This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Everything in quotes is a direct transcription from the official patch notes and needs further information/specifics. (Some of this requires looking at the game code to determine what actually changed.)
Now applies a buff to all Wizard Monkeys upgraded to Necromancer or Prince of Darkness (including itself) that increases Undead Bloon damage by 1 and lifespan by 50%
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: The update notes state that "Total Transformation will no longer allow the transformed Monster Monkeys to stack other buffs", so does this affect more buffs besides SMFC?
Instead of producing a variable number of crates per round depending on the value of sacrifices, it produces a maximum of 10 crates per round and the value of each crate scales with the value of sacrifices
Now produces a minimum of 1 $300 crate per round (previously could produce zero crates if the value of sacrifices was too low or it was placed as an Insta Monkey)
Exploding arrow: now has the same damage, pierce, and ricocheting properties as a regular arrow, in addition to spawning an explosion on the first Bloon hit
10–19
Storm of Arrows: damage per hit increased ― 3 → 6
Storm of Arrows: now deals +6 damage to MOAB-Class
20
Storm of Arrows: damage per hit increased ― 5 → 10
Storm of Arrows: now deals +10 damage to MOAB-Class
Instead of pausing time, now slows Bloon movement speed (except BADs), tower attack speed, and tower movement speed, but not Activated Ability cooldowns, for the duration of the Power
Maps
"Resolved some maps still displaying an Easter theme after the event’s end"
Added half-touch mode (pressing and holding on a tower after selecting it to hide the upgrade panel)
Upgrade details now appear after double-tapping a tower's portrait, instead of single tapping
"Positioning towers has been improved. Towers will stay closer to the cursor/finger location to provide a more precise and smooth experience."
"Towers should no longer ‘move slightly’ when you raise your finger, which would cause them to show valid placement while in a spot they couldn’t actually be placed"
"Canceling the placement of Insta Monkeys will now function correctly."
"Dragging a tower off the top of the screen should no longer sometimes cause it to jump to the center of the screen."
Desktop version
Hitting enter on some screens with a "go" button now progresses to the next screen
Hotkeys now work in Drag & Drop mode and the message warning that they do not no longer appears
"Resolved some issues with holding down a tower hotkey to place multiple copies of it"
"Road item powers now work correctly in Click & Drop mode"
"Click & Drop mode should no longer open the upgrades menu sometimes when attempting to place the same tower multiple times"
Miscellaneous
Removed the option to disable line of sight visuals from the settings menu
"General performance improvements"
"Resolved an issue with blowback/distraction effects which could cause bloons to become untargetable"
"Fixed an issue with Big Bloons mode sometimes causing towers to become enlarged"
"Fit Farmers knowledge now correctly applies again without needing to reload your save game"
"Profile saves containing any invalid Insta-Monkeys should now remove them rather than becoming corrupted"
Tons of balance changes and bug fixes. Check our social channels for full list:
forums.ninjakiwi.com/forum/bloons-td-6
reddit.com/r/btd6
App Store
Co-op mode is HERE - and it's FOUR player! -Anniversary beginner map: Park Path -New advanced map: Cargo -New Hero Skin: Benjammin' -Tons of balance changes and bug fixes, see in-game Patch notes for full list
References
↑ "Bloons TD 6 on the App Store". Archived from the original on 8 August 2019.