Update history:Bloons TD 6/Version 39.0: Difference between revisions
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*{{nerf|Buccaneer paragon planes radial attack cooldown delay increased|1.5|1.8}} | *{{nerf|Buccaneer paragon planes radial attack cooldown delay increased|1.5|1.8}} | ||
*{{nerf|Buccaneer paragon has less Boss damage, especially on Elite and at higher Degrees}} | *{{nerf|Buccaneer paragon has less Boss damage, especially on Elite and at higher Degrees}} | ||
*{{neutral|Buccaneer paragon price per power changed|$25|$23.375/$27.5/$29.7/$33}}}} | *{{neutral|Buccaneer paragon price per power changed|$25|$23.375/$27.5/$29.7/$33}} | ||
|paragon quote=Wasn’t too impacted by the bug fix while standing out as quite powerful for a mid-range cost in general, so just nerfed a little to keep it around where it is after the buffs it is gaining this update from knowledge & the boss bonus multiplier going up.}} | |||
=== [[Monkey Ace (BTD6)|Monkey Ace]] === | === [[Monkey Ace (BTD6)|Monkey Ace]] === | ||
{{BTD6 tower changes|quote=Limiting many changes to Ace for now, we feel that it wasn’t nerfed that badly from the bug fix and we also currently want it to stay one of the much higher level price tags. It has been performing incredibly well even as the most expensive paragon, however given it is very cooldown dependent and scaling that cooldown via degrees is going to be much harder now we want to wait and see the impact of the rest of that rework before anything more significant to it.|version=39.0|tower=Monkey Ace|paragon changes=*{{nerf|Monkey Ace paragon Carpet Bomb ability cooldown increased|40s|45s}} | {{BTD6 tower changes|quote=Limiting many changes to Ace for now, we feel that it wasn’t nerfed that badly from the bug fix and we also currently want it to stay one of the much higher level price tags. It has been performing incredibly well even as the most expensive paragon, however given it is very cooldown dependent and scaling that cooldown via degrees is going to be much harder now we want to wait and see the impact of the rest of that rework before anything more significant to it.|version=39.0|tower=Monkey Ace|paragon changes=*{{nerf|Monkey Ace paragon Carpet Bomb ability cooldown increased|40s|45s}} | ||
*{{nerf|Monkey Ace paragon has less Boss damage, especially on Elite and at higher Degrees}} | *{{nerf|Monkey Ace paragon has less Boss damage, especially on Elite and at higher Degrees}} | ||
*{{nerf|Monkey Ace paragon cash per power increased|$25|$38.25/$45/$48.6/$54}}}} | *{{nerf|Monkey Ace paragon cash per power increased|$25|$38.25/$45/$48.6/$54}} | ||
|paragon quote=Limiting many changes to Ace for now, we feel that it wasn’t nerfed that badly from the bug fix and we also currently want it to stay one of the much higher level price tags. It has been performing incredibly well even as the most expensive paragon, however given it is very cooldown dependent and scaling that cooldown via degrees is going to be much harder now we want to wait and see the impact of the rest of that rework before anything more significant to it.}} | |||
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] === | === [[Wizard Monkey (BTD6)|Wizard Monkey]] === | ||
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*{{nerf|Magus’s Phoenix should no longer be immune to Vortex stun|fix=y}} | *{{nerf|Magus’s Phoenix should no longer be immune to Vortex stun|fix=y}} | ||
*{{nerf|Wizard Monkey Paragon has less boss damage, especially on Elite and at higher Degrees}} | *{{nerf|Wizard Monkey Paragon has less boss damage, especially on Elite and at higher Degrees}} | ||
*{{nerf|Wizard Monkey Paragon cash per power increased|$25|$31.875/$37.5/$40.5/$45}}}} | *{{nerf|Wizard Monkey Paragon cash per power increased|$25|$31.875/$37.5/$40.5/$45}} | ||
|paragon quote=Wizard was one of the more heavily impacted Paragons losing power from the bug fix, and had a few planned buffs aside from this anyway. We’re happy keeping it more on the expensive side with a higher skill requirement, so to keep justifying this higher price tag much more significant buffs were necessary to keep it in line.}} | |||
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] === | === [[Ninja Monkey (BTD6)|Ninja Monkey]] === | ||
{{BTD6 tower changes|version=39.0|tower=Ninja Monkey|paragon changes=*{{nerf|Ninja Paragon has less Boss damage, especially on Elite and at higher Degrees}} | {{BTD6 tower changes|version=39.0|tower=Ninja Monkey|paragon changes=*{{nerf|Ninja Paragon has less Boss damage, especially on Elite and at higher Degrees}} | ||
*{{neutral|Ninja Paragon price per power changed|$25|$21.25/$25/$27/$30}}|quote=No changes here for now - given that it did feel behind the other paragons previously, however this is the only paragon that actually got stronger from the bug fix rather than weaker}} | *{{neutral|Ninja Paragon price per power changed|$25|$21.25/$25/$27/$30}}|quote=No changes here for now - given that it did feel behind the other paragons previously, however this is the only paragon that actually got stronger from the bug fix rather than weaker | ||
|paragon quote=No changes here for now - given that it did feel behind the other paragons previously, however this is the only paragon that actually got stronger from the bug fix rather than weaker}} | |||
Note: Despite what Ninja Kiwi said the Ascended Shadow did get a big boss damage nerf for most elite bosses. | Note: Despite what Ninja Kiwi said the Ascended Shadow did get a big boss damage nerf for most elite bosses. | ||
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] === | === [[Engineer Monkey (BTD6)|Engineer Monkey]] === | ||
{{BTD6 tower changes|version=39.0|tower=Engineer Monkey|paragon changes=*{{nerf|Engineer Paragon has less Boss damage, especially on Elite and at higher Degrees}} | {{BTD6 tower changes|version=39.0|tower=Engineer Monkey|paragon changes=*{{nerf|Engineer Paragon has less Boss damage, especially on Elite and at higher Degrees}} | ||
*{{nerf|Engineer Paragon price per power increased|$25|$27.625/$32.5/$35.1/$39}}|quote=No changes here as well, we know some people are still hoping for a redesign in general, but with everything else about paragons uncertain this was not a good time for that. We also want to have another Paragon in the support category dealing a DPS role before we seriously consider taking away the current only dps in that category which is already well balanced with strong competitive use.}} | *{{nerf|Engineer Paragon price per power increased|$25|$27.625/$32.5/$35.1/$39}}|quote=No changes here as well, we know some people are still hoping for a redesign in general, but with everything else about paragons uncertain this was not a good time for that. We also want to have another Paragon in the support category dealing a DPS role before we seriously consider taking away the current only dps in that category which is already well balanced with strong competitive use. | ||
|paragon quote=No changes here as well, we know some people are still hoping for a redesign in general, but with everything else about paragons uncertain this was not a good time for that. We also want to have another Paragon in the support category dealing a DPS role before we seriously consider taking away the current only dps in that category which is already well balanced with strong competitive use.}} | |||
== Release descriptions == | == Release descriptions == | ||
Revision as of 20:38, 6 April 2025
Version 39.0 is the fifth major update to Bloons TD 6 of 2023. This update introduced the Map Editor, the Book Wyrm hero skin for Etienne, the Dark Path map, and a rework to Paragon mechanics.
Additions
| Quest | Category |
|---|---|
| Tutorials | |
| Tutorials | |
| Challenges |
| Knowledge | Category |
|---|---|
| Support |
Cosmetic Items
| Item | Category | Trophy Store? |
|---|---|---|
| Co-op ― Standard Emotes | ||
| Game & UI ― Music Tracks | ||
| Game & UI ― Profile Banners | ||
| Heroes ― Place FX | ||
| Monkeys ― Pets | ||
| Monkeys ― Projectiles |
Template:BTD6 team store item list by introduced
General Changes
- Extra Contested Territory logic added to support newer content
Beast Handler now enabled for CT
Phayze & Dreadbloon now enabled for CT
Paragon limit removed from current CT tiles to reduce unnecessarily bloating rules
- Custom Challenges will now display the version they were verified in rather than the version they are uploaded in
- ‘No Powers’ challenge editor rule should now also ban Hero Boosters from purchase
Updated Boss Rules panel to reflect design changes
Boss Event and CT Boss default Penalty Time changed ― 10s → 10 + round number * 0.25
While Penalty time is counting in Boss Events and CT Boss, cash generating abilities will stop cooling down
- Note: This will also occur in unranked Boss Events despite the absence of the penalty timer
- Resolved some issues with save loading not always correctly loading back on Lych
- Damage counters should count again for attacks against Bloonarius spawns & Lych Zombie Bloons
- Resolved an issue where subtowers did not correctly track damage done to Dreadbloon/Phayze shields
- Resolved an issue where Phayze could trigger additional skull events on loading a save
- Resolved an issue with low damage numbers not performing calculations correctly against exceptionally healthy targets (Bosses)
- Entering a co-op lobby will now show a ‘loading map’ instead of defaulting to displaying Monkey Money when the actual selected map has not loaded yet
- Resolved an issue with very specific Boss HP values in 3 player co-op causing bosses to become invincible
There are a ton of massive bug fixes please check out Ninja Kiwi's Reddit post for more information.
Towers
| Tiers | Changes |
|---|---|
| X-4-X Snowstorm |
|
| X-5-X Absolute Zero |
|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| X-5-X Pre-emptive Strike |
|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| X-X-5 Comanche Commander |
|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| X-3-X Hydra Rocket Pods |
|
| X-4-X Rocket Storm |
|
| Tiers | Changes |
|---|---|
| X-2-X Wall of Fire |
|
| X-4-X Summon Phoenix |
|
| X-5-X Wizard Lord Phoenix |
|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|---|
| X-X-5 XXXL Trap |
|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
| Tiers | Changes |
|---|
Heroes
| “ | Gwen’s early game is just too much, especially far too excessive with the right combinations of knowledge / relic buffs so some of this power is being pushed up more with a makeup buff to cocktail at Lv7 where this has started to fall off by. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3-6 |
|
| 7+ |
|
| 6-8 |
|
| 9 |
|
| 10+ |
|
| “ | We were hopeful to get this in early last year, however it was delayed at the time in favour of other things. Finally though, along with the other Mortar changes in this update it feels like a good time for Jones to learn a new Lv7 QoL ability designed around managing large numbers of mortars more effectively. — Update notes |
” |
| Levels | Changes |
|---|---|
| 7+ |
|
| Levels | Changes |
|---|---|
| 10+ |
|
| “ | Adora performs extremely well throughout the hardest rounds without any significant weakness that feel fairly comparable to other top of the line heroes. Due to very high ability uptime there is low strategic requirement to her ability timing much of the time, and a strong highly buffable baseline of power even when abilities are not active. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
| 7+ |
|
| 11-16 |
|
| 17+ |
|
| 20 |
|
| “ | To make things a little clearer for players attempting to be precise with their Paragon Totem farming, the number of totems placed will now be tallied up and listed whenever one is selected. — Update notes |
” |
| Levels | Changes |
|---|---|
| 20 |
|
| 5+ |
|
| 7+ |
|
Monkey Knowledge
Now allows Ball Lightning Arcs to freeze instead of granting 100% chance to freeze
Relics
Flint Tip Darts should no longer be able to skip its final damage tic (bug fix)
Bigger Bloon Sabotage CT Relic should now correctly reduce MOAB Speed (bug fix)
Paragons
| “ | For this update we’ve given Paragons their own section due to the large number of changes to this system. Also note, while we have provided the numerical changes do not take any of the raw damage numbers at face value - they will not be entirely equivalent to actual performance changes in gameplay | ” |
For more details on the Paragon Rework please check out this Reddit post by Ninja Kiwi as it explains most of the changes.
Fixes and changes
Resolved a bug that was benefitting different paragons boss damage by differing amounts
- Note: Net nerf for most paragons
Resolved an issue preventing other Paragon damage bonuses (like Ceramic/Camo) from scaling well with degrees
Building any Paragon in a real game now will now unlock that Paragon’s upgrade for use in sandbox
Paragon Cash Slider
- Upon purchasing any Paragon upgrade, the confirmation prompt now includes an option to inject extra cash into the transformation.
- This scales from $0 up to the max amount of cash that could be spent to max cash contribution, and also displays a combined cost of this plus the base upgrade cost
- This contributes to the paragon cash contributed by absorbed towers scaling value at 5% reduced efficiency
Boss Bonus Damage
| “ | As most paragons were positively benefiting in terms of boss damage, we want to increase the intended Boss Damage multiplier a little more. — Update notes |
” |
Paragon Boss damage multiplier each 20 degrees increased ― 20% → 25%
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
Note: Despite what Ninja Kiwi said the Ascended Shadow did get a big boss damage nerf for most elite bosses.
| Tiers | Changes |
|---|---|
| Paragon |
|
Release descriptions
App Store / Google Play
| “ | Monumental Feature Update!!
• Map creation comes to Bloons TD 6! Use the Map Editor to create custom maps and share them with your friends and the community! • Unleash the power of imagination with new Etienne skin, Book Wyrm. • Defy the Bloons on Advanced map, Dark Path. A shadowy take on the classic Park Path! • Plus new Quests, Trophy store items, quality of life improvements, and balance changes. |
” |