Update history:Bloons TD 6/Version 47.0: Difference between revisions

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Line 221: Line 221:
| tiers 1 = 4xx
| tiers 1 = 4xx
| changes 1 = *{{buff|Main blast: Damage increased|8|10|note=Does not affect The Biggest One}}
| changes 1 = *{{buff|Main blast: Damage increased|8|10|note=Does not affect The Biggest One}}
| quote 1 = Improvements made for the underused damage over time crosspaths
| tiers 2 = 402
| tiers 2 = 402
| changes 2 = *{{buff|DoT damage increased|7|12}}
| changes 2 = *{{buff|DoT damage increased|7|12}}
| quote 2 = Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands.
| quote 2 = Improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands.
| tiers 3 = 032
| tiers 3 = 032
| changes 3 = *{{buff|DoT damage increased|3|4}}
| changes 3 = *{{buff|DoT damage increased|3|4}}
| quote 3 = Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands.
| tiers 4 = 042
| tiers 4 = 042
| changes 4 = *{{buff|DoT damage increased|4|6}}
| changes 4 = *{{buff|DoT damage increased|4|6}}
| quote 4 = Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands.
| tiers 5 = 052
| tiers 5 = 052
| changes 5 = *{{buff|Main DoT damage increased|18|20|undoc=y}}
| changes 5 = *{{buff|Main DoT damage increased|18|20|undoc=y}}
| tiers 6 = 004,104,014,024
| tiers 6 = 004,104,014,024
| changes 6 = *{{buff|DoT damage versus MOAB-class increased|+10|+20|note=Total MOAB-class damage increased from 15 to 25. Does not affect Blooncineration. 204 crosspath remains at +15 MOAB damage which is a bug}}
| changes 6 = *{{buff|DoT damage versus MOAB-class increased|+10|+20|note=Total MOAB-class damage increased from 15 to 25. Does not affect Blooncineration. 204 crosspath remains at +15 MOAB damage which is a bug}}
| quote 6 = Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands.
| tiers 7 = 502
| tiers 7 = 502
| changes 7 = *{{buff|DoT damage increased|60|65}}
| changes 7 = *{{buff|DoT damage increased|60|65}}
| quote 7 = Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands.
| quote 1 tiers = 032,042,052,402,502
| quote 2 tiers = 4xx
}}
}}


Line 251: Line 250:
| path 2 tier 5 cost before = 60000
| path 2 tier 5 cost before = 60000
| path 2 tier 5 cost after = 65000
| path 2 tier 5 cost after = 65000
| quote 1 = Pushing around price for the underperforming T3
| quote 2 = Pushing up the price further on the MAD that excels in MOAB destruction.
| quote 1 tiers = x3x,x4x
| quote 2 tiers = x5x
}}
}}


Line 262: Line 265:
| tiers 1 = 510
| tiers 1 = 510
| changes 1 = *{{buff|Fireball: Bonus damage to MOAB-class increased|+27|+36}}
| changes 1 = *{{buff|Fireball: Bonus damage to MOAB-class increased|+27|+36}}
| quote 1 = Archmage still seems to prefer the 502 crosspathing, so the fire attacks are being taken even further.
| tiers 2 = 520
| tiers 2 = 520
| changes 2 = *{{buff|Blaze (WoF): Bonus damage to MOAB-class increased|+4|+8}}
| changes 2 = *{{buff|Blaze (WoF): Bonus damage to MOAB-class increased|+4|+8}}
| quote 2 = Summon phoenix falls off in single target fairly early so we are lowering the cost back again to bring back options to let it fly before it has to deal with so many stronger targets.
| tiers 3 = 5xx
| tiers 3 = 5xx
| changes 3 = *{{buff|Flame (Dragon's Breath): Bonus damage to MOAB-class increased|+6|+10}}
| changes 3 = *{{buff|Flame (Dragon's Breath): Bonus damage to MOAB-class increased|+6|+10}}
*{{buff|Shimmer attack cooldown decreased|1.25s|1s|undoc=y}}
*{{buff|Shimmer attack cooldown decreased|1.25s|1s|undoc=y}}
| quote 3 = Shimmer struggles as a de-camo option due to the low consistency, so the attack rate is being improved.
| tiers 4 = x5x
| tiers 4 = x5x
| changes 4 = *{{buff|Flame (Dragon's Breath): DoT damage increased|10|30}}
| changes 4 = *{{buff|Flame (Dragon's Breath): DoT damage increased|10|30}}
Line 274: Line 280:
| tiers 6 = XX5
| tiers 6 = XX5
| changes 6 = *{{buff|Shimmer attack cooldown decreased|1.25s|1s|undoc=y}}
| changes 6 = *{{buff|Shimmer attack cooldown decreased|1.25s|1s|undoc=y}}
| quote 1 tiers = 5xx
| quote 2 tiers = x4x
| quote 3 tiers = xx3,xx4,xx5
}}
}}


Line 283: Line 292:
| tiers 1 = 0X5
| tiers 1 = 0X5
| changes 1 = *{{buff|Sticky bomb attack cooldown decreased|4.5s|2.25s}}
| changes 1 = *{{buff|Sticky bomb attack cooldown decreased|4.5s|2.25s}}
| quote 1 = Master Bomber is janky to build for given the high cost and the fuse time limits how much single target damage it can do as well, so we’ve given a massive rate boost to the sticky attack.
| tiers 2 = 105
| tiers 2 = 105
| changes 2 = *{{buff|Sticky bomb attack cooldown decreased|3.15s|1.575s}}
| changes 2 = *{{buff|Sticky bomb attack cooldown decreased|3.15s|1.575s}}
Line 291: Line 301:
| tiers 5 = 021,022,023,024,025
| tiers 5 = 021,022,023,024,025
| changes 5 = *{{buff|Shurikens and Caltrops now deal +2 damage to Camo Bloons and Flash Bomb Explosion deals +4|note=The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.|undoc=y}}
| changes 5 = *{{buff|Shurikens and Caltrops now deal +2 damage to Camo Bloons and Flash Bomb Explosion deals +4|note=The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.|undoc=y}}
| quote 1 tiers = xx5
}}
}}


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| changes 1 = *{{nerf|Gold status effect duration decreased|Infinite|7s}}
| changes 1 = *{{nerf|Gold status effect duration decreased|Infinite|7s}}
*{{buff|Gold status effect also disables Lead, Black, White, and Purple properties for duration}}
*{{buff|Gold status effect also disables Lead, Black, White, and Purple properties for duration}}
| quote 1 = Instead of being only a niche income source, the Rubber to Gold debuff is being reworked to now expire after a duration but for that duration it will nullify Bloon properties. Some seriously interesting build options from this.
| quote 2 = Middle path alchemists have complicated use cases that don’t bring enough of a payoff for the effort so the price is being reduced.
| quote 1 tiers = xx4
| quote 2 tiers = x3x,x4x
}}
}}


Line 314: Line 329:
| path 3 tier 4 cost before = 2500
| path 3 tier 4 cost before = 2500
| path 3 tier 4 cost after = 2350
| path 3 tier 4 cost after = 2350
| quote 1 = Not a huge change on its own, but reduced price should add up and shave off some spending for full Poplust setups.
| quote 1 tiers = xx4
}}
}}


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| changes 1 = *{{buff|Trident: Pierce increased|12|18|note=Popseidon unaffected}}
| changes 1 = *{{buff|Trident: Pierce increased|12|18|note=Popseidon unaffected}}
*{{buff|Split projectile: Pierce increased|12|18|note=Popseidon unaffected}}
*{{buff|Split projectile: Pierce increased|12|18|note=Popseidon unaffected}}
| quote 1 = Middle path pierce was lacking all through to T5, so pierce is now being matched to T5 across the path.
| tiers 2 = XX3
| tiers 2 = XX3
| changes 2 = *{{buff|Trance: Pierce increased|3|4|note=Stacks with Sharper Prongs (0-1-3) crosspath ― 4 → 5. Symphonic Resonance unaffected}}
| changes 2 = *{{buff|Trance: Pierce increased|3|4|note=Stacks with Sharper Prongs (0-1-3) crosspath ― 4 → 5. Symphonic Resonance unaffected}}
| quote 2 = Symphonic Resonance is powerful, but Alluring Melody is inconsistent for a Bloon-only stall, so pierce here is also being matched up to the same as T4.
| tiers 3 = 4XX,5XX
| tiers 3 = 4XX,5XX
| changes 3 = *{{nerf|Ink: Should no longer slow Lead Bloons without the correct damage type|fix=y}}
| changes 3 = *{{nerf|Ink: Should no longer slow Lead Bloons without the correct damage type|fix=y}}
| tiers 4 = XX4,XX5
| tiers 4 = XX4,XX5
| changes 4 = *{{neutral|Totems should no longer be considered overclock targets|fix=y}}
| changes 4 = *{{neutral|Totems should no longer be considered overclock targets|fix=y}}
| quote 1 tiers = x3x,x4x
| quote 2 tiers = xx3
}}
}}


Line 342: Line 363:
| tiers 1 = 1xx,2xx,3xx,4xx,5xx,x4x,x5x
| tiers 1 = 1xx,2xx,3xx,4xx,5xx,x4x,x5x
| changes 1 = *{{neutral|Overclock and Ultraboost abilities no longer target Engineer sentries}}
| changes 1 = *{{neutral|Overclock and Ultraboost abilities no longer target Engineer sentries}}
| quote 1 = This was becoming annoying screen clutter with large numbers of sentries, and feels unnecessary when you can overclock the engineer itself to create more sentries instead.
| tiers 2 = 200
| tiers 2 = 200
| changes 2 = *{{nerf|Nail: No longer has +1 bonus MOAB damage|fix=y}}
| changes 2 = *{{nerf|Nail: No longer has +1 bonus MOAB damage|fix=y}}
| tiers 3 = 014,015
| tiers 3 = 014,015
| changes 3 = *{{nerf|Bloontrap cooldown should no longer break depending on upgrade order|fix=y|note=Larger Service Area no longer bypasses minimum trap delay (2.8s)}}
| changes 3 = *{{nerf|Bloontrap cooldown should no longer break depending on upgrade order|fix=y|note=Larger Service Area no longer bypasses minimum trap delay (2.8s)}}
| quote 1 tiers = 1xx,2xx,3xx,4xx,5xx,x4x,x5x
}}
}}


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| tiers 1 = 1xx,2xx,3xx,4xx,5xx,x1x,x2x,x3x,x4x,x5x
| tiers 1 = 1xx,2xx,3xx,4xx,5xx,x1x,x2x,x3x,x4x,x5x
| changes 1 = *{{buff|Fish & Dino beast reposition cooldowns are now independent}}
| changes 1 = *{{buff|Fish & Dino beast reposition cooldowns are now independent}}
| quote 1 = As a quality of life improvement, Beast Handler movement cooldowns have now been separated
| quote 1 tiers = 1xx,2xx,3xx,4xx,5xx,x1x,x2x,x3x,x4x,x5x
}}
}}



Revision as of 02:05, 18 April 2025

Version 47.0
Artwork representing version 47.0
Release dates
Steam4 February 2025[1]
Netflix11 February 2025[2]

Version 47.0 is the first major update to Bloons TD 6 of 2025. It introduced the Rogue Legends DLC, the Tinkerfairy Hero Skin for Rosalia, the Advanced map Enchanted Glade, and the Quests Rogue Legends Preview, Moon Colony, and Raft Defense. The update for Bloons TD 6+ and Bloons TD 6 NETFLIX released later and does not include Rogue Legends.

Additions

Quest Category
Icon of Rogue Legends Preview Rogue Legends Preview Tales
Icon of Moon Colony Moon Colony Challenges
Icon of Raft Defense Raft Defense Challenges

Cosmetic items

  • Team Effort Banner

Options

  • Accessibility options now includes alternate tower range circles with "High Contrast" and "Color Blind" options
  • Accessibility options now includes an "Ambient Map Effects" on/off toggle

Changes

  • Quest games no longer count towards profile stats
  • Pips will now appear that lead players to paths that have errors

Tower changes

Rogue Legends took up nearly all of our balance time for this update, however as we know many players look forward to the balance changes each update we’ve included a quick list of simpler changes that shouldn’t be too game breaking. Also get me pictures of spider monkeys!
— Update notes
Shuffle on lower tier upgrade costs & increased attack speed across middle path in order to offer these upgrades more value both in and out of Super Monkey Fan Club transformation.
— Update notes
Tiers Changes
2-X-X Razor Sharp Shots
  • Buff Upgrade cost reduced ― $220 → $200
3-X-X Spike-o-pult
  • Nerf Upgrade cost increased ― $300 → $320
X-3-X Triple Shot
  • Nerf Upgrade cost increased ― $400 → $450
X-4-X Super Monkey Fan Club
  • Buff Upgrade cost reduced ― $7,500 → $7,200
X-X-3 Crossbow
  • Buff Upgrade cost reduced ― $625 → $575
X-X-4 Sharp Shooter
  • Nerf Upgrade cost increased ― $2,000 → $2,050
While the higher tier upgrades work well, Bionic Boomerang is often not as effective as expected for this price range.
— Update notes
Tiers Changes
X-3-X Bionic Boomerang
  • Buff Upgrade cost reduced ― $1,450 → $1,250
Nudging Bloon Impact price down, pushing it more in line with other early support options & as this is a support path.
— Update notes
Tiers Changes
4-X-X Bloon Impact
  • Buff Upgrade cost reduced ― $3,200 → $2,800
X-3-X MOAB Mauler
  • Buff Upgrade cost reduced ― $1,100 → $1,000
X-4-X MOAB Assassin
  • Nerf Upgrade cost increased ― $3,350 → $3,450
X-X-3 Cluster Bombs
  • Buff Upgrade cost reduced ― $800 → $700
X-X-4 Recursive Cluster
  • Buff Upgrade cost reduced ― $2,800 → $2,500
X-X-5 Bomb Blitz
  • Buff Upgrade cost reduced ― $25,500 → $23,000
A long time coming - Absolute Zero will finally be able to slow MOAB-Class Bloons within its radius, and additionally the main attack while it can’t initiate attacks without Bloons in radius will freeze non MOAB-Class Bloons over the entire screen for a short time!
— Update notes
Tiers Changes
X-X-3 Cryo Cannon
  • Buff Upgrade cost reduced ― $1,950 → $1,750
Improved Ceramic Damage scaling up Bloon Dissolver compared to other support options
— Update notes
Tiers Changes
X-3-X Glue Hose
  • Buff Upgrade cost reduced ― $2,100 → $1,950
X-4-X Glue Strike
  • Nerf Upgrade cost increased ― $3,850 → $4,000
T5 has been granted extra airbursts to make it more desirable an upgrade for dealing with higher pierce itself
— Update notes
Tiers Changes
5-X-X Energizer
  • Buff Upgrade cost reduced ― $31,000 → $28,000
X-X-4 Armor Piercing Darts
  • Buff Upgrade cost reduced ― $3,000 → $2,500
We’re currently happy with Pirate Lord, but Monkey Pirates has been hit hard by changes so cost is being pushed out of it to encourage multi mid path building.
— Update notes
Tiers Changes
X-4-X Monkey Pirates
  • Buff Upgrade cost reduced ― $4,900 → $3,900
X-5-X Pirate Lord
  • Nerf Upgrade cost increased ― $26,000 → $27,000
Upgrades to the basic Bombing run are never why you move up this path, so we’re improving these across the board while also reducing the cooldown of Ground Zero to match the T5.
— Update notes
Tiers Changes
We’re raising move speed for Apache Dartship up to match Prime to improve skillful use in some more difficult situations mainly assisting on spread path maps
— Update notes
Tiers Changes
Improvements made for the underused damage over time crosspaths
— Update notes
Tiers Changes
Pushing around price for the underperforming T3
— Update notes
Tiers Changes
X-3-X Hydra Rocket Pods
  • Buff Upgrade cost reduced ― $4,800 → $4,500
X-4-X Rocket Storm
  • Nerf Upgrade cost increased ― $5,550 → $5,850
X-5-X M.A.D
  • Nerf Upgrade cost increased ― $60,000 → $65,000
Archmage still seems to prefer the 502 crosspathing, so the fire attacks are being taken even further.
— Update notes
Tiers Changes
X-4-X Summon Phoenix
  • Buff Upgrade cost reduced ― $7,000 → $6,000
Master Bomber is janky to build for given the high cost and the fuse time limits how much single target damage it can do as well, so we’ve given a massive rate boost to the sticky attack.
— Update notes
Tiers Changes
Instead of being only a niche income source, the Rubber to Gold debuff is being reworked to now expire after a duration but for that duration it will nullify Bloon properties. Some seriously interesting build options from this.
— Update notes
Tiers Changes
X-3-X Unstable Concoction
  • Buff Upgrade cost reduced ― $3,000 → $2,800
X-4-X Transforming Tonic
  • Buff Upgrade cost reduced ― $4,500 → $4,200
Not a huge change on its own, but reduced price should add up and shave off some spending for full Poplust setups.
— Update notes
Tiers Changes
X-X-4 Poplust
  • Buff Upgrade cost reduced ― $2,500 → $2,350
Middle path pierce was lacking all through to T5, so pierce is now being matched to T5 across the path.
— Update notes
Tiers Changes
After much deliberation we still don’t particularly feel like making any large overhauls to the popular Permaspike upgrade right now, so we have decided that in order to follow through on this vision the best course of action would be to not do anything. This lack of attempt to make any change should in theory prevent any alterations from occurring to this particular upgrade in this update and thus leaves Permaspike extremely similar as to how it currently is. For now.
— Update notes
This was becoming annoying screen clutter with large numbers of sentries, and feels unnecessary when you can overclock the engineer itself to create more sentries instead.
— Update notes
Tiers Changes
As a quality of life improvement, Beast Handler movement cooldowns have now been separated
— Update notes
Tiers Changes

Heroes

Taking the opportunity to invest in some fire & water synergy
— Update notes
Levels Changes
9+
  • Buff DoT duration increased by +1s per level
    • Note: DoT duration now between 4s-15s at Levels 9-20
As Benjamin & Geraldo dominate the main income strategies we want to push up another hero choice into the income mix, as Obyn’s druid benefits are currently applied the least effectively to middle path Druid we’re starting this off by giving a Cash Generation boost for Jungle’s Bounty.
— Update notes
Levels Changes
5+
  • Buff Grants +20% cash generation to nearby Jungle's Bounty abilities
Given how hard it is to get to high levels with Churchill, the Barrage ability needs much more high level payoff.
— Update notes
Levels Changes
13-16
  • Buff MOAB Barrage damage increased ― 200 → 250
17-19
  • Buff MOAB Barrage damage increased ― 200 → 500
20
  • Buff MOAB Barrage damage increased ― 500 → 1000
Early income snowballing has shifted favour greatly over to Geraldo, so Ben’s baseline cash generation is being increased more.
— Update notes
Levels Changes
1
  • Buff End-of-round cash increased ― $80 → $90
2-7
  • Buff End-of-round cash increased ― $120 → $140
Levels Changes
2+
  • Buff Geraldo’s action figure should no longer sometimes fail to increment price until 2nd round end after placement (bug fix)
    • Note: bug occured with the Extra Empowered MK
Rosalia doesn't fly strongly into high rounds so she is gaining more direct Grenade pierce, and Adrenaline Rush’s maximum is increasing to scale up into larger groups of Bloons.
— Update notes
Levels Changes
2+
  • Buff Grenade: pierce increased ― 8 → 10
13+
  • Buff Cluster Grenade: pierce increased ― 8 → 10
4-10
  • Buff Adrenaline Rush: max percentage bonus increased ― +20% → +25%
11-16
  • Buff Adrenaline Rush: max percentage bonus increased ― +30% → +40%
17-20
  • Buff Adrenaline Rush: max percentage bonus increased ― +40% → +60%

Boss Bloons

Especially at lower tiers, Blastapopoulos' stuns are quite unforgiving, so we’ve lowered the baseline stun duration & scaled this up over the tiers instead of starting off so high immediately.
— Update notes
  • Buff Heat Bar no longer fills immediately on Boss Spawn
  • Buff Overheat: Initial stun duration reduced by 1s at all tiers ― 5s → 4s
  • Buff T1 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 2s
  • Buff T2 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 2s
  • Buff T3 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 3s
  • Buff T4 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 3s
  • Buff T5 Blastapopoulos, Fireball: Stun duration reduced ― 4s → 3s
    • Note: Both Normal and Elite are affected
  • Buff T3 Elite Rock Bloons: HP reduced ― 10,000 → 9,000
  • Neutral Rock Bloons: now scale with boss HP/Speed modifiers

Monkey Knowledge

  • Nerf Does not grant attack speed bonus to Paragons (bug)

Fixes and minor changes

  • Churchill Level 13 description changed ― Armor Piercing Shells pop 3 layers of Bloon and do extra damage to Ceramic and higher. → Armor Piercing Shells pop 3 layers of Bloon and do extra damage to Ceramic and higher. MOAB Barrage damage increased.
  • Churchill Level 17 description changed ― Armor Piercing Shells do even more damage. → Armor Piercing Shells do even more damage. MOAB Barrage damage increased.
  • Gwendolin Level 9 description changed ― Initial hit per blast pops 1 extra layer. → Initial hit per blast pops 1 extra layer. Gains increased burn damage and duration for every level.
  • Benjamin Level 1 description changed ― Hacks in $80 every round. → Hacks in $90 every round.
  • Benjamin Level 2 description changed ― Generates $140 per round instead of $90. → Generates $130 per round instead of $80.
  • Obyn Greenfoot Level 5 description changed ― Increased attack speed. Druids of the Jungle have increased range. → Increased attack speed. Druids of the Jungle have increased range. Grants bonus cash generation to Druids.
  • Disk Full error message changed ― Disk full, please free up some space and try again → Disk full, please free up some space and restart the game
  • The Final Harmonic description changed ― This elder can echo its irresistible tune anywhere. While devastating to Bloons, the call inspires nearby Heroes with improved range and cooldowns, and Magic Monkey's extra pierce. → This elder can echo its irresistible tune anywhere. While devastating to Bloons, the call inspires nearby Heroes with improved range and cooldowns, and Magic Monkeys extra pierce.

Descriptions

Legendary Bloons Update!
  • Swap torque wrenches for pixie dust with the new Rosalia Skin, Tinkerfairy!
  • Protect the magical tree on the new Advanced map, Enchanted Glade.
  • Become a Legend in the massive Rogue Legends DLC.
  • Plus New Quests, Balance Changes, QoL improvements, Trophy Store cosmetics, and more!
Legendary Bloons Update!
  • Swap torque wrenches for pixie dust with the new Rosalia Skin, Tinkerfairy!
  • Protect the magical tree on the new Advanced map, Enchanted Glade.
  • Plus New Quests, Balance Changes, QoL improvements, Trophy Store cosmetics, and more!

Video

References