Update history:Bloons TD 6/Version 39.0: Difference between revisions

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Quotes
Line 71: Line 71:
| version = 39.0
| version = 39.0
| tower = Ice Monkey
| tower = Ice Monkey
| base quote = We’re happier with more recent freeze changes succeeding in some of the intentions of older nerfs, given the base tower value in races being hit far more than intended we’re going back over the pierce for Ice Monkey base & middle crosspath.
| tiers 1 = 000,1XX,2XX,X1X,XX1,XX2,3XX,4XX,5XX,XX3,XX4,XX5
| tiers 1 = 000,1XX,2XX,X1X,XX1,XX2,3XX,4XX,5XX,XX3,XX4,XX5
| changes 1 = *{{buff|Pierce increased|30|40}}
| changes 1 = *{{buff|Pierce increased|30|40}}
| tiers 2 = X2X,X3X,X4X,X5X,320,420,520,023,024,025
| quote 1 = Snowstorm continues to outshine any similar supportive options while being generally cheaper & more versatile.
| tiers 2 = X2X,X3X,X4X,320,420,520,023,024,025
| changes 2 = *{{buff|Pierce increased|40|45}}
| changes 2 = *{{buff|Pierce increased|40|45}}
| path 2 tier 4 cost before = 3000
| path 2 tier 4 cost before = 3000
Line 79: Line 81:
| path 2 tier 5 cost before = 20000
| path 2 tier 5 cost before = 20000
| path 2 tier 5 cost after = 19200
| path 2 tier 5 cost after = 19200
| quote 1 tiers = x4x
}}
}}


=== [[Glue Gunner (BTD6)|Glue Gunner]] ===
=== [[Glue Gunner (BTD6)|Glue Gunner]] ===
{{BTD6 tower changes|quote=Small stepping stone buff on top path Dissolver as top glue is quite limited until 4th tier. Glue Strike for the longest time has had crosspath that only technically grants separate intended use cases, this choice though felt too niche and janky so that crosspath requirement is being completely reworked to allow the ability to hit MOABs regardless of crosspath. Glue Strike will instead work around the standard glue crosspathing benefits of more layers or longer duration.|version=39.0|tower=Glue Gunner|tiers 1=3XX|changes 1=*{{buff|Bloon Dissolver tick rate increased|0.575s|0.5s}}|tiers 2=X4X|changes 2=*{{nerf|Glue Strike ability layers glued|6|3|note=Does not affect debuff layer soak, which remains 6 (all with 1+-4-0)}}|tiers 3=X4X,X5X|changes 3=*{{buff| Ability can now hit MOAB-Class Bloons without needing Corrosive Glue}}|tiers 4=X5X|changes 4=*{{nerf|Glue Storm ability layers glued|9|3|note=Does not affect debuff layer soak, which remains 6 (all with 1+-5-0)}}
{{BTD6 tower changes
*{{buff|Glue Storm ability attack cooldown reduced|2s|1s}}|tiers 5=140,150|changes 5=*{{buff|Glue Soak crosspath layers glued|3|Infinite}}}}
| quote = Small stepping stone buff on top path Dissolver as top glue is quite limited until 4th tier. Glue Strike for the longest time has had crosspath that only technically grants separate intended use cases, this choice though felt too niche and janky so that crosspath requirement is being completely reworked to allow the ability to hit MOABs regardless of crosspath. Glue Strike will instead work around the standard glue crosspathing benefits of more layers or longer duration.
| version = 39.0
| tower = Glue Gunner
| tiers 1 = 3XX
| changes 1 = *{{buff|Bloon Dissolver tick rate increased|0.575s|0.5s}}
| quote 1 = Small stepping stone buff on top path Dissolver as top glue is quite limited until 4th tier.
| tiers 2 = X4X
| changes 2 = *{{nerf|Glue Strike ability layers glued|6|3|note=Does not affect debuff layer soak, which remains 6 (all with 1+-4-0)}}
| quote 2 = Glue Strike for the longest time has had crosspath that only technically grants separate intended use cases, this choice though felt too niche and janky so that crosspath requirement is being completely reworked to allow the ability to hit MOABs regardless of crosspath. Glue Strike will instead work around the standard glue crosspathing benefits of more layers or longer duration.
| tiers 3 = X4X,X5X
| changes 3 = *{{buff| Ability can now hit MOAB-Class Bloons without needing Corrosive Glue}}
| tiers 4 = X5X
| changes 4 = *{{nerf|Glue Storm ability layers glued|9|3|note=Does not affect debuff layer soak, which remains 6 (all with 1+-5-0)}}
*{{buff|Glue Storm ability attack cooldown reduced|2s|1s}}
| tiers 5 = 140,150
| changes 5 = *{{buff|Glue Soak crosspath layers glued|3|Infinite}}
| quote 1 tiers = 3xx
| quote 2 tiers = x4x,x5x
}}


=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
{{BTD6 tower changes|quote=The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it.|version=39.0|tower=Monkey Sub
{{BTD6 tower changes
|path 2 tier 5 cost before=32000|path 2 tier 5 cost after=29000|tiers 1=X5X|changes 1=*{{buff| Pre-Emptive Strike missile bonus to Ceramic increased|+15|+20}}}}
| quote = The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it.
| version = 39.0
| tower = Monkey Sub
| path 2 tier 5 cost before = 32000
| path 2 tier 5 cost after = 29000
| tiers 1 = X5X
| changes 1 = *{{buff| Pre-Emptive Strike missile bonus to Ceramic increased|+15|+20}}
| quote 1 = The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it.
| quote 1 tiers = x5x
}}


=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
Line 112: Line 142:
*{{buff|Damage increased|1|2}}
*{{buff|Damage increased|1|2}}
*Note: These buffs are considered nerfs to stalling
*Note: These buffs are considered nerfs to stalling
| quote 1 = Support Chinook struggles to do anything with its main attack due to the projectile spawn offset changing at this tier, so we’re slightly tweaking the main attack to assist it here.
| quote 2 = While the state of Comanche Defense has come a good way, xx5 still feels too expensive for what it offers.
| tiers 1 = X4X,X5X
| tiers 1 = X4X,X5X
| quote 1 tiers = x4x,x5x
| quote 2 tiers = xx5
}}
}}


Line 122: Line 156:
| tiers 1 = 000,X1X,X2X,X3X,X4X,X5X,XX1,XX2,XX3,XX4,XX5,1XX
| tiers 1 = 000,X1X,X2X,X3X,X4X,X5X,XX1,XX2,XX3,XX4,XX5,1XX
| changes 1 = *{{buff|Mortar Monkey damage increased|1|2}}
| changes 1 = *{{buff|Mortar Monkey damage increased|1|2}}
| quote 1 = We’re looking to shakeup mortar in a couple small ways this update, along with Striker Jones changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath.
| tiers 2 = 000,X1X,X2X,X3X,X4X,X5X,XX1,XX2,XX3,XX4,XX5
| tiers 2 = 000,X1X,X2X,X3X,X4X,X5X,XX1,XX2,XX3,XX4,XX5
| changes 2 = *{{nerf|Mortar Monkey pierce reduced|40|25|note=Bigger Blast and its subsequent upgrades unchanged}}
| changes 2 = *{{nerf|Mortar Monkey pierce reduced|40|25|note=Bigger Blast and its subsequent upgrades unchanged}}
| quote 2 = To reduce the great feeling of loss that some players feel when upgrading to Pop and Awe & losing their Artillery Battery ability, this upgrade is seeing a stat rework that considers Artillery Battery as now always active at T5 instead of pumping up the damage numbers.
| tiers 3 = 2XX,3XX
| tiers 3 = 2XX,3XX
| changes 3 = *{{buff|Bloon Buster damage increased|2|3|note=Shockwaves from Shell Shock and above unchanged, and The Big One and above unchanged}}
| changes 3 = *{{buff|Bloon Buster damage increased|2|3|note=Shockwaves from Shell Shock and above unchanged, and The Big One and above unchanged}}
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| tiers 6 = XX3,XX4,XX5
| tiers 6 = XX3,XX4,XX5
| changes 6 = *{{nerf|Decamo explosion pierce reduced|80|50|note=Bigger Blasts crosspath remains at 90 pierce|undoc=y}}
| changes 6 = *{{nerf|Decamo explosion pierce reduced|80|50|note=Bigger Blasts crosspath remains at 90 pierce|undoc=y}}
| quote 1 tiers = 000,X1X,X2X,X3X,X4X,X5X,XX1,XX2,XX3,XX4,XX5,1XX,2xx,3xx
| quote 2 tiers = x5x
}}
}}


=== [[Dartling Gunner (BTD6)|Dartling Gunner]] ===
=== [[Dartling Gunner (BTD6)|Dartling Gunner]] ===
{{BTD6 tower changes|quote=Much more of the potential power from this path is obtained at the T4 than the x3x, leaving Hydra Rockets as a mediocre save-up, so more price is shifting up from T3 into T4.|version=39.0|tower=Dartling Gunner
{{BTD6 tower changes
|path 2 tier 3 cost before=5100|path 2 tier 3 cost after=4800
| quote = Much more of the potential power from this path is obtained at the T4 than the x3x, leaving Hydra Rockets as a mediocre save-up, so more price is shifting up from T3 into T4.
|path 2 tier 4 cost before=5250|path 2 tier 4 cost after=5550}}
| version = 39.0
| tower = Dartling Gunner
| path 2 tier 3 cost before = 5100
| path 2 tier 3 cost after = 4800
| path 2 tier 4 cost before = 5250
| path 2 tier 4 cost after = 5550
| quote 1 = Much more of the potential power from this path is obtained at the T4 than the x3x, leaving Hydra Rockets as a mediocre save-up, so more price is shifting up from T3 into T4.
| quote 1 tiers = x3x,x4x
}}


=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
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| path 2 tier 5 cost before = 52500
| path 2 tier 5 cost before = 52500
| path 2 tier 5 cost after = 50000
| path 2 tier 5 cost after = 50000
| tiers 1 = 120,130,140,150
| tiers 1 = 120,130,140,150,220,320,420,520
| changes 1 = *{{buff|Guided Magic crosspath increases duration of Wall of Fire more|5.5s|6.5s}}
| changes 1 = *{{buff|Wall of Fire: duration increased|5.5s|6.5s}}
| quote 1 = We set up for this Wall of Fire change quite a while ago, however finally it feels that Wall of Fire has cooled off enough to smooth out the curve a little more, granting it seamless uptime with crosspathing and a lower price tag.
| tiers 2 = 140,150
| tiers 2 = 140,150
| changes 2 = *{{buff|Guided Magic crosspath grants Phoenix light seeking}}
| changes 2 = *{{buff|Guided Magic crosspath grants Phoenix light seeking}}
| quote 2 = Summon Phoenix price is increasing more along with a larger reduction in cost to the Wizard Lord Phoenix, however Phoenix will now also be able to gain seeking frontal breath attacks with Guided Magic crosspathing.
| tiers 3 = X5X
| tiers 3 = X5X
| changes 3 = *{{nerf|Wizard Lord Phoenix radial attack pierce reduced|500|300}}
| changes 3 = *{{nerf|Wizard Lord Phoenix radial attack pierce reduced|500|300}}
| quote 3 = Shimmer’s range/radius values are being adjusted to match the attack trigger area to the tower’s range but with a far larger radius on the actual effect once it is triggered, this reduces inconsistency where Shimmer would often hit only first camo target to enter radius then be stuck on long cooldown.
| tiers 4 = XX3,XX4,XX5
| tiers 4 = XX3,XX4,XX5
| changes 4 = *{{nerf|Shimmer de-camo pulse range now matches tower range|80|60|note=May be a buff in certain situations.}}
| changes 4 = *{{neutral|Shimmer de-camo pulse range now matches tower range|80|60}}
*{{buff|Shimmer de-camo pulse radius set to 25% more than tower range|70|75}}
*{{buff|Shimmer de-camo pulse radius set to 25% more than tower range|70|75}}
| quote 4 = As targeting improvements for Necromancer zombie spawns feel well ironed out now and deal with the old problem that increasing range used to have at T5 we’re bringing back the much larger range on Prince of Darkness which will now also benefit from these Shimmer changes.
| tiers 5 = XX5
| tiers 5 = XX5
| changes 5 = *{{buff|Prince of Darkness range increased|60|80}}
| changes 5 = *{{buff|Prince of Darkness range increased|60|80}}
| quote 1 tiers = x2x,120,220,320,420,520,130,140,150
| quote 2 tiers = x4x,x5x
| quote 3 tiers = xx3,xx4,xx5
| quote 4 tiers = xx5
}}
}}


=== [[Super Monkey (BTD6)|Super Monkey]] ===
=== [[Super Monkey (BTD6)|Super Monkey]] ===
{{BTD6 tower changes|quote=Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers.|version=39.0|tower=Super Monkey|tiers 1=4XX<!--removed 5xx due to TSG mini avatar note-->|changes 1=*{{nerf|Sun Temple mini avatars no longer ignore line of sight|note=True Sun God mini avatars can still ignore line of sight}}
{{BTD6 tower changes
*{{nerf|Sun Temple can no longer increase cash value of Bloons in CHIMPS|fix=y}}|tiers 2=041,051|changes 2=*{{buff|Tech Terror’s ability can no longer knock Bloons forward in some cases|fix=y}}}}
| quote = Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers.
| version = 39.0
| tower = Super Monkey
| tiers 1 = 4XX<!--removed 5xx due to TSG mini avatar note-->
| changes 1 = *{{nerf|Sun Temple mini avatars no longer ignore line of sight|note=True Sun God mini avatars can still ignore line of sight}}
*{{nerf|Sun Temple can no longer increase cash value of Bloons in CHIMPS|fix=y}}
| quote 1 = Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers.
| tiers 2 = 041,051
| changes 2 = *{{buff|Tech Terror’s ability can no longer knock Bloons forward in some cases|fix=y}}
| quote 1 tiers = 4xx
}}


=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
Line 178: Line 242:
| tower = Ninja Monkey
| tower = Ninja Monkey
| tiers 1 = XX3,XX4,XX5
| tiers 1 = XX3,XX4,XX5
| changes 1 = *{{buff|Flash Bomb Stun duration increased|1s|1.3s}}
| changes 1 = *{{buff|Flash Bomb: stun duration increased|1s|1.3s}}
| quote 1 = Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration.
| tiers 2 = XX5
| tiers 2 = XX5
| changes 2 = *{{nerf|Master Bomber sticky attack rate reduced|2s|5s}}
| changes 2 = *{{nerf|Sticky Bomb: attack rate reduced|2s|5s}}
*{{buff|Master Bomber sticky damage increased|1000|3000}}
*{{buff|Sticky Bomb: damage increased|1000|3000}}
*{{buff|Master Bomber sticky AoE damage increased|300|600}}
*{{buff|Sticky Bomb: AoE damage increased|300|600}}
| quote 2 = Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration. The recent bug fix for xx4 Sticky Stacking ended up hurting Master Bomber’s viability as it was relying on that bug to have any real single target impact, now that it can be balanced with intended functionality we’re trying out much higher damage per explosion with slower attacks for single target performance as it has Shinobi synergy to bring this rate back up.
| quote 1 tiers = xx3,xx4
| quote 2 tiers = xx5
}}
}}


Line 190: Line 258:
| version = 39.0
| version = 39.0
| tower = Alchemist
| tower = Alchemist
| tiers 1 = 220
| tiers 1 = 220,320,420,230,240,250
| changes 1 = *{{nerf|Perishing Potions bonus to Acidic Mixture dip reduced|+3|+2|note=Shot amount reduced from 13 to 12}}
| changes 1 = *{{nerf|Perishing Potions bonus to Acidic Mixture dip reduced|+3|+2|note=Shot amount reduced from 13 to 12}}
| tiers 2 = X4X,X5X
| tiers 2 = X4X,X5X

Revision as of 23:34, 1 May 2025

Version 39.0
Artwork representing version 39.0
Release dates
Steam9 October 2023[1]

Version 39.0 is the fifth major update to Bloons TD 6 of 2023. This update introduced the Map Editor, the Book Wyrm hero skin for Etienne, the Dark Path map, and a rework to Paragon mechanics.

Additions

Quest Category
Icon of Drone Flying 101 Drone Flying 101 Tutorials
Icon of Obyn's Gardening School Obyn's Gardening School Tutorials
Icon of Grow Less Than Galaxili! Grow Less Than Galaxili! Challenges
Knowledge Category
Support

Cosmetic Items

Template:BTD6 team store item list by introduced

General Changes

  • Extra Contested Territory logic added to support newer content
  • Buff Beast Handler now enabled for CT
  • Buff Phayze & Dreadbloon now enabled for CT
  • Buff Paragon limit removed from current CT tiles to reduce unnecessarily bloating rules
  • Custom Challenges will now display the version they were verified in rather than the version they are uploaded in
  • ‘No Powers’ challenge editor rule should now also ban Hero Boosters from purchase

Updated Boss Rules panel to reflect design changes

  • Buff Boss Event and CT Boss default Penalty Time changed ― 10s → 10 + round number * 0.25
  • Nerf While Penalty time is counting in Boss Events and CT Boss, cash generating abilities will stop cooling down
    • Note: This will also occur in unranked Boss Events despite the absence of the penalty timer
  • Resolved some issues with save loading not always correctly loading back on Lych
  • Damage counters should count again for attacks against Bloonarius spawns & Lych Zombie Bloons
  • Resolved an issue where subtowers did not correctly track damage done to Dreadbloon/Phayze shields
  • Resolved an issue where Phayze could trigger additional skull events on loading a save
  • Resolved an issue with low damage numbers not performing calculations correctly against exceptionally healthy targets (Bosses)
  • Entering a co-op lobby will now show a ‘loading map’ instead of defaulting to displaying Monkey Money when the actual selected map has not loaded yet
  • Resolved an issue with very specific Boss HP values in 3 player co-op causing bosses to become invincible

There are a ton of massive bug fixes please check out Ninja Kiwi's Reddit post for more information.

Towers

Snowstorm continues to outshine any similar supportive options while being generally cheaper & more versatile.
— Update notes
Tiers Changes
X-4-X Snowstorm
  • Nerf Upgrade cost increased ― $3,000 → $3,800
X-5-X Absolute Zero
  • Buff Upgrade cost reduced ― $20,000 → $19,200
Small stepping stone buff on top path Dissolver as top glue is quite limited until 4th tier.
— Update notes
Tiers Changes
The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it.
— Update notes
Tiers Changes
X-5-X Pre-emptive Strike
  • Buff Upgrade cost reduced ― $32,000 → $29,000
Tiers Changes
Tiers Changes
Support Chinook struggles to do anything with its main attack due to the projectile spawn offset changing at this tier, so we’re slightly tweaking the main attack to assist it here.
— Update notes
Tiers Changes
X-X-5 Comanche Commander
  • Buff Upgrade cost reduced ― $35,000 → $32,000
We’re looking to shakeup mortar in a couple small ways this update, along with Striker Jones changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath.
— Update notes
Tiers Changes
Much more of the potential power from this path is obtained at the T4 than the x3x, leaving Hydra Rockets as a mediocre save-up, so more price is shifting up from T3 into T4.
— Update notes
Tiers Changes
X-3-X Hydra Rocket Pods
  • Buff Upgrade cost reduced ― $5,100 → $4,800
X-4-X Rocket Storm
  • Nerf Upgrade cost increased ― $5,250 → $5,550
We set up for this Wall of Fire change quite a while ago, however finally it feels that Wall of Fire has cooled off enough to smooth out the curve a little more, granting it seamless uptime with crosspathing and a lower price tag.
— Update notes
Tiers Changes
X-2-X Wall of Fire
  • Buff Upgrade cost reduced ― $950 → $800
X-4-X Summon Phoenix
  • Nerf Upgrade cost increased ― $6,000 → $7,500
X-5-X Wizard Lord Phoenix
  • Buff Upgrade cost reduced ― $52,500 → $50,000
Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers.
— Update notes
Tiers Changes
Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration.
— Update notes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
X-X-5 XXXL Trap
  • Buff Upgrade cost reduced ― $54,000 → $48,000
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes

Heroes

Gwen’s early game is just too much, especially far too excessive with the right combinations of knowledge / relic buffs so some of this power is being pushed up more with a makeup buff to cocktail at Lv7 where this has started to fall off by.
— Update notes
Levels Changes
3-6
  • Nerf Cocktail of Fire ability pierce reduced ― 40 → 30
7+
  • Buff Cocktail of Fire ability pierce increased ― 30 → 50
6-8
  • Nerf Base attack burn damage reduced ― 2 → 1
9
  • Nerf Base attack burn damage reduced ― 4 → 2
10+
  • Neutral Lv10+ Base attack burn damage remains +1 per level
    • Note: total burn damage reduced by 2 overall
We were hopeful to get this in early last year, however it was delayed at the time in favour of other things. Finally though, along with the other Mortar changes in this update it feels like a good time for Jones to learn a new Lv7 QoL ability designed around managing large numbers of mortars more effectively.
— Update notes
Levels Changes
7+
  • Buff Target Focus ability: For 15 seconds all Mortars will follow touch/cursor & have 30% improved accuracy (45s cooldown)
    • Note: Ninja Kiwi said 30 seconds in the patch notes but in game testing proves this wrong
  • At the end of the ability duration, mortars snap back to their previous set location
  • A new target can be set on any Mortar during this ability to break them out early
Levels Changes
10+
  • Buff MOAB Hex should no longer be able to skip its final damage tic (bug fix)
Adora performs extremely well throughout the hardest rounds without any significant weakness that feel fairly comparable to other top of the line heroes. Due to very high ability uptime there is low strategic requirement to her ability timing much of the time, and a strong highly buffable baseline of power even when abilities are not active.
— Update notes
Levels Changes
3+
  • Nerf Long Arm of Light cooldown increased ― 40s → 45s
7+
  • Nerf Blood Sacrifice cooldown increased ― 10s → 30s
11-16
  • Nerf Adora attack cooldown delay increased ― 0.8 → 0.85
17+
  • Nerf Adora attack cooldown delay increased ― 0.6 → 0.7
20
  • Nerf Adora Lv20 Blood Sacrifice value required per 1% multiplier no longer reduced ― 50 → 100
To make things a little clearer for players attempting to be precise with their Paragon Totem farming, the number of totems placed will now be tallied up and listed whenever one is selected.
— Update notes
Levels Changes
20
  • Buff Each Paragon totem placed now displays a buff icon with a stack count that displays how many are placed
5+
  • Nerf Lv5 & Lv15 Sharpening Stones can no longer stack their benefits (bug fix)
7+
  • Buff Blade Trap can now benefit from Camo granted to Geraldo (bug fix)

Monkey Knowledge

  • Buff Now allows Ball Lightning Arcs to freeze instead of granting 100% chance to freeze

Relics

  • Buff Flint Tip Darts should no longer be able to skip its final damage tic (bug fix)
  • Buff Bigger Bloon Sabotage CT Relic should now correctly reduce MOAB Speed (bug fix)

Paragons

For this update we’ve given Paragons their own section due to the large number of changes to this system. Also note, while we have provided the numerical changes do not take any of the raw damage numbers at face value - they will not be entirely equivalent to actual performance changes in gameplay

For more details on the Paragon Rework please check out this Reddit post by Ninja Kiwi as it explains most of the changes.

Fixes and changes

  • Nerf Resolved a bug that was benefitting different paragons boss damage by differing amounts
    • Note: Net nerf for most paragons
  • Buff Resolved an issue preventing other Paragon damage bonuses (like Ceramic/Camo) from scaling well with degrees
  • Buff Building any Paragon in a real game now will now unlock that Paragon’s upgrade for use in sandbox

Paragon Cash Slider

  • Upon purchasing any Paragon upgrade, the confirmation prompt now includes an option to inject extra cash into the transformation.
  • This scales from $0 up to the max amount of cash that could be spent to max cash contribution, and also displays a combined cost of this plus the base upgrade cost
  • This contributes to the paragon cash contributed by absorbed towers scaling value at 5% reduced efficiency

Boss Bonus Damage

As most paragons were positively benefiting in terms of boss damage, we want to increase the intended Boss Damage multiplier a little more.
— Update notes
  • Buff Paragon Boss damage multiplier each 20 degrees increased ― 20% → 25%
Tiers Changes
Paragon
  • Buff Paragon cost reduced ― $325,000 → $150,000
  • Buff Cost per power reduced ― $25 → $6.375/$7.5/$8.1/$9
  • Nerf Base damage reduced ― 20 → 15
  • Buff Damage to Ceramics increased ― +30 → +75
  • Nerf Base attack cooldown increased ― 0.35s → 0.4s
  • Nerf Resolved an inconsistency with Master Double Cross contributing far more to Paragon Degrees than it should be worth (bug fix)
    • Note: This inconsistency is a 4th tier 5 tower contributing an extra 10,000 power from the cash contribution resulting in a degree 30 Dart Paragon.This change also affects other Paragons but only in coop.
  • Nerf Has less Boss damage, especially on Elite and at higher Degrees
Tiers Changes
Paragon
  • Buff Paragon cost reduced ― $350,000 → $275,000
  • Buff Cost per power reduced ― $25 → $11.685/$13.75/$14.85/$16.5
  • Nerf Range reduced ― 75 → 60
  • Nerf Main attack: damage to Boss Bloons reduced ― +60 → +50
  • Nerf Press attack: final explosion damage to Boss Bloons reduced ― +5,000 → +4,000
  • Nerf Press attack: base cooldown increased ― 2.5s → 3s
  • Nerf Orbital attack: damage to Boss Bloons reduced ― +160 → +150
  • Nerf Orbital attack: radius reduced ― 60 → 50
  • Nerf Has less Boss damage, especially on Elite and at higher Degrees
Tiers Changes
Paragon
  • Neutral Cost per power changed ― $25 → $23.375/$27.5/$29.7/$33
  • Nerf Turret: base cooldown increased ― 0.2145s → 0.25s
  • Nerf Plane forward attack: base cooldown increased ― 0.15s → 0.18s
  • Nerf Plane radial attack: base cooldown increased ― 1.5s → 1.8s
  • Nerf Has less Boss damage, especially on Elite and at higher Degrees
Tiers Changes
Paragon
  • Nerf Cost per power increased ― $25 → $38.25/$45/$48.6/$54
  • Nerf Carpet Bomb: base cooldown increased ― 40s → 45s
  • Nerf Has less Boss damage, especially on Elite and at higher Degrees
Tiers Changes
Paragon
  • Nerf Cost per power increased ― $25 → $31.875/$37.5/$40.5/$45
  • Buff Small Zombie sub projectile pierce increased ― 20 → 50
  • Buff Draining Beam: base damage increased ― 50 → 200
  • Buff Arcane Spike: damage to MOAB-Class increased ― +200 → +250
  • Buff Arcane Spike: damage to Boss Bloons increased ― +100 → +150
  • Buff Dark Phoenix Firebomb: now deals +50 damage to Boss Bloons
  • Buff Metamorphosis Flamethrower: pierce increased ― 30 → 100
  • Buff Metamorphosis Flamethrower: damage to Boss Bloons increased ― +500 → +1000
  • Nerf Phoenix should no longer be immune to Vortex stun (bug fix)
  • Nerf Has less boss damage, especially on Elite and at higher Degrees
Tiers Changes
Paragon
  • Nerf Ninja Paragon has less Boss damage, especially on Elite and at higher Degrees
  • Neutral Cost per power changed ― $25 → $21.25/$25/$27/$30

Note: Despite what Ninja Kiwi said the Ascended Shadow did get a big boss damage nerf for most elite bosses.

Tiers Changes
Paragon
  • Nerf Has less Boss damage, especially on Elite and at higher Degrees
  • Nerf Cost per power increased ― $25 → $27.625/$32.5/$35.1/$39

Release descriptions

App Store / Google Play

Monumental Feature Update!!

• Map creation comes to Bloons TD 6! Use the Map Editor to create custom maps and share them with your friends and the community!

• Unleash the power of imagination with new Etienne skin, Book Wyrm.

• Defy the Bloons on Advanced map, Dark Path. A shadowy take on the classic Park Path!

• Plus new Quests, Trophy store items, quality of life improvements, and balance changes.

Video

References