| changes 1 = *{{buff|Main blast: Damage increased|8|10|note=Does not affect The Biggest One}}
| changes 1 = *{{buff|Main blast: Damage increased|8|10|note=Does not affect The Biggest One}}
| quote 1 = Improvements made for the underused damage over time crosspaths
| tiers 2 = 402
| tiers 2 = 402
| changes 2 = *{{buff|DoT damage increased|7|12}}
| changes 2 = *{{buff|DoT damage increased|7|12}}
| quote 2 = Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands.
| quote 2 = Improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands.
| tiers 3 = 032
| tiers 3 = 032
| changes 3 = *{{buff|DoT damage increased|3|4}}
| changes 3 = *{{buff|DoT damage increased|3|4}}
| quote 3 = Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands.
| tiers 4 = 042
| tiers 4 = 042
| changes 4 = *{{buff|DoT damage increased|4|6}}
| changes 4 = *{{buff|DoT damage increased|4|6}}
| quote 4 = Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands.
| changes 6 = *{{buff|DoT damage versus MOAB-class increased|+10|+20|note=Total MOAB-class damage increased from 15 to 25. Does not affect Blooncineration. 204 crosspath remains at +15 MOAB damage which is a bug}}
| changes 6 = *{{buff|DoT damage versus MOAB-class increased|+10|+20|note=Total MOAB-class damage increased from 15 to 25. Does not affect Blooncineration. 204 crosspath remains at +15 MOAB damage which is a bug}}
| quote 6 = Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands.
| quote 7 = Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands.
| quote 1 tiers = 032,042,052,402,502
| quote 2 tiers = 4xx
}}
}}
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| path 2 tier 5 cost before = 60000
| path 2 tier 5 cost before = 60000
| path 2 tier 5 cost after = 65000
| path 2 tier 5 cost after = 65000
| quote 1 = Pushing around price for the underperforming T3
| quote 2 = Pushing up the price further on the MAD that excels in MOAB destruction.
| quote 1 tiers = x3x,x4x
| quote 2 tiers = x5x
}}
}}
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| tiers 1 = 510
| tiers 1 = 510
| changes 1 = *{{buff|Fireball: Bonus damage to MOAB-class increased|+27|+36}}
| changes 1 = *{{buff|Fireball: Bonus damage to MOAB-class increased|+27|+36}}
| quote 1 = Archmage still seems to prefer the 502 crosspathing, so the fire attacks are being taken even further.
| quote 2 = Summon phoenix falls off in single target fairly early so we are lowering the cost back again to bring back options to let it fly before it has to deal with so many stronger targets.
| quote 1 = Master Bomber is janky to build for given the high cost and the fuse time limits how much single target damage it can do as well, so we’ve given a massive rate boost to the sticky attack.
| changes 5 = *{{buff|Shurikens and Caltrops now deal +2 damage to Camo Bloons and Flash Bomb Explosion deals +4|note=The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.|undoc=y}}
| changes 5 = *{{buff|Shurikens and Caltrops now deal +2 damage to Camo Bloons and Flash Bomb Explosion deals +4|note=The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.|undoc=y}}
| quote 1 tiers = xx5
}}
}}
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| changes 1 = *{{nerf|Gold status effect duration decreased|Infinite|7s}}
| changes 1 = *{{nerf|Gold status effect duration decreased|Infinite|7s}}
*{{buff|Gold status effect also disables Lead, Black, White, and Purple properties for duration}}
*{{buff|Gold status effect also disables Lead, Black, White, and Purple properties for duration}}
| quote 1 = Instead of being only a niche income source, the Rubber to Gold debuff is being reworked to now expire after a duration but for that duration it will nullify Bloon properties. Some seriously interesting build options from this.
| quote 2 = Middle path alchemists have complicated use cases that don’t bring enough of a payoff for the effort so the price is being reduced.
| quote 1 tiers = xx4
| quote 2 tiers = x3x,x4x
}}
}}
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| path 3 tier 4 cost before = 2500
| path 3 tier 4 cost before = 2500
| path 3 tier 4 cost after = 2350
| path 3 tier 4 cost after = 2350
| quote 1 = Not a huge change on its own, but reduced price should add up and shave off some spending for full Poplust setups.
| quote 2 = Symphonic Resonance is powerful, but Alluring Melody is inconsistent for a Bloon-only stall, so pierce here is also being matched up to the same as T4.
| tiers 3 = 4XX,5XX
| tiers 3 = 4XX,5XX
| changes 3 = *{{nerf|Ink: Should no longer slow Lead Bloons without the correct damage type|fix=y}}
| changes 3 = *{{nerf|Ink: Should no longer slow Lead Bloons without the correct damage type|fix=y}}
| tiers 4 = XX4,XX5
| tiers 4 = XX4,XX5
| changes 4 = *{{neutral|Totems should no longer be considered overclock targets|fix=y}}
| changes 4 = *{{neutral|Totems should no longer be considered overclock targets|fix=y}}
| quote 1 tiers = x3x,x4x
| quote 2 tiers = xx3
}}
}}
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| tiers 1 = 1xx,2xx,3xx,4xx,5xx,x4x,x5x
| tiers 1 = 1xx,2xx,3xx,4xx,5xx,x4x,x5x
| changes 1 = *{{neutral|Overclock and Ultraboost abilities no longer target Engineer sentries}}
| changes 1 = *{{neutral|Overclock and Ultraboost abilities no longer target Engineer sentries}}
| quote 1 = This was becoming annoying screen clutter with large numbers of sentries, and feels unnecessary when you can overclock the engineer itself to create more sentries instead.
| tiers 2 = 200
| tiers 2 = 200
| changes 2 = *{{nerf|Nail: No longer has +1 bonus MOAB damage|fix=y}}
| changes 2 = *{{nerf|Nail: No longer has +1 bonus MOAB damage|fix=y}}
| tiers 3 = 014,015
| tiers 3 = 014,015
| changes 3 = *{{nerf|Bloontrap cooldown should no longer break depending on upgrade order|fix=y|note=Larger Service Area no longer bypasses minimum trap delay (2.8s)}}
| changes 3 = *{{nerf|Bloontrap cooldown should no longer break depending on upgrade order|fix=y|note=Larger Service Area no longer bypasses minimum trap delay (2.8s)}}
Pips will now appear that lead players to paths that have errors
Tower changes
“
Rogue Legends took up nearly all of our balance time for this update, however as we know many players look forward to the balance changes each update we’ve included a quick list of simpler changes that shouldn’t be too game breaking. Also get me pictures of spider monkeys! — Update notes
Shuffle on lower tier upgrade costs & increased attack speed across middle path in order to offer these upgrades more value both in and out of Super Monkey Fan Club transformation. — Update notes
A long time coming - Absolute Zero will finally be able to slow MOAB-Class Bloons within its radius, and additionally the main attack while it can’t initiate attacks without Bloons in radius will freeze non MOAB-Class Bloons over the entire screen for a short time! — Update notes
We’re currently happy with Pirate Lord, but Monkey Pirates has been hit hard by changes so cost is being pushed out of it to encourage multi mid path building. — Update notes
Upgrades to the basic Bombing run are never why you move up this path, so we’re improving these across the board while also reducing the cooldown of Ground Zero to match the T5. — Update notes
We’re raising move speed for Apache Dartship up to match Prime to improve skillful use in some more difficult situations mainly assisting on spread path maps — Update notes
Master Bomber is janky to build for given the high cost and the fuse time limits how much single target damage it can do as well, so we’ve given a massive rate boost to the sticky attack. — Update notes
Instead of being only a niche income source, the Rubber to Gold debuff is being reworked to now expire after a duration but for that duration it will nullify Bloon properties. Some seriously interesting build options from this. — Update notes
After much deliberation we still don’t particularly feel like making any large overhauls to the popular Permaspike upgrade right now, so we have decided that in order to follow through on this vision the best course of action would be to not do anything. This lack of attempt to make any change should in theory prevent any alterations from occurring to this particular upgrade in this update and thus leaves Permaspike extremely similar as to how it currently is. For now. — Update notes
This was becoming annoying screen clutter with large numbers of sentries, and feels unnecessary when you can overclock the engineer itself to create more sentries instead. — Update notes
As Benjamin & Geraldo dominate the main income strategies we want to push up another hero choice into the income mix, as Obyn’s druid benefits are currently applied the least effectively to middle path Druid we’re starting this off by giving a Cash Generation boost for Jungle’s Bounty. — Update notes
”
Levels
Changes
5+
Grants +20% cash generation to nearby Jungle's Bounty abilities
Rosalia doesn't fly strongly into high rounds so she is gaining more direct Grenade pierce, and Adrenaline Rush’s maximum is increasing to scale up into larger groups of Bloons. — Update notes
”
Levels
Changes
2+
Grenade: pierce increased ― 8 → 10
13+
Cluster Grenade: pierce increased ― 8 → 10
4-10
Adrenaline Rush: max percentage bonus increased ― +20% → +25%
11-16
Adrenaline Rush: max percentage bonus increased ― +30% → +40%
17-20
Adrenaline Rush: max percentage bonus increased ― +40% → +60%
Especially at lower tiers, Blastapopoulos' stuns are quite unforgiving, so we’ve lowered the baseline stun duration & scaled this up over the tiers instead of starting off so high immediately. — Update notes
”
Heat Bar no longer fills immediately on Boss Spawn
Overheat: Initial stun duration reduced by 1s at all tiers ― 5s → 4s
Does not grant attack speed bonus to Paragons (bug)
Fixes and minor changes
Churchill Level 13 description changed ― Armor Piercing Shells pop 3 layers of Bloon and do extra damage to Ceramic and higher. → Armor Piercing Shells pop 3 layers of Bloon and do extra damage to Ceramic and higher. MOAB Barrage damage increased.
Churchill Level 17 description changed ― Armor Piercing Shells do even more damage. → Armor Piercing Shells do even more damage. MOAB Barrage damage increased.
Gwendolin Level 9 description changed ― Initial hit per blast pops 1 extra layer. → Initial hit per blast pops 1 extra layer. Gains increased burn damage and duration for every level.
Benjamin Level 1 description changed ― Hacks in $80 every round. → Hacks in $90 every round.
Benjamin Level 2 description changed ― Generates $140 per round instead of $90. → Generates $130 per round instead of $80.
Obyn Greenfoot Level 5 description changed ― Increased attack speed. Druids of the Jungle have increased range. → Increased attack speed. Druids of the Jungle have increased range. Grants bonus cash generation to Druids.
Disk Full error message changed ― Disk full, please free up some space and try again → Disk full, please free up some space and restart the game
The Final Harmonic description changed ― This elder can echo its irresistible tune anywhere. While devastating to Bloons, the call inspires nearby Heroes with improved range and cooldowns, and Magic Monkey's extra pierce. → This elder can echo its irresistible tune anywhere. While devastating to Bloons, the call inspires nearby Heroes with improved range and cooldowns, and Magic Monkeys extra pierce.
Descriptions
“
Legendary Bloons Update!
Swap torque wrenches for pixie dust with the new Rosalia Skin, Tinkerfairy!
Protect the magical tree on the new Advanced map, Enchanted Glade.
Become a Legend in the massive Rogue Legends DLC.
Plus New Quests, Balance Changes, QoL improvements, Trophy Store cosmetics, and more!