Update history:Bloons TD 6/Version 39.0: Difference between revisions
Overclockbtd (talk | contribs) mNo edit summary |
Qwertyxp2000 (talk | contribs) |
||
| Line 87: | Line 87: | ||
=== [[Monkey Sub (BTD6)|Monkey Sub]] === | === [[Monkey Sub (BTD6)|Monkey Sub]] === | ||
{{BTD6 tower changes|quote=The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it.|version=39.0|tower=Monkey Sub | {{BTD6 tower changes|quote=The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it.|version=39.0|tower=Monkey Sub | ||
|path 2 tier 5 cost before=32000|path 2 tier 5 cost after=29000|tiers 1=X5X|changes 1=*{{buff| Pre-Emptive Strike missile bonus to Ceramic increased|15|20}}}} | |path 2 tier 5 cost before=32000|path 2 tier 5 cost after=29000|tiers 1=X5X|changes 1=*{{buff| Pre-Emptive Strike missile bonus to Ceramic increased|+15|+20}}}} | ||
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] === | === [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] === | ||
| Line 94: | Line 94: | ||
| tower = Monkey Buccaneer | | tower = Monkey Buccaneer | ||
| tiers 1 = XX4,XX5,Paragon | | tiers 1 = XX4,XX5,Paragon | ||
| changes 1 = *{{nerf|Favored Trades no longer affects Paragon upgrades|fix=y}} | | changes 1 = *{{nerf|Favored Trades buff no longer affects Paragon upgrades|fix=y}} | ||
| tiers 2 = 4XX,5XX | | tiers 2 = 4XX,5XX | ||
| changes 2 = *{{buff|Resolved some issues with Aircraft Carrier planes being blocked from spawning on Water Park|fix=y}} | | changes 2 = *{{buff|Resolved some issues with Aircraft Carrier planes being blocked from spawning on Water Park|fix=y}} | ||
| Line 100: | Line 100: | ||
=== [[Monkey Ace (BTD6)|Monkey Ace]] === | === [[Monkey Ace (BTD6)|Monkey Ace]] === | ||
{{BTD6 tower changes|version=39.0|tower=Monkey Ace|changes 1=*{{nerf| Spectre and Flying Fortress can no longer ignore Phayze’s camo immunity when under Radar Scanner|fix=y}}|tiers 1=XX4,XX5}} | {{BTD6 tower changes|version=39.0|tower=Monkey Ace|changes 1=*{{nerf|Spectre and Flying Fortress can no longer ignore Phayze’s camo immunity when under Radar Scanner|fix=y}}|tiers 1=XX4,XX5}} | ||
=== [[Heli Pilot (BTD6)|Heli Pilot]] === | === [[Heli Pilot (BTD6)|Heli Pilot]] === | ||
| Line 128: | Line 128: | ||
| tiers 4 = X5X | | tiers 4 = X5X | ||
| changes 4 = *{{buff|Pop and Awe main attack explosion radius increased|20|23}} | | changes 4 = *{{buff|Pop and Awe main attack explosion radius increased|20|23}} | ||
*{{buff|Pop and Awe attack cooldown delay reduced|0. | *{{buff|Pop and Awe attack cooldown delay reduced|0.27s|0.0675s}} | ||
*{{nerf|Pop and Awe bonus Ceramic damage reduced|12|3}} | *{{nerf|Pop and Awe bonus Ceramic damage reduced|+12|+3}} | ||
*{{nerf|Pop and Awe bonus Lead damage reduced|4|1}} | *{{nerf|Pop and Awe bonus Lead damage reduced|+4|+1}} | ||
*{{nerf|Pop and Awe bonus Fortified damage reduced|4|1}} | *{{nerf|Pop and Awe bonus Fortified damage reduced|+4|+1}} | ||
*{{nerf|Pop and Awe bonus MOAB damage reduced|4|1}} | *{{nerf|Pop and Awe bonus MOAB damage reduced|+4|+1}} | ||
| tiers 5 = X3X,X4X,X5X | | tiers 5 = X3X,X4X,X5X | ||
| changes 5 = *{{buff|Lead/Mortar/Fortified bonuses should all stack their bonuses on single targets|fix=y}} | | changes 5 = *{{buff|Lead/Mortar/Fortified bonuses should all stack their bonuses on single targets|fix=y}} | ||
| Line 169: | Line 169: | ||
=== [[Super Monkey (BTD6)|Super Monkey]] === | === [[Super Monkey (BTD6)|Super Monkey]] === | ||
{{BTD6 tower changes|quote=Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers.|version=39.0|tower=Super Monkey|tiers 1=4XX | {{BTD6 tower changes|quote=Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers.|version=39.0|tower=Super Monkey|tiers 1=4XX<!--removed 5xx due to TSG mini avatar note-->|changes 1=*{{nerf|Sun Temple mini avatars no longer ignore line of sight|note=True Sun God mini avatars can still ignore line of sight}} | ||
*{{nerf|Sun Temple can no longer increase cash value of Bloons in CHIMPS|fix=y}}|tiers 2=041,051|changes 2=*{{buff|Tech Terror’s ability can no longer knock Bloons forward in some cases|fix=y}}}} | *{{nerf|Sun Temple can no longer increase cash value of Bloons in CHIMPS|fix=y}}|tiers 2=041,051|changes 2=*{{buff|Tech Terror’s ability can no longer knock Bloons forward in some cases|fix=y}}}} | ||
| Line 191: | Line 191: | ||
| tower = Alchemist | | tower = Alchemist | ||
| tiers 1 = 220 | | tiers 1 = 220 | ||
| changes 1 = *{{nerf|Perishing Potions bonus to Acidic Mixture dip reduced|3|2}} | | changes 1 = *{{nerf|Perishing Potions bonus to Acidic Mixture dip reduced|+3|+2|note=Shot amount reduced from 13 to 12}} | ||
| tiers 2 = X4X,X5X | | tiers 2 = X4X,X5X | ||
| changes 2 = *{{buff|Transforming Tonic ability damage | | changes 2 = *{{buff|Transforming Tonic ability damage is no longer single-layer}}<!--there should be a better way to phrase "single-layer" and "distribute to children" and similar; see v48.0 glord, v31.2 other stuffs, and more--> | ||
| tiers 3 = X5X | | tiers 3 = X5X | ||
| changes 3 = *{{nerf|Solved Quantum Entanglement|note=Bug that allowed you to entangle towers together allowing you to do some really crazy things|fix=y}} | | changes 3 = *{{nerf|Solved Quantum Entanglement|note=Bug that allowed you to entangle towers together allowing you to do some really crazy things|fix=y}} | ||
| Line 224: | Line 224: | ||
| base changes = *{{nerf|Spike Factory no longer can shotgun spikes for exactly one frame after spawning|fix=y}} | | base changes = *{{nerf|Spike Factory no longer can shotgun spikes for exactly one frame after spawning|fix=y}} | ||
| tiers 1 = X3X,X4X | | tiers 1 = X3X,X4X | ||
| changes 1 = *{{buff|Base attack bonus damage to MOAB increased|4|9}} | | changes 1 = *{{buff|Base attack bonus damage to MOAB-class increased|+4|+9}} | ||
| tiers 2 = X4X | | tiers 2 = X4X | ||
| changes 2 = *{{buff|Spike Storm ability bonus damage to MOAB increased|4|9}} | | changes 2 = *{{buff|Spike Storm ability bonus damage to MOAB-class increased|+4|+9}} | ||
| tiers 3 = X5X | | tiers 3 = X5X | ||
| changes 3 = *{{nerf| Carpet of Spikes attack cooldown reduced|0. | | changes 3 = *{{nerf| Carpet of Spikes attack cooldown reduced|0.33s|0.49s}} | ||
*{{buff|Carpet of Spikes bonus damage to MOAB increased|5|9}} | *{{buff|Carpet of Spikes bonus damage to MOAB-class increased|+5|+9}} | ||
*{{buff|Carpet of Spikes ability bonus to MOAB increased|5|9}} | *{{buff|Carpet of Spikes ability bonus to MOAB-class increased|+5|+9}} | ||
*{{buff|Using the Carpet of Spikes active ability just before the passive ability triggers will no longer cause Carpet of Spikes to skip a passive ability activation|fix=y}} | *{{buff|Using the Carpet of Spikes active ability just before the passive ability triggers will no longer cause Carpet of Spikes to skip a passive ability activation|fix=y}} | ||
}} | }} | ||
| Line 251: | Line 251: | ||
}} | }} | ||
{{BTD6 tower changes|version=39.0|tower=Beast Handler|quote=Velociraptor performs as one of the most exceptional early tier upgrades in the game. We’ve been going tame on this path so far as we’re happy for it to stay one of the top options, however it is too far ahead still so we are smoothing out the attack rates to match T-rex. | {{BTD6 tower changes|version=39.0|tower=Beast Handler|quote=Velociraptor performs as one of the most exceptional early tier upgrades in the game. We’ve been going tame on this path so far as we’re happy for it to stay one of the top options, however it is too far ahead still so we are smoothing out the attack rates to match T-rex. | ||
|tiers 1=X2X,X3X|changes 1=*{{nerf|Attack delay increased|0. | |tiers 1=X2X,X3X|changes 1=*{{nerf|Attack delay increased|0.9s|1s}} | ||
*{{buff|Attack delay reduction from merge increased|0. | *{{buff|Attack delay reduction from merge increased|0.3105s|0.3439s|note=Max-power attack cooldown increased from 0.5895s to 0.6561s}} | ||
|tiers 2=X5X|changes 2=*{{buff|Giganotosaurus now ignores line of sight}} | |tiers 2=X5X|changes 2=*{{buff|Giganotosaurus now ignores line of sight}} | ||
*{{buff|Giganotosaurus cooldown reduced|35s|25s|note=Max-power and mid-power ability cooldowns also decreased}} | *{{buff|Giganotosaurus cooldown reduced|35s|25s|note=Max-power and mid-power ability cooldowns also decreased}} | ||
| Line 260: | Line 260: | ||
*{{buff|Horned Owl max bonus pierce from merge increased|8|12|note=Max-power pierce increased from 16 to 18}} | *{{buff|Horned Owl max bonus pierce from merge increased|8|12|note=Max-power pierce increased from 16 to 18}} | ||
|tiers 2=XX4|changes 2=*{{buff|Condor at Max beastpower can now attack ungrabbable MOABs}} | |tiers 2=XX4|changes 2=*{{buff|Condor at Max beastpower can now attack ungrabbable MOABs}} | ||
*{{nerf|Condor MOAB pierce penalty increased|9|14}} | *{{nerf|Condor MOAB pierce penalty increased|+9|+14}} | ||
*{{nerf|Condor BFB pierce penalty increased|29|44}} | *{{nerf|Condor BFB pierce penalty increased|+29|+44}} | ||
|tiers 3=XX5|changes 3=*{{nerf|Pouakai pierce reduced|200|150}} | |tiers 3=XX5|changes 3=*{{nerf|Pouakai pierce reduced|200|150}} | ||
*{{buff|Pouakai max bonus pierce from merge increased|250|300|note=Max-power pierce remains 450, mid-power xx5 pierce decreased from 325 to 300}} | *{{buff|Pouakai max bonus pierce from merge increased|250|300|note=Max-power pierce remains 450, mid-power xx5 pierce decreased from 325 to 300}} | ||
*{{nerf|Pouakai damage reduced|20|10}} | *{{nerf|Pouakai damage reduced|20|10}} | ||
*{{buff|Pouakai max bonus damage from merge increased|40|80|note=Max-power damage increased from 60 to 90, mid-power xx5 from 40 to 50}} | *{{buff|Pouakai max bonus damage from merge increased|40|80|note=Max-power damage increased from 60 to 90, mid-power xx5 from 40 to 50}} | ||
*{{nerf| Pouakai bonus MOAB damage reduced|110|80}}|tiers 9=X4X|changes 9=*{{nerf|Tyrannosaurus Rex should no longer double cooldown buffs from Energizer sub|fix=y}}}} | *{{nerf| Pouakai bonus MOAB-class damage reduced|+110|+80}}|tiers 9=X4X|changes 9=*{{nerf|Tyrannosaurus Rex should no longer double cooldown buffs from Energizer sub|fix=y}}}} | ||
== Heroes == | == Heroes == | ||
Revision as of 08:48, 1 May 2025
Version 39.0 is the fifth major update to Bloons TD 6 of 2023. This update introduced the Map Editor, the Book Wyrm hero skin for Etienne, the Dark Path map, and a rework to Paragon mechanics.
Additions
| Quest | Category |
|---|---|
| Tutorials | |
| Tutorials | |
| Challenges |
| Knowledge | Category |
|---|---|
| Support |
Cosmetic Items
| Item | Category | Trophy Store? |
|---|---|---|
| Co-op ― Standard Emotes | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Profile Banners | ||
| Heroes ― Place FX | ||
| Monkeys ― Pets | ||
| Monkeys ― Projectiles |
Template:BTD6 team store item list by introduced
General Changes
- Extra Contested Territory logic added to support newer content
Beast Handler now enabled for CT
Phayze & Dreadbloon now enabled for CT
Paragon limit removed from current CT tiles to reduce unnecessarily bloating rules
- Custom Challenges will now display the version they were verified in rather than the version they are uploaded in
- ‘No Powers’ challenge editor rule should now also ban Hero Boosters from purchase
Updated Boss Rules panel to reflect design changes
Boss Event and CT Boss default Penalty Time changed ― 10s → 10 + round number * 0.25
While Penalty time is counting in Boss Events and CT Boss, cash generating abilities will stop cooling down
- Note: This will also occur in unranked Boss Events despite the absence of the penalty timer
- Resolved some issues with save loading not always correctly loading back on Lych
- Damage counters should count again for attacks against Bloonarius spawns & Lych Zombie Bloons
- Resolved an issue where subtowers did not correctly track damage done to Dreadbloon/Phayze shields
- Resolved an issue where Phayze could trigger additional skull events on loading a save
- Resolved an issue with low damage numbers not performing calculations correctly against exceptionally healthy targets (Bosses)
- Entering a co-op lobby will now show a ‘loading map’ instead of defaulting to displaying Monkey Money when the actual selected map has not loaded yet
- Resolved an issue with very specific Boss HP values in 3 player co-op causing bosses to become invincible
There are a ton of massive bug fixes please check out Ninja Kiwi's Reddit post for more information.
Towers
| Tiers | Changes |
|---|---|
| X-4-X Snowstorm |
|
| X-5-X Absolute Zero |
|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| X-5-X Pre-emptive Strike |
|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| X-X-5 Comanche Commander |
|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| X-3-X Hydra Rocket Pods |
|
| X-4-X Rocket Storm |
|
| Tiers | Changes |
|---|---|
| X-2-X Wall of Fire |
|
| X-4-X Summon Phoenix |
|
| X-5-X Wizard Lord Phoenix |
|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| X-X-5 XXXL Trap |
|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
Heroes
| “ | Gwen’s early game is just too much, especially far too excessive with the right combinations of knowledge / relic buffs so some of this power is being pushed up more with a makeup buff to cocktail at Lv7 where this has started to fall off by. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3-6 |
|
| 7+ |
|
| 6-8 |
|
| 9 |
|
| 10+ |
|
| “ | We were hopeful to get this in early last year, however it was delayed at the time in favour of other things. Finally though, along with the other Mortar changes in this update it feels like a good time for Jones to learn a new Lv7 QoL ability designed around managing large numbers of mortars more effectively. — Update notes |
” |
| Levels | Changes |
|---|---|
| 7+ |
|
| Levels | Changes |
|---|---|
| 10+ |
|
| “ | Adora performs extremely well throughout the hardest rounds without any significant weakness that feel fairly comparable to other top of the line heroes. Due to very high ability uptime there is low strategic requirement to her ability timing much of the time, and a strong highly buffable baseline of power even when abilities are not active. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
| 7+ |
|
| 11-16 |
|
| 17+ |
|
| 20 |
|
| “ | To make things a little clearer for players attempting to be precise with their Paragon Totem farming, the number of totems placed will now be tallied up and listed whenever one is selected. — Update notes |
” |
| Levels | Changes |
|---|---|
| 20 |
|
| 5+ |
|
| 7+ |
|
Monkey Knowledge
Now allows Ball Lightning Arcs to freeze instead of granting 100% chance to freeze
Relics
Flint Tip Darts should no longer be able to skip its final damage tic (bug fix)
Bigger Bloon Sabotage CT Relic should now correctly reduce MOAB Speed (bug fix)
Paragons
| “ | For this update we’ve given Paragons their own section due to the large number of changes to this system. Also note, while we have provided the numerical changes do not take any of the raw damage numbers at face value - they will not be entirely equivalent to actual performance changes in gameplay | ” |
For more details on the Paragon Rework please check out this Reddit post by Ninja Kiwi as it explains most of the changes.
Fixes and changes
Resolved a bug that was benefitting different paragons boss damage by differing amounts
- Note: Net nerf for most paragons
Resolved an issue preventing other Paragon damage bonuses (like Ceramic/Camo) from scaling well with degrees
Building any Paragon in a real game now will now unlock that Paragon’s upgrade for use in sandbox
Paragon Cash Slider
- Upon purchasing any Paragon upgrade, the confirmation prompt now includes an option to inject extra cash into the transformation.
- This scales from $0 up to the max amount of cash that could be spent to max cash contribution, and also displays a combined cost of this plus the base upgrade cost
- This contributes to the paragon cash contributed by absorbed towers scaling value at 5% reduced efficiency
Boss Bonus Damage
| “ | As most paragons were positively benefiting in terms of boss damage, we want to increase the intended Boss Damage multiplier a little more. — Update notes |
” |
Paragon Boss damage multiplier each 20 degrees increased ― 20% → 25%
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
Note: Despite what Ninja Kiwi said the Ascended Shadow did get a big boss damage nerf for most elite bosses.
| Tiers | Changes |
|---|---|
| Paragon |
|
Release descriptions
App Store / Google Play
| “ | Monumental Feature Update!!
• Map creation comes to Bloons TD 6! Use the Map Editor to create custom maps and share them with your friends and the community! • Unleash the power of imagination with new Etienne skin, Book Wyrm. • Defy the Bloons on Advanced map, Dark Path. A shadowy take on the classic Park Path! • Plus new Quests, Trophy store items, quality of life improvements, and balance changes. |
” |