Update history:Bloons TD 6/Version 39.0: Difference between revisions

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=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote = We’re happier with more recent freeze changes succeeding in some of the intentions of older nerfs, given the base tower value in races being hit far more than intended we’re going back over the pierce for Ice Monkey base & middle crosspath. Snowstorm continues to outshine any similar supportive options while being generally cheaper & more versatile.
| quote = We’re happier with more recent freeze changes succeeding in some of the intentions of older nerfs, given the base tower value in races being hit far more than intended we’re going back over the pierce for Ice Monkey base & middle crosspath. Snowstorm continues to outshine any similar supportive options while being generally cheaper & more versatile.
| version = 39.0
| version = 39.0
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=== [[Glue Gunner (BTD6)|Glue Gunner]] ===
=== [[Glue Gunner (BTD6)|Glue Gunner]] ===
{{BTD6 tower changes/new|quote=Small stepping stone buff on top path Dissolver as top glue is quite limited until 4th tier. Glue Strike for the longest time has had crosspath that only technically grants separate intended use cases, this choice though felt too niche and janky so that crosspath requirement is being completely reworked to allow the ability to hit MOABs regardless of crosspath. Glue Strike will instead work around the standard glue crosspathing benefits of more layers or longer duration.|version=39.0|tower=Glue Gunner|tiers 1=3XX|changes 1=*{{buff|Bloon Dissolver tick rate increased|0.575|0.5}}|tiers 2=X4X|changes 2=*{{nerf|Glue Strike ability layers glued|6|3|note=Does not affect debuff layer soak, which remains 6 (all with 1+-4-0)}}|tiers 3=X4X,X5X|changes 3=*{{buff| Ability can now hit MOAB-Class Bloons without needing Corrosive Glue}}|tiers 4=X5X|changes 4=*{{nerf|Glue Storm ability layers glued|9|3|note=Does not affect debuff layer soak, which remains 6 (all with 1+-5-0)}}
{{BTD6 tower changes|quote=Small stepping stone buff on top path Dissolver as top glue is quite limited until 4th tier. Glue Strike for the longest time has had crosspath that only technically grants separate intended use cases, this choice though felt too niche and janky so that crosspath requirement is being completely reworked to allow the ability to hit MOABs regardless of crosspath. Glue Strike will instead work around the standard glue crosspathing benefits of more layers or longer duration.|version=39.0|tower=Glue Gunner|tiers 1=3XX|changes 1=*{{buff|Bloon Dissolver tick rate increased|0.575|0.5}}|tiers 2=X4X|changes 2=*{{nerf|Glue Strike ability layers glued|6|3|note=Does not affect debuff layer soak, which remains 6 (all with 1+-4-0)}}|tiers 3=X4X,X5X|changes 3=*{{buff| Ability can now hit MOAB-Class Bloons without needing Corrosive Glue}}|tiers 4=X5X|changes 4=*{{nerf|Glue Storm ability layers glued|9|3|note=Does not affect debuff layer soak, which remains 6 (all with 1+-5-0)}}
*{{buff|Glue Storm ability attack cooldown reduced|2s|1s}}|tiers 5=140,150|changes 5=*{{buff|Glue Soak crosspath layers glued|3|Infinite}}}}
*{{buff|Glue Storm ability attack cooldown reduced|2s|1s}}|tiers 5=140,150|changes 5=*{{buff|Glue Soak crosspath layers glued|3|Infinite}}}}


=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
{{BTD6 tower changes/new|quote=The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it.|version=39.0|tower=Monkey Sub
{{BTD6 tower changes|quote=The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it.|version=39.0|tower=Monkey Sub
|path 2 tier 5 cost before=32000|path 2 tier 5 cost after=29000|tiers 1=X5X|changes 1=*{{buff| Pre-Emptive Strike missile bonus to Ceramic increased|15|20}}}}
|path 2 tier 5 cost before=32000|path 2 tier 5 cost after=29000|tiers 1=X5X|changes 1=*{{buff| Pre-Emptive Strike missile bonus to Ceramic increased|15|20}}}}


=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 39.0
| version = 39.0
| tower = Monkey Buccaneer
| tower = Monkey Buccaneer
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=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
{{BTD6 tower changes/new|version=39.0|tower=Monkey Ace|changes 1=*{{nerf| Spectre and Flying Fortress can no longer ignore Phayze’s camo immunity when under Radar Scanner|fix=y}}|tiers 1=XX4,XX5}}
{{BTD6 tower changes|version=39.0|tower=Monkey Ace|changes 1=*{{nerf| Spectre and Flying Fortress can no longer ignore Phayze’s camo immunity when under Radar Scanner|fix=y}}|tiers 1=XX4,XX5}}


=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote = Support Chinook struggles to do anything with its main attack due to the projectile spawn offset changing at this tier, so we’re slightly tweaking the main attack to assist it here. While the state of Comanche Defense has come a good way, xx5 still feels too expensive for what it offers.
| quote = Support Chinook struggles to do anything with its main attack due to the projectile spawn offset changing at this tier, so we’re slightly tweaking the main attack to assist it here. While the state of Comanche Defense has come a good way, xx5 still feels too expensive for what it offers.
| version = 39.0
| version = 39.0
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=== [[Mortar Monkey (BTD6)|Mortar Monkey]] ===
=== [[Mortar Monkey (BTD6)|Mortar Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote = We’re looking to shakeup mortar in a couple small ways this update, along with Striker Jones changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath. To reduce the great feeling of loss that some players feel when upgrading to Pop and Awe & losing their Artillery Battery ability, this upgrade is seeing a stat rework that considers Artillery Battery as now always active at T5 instead of pumping up the damage numbers.
| quote = We’re looking to shakeup mortar in a couple small ways this update, along with Striker Jones changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath. To reduce the great feeling of loss that some players feel when upgrading to Pop and Awe & losing their Artillery Battery ability, this upgrade is seeing a stat rework that considers Artillery Battery as now always active at T5 instead of pumping up the damage numbers.
| version = 39.0
| version = 39.0
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=== [[Dartling Gunner (BTD6)|Dartling Gunner]] ===
=== [[Dartling Gunner (BTD6)|Dartling Gunner]] ===
{{BTD6 tower changes/new|quote=Much more of the potential power from this path is obtained at the T4 than the x3x, leaving Hydra Rockets as a mediocre save-up, so more price is shifting up from T3 into T4.|version=39.0|tower=Dartling Gunner
{{BTD6 tower changes|quote=Much more of the potential power from this path is obtained at the T4 than the x3x, leaving Hydra Rockets as a mediocre save-up, so more price is shifting up from T3 into T4.|version=39.0|tower=Dartling Gunner
|path 2 tier 3 cost before=5100|path 2 tier 3 cost after=4800
|path 2 tier 3 cost before=5100|path 2 tier 3 cost after=4800
|path 2 tier 4 cost before=5250|path 2 tier 4 cost after=5550}}
|path 2 tier 4 cost before=5250|path 2 tier 4 cost after=5550}}


=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote = We set up for this Wall of Fire change quite a while ago, however finally it feels that Wall of Fire has cooled off enough to smooth out the curve a little more, granting it seamless uptime with crosspathing and a lower price tag. Summon Phoenix price is increasing more along with a larger reduction in cost to the Wizard Lord Phoenix, however Phoenix will now also be able to gain seeking frontal breath attacks with Guided Magic crosspathing. Shimmer’s range/radius values are being adjusted to match the attack trigger area to the tower’s range but with a far larger radius on the actual effect once it is triggered, this reduces inconsistency where Shimmer would often hit only first camo target to enter radius then be stuck on long cooldown. As targeting improvements for Necromancer zombie spawns feel well ironed out now and deal with the old problem that increasing range used to have at T5 we’re bringing back the much larger range on Prince of Darkness which will now also benefit from these Shimmer changes.
| quote = We set up for this Wall of Fire change quite a while ago, however finally it feels that Wall of Fire has cooled off enough to smooth out the curve a little more, granting it seamless uptime with crosspathing and a lower price tag. Summon Phoenix price is increasing more along with a larger reduction in cost to the Wizard Lord Phoenix, however Phoenix will now also be able to gain seeking frontal breath attacks with Guided Magic crosspathing. Shimmer’s range/radius values are being adjusted to match the attack trigger area to the tower’s range but with a far larger radius on the actual effect once it is triggered, this reduces inconsistency where Shimmer would often hit only first camo target to enter radius then be stuck on long cooldown. As targeting improvements for Necromancer zombie spawns feel well ironed out now and deal with the old problem that increasing range used to have at T5 we’re bringing back the much larger range on Prince of Darkness which will now also benefit from these Shimmer changes.
| version = 39.0
| version = 39.0
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=== [[Super Monkey (BTD6)|Super Monkey]] ===
=== [[Super Monkey (BTD6)|Super Monkey]] ===
{{BTD6 tower changes/new|quote=Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers.|version=39.0|tower=Super Monkey|tiers 1=4XX,5XX|changes 1=*{{nerf|Sun Temple mini avatars no longer ignore line of sight|note=True Sun God mini avatars can still ignore line of sight}}
{{BTD6 tower changes|quote=Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers.|version=39.0|tower=Super Monkey|tiers 1=4XX,5XX|changes 1=*{{nerf|Sun Temple mini avatars no longer ignore line of sight|note=True Sun God mini avatars can still ignore line of sight}}
*{{nerf|Sun Temple can no longer increase cash value of Bloons in CHIMPS|fix=y}}|tiers 2=041,051|changes 2=*{{buff|Tech Terror’s ability can no longer knock Bloons forward in some cases|fix=y}}}}
*{{nerf|Sun Temple can no longer increase cash value of Bloons in CHIMPS|fix=y}}|tiers 2=041,051|changes 2=*{{buff|Tech Terror’s ability can no longer knock Bloons forward in some cases|fix=y}}}}


=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote = Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration. The recent bug fix for xx4 Sticky Stacking ended up hurting Master Bomber’s viability as it was relying on that bug to have any real single target impact, now that it can be balanced with intended functionality we’re trying out much higher damage per explosion with slower attacks for single target performance as it has Shinobi synergy to bring this rate back up.
| quote = Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration. The recent bug fix for xx4 Sticky Stacking ended up hurting Master Bomber’s viability as it was relying on that bug to have any real single target impact, now that it can be balanced with intended functionality we’re trying out much higher damage per explosion with slower attacks for single target performance as it has Shinobi synergy to bring this rate back up.
| version = 39.0
| version = 39.0
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=== [[Alchemist (BTD6)|Alchemist]] ===
=== [[Alchemist (BTD6)|Alchemist]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote = Alchemist 220 stands out a little too effectively in the crosspath efficiency of Acidic Mixture Dip uptime combined with the reduced forced downtime at 320 and so is being reduced. Total Transformation alchemist when transformed have never been allowing damage to distribute to children layers of any targets, while this is an option we can use as an intended balance lever - we have instead decided to turn this blocker off as it isn't one we have used elsewhere and has made these upgrades perform far weaker against regular Bloons comparatively to Ceramic & MOAB-class due to damage buffs that have been given to transformed alchemists over time.
| quote = Alchemist 220 stands out a little too effectively in the crosspath efficiency of Acidic Mixture Dip uptime combined with the reduced forced downtime at 320 and so is being reduced. Total Transformation alchemist when transformed have never been allowing damage to distribute to children layers of any targets, while this is an option we can use as an intended balance lever - we have instead decided to turn this blocker off as it isn't one we have used elsewhere and has made these upgrades perform far weaker against regular Bloons comparatively to Ceramic & MOAB-class due to damage buffs that have been given to transformed alchemists over time.
| version = 39.0
| version = 39.0
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=== [[Druid (BTD6)|Druid]] ===
=== [[Druid (BTD6)|Druid]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 39.0
| version = 39.0
| quote = Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade, however the base pierce of Jungle’s Bounty is being reduced slightly to account for a higher buff potential it now grants itself.
| quote = Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade, however the base pierce of Jungle’s Bounty is being reduced slightly to account for a higher buff potential it now grants itself.
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=== [[Spike Factory (BTD6)|Spike Factory]] ===
=== [[Spike Factory (BTD6)|Spike Factory]] ===
{{BTD6 tower changes/new|quote=The mid spike factory by many players has been ignored outside of few very specific situations for a long time and after fixing some issues, mainly a bug with the shotgunning of projectiles as they spawn, we’re trying a large power increase to more effectively balance the Shredder for its MOAB Damage purpose.
{{BTD6 tower changes|quote=The mid spike factory by many players has been ignored outside of few very specific situations for a long time and after fixing some issues, mainly a bug with the shotgunning of projectiles as they spawn, we’re trying a large power increase to more effectively balance the Shredder for its MOAB Damage purpose.
|version=39.0|tower=Spike Factory
|version=39.0|tower=Spike Factory
|base changes=*{{nerf|Spike Factory no longer can shotgun spikes for exactly one frame after spawning|fix=y}}
|base changes=*{{nerf|Spike Factory no longer can shotgun spikes for exactly one frame after spawning|fix=y}}
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=== [[Monkey Village (BTD6)|Monkey Village]] ===
=== [[Monkey Village (BTD6)|Monkey Village]] ===
{{BTD6 tower changes/new|version=39.0|tower=Monkey Village|tiers 1=4XX|changes 1=*{{nerf|Primary Mentoring cooldown buff no longer remains behind when tower is sold while under the range of an Energizer|fix=y}}}}
{{BTD6 tower changes|version=39.0|tower=Monkey Village|tiers 1=4XX|changes 1=*{{nerf|Primary Mentoring cooldown buff no longer remains behind when tower is sold while under the range of an Energizer|fix=y}}}}


=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
{{BTD6 tower changes/new|quote=Applying pierce crosspathing to Sentry Champion only granting an abysmal +1 pierce to the explosion while an intended joke at the time still feels a little silly, we’re separating that up to get its own larger increase now. Some extra of a makeup buff for XXXL, while the crosspathing rework itself feels nice it ended up nerfing the high-level micro play of this upgrade far more than intended.|version=39.0|tower=Engineer Monkey|tiers 1=501|changes 1=*{{buff|Oversize Nails crosspath sentry explosion pierce increased|51|70}}
{{BTD6 tower changes|quote=Applying pierce crosspathing to Sentry Champion only granting an abysmal +1 pierce to the explosion while an intended joke at the time still feels a little silly, we’re separating that up to get its own larger increase now. Some extra of a makeup buff for XXXL, while the crosspathing rework itself feels nice it ended up nerfing the high-level micro play of this upgrade far more than intended.|version=39.0|tower=Engineer Monkey|tiers 1=501|changes 1=*{{buff|Oversize Nails crosspath sentry explosion pierce increased|51|70}}
|path 3 tier 5 cost before=54000|path 3 tier 5 cost after=48000}}
|path 3 tier 5 cost before=54000|path 3 tier 5 cost after=48000}}


=== [[Beast Handler (BTD6)|Beast Handler]] ===
=== [[Beast Handler (BTD6)|Beast Handler]] ===
{{BTD6 tower changes/new|version=39.0|tower=Beast Handler|quote=Our most recently added tower, the Beast Handler, is still going through growing pains with a bulk of minor tweaks and small adjustments - mainly centered around merge mechanic value, so we’ll break this down path by path.}}
{{BTD6 tower changes|version=39.0|tower=Beast Handler|quote=Our most recently added tower, the Beast Handler, is still going through growing pains with a bulk of minor tweaks and small adjustments - mainly centered around merge mechanic value, so we’ll break this down path by path.}}
{{BTD6 tower changes/new|version=39.0|tower=Beast Handler|quote=Beast Handler’s general repositioning feels far too free right now, the reposition cooldown is being increased to a more reasonably noticeable number so this feels like a meaningful cost.
{{BTD6 tower changes|version=39.0|tower=Beast Handler|quote=Beast Handler’s general repositioning feels far too free right now, the reposition cooldown is being increased to a more reasonably noticeable number so this feels like a meaningful cost.
|base changes=*{{nerf|Beast Handler beast reposition cooldown increased from 0.5s to 5s}}}}
|base changes=*{{nerf|Beast Handler beast reposition cooldown increased from 0.5s to 5s}}}}
{{BTD6 tower changes/new|version=39.0|tower=Beast Handler|quote=Great White lacks a lot of pierce for an upgrade with a slower widespread AoE design for the price range. Orca we feel has both min & max power use cases, though doesn’t grow enough ‘along the way’ from un-maxed merging.  
{{BTD6 tower changes|version=39.0|tower=Beast Handler|quote=Great White lacks a lot of pierce for an upgrade with a slower widespread AoE design for the price range. Orca we feel has both min & max power use cases, though doesn’t grow enough ‘along the way’ from un-maxed merging.  
|tiers 1=3XX|changes 1=*{{buff|Great White pierce increased|6|10}}
|tiers 1=3XX|changes 1=*{{buff|Great White pierce increased|6|10}}
*{{buff|Great White max bonus pierce from merge increased|18|20|note=Max-power pierce increased from 24 to 30}}
*{{buff|Great White max bonus pierce from merge increased|18|20|note=Max-power pierce increased from 24 to 30}}
|tiers 2=4XX|changes 2=*{{buff|Orca max bonus pierce from merge increased|24|40|note=Max-power pierce increased from 44 to 60}}
|tiers 2=4XX|changes 2=*{{buff|Orca max bonus pierce from merge increased|24|40|note=Max-power pierce increased from 44 to 60}}
}}
}}
{{BTD6 tower changes/new|version=39.0|tower=Beast Handler|quote=Velociraptor performs as one of the most exceptional early tier upgrades in the game. We’ve been going tame on this path so far as we’re happy for it to stay one of the top options, however it is too far ahead still so we are smoothing out the attack rates to match T-rex.  
{{BTD6 tower changes|version=39.0|tower=Beast Handler|quote=Velociraptor performs as one of the most exceptional early tier upgrades in the game. We’ve been going tame on this path so far as we’re happy for it to stay one of the top options, however it is too far ahead still so we are smoothing out the attack rates to match T-rex.  
|tiers 1=X2X,X3X|changes 1=*{{nerf|Attack delay increased|0.9|1}}
|tiers 1=X2X,X3X|changes 1=*{{nerf|Attack delay increased|0.9|1}}
*{{buff|Attack delay reduction from merge increased|0.3105|0.3439|note=Max-power attack cooldown increased from 0.5895s to 0.6561s}}
*{{buff|Attack delay reduction from merge increased|0.3105|0.3439|note=Max-power attack cooldown increased from 0.5895s to 0.6561s}}
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*{{buff|Giganotosaurus cooldown reduced|35s|25s|note=Max-power and mid-power ability cooldowns also decreased}}
*{{buff|Giganotosaurus cooldown reduced|35s|25s|note=Max-power and mid-power ability cooldowns also decreased}}
}}
}}
{{BTD6 tower changes/new|version=39.0|tower=Beast Handler|quote=Horned Owl’s pierce is too high in the base upgrade with very low value from merging, so more of this is shifting into the merge benefit. Condor’s pierce penalties to early MOAB Class are going up, however the max merged version will now be allowed to attack and damage targets that it cannot grab. Pouakai deals way too much moab damage right from base upgrade given how powerful it also is at controlling MOABs, base damage & pierce stats here are also seeing a shift over into higher merge benefits
{{BTD6 tower changes|version=39.0|tower=Beast Handler|quote=Horned Owl’s pierce is too high in the base upgrade with very low value from merging, so more of this is shifting into the merge benefit. Condor’s pierce penalties to early MOAB Class are going up, however the max merged version will now be allowed to attack and damage targets that it cannot grab. Pouakai deals way too much moab damage right from base upgrade given how powerful it also is at controlling MOABs, base damage & pierce stats here are also seeing a shift over into higher merge benefits
|tiers 1=XX2|changes 1=*{{nerf|Horned Owl pierce reduced|8|6}}
|tiers 1=XX2|changes 1=*{{nerf|Horned Owl pierce reduced|8|6}}
*{{buff|Horned Owl max bonus pierce from merge increased|8|12|note=Max-power pierce increased from 16 to 18}}
*{{buff|Horned Owl max bonus pierce from merge increased|8|12|note=Max-power pierce increased from 16 to 18}}
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=== [[Dart Monkey (BTD6)|Dart Monkey]] ===
=== [[Dart Monkey (BTD6)|Dart Monkey]] ===
{{BTD6 tower changes/new|quote=Dart Monkey is intended to be the ‘Cheapest’ somewhat entry level Paragon so being locked behind a $300k+ price tag meant that all other paragons would have to be higher than that as well - while we’re not too drastically lowering all paragons this update the new lower floor on paragon costs will allow for much more leeway in design going forward. We lowered the power somewhat to justify this new price however not that much as it was one of the more heavily nerfed in power from the bug fix as well, in addition to this now that the Ceramic Bonus is scaling properly, we wanted to increase the value of this bonus far more to really bring out that Juggernaut bonus against Dreadbloon+.|version=39.0|tower=Dart Monkey|paragon cost before=325000|paragon cost after=150000|paragon changes=
{{BTD6 tower changes|quote=Dart Monkey is intended to be the ‘Cheapest’ somewhat entry level Paragon so being locked behind a $300k+ price tag meant that all other paragons would have to be higher than that as well - while we’re not too drastically lowering all paragons this update the new lower floor on paragon costs will allow for much more leeway in design going forward. We lowered the power somewhat to justify this new price however not that much as it was one of the more heavily nerfed in power from the bug fix as well, in addition to this now that the Ceramic Bonus is scaling properly, we wanted to increase the value of this bonus far more to really bring out that Juggernaut bonus against Dreadbloon+.|version=39.0|tower=Dart Monkey|paragon cost before=325000|paragon cost after=150000|paragon changes=
*{{nerf|Dart Monkey Paragon damage reduced|20|15}}
*{{nerf|Dart Monkey Paragon damage reduced|20|15}}
*{{buff|Dart Monkey Paragon bonus Ceramic damage increased|30|75}}
*{{buff|Dart Monkey Paragon bonus Ceramic damage increased|30|75}}
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=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
{{BTD6 tower changes/new|quote=A few buffs for the Boomerang Paragon ended up being split up and spread out over a few updates, which resulted in repeated buffs which didn’t seem so necessary after the first, given the fairly high power level it had in v38, as well as suffering less from the bug fix than the Dart Monkey, it felt like it needed more general nerfs to justify any price reduction.|version=39.0|tower=Boomerang Monkey|paragon cost before=350000|paragon cost after=275000|paragon changes=*{{nerf|Boomerang Paragon range reduced|75|60}}
{{BTD6 tower changes|quote=A few buffs for the Boomerang Paragon ended up being split up and spread out over a few updates, which resulted in repeated buffs which didn’t seem so necessary after the first, given the fairly high power level it had in v38, as well as suffering less from the bug fix than the Dart Monkey, it felt like it needed more general nerfs to justify any price reduction.|version=39.0|tower=Boomerang Monkey|paragon cost before=350000|paragon cost after=275000|paragon changes=*{{nerf|Boomerang Paragon range reduced|75|60}}
*{{nerf|Boomerang Paragon main attack bonus boss damage reduced|60|50}}
*{{nerf|Boomerang Paragon main attack bonus boss damage reduced|60|50}}
*{{nerf|Boomerang Paragon Press attack's final explosion Boss bonus reduced|5000|4000}}
*{{nerf|Boomerang Paragon Press attack's final explosion Boss bonus reduced|5000|4000}}
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=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
{{BTD6 tower changes/new|quote=Wasn’t too impacted by the bug fix while standing out as quite powerful for a mid-range cost in general, so just nerfed a little to keep it around where it is after the buffs it is gaining this update from knowledge & the boss bonus multiplier going up.|version=39.0|tower=Monkey Buccaneer|paragon changes=*{{nerf|Buccaneer paragon turrets attack cooldown delay increased|0.2145|0.25}}
{{BTD6 tower changes|quote=Wasn’t too impacted by the bug fix while standing out as quite powerful for a mid-range cost in general, so just nerfed a little to keep it around where it is after the buffs it is gaining this update from knowledge & the boss bonus multiplier going up.|version=39.0|tower=Monkey Buccaneer|paragon changes=*{{nerf|Buccaneer paragon turrets attack cooldown delay increased|0.2145|0.25}}
*{{nerf|Buccaneer paragon planes main attack cooldown delay increased|0.15|0.18}}
*{{nerf|Buccaneer paragon planes main attack cooldown delay increased|0.15|0.18}}
*{{nerf|Buccaneer paragon planes radial attack cooldown delay increased|1.5|1.8}}
*{{nerf|Buccaneer paragon planes radial attack cooldown delay increased|1.5|1.8}}
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=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
{{BTD6 tower changes/new|quote=Limiting many changes to Ace for now, we feel that it wasn’t nerfed that badly from the bug fix and we also currently want it to stay one of the much higher level price tags. It has been performing incredibly well even as the most expensive paragon, however given it is very cooldown dependent and scaling that cooldown via degrees is going to be much harder now we want to wait and see the impact of the rest of that rework before anything more significant to it.|version=39.0|tower=Monkey Ace|paragon changes=*{{nerf|Monkey Ace paragon Carpet Bomb ability cooldown increased|40s|45s}}
{{BTD6 tower changes|quote=Limiting many changes to Ace for now, we feel that it wasn’t nerfed that badly from the bug fix and we also currently want it to stay one of the much higher level price tags. It has been performing incredibly well even as the most expensive paragon, however given it is very cooldown dependent and scaling that cooldown via degrees is going to be much harder now we want to wait and see the impact of the rest of that rework before anything more significant to it.|version=39.0|tower=Monkey Ace|paragon changes=*{{nerf|Monkey Ace paragon Carpet Bomb ability cooldown increased|40s|45s}}
*{{nerf|Monkey Ace paragon has less Boss damage, especially on Elite and at higher Degrees}}
*{{nerf|Monkey Ace paragon has less Boss damage, especially on Elite and at higher Degrees}}
*{{nerf|Monkey Ace paragon cash per power increased|$25|$38.25/$45/$48.6/$54}}}}
*{{nerf|Monkey Ace paragon cash per power increased|$25|$38.25/$45/$48.6/$54}}}}


=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
{{BTD6 tower changes/new|quote=Wizard was one of the more heavily impacted Paragons losing power from the bug fix, and had a few planned buffs aside from this anyway. We’re happy keeping it more on the expensive side with a higher skill requirement, so to keep justifying this higher price tag much more significant buffs were necessary to keep it in line.|version=39.0|tower=Wizard Monkey|paragon changes=*{{buff|Small Zombie sub projectile pierce increased|20|50}}
{{BTD6 tower changes|quote=Wizard was one of the more heavily impacted Paragons losing power from the bug fix, and had a few planned buffs aside from this anyway. We’re happy keeping it more on the expensive side with a higher skill requirement, so to keep justifying this higher price tag much more significant buffs were necessary to keep it in line.|version=39.0|tower=Wizard Monkey|paragon changes=*{{buff|Small Zombie sub projectile pierce increased|20|50}}
*{{buff|Drain Beam damage increased|50|200}}
*{{buff|Drain Beam damage increased|50|200}}
*{{buff|Arcane Spike attack MOAB bonus damage increased|200|250}}
*{{buff|Arcane Spike attack MOAB bonus damage increased|200|250}}
Line 424: Line 424:


=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
{{BTD6 tower changes/new|version=39.0|tower=Ninja Monkey|paragon changes=*{{nerf|Ninja Paragon has less Boss damage, especially on Elite and at higher Degrees}}
{{BTD6 tower changes|version=39.0|tower=Ninja Monkey|paragon changes=*{{nerf|Ninja Paragon has less Boss damage, especially on Elite and at higher Degrees}}
*{{neutral|Ninja Paragon price per power changed|$25|$21.25/$25/$27/$30}}|quote=No changes here for now - given that it did feel behind the other paragons previously, however this is the only paragon that actually got stronger from the bug fix rather than weaker}}
*{{neutral|Ninja Paragon price per power changed|$25|$21.25/$25/$27/$30}}|quote=No changes here for now - given that it did feel behind the other paragons previously, however this is the only paragon that actually got stronger from the bug fix rather than weaker}}
Note: Despite what Ninja Kiwi said the Ascended Shadow did get a big boss damage nerf for most elite bosses.
Note: Despite what Ninja Kiwi said the Ascended Shadow did get a big boss damage nerf for most elite bosses.


=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
{{BTD6 tower changes/new|version=39.0|tower=Engineer Monkey|paragon changes=*{{nerf|Engineer Paragon has less Boss damage, especially on Elite and at higher Degrees}}
{{BTD6 tower changes|version=39.0|tower=Engineer Monkey|paragon changes=*{{nerf|Engineer Paragon has less Boss damage, especially on Elite and at higher Degrees}}
*{{nerf|Engineer Paragon price per power increased|$25|$27.625/$32.5/$35.1/$39}}|quote=No changes here as well, we know some people are still hoping for a redesign in general, but with everything else about paragons uncertain this was not a good time for that. We also want to have another Paragon in the support category dealing a DPS role before we seriously consider taking away the current only dps in that category which is already well balanced with strong competitive use.}}
*{{nerf|Engineer Paragon price per power increased|$25|$27.625/$32.5/$35.1/$39}}|quote=No changes here as well, we know some people are still hoping for a redesign in general, but with everything else about paragons uncertain this was not a good time for that. We also want to have another Paragon in the support category dealing a DPS role before we seriously consider taking away the current only dps in that category which is already well balanced with strong competitive use.}}



Revision as of 21:49, 31 March 2025

Version 39.0
Artwork representing version 39.0
Release dates
Steam9 October 2023[1]

Version 39.0 is the fifth major update to Bloons TD 6 of 2023. This update introduced the Map Editor, the Book Wyrm hero skin for Etienne, the Dark Path map, and a rework to Paragon mechanics.

Additions

Quest Category
Icon of Drone Flying 101 Drone Flying 101 Tutorials
Icon of Obyn's Gardening School Obyn's Gardening School Tutorials
Icon of Grow Less Than Galaxili! Grow Less Than Galaxili! Challenges
Knowledge Category
Support

Cosmetic Items

Template:BTD6 team store item list by introduced

General Changes

  • Extra Contested Territory logic added to support newer content
  • Buff Beast Handler now enabled for CT
  • Buff Phayze & Dreadbloon now enabled for CT
  • Buff Paragon limit removed from current CT tiles to reduce unnecessarily bloating rules
  • Custom Challenges will now display the version they were verified in rather than the version they are uploaded in
  • ‘No Powers’ challenge editor rule should now also ban Hero Boosters from purchase

Updated Boss Rules panel to reflect design changes

  • Buff Boss Event and CT Boss default Penalty Time changed ― 10s → 10 + round number * 0.25
  • Nerf While Penalty time is counting in Boss Events and CT Boss, cash generating abilities will stop cooling down
    • Note: This will also occur in unranked Boss Events despite the absence of the penalty timer
  • Resolved some issues with save loading not always correctly loading back on Lych
  • Damage counters should count again for attacks against Bloonarius spawns & Lych Zombie Bloons
  • Resolved an issue where subtowers did not correctly track damage done to Dreadbloon/Phayze shields
  • Resolved an issue where Phayze could trigger additional skull events on loading a save
  • Resolved an issue with low damage numbers not performing calculations correctly against exceptionally healthy targets (Bosses)
  • Entering a co-op lobby will now show a ‘loading map’ instead of defaulting to displaying Monkey Money when the actual selected map has not loaded yet
  • Resolved an issue with very specific Boss HP values in 3 player co-op causing bosses to become invincible

There are a ton of massive bug fixes please check out Ninja Kiwi's Reddit post for more information.

Towers

Tiers Changes
X-4-X Snowstorm
  • Nerf Upgrade cost increased ― $3,000 → $3,800
X-5-X Absolute Zero
  • Buff Upgrade cost reduced ― $20,000 → $19,200
Tiers Changes
Tiers Changes
X-5-X Pre-emptive Strike
  • Buff Upgrade cost reduced ― $32,000 → $29,000
Tiers Changes
Tiers Changes
Tiers Changes
X-X-5 Comanche Commander
  • Buff Upgrade cost reduced ― $35,000 → $32,000
Tiers Changes
Tiers Changes
X-3-X Hydra Rocket Pods
  • Buff Upgrade cost reduced ― $5,100 → $4,800
X-4-X Rocket Storm
  • Nerf Upgrade cost increased ― $5,250 → $5,550
Tiers Changes
X-2-X Wall of Fire
  • Buff Upgrade cost reduced ― $950 → $800
X-4-X Summon Phoenix
  • Nerf Upgrade cost increased ― $6,000 → $7,500
X-5-X Wizard Lord Phoenix
  • Buff Upgrade cost reduced ― $52,500 → $50,000
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
X-X-5 XXXL Trap
  • Buff Upgrade cost reduced ― $54,000 → $48,000
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes

Heroes

Gwen’s early game is just too much, especially far too excessive with the right combinations of knowledge / relic buffs so some of this power is being pushed up more with a makeup buff to cocktail at Lv7 where this has started to fall off by.
— Update notes
Levels Changes
3-6
  • Nerf Cocktail of Fire ability pierce reduced ― 40 → 30
7+
  • Buff Cocktail of Fire ability pierce increased ― 30 → 50
6-8
  • Nerf Base attack burn damage reduced ― 2 → 1
9
  • Nerf Base attack burn damage reduced ― 4 → 2
10+
  • Neutral Lv10+ Base attack burn damage remains +1 per level
    • Note: total burn damage reduced by 2 overall
We were hopeful to get this in early last year, however it was delayed at the time in favour of other things. Finally though, along with the other Mortar changes in this update it feels like a good time for Jones to learn a new Lv7 QoL ability designed around managing large numbers of mortars more effectively.
— Update notes
Levels Changes
7+
  • Buff Target Focus ability: For 15 seconds all Mortars will follow touch/cursor & have 30% improved accuracy (45s cooldown)
    • Note: Ninja Kiwi said 30 seconds in the patch notes but in game testing proves this wrong
  • At the end of the ability duration, mortars snap back to their previous set location
  • A new target can be set on any Mortar during this ability to break them out early
Levels Changes
10+
  • Buff MOAB Hex should no longer be able to skip its final damage tic (bug fix)
Adora performs extremely well throughout the hardest rounds without any significant weakness that feel fairly comparable to other top of the line heroes. Due to very high ability uptime there is low strategic requirement to her ability timing much of the time, and a strong highly buffable baseline of power even when abilities are not active.
— Update notes
Levels Changes
3+
  • Nerf Long Arm of Light cooldown increased ― 40s → 45s
7+
  • Nerf Blood Sacrifice cooldown increased ― 10s → 30s
11-16
  • Nerf Adora attack cooldown delay increased ― 0.8 → 0.85
17+
  • Nerf Adora attack cooldown delay increased ― 0.6 → 0.7
20
  • Nerf Adora Lv20 Blood Sacrifice value required per 1% multiplier no longer reduced ― 50 → 100
To make things a little clearer for players attempting to be precise with their Paragon Totem farming, the number of totems placed will now be tallied up and listed whenever one is selected.
— Update notes
Levels Changes
20
  • Buff Each Paragon totem placed now displays a buff icon with a stack count that displays how many are placed
5+
  • Nerf Lv5 & Lv15 Sharpening Stones can no longer stack their benefits (bug fix)
7+
  • Buff Blade Trap can now benefit from Camo granted to Geraldo (bug fix)

Monkey Knowledge

  • Buff Now allows Ball Lightning Arcs to freeze instead of granting 100% chance to freeze

Relics

  • Buff Flint Tip Darts should no longer be able to skip its final damage tic (bug fix)
  • Buff Bigger Bloon Sabotage CT Relic should now correctly reduce MOAB Speed (bug fix)

Paragons

For this update we’ve given Paragons their own section due to the large number of changes to this system. Also note, while we have provided the numerical changes do not take any of the raw damage numbers at face value - they will not be entirely equivalent to actual performance changes in gameplay

For more details on the Paragon Rework please check out this Reddit post by Ninja Kiwi as it explains most of the changes.

Fixes and changes

  • Nerf Resolved a bug that was benefitting different paragons boss damage by differing amounts
    • Note: Net nerf for most paragons
  • Buff Resolved an issue preventing other Paragon damage bonuses (like Ceramic/Camo) from scaling well with degrees
  • Buff Building any Paragon in a real game now will now unlock that Paragon’s upgrade for use in sandbox

Paragon Cash Slider

  • Upon purchasing any Paragon upgrade, the confirmation prompt now includes an option to inject extra cash into the transformation.
  • This scales from $0 up to the max amount of cash that could be spent to max cash contribution, and also displays a combined cost of this plus the base upgrade cost
  • This contributes to the paragon cash contributed by absorbed towers scaling value at 5% reduced efficiency

Boss Bonus Damage

As most paragons were positively benefiting in terms of boss damage, we want to increase the intended Boss Damage multiplier a little more.
— Update notes
  • Buff Paragon Boss damage multiplier each 20 degrees increased ― 20% → 25%
Tiers Changes
Paragon
  • Buff Paragon cost reduced ― $325,000 → $150,000
  • Nerf Dart Monkey Paragon damage reduced ― 20 → 15
  • Buff Dart Monkey Paragon bonus Ceramic damage increased ― 30 → 75
  • Nerf Dart Monkey Paragon attack cooldown delay increased ― 0.35 → 0.4
  • Nerf Resolved an inconsistency with Master Double Cross contributing far more to Paragon Degrees than it should be worth (bug fix)
    • Note: This inconsistency is a 4th tier 5 tower contributing an extra 10,000 power from the cash contribution resulting in a degree 30 Dart Paragon.This change also affects other Paragons but only in coop.
  • Buff Dart Monkey Paragon cash per power decreased ― $25 → $6.375/$7.5/$8.1/$9
  • Nerf Dart Monkey Paragon has less Boss damage, especially on Elite and at higher Degrees
Tiers Changes
Paragon
  • Buff Paragon cost reduced ― $350,000 → $275,000
  • Nerf Boomerang Paragon range reduced ― 75 → 60
  • Nerf Boomerang Paragon main attack bonus boss damage reduced ― 60 → 50
  • Nerf Boomerang Paragon Press attack's final explosion Boss bonus reduced ― 5000 → 4000
  • Nerf Boomerang Paragon Press attack's cooldown delay increased ― 2.5 → 3
  • Nerf Boomerang Paragon Orbital attack bonus boss damage reduced ― 160 → 150
  • Nerf Boomerang Paragon Orbit attack radius reduced ― 60 → 50
  • Buff Boomerang Paragon cash per power reduced ― $25 → $11.685/$13.75/$14.85/$16.5
  • Nerf Boomerang Paragon has less Boss damage, especially on Elite and at higher Degrees
Tiers Changes
Paragon
  • Nerf Buccaneer paragon turrets attack cooldown delay increased ― 0.2145 → 0.25
  • Nerf Buccaneer paragon planes main attack cooldown delay increased ― 0.15 → 0.18
  • Nerf Buccaneer paragon planes radial attack cooldown delay increased ― 1.5 → 1.8
  • Nerf Buccaneer paragon has less Boss damage, especially on Elite and at higher Degrees
  • Neutral Buccaneer paragon price per power changed ― $25 → $23.375/$27.5/$29.7/$33
Tiers Changes
Paragon
  • Nerf Monkey Ace paragon Carpet Bomb ability cooldown increased ― 40s → 45s
  • Nerf Monkey Ace paragon has less Boss damage, especially on Elite and at higher Degrees
  • Nerf Monkey Ace paragon cash per power increased ― $25 → $38.25/$45/$48.6/$54
Tiers Changes
Paragon
  • Buff Small Zombie sub projectile pierce increased ― 20 → 50
  • Buff Drain Beam damage increased ― 50 → 200
  • Buff Arcane Spike attack MOAB bonus damage increased ― 200 → 250
  • Buff Arcane Spike attack Boss bonus damage increased ― 100 → 150
  • Buff Dark Phoenix Firebomb attack now deals bonus damage to Bosses ― 0 → +50
  • Buff Metamorphosis Flamethrower attack pierce increased ― 30 → 100
  • Buff Metamorphosis Flamethrower attack Boss bonus increased ― 500 → 1000
  • Nerf Magus’s Phoenix should no longer be immune to Vortex stun (bug fix)
  • Nerf Wizard Monkey Paragon has less boss damage, especially on Elite and at higher Degrees
  • Nerf Wizard Monkey Paragon cash per power increased ― $25 → $31.875/$37.5/$40.5/$45
Tiers Changes
Paragon
  • Nerf Ninja Paragon has less Boss damage, especially on Elite and at higher Degrees
  • Neutral Ninja Paragon price per power changed ― $25 → $21.25/$25/$27/$30

Note: Despite what Ninja Kiwi said the Ascended Shadow did get a big boss damage nerf for most elite bosses.

Tiers Changes
Paragon
  • Nerf Engineer Paragon has less Boss damage, especially on Elite and at higher Degrees
  • Nerf Engineer Paragon price per power increased ― $25 → $27.625/$32.5/$35.1/$39

Release descriptions

App Store / Google Play

Monumental Feature Update!!

• Map creation comes to Bloons TD 6! Use the Map Editor to create custom maps and share them with your friends and the community!

• Unleash the power of imagination with new Etienne skin, Book Wyrm.

• Defy the Bloons on Advanced map, Dark Path. A shadowy take on the classic Park Path!

• Plus new Quests, Trophy store items, quality of life improvements, and balance changes.

Video

References