Update history:Bloons TD 6/Version 23.0: Difference between revisions
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==== [[Dart Monkey (BTD6)|Dart Monkey]] ==== | ==== [[Dart Monkey (BTD6)|Dart Monkey]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
|version=23.0 | |version=23.0 | ||
| Line 44: | Line 43: | ||
*{{nerf|Damage reduced|6|5}} | *{{nerf|Damage reduced|6|5}} | ||
|changes 2 tiers=xx4 | |changes 2 tiers=xx4 | ||
|changes 3=*{{buff|Main projectile: damage increased|4|5|undoc=y}} | |||
|changes 3 tiers=5xx | |||
|quote 1=While we’re happy with Dart Monkey being a more niche or early use tower, too many people were finding Juggernaut itself even further niche or lackluster on first impression. While retaining the overpower power potential we’ve added a beefy impact to each individual target hit, and we’ve tweaked sharpshooter slightly to provide similar power but with more of a speed focus to enable more distinct crosspath choice between speed and pierce. | |quote 1=While we’re happy with Dart Monkey being a more niche or early use tower, too many people were finding Juggernaut itself even further niche or lackluster on first impression. While retaining the overpower power potential we’ve added a beefy impact to each individual target hit, and we’ve tweaked sharpshooter slightly to provide similar power but with more of a speed focus to enable more distinct crosspath choice between speed and pierce. | ||
|quote 2=too many people were finding Juggernaut itself even further niche or lackluster on first impression. While retaining the overpower power potential we’ve added a beefy impact to each individual target hit, [...] | |quote 2=too many people were finding Juggernaut itself even further niche or lackluster on first impression. While retaining the overpower power potential we’ve added a beefy impact to each individual target hit, [...] | ||
| Line 151: | Line 152: | ||
====[[Monkey Ace (BTD6)|Monkey Ace]]==== | ====[[Monkey Ace (BTD6)|Monkey Ace]]==== | ||
{{BTD6 tower changes | |||
|version=23.0 | |||
|tower=Monkey Ace | |||
|changes 1=*{{buff|Dart projectile size increased|2|3}} | |||
|changes 1 tiers=000;1xx+;x1x+;xx1;xx2;xx3 | |||
|changes 2=*{{buff|Monkey Ace attack cooldown reduced|2.1s|1.68s}} | |||
|changes 2 tiers=000;01x+;0x1;0x2;0x3 | |||
|changes 3=*{{nerf|Rapid Fire attack rate buff reduced|0.6×|0.75×|note=Spectre unchanged as it was always 0.75×. Exploding Pineapple and bombs from middle crosspath unchanged at 0.6×}} | |||
*{{neutral|Attack cooldown remains at 1.26s}} | |||
|changes 3 tiers=1xx | |||
|changes 4=*{{buff|Exploding Pineapple: attack cooldown reduced|3s|2s}} | |||
|changes 4 tiers=x1x;011+;x2x | |||
|changes 5=*{{buff|Exploding Pineapple: attack cooldown reduced|1.6s|1.2s}} | |||
|changes 5 tiers=110+ | |||
|changes 6=*{{buff|Now has a slight seeking effect on dart projectiles}} | |||
|changes 6 tiers=xx4+ | |||
|path 3 tier 5 cost before=105000 | |||
|path 3 tier 5 cost after=100000 | |||
|quote 1=Monkey Ace was never intended to be a great starting tower and instead come into power at mid- and high-tier upgrades, but since the base tower feels lacking to new players (and some of us old timers) we decided to rework low tier power into the base tower. In addition to this we are experimenting with adding a small amount of homing to the spectre upgrade as rapid fire missing is not the intended design. | |||
|quote 2=Monkey Ace was never intended to be a great starting tower and instead come into power at mid- and high-tier upgrades, but since the base tower feels lacking to new players (and some of us old timers) we decided to rework low tier power into the base tower. | |||
|quote 2 tiers=000;1xx+;x1x+;xx1;xx2;xx3 | |||
|quote 3=In addition to this we are experimenting with adding a small amount of homing to the spectre upgrade as rapid fire missing is not the intended design. | |||
|quote 3 tiers=xx4;xx5 | |||
}} | |||
====[[Heli Pilot (BTD6)|Heli Pilot]]==== | ====[[Heli Pilot (BTD6)|Heli Pilot]]==== | ||
| Line 163: | Line 188: | ||
==== [[Dartling Gunner (BTD6)|Dartling Gunner]] ==== | ==== [[Dartling Gunner (BTD6)|Dartling Gunner]] ==== | ||
{{BTD6 tower changes | |||
|version=23.0 | |||
|tower=Dartling Gunner | |||
|changes 1=*{{buff|Plasma Accelerator can now apply Laser Shock with the beam as well as focal point}} | |||
*{{buff|Beam: now also deals +10 MOAB class damage|bug=y}} | |||
|changes 1 tiers=4xx | |||
|changes 2=*{{buff|Rocket Storm ability spread: reduction increased|30%|60%}} | |||
|changes 2 tiers=140+ | |||
|changes 3=*{{buff|Buckshot: now knocks back non-MOAB class Bloons a small amount on hit}} | |||
|changes 3 tiers=xx3+ | |||
|path 1 tier 5 cost before=110000 | |||
|path 1 tier 5 cost after=95000 | |||
|path 2 tier 5 cost before=65000 | |||
|path 2 tier 5 cost after=60000 | |||
|path 3 tier 3 cost before=4000 | |||
|path 3 tier 3 cost after=3800 | |||
|quote 1=As our most recently added tower we are very happy with all the excitement surrounding this beloved monkey tower and the general middleground play position. We’re happy enough with its time in the wild to make some first impression changes here which we hope you’ll continue to enjoy. | |||
|quote 1 tiers=4xx+;xx3+;140+;x5x | |||
}} | |||
====[[Wizard Monkey (BTD6)|Wizard Monkey]]==== | ====[[Wizard Monkey (BTD6)|Wizard Monkey]]==== | ||
{{BTD6 tower changes | |||
|version=23.0 | |||
|tower=Wizard Monkey | |||
|changes 1=*{{buff|Fireball: radius increased|10|14}} | |||
|changes 1 tiers=x3x+ | |||
|changes 2=*{{buff|Fireball: damage increased|1|3}} | |||
|changes 2 tiers=x3x;x4x | |||
|changes 3=*{{buff|Fireball: damage increased|1|9}} | |||
*{{buff|Dragon's Breath: damage increased|1|2}} | |||
|changes 3 tiers=x5x | |||
|changes 4=*{{buff|Pops retained in graveyard increased|2 rounds|3 rounds}} | |||
*{{nerf|Grave required for damage stacks increased|200|300}} | |||
|changes 4 tiers=xx5 | |||
|path 2 tier 5 cost before=60000 | |||
|path 2 tier 5 cost after=54000 | |||
|quote 1=Despite ranking low overall, Wizard Lord Phoenix has dodged balance changes because of its extremely popular place as a challenge tower. With the rise of other towers in challenges, we’ve decided to start off buffing it based on its own merits in general gameplay. We’ve also added some previously intended minor changes to Prince of Darkness which were held back due to bugs that have now been resolved. | |||
|quote 2=Despite ranking low overall, Wizard Lord Phoenix has dodged balance changes because of its extremely popular place as a challenge tower. With the rise of other towers in challenges, we’ve decided to start off buffing it based on its own merits in general gameplay. | |||
|quote 2 tiers=x5x | |||
|quote 3=We’ve also added some previously intended minor changes to Prince of Darkness which were held back due to bugs that have now been resolved. | |||
|quote 3 tiers=xx5 | |||
}} | |||
====[[Alchemist (BTD6)|Alchemist]]==== | ====[[Alchemist (BTD6)|Alchemist]]==== | ||
Revision as of 18:12, 29 November 2025
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add the Steam and Mobile dates |
Version 23.0 is the first major update to Bloons TD 6 of 2021. This update introduced the map Ravine alongside changes to the Challenge Editor.
Additions
Cosmetics
Trophy Store
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― All Bloon Skins | ||
| Bloons ― MOAB Skins | ||
| Bloons ― Pop FX | ||
| Game & UI ― Music Tracks | ||
| Monkeys ― Projectiles |
Changes
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: To be added:
|
Challenge Editor
Towers
| “ | While we’re happy with Dart Monkey being a more niche or early use tower, too many people were finding Juggernaut itself even further niche or lackluster on first impression. While retaining the overpower power potential we’ve added a beefy impact to each individual target hit, and we’ve tweaked sharpshooter slightly to provide similar power but with more of a speed focus to enable more distinct crosspath choice between speed and pierce. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Juggernaut |
|
| 5-X-X Ultra-Juggernaut |
|
| X-X-4 Sharp Shooter |
|
| “ | Small price adjustment to push when you get this tower a little closer to when it’s useful. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Glaive Lord |
|
| “ | Small nerf to the regular-Bloon power of MOAB Mauler’s domination. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X MOAB Mauler |
|
| “ | With pierce and range on the base Tack Zone so high that increases weren’t noticeable the middle crosspath was underserved. To balance crosspathing we have reworked the base Tack Zone around lower values then improving them greatly for the crosspaths. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-5 The Tack Zone |
|
| 0-2-5 The Tack Zone + Super Range Tacks |
|
| “ | Ice Monkey power is currently too bottom heavy and mid-to-higher tiers are neglected, so some tweaks to mid-tier upgrades have been made. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Embrittlement |
|
| X-3-X Arctic Wind |
|
| X-4-X Snowstorm |
|
| X-5-X Absolute Zero |
|
| X-X-3 Cryo Cannon |
|
| “ | Adjustments to top-path upgrades to make each step more noticeable. Very small nerf to the slow amount on MOAB Glue as it has for a long time held a dominating spot in MOAB support, but this same amount has been returned to the previous value at Tier 4. We are still looking at future improvements here, including reworking the priority tree of glue stacks. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Bloon Dissolver |
|
| 4-X-X Bloon Liquefier |
|
| X-X-3 MOAB Glue |
|
| “ | Small improvements for underloved sniper upgrades with respective path specialties intact. As bottom path sniper has proven superiority for group damage dealing in many situations and middle T4 on the group-damage path has only offered a farming option, the pierce of shrapnel has been doubled at this T4 to add offensive value as well..[sic] — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Cripple MOAB |
|
| X-4-X Supply Drop and further upgrades |
|
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Does the flat pierce buffs/nerfs of middle path affect Energizer too? Is it ever 1200 -> 1020 and 1200 -> 1050 with 5-1-0 and 5-2-0? |
| “ | As Bloontonium Reactor rarely uses up enough pierce that the pierce crosspath would ever matter, a large chunk of this has been moved into the middle crosspath. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Bloontonium Reactor |
|
| 4-1-0 Bloontonium Reactor + Barbed Darts |
|
| 4-2-0 Bloontonium Reactor + Heat-tipped Darts |
|
| “ | Monkey Ace was never intended to be a great starting tower and instead come into power at mid- and high-tier upgrades, but since the base tower feels lacking to new players (and some of us old timers) we decided to rework low tier power into the base tower. In addition to this we are experimenting with adding a small amount of homing to the spectre upgrade as rapid fire missing is not the intended design. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower 1-X-X Rapid Fire and further upgrades X-1-X Exploding Pineapple and further upgrades X-X-1 Sharper Darts X-X-2 Centered Path X-X-3 Neva-Miss Targeting |
|
| 0-0-0 base tower 0-1-X Exploding Pineapple and further upgrades 0-X-1 Sharper Darts 0-X-2 Centered Path 0-X-3 Neva-Miss Targeting |
|
| 1-X-X Rapid Fire |
|
| 1-1-0 Rapid Fire + Exploding Pineapple and further upgrades |
|
| X-1-X Exploding Pineapple 0-1-1 Exploding Pineapple + Sharper Darts and further upgrades X-2-X Spy Plane |
|
| X-X-4 Spectre and further upgrades |
|
| X-X-5 Flying Fortress |
|
| “ | Further small buff to Comanche as prior balancing has not felt sufficient. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-4 Comanche Defense |
|
| “ | As our most recently added tower we are very happy with all the excitement surrounding this beloved monkey tower and the general middleground play position. We’re happy enough with its time in the wild to make some first impression changes here which we hope you’ll continue to enjoy. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Plasma Accelerator |
|
| 5-X-X Ray of Doom |
|
| 1-4-0 Rocket Storm + Focused Firing and further upgrades |
|
| X-5-X M.A.D |
|
| X-X-3 Buckshot |
|
| X-X-3 Buckshot and further upgrades |
|
| “ | Despite ranking low overall, Wizard Lord Phoenix has dodged balance changes because of its extremely popular place as a challenge tower. With the rise of other towers in challenges, we’ve decided to start off buffing it based on its own merits in general gameplay. We’ve also added some previously intended minor changes to Prince of Darkness which were held back due to bugs that have now been resolved. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Dragon's Breath X-4-X Summon Phoenix |
|
| X-3-X Dragon's Breath and further upgrades |
|
| X-5-X Wizard Lord Phoenix |
|
| X-X-5 Prince of Darkness |
|
| “ | Lead to Gold hasn’t been a competitive 3rd tier outside of special game modes and challenges, so we’ve added some more uniqueness by allowing it to truly live up to its description and deal enough damage to instantly ‘convert’ a Lead Bloon, children layers and all, also carrying on some value here in the later game by allowing this bonus to deal extra against DDTs as well. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-3 Lead to Gold and further upgrades |
|
| “ | The most recent buff to Superstorm was great fun, but when spending pierce so quickly we wouldn’t see many extra Ball Lightnings. Since many find Superstorm lacking in pierce overall, the ‘extra’ pierce consumptions for hitting larger targets have been reduced to make it more effective and more lightningey. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Ball Lightning |
|
| 5-X-X Superstorm |
|
| “ | Monkey Bank is just too stonks even without Benjamin. This nerf shouldn’t hurt it too much, but will make it snowball a little bit slower and balance with the other paths better. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Monkey Bank |
|
| “ | Lead to Gold hasn’t been a competitive 3rd tier outside of special game modes and challenges, so we’ve added some more uniqueness by allowing it to truly live up to its description and deal enough damage to instantly ‘convert’ a Lead Bloon, children layers and all, also carrying on some value here in the later game by allowing this bonus to deal extra against DDTs as well. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Call to Arms |
|
Heroes
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Add the intricate changes (it's not what NK says exactly...) |
| “ | Etienne’s main power through mid-to-endgame intentionally comes from his UCAV, however it still overperforms and needs to be pulled back a bit. — Update notes |
” |
| Levels | Changes |
|---|---|
| 10-14 |
|
| 15-19 |
|
Known issues
| “ |
|
” |
External Links
Official Patch notes on Reddit