Pirate Lord |
| ||||
| 0-4-2 Monkey Pirates + Crow's Nest 0-5-2 Pirate Lord + Crow's Nest |
| ||||
| 0-1-5 Trade Empire + Grape Shot 0-2-5 Trade Empire + Hot Shot |
|
| Tiers | Changes |
|---|---|
| 0-4-2 Monkey Pirates + Crow's Nest 0-5-2 Pirate Lord + Crow's Nest |
|
| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier |
|
| 5-X-X Carrier Flagship |
|
| Tiers | Changes |
|---|---|
| 4-2-0 Aircraft Carrier + Hot Shot |
|
| X-4-X Monkey Pirates |
|
| “ | Aircraft carriers have ongoing trouble with missing targets, these changes can hopefully offer a few extra ways of supporting the weakness internally while we keep investigating this. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier 5-X-X Carrier Flagship |
|
| 5-X-X Carrier Flagship |
|
| X-X-1 Long Range and all crosspaths X-X-2 Crow's Nest and all crosspaths X-X-3 Merchantman and further upgrades |
|
| “ | Most of the early Buccaneer’s strength comes from grapes, so to make it a little easier to start we’ve moved some cost from the base tower into Grape Shot. On that same note, we’ve piled on a bunch of bonus power to T5 Grape Shot to give it a boost against super ceramics. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| X-1-X Grape Shot |
|
| X-5-X Pirate Lord |
|
| “ | Most cases for Buccaneer currently find you better off sticking to Destroyers and adding other buffs, so we have made a couple slight nudges to this top path — Update notes |
” |
| Tiers | Changes |
|---|---|
| 2-X-X Double Shot |
|
| 4-X-X Aircraft Carrier |
|
| X-4-X Monkey Pirates X-5-X Pirate Lord |
|
| Tiers | Changes |
|---|---|
| 5-X-X Carrier Flagship |
|
| X-X-5 Trade Empire |
|
| “ | Bottom crosspath feels behind compared to others here, so in addition to the new Camo Prioritization filter Longer Range on this path will now also grant bonus pierce. Favored Trades stacking was never intended to be a feature but we previously updated the description to support the stacking instead of changing functionality, so this has now been corrected. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-1 Long Range and further upgrades 1-0-1 Faster Shooting + Long Range and further upgrades 0-1-1 Grape Shot + Long Range and further upgrades |
|
| X-X-2 Crow's Nest and all crosspaths X-X-3 Merchantman and further upgrades |
|
| X-X-4 Favored Trades X-X-5 Trade Empire |
|
| “ | Some parts of the new Buccaneer paragon were balanced more around a Degree 100 level without properly scaling, so we have fixed up some of this to better fit scaling up to 100 reaching those values, and moved the ability for it and any possible future paragons to also scale in cooldown based on the Degree. — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Monkey Pirates |
|
| “ | Navarch Paragon feels too dominant over other expensive paragons, as such a powerful choice it feels overused even on many low water volume maps — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | Monkey Pirates is great for the first couple MOABs but with the long ability cooldown it very quickly falls off after that point, we have pushed it and Pirate Lord’s base stats up to feel more competitive especially with possible Brickell synergy. Trade Empire farming power even with the water requirement feels like it takes off too easily, so the bonus cash it provides will now require T4 Favored Trades for the full benefit. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Monkey Pirates |
|
| X-5-X Pirate Lord |
|
| X-X-5 Trade Empire Paragon |
|
| Paragon |
|
| “ | While working on the Ace paragon we found a way to make homing appear much cleaner on super long-range attacks, so we’d like to try out this new setup on the Flagship for a little experiment to see if this improves the gameplay feeling there. Recent changes were very popular for Pirate Lord, so now it no longer feels like it needs to be such a cheap T5. While this isn’t enough of a change to curb its newfound power too much the price will be increasing. Buccaneer Farming at the base level is in-line with other farming options, slightly weaker but with enough dps to compensate, we recently experimented with lowering the benefit Trade Empire grants to T3s to slow down this early benefit & this turned out to be quite successful however they still scale too well too quickly for a low price so we’re bringing that down more. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Carrier Flagship |
|
| X-5-X Pirate Lord |
|
| X-X-5 Trade Empire |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | We wanted to do a little general lower tier balancing of costs, as things work a bit better at higher tiers but on the lower end with T1-2 upgrades cost for power doesn’t compare well. We’ve realized that the 130 crosspath just hasn’t even been working for cannons, so we wanted to correct this so that people get all that they pay for with that crosspath, however middle path buccaneer at higher tiers has been overperforming significantly so in addition to this attack speed buff we have also balanced back out that difference in the opposite direction with a damage reduction. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-X-X Faster Shooting |
|
| 2-X-X Double Shot |
|
| X-2-X Hot Shot and all crosspaths X-3-X Cannon Ship X-4-X Monkey Pirates |
|
| 1-3-0 Cannon Ship + Faster Shooting and further upgrades |
|
| X-4-X Monkey Pirates |
|
| X-4-X Monkey Pirates X-5-X Pirate Lord |
|
| X-5-X Pirate Lord |
|
| X-X-1 Long Range |
|
| X-X-2 Crow's Nest |
|
| “ | Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 2-1-0 Double Shot + Grape Shot and further upgrades |
|
| 3-1-0 Destroyer + Grape Shot and further upgrades |
|
| 4-0-X Aircraft Carrier 5-0-X Carrier Flagship |
|
| 4-X-X Aircraft Carrier 5-X-X Carrier Flagship |
|
| 4-1-0 Aircraft Carrier + Grape Shot and further upgrades |
|
| 4-2-0 Aircraft Carrier + Hot Shot 5-2-0 Carrier Flagship + Hot Shot |
|
| X-X-5 Trade Empire |
|
| Paragon |
|
| “ | Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-0-1 Aircraft Carrier + Long Range and further upgrades |
|
| 0-3-1 Cannon Ship + Long Range and further upgrades |
|
| X-X-1 Long Range and further upgrades |
|
| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier 5-X-X Carrier Flagship |
|
| X-X-4 Favored Trades X-X-5 Trade Empire Paragon |
|
| “ | Wasn’t too impacted by the bug fix while standing out as quite powerful for a mid-range cost in general, so just nerfed a little to keep it around where it is after the buffs it is gaining this update from knowledge & the boss bonus multiplier going up. — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | Aircraft Carrier is just a little expensive for what it offers over staying at T3, and Flagship high-end strategic value recently became a little harder due to synergies being price nerfed, so we’re doing some small cost cutting between the two of these upgrades mainly to relieve that loss for the T5 slightly but also help T4. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier |
|
| 5-X-X Carrier Flagship |
|
| “ | Aircraft Carrier has many problems in general and we could write multiple paragraphs about what went on with the decision making on this one upgrade but tldr; overhauling the feel with a big shuffle around of stats and greatly improved targeting to make the tower far more enjoyable & reliable. As noted earlier, Middle Path was identified as not having weakness to justify the power and is seeing changes related to that. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier |
|
| 4-X-X Aircraft Carrier 5-X-X Carrier Flagship |
|
| 4-2-0 Aircraft Carrier + Hot Shot 5-2-0 Carrier Flagship + Hot Shot |
|
| 5-X-X Carrier Flagship |
|
| X-3-X Cannon Ship and further upgrades |
|
| X-4-X Monkey Pirates X-5-X Pirate Lord |
|
| X-5-X Pirate Lord |
|
| Paragon |
|
| “ | General improvements made to higher tier DoT applications for Buccaneer. The pierce from bottom crosspath seems to be better after destroyer currently, so this also acts as some crosspath balancing for Flagship. Middle path buccaneer continues to attack with its initial 1 damage projectile that never gets upgraded but the Cannons are very much intended to be a ‘replacement’ upgrade to this main attack, so we are finally disabling that dart along with improving the damage of grapes for the T3 & T4 on this path so the lower tiers can save into Pirate Lord better. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-2-0 Aircraft Carrier + Hot Shot |
|
| 5-2-0 Carrier Flagship + Hot Shot |
|
| X-3-X Cannon Ship |
|
| X-3-X Cannon Ship and further upgrades |
|
| X-4-X Monkey Pirates |
|
| 0-2-4 Favored Trades + Hot Shot |
|
| 0-2-5 Trade Empire + Hot Shot |
|
| “ | While buccaneer is technically already a very good starter tower for maps that happen to have ideal spots allowing it to attack in both directions we feel this situation isn’t common enough that the tower should be priced around that expectation - this reduced cost is added back to top and bottom T3 upgrades as they do not need the buff. As the paragon has exceptionally powerful scaling mechanics as well as being a paragon that continues to produce cash the XP Unlock requirement is increasing, this increase will not affect players who have already unlocked it. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| 3-X-X Destroyer |
|
| 4-X-X Aircraft Carrier 5-X-X Carrier Flagship |
|
| X-X-3 Merchantman |
|
| X-X-4 Favored Trades X-X-5 Trade Empire Paragon |
|
| Paragon |
|
| “ | Aircraft Carrier has been performing well above its price point so this is being increased, though it is also worth noting due to a bug fix in Flagship’s AI also in this update we expect it may overall still be improved. Middle Buccaneer has had mixed feedback with much disappointment that the focus of its balance changes haven’t been improvements for the ability, given this path has again lost considerable power we want to look more on both of those aspects this time. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier |
|
| 5-X-X Carrier Flagship |
|
| 5-0-2 Carrier Flagship + Crow's Nest |
|
| X-3-X Cannon Ship |
|
| X-4-X Monkey Pirates |
|
| X-5-X Pirate Lord |
|
| X-X-4 Favored Trades X-X-5 Trade Empire |
|
| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier |
|
| “ | Aircraft Carrier is too high power for the price so we are reducing plane attack speed but have left 420 path radials unchanged as it has been the less powerful crosspath after T3 for a while. MOAB damage stat buff for middle path's canons as a low portion of the total damage is dealt by these since the frags fix. Due to loud Lead tinking screams, all Navarch damage is been set to Normal instead of flowing up from lower tiers. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier 5-X-X Carrier Flagship |
|
| 5-X-X Carrier Flagship |
|
| 5-0-2 Carrier Flagship + Crow's Nest |
|
| X-4-X Monkey Pirates |
|
| X-5-X Pirate Lord |
|
| Paragon |
|
Buccaneer Planes should again attack when facing directions other than south (bug fix)
| “ | Instead of increasing the amount of cash generated, the Navarch will now increase the number of Merchantmen that can receive the benefit. This is an overall increase to cash generation though requiring more of a space investment to fully utilize. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-1-0 Carrier Flagship + Grape Shot 5-2-0 Carrier Flagship + Hot Shot |
|
| Paragon |
|
| “ | We’re currently happy with Pirate Lord, but Monkey Pirates has been hit hard by changes so cost is being pushed out of it to encourage multi mid path building. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Monkey Pirates |
|
| X-5-X Pirate Lord |
|
| “ | Small nerf to Pirate Lord, as we do want it to be a strong T5 but it’s overperforming currently. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-5-X Pirate Lord |
|
| “ | Aircraft Carrier is in a very strong position right now however it suffers from inconsistency, so we have increased the field of view for the Buccaneer Plane attacks so it can spend more time actively attacking — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier |
|
| X-4-X Monkey Pirates X-5-X Pirate Lord |
|
| “ | Favoured Trades[sic] sellback bonus has been moved back to a stacking bonus, requiring more setup investment in the area to receive the higher value. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-4 Favored Trades and further upgrades |
|
| Paragon |
|
| “ | Navarch’s sellback bonus is updating to match the new max stack value of Flavoured Trades so you don’t feel shortchanged on that bonus after upgrading. Cannon Boss Damage is also getting a bump as Navarch hasn’t been a popular pick for Bosses. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-1-3 Merchantman + Grape Shot and further upgrades |
|
| Paragon |
|
| “ | Destroyer’s price is going up very slightly as it’s performing well, but we’re mostly happy with it. Aircraft Carrier’s lifespan is being tweaked slightly to properly tie in the xx1 crosspath as a projectile distance buff for all projectiles rather than just the small selection it currently buffs. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Destroyer |
|
| 4-0-0 Aircraft Carrier 5-0-0 Carrier Flagship |
|
| 4-X-X Aircraft Carrier 5-X-X Carrier Flagship |
|
| 4-1-0 Aircraft Carrier + Grape Shot and further upgrades |
|
| 4-0-1 Aircraft Carrier + Long Range and further upgrades |
|
| Paragon |
|
| “ | The Aircraft Carrier has been both overpowered and unreliable, so we're tweaking plane movement for better consistency with a fire rate tradeoff. We’ve also improved the Flagship's Aircraft buff to give a more rewarding final payoff. Pirate Lord is seeing a stat reduction as it deals area damage too effectively to many targets. — Update notes |
” |
| Tiers | Changes | ||||
|---|---|---|---|---|---|
| 4-X-X Aircraft Carrier |
| ||||
| 5-X-X Carrier Flagship |
| ||||
| X-4-X Monkey Pirates |
| ||||
| X-5-X Pirate Lord |
| ||||
| X-X-4 Favored Trades |
| ||||
| X-X-5 Trade Empire |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | Buccaneer’s Merchantmen path will now gain a damage bonus based on how much spare cash you have on-hand. This introduces a fun trade-off where you can choose to hold onto cash for a combat boost at the cost of losing advantage from immediately snowballing into more economy. It’s kinda neat — Update notes |
” |
| Tiers | Changes | ||||
|---|---|---|---|---|---|
| X-X-3 Merchantman |
| ||||
| X-X-3 Merchantman and further upgrades |
| ||||
| X-X-4 Favored Trades |
| ||||
| X-X-4 Favored Trades X-X-5 Trade Empire |
|
Navigation
[edit | edit source]| Monkey Buccaneer in Bloons TD 6 | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
| Stats • Strategies • Update history |