{{BTD6 tower changes|quote=A small price increase to MOAB Press as combinations of this tower with others slows or spam with more of itself is very strong.|version=32.0|tower=Boomerang Monkey|
| quote 1 = A small price increase to MOAB Press as combinations of this tower with others slows or spam with more of itself is very strong.
| quote 1 tiers = xx4
}}
=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
{{BTD6 tower changes|quote=Has been a standout tier 3 for long enough, T4 remaining unchanged to still encourage more focussed use over low tier spam.|version=32.0|tower=Bomb Shooter|tiers 1=X3X|changes 1=*{{nerf|Bonus MOAB-class damage reduced|+18|+15|note=MOAB Assassin unchanged}}}}
| quote 1 = Has been a standout tier 3 for long enough, T4 remaining unchanged to still encourage more focussed use over low tier spam.
| quote 1 tiers = x3x
}}
=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
{{BTD6 tower changes|quote=Ice monkey Enhanced Freeze is too good at low tiers, allowing full stunlock of ceramics for very cheap, as the fire rate increase alone of this Enhanced Freeze is a powerful addition most of the increased freeze duration has been moved up as it makes more sense to have duration with the currently less desirable T2 Deep Freeze. Permafrost was previously reduced to a lower price than we’d like to try increase desirability of this crosspath, but as the reworks to metal freeze have had more success there in pulling this path ahead we want to add a little back on here. Cryo Cannon has now been overperforming compared to any towers that perform similar roles with either of these crosspaths so is also seeing a general reduction.|version=32.0|tower=Ice Monkey|
| quote 1 = Ice monkey Enhanced Freeze is too good at low tiers, allowing full stunlock of ceramics for very cheap, as the fire rate increase alone of this Enhanced Freeze is a powerful addition most of the increased freeze duration has been moved up as it makes more sense to have duration with the currently less desirable T2 Deep Freeze. Permafrost was previously reduced to a lower price than we’d like to try increase desirability of this crosspath, but as the reworks to metal freeze have had more success there in pulling this path ahead we want to add a little back on here. Cryo Cannon has now been overperforming compared to any towers that perform similar roles with either of these crosspaths so is also seeing a general reduction.
| quote 2 = Ice monkey Enhanced Freeze is too good at low tiers, allowing full stunlock of ceramics for very cheap, as the fire rate increase alone of this Enhanced Freeze is a powerful addition most of the increased freeze duration has been moved up as it makes more sense to have duration with the currently less desirable T2 Deep Freeze.
| quote 3 = Permafrost was previously reduced to a lower price than we’d like to try increase desirability of this crosspath, but as the reworks to metal freeze have had more success there in pulling this path ahead we want to add a little back on here.
| quote 4 = Cryo Cannon has now been overperforming compared to any towers that perform similar roles with either of these crosspaths so is also seeing a general reduction.
| quote 2 tiers = x1x
| quote 3 tiers = 1xx
| quote 4 tiers = xx3
}}
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
{{BTD6 tower changes|quote=Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit|version=32.0|tower=Sniper Monkey|tiers 1=X3X|changes 1=*{{nerf|Shrapnel pierce reduced|3|2}}|tiers 2=X4X,X5X|changes 2=*{{nerf|Shrapnel pierce reduced|6|5}}|tiers 3=420|changes 3=*{{nerf|Maim MOAB's shrapnel stun reduced by about 33% effectiveness}}
{{BTD6 tower changes
| quote 1 = Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit
| quote 2 = Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce.
| quote 3 = Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit
| changes 3 tiers = 420
| changes 3 = *{{nerf|Stun duration reduced by 33%|name=Shrapnel}}
| changes 4 = *{{nerf|Stun/debuff duration reduced by about 33%|name=Shrapnel}}
**{{nerf|MOAB|7s|4.5s}}
**{{nerf|MOAB|7s|4.5s}}
**{{nerf|BFB|6s|4s}}
**{{nerf|BFB|6s|4s}}
**{{nerf|ZOMG|3s|2s}}
**{{nerf|ZOMG|3s|2s}}
**{{nerf|DDT|4s|2.5s}}
**{{nerf|DDT|4s|2.5s}}
**{{nerf|BAD|0.75s|0.5s}}}}
**{{nerf|BAD/Boss|0.75s|0.5s}}
| quote 2 tiers = x3x+
| quote 3 tiers = 420;520
}}
=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
{{BTD6 tower changes|quote=Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning.|version=32.0|tower=Monkey Sub|tiers 1=30X,40X|changes 1=*{{nerf|Camo Pulse: Pierce reduced|infinite|100}}|tiers 2=310,410|changes 2=*{{nerf|Camo Pulse: Pierce reduced|infinite|120}}|tiers 3=320,420|changes 3=*{{nerf|Camo Pulse: Pierce reduced|infinite|150}}|tiers 4=50X|changes 4=*{{nerf|Camo Pulse: Pierce reduced|infinite|1000}}|tiers 5=510|changes 5=*{{nerf|Camo Pulse: Pierce reduced|infinite|1020}}|tiers 6=520|changes 6=*{{nerf|Camo Pulse: Pierce reduced|infinite|1050}}}}
| quote 1 = Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning.
{{BTD6 tower changes|quote=Navarch Paragon feels too dominant over other expensive paragons, as such a powerful choice it feels overused even on many low water volume maps|version=32.0|tower=Monkey Buccaneer|paragon cost before=500000|paragon cost after=550000}}
{{BTD6 tower changes
| quote 1 = Navarch Paragon feels too dominant over other expensive paragons, as such a powerful choice it feels overused even on many low water volume maps
| version = 32.0
| tower = Monkey Buccaneer
| paragon cost before = 500000
| paragon cost after = 550000
| quote 1 tiers=paragon
}}
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
{{BTD6 tower changes|quote=Neva-Miss has been generally over performing for quite a cheap T3, increasing price here slightly but not carrying that increase up through higher tiers.|version=32.0|tower=Monkey Ace|
{{Research|Flying Fortress missing ceramic damage on darts?}}
|tiers 1=XX4|changes 1=*{{buff|Spectre no longer missing bonus ceramic damage on darts|+0|+2|fix=y}}}}{{Research|Flying Fortress missing ceramic damage on darts?}}
| tower = Monkey Ace
| path 3 tier 3 cost before = 2200
| path 3 tier 3 cost after = 2800
| path 3 tier 4 cost before = 24000
| path 3 tier 4 cost after = 23400
| changes 1 tiers = XX4
| changes 1 = *{{buff|Spectre no longer missing bonus ceramic damage on darts|+0|+2|fix=y}}
| quote 1 = Neva-Miss has been generally over performing for quite a cheap T3, increasing price here slightly but not carrying that increase up through higher tiers.
| quote 1 tiers = xx3;xx4
}}
=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
{{BTD6 tower changes|quote=Heli’s blowback has always been extremely effective from early on, and as players have become more knowledgeable the use into lategame as well only seems to go up especially moving into Super Ceramics. This change shouldn’t really have as large an impact at higher level gameplay as total map length is so much shorter you will often still be blowing back the entire track, but the blowback range has been reduced at T3 leading back into the old value at T4|version=32.0|tower=Heli Pilot|tiers 1=X3X|changes 1=*{{nerf|Downdraft: Blowback distance reduced|32-300|32-150|note=Support Chinook unchanged}}}}
| quote 1 = Heli’s blowback has always been extremely effective from early on, and as players have become more knowledgeable the use into lategame as well only seems to go up especially moving into Super Ceramics. This change shouldn’t really have as large an impact at higher level gameplay as total map length is so much shorter you will often still be blowing back the entire track, but the blowback range has been reduced at T3 leading back into the old value at T4
| quote 1 tiers = x3x
}}
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
{{BTD6 tower changes|quote=Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath|version=32.0|tower=Wizard Monkey|tiers 1=130,140,150,5XX|changes 1=*{{buff|Dragon's Breath projectile now ignores walls}}|tiers 2=011,021,031,041,051,012,013,014,015|changes 2=*{{buff|Fireball pierce increased|15|20}}}}
{{BTD6 tower changes
| quote 1 = Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath
| version = 32.0
| tower = Wizard Monkey
| changes 1 tiers = 130+;5XX
| changes 1 = *{{buff|Dragon's Breath: projectile now ignores walls}}
| quote 2 = Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls
| quote 3 = 011 Fireball also does not benefit from having the pierce crosspath
| quote 1 tiers = x1x+;1xx;2xx
| quote 2 tiers = 5xx
|quote 3 tiers=xx1+
}}
=== [[Super Monkey (BTD6)|Super Monkey]] ===
=== [[Super Monkey (BTD6)|Super Monkey]] ===
{{BTD6 tower changes|quote=Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder|version=32.0|tower=Super Monkey|tiers 1=XX5|changes 1=*{{buff|Damage increased|5|10}}
{{BTD6 tower changes
| version = 32.0
| tower = Super Monkey
| changes 1 tiers = XX5
| changes 1 = *{{buff|Damage increased|5|10}}
*{{buff|Ceramic bonus increased|+2|+4}}
*{{buff|Ceramic bonus increased|+2|+4}}
*{{buff|MOAB-class bonus increased|+3|+8}}}}
*{{buff|MOAB-class bonus increased|+3|+8}}
| quote 1 = Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder
| quote 1 tiers = xx5
}}
=== [[Druid (BTD6)|Druid]] ===
=== [[Druid (BTD6)|Druid]] ===
{{BTD6 tower changes|quote=More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping. Spirit of the Forest's base attack has also had a simple damage increase as it contributes very little to the power of the tower by T5 and the tower lacks in single target.|version=32.0|tower=Druid|tiers 1=03X,04X,05X|changes 1=*{{nerf|Vine bramble piles damage type|Normal|Sharp|note=1-3-0 and higher tiers retain Normal type damage}}|tiers 2=050|changes 2=*{{buff|Base attack: Damage increased|2|20}}}}
{{BTD6 tower changes
| quote 1 = More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping. Spirit of the Forest's base attack has also had a simple damage increase as it contributes very little to the power of the tower by T5 and the tower lacks in single target.
| version = 32.0
| tower = Druid
| changes 1 tiers = 03X+
| changes 1 = *{{nerf|Vine bramble piles damage type|Normal|Sharp|note=1-3-0 retains Normal type damage}}
| quote 2 = More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping.
{{BTD6 tower changes|quote=Super Mines DoT damage is entirely insignificant for the price range of this tower.|version=32.0|tower=Spike Factory|tiers 1=5XX|changes 1=*{{buff|Super Mines DoT damage per tic damage increased|1|500}}}}
| quote 1 = Super Mines DoT damage is entirely insignificant for the price range of this tower.
| changes 2 tiers = xx2
| changes 2 = *{{buff|Selling Smart Spikes allows other towers to inherit Smart Spike's attack speed buff|bug=y}}
| quote 1 tiers = 5xx
}}
=== [[Monkey Village (BTD6)|Monkey Village]] ===
=== [[Monkey Village (BTD6)|Monkey Village]] ===
{{BTD6 tower changes|quote=The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms.|version=32.0|tower=Monkey Village|tiers 1=XX5|changes 1=*{{nerf|Cash generation per $2000 sacrifice reduced|$300|$200}}}}
{{BTD6 tower changes
| version = 32.0
| tower = Monkey Village
| changes 1 tiers = XX5
| changes 1 = *{{nerf|Cash generation per $2000 sacrifice reduced|$300|$200}}
| quote 1 = The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms.
*{{buff|True Adora buff increases Ball of Light pierce increased|43|48|note=Pierce bonus increased from +30 to +35}}
*{{buff|name=True Adora buff|Ball of Light's total pierce increased|43|48|note=Pierce bonus increased from +30 to +35}}
| changes 1 levels = 20
| changes 1 levels = 20
}}
}}
=== [[Geraldo (BTD6)|Geraldo]] ===
=== [[Geraldo (BTD6)|Geraldo]] ===
{{BTD6 hero changes
{{BTD6 changes
| version = 32.0
| version = 32.0
| hero = Geraldo
| name = Geraldo
| quote = Many of Geraldo's items are too strong for the required maintenance, Geraldo SHOULD be a top level hero, he is literally designed to be so as the most rewarding for your player knowledge and reaction to moment to moment gameplay, but too many items reward spammable gameplay over these knowledge & reactions so we are targeting a lot of durations/stock amounts with minimal price increases where it feels necessary. These are clearly a lot of small steps, as we did not want to do too many big changes from multiple angles all at once.
| quote = Many of Geraldo's items are too strong for the required maintenance, Geraldo SHOULD be a top level hero, he is literally designed to be so as the most rewarding for your player knowledge and reaction to moment to moment gameplay, but too many items reward spammable gameplay over these knowledge & reactions so we are targeting a lot of durations/stock amounts with minimal price increases where it feels necessary. These are clearly a lot of small steps, as we did not want to do too many big changes from multiple angles all at once.
| changes 1 = *{{nerf|Jar of Pickles: Price increased|$50|$100}}
|changes=
*{{nerf|Jar of Pickles: Round duration reduced|8|5}}
{{{!}}class="wikitable"
| changes 1 levels = 1+
!Item
| changes 1 names = Jar of Pickles
!Changes
| changes 2 = *{{nerf|See Invisibility Potion: Can no longer target a number of towers that have no attacks|note=No longer targets Villages without 5xx or xx5<!--might wanna experiment with this one, but bwiki says that xx5 village can be buffed-->, but still targets Farms.}}
{{!}}-
| changes 2 levels = 3+
{{!}}[[Jar of Pickles]]
| changes 2 names = See Invisibility Potion
{{!}}{{BTD6 changes|name=Jar of Pickles|version=32.0|quote=Many of Geraldo's items are too strong for the required maintenance, Geraldo SHOULD be a top level hero, he is literally designed to be so as the most rewarding for your player knowledge and reaction to moment to moment gameplay, but too many items reward spammable gameplay over these knowledge & reactions so we are targeting a lot of durations/stock amounts with minimal price increases where it feels necessary. These are clearly a lot of small steps, as we did not want to do too many big changes from multiple angles all at once.|hide quote=y
| changes 3 = *{{nerf|Tube of Amaz-o-Glue: Now expires from the track after 4 rounds}}
|changes=
*{{nerf|Tube of Amaz-o-Glue: Pierce reduced|300|100}}
*{{nerf|Cost increased|$50|$100}}
| changes 3 levels = 4+
*{{nerf|Duration reduced|8 rounds|5 rounds}}
| changes 3 names = Tube of Amaz-o-Glue
}}
| changes 4 = *{{unimplemented|Sharpening Stone: Now expires after 15 rounds}}
{{!}}-
| changes 4 levels = 5+
{{!}}[[See Invisibility Potion]]
| changes 4 names = Sharpening Stone
{{!}}{{BTD6 changes|name=See Invisibility Potion|version=32.0|quote=Many of Geraldo's items are too strong for the required maintenance, Geraldo SHOULD be a top level hero, he is literally designed to be so as the most rewarding for your player knowledge and reaction to moment to moment gameplay, but too many items reward spammable gameplay over these knowledge & reactions so we are targeting a lot of durations/stock amounts with minimal price increases where it feels necessary. These are clearly a lot of small steps, as we did not want to do too many big changes from multiple angles all at once.|hide quote=y
| changes 5 = *{{nerf|Blade Trap: Max stock reduced|5|3}}
|changes=
*{{nerf|Blade Trap: Price increased|$500|$650}}
*{{nerf|Can no longer target a number of towers that have no attacks|note=No longer targets Villages without 5xx or xx5<!--might wanna experiment with this one, but bwiki says that xx5 village can be buffed-->, but still targets Farms.}}
{{!}}{{BTD6 changes|name=Tube of Amaz-o-Glue|version=32.0|quote=Many of Geraldo's items are too strong for the required maintenance, Geraldo SHOULD be a top level hero, he is literally designed to be so as the most rewarding for your player knowledge and reaction to moment to moment gameplay, but too many items reward spammable gameplay over these knowledge & reactions so we are targeting a lot of durations/stock amounts with minimal price increases where it feels necessary. These are clearly a lot of small steps, as we did not want to do too many big changes from multiple angles all at once.|hide quote=y
{{!}}{{BTD6 changes|name=Blade Trap|version=32.0|quote=Many of Geraldo's items are too strong for the required maintenance, Geraldo SHOULD be a top level hero, he is literally designed to be so as the most rewarding for your player knowledge and reaction to moment to moment gameplay, but too many items reward spammable gameplay over these knowledge & reactions so we are targeting a lot of durations/stock amounts with minimal price increases where it feels necessary. These are clearly a lot of small steps, as we did not want to do too many big changes from multiple angles all at once.|hide quote=y
| changes 9 = *{{buff|Resolved Geraldo's Bunny not rotating and getting stuck on rotating platforms|fix=y}}
|changes=
| changes 9 levels = 10+
*{{nerf|Cost increased|$500|$650}}
| changes 9 names = Pet Rabbit
*{{nerf|Max stock reduced|5|3}}
*{{nerf|Levels 15+: no longer increases duration from 3s to 9s}}
}}
{{!}}-
{{!}}[[Pet Rabbit]]
{{!}}{{BTD6 changes|name=Pet Rabbit|version=32.0
|changes=
*{{buff|Resolved Geraldo's Bunny not rotating and getting stuck on rotating platforms|fix=y}}
}}
{{!}}-
{{!}}[[Rejuv Potion]]
{{!}}{{BTD6 changes|name=Rejuv Potion|version=32.0|quote=Many of Geraldo's items are too strong for the required maintenance, Geraldo SHOULD be a top level hero, he is literally designed to be so as the most rewarding for your player knowledge and reaction to moment to moment gameplay, but too many items reward spammable gameplay over these knowledge & reactions so we are targeting a lot of durations/stock amounts with minimal price increases where it feels necessary. These are clearly a lot of small steps, as we did not want to do too many big changes from multiple angles all at once.|hide quote=y
|changes=
*{{nerf|Cost increased|$1,000|$2,000}}
}}
{{!}}-
{{!}}[[Genie Bottle]]
{{!}}{{BTD6 changes|name=Genie Bottle|version=32.0|quote=Many of Geraldo's items are too strong for the required maintenance, Geraldo SHOULD be a top level hero, he is literally designed to be so as the most rewarding for your player knowledge and reaction to moment to moment gameplay, but too many items reward spammable gameplay over these knowledge & reactions so we are targeting a lot of durations/stock amounts with minimal price increases where it feels necessary. These are clearly a lot of small steps, as we did not want to do too many big changes from multiple angles all at once.|hide quote=y
|changes=
*{{nerf|Duration reduced|3 rounds|2 rounds}}
}}
{{!}}}
}}
}}
Line 140:
Line 328:
{{BTD6 changes
{{BTD6 changes
| version = 32.0
| version = 32.0
| changes = *{{buff|Lych-soul no longer benefits from freeplay scaling|fix=y}}
| changes = *{{nerf|Lych-soul no longer benefits from freeplay scaling|fix=y}}
| names = Lych;Lych-soul
| names = Lych;Lych-soul
}}
}}
Line 148:
Line 336:
| version = 32.0
| version = 32.0
| quote = Vortex’s Stun radius has proved to be a little too small allowing for some cheesier strategies than intended, but instead of a flat increase at all tiers we have decide to trial a slight increase up throughout each tier.
| quote = Vortex’s Stun radius has proved to be a little too small allowing for some cheesier strategies than intended, but instead of a flat increase at all tiers we have decide to trial a slight increase up throughout each tier.
* Resolved an issue where some heroes were not adding their category to your profile to display recorded hero stats
* Setup "Add Friend" buttons to player profiles & some general improvements & fixes to friends online status/notifications
* Resolved an issue with Fortified Golden Bloons causing lives to be leaked
* Resolved Audio slider sounds persisting on loop forever if you really specifically tried to go out of your way to break them
* Playing challenges from the browser should no longer add attempts to your games played stat
* Resolved a UI issue that could occur when returning from buying a hero booster from the fullscreen hero page
* Resolved some minor inconsistent UI font size issues across different screens.
* Resolved player name not displaying on main menu on first launch of the game on Apple Arcade
* Removed "i" info button from sub tower's tower portrait panels
* Resolved Ravine easter egg animation issues on some android devices
* Resolved incorrect Boss menu UI visuals when viewed from play social menu
* Resolved Adoras temple map no longer animating on game start
* Resolved an issue allowing players to open a broken boss menu while no boss event was active
* Resolved issues where one paragon’s UI could be used to create different paragon
* Resolved an issue in which some activated abilities upon being sold could block usage of other newly purchased activated abilities
* Resolved currently selected hero upgrade on the heroes upgrade menu being lost when navigating to a skin UI and returning.
* Resolved a crash that could occur when logging out of an account
* Deleted Accounts will no longer appear on your friends list
* Paragon upgrade audio no longer plays on loading a save with a paragon
* Resolved some issues with navigating between certain menus causing the background to turn black or blurry
* Resolved a number of minor crashes
* Resolved a number of localisation issues
* Scottish flag is no longer called the New Zealand flag when playing in German
* Resolved various minor map specific issues
==Gallery==
<gallery>
BTD6’s 4th anniversary.jpg|Promotional artwork of BTD6's 4th anniversary
</gallery>
===Video===
{{Youtube|Jp0avyM6ui4}}
{{Youtube|Jp0avyM6ui4}}
==Notes==
*The official update notes claim that the [[Sharpening Stone]] was changed to last for 15 rounds instead of indefinitely, but it was not implemented in this update.
*The official update notes include a joke change for [[Geraldo (BTD6)|Geraldo]]:
:{{blockquote|
:*Geraldo's Moustache will no longer contain hidden Glue Rats}}
== References ==
<references />
== External links ==
== External links ==
[https://www.reddit.com/r/btd6/comments/wfnm5s/bloons_td_6_update_notes_version_320/ Official patch notes on Reddit]
*[https://www.reddit.com/r/btd6/comments/wfnm5s/bloons_td_6_update_notes_version_320/ Official patch notes on Reddit]
*[https://store.steampowered.com/news/app/960090/view/3374903891712827795 Official update notes on Steam]
Ice monkey Enhanced Freeze is too good at low tiers, allowing full stunlock of ceramics for very cheap, as the fire rate increase alone of this Enhanced Freeze is a powerful addition most of the increased freeze duration has been moved up as it makes more sense to have duration with the currently less desirable T2 Deep Freeze. Permafrost was previously reduced to a lower price than we’d like to try increase desirability of this crosspath, but as the reworks to metal freeze have had more success there in pulling this path ahead we want to add a little back on here. Cryo Cannon has now been overperforming compared to any towers that perform similar roles with either of these crosspaths so is also seeing a general reduction. — Update notes
Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit — Update notes
Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning. — Update notes
Navarch Paragon feels too dominant over other expensive paragons, as such a powerful choice it feels overused even on many low water volume maps — Update notes
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Flying Fortress missing ceramic damage on darts?
“
Neva-Miss has been generally over performing for quite a cheap T3, increasing price here slightly but not carrying that increase up through higher tiers. — Update notes
Heli’s blowback has always been extremely effective from early on, and as players have become more knowledgeable the use into lategame as well only seems to go up especially moving into Super Ceramics. This change shouldn’t really have as large an impact at higher level gameplay as total map length is so much shorter you will often still be blowing back the entire track, but the blowback range has been reduced at T3 leading back into the old value at T4 — Update notes
Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath — Update notes
More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping. Spirit of the Forest's base attack has also had a simple damage increase as it contributes very little to the power of the tower by T5 and the tower lacks in single target. — Update notes
Many of Geraldo's items are too strong for the required maintenance, Geraldo SHOULD be a top level hero, he is literally designed to be so as the most rewarding for your player knowledge and reaction to moment to moment gameplay, but too many items reward spammable gameplay over these knowledge & reactions so we are targeting a lot of durations/stock amounts with minimal price increases where it feels necessary. These are clearly a lot of small steps, as we did not want to do too many big changes from multiple angles all at once. — Update notes
Vortex’s Stun radius has proved to be a little too small allowing for some cheesier strategies than intended, but instead of a flat increase at all tiers we have decide to trial a slight increase up throughout each tier. — Update notes
The official update notes claim that the Sharpening Stone was changed to last for 15 rounds instead of indefinitely, but it was not implemented in this update.
The official update notes include a joke change for Geraldo:
Geraldo's Moustache will no longer contain hidden Glue Rats