Update history:Bloons TD 6/Version 20.0: Difference between revisions
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Pymonkibot (talk | contribs) m Text replacement - "{{BTD6 hero changes/new" to "{{BTD6 hero changes" |
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| Line 112: | Line 112: | ||
| tower = Sniper Monkey | | tower = Sniper Monkey | ||
| changes 1 tiers = xx1 | | changes 1 tiers = xx1 | ||
| changes 1 = *{{nerf| | | changes 1 = *{{nerf|Attack cooldown modifer reduced|-35%|-30%}} | ||
**{{buff|Overall fire rate increased|1.3s|1.113s}} (due to a buff to the base fire rate) | |||
| changes 2 tiers = xx2 | | changes 2 tiers = xx2 | ||
| changes 2 = *{{nerf| | | changes 2 = *{{nerf|Attack cooldown modifier reduced|-40%|-30%}} | ||
**{{buff|Overall fire rate increased|0.78s|0.7791s}} (due to a buff to the base fire rate) | |||
| changes 3 tiers = 5xx | | changes 3 tiers = 5xx | ||
| changes 3 = * | | changes 3 = *Stun/debuff duration increased for all [[MOAB-Class Bloon]]s | ||
**{{buff|Duration for MOAB|6s|7s}} | **{{buff|Duration for MOAB|6s|7s}} | ||
**{{buff|Duration for BFB|3s|6s}} | **{{buff|Duration for BFB|3s|6s}} | ||
| Line 122: | Line 124: | ||
**{{buff|Duration for DDT|1.5s|4s}} | **{{buff|Duration for DDT|1.5s|4s}} | ||
**{{buff|Duration for BAD|0.25s|0.75s}} | **{{buff|Duration for BAD|0.25s|0.75s}} | ||
| changes 4 tiers = 000;1x0 | | changes 4 tiers = 000;1x0+;x10;x20;x30;x40 | ||
| changes 4 = *{{buff|Fire rate increased|2s|1.59s}} | | changes 4 = *{{buff|Fire rate increased|2s|1.59s}} | ||
| changes 5 tiers = x5x | | changes 5 tiers = x5x | ||
| changes 5 = *{{buff|Fire rate increased|0.8s|0.636s|note=051 increased from 0.52s to 0.4452s and 052 increased from 0.312s to 0.3116s}} | | changes 5 = *{{buff|Fire rate increased|0.8s|0.636s|note=051 increased from 0.52s to 0.4452s and 052 increased from 0.312s to 0.3116s}} | ||
| changes 6 tiers = | | changes 6 tiers = xx3 | ||
| changes 6 | | changes 6 = *{{buff|Fire rate increased|0.26s|0.2597s}} | ||
| changes 7 tiers = xx4 | |||
| changes 7 = *{{buff|Fire rate increased|0.13s|0.1298s}} | |||
| changes 8 tiers = xx5 | |||
| changes 8 = *{{buff|Fire rate increased|0.065s|0.0649s}} | |||
| changes | |||
| changes | |||
| changes | |||
| changes | |||
| quote 1= This tower felt like it’s strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff | | quote 1= This tower felt like it’s strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff | ||
|quote 1 tiers=000;1xx | |quote 1 tiers=000;1xx+;x1x+;xx1+ | ||
}} | }} | ||
Revision as of 21:53, 2 October 2025
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: Update general changes, all towers, heroes, bug fixes and the gallery artworks for update 20.0 |
Version 20.0 is the sixth major update to Bloons TD 6 of 2020. This update introduced a new hero Etienne, a new advanced map Mesa, new Cosmetics available in the Trophy Store and updates to Odysseys.
Additions
Template:BTD6 achievement list by introduced
Cosmetics
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― All Bloon Skins | ||
| Bloons ― MOAB Skins | ||
| Bloons ― MOAB Skins | ||
| Bloons ― Pop FX | ||
| Co-op ― Fullscreen Emotes | ||
| Co-op ― Sound Emotes | ||
| Co-op ― Text Emotes | ||
| Co-op ― Text Emotes | ||
| Game & UI ― Music Tracks | ||
| Heroes ― Pets | ||
| Heroes ― Pets | ||
| Heroes ― Place FX |
General changes
| This section is empty. You can help out by adding to it. |
Towers
| “ | Dart Monkey at its core is an early game focus tower, so we added some projectile speed options to try and help with its tendency to miss faster Bloons. Spike-o-pult’s rate was also increased and damage type changed to shatter to be more versatile of a stepping stone in niche setups saving for Juggernaut — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Spike-o-pult |
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| X-X-2 Enhanced Eyesight |
|
| X-X-3 Crossbow |
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| X-X-4 Sharp Shooter |
|
| “ | We’re really excited about the recent rise in Bomb fame, and we want to encourage this by buffing some of the detracting parts of Bomb Shooters. But larger groups of basic T3 Maulers are now performing far too well against everything when they are intended to be more of a MOAB Specialist. This change means little in the early game, but should pull these groups back a little in more higher round gameplay. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Really Big Bombs |
|
| X-3-X MOAB Mauler and further upgrades |
|
| X-4-X MOAB Assassin |
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| X-5-X MOAB Eliminator |
|
| “ | Inferno Ring has felt very outclassed for a long time, and more recently the tack shooter was reworked to give pierce on x2x which made the old 402 pierce crosspath not make as much sense anymore. We wanted to start work on both these issues together by reworking how Ring of Fire and Inferno Ring interact with crosspaths — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-1-0 Ring of Fire + Long Range Tacks 5-1-0 Inferno Ring + Long Range Tacks |
|
| 4-2-0 Ring of Fire + Super Range Tacks 5-2-0 Inferno Ring + Super Range Tacks |
|
| 4-0-1 Ring of Fire + More Tacks 5-0-1 Inferno Ring + More Tacks |
|
| 4-0-2 Ring of Fire + Even More Tacks 5-0-2 Inferno Ring + Even More Tacks |
|
| This section is empty. You can help out by adding to it. |
| “ | Many people seem to agree 5xx Glue is ‘good’, but simply outclassed (mainly by 5xx mortar at a similar price). This won’t completely fix that, we hope to work on making the earlier stepping stone tiers a little easier to use and provide the 520 crosspath with a better niche by making Bloon Solver benefit from all pierce twice as much (which x2x provides). — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Bloon Dissolver |
|
| 4-X-X Bloon Liquefier |
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| 5-X-X The Bloon Solver |
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| 5-1-0 The Bloon Solver + Bigger Globs |
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| 5-2-0 The Bloon Solver + Glue Splatter |
|
| “ | This tower felt like it’s strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower 1-X-0 Full Metal Jacket and further upgrades X-1-0 Night Vision Goggles X-2-0 Shrapnel Shot X-3-0 Bouncing Bullet X-4-0 Supply Drop |
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| 5-X-X Cripple MOAB |
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| X-5-X Elite Sniper |
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| X-X-1 Fast Firing |
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| X-X-2 Even Faster Firing |
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| X-X-3 Semi-Automatic |
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| X-X-4 Full Auto Rifle |
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| X-X-5 Elite Defender |
|
| “ | The cost efficiency of Sub Commander's +5 pierce favored low tiers more than we’d like. Fortunately other paths of sub don’t care so much about pierce, so as xx4 AP Darts gives its own large pierce increase we hope lowering the amount of this buff slightly will make driving to T4 more meaningful. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-5 Sub Commander |
|
| This section is empty. You can help out by adding to it. |
| This section is empty. You can help out by adding to it. |
| “ | Pursuit Downdraft has felt like an overperformer for a very long time, but instead of outright nerfing it we increased crosspath potential for those who manually take control over their heli micro. On the opposite end of the spectrum, Pursuit Razor Rotors has underperformed due to distancing itself far too much, so we increased the range of this attack slightly. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Razor Rotors and further upgrades |
|
| X-3-X Downdraft and further upgrades |
|
| 0-3-2 Downdraft + Faster Firing 0-4-2 Support Chinook + Faster Firing 0-5-2 Special Poperations + Faster Firing |
|
| X-X-4 Comanche Defense |
|
| This section is empty. You can help out by adding to it. |
| “ | Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-3-1 Dragon's Breath + Intense Magic 0-4-1 Summon Phoenix + Intense Magic 5-0-1 Archmage + Intense Magic |
|
| X-4-X Summon Phoenix X-5-X Wizard Lord Phoenix |
|
| 0-5-1 Wizard Lord Phoenix + Intense Magic |
|
| X-X-3 Shimmer |
|
| “ | We were finally able to properly implement a popular suggestion for the Robo Monkey, and will be keeping an eye on it’s performance more closely in this update. In addition to this, Dark Knight’s reliance on Alchemist/Obyn to reach a reasonable pierce value made it too difficult to enjoy teleporting around using Dark Knight’s new ability so we tried to cut out that dependency with a sizable pierce increase. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Robo Monkey and further upgrades |
|
| X-X-3 Dark Knight |
|
| “ | Alchemist is already widely used, but we thought of an interesting way to add some more crosspath value and wanted to take the chance to perform a small rebalance at the same time. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Berserker Brew |
|
| 3-2-0 Berserker Brew + Perishing Potions |
|
| 4-X-X Stronger Stimulant |
|
| 4-2-0 Stronger Stimulant + Perishing Potions |
|
| This section is empty. You can help out by adding to it. |
| This section is empty. You can help out by adding to it. |
| “ | Bigger balance shifts including Super Mines were not feasible for this update, but we did make a meaningful price reduction. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Super Mines |
|
| “ | Continuing our efforts to make crosspaths meaningful and fit the style of each path more solidly, a number of crosspath and base level balance shifts were made. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-1-0 Sentry Gun + Larger Service Area |
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| 1-0-1 Sentry Gun + Oversize Nails |
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| 2-X-X Faster Engineering |
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| 4-X-X Sentry Expert |
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| 5-X-X Sentry Paragon |
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| X-4-X Overclock |
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| X-5-X Ultraboost |
|
Heroes
| Levels | Changes |
|---|---|
| All |
|
| Levels | Changes |
|---|---|
| 10+ |
|
| 20 |
|
| Levels | Changes |
|---|---|
| 10+ |
|
| “ | While Brickell setups have a very specific select group of interactions, it is clear her abilities in this interaction are over performing so we want to try take a slow approach toning these back while we continue to review all Heroes each update. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3–13 |
|
| 10–19 |
|
| 14+ |
|
| 20 |
|
Bug fixes
| This section is empty. You can help out by adding to it. |
| This section is empty. You can help out by adding to it. |
Gallery
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