Update history:Bloons TD 6/Version 39.0

Version 39.0
Artwork representing version 39.0
Release dates
Steam9 October 2023[1]

Version 39.0 is the fifth major update to Bloons TD 6 of 2023. This update introduced the Map Editor, the Book Wyrm hero skin for Etienne, the Dark Path map, and a rework to Paragon mechanics.

Additions

Quest Category
  Drone Flying 101 Tutorials
  Obyn's Gardening School Tutorials
  Grow Less Than Galaxili! Challenges
Knowledge Category
Support

Cosmetic Items

Template:BTD6 team store item list by introduced

General Changes

  • Extra Contested Territory logic added to support newer content
  •   Beast Handler now enabled for CT
  •   Phayze & Dreadbloon now enabled for CT
  •   Paragon limit removed from current CT tiles to reduce unnecessarily bloating rules
  • Custom Challenges will now display the version they were verified in rather than the version they are uploaded in
  • ‘No Powers’ challenge editor rule should now also ban Hero Boosters from purchase

Updated Boss Rules panel to reflect design changes

  •   Boss Event and CT Boss default Penalty Time changed ― 10s → 10 + round number * 0.25
  •   While Penalty time is counting in Boss Events and CT Boss, cash generating abilities will stop cooling down
    • Note: This will also occur in unranked Boss Events despite the absence of the penalty timer
  • Resolved some issues with save loading not always correctly loading back on Lych
  • Damage counters should count again for attacks against Bloonarius spawns & Lych Zombie Bloons
  • Resolved an issue where subtowers did not correctly track damage done to Dreadbloon/Phayze shields
  • Resolved an issue where Phayze could trigger additional skull events on loading a save
  • Resolved an issue with low damage numbers not performing calculations correctly against exceptionally healthy targets (Bosses)
  • Entering a co-op lobby will now show a ‘loading map’ instead of defaulting to displaying Monkey Money when the actual selected map has not loaded yet
  • Resolved an issue with very specific Boss HP values in 3 player co-op causing bosses to become invincible

There are a ton of massive bug fixes please check out Ninja Kiwi's Reddit post for more information.

Towers

Tiers Changes
X-4-X Snowstorm
  •   Upgrade cost increased ― $3,000 → $3,800
X-5-X Absolute Zero
  •   Upgrade cost reduced ― $20,000 → $19,200
Tiers Changes
Tiers Changes
X-5-X Pre-emptive Strike
  •   Upgrade cost reduced ― $32,000 → $29,000
Tiers Changes
Tiers Changes
Tiers Changes
X-X-5 Comanche Commander
  •   Upgrade cost reduced ― $35,000 → $32,000
Tiers Changes
Tiers Changes
X-3-X Hydra Rocket Pods
  •   Upgrade cost reduced ― $5,100 → $4,800
X-4-X Rocket Storm
  •   Upgrade cost increased ― $5,250 → $5,550
Tiers Changes
X-2-X Wall of Fire
  •   Upgrade cost reduced ― $950 → $800
X-4-X Summon Phoenix
  •   Upgrade cost increased ― $6,000 → $7,500
X-5-X Wizard Lord Phoenix
  •   Upgrade cost reduced ― $52,500 → $50,000
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
X-X-5 XXXL Trap
  •   Upgrade cost reduced ― $54,000 → $48,000
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes

Heroes

Gwen’s early game is just too much, especially far too excessive with the right combinations of knowledge / relic buffs so some of this power is being pushed up more with a makeup buff to cocktail at Lv7 where this has started to fall off by.
— Update notes
Levels Changes
3-6
  •   Cocktail of Fire ability pierce reduced ― 40 → 30
7+
  •   Cocktail of Fire ability pierce increased ― 30 → 50
6-8
  •   Base attack burn damage reduced ― 2 → 1
9
  •   Base attack burn damage reduced ― 4 → 2
10+
  •   Lv10+ Base attack burn damage remains +1 per level
    • Note: total burn damage reduced by 2 overall
We were hopeful to get this in early last year, however it was delayed at the time in favour of other things. Finally though, along with the other Mortar changes in this update it feels like a good time for Jones to learn a new Lv7 QoL ability designed around managing large numbers of mortars more effectively.
— Update notes
Levels Changes
7+
  •   Target Focus ability: For 15 seconds all Mortars will follow touch/cursor & have 30% improved accuracy (45s cooldown)
    • Note: Ninja Kiwi said 30 seconds in the patch notes but in game testing proves this wrong
  • At the end of the ability duration, mortars snap back to their previous set location
  • A new target can be set on any Mortar during this ability to break them out early
Levels Changes
10+
  •   MOAB Hex should no longer be able to skip its final damage tic (bug fix)
Adora performs extremely well throughout the hardest rounds without any significant weakness that feel fairly comparable to other top of the line heroes. Due to very high ability uptime there is low strategic requirement to her ability timing much of the time, and a strong highly buffable baseline of power even when abilities are not active.
— Update notes
Levels Changes
3+
  •   Long Arm of Light cooldown increased ― 40s → 45s
7+
  •   Blood Sacrifice cooldown increased ― 10s → 30s
11-16
  •   Adora attack cooldown delay increased ― 0.8 → 0.85
17+
  •   Adora attack cooldown delay increased ― 0.6 → 0.7
20
  •   Adora Lv20 Blood Sacrifice value required per 1% multiplier no longer reduced ― 50 → 100
To make things a little clearer for players attempting to be precise with their Paragon Totem farming, the number of totems placed will now be tallied up and listed whenever one is selected.
— Update notes
Levels Changes
20
  •   Each Paragon totem placed now displays a buff icon with a stack count that displays how many are placed
5+
  •   Lv5 & Lv15 Sharpening Stones can no longer stack their benefits (bug fix)
7+
  •   Blade Trap can now benefit from Camo granted to Geraldo (bug fix)

Monkey Knowledge

  •   Now allows Ball Lightning Arcs to freeze instead of granting 100% chance to freeze

Relics

  •   Flint Tip Darts should no longer be able to skip its final damage tic (bug fix)
  •   Bigger Bloon Sabotage CT Relic should now correctly reduce MOAB Speed (bug fix)

Paragons

For this update we’ve given Paragons their own section due to the large number of changes to this system. Also note, while we have provided the numerical changes do not take any of the raw damage numbers at face value - they will not be entirely equivalent to actual performance changes in gameplay

For more details on the Paragon Rework please check out this Reddit post by Ninja Kiwi as it explains most of the changes.

Fixes and changes

  •   Resolved a bug that was benefitting different paragons boss damage by differing amounts
    • Note: Net nerf for most paragons
  •   Resolved an issue preventing other Paragon damage bonuses (like Ceramic/Camo) from scaling well with degrees
  •   Building any Paragon in a real game now will now unlock that Paragon’s upgrade for use in sandbox

Paragon Cash Slider

  • Upon purchasing any Paragon upgrade, the confirmation prompt now includes an option to inject extra cash into the transformation.
  • This scales from $0 up to the max amount of cash that could be spent to max cash contribution, and also displays a combined cost of this plus the base upgrade cost
  • This contributes to the paragon cash contributed by absorbed towers scaling value at 5% reduced efficiency

Boss Bonus Damage

As most paragons were positively benefiting in terms of boss damage, we want to increase the intended Boss Damage multiplier a little more.
— Update notes
  •   Paragon Boss damage multiplier each 20 degrees increased ― 20% → 25%
Tiers Changes
Paragon
  •   Paragon cost reduced ― $325,000 → $150,000
  •   Dart Monkey Paragon damage reduced ― 20 → 15
  •   Dart Monkey Paragon bonus Ceramic damage increased ― 30 → 75
  •   Dart Monkey Paragon attack cooldown delay increased ― 0.35 → 0.4
  •   Resolved an inconsistency with Master Double Cross contributing far more to Paragon Degrees than it should be worth (bug fix)
    • Note: This inconsistency is a 4th tier 5 tower contributing an extra 10,000 power from the cash contribution resulting in a degree 30 Dart Paragon.This change also affects other Paragons but only in coop.
  •   Dart Monkey Paragon cash per power decreased ― $25 → $6.375/$7.5/$8.1/$9
  •   Dart Monkey Paragon has less Boss damage, especially on Elite and at higher Degrees
Tiers Changes
Paragon
  •   Paragon cost reduced ― $350,000 → $275,000
  •   Boomerang Paragon range reduced ― 75 → 60
  •   Boomerang Paragon main attack bonus boss damage reduced ― 60 → 50
  •   Boomerang Paragon Press attack's final explosion Boss bonus reduced ― 5000 → 4000
  •   Boomerang Paragon Press attack's cooldown delay increased ― 2.5 → 3
  •   Boomerang Paragon Orbital attack bonus boss damage reduced ― 160 → 150
  •   Boomerang Paragon Orbit attack radius reduced ― 60 → 50
  •   Boomerang Paragon cash per power reduced ― $25 → $11.685/$13.75/$14.85/$16.5
  •   Boomerang Paragon has less Boss damage, especially on Elite and at higher Degrees
Tiers Changes
Paragon
  •   Buccaneer paragon turrets attack cooldown delay increased ― 0.2145 → 0.25
  •   Buccaneer paragon planes main attack cooldown delay increased ― 0.15 → 0.18
  •   Buccaneer paragon planes radial attack cooldown delay increased ― 1.5 → 1.8
  •   Buccaneer paragon has less Boss damage, especially on Elite and at higher Degrees
  •   Buccaneer paragon price per power changed ― $25 → $23.375/$27.5/$29.7/$33
Tiers Changes
Paragon
  •   Monkey Ace paragon Carpet Bomb ability cooldown increased ― 40s → 45s
  •   Monkey Ace paragon has less Boss damage, especially on Elite and at higher Degrees
  •   Monkey Ace paragon cash per power increased ― $25 → $38.25/$45/$48.6/$54
Tiers Changes
Paragon
  •   Small Zombie sub projectile pierce increased ― 20 → 50
  •   Drain Beam damage increased ― 50 → 200
  •   Arcane Spike attack MOAB bonus damage increased ― 200 → 250
  •   Arcane Spike attack Boss bonus damage increased ― 100 → 150
  •   Dark Phoenix Firebomb attack now deals bonus damage to Bosses ― 0 → +50
  •   Metamorphosis Flamethrower attack pierce increased ― 30 → 100
  •   Metamorphosis Flamethrower attack Boss bonus increased ― 500 → 1000
  •   Magus’s Phoenix should no longer be immune to Vortex stun (bug fix)
  •   Wizard Monkey Paragon has less boss damage, especially on Elite and at higher Degrees
  •   Wizard Monkey Paragon cash per power increased ― $25 → $31.875/$37.5/$40.5/$45
Tiers Changes
Paragon
  •   Ninja Paragon has less Boss damage, especially on Elite and at higher Degrees
  •   Ninja Paragon price per power changed ― $25 → $21.25/$25/$27/$30

Note: Despite what Ninja Kiwi said the Ascended Shadow did get a big boss damage nerf for most elite bosses.

Tiers Changes
Paragon
  •   Engineer Paragon has less Boss damage, especially on Elite and at higher Degrees
  •   Engineer Paragon price per power increased ― $25 → $27.625/$32.5/$35.1/$39

Release descriptions

App Store / Google Play

Monumental Feature Update!!

• Map creation comes to Bloons TD 6! Use the Map Editor to create custom maps and share them with your friends and the community!

• Unleash the power of imagination with new Etienne skin, Book Wyrm.

• Defy the Bloons on Advanced map, Dark Path. A shadowy take on the classic Park Path!

• Plus new Quests, Trophy store items, quality of life improvements, and balance changes.

Video

References