Update history:Bloons TD 6/Version 39.0: Difference between revisions

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=== [[Dart Monkey (BTD6)|Dart Monkey]] ===
=== [[Dart Monkey (BTD6)|Dart Monkey]] ===
{{BTD6 tower changes|quote=Dart Monkey is intended to be the ‘Cheapest’ somewhat entry level Paragon so being locked behind a $300k+ price tag meant that all other paragons would have to be higher than that as well - while we’re not too drastically lowering all paragons this update the new lower floor on paragon costs will allow for much more leeway in design going forward. We lowered the power somewhat to justify this new price however not that much as it was one of the more heavily nerfed in power from the bug fix as well, in addition to this now that the Ceramic Bonus is scaling properly, we wanted to increase the value of this bonus far more to really bring out that Juggernaut bonus against Dreadbloon+.|version=39.0|tower=Dart Monkey|paragon cost before=325000|paragon cost after=150000|paragon changes=
{{BTD6 tower changes|quote=Dart Monkey is intended to be the ‘Cheapest’ somewhat entry level Paragon so being locked behind a $300k+ price tag meant that all other paragons would have to be higher than that as well - while we’re not too drastically lowering all paragons this update the new lower floor on paragon costs will allow for much more leeway in design going forward. We lowered the power somewhat to justify this new price however not that much as it was one of the more heavily nerfed in power from the bug fix as well, in addition to this now that the Ceramic Bonus is scaling properly, we wanted to increase the value of this bonus far more to really bring out that Juggernaut bonus against Dreadbloon+.|version=39.0|tower=Dart Monkey|paragon cost before=325000|paragon cost after=150000|paragon changes=
*{{nerf|Dart Monkey Paragon damage reduced|20|15}}
*{{buff|Cost per power reduced|$25|$6.375/$7.5/$8.1/$9}}
*{{buff|Dart Monkey Paragon bonus Ceramic damage increased|30|75}}
*{{nerf|Base damage reduced|20|15}}
*{{nerf|Dart Monkey Paragon attack cooldown delay increased|0.35|0.4}}
*{{buff|Damage to Ceramics increased|+30|+75}}
*{{nerf|Base attack cooldown increased|0.35s|0.4s}}
*{{nerf|Resolved an inconsistency with Master Double Cross contributing far more to Paragon Degrees than it should be worth|note=This inconsistency is a 4th tier 5 tower contributing an extra 10,000 power from the cash contribution resulting in a degree 30 Dart Paragon.This change also affects other Paragons but only in coop.|fix=y}}
*{{nerf|Resolved an inconsistency with Master Double Cross contributing far more to Paragon Degrees than it should be worth|note=This inconsistency is a 4th tier 5 tower contributing an extra 10,000 power from the cash contribution resulting in a degree 30 Dart Paragon.This change also affects other Paragons but only in coop.|fix=y}}
*{{buff|Dart Monkey Paragon cash per power decreased|$25|$6.375/$7.5/$8.1/$9}}
*{{nerf|Has less Boss damage, especially on Elite and at higher Degrees}}}}
*{{nerf|Dart Monkey Paragon has less Boss damage, especially on Elite and at higher Degrees}}}}


=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
{{BTD6 tower changes|quote=A few buffs for the Boomerang Paragon ended up being split up and spread out over a few updates, which resulted in repeated buffs which didn’t seem so necessary after the first, given the fairly high power level it had in v38, as well as suffering less from the bug fix than the Dart Monkey, it felt like it needed more general nerfs to justify any price reduction.|version=39.0|tower=Boomerang Monkey|paragon cost before=350000|paragon cost after=275000|paragon changes=*{{nerf|Boomerang Paragon range reduced|75|60}}
{{BTD6 tower changes|quote=A few buffs for the Boomerang Paragon ended up being split up and spread out over a few updates, which resulted in repeated buffs which didn’t seem so necessary after the first, given the fairly high power level it had in v38, as well as suffering less from the bug fix than the Dart Monkey, it felt like it needed more general nerfs to justify any price reduction.|version=39.0|tower=Boomerang Monkey|paragon cost before=350000|paragon cost after=275000|paragon changes=
*{{nerf|Boomerang Paragon main attack bonus boss damage reduced|60|50}}
*{{buff|Cost per power reduced|$25|$11.685/$13.75/$14.85/$16.5}}
*{{nerf|Boomerang Paragon Press attack's final explosion Boss bonus reduced|5000|4000}}
*{{nerf|Range reduced|75|60}}
*{{nerf|Boomerang Paragon Press attack's cooldown delay increased|2.5|3}}
*{{nerf|Main attack: damage to Boss Bloons reduced|+60|+50}}
*{{nerf|Boomerang Paragon Orbital attack bonus boss damage reduced|160|150}}
*{{nerf|Press attack: final explosion damage to Boss Bloons reduced|+5,000|+4,000}}
*{{nerf|Boomerang Paragon Orbit attack radius reduced|60|50}}
*{{nerf|Press attack: base cooldown increased|2.5s|3s}}
*{{buff|Boomerang Paragon cash per power reduced|$25|$11.685/$13.75/$14.85/$16.5}}
*{{nerf|Orbital attack: damage to Boss Bloons reduced|+160|+150}}
*{{nerf|Boomerang Paragon has less Boss damage, especially on Elite and at higher Degrees}}
*{{nerf|Orbital attack: radius reduced|60|50}}
*{{nerf|Has less Boss damage, especially on Elite and at higher Degrees}}
|paragon quote=A few buffs for the Boomerang Paragon ended up being split up and spread out over a few updates, which resulted in repeated buffs which didn’t seem so necessary after the first, given the fairly high power level it had in v38, as well as suffering less from the bug fix than the Dart Monkey, it felt like it needed more general nerfs to justify any price reduction.}}
|paragon quote=A few buffs for the Boomerang Paragon ended up being split up and spread out over a few updates, which resulted in repeated buffs which didn’t seem so necessary after the first, given the fairly high power level it had in v38, as well as suffering less from the bug fix than the Dart Monkey, it felt like it needed more general nerfs to justify any price reduction.}}


=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
{{BTD6 tower changes|quote=Wasn’t too impacted by the bug fix while standing out as quite powerful for a mid-range cost in general, so just nerfed a little to keep it around where it is after the buffs it is gaining this update from knowledge & the boss bonus multiplier going up.|version=39.0|tower=Monkey Buccaneer|paragon changes=*{{nerf|Buccaneer paragon turrets attack cooldown delay increased|0.2145|0.25}}
{{BTD6 tower changes|quote=Wasn’t too impacted by the bug fix while standing out as quite powerful for a mid-range cost in general, so just nerfed a little to keep it around where it is after the buffs it is gaining this update from knowledge & the boss bonus multiplier going up.|version=39.0|tower=Monkey Buccaneer|paragon changes=
*{{nerf|Buccaneer paragon planes main attack cooldown delay increased|0.15|0.18}}
*{{neutral|Cost per power changed|$25|$23.375/$27.5/$29.7/$33}}*{{nerf|Turret: base cooldown increased|0.2145s|0.25s}}
*{{nerf|Buccaneer paragon planes radial attack cooldown delay increased|1.5|1.8}}
*{{nerf|Plane forward attack: base cooldown increased|0.15s|0.18s}}
*{{nerf|Buccaneer paragon has less Boss damage, especially on Elite and at higher Degrees}}
*{{nerf|Plane radial attack: base cooldown increased|1.5s|1.8s}}
*{{neutral|Buccaneer paragon price per power changed|$25|$23.375/$27.5/$29.7/$33}}
*{{nerf|Has less Boss damage, especially on Elite and at higher Degrees}}
|paragon quote=Wasn’t too impacted by the bug fix while standing out as quite powerful for a mid-range cost in general, so just nerfed a little to keep it around where it is after the buffs it is gaining this update from knowledge & the boss bonus multiplier going up.}}
|paragon quote=Wasn’t too impacted by the bug fix while standing out as quite powerful for a mid-range cost in general, so just nerfed a little to keep it around where it is after the buffs it is gaining this update from knowledge & the boss bonus multiplier going up.}}


=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
{{BTD6 tower changes|quote=Limiting many changes to Ace for now, we feel that it wasn’t nerfed that badly from the bug fix and we also currently want it to stay one of the much higher level price tags. It has been performing incredibly well even as the most expensive paragon, however given it is very cooldown dependent and scaling that cooldown via degrees is going to be much harder now we want to wait and see the impact of the rest of that rework before anything more significant to it.|version=39.0|tower=Monkey Ace|paragon changes=*{{nerf|Monkey Ace paragon Carpet Bomb ability cooldown increased|40s|45s}}
{{BTD6 tower changes|quote=Limiting many changes to Ace for now, we feel that it wasn’t nerfed that badly from the bug fix and we also currently want it to stay one of the much higher level price tags. It has been performing incredibly well even as the most expensive paragon, however given it is very cooldown dependent and scaling that cooldown via degrees is going to be much harder now we want to wait and see the impact of the rest of that rework before anything more significant to it.|version=39.0|tower=Monkey Ace|paragon changes=*{{nerf|Cost per power increased|$25|$38.25/$45/$48.6/$54}}
*{{nerf|Monkey Ace paragon has less Boss damage, especially on Elite and at higher Degrees}}
*{{nerf|Carpet Bomb: base cooldown increased|40s|45s}}
*{{nerf|Monkey Ace paragon cash per power increased|$25|$38.25/$45/$48.6/$54}}
*{{nerf|Has less Boss damage, especially on Elite and at higher Degrees}}
|paragon quote=Limiting many changes to Ace for now, we feel that it wasn’t nerfed that badly from the bug fix and we also currently want it to stay one of the much higher level price tags. It has been performing incredibly well even as the most expensive paragon, however given it is very cooldown dependent and scaling that cooldown via degrees is going to be much harder now we want to wait and see the impact of the rest of that rework before anything more significant to it.}}
|paragon quote=Limiting many changes to Ace for now, we feel that it wasn’t nerfed that badly from the bug fix and we also currently want it to stay one of the much higher level price tags. It has been performing incredibly well even as the most expensive paragon, however given it is very cooldown dependent and scaling that cooldown via degrees is going to be much harder now we want to wait and see the impact of the rest of that rework before anything more significant to it.}}


=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
{{BTD6 tower changes|quote=Wizard was one of the more heavily impacted Paragons losing power from the bug fix, and had a few planned buffs aside from this anyway. We’re happy keeping it more on the expensive side with a higher skill requirement, so to keep justifying this higher price tag much more significant buffs were necessary to keep it in line.|version=39.0|tower=Wizard Monkey|paragon changes=*{{buff|Small Zombie sub projectile pierce increased|20|50}}
{{BTD6 tower changes|quote=Wizard was one of the more heavily impacted Paragons losing power from the bug fix, and had a few planned buffs aside from this anyway. We’re happy keeping it more on the expensive side with a higher skill requirement, so to keep justifying this higher price tag much more significant buffs were necessary to keep it in line.|version=39.0|tower=Wizard Monkey|paragon changes=
*{{buff|Drain Beam damage increased|50|200}}
*{{nerf|Cost per power increased|$25|$31.875/$37.5/$40.5/$45}}
*{{buff|Arcane Spike attack MOAB bonus damage increased|200|250}}
*{{buff|Small Zombie sub projectile pierce increased|20|50}}
*{{buff|Arcane Spike attack Boss bonus damage increased|100|150}}
*{{buff|Draining Beam: base damage increased|50|200}}
*{{buff|Dark Phoenix Firebomb attack now deals bonus damage to Bosses|0|+50}}
*{{buff|Arcane Spike: damage to MOAB-Class increased|+200|+250}}
*{{buff|Metamorphosis Flamethrower attack pierce increased|30|100}}
*{{buff|Arcane Spike: damage to Boss Bloons increased|+100|+150}}
*{{buff|Metamorphosis Flamethrower attack Boss bonus increased|500|1000}}
*{{buff|Dark Phoenix Firebomb: now deals +50 damage to Boss Bloons}}
*{{nerf|Magus’s Phoenix should no longer be immune to Vortex stun|fix=y}}
*{{buff|Metamorphosis Flamethrower: pierce increased|30|100}}
*{{nerf|Wizard Monkey Paragon has less boss damage, especially on Elite and at higher Degrees}}
*{{buff|Metamorphosis Flamethrower: damage to Boss Bloons increased|+500|+1000}}
*{{nerf|Wizard Monkey Paragon cash per power increased|$25|$31.875/$37.5/$40.5/$45}}
*{{nerf|Phoenix should no longer be immune to Vortex stun|fix=y}}
*{{nerf|Has less boss damage, especially on Elite and at higher Degrees}}
|paragon quote=Wizard was one of the more heavily impacted Paragons losing power from the bug fix, and had a few planned buffs aside from this anyway. We’re happy keeping it more on the expensive side with a higher skill requirement, so to keep justifying this higher price tag much more significant buffs were necessary to keep it in line.}}
|paragon quote=Wizard was one of the more heavily impacted Paragons losing power from the bug fix, and had a few planned buffs aside from this anyway. We’re happy keeping it more on the expensive side with a higher skill requirement, so to keep justifying this higher price tag much more significant buffs were necessary to keep it in line.}}


=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
{{BTD6 tower changes|version=39.0|tower=Ninja Monkey|paragon changes=*{{nerf|Ninja Paragon has less Boss damage, especially on Elite and at higher Degrees}}
{{BTD6 tower changes|version=39.0|tower=Ninja Monkey|paragon changes=*{{nerf|Ninja Paragon has less Boss damage, especially on Elite and at higher Degrees}}
*{{neutral|Ninja Paragon price per power changed|$25|$21.25/$25/$27/$30}}|quote=No changes here for now - given that it did feel behind the other paragons previously, however this is the only paragon that actually got stronger from the bug fix rather than weaker
*{{neutral|Cost per power changed|$25|$21.25/$25/$27/$30}}|quote=No changes here for now - given that it did feel behind the other paragons previously, however this is the only paragon that actually got stronger from the bug fix rather than weaker
|paragon quote=No changes here for now - given that it did feel behind the other paragons previously, however this is the only paragon that actually got stronger from the bug fix rather than weaker}}
|paragon quote=No changes here for now - given that it did feel behind the other paragons previously, however this is the only paragon that actually got stronger from the bug fix rather than weaker}}
Note: Despite what Ninja Kiwi said the Ascended Shadow did get a big boss damage nerf for most elite bosses.
Note: Despite what Ninja Kiwi said the Ascended Shadow did get a big boss damage nerf for most elite bosses.


=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
{{BTD6 tower changes|version=39.0|tower=Engineer Monkey|paragon changes=*{{nerf|Engineer Paragon has less Boss damage, especially on Elite and at higher Degrees}}
{{BTD6 tower changes|version=39.0|tower=Engineer Monkey|paragon changes=*{{nerf|Has less Boss damage, especially on Elite and at higher Degrees}}
*{{nerf|Engineer Paragon price per power increased|$25|$27.625/$32.5/$35.1/$39}}|quote=No changes here as well, we know some people are still hoping for a redesign in general, but with everything else about paragons uncertain this was not a good time for that. We also want to have another Paragon in the support category dealing a DPS role before we seriously consider taking away the current only dps in that category which is already well balanced with strong competitive use.
*{{nerf|Cost per power increased|$25|$27.625/$32.5/$35.1/$39}}|quote=No changes here as well, we know some people are still hoping for a redesign in general, but with everything else about paragons uncertain this was not a good time for that. We also want to have another Paragon in the support category dealing a DPS role before we seriously consider taking away the current only dps in that category which is already well balanced with strong competitive use.
|paragon quote=No changes here as well, we know some people are still hoping for a redesign in general, but with everything else about paragons uncertain this was not a good time for that. We also want to have another Paragon in the support category dealing a DPS role before we seriously consider taking away the current only dps in that category which is already well balanced with strong competitive use.}}
|paragon quote=No changes here as well, we know some people are still hoping for a redesign in general, but with everything else about paragons uncertain this was not a good time for that. We also want to have another Paragon in the support category dealing a DPS role before we seriously consider taking away the current only dps in that category which is already well balanced with strong competitive use.}}



Revision as of 20:50, 6 April 2025

Version 39.0
Artwork representing version 39.0
Release dates
Steam9 October 2023[1]

Version 39.0 is the fifth major update to Bloons TD 6 of 2023. This update introduced the Map Editor, the Book Wyrm hero skin for Etienne, the Dark Path map, and a rework to Paragon mechanics.

Additions

Quest Category
Icon of Drone Flying 101 Drone Flying 101 Tutorials
Icon of Obyn's Gardening School Obyn's Gardening School Tutorials
Icon of Grow Less Than Galaxili! Grow Less Than Galaxili! Challenges
Knowledge Category
Support

Cosmetic Items

Template:BTD6 team store item list by introduced

General Changes

  • Extra Contested Territory logic added to support newer content
  • Buff Beast Handler now enabled for CT
  • Buff Phayze & Dreadbloon now enabled for CT
  • Buff Paragon limit removed from current CT tiles to reduce unnecessarily bloating rules
  • Custom Challenges will now display the version they were verified in rather than the version they are uploaded in
  • ‘No Powers’ challenge editor rule should now also ban Hero Boosters from purchase

Updated Boss Rules panel to reflect design changes

  • Buff Boss Event and CT Boss default Penalty Time changed ― 10s → 10 + round number * 0.25
  • Nerf While Penalty time is counting in Boss Events and CT Boss, cash generating abilities will stop cooling down
    • Note: This will also occur in unranked Boss Events despite the absence of the penalty timer
  • Resolved some issues with save loading not always correctly loading back on Lych
  • Damage counters should count again for attacks against Bloonarius spawns & Lych Zombie Bloons
  • Resolved an issue where subtowers did not correctly track damage done to Dreadbloon/Phayze shields
  • Resolved an issue where Phayze could trigger additional skull events on loading a save
  • Resolved an issue with low damage numbers not performing calculations correctly against exceptionally healthy targets (Bosses)
  • Entering a co-op lobby will now show a ‘loading map’ instead of defaulting to displaying Monkey Money when the actual selected map has not loaded yet
  • Resolved an issue with very specific Boss HP values in 3 player co-op causing bosses to become invincible

There are a ton of massive bug fixes please check out Ninja Kiwi's Reddit post for more information.

Towers

Tiers Changes
X-4-X Snowstorm
  • Nerf Upgrade cost increased ― $3,000 → $3,800
X-5-X Absolute Zero
  • Buff Upgrade cost reduced ― $20,000 → $19,200
Tiers Changes
Tiers Changes
X-5-X Pre-emptive Strike
  • Buff Upgrade cost reduced ― $32,000 → $29,000
Tiers Changes
Tiers Changes
Tiers Changes
X-X-5 Comanche Commander
  • Buff Upgrade cost reduced ― $35,000 → $32,000
Tiers Changes
Tiers Changes
X-3-X Hydra Rocket Pods
  • Buff Upgrade cost reduced ― $5,100 → $4,800
X-4-X Rocket Storm
  • Nerf Upgrade cost increased ― $5,250 → $5,550
Tiers Changes
X-2-X Wall of Fire
  • Buff Upgrade cost reduced ― $950 → $800
X-4-X Summon Phoenix
  • Nerf Upgrade cost increased ― $6,000 → $7,500
X-5-X Wizard Lord Phoenix
  • Buff Upgrade cost reduced ― $52,500 → $50,000
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
X-X-5 XXXL Trap
  • Buff Upgrade cost reduced ― $54,000 → $48,000
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes
Tiers Changes

Heroes

Gwen’s early game is just too much, especially far too excessive with the right combinations of knowledge / relic buffs so some of this power is being pushed up more with a makeup buff to cocktail at Lv7 where this has started to fall off by.
— Update notes
Levels Changes
3-6
  • Nerf Cocktail of Fire ability pierce reduced ― 40 → 30
7+
  • Buff Cocktail of Fire ability pierce increased ― 30 → 50
6-8
  • Nerf Base attack burn damage reduced ― 2 → 1
9
  • Nerf Base attack burn damage reduced ― 4 → 2
10+
  • Neutral Lv10+ Base attack burn damage remains +1 per level
    • Note: total burn damage reduced by 2 overall
We were hopeful to get this in early last year, however it was delayed at the time in favour of other things. Finally though, along with the other Mortar changes in this update it feels like a good time for Jones to learn a new Lv7 QoL ability designed around managing large numbers of mortars more effectively.
— Update notes
Levels Changes
7+
  • Buff Target Focus ability: For 15 seconds all Mortars will follow touch/cursor & have 30% improved accuracy (45s cooldown)
    • Note: Ninja Kiwi said 30 seconds in the patch notes but in game testing proves this wrong
  • At the end of the ability duration, mortars snap back to their previous set location
  • A new target can be set on any Mortar during this ability to break them out early
Levels Changes
10+
  • Buff MOAB Hex should no longer be able to skip its final damage tic (bug fix)
Adora performs extremely well throughout the hardest rounds without any significant weakness that feel fairly comparable to other top of the line heroes. Due to very high ability uptime there is low strategic requirement to her ability timing much of the time, and a strong highly buffable baseline of power even when abilities are not active.
— Update notes
Levels Changes
3+
  • Nerf Long Arm of Light cooldown increased ― 40s → 45s
7+
  • Nerf Blood Sacrifice cooldown increased ― 10s → 30s
11-16
  • Nerf Adora attack cooldown delay increased ― 0.8 → 0.85
17+
  • Nerf Adora attack cooldown delay increased ― 0.6 → 0.7
20
  • Nerf Adora Lv20 Blood Sacrifice value required per 1% multiplier no longer reduced ― 50 → 100
To make things a little clearer for players attempting to be precise with their Paragon Totem farming, the number of totems placed will now be tallied up and listed whenever one is selected.
— Update notes
Levels Changes
20
  • Buff Each Paragon totem placed now displays a buff icon with a stack count that displays how many are placed
5+
  • Nerf Lv5 & Lv15 Sharpening Stones can no longer stack their benefits (bug fix)
7+
  • Buff Blade Trap can now benefit from Camo granted to Geraldo (bug fix)

Monkey Knowledge

  • Buff Now allows Ball Lightning Arcs to freeze instead of granting 100% chance to freeze

Relics

  • Buff Flint Tip Darts should no longer be able to skip its final damage tic (bug fix)
  • Buff Bigger Bloon Sabotage CT Relic should now correctly reduce MOAB Speed (bug fix)

Paragons

For this update we’ve given Paragons their own section due to the large number of changes to this system. Also note, while we have provided the numerical changes do not take any of the raw damage numbers at face value - they will not be entirely equivalent to actual performance changes in gameplay

For more details on the Paragon Rework please check out this Reddit post by Ninja Kiwi as it explains most of the changes.

Fixes and changes

  • Nerf Resolved a bug that was benefitting different paragons boss damage by differing amounts
    • Note: Net nerf for most paragons
  • Buff Resolved an issue preventing other Paragon damage bonuses (like Ceramic/Camo) from scaling well with degrees
  • Buff Building any Paragon in a real game now will now unlock that Paragon’s upgrade for use in sandbox

Paragon Cash Slider

  • Upon purchasing any Paragon upgrade, the confirmation prompt now includes an option to inject extra cash into the transformation.
  • This scales from $0 up to the max amount of cash that could be spent to max cash contribution, and also displays a combined cost of this plus the base upgrade cost
  • This contributes to the paragon cash contributed by absorbed towers scaling value at 5% reduced efficiency

Boss Bonus Damage

As most paragons were positively benefiting in terms of boss damage, we want to increase the intended Boss Damage multiplier a little more.
— Update notes
  • Buff Paragon Boss damage multiplier each 20 degrees increased ― 20% → 25%
Tiers Changes
Paragon
  • Buff Paragon cost reduced ― $325,000 → $150,000
  • Buff Cost per power reduced ― $25 → $6.375/$7.5/$8.1/$9
  • Nerf Base damage reduced ― 20 → 15
  • Buff Damage to Ceramics increased ― +30 → +75
  • Nerf Base attack cooldown increased ― 0.35s → 0.4s
  • Nerf Resolved an inconsistency with Master Double Cross contributing far more to Paragon Degrees than it should be worth (bug fix)
    • Note: This inconsistency is a 4th tier 5 tower contributing an extra 10,000 power from the cash contribution resulting in a degree 30 Dart Paragon.This change also affects other Paragons but only in coop.
  • Nerf Has less Boss damage, especially on Elite and at higher Degrees
Tiers Changes
Paragon
  • Buff Paragon cost reduced ― $350,000 → $275,000
  • Buff Cost per power reduced ― $25 → $11.685/$13.75/$14.85/$16.5
  • Nerf Range reduced ― 75 → 60
  • Nerf Main attack: damage to Boss Bloons reduced ― +60 → +50
  • Nerf Press attack: final explosion damage to Boss Bloons reduced ― +5,000 → +4,000
  • Nerf Press attack: base cooldown increased ― 2.5s → 3s
  • Nerf Orbital attack: damage to Boss Bloons reduced ― +160 → +150
  • Nerf Orbital attack: radius reduced ― 60 → 50
  • Nerf Has less Boss damage, especially on Elite and at higher Degrees
Tiers Changes
Paragon
  • Neutral Cost per power changed ― $25 → $23.375/$27.5/$29.7/$33*Nerf Turret: base cooldown increased ― 0.2145s → 0.25s
  • Nerf Plane forward attack: base cooldown increased ― 0.15s → 0.18s
  • Nerf Plane radial attack: base cooldown increased ― 1.5s → 1.8s
  • Nerf Has less Boss damage, especially on Elite and at higher Degrees
Tiers Changes
Paragon
  • Nerf Cost per power increased ― $25 → $38.25/$45/$48.6/$54
  • Nerf Carpet Bomb: base cooldown increased ― 40s → 45s
  • Nerf Has less Boss damage, especially on Elite and at higher Degrees
Tiers Changes
Paragon
  • Nerf Cost per power increased ― $25 → $31.875/$37.5/$40.5/$45
  • Buff Small Zombie sub projectile pierce increased ― 20 → 50
  • Buff Draining Beam: base damage increased ― 50 → 200
  • Buff Arcane Spike: damage to MOAB-Class increased ― +200 → +250
  • Buff Arcane Spike: damage to Boss Bloons increased ― +100 → +150
  • Buff Dark Phoenix Firebomb: now deals +50 damage to Boss Bloons
  • Buff Metamorphosis Flamethrower: pierce increased ― 30 → 100
  • Buff Metamorphosis Flamethrower: damage to Boss Bloons increased ― +500 → +1000
  • Nerf Phoenix should no longer be immune to Vortex stun (bug fix)
  • Nerf Has less boss damage, especially on Elite and at higher Degrees
Tiers Changes
Paragon
  • Nerf Ninja Paragon has less Boss damage, especially on Elite and at higher Degrees
  • Neutral Cost per power changed ― $25 → $21.25/$25/$27/$30

Note: Despite what Ninja Kiwi said the Ascended Shadow did get a big boss damage nerf for most elite bosses.

Tiers Changes
Paragon
  • Nerf Has less Boss damage, especially on Elite and at higher Degrees
  • Nerf Cost per power increased ― $25 → $27.625/$32.5/$35.1/$39

Release descriptions

App Store / Google Play

Monumental Feature Update!!

• Map creation comes to Bloons TD 6! Use the Map Editor to create custom maps and share them with your friends and the community!

• Unleash the power of imagination with new Etienne skin, Book Wyrm.

• Defy the Bloons on Advanced map, Dark Path. A shadowy take on the classic Park Path!

• Plus new Quests, Trophy store items, quality of life improvements, and balance changes.

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