Update history:Bloons TD 6/Version 37.0: Difference between revisions
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Pymonkibot (talk | contribs) m Pymonkibot moved page Bloons TD 6 v37.0 to Update history:Bloons TD 6/Version 37.0: Text replacement - "Bloons TD 6 v(.*)" to "Update history:Bloons TD 6/Version $1" |
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==== [[Team Flair]] ==== | ==== [[Team Flair]] ==== | ||
{{BTD6 team | {{BTD6 team flair list|introduced=37.0}} | ||
== General changes and bug fixes == | == General changes and bug fixes == | ||
| Line 35: | Line 35: | ||
{{BTD6 changes | {{BTD6 changes | ||
| version = 37.0 | | version = 37.0 | ||
| changes = *{{ | | changes 1 = *{{buff|Bosses on spawn will now clear the map of all existing projectiles}} | ||
| names = Boss Bloon Event;Bloonarius;Lych;Vortex;Dreadbloon | | changes 1 names = Boss Bloon Event;Bloonarius;Lych;Vortex;Dreadbloon | ||
|changes 2 = *Refactored how leaderboard scores are stored so that we could add Least Cash/Tiers ranking options for Boss Events | |||
| changes 2 names = Boss Bloon Event | |||
| changes = *Refactored how leaderboard scores are stored so that we could add Least Cash/Tiers ranking options for Boss Events | |||
| names = Boss Bloon Event | |||
}} | }} | ||
=== [[Profile]] === | === [[Profile]] === | ||
{{BTD6 changes | {{BTD6 changes | ||
| Line 412: | Line 410: | ||
|quote 1 tiers=1xx+;x1x+;xx1+ | |quote 1 tiers=1xx+;x1x+;xx1+ | ||
| changes 1 tiers = 3XX | | changes 1 tiers = 3XX | ||
| changes 1 = *{{buff| Great White damage increased|4|8}} | | changes 1 = *{{buff|Great White damage increased|4|8}} | ||
*{{buff|Great White max extra damage from merge increased|8|16}} | *{{buff|Great White max extra damage from merge increased|8|16|note=Max power Great White damage increased from 12 to 24}} | ||
*{{buff|Great White max attack rate buff from merge increased|0.20634|0.38|note=Thrash rate is actually a lot more than intended due to a bug}} | *{{buff|Great White max attack rate buff from merge increased|0.20634|0.38|note=Thrash rate is actually a lot more than intended due to a bug}} | ||
*{{buff| Great White extra thrash knockback duration from merge increased|0.1|0.2}} | *{{buff| Great White extra thrash knockback duration from merge increased|0.1|0.2}} | ||
| Line 420: | Line 418: | ||
| changes 2 tiers = 4XX | | changes 2 tiers = 4XX | ||
| changes 3 tiers = 5XX | | changes 3 tiers = 5XX | ||
| changes 2 = *{{buff| Orca thrash damage increased|20|30}} | | changes 2 = *{{buff|Orca thrash damage increased|20|30}} | ||
*{{buff| Orca thrash max extra damage from merge increased|40|60}} | *{{buff| Orca thrash max extra damage from merge increased|40|60}} | ||
*{{buff| Orca max attack rate buff from merge increased|0.37829|0.38}} | *{{buff| Orca max attack rate buff from merge increased|0.37829|0.38}} | ||
| Line 426: | Line 424: | ||
| changes 3 = *{{buff|Megalodon thrash radius increased|30|36}} | | changes 3 = *{{buff|Megalodon thrash radius increased|30|36}} | ||
| changes 4 tiers = 1XX+;X1X+ | | changes 4 tiers = 1XX+;X1X+ | ||
| changes 4 = *{{buff|Top and Middle path Beast | | changes 4 = *{{buff|Top and Middle path Beast Handler paths can now be targeted by Overclock and Ultraboost}} | ||
| changes 5 tiers = X4X;X5X | | changes 5 tiers = X4X;X5X | ||
| changes 5 = *{{buff|Tyrannosaurus Rex and Giganotosaurus Max Merge Bonus: Overkill damage on MOABs now distributes to the children of that target}} | | changes 5 = *{{buff|Tyrannosaurus Rex and Giganotosaurus Max Merge Bonus: Overkill damage on MOABs now distributes to the children of that target}} | ||
| Line 433: | Line 431: | ||
| changes 6 = *{{buff|Thrash rate benefits from speed buffs}} | | changes 6 = *{{buff|Thrash rate benefits from speed buffs}} | ||
| changes 7 tiers = XX1+ | | changes 7 tiers = XX1+ | ||
| changes 7 = *{{buff|Gyrfalcon path deals +1 damage to Regrows to | | changes 7 = *{{buff|Gyrfalcon path deals +1 damage to Regrows|note=This was added to limit accidental infinite regrow farms}} | ||
| changes 8 tiers = XX3 | | changes 8 tiers = XX3 | ||
| changes 8 = *{{buff|Golden Eagle pierce increased|12|15}} | | changes 8 = *{{buff|Golden Eagle pierce increased|12|15}} | ||
| Line 496: | Line 494: | ||
== Bosses == | == Bosses == | ||
=== [[Lych | === [[Lych-soul]] === | ||
{{BTD6 changes | {{BTD6 changes | ||
| version = 37.0 | | version = 37.0 | ||
| changes = *{{ | | changes = *{{nerf|Lych-soul can now be stunned and slowed by Paragons}} | ||
| names = Lych | | names = Lych;Lych-soul | ||
}} | }} | ||
Latest revision as of 17:32, 21 April 2026
Version 37.0 is the third major update to Bloons TD 6 of 2023. This update introduced the Magus Perfectus Paragon for Wizard Monkey, the map Erosion, the Jiangshi Sauda skin for Sauda, Least Cash and Least Tier Boss Events, and the 5th anniversary event.
Additions
[edit | edit source]| Quest | Category |
|---|---|
| Challenges | |
| Tutorials | |
| Challenges | |
| Tutorials |
Cosmetics
[edit | edit source]| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― All Bloon Skins | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Profile Banners | ||
| Heroes ― Pets | ||
| Heroes ― Place FX | ||
| Monkeys ― Flags | ||
| Game & UI ― Profile Banners |
| Item | Category |
|---|---|
| Frame | |
| Icon | |
| Island Slot |
General changes and bug fixes
[edit | edit source]- New Party Time game theme event!
Bosses on spawn will now clear the map of all existing projectiles
- Refactored how leaderboard scores are stored so that we could add Least Cash/Tiers ranking options for Boss Events
- Highest Round profile stat renamed to Highest Round (All Time) & added in the new profile stat Highest Round (Current Version).
- The 4 different Highest Round profile stats are now grouped together near the top of the profile stats page
- Resolved an issue that could prevent Total Damage from counting correctly to profile (bug fix)
Freeplay budget scaling reduced slightly (same speed/hp, but number of Bloons added per round will increase at a slower rate)
- Paragon art state changes moved from 22/42/62/82 to 20/40/60/80
Stairs in the top corners on Resort are now placement blockers
- Midnight Mansion plays a fishie animation in the bloon exit on loading in
Quest
[edit | edit source]- Added a ‘Play Again’ button to the victory screen for quests
- Added a ‘Disable Dialogue’ checkmark for some quests after beating them
- Game hints are now hidden during Quests
- Story Quests now sort to the top of the quest list & completed Story Quests sort to the bottom
- Number of additions/changes to improve existing quests, highlight scores to beat & increase our possibilities for quest creation
- Quests no longer play placement effects for any pre-placed towers
- Fixed some towers not targeting the test bloon when set to target type Strong (bug fix)
Misc.
[edit | edit source]- Added a new Roundset with Income curve to be used by our events team; this customized income curve allows us more flexibility to make this roundset than would otherwise have been possible with existing roundset tools
- Translated game into Thai
- A large number of localization fixes - thanks for the player feedback on your pet peeves!
- Resolved a number of general crashes
- Resolved an issue with abilities highlighted in quests remaining highlighted after restarting
- Holding down on a tower should correctly hide the UI again
- Resolved an issue where total insta monkeys profile stat would decrease if the instas were used
- Resolved certain very specific freeplay seeds causing crashes on certain rounds
- Bloons Leaked summary no longer gets cleared in co-op after reviewing map
- Resolved a crash that could occur when waiting on the events screen as events end
- Resolved a crash that could occur when the Hero Booster popup was canceling via any map mechanics forcing the player to deselect the hero
- Fixed position of the full patch notes link on update popups on some resolutions
- Resolved an issue where placed items on the map lose their cosmetic skins after a resync occurs during a co-op game.
- Obtaining towers from redistribution on co-op that are still locked for you will now show messaging in the unlocks screen as to why you are not earning XP for it
- Pressing back from the avatar/banner selection will now just back out of that selection
- Changed Pop Count on summary screen to Damage Count and added actual Pop Count
- Hero portraits no longer linger too long on the screen after exiting the upgrades menu in game
- Resolved map-based buffs not inheriting to subtowers correctly
- Resolved an issue where an external proxy could sometimes cause the game to hang on loading forever
- Co-op red areas fade in more slowly when you cross the boundary
- Resolved online/Invisible profile setting displaying text incorrectly
- Audio polish when opening reward chests in the collection event
- Updated wording on logout screen to address some confusion
- Added a background to the rewards UI
- Added confirmation pop-up for In App Purchases added from outside the game
- Monklish font has been regenerated to include the Māori macrons
Towers
[edit | edit source]| “ | This part has to be included along with the Lych Soul rework with Paragons which is finally making it in this update after necessary delays. As Boomerang Paragon’s knockback hits so many times so quickly, we need to make it more reasonable when applied to targets that aren’t immediately destroyed. — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | MOAB Assassin fills a useful role of a pure long cooldown ‘single target assassination’ in the game, but when compared to something like First Strike it feels a little lacking that it is unable to carry damage through MOAB Layers — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X MOAB Assassin X-5-X MOAB Eliminator |
|
| “ | Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Blade Shooter and further upgrades |
|
| “ | Lowest tiers of ice monkey are far too effective for their cost against ceramics, with this scaling well all the way to round 100, we feel like ice duration against ceramics needs to be reduced to counter this but for now this reduction will only apply until T3. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower 1-X-X Permafrost 2-X-X Cold Snap X-1-X Enhanced Freeze X-2-X Deep Freeze X-X-1 Larger Radius X-X-2 Re-Freeze |
|
| X-X-2 Re-Freeze |
|
| 2-0-3 Cryo Cannon + Cold Snap and further upgrades |
|
| “ | The Bloon Solver’s rework has been very popular, however, we’d like to have a better lead up into the new mechanics by introducing this earlier at the tier 4 now. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Bloon Liquefier |
|
| “ | This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Cripple MOAB |
|
| “ | Reworking Grape Shot crosspathing as it gains far too much crosspath value by T2 but then is lacking in purpose at higher tiers, double shot will only work as one extra grape however Destroyer will now apply its full attack rate buff to the grapes and Flagship will equip aspects of Grape Shot on the mini planes. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 2-1-0 Double Shot + Grape Shot and further upgrades |
|
| 3-1-0 Destroyer + Grape Shot and further upgrades |
|
| 4-0-X Aircraft Carrier 5-0-X Carrier Flagship |
|
| 4-X-X Aircraft Carrier 5-X-X Carrier Flagship |
|
| 4-1-0 Aircraft Carrier + Grape Shot and further upgrades |
|
| 4-2-0 Aircraft Carrier + Hot Shot 5-2-0 Carrier Flagship + Hot Shot |
|
| X-X-5 Trade Empire |
|
| Paragon |
|
| “ | Spectre is shifting a little of the ceramic bonus around into basic all damage at the cost of reduced pierce, which should make up for lack of single target damage while also making the pierce crosspath more necessary when being used for cleanup focus. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-2 Centered Path |
|
| X-X-4 Spectre |
|
| “ | Even with the map-range advantage, rotors are weak compared to any other constant AoE circle like this. Chinook feels like it’s near a place we are happy with now, however we want another tiny nudge on cost while keeping cash generation value the same. Pushing some higher values on the last Comanche Commander changes as the missile attack is effectively such a small portion of the tower’s total damage late game. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Razor Rotors and further upgrades |
|
| 3-0-2 Razor Rotors + Faster Firing and further upgrades |
|
| X-4-X Support Chinook |
|
| X-4-X Support Chinook X-5-X Special Poperations |
|
| X-X-4 Comanche Defense X-X-5 Comanche Commander |
|
| X-X-5 Comanche Commander |
|
| “ | As the Rapid Reload crosspath has actually fallen behind in value compared to Burny Stuff for top path Mortars we want to try a slight stun duration increase as this buffs the base path with a larger benefit to Rapid Reload mortars as a stalling option. Mortar consistency is lacking at x3x making it tough to spend on even though x4x is fairly good, so some of the T4 rate is shifting down to help out with this. As the camo property has grown quite weak and currently Signal Flare is considered the best decamo tool, we want to push back slightly on its cost and by reducing the blast radius of the decamo area while emphasizing crosspathing for effectiveness there. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X The Big One 5-X-X The Biggest One |
|
| 5-X-X The Biggest One |
|
| X-3-X Heavy Shells |
|
| X-X-3 Signal Flare |
|
| X-X-3 Signal Flare and further upgrades |
|
| 1-0-3 Signal Flare + Bigger Blast and further upgrades |
|
| X-X-4 Shattering Shells |
|
| “ | As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Sun Temple 5-X-X True Sun God |
|
| “ | We’re changing the Ninja Monkey Paragon’s focus as a fighter against camo, as we feel like a greater strength and tactical value against camo will be the full reveal of all camos rather than all camo removal. — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | Alchemist Transforming Tonic is in a weird spot with the transformation unable to attack through walls when the base alchemist is able to. Also with this, including a QoL fix for the T5 that currently prevents transformed towers from functioning with target priority. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Transforming Tonic X-5-X Total Transformation |
|
| X-5-X Total Transformation |
|
Druid
[edit | edit source]| “ | While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. Avatar of wrath doubles the base attack speed before any scaling is applied, but this hasn’t ever applied to the 205 Lightning, so taking care of that as well. Housekeeping - even deep in the forest, it does actually make life better. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Druid of the Storm and further upgrades |
|
| X-3-X Druid of the Jungle |
|
| X-3-X Druid of the Jungle and further upgrades |
|
| 2-0-5 Avatar of Wrath + Heart of Thunder |
|
| “ | We’ve heard the feedback, so Spiked Mines get a tweak to get more mines exploding but with less pierce on each, to overall increase quality of life in more frequent use but less wasted pierce. This will help out with some of the problems it has scaling into late game super ceramics. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Spiked Mines |
|
| 4-X-X Spiked Mines 5-X-X Super Mines |
|
| 5-X-X Super Mines |
|
| “ | A minor QoL for cheap Monkeyopolis creation, we included a small base amount of cash production to the generation formula. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-5 Monkeyopolis |
|
| Tiers | Changes |
|---|---|
| 5-X-X Banana Central |
|
| “ | The 005 crosspath fix in the last update left XXXL Trap slower than previously even if crosspathed to 205, so we are increasing that base 005 slightly to match up the 205 crosspath again so that it isn’t any slower than before. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-5 XXXL Trap |
|
| Paragon |
|
| “ | As our newest tower to be added to BTD6, we went over feedback for every path and made a large number of adjustments addressing a variety of points. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-X-X Piranha and further upgrades X-1-X Microraptor and further upgrades |
|
| 3-X-X Great White |
|
| 3-X-X Great White and further upgrades |
|
| 4-X-X Orca |
|
| 5-X-X Megalodon |
|
| X-1-X Microraptor |
|
| X-4-X Tyrannosaurus Rex X-5-X Giganotosaurus |
|
| X-X-1 Gyrfalcon and further upgrades |
|
| X-X-3 Golden Eagle |
|
Heroes
[edit | edit source]| “ | Removing the stacking aspect of Gwendolin’s burn damage over time, but increasing the damage as she levels up so that it actually scales up in power now. — Update notes |
” |
| Levels | Changes |
|---|---|
| 6+ | |
| 9+ |
|
| 9 |
|
| 10+ |
|
| Levels | Changes |
|---|---|
| 10+ |
|
Adora
[edit | edit source]| “ | While they are complicated individuals, Adora can now fully appreciate the sacrifice of the newest Monkeys in the struggle against the Bloons. — Update notes |
” |
| Levels | Changes |
|---|---|
| 7+ |
|
| “ | We aren’t happy with strats that start looking like exploits with frequent sell-replace loops. — Update notes |
” |
| Levels | Changes |
|---|---|
| All |
|
| 10+ |
|
Psi
[edit | edit source]| “ | Psi’s stalling out of the end of round is an odd mix of useful / annoying / out of control, so we are for now capping this to a 3 seconds of overtime stalling. Psi’s Psychic Blast ability also has weirdly low pierce for a long cooldown ability with no damage, we are increasing the base pierce greatly but it no longer increases in pierce at Lv7 since the extra pulse brings more pierce anyway. — Update notes |
” |
| Levels | Changes |
|---|---|
| All |
|
| 3–6 |
|
| 7+ |
|
Bosses
[edit | edit source]Lych-soul can now be stunned and slowed by Paragons
Release Descriptions
[edit | edit source]App Store / Google Play
[edit | edit source]| “ | Bloons TD 6 Anniversary Update!
• Wizard Monkey Paragon: Magus Perfectus • New Sauda Skin: Jiangshi Sauda • New Quests, including Birthday Party with special anniversary banner only available for a limited time |
” |
Gallery
[edit | edit source]-
5th anniversary giveaways promotion