Update history:Engineer Monkey (BTD6)
This is a list of changes to the Engineer Monkey in Bloons TD 6 post-release.
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| Tiers | Changes |
|---|---|
| X-X-4 Bloon Trap X-X-5 XXXL Trap |
|
| Tiers | Changes |
|---|---|
| 4-X-X Sentry Expert |
|
| 5-X-X Sentry Paragon |
|
| X-4-X Overclock X-5-X Ultraboost |
|
| X-5-X Ultraboost |
|
| Tiers | Changes |
|---|---|
| 1-X-X Sentry Gun 2-X-X Faster Engineering 3-X-X Sprockets |
|
| 4-X-X Sentry Expert |
|
| 5-X-X Sentry Paragon |
|
| Tiers | Changes |
|---|---|
| X-4-X Overclock |
|
| X-5-X Ultraboost |
|
| Tiers | Changes |
|---|---|
| 1-X-X Sentry Gun and further upgrades |
|
| X-4-X Overclock X-5-X Ultraboost |
|
| Tiers | Changes |
|---|---|
| 4-X-X Sentry Expert |
|
“
Continuing our efforts to make crosspaths meaningful and fit the style of each path more solidly, a number of crosspath and base level balance shifts were made.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 1-1-0 Sentry Gun + Larger Service Area (and further upgrades) |
|
| 1-0-1 Sentry Gun + Oversize Nails (and further upgrades) |
|
| 2-X-X Faster Engineering (and further upgrades) |
|
| 4-X-X Sentry Expert |
|
| 5-X-X Sentry Paragon |
|
| X-4-X Overclock |
|
| X-5-X Ultraboost |
|
“
Engineer is quite poor in terms of crosspathing, so we’ve added crosspath benefits to Cleansing Foam as well as an overall price buff to the middle crosspathing upgrades. We’ve been somewhat unhappy with how Overclock sits in the game for a while and especially how the interaction with tower cost causes levelling heroes naturally to be far advantageous over purchasing upgrades when this is already underused. We have made an attempt to rework these issues by moving it to a tier-based system rather than price.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 5-X-X Sentry Paragon |
|
| X-1-X Larger Service Area |
|
| X-2-X Deconstruction |
|
| 0-3-1 Cleansing Foam + Oversize Nails (and further upgrades) |
|
| X-4-X Overclock |
|
“
Some big buffs to Bloon Trap so it can now be used more effectively
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-X-4 Bloon Trap X-X-5 XXXL Trap |
|
“
Sentry Expert has underperformed for a while, so we’re adding solid crosspathing buffs to all Sentries. We’ve added a pierce & speed boost to Overclock’s base upgrade and lowered the cooldown on Ultraboost to allow the possibility for it to achieve full uptime as a freeplay tower and get its stacks up faster. Finally last update we allowed Bloontrap to be set multiple times per round, and we wanted to stay on the side of caution with a long cooldown, but after seeing it in the wild we are happy to make this cooldown faster.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 4-0-1 Sentry Expert + Oversize Nails 4-0-2 Sentry Expert + Pin |
|
| 1-2-0 Deconstruction + Sentry Gun (and further upgrades) |
|
| X-4-X Overclock |
|
| X-4-X Overclock X-5-X Ultraboost |
|
| X-5-X Ultraboost |
|
| X-X-4 Bloon Trap |
|
| 2-0-4 Bloon Trap + Faster Engineering 2-0-5 XXXL Trap + Faster Engineering |
|
“
Engineer XXL trap is extremely powerful but too expensive for backline dps and we’d like to see it more viable for frontline engineer builds
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-X-5 XXXL Trap |
|
“
It has been clear that Sentry Expert needs changes, with Cryo sentries the only ones that really seemed valuable and purposeful, so all of the others have been improved to fit their role. Additionally higher tier sentries will now be able to benefit from the xx2 Pin crosspath, so enjoy some laser pins. Bloon Trap redeployment rate has also been buffed a fair amount.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 3-0-2 Sprockets + Pin (and further upgrades) |
|
| 4-X-X Sentry Expert |
|
| 4-0-1 Sentry Expert + Oversize Nails 4-0-2 Sentry Expert + Pin |
|
| X-X-4 Bloon Trap |
|
| Tiers | Changes |
|---|---|
| X-4-X Overclock |
|
“
Alright, Sentry Paragon is now a Champion
— Update notes
— Update notes
”
| Tiers | Changes | ||||
|---|---|---|---|---|---|
| 5-X-X Sentry Champion |
|
“
Engineer’s bottom 2 paths have a heavier support focus, so to start them off a bit easier we have shifted some starting cost out and into the non-supportive path. For the sake of further improved crosspath potential, we have also re-envisioned the ‘Larger Service’ crosspath as giving smarter service as well in the form for targeting for Bloontrap & Cleansing Foam
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| 3-X-X Sprockets |
|
| X-3-X Cleansing Foam and further upgrades |
|
| 0-1-4 Bloon Trap + Larger Service Area and further upgrades |
|
“
To add a bit of quality of life solving problems with trap needing to fill once before moving to target location, Bloontraps placed off-track never being able to fill, and maybe even to just add some interesting micro, any Bloontraps will now become expired after a short delay when their Engineer has a new target set.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-3-X Cleansing Foam and further upgrades |
|
| 0-1-4 Bloon Trap + Larger Service Area and further upgrades |
|
“
Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking. Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase and a large decrease to Ultraboost price.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 4-X-X Sentry Expert |
|
| X-3-X Cleansing Foam |
|
| 1-3-0 Cleansing Foam + Sentry Gun (and further upgrades) |
|
| 0-3-2 Cleansing Foam + Pin (and further upgrades) |
|
| X-5-X Ultraboost |
|
| X-X-4 Bloon Trap |
|
| 0-1-4 Bloon Trap + Larger Service Area |
|
“
032 Engineer Cleansing Foam now works correctly on all MOAB Class targets - hope you enjoyed that temporary treat
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 0-3-2 Cleansing Foam + Pin (and further upgrades) |
|
| Tiers | Changes |
|---|---|
| 0-3-2 Cleansing Foam + Pin and further upgrades |
|
| Tiers | Changes |
|---|---|
| 0-3-2 Cleansing Foam + Pin 0-4-2 Overclock + Pin 0-5-2 Ultraboost + Pin |
|
| X-5-X Ultraboost |
|
| Paragon Master Builder |
|
“
The MOAB offense of top path lacks for a mainly dps tower that is quite complex to use, T3 Sprockets already feels underwhelming so is seeing a buff here carrying up to T4, and the 320 crosspath will now be able to double dip on the Fortified & MOAB damage bonuses that it gains. Cleansing Foam is only seeing a slight tweak to help it be more viable if you want to attempt it as 'main camo detection’, and this mainly fixes some issues in ABR games allowing it to catch quick initial camo spawns.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 3-X-X Sprockets |
|
| 3-X-X Sprockets 4-X-X Sentry Expert |
|
| 5-X-X Sentry Champion |
|
| 1-2-0 Deconstruction + Sentry Gun (and further upgrades) |
|
| X-3-X Cleansing Foam (and further upgrades) |
|
“
Overclock's considerable longer duration benefit on lower tiers currently serves little purpose and only leads to weirdness in upgrading boosted towers, so for now we’d rather minimize this on the early cases that don’t serve much purpose .
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-4-X Overclock X-5-X Ultraboost |
|
“
Sentry Champion’s pierce crosspath does not feel like it has enough of an edge to compete with the deconstruction crosspath.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 5-0-1 Sentry Champion + Oversize Nails 5-0-2 Sentry Champion + Pin |
|
| X-5-X Ultraboost |
|
“
XXXL Trap 205 crosspath hasn’t actually ‘been working’ due to the base attack rate being faster than minimum deployment delay so we have slowed the base rate to make 205 crosspath actually matter. Along with this, since the fortification bonus aspect of x2x hasn’t ever done anything for Bloontraps, 024 will now ignore the fortification of Bloons that it eats
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 0-2-4 Bloon Trap + Deconstruction 0-2-5 XXXL Trap + Deconstruction |
|
| X-X-5 XXXL Trap |
|
| 2-0-5 XXXL Trap + Faster Engineering |
|
“
The 005 crosspath fix in the last update left XXXL Trap slower than previously even if crosspathed to 205, so we are increasing that base 005 slightly to match up the 205 crosspath again so that it isn’t any slower than before.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-4-X Overclock X-5-X Ultraboost |
|
| X-X-5 XXXL Trap |
|
| 5-5-5 Master Builder |
|
| Tiers | Changes |
|---|---|
| Paragon Master Builder |
|
“
Applying pierce crosspathing to Sentry Champion only granting an abysmal +1 pierce to the explosion while an intended joke at the time still feels a little silly, we’re separating that up to get its own larger increase now. Some extra of a makeup buff for XXXL, while the crosspathing rework itself feels nice it ended up nerfing the high-level micro play of this upgrade far more than intended.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 5-0-1 Sentry Champion + Oversize Nails 5-0-2 Sentry Champion + Pin |
|
| X-X-5 XXXL Trap |
|
“
No changes here as well, we know some people are still hoping for a redesign in general, but with everything else about paragons uncertain this was not a good time for that. We also want to have another Paragon in the support category dealing a DPS role before we seriously consider taking away the current only dps in that category which is already well balanced with strong competitive use.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 5-5-5 Master Builder |
|
| Tiers | Changes |
|---|---|
| 4-1-0 Sentry Expert + Larger Service Area |
|
“
Improvements for Sentry Expert AI based on your feedback. Some minor QoL buffs for Ultraboost as it’s very expensive over multiple T4s. Lastly Bloontrap[sic] was rather unfairly able to steal all cash in Co-op games; we want to avoid dividing one player's farm earnings between the group entirely, but decided on a compromise here to prevent it from stealing that base amount.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 4-X-X Sentry Expert |
|
| X-5-X Ultraboost |
|
| X-X-4 Bloon Trap X-X-5 XXXL Trap |
|
“
While better than many options, base Engineer still takes a lot of available starting cash so the cost is reduced slightly and being moved back up into Cleansing Foam & Bloontrap; also with a reduction to Double Gun’s price to reflect the lower value of the base tower. Sentry placements are slightly changing to improve their reliability, and will now spawn closer to the track depending on how much range the sentry has. Sentry Champion, while strong with them, is lacking without high buff support so we’re trying out an increase to the sentry damage on it.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| 1-X-X Sentry Gun and further upgrades |
|
| 5-X-X Sentry Champion |
|
| X-3-X Cleansing Foam |
|
| X-4-X Overclock |
|
| X-X-3 Double Gun |
|
| X-X-4 Bloon Trap |
|
- "Placing a Master Builder turret at the very bottom of the screen should no longer crash"
“
The Ultraboost ability is now starting on cooldown to put a limit on buy’n’resell issues, but this is to ease up on the use per round limit which was causing frustration. We felt the Master Builder's perma-buff-per-round wasn’t valuable enough to make use of building in advance, so we are reducing the base attack speed with increased power in return to more heavily improve the maximum scaled power from this.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-5-X Ultraboost |
|
| 5-5-5 Master Builder |
|
“
Now that Ultraboost has an initial cooldown we are again allowing it to be used between rounds. Middle crosspath feels too good for Bloontraps because of the massive quality of life it brings, so we’re pushing the DPS more for top crosspath by allowing Double Gun to also double the projectiles of Sentries. The expensive XXL Trap's cash generation comes in too late given Bloontraps fall off as an income generator in the late game, so we’re reducing the upgrade cost and increasing the cash generation that it brings.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-5-X Ultraboost |
|
| 1-0-3 Double Gun + Sentry Gun (and further upgrades) |
|
| X-X-4 Bloon Trap X-X-5 XXXL Trap |
|
| X-X-5 XXXL Trap |
|
| Tiers | Changes |
|---|---|
| 1-0-3 Double Gun + Sentry Gun (and further upgrades) |
|
“
This was becoming annoying screen clutter with large numbers of sentries, and feels unnecessary when you can overclock the engineer itself to create more sentries instead.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 1-X-X Sentry Gun and further upgrades X-4-X Overclock X-5-X Ultraboost |
|
| 2-0-0 Faster Engineering |
|
| 0-1-4 Bloon Trap + Larger Service Area and further upgrades |
|
“
Really only one major change here; a rebalancing to how the 2xx Crosspath applies across various engineer upgrades, and some base stats being changed to accommodate fitting this.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 2-X-X Faster Engineering (and further upgrades) |
|
| 4-X-X Sentry Expert |
|
| X-4-X Overclock |
|
| X-5-X Ultraboost |
|
| X-X-5 XXXL Trap |
|
| 5-5-5 Master Builder |
|
- Crosspath changes
| Tiers | Changes |
|---|---|
| 4-0-1 Sentry Expert + Oversize Nails 4-0-2 Sentry Expert + Pin |
|
| 5-0-1 Sentry Champion + Oversize Nails 5-0-2 Sentry Champion + Pin |
|
| 2-3-0 Cleansing Foam + Faster Engineering (and further upgrades) |
|
| 0-4-1 Overclock + Oversize Nails 0-4-2 Overclock + Pin |
|
| 0-5-1 Ultraboost + Oversize Nails 0-5-2 Ultraboost + Pin |
|
| 2-0-4 Bloon Trap + Faster Engineering (and further upgrades) |
|
| 2-0-5 XXXL Trap + Faster Engineering |
|
“
We may return to this again later, but for now due to the clear desire for more Paragon synergy options the Engineer Paragon is trading in some of its main attack damage in exchange for a new AoE Overclock ability
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 1-X-X Sentry Gun |
|
| 5-5-5 Master Builder |
|
| Tiers | Changes |
|---|---|
| 5-5-5 Master Builder |
|
“
Overclock’s Village range bonus always felt like an odd special case, and now that there is a proper dedicated range bonus ability the combined range this grants for villages ended up being overpowered, after consideration we didn’t want to jump straight to deleting the ultraboost stacking tech here but have lowered the range bonuses from Overclock.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 4-2-0 Sentry Expert + Deconstruction |
|
| X-4-X Overclock and further upgrades |
|
| X-5-X Ultraboost |
|
| Paragon Master Builder |
|
“
Engineer Paragon is no longer balanced due to its new ability, so we’re adjusting its base attack rate and range to bring it a little more back in line
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| Paragon Master Builder |
|
“
Engi Paragon is too good across the board since the addition of its Overclock ability, we’re moving the Village Range buff in line with the normal overclock, and nerfing its ability cooldown so that higher degrees are required to keep a high uptime buffing other paragons. Since the AoE overclock is unique to the Engineer Paragon and not aimed at other Paragons that part of the ability is instead being improved on.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| Paragon Master Builder |
|
“
- Engineer Paragon’s changes has some issues, so clearing this up for now
- Duration is set to 60s
- Tiers 1-5 receive a duration multiplier of 1x
- Paragons receive a duration multiplier of 0.25x
- The AoE duration will now also last 60s instead of 30s, not intended but we will be leaving this in as is for now
— Update notes
”
| Tiers | Changes |
|---|---|
| 5-5-5 Master Builder |
|
“
Engineer Paragon's power glove pairs up much too well with some paragons compared to others so we’re trying out a shift to lower cooldown but also lower duration to break this up.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 5-5-5 Master Builder |
|
“
[While talking about Wizard Paragon changes] Since its addition this synergy has been a problem for Paragon balance, so we’re implementing a special-case to make Overclock less effective on the Wizard Paragon; this allows us to buff that lost power back into the Powerglove Overclock. Since these changes are "magically" linked, we’re mentioning the Engineer buff here too—also to cast Confusion on anyone who skips this section and only reads the Engineer notes!
— Update notes
[...]
Overclock’s duration on level 20 heroes has been excessive; we’re cutting the jank and standardizing to a consistent 30s duration for heroes, with Ultraboost still providing the full 60s.— Update notes
”
| Tiers | Changes |
|---|---|
| X-4-X Overclock |
|
| X-1-4 Bloon Trap + Larger Service Area and further upgrades |
|
| X-X-5 XXXL Trap |
|
| 5-5-5 Master Builder |
|
“
Oh yea we have one more tower balance change. As the Engineer paragon moves to a more supportive role, we are toning down the direct boss damage and attack speed but also lowering the upgrade cost.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 5-5-5 Master Builder |
|
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