|changes 1 tiers=4xx|changes 1=*"Maim MOAB no longer applies stun art to BADs"
|changes 1 tiers=4xx|changes 1=*"Maim MOAB no longer applies stun art to BADs"
|changes 2 tiers=x1x+|changes 2=*{{buff|Now deals +2 damage to Camo Bloons}}
|changes 2 tiers=x1x+|changes 2=*{{buff|Now deals +2 damage to Camo Bloons}}
|changes 3 tiers=xx5|changes 3=*{{buff|Now gains attack speed based on the distance between the furthest Bloon on the track and the exit}}
|changes 3 tiers=x1x|changes 3=*{{change|Description changed|"Allows Sniper to detect and shoot Camo Bloons."|"Allows Sniper to detect and do an additional 2 damage to Camo bloons."}}
|changes 4 tiers=xx5|changes 4=*{{buff|Now gains attack speed based on the distance between the furthest Bloon on the track and the exit}}
*{{nerf|Passive ability: now has an initial cooldown|undoc=y}}
*{{nerf|Passive ability: now has an initial cooldown|undoc=y}}
}}
}}
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|changes 2 tiers=x5x|changes 2=*{{buff|Ability: damage per tick increased|2|10}}
|changes 2 tiers=x5x|changes 2=*{{buff|Ability: damage per tick increased|2|10}}
|changes 3 tiers=xx5|changes 3=*{{buff|No longer requires {{BTD6 mk|Paint Stripper}} to strip Camo from DDTs}}
|changes 3 tiers=xx5|changes 3=*{{buff|No longer requires {{BTD6 mk|Paint Stripper}} to strip Camo from DDTs}}
*{{change|Description changed|"Superhot burny stuff burns through 5 layers of Bloon each time, and can also burn up MOAB-Class Bloons."|"Superhot burny stuff melts through 5 layers of bloon each shot, burns MOAB class bloons for extra damage, and strips DDT camo."}}
|all tier changes=*{{nerf|"[S]hould no longer be able to occasionally shoot with an infinite range in specific setups"|fix=y}}
|all tier changes=*{{nerf|"[S]hould no longer be able to occasionally shoot with an infinite range in specific setups"|fix=y}}
|changes 1 tiers=x3x+|changes 1=*{{fix|Now also buffs pierce by 8% per stack, up to +160%}}
|changes 1 tiers=x3x+|changes 1=*{{buff|Now also buffs pierce by 8% per stack, up to +160%}}
|changes 2 tiers=x4x;x5x|changes 2=*{{nerf|Ability: no longer slows BADs|fix=y}}
|changes 2 tiers=x3x|changes 2=*{{change|Description changed|"Increases attack speed of all ninjas nearby - more Shinobi means more attack speed."|"Increases attack speed and pierce of nearby Ninjas. Stacks 20 times."}}
|changes 3 tiers=x4x;x5x|changes 3=*{{nerf|Ability: no longer slows BADs|fix=y}}
|changes 1 levels=7+|changes 1=*{{buff|Exploding arrow: now has the same damage, pierce, and ricocheting properties as a regular arrow, in addition to spawning an explosion on the first Bloon hit}}
|changes 1 levels=7+|changes 1=*{{buff|Exploding arrow: now has the same damage, pierce, and ricocheting properties as a regular arrow, in addition to spawning an explosion on the first Bloon hit}}
|changes 2 levels=10–19|changes 2=*{{buff|Storm of Arrows: damage per hit increased|3|6}}
|changes 2 levels=7|changes 2=*{{change|Description changed|"Shoots an exploding arrow every 3rd shot."|"Fires exploding arrows every 3rd shot."}}
|changes 3 levels=10–19|changes 3=*{{buff|Storm of Arrows: damage per hit increased|3|6}}
*{{buff|Storm of Arrows: now deals +6 damage to MOAB-Class}}
*{{buff|Storm of Arrows: now deals +6 damage to MOAB-Class}}
|changes 3 levels=20|changes 3=*{{buff|Storm of Arrows: damage per hit increased|5|10}}
|changes 4 levels=20|changes 4=*{{buff|Storm of Arrows: damage per hit increased|5|10}}
*{{buff|Storm of Arrows: now deals +10 damage to MOAB-Class}}
*{{buff|Storm of Arrows: now deals +10 damage to MOAB-Class}}
|changes 2 levels=4+|changes 2=*"Resolved multiple game crashes related to Obyn’s Totems & Wall of Trees"
|changes 2 levels=2|changes 2=*{{change|Description changed|"Nature's Wrath - All Magic Monkeys in range get +2 pierce."|"Nature's Wrath - all Magic Monkeys in range get +1 pierce."}}
|changes 3 levels=4+|changes 3=*"Resolved multiple game crashes related to Obyn’s Totems & Wall of Trees"
*{{fix|Fixed the name of Nature's Ward Totem not changing when playing in other languages}}
*{{fix|Fixed the name of Nature's Ward Totem not changing when playing in other languages}}
|changes 3 levels=11+|changes 3=*{{buff|Now also increases Nature's Wrath pierce buff to +3}}
|changes 4 levels=11+|changes 4=*{{buff|Now also increases Nature's Wrath pierce buff to +3}}
|changes 5 levels=11|changes 5=*{{change|Description changed|"Increased attack range of Monkeys nearby."|"Nature's Clarity - all Magic Monkeys in range get an additional +5 range and +3 pierce."}}
}}
}}
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|changes 2 levels=7–15|changes 2=*{{buff|Bloon Trojan: now generates $1 for each tier a Bloon with the virus had when popped}}
|changes 2 levels=7–15|changes 2=*{{buff|Bloon Trojan: now generates $1 for each tier a Bloon with the virus had when popped}}
|changes 9 levels=19|changes 9=*{{change|Description changed|"Biohack lasts 9 seconds and affected Monkeys pop 2 extra layers instead of 1."|"Biohack lasts 9 seconds and affected Monkeys pop 3 extra layers instead of 2."}}
}}
}}
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|changes 1 levels=1–3|changes 1=*{{buff|Main attack now has the level 4+ splash damage by default}}
|changes 1 levels=1–3|changes 1=*{{buff|Main attack now has the level 4+ splash damage by default}}
|changes 2 levels=4+|changes 2=*{{buff|Now allows the splash to curse all Bloons it hits}}
|changes 2 levels=4+|changes 2=*{{buff|Now allows the splash to curse all Bloons it hits}}
|changes 3 levels=7+|changes 3=*{{buff|Sacrificial Totem: now activates [[Bomb Blitz (BTD6)|Bomb Blitz]] and [[Elite Defender (BTD6)|Elite Defender]] passive abilities|fix=y}}
|changes 3 levels=4|changes 3=*{{change|Description changed|"Base attack does splash damage."|"Ezili's main attack now curses multiple bloons."}}
|changes 4 levels=7+|changes 4=*{{buff|Sacrificial Totem: now activates [[Bomb Blitz (BTD6)|Bomb Blitz]] and [[Elite Defender (BTD6)|Elite Defender]] passive abilities|fix=y}}
}}
}}
Revision as of 04:27, 21 September 2025
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Everything in quotes is a direct transcription from the official patch notes and needs further information/specifics. (Some of this requires looking at the game code to determine what actually changed.)
No longer requires Paint Stripper to strip Camo from DDTs
Description changed ― "Superhot burny stuff burns through 5 layers of Bloon each time, and can also burn up MOAB-Class Bloons." → "Superhot burny stuff melts through 5 layers of bloon each shot, burns MOAB class bloons for extra damage, and strips DDT camo."
Now applies a buff to all Wizard Monkeys upgraded to Necromancer or Prince of Darkness (including itself) that increases Undead Bloon damage by 1 and lifespan by 50%
Description changed ― "Increases attack speed of all ninjas nearby - more Shinobi means more attack speed." → "Increases attack speed and pierce of nearby Ninjas. Stacks 20 times."
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: The update notes state that "Total Transformation will no longer allow the transformed Monster Monkeys to stack other buffs", so does this affect more buffs besides SMFC?
Instead of producing a variable number of crates per round depending on the value of sacrifices, it produces a maximum of 10 crates per round and the value of each crate scales with the value of sacrifices
Now produces a minimum of 1 $300 crate per round (previously could produce zero crates if the value of sacrifices was too low or it was placed as an Insta Monkey)
Exploding arrow: now has the same damage, pierce, and ricocheting properties as a regular arrow, in addition to spawning an explosion on the first Bloon hit
7
Description changed ― "Shoots an exploding arrow every 3rd shot." → "Fires exploding arrows every 3rd shot."
10–19
Storm of Arrows: damage per hit increased ― 3 → 6
Storm of Arrows: now deals +6 damage to MOAB-Class
20
Storm of Arrows: damage per hit increased ― 5 → 10
Storm of Arrows: now deals +10 damage to MOAB-Class
Description changed ― "Nature's Wrath - All Magic Monkeys in range get +2 pierce." → "Nature's Wrath - all Magic Monkeys in range get +1 pierce."
4+
"Resolved multiple game crashes related to Obyn’s Totems & Wall of Trees"
Fixed the name of Nature's Ward Totem not changing when playing in other languages (bug fix)
11+
Now also increases Nature's Wrath pierce buff to +3
11
Description changed ― "Increased attack range of Monkeys nearby." → "Nature's Clarity - all Magic Monkeys in range get an additional +5 range and +3 pierce."
Bloon Trojan: now generates $1 for each tier a Bloon with the virus had when popped
9+
Bank Hack: cash generation buff increased ― 8% → 12%
9
Description changed ― "Bank hack increased to 8%" → "Bank hack increased to 12%"
13–18
Now increases Biohack's damage buff to +2
13
Description changed ― "Biohack affects 6 Monkeys for 8 seconds." → "Biohack increases bonus damage and affects 6 Monkeys for 8 seconds."
16+
Now increases Bloon Trojan's cash per layer to $2
19+
Biohack: damage buff increased ― +2 → +3
19
Description changed ― "Biohack lasts 9 seconds and affected Monkeys pop 2 extra layers instead of 1." → "Biohack lasts 9 seconds and affected Monkeys pop 3 extra layers instead of 2."
Instead of pausing time, now slows Bloon movement speed (except BADs), tower attack speed, and tower movement speed, but not Activated Ability cooldowns, for the duration of the Power
Maps
"Resolved some maps still displaying an Easter theme after the event’s end"
Added half-touch mode (pressing and holding on a tower after selecting it to hide the upgrade panel)
Upgrade details now appear after double-tapping a tower's portrait, instead of single tapping
"Positioning towers has been improved. Towers will stay closer to the cursor/finger location to provide a more precise and smooth experience."
"Towers should no longer ‘move slightly’ when you raise your finger, which would cause them to show valid placement while in a spot they couldn’t actually be placed"
"Canceling the placement of Insta Monkeys will now function correctly."
"Dragging a tower off the top of the screen should no longer sometimes cause it to jump to the center of the screen."
Desktop version
Hitting enter on some screens with a "go" button now progresses to the next screen
Hotkeys now work in Drag & Drop mode and the message warning that they do not no longer appears
"Resolved some issues with holding down a tower hotkey to place multiple copies of it"
"Road item powers now work correctly in Click & Drop mode"
"Click & Drop mode should no longer open the upgrades menu sometimes when attempting to place the same tower multiple times"
Miscellaneous
Removed the option to disable line of sight visuals from the settings menu
"General performance improvements"
"Resolved an issue with blowback/distraction effects which could cause bloons to become untargetable"
"Fixed an issue with Big Bloons mode sometimes causing towers to become enlarged"
"Fit Farmers knowledge now correctly applies again without needing to reload your save game"
"Profile saves containing any invalid Insta-Monkeys should now remove them rather than becoming corrupted"
Tons of balance changes and bug fixes. Check our social channels for full list:
forums.ninjakiwi.com/forum/bloons-td-6
reddit.com/r/btd6
App Store
Co-op mode is HERE - and it's FOUR player! -Anniversary beginner map: Park Path -New advanced map: Cargo -New Hero Skin: Benjammin' -Tons of balance changes and bug fixes, see in-game Patch notes for full list
References
↑ "Bloons TD 6 on the App Store". Archived from the original on 8 August 2019.