|changes 1=*{{neutral|name=Sacrificial Totem|Now provides the pierce buff to undead Bloons instead of Ezili|undoc=y|note=This means the buff now requires an active totem, but it covers a wider area and the player can set its position}}
|changes 1=*{{nerf|The pierce of reanimated bloons is no longer increased by +50% without activating Sacrificial Totem.|undoc=y}}
This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add all the description changes for towers and heroes, as well as some items
“
We’ve kept a more limited list of balance changes for v56 so the team could dedicate more time on fine-tuning other major features in this update, and have some time to see the impact that the new Skywarden has on general gameplay. — Update notes
Hot Shots is historically far less popular than Tack Sprayer, to make it a more compelling alternative we’ve adjusted crosspath prices to allow room for Hot Shots to gain a damage increase while keeping those 302 and 203 total upgrade costs the same. — Update notes
With growing Ice Monkey value in powerful freeze synergies, Super Brittle’s attack rate is being lowered so it can’t quite do everything on its own so easily, and Snowstorm’s price is being raised slightly. — Update notes
To make Desperado crosspaths feel smoother to play around, we’ve lowered the buff drop-off on both of the 2xx and xx1 crosspaths. Additionally Big Iron now pops Lead, allowing it to serve as an early round anti-lead option. Desert Phantom’s shrapnel pierce reduces as even unbuffed the group coverage is pretty crazy, though this doesn’t really change as much as it may look. — Update notes
Grape Shot's attack delay is slightly increased, and Cannon Ship explosion pierce is shifting more heavily into its bottom crosspath. These changes carry upward to tone down scaling power on Pirate Lord. — Update notes
The path has struggled for relevance for a long time, and bottom-path Mortar is the anti-Camo path, so Increased Accuracy is being updated to now hit Camo Bloons directly as utility progression into Signal Flare. — Update notes
To improve its own internal synergy, Laser Shock damage bonuses can now be triggered by hitting Bloons shocked by any other tier of Laser Shock instead of only same-tier. — Update notes
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Verify projectile distance for the non-Temple Supers except x2x
“
Super Monkey's base projectile speed is increasing slightly to help early tiers keep up, while keeping x2x Epic Range unchanged. Robo Monkey will now default to First & Strong target priority on first purchase, as this was vastly the preferred choice. For quality of life, Sun Avatar will now display an indicator in radius on towers primed for placement to assist with Temple sacrifice planning, and excessive projectile distances have been trimmed for Sun Temple sub-attacks. — Update notes
Monarch of Storms now has a maximum blowback cap to ensure ZOMG blowback penalty calculates correctly, alongside faster blowback speed to reduce map stalling. Due to popular demand the Druid paragon now pauses regrow globally, and it receives a damage increase for its primary single-target thorn attack. — Update notes
The middle-path dinos now use a percentage multiplier for their stun bonus that scales into T4 and T5. For Giganotosaurus pierce is being exchanged for significantly higher damage scaling, note that due to Beast Power scaling mechanics, this results in a substantial overall damage buff right from the moment you purchase the upgrade. — Update notes
This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add all of the abilities that lower ability cooldowns and list those per Hero (e.g. Quincy's Rapid Shot and Storm of Arrows), as well as other bug fixes listed in Hero Fixes from v56.0 patch notes. Done Heroes for the abilities patch include: Quincy and Dan.
This section is empty. You can help out by adding to it. The editor who added this notice elaborates: Add the bugfix about the shenanigans regarding Adora sacrificing platformed towers on top of platformed towers
Ember's fire drops more often and does more damage. Nourishment gives more XP per Mana
After
Ember's fire drops more often and does more damage. Nourishment gives more Cash per Mana.
20
Description updated
Before
The Spirit base damage increases and does extra damage to MOABs. Ancestral Might does more damage. Overload does more damage.
After
The Spirit base damage increases and does extra damage to MOABs. Ancestral Might does more damage. Overload does more damage. Nourishment gives more Cash.
“
The perma-nourish gameplay loop has created an unhealthy gap between casual play and high-micro playstyles, rather than continuing to tweak XP numbers we’re removing the XP interaction entirely: Nourishment now directly grants cash per Mana spent across all levels. — Update notes
Rosalia’s lv13 stall utility was greatly overshadowing the rest of her identity, so we have reduced her Laser’s stalling in exchange for damage boosts to both of her primary weapons. — Update notes
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Confirm that Frozen Cascade and XP bonus are only affecting X-X-3 Skywardens
“
Bottom-path Ice Skywardens excel at shattering pre-frozen targets rather than applying the freeze themselves - it only made sense to fit in direct Silas synergy here so we’ve added some between Silas and xx3 Skywardens to capitalize on frozen Bloon shattering combos. — Update notes
”
Levels
Changes
All
Resolved incorrect interactions with perks causing some unintended nerfs (bug fix)
7+
Frozen Cascade: Effect now also applies to X-X-3 (or higher) Skywardens
Description updated
Before
Frozen Cascade ability: Creates a shattering blast of ice around Silas then other Ice Monkeys spreading out from Silas. Frozen Bloons take extra damage from ability.
After
Frozen Cascade ability: Creates a shattering blast of ice around Silas then other Ice Monkeys and Coldchain Skywardens, spreading out from Silas. Frozen Bloons take extra damage from ability.
8+
Now also gains extra Hero XP for each X-X-3 (or higher) Skywarden
Now also grants +10% range to X-X-3 (or higher) Skywardens
Description updated
Before
Buffs the ranges of all Ice Monkeys & grants more Hero XP for each Tier 3 Ice Monkey.
After
Buffs the ranges of all Ice Monkeys and Coldchain Skywardens, and grants more Hero XP for each Tier 3 Ice Monkey.
Cooldown of all level 7 and level 10 abilities now remains at the same percentage when upgrading to level 17, instead of reducing by 15s
This also prevents direct purchases of level 17 Dan D'Monke or Masqued Macaque to bypass the initial cooldown of the level 7 abilities or reduce the cooldowns of the level 10 abilities to 5 seconds
Dan D'Monke
Levels
Changes
1–10
Main attack: Projectile lifespan increased ― 0.07s → 0.075s (undocumented)
11+
Main attack: Projectile lifespan increased ― 0.079s → 0.0863s (undocumented)
4+
Net Trap: Can no longer slow MOABs (bug fix)
7+
Reposition: Can no longer teleport a tower inside a Support Chinook (bug fix)
Reposition: Now correctly changes the range of a Mermonkey when moving them into or out of the water (bug fix)
The Masqued Macaque
“
The Lv8 Stomp wasn’t quite working as players desired, so occurrence has been lowered in favour of a larger impact when it does occur. His high level sword damage has also been increased as players found this wasn’t scaling up as much as they would hope. — Update notes
”
Levels
Changes
1-10
Main attack: Projectile lifespan increased ― 0.079s → 0.0863s (undocumented)
11+
Main attack: Projectile lifespan increased ― 0.0894s → 0.0992s (undocumented)
Abilities Quickbar Stability: The abilities quickbar will now strictly order by tower placement and will no longer re-order itself during matches or on loading saves. We think this feels better - give it a shot and let us know. — Update notes
”
The order of abilities in the bar will now strictly follow the order on which towers are placed or upgraded, and will be preserved when the player exits and enters the game
Freeplay Smoothing: Adjusted existing Freeplay Bloon groups to smooth out the difficulty progression between Rounds 200–500. Yes, we do think about those rounds. — Update notes
”
Adjusted the Bloon groups starting on rounds rounds 110 − 501
Note: More details to be determined.
A Fortified BAD can now begin spawning on Round 164 (undocumented)
Round 200 contains an extra Fortified BAD (3 total)
Expert Insta-Monkey Buff: Increased the Tier 4 Insta-Monkey drop chance on Expert Round 100 clears from 20% > 30%. Insta-Monkey Collection Borders: Finally added brand-new Bronze and Silver borders for budding Insta-Monkey collection completionists! We love this and hope you do, too. — Update notes
”
Increased chances of obtaining Tier 4 Insta-Monkeys every 100 rounds ― 20% → 30%
Added Bronze and Silver borders for the collection
Trophy Store Favorites: You can now favorite any item in the Trophy Store! Favorited items will gather in their own dedicated "Favorites" tab for quick and easy access. — Update notes
”
Players can now favorite items for quick access in a new tab
Resolved an issue where the player could be prevented from using the large mushroom after loading a save where all the small mushroom were activated (bug fix)
Quests Search: Added a search bar to the Quest menu! Type here to find quests you are 100% certain exist, but can’t for the life of you find because ... WHICH TAB WAS IT IN AGAIN?! — Update notes
Co-op Player Removal: Removing a disconnected player now includes a confirmation prompt to prevent accidental kicks, and double RSI stacks for any trigger happy kickers. Co-op Lobby Code Hiding: We know on-screen lobby codes have been a bit of a hazard for some - so players can now hide the lobby code on-screen while still using the copy button to grab it safely. Try not to get stuck in any more private lobby loops! — Update notes
”
The game will now ask for confirmation before removing a disconnected player
Team Store Tabs: This is somewhat self explanatory but the team store will now allow for the incubation of radioactive lizard eggs that--hold on, what? It doesn’t? Oh… man, but that’s so cool. Already been done? Nah man, we definitely should’ve gone with the rad eggs, just picture it. That woulda been way better. — Update notes
This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Determine which "speed modifiers" are now applied, which could be challenge rules or caused by towers such as Bloon Sabotage
Diamond Bloons are now affected by speed modifiers
Rogue Legends Nameplate Banners: Entering new zones in Rogue Legends now displays a stylish region nameplate banner. Rogue Legends Hero Stats: Added a dedicated Hero Stats tab to Rogue Legends. As you play, this menu will populate with a variety of interesting stats to track your journey depending on what hero teams you play with. — Update notes
”
Added 3 achievements related to the DLC: Double Trouble, Marshmallow Maxing and Power Creep
Added a banner showing the are area name at the start of each stage
Added a Hero Stats menu
Reintroduced Insider Trading
CHIMPS: Health scales faster in Stages 6+ ― 60% → 90%
Mini Games, Mini Boss: Goals scale faster in CHIMPS mode ― 0.1 → 0.15
Mini Games: Silver and Gold Least Cash Goals are now harder
Note: Mini Game details to be determined
Mini Boss: Base Cash reward increased ― $500 → $600
Mini Boss: Cash reward scaling reduced ― +2% → +1.5%
Mini Boss: Game can now go beyond round 300
Final Boss: Added the following maps to the blacklist: Ancient Portal, Castle Revenge and Dark Castle
Resolved an issue where Etienne could benefit twice from certain Artifacts or even cause a crash (bug fix)
This section is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Specific changes to What In Tarnation
Now also disables Mana Shield generation. Dan is more of a dog person — Update notes
”
Now disables Mana Shield generation (affects all rarities)
Description changed
Before
Maximum lives is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate <amount> lives at the end of each round. Adds a <tiers> Bomb Shooter to your Party
After
Maximum lives is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate <amount> lives at the end of each round. Disables Mana Shield generation. Adds a <tiers> Bomb Shooter to your Party
Desperado has 10% chance to apply an effect on Bloons depending on upgrade path from tier 2: Stun Bloons for <amount> seconds at 2-x-x, Freeze Bloons for <amount> seconds at x-2-x, Glue Bloons for <amount> seconds at x-x-2. Adds a <tiers> Desperado to your Party
After
All Desperado attacks have a small chance to stun, freeze, and glue Bloons. Desperado up to 5-5-2 can fire up to 3 additional <amount> damage shots at a <amount>% chance each. Adds a <tiers> Desperado to your Party
Frontier Legends price reduction from US$12.99 to US$9.99. We continue to hear feedback primarily about replayability relative to the overall scale of the world and we hope that the price change makes that feel more in balance. If you haven’t tried Frontier Legends, now is the perfect time to try it, and remember for a limited time it’s another 50% off that reduced price on the BTD6 Discord Store. — Update notes
”
Base price of the DLC reduced ― $12.99 USD → $9.99 USD
Added 3 new Achievements related to the DLC: Full Strength Posse, Gon' Fishin' and New Stuff, Same ol' Bloons
UI: Immediately switching tabs in the Trophy Store no longer prevents items from loading
UI: Resolved cases of one time IAP packs not displaying as ‘purchased’ after purchase
UI: Resolved a crash that could occur when reaching the main menu on a child account with the Monklish language equipped
UI: Resolved an issue where guests could be unable to make purchases
UI: When in game, store tabs that do not have items to display should now be hidden
UI: 4:3 devices shouldn’t load extra assets for Dan D’Monke’s unlock screen
Co-op: Resolved a number of crashes
Co-op: The deposit cash farm hotkey should now correctly sync in co-op
Map Editor: Resolved a crash that could occur when editing interactable water areas
Map Editor: Trophy Store song tracks can now be set as defaults for custom maps
Map Editor: Spirit of the Forest vines can now display on custom added track lanes
Gameplay: Resolved a crash that could occur when placing a Tech Bot Prime in the corner of the map
Gameplay: Tech Bot Prime should no longer crash when linked to anotherTech Bot Prime
Gameplay: Resolved a number of issues where BADs could be slowed
Gameplay: Losings lives on Diamondback no longer crashes with 052 Boomerang on screen
Gameplay: Slight height adjustments across maps to fix spike layering
Gameplay: Towers that target the path no longer prefer alternate paths on maps that contains them
Gameplay: Resolved a visual issue with 4-X-X+ Mermonkeys during a Redeployment from a Support Chinook
Gameplay: Spike Paragon’s target priority list should no longer have a unique order
Pat Fusty: No longer shows an ice platform when placed in water.
Adora: Resolved a crash that could occur by sacrificing a Lord of the Abyss whose platform is supporting a Carrier Flagship that is Supporting an Arctic wind that is supporting the initial Adora.
Geraldo: Items from the shop inventory now contribute to Geraldo’s ‘Cash Spent’ stat.
Rosalia: Resolved a crash that would eventually happen at some point after flights
Dan D'Monke: Resolved a crash that could occur with a Tech Bot Prime
Quests: Resolved an issue where the Party Bloon could be destroyed in Bloons TD 6 Birthday Party
Quests: Can now fit 5 rewards in their reward display
Quests: Rogue Legends Preview should no longer be able to cause a permanent softlock
Social Season Event: Resolved a number of cases that could fail to count a games social season progress
Social Season Event: Goals now have info buttons for tips & clarity
Social Season Event: Resolved cases of wrong points being displayed visually
Social Season Event: Resolved the wrong badge being awarded to late-claimers
Rogue Legends: Resolved a rare crash with Obyn placed near druids
Rogue Legends: Resolved some stat tracking issues
Frontier Legends: Resolved a crash that could occur in Arabic
Frontier Legends: Resolved Ranch Hands stat tracking issues
Android: Resolved a crash that could occur when switching focus during a load screen
iOS: Resolved an error that would occur when cancelling login
SteamOS: Cursor should be larger and much less crunchy
Tablet devices: Enabled hotkey access if a keyboard is plugged
Rise of the Skywardens! • New Magic Monkey, the Stormbow-wielding Skywarden! • New Decryptor Corvus skin commands the Chaos Rift! • New Map, Ascent. • Portable Lake Pro - the most powerful paddling pool possible! • Plus Balance Changes, Quality of Life improvements and more!
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Some of the jokes in the update notes seem to refer to actual changes. Document the actual changes in the "Changes" section, then mention the joke phrasing in this section.
The update notes contain the following errors:
The bonus damage to Ceramics of Rosalia's Level 13 Cluster Explosion is not implemented and remains at +1 instead of +2.
The distance covered by the Sun Temple main attack was increased instead of decreased due to the projectile speed changes, while projectile lifespan remained the same. The previous value is also incorrectly reported as 200 instead of 240.
The distance covered by the True Sun God main attack was decreased more than intended due to the projectile speed changes and a reduction of projectile lifespan.
The previous value of the projectile distance of the Mini Sun Avatar is incorrectly listed as 300 when in reality it was 240 units.
The update notes contain the following joke changes:
Under "Bug Fixes & General Changes", one of the changes is "Added this sentence to the list of bug fixes for v56, added extra words to this Sentence".
Under "Balance Changes", there is a joke entry for Perma-Spike:
Official Press Release from Perma-Spike Sourcing & Logistics
At Perma-Spike™ the primary mission is always to provide the Monkey Kingdom with the most resilient, unyielding rubber-popping end of the road defense. Perma-Spike™ takes great pride in the structural integrity of every defense laid down, however, after recent information has come to light regarding the aftermarket supply chain, management has made the difficult but necessary decision to sever ties with certain secondary markets.
Going forward we will be implementing a Vendor Compliance & Supply Chain Risk Mitigation Protocol in order to ensure our inventory complies with the highest standards of international tactical home defense laws. All Perma-Spikes stepped on whether in the dark at night or under the light of the sun will be supplied only from partners who agree to a zero tolerance policy on stolen spikes - suppliers found offering suspiciously sourced spikes will be immediately reported to the MIB.
We appreciate the community's patience and understanding as we clean up our stockpile - these things can last quite a while. Rest assured, our commitment to keeping the track safe from DDTs remains completely un-nerfed.
Signed,
The Perma-Spike Legal Defense Team
There are a few jokes in the update notes that may or may not refer to actual changes:
"Resolved some background cases that may result in some improvements"
"[Jefe] Vortice nicht langer kraschar kiam mengacau omkring z tekbot mekaniği" (Swedish for "[Boss] Vortex no longer crashes the game when messing around with the Tech Bot's mechanics")
"Ice Monkey - Resolved a case in which the Monkey attempted to imitate the Titanic upon upgrading into Paragon form"
"Dan D’Monke - Resolved quantum dantanglement" (possibly a bug where Dan D'Monke could sell Boss Bloons using specific towers)
Only the update notes on Reddit mention the Heli Pilot's cost changes, and were edited in a few days after the update released. According to Rohan Sharpe-Anforth, he intended to save the changes for version 58.0.[3]