Update history:Bloons TD 6/Version 34.0: Difference between revisions
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| hero = Obyn Greenfoot | | hero = Obyn Greenfoot | ||
| quote = Obyn’s Wall of Trees increase at level 20 feels like it can be a bit more of an increase, to assist him in his cleanup duty of end game super ceramics more effectively. | | quote = Obyn’s Wall of Trees increase at level 20 feels like it can be a bit more of an increase, to assist him in his cleanup duty of end game super ceramics more effectively. | ||
| changes 1 = *{{buff|Wall of Trees | | changes 1 = *{{buff|name=Wall of Trees|Pierce increased|5,000|9,001}} | ||
| changes 1 levels = 20 | | changes 1 levels = 20 | ||
}} | }} | ||
| Line 368: | Line 368: | ||
| hero = Benjamin | | hero = Benjamin | ||
| quote = Some players don’t want their Trojan to activate until a certain point, or at all. The Trojan is as it is by design, however since currently Ben’s location doesn’t seem to matter much we feel that by limiting the Trojan to not target through walls this will allow that strategic use to be made if chosen via clever positioning depending on the map. | | quote = Some players don’t want their Trojan to activate until a certain point, or at all. The Trojan is as it is by design, however since currently Ben’s location doesn’t seem to matter much we feel that by limiting the Trojan to not target through walls this will allow that strategic use to be made if chosen via clever positioning depending on the map. | ||
| changes 1 = *{{neutral|Trojan | | changes 1 = *{{neutral|name=Trojan|No longer ignores line of sight|note=This opens up strategies that purposely avoid losing money and pops from Benjamin's Trojan}} | ||
| changes 1 levels = 7+ | | changes 1 levels = 7+ | ||
}} | }} | ||
| Line 396: | Line 396: | ||
| version = 34.0 | | version = 34.0 | ||
| hero = Etienne | | hero = Etienne | ||
| changes 1 = *{{buff|Drone Swarm | | changes 1 = *{{buff|name=Drone Swarm|Now has a forced expiration after the drone swarm duration +10s to prevent them getting stuck|fix=y}} | ||
| changes 1 levels = 3+ | | changes 1 levels = 3+ | ||
}} | }} | ||
| Line 569: | Line 569: | ||
== Video == | == Video == | ||
{{Youtube|xtwJ9rcP-9M}} | {{Youtube|xtwJ9rcP-9M}} | ||
==Notes== | |||
*Obyn Greenfoot's Wall of Trees buff is a reference to the "[https://knowyourmeme.com/memes/its-over-9000 It's Over 9000!]" meme. | |||
==References== | ==References== | ||
Latest revision as of 00:00, 3 June 2026
Version 34.0 is the final major update to Bloons TD 6 of 2022. This update introduced the Dreadbloon Boss, One Two Tree map, and the Sleigh Churchill skin for Captain Churchill.
Additions
[edit | edit source]| Invigoration Have 75 buffs active on your Monkeys at once Reward(s): |
Cosmetics
[edit | edit source]| Item | Category | Trophy Store? |
|---|---|---|
| Co-op ― Fullscreen Emotes | ||
| Game & UI ― Profile Banners | ||
| Game & UI ― Profile Banners | ||
| Game & UI ― Profile Banners | ||
| Monkeys ― Projectiles | ||
| Monkeys ― Projectiles | ||
| Monkeys ― Projectiles | ||
| Monkeys ― Projectiles |
| Item | Category |
|---|---|
| Banner | |
| Banner | |
| Frame | |
| Frame | |
| Icon | |
| Icon | |
| Main Building Slot |
General changes
[edit | edit source]Advanced Challenge and CT Time Attack
[edit | edit source]Advanced challenges & Time Attack tiles in CT will no longer earn XP
Failed CT score submissions due to internet problems are now able to attempt to resubmit
- CT Events now support splitting up tile degradation rules based on the tile type
- CT Events rules now support the option of tiles going ‘stale’, not awarding any more points but still remaining captured
- Boss Events now support multipliers to Boss Speed & Boss HP as an event rule
- Boss Events now support paragon count limits as an event rule
- The Trophy Store icon on the main menu will now display a notification when there are limited time items available that you don’t yet own
Towers
[edit | edit source]| “ | While not appreciated by all because of a lack of map situations it applies well in, we enjoy the quite specific niche that Juggernaut fills. However, we wanted to make some minor tweaks allowing it to apply itself better against fortified ceramics — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Juggernaut |
|
| 4-X-X Juggernaut 5-X-X Ultra-Juggernaut |
|
| 5-X-X Ultra-Juggernaut |
|
| “ | In many situations, especially moving into the deeper lategame, T4 MOAR Glaives didn’t quite feel like enough of a step up over the T3; leading on into the high ceramic cleanup of the T5 we have decided to introduce that ceramic bonus earlier at T4 along with allowing Glaives to overcome their long-standing weakness of being consumed by nearby blockers at T4 with MOAR Glaives ignoring all blocking objects completely. In efforts to cut down on unnecessarily high pierce for more reliable base stats Glaive Lord is having its excessive orbit pierce converted into high base ceramic damage bonus on the orbit & an added bonus to the main attack as well. When the Dart & Boomerang paragons were first introduced the more expensive T5 upgrades were not taken into account for balance as much as the raw paragon upgrade cost, in addition to this we have for a long time taken a no-MK approach to general game balance, however paragons have proven that they should follow the opposite of this ideal and be balanced around a max MK assumed approach, due to MK balance the Dart Paragon gains an incredible degree bonus, so we would like to counterbalance some of that advantage in the base Boomerang design by reducing the price greatly. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X M.O.A.R Glaives |
|
| 4-X-X M.O.A.R Glaives 5-X-X Glaive Lord |
|
| 5-X-X Glaive Lord |
|
| Paragon |
|
| “ | Cluster Bombs has far superior pierce over top path which is the actual pierce path while also providing better overall cleanup power, so for now we’d like to reign those in a little closer. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Really Big Bombs and further upgrades |
|
| X-X-3 Cluster Bombs and further upgrades |
|
| 0-X-4 Recursive Cluster 0-X-5 Bomb Blitz |
|
Inferno Ring should now swap to 'first' target on upgrade purchase (bug fix)
| “ | Ice Monkey base pierce is too high, very easily countering large numbers of strong Bloons early, mid or late in the game for small investment, leading to very low tiers of ice monkey (below t3) being highly effective spam options over upgrading your ice. We are reworking some of this base pierce to require crosspath investment and buffing the damage Ice 3xx Ice Shards to compensate for some of its reduced pierce. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower 1-X-X Permafrost and further upgrades X-1-X Enhanced Freeze X-X-1 Larger Radius X-X-2 Re-Freeze |
|
| 3-X-X Ice Shards and further upgrades |
|
| X-2-X Deep Freeze |
|
| X-3-X Arctic Wind |
|
| X-X-3 Cryo Cannon and further upgrades |
|
| X-X-4 Icicles |
|
| “ | Glue Gunner base level doesn’t fit in as a starter placement, while not really changing that at all we feel for now if it was cheaper than $250 you'd be able to start with 2 dart monkeys & a glue on medium for more casual variety. With an expensive tier 2 and the T3 breaking the $3k mark Glue Hose doesn’t feel justifiable a lot of the time so base cost is being shifted up to T4. Bloon Solver appears to be in a fair state now but with low value save up into it from Dissolver & Liquifier, slight improvements have been made here to assist them in cleaning up in some cases it feels they should. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| 3-X-X Bloon Dissolver |
|
| 4-X-X Bloon Liquefier |
|
| X-3-X Glue Hose |
|
| X-4-X Glue Strike |
|
| “ | All paths of the Sniper Monkey are really starting to show strong use in different cases, and we’re quite happy with this, although bottom path feels like it relies a little too heavily on the top-end upgrades for such an overall cheap path, we are shifting a small amount of price out from the T3 into the T5 — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-3 Semi-Automatic |
|
| X-X-5 Elite Defender |
|
| Tiers | Changes |
|---|---|
| 5-X-X Energizer |
|
| “ | While working on the Ace paragon we found a way to make homing appear much cleaner on super long-range attacks, so we’d like to try out this new setup on the Flagship for a little experiment to see if this improves the gameplay feeling there. Recent changes were very popular for Pirate Lord, so now it no longer feels like it needs to be such a cheap T5. While this isn’t enough of a change to curb its newfound power too much the price will be increasing. Buccaneer Farming at the base level is in-line with other farming options, slightly weaker but with enough dps to compensate, we recently experimented with lowering the benefit Trade Empire grants to T3s to slow down this early benefit & this turned out to be quite successful however they still scale too well too quickly for a low price so we’re bringing that down more. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Carrier Flagship |
|
| X-5-X Pirate Lord |
|
| X-X-5 Trade Empire |
|
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Specify precise changes for the homing of Spectre |
| “ | Sky Shredder has a higher skill ceiling than most towers so has evaded many nerfs, but is still too good for what it offers so is finally seeing a slight price increase. Same as mentioned above for the flagship, we are experimenting with new homing changes for the Spectre & Flying Fortress to improve their feeling. Users have noticed that Goliath Doomship's ability overall has far less pierce than the T4 ability, while this rarely matters at all the pierce value downgrading by that much was not an intended reduction, so we are bumping up each of those ability bombs to bring the total pierce up. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Sky Shredder |
|
| X-X-4 Spectre X-X-5 Flying Fortress |
|
| Paragon |
|
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Unknown if this is a buff or a nerf? Does it also affect xx5? |
| Tiers | Changes |
|---|---|
| X-X-4 Comanche Defense |
|
| “ | The recent Mortar 5xx rework significantly devalued 502 crosspath, undermining the work we previously put into trying to balance that choice, likewise 205 Mortar is not often used as base damage isn't relevant for Blooncineration compared to attack speed, following along with the idea of Top Path improving burny stuff damage in addition to base hit damage both of these paths will now benefit from increase burn DoT in such a way. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-0-2 The Biggest One + Burny Stuff |
|
| 2-0-4 Shattering Shells + Bloon Buster 2-0-5 Blooncineration + Bloon Buster |
|
| 2-0-5 Blooncineration + Bloon Buster |
|
| “ | Laser Cannon feels it needs a small price buff. BADS on the bottom currently feels like it brings far too much power to carry the midgame for cheap so price is being shifted around from the T5 down into the T4. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Laser Cannon |
|
| X-X-4 Bloon Area Denial System |
|
| X-X-5 Bloon Exclusion Zone |
|
| “ | Wizard Archmage currently doubles the attack speed of the main attack along with adding a sizable MOAB damage bonus, but these benefits are not applied to the extra attacks that it gains as a 533 tower, which specifically makes the 520 crosspath benefits feel disappointing and the base dragon's breath it gains quite insignificant to the main tower. Phoeniis [sic] still far too strong for an extremely cheap T4, so cost is being shifted from the T5 down. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Archmage |
|
| 5-1-0 Archmage + Fireball 5-2-0 Archmage + Wall of Fire |
|
| 5-2-0 Archmage + Wall of Fire |
|
| X-4-X Summon Phoenix |
|
| X-5-X Wizard Lord Phoenix |
|
| “ | Tech Terror's ability runs into niche issues before r100 with some cases causing it to break BFBs into ceramic rushes instead of destroying them entirely, we found a very small damage buff resolves this up to r100, solving this problem for the base game modes, and while we were here added for the possibility for the ability to also deal consistant critical hits. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Sun Temple 5-X-X True Sun God |
|
| X-4-X Tech Terror |
|
| X-4-X Tech Terror X-5-X The Anti-Bloon |
|
| X-5-X The Anti-Bloon |
|
Druid
[edit | edit source]| “ | Druid’s vine brambles are very bottom-heavy in power, with high performance leading into a comparably small T4 increase, so some of the pierce is being moved up into the T4. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Druid of the Jungle |
|
| X-4-X Jungle's Bounty X-5-X Spirit of the Forest |
|
| “ | Bank is a little too much more efficient than any other Banana Farm option, this price nerf should leave it so it really somewhat still is but not so far ahead. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Monkey Bank |
|
| “ | Overclock's considerable longer duration benefit on lower tiers currently serves little purpose and only leads to weirdness in upgrading boosted towers, so for now we’d rather minimize this on the early cases that don’t serve much purpose . — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Overclock X-5-X Ultraboost |
|
Heroes
[edit | edit source]| “ | Quincy is a fairly average jack of all trades early on and does what’s required of him there fine, and while he’s an entry level hero that is very much meant to embody that jack of all trades but master of none feeling we’d like to add a little later end-game performance boost to his currently weak lv19 so he doesn’t drop off as much. — Update notes |
” |
| Levels | Changes |
|---|---|
| 19–20 |
|
| “ | Obyn’s Wall of Trees increase at level 20 feels like it can be a bit more of an increase, to assist him in his cleanup duty of end game super ceramics more effectively. — Update notes |
” |
| Levels | Changes |
|---|---|
| 20 |
|
| “ | Some players don’t want their Trojan to activate until a certain point, or at all. The Trojan is as it is by design, however since currently Ben’s location doesn’t seem to matter much we feel that by limiting the Trojan to not target through walls this will allow that strategic use to be made if chosen via clever positioning depending on the map. — Update notes |
” |
| Levels | Changes |
|---|---|
| 7+ |
|
| “ | Geraldo's Sharpening Stone still stands out as extremely powerful for such a low cost, and how early he can be placed as a fast leveling hero allows for extremely easy power ramping from early on. — Update notes |
” |
| Levels | Changes |
|---|---|
| All |
|
Shop items
[edit | edit source]| Item | Changes |
|---|---|
| Sharpening Stone |
|
| Levels | Changes |
|---|---|
| 3+ |
|
Sauda
[edit | edit source]| “ | Saving this for last, as it is the biggest rework here with the most to say. There was too much already changed to include even further changes with her all at once, but we want to take this rework further after seeing your feedback, so Sauda fans please take your time over the holidays to really get a feel for how this changes things.
At first this looks like a lot of numbers going down, but that is not our only intention with the changes, Sauda’s feeling is far too much of a ‘set and forget’ play, leading her to be extremely overvalued on simple maps but have a highly lackluster feeling on many difficult ones that require further interaction. To steer away from this her base power is being lowered at a number of points, with some tweaks to both her abilities overall improving their power mainly with a huge buff to her level 7 & 11 Bloon Weakness debuffs now benefitting her abilities with CONSIDERABLY more damage than previously (previously +2 regardless of the ability damage) |
” |
| Levels | Changes |
|---|---|
| 2+ |
|
| 3–11 |
|
| 3 |
|
| 3+ |
|
| 10+ |
|
| 12–14 |
|
| 12+ |
|
| 15–19 |
|
| 20 |
|
| “ | Bloon Weakness Lv7 & Lv11 much larger bonus to abilities, potentially doubling total damage. — Update notes |
” |
| Levels | Changes |
|---|---|
| 7+ |
|
| 10+ |
|
| 11+ |
|
Relics
[edit | edit source]| “ | A small list of number changes have been changed up for CT Relic Knowledge. We are mainly here hoping to create a standout use-case difference for Restoration & Regeneration rather than one being purely better in every way. — Update notes |
” |
| Relic | Changes |
|---|---|
| MOAB Clash |
|
| Regeneration |
|
| Restoration |
|
| Starting Stash |
|
| Air and Sea |
|
| Box of Monkey |
|
| Primary Primates / Military Monkeys / Magic Monkeys |
|
| Monkey Tycoon |
|
| Heartless |
|
Bug fixes and minor changes
[edit | edit source]- A number of localization fixes, especially centered around the newer Polish language option
- Resolved an issue with placing certain towers near the top of the map preventing their model from loading
- Resolved a game crash on boost upgrading a hero that has already leveled past 10
- Save icon on maps should no longer interact with clicks as if it is it’s own separate button
- Resolved a crash that could occur when exiting a custom input mode for a tower
- Resolved an issue preventing first game launch without internet for no reason
- Resolved a number of map specific placement issues
- Resolved a crash that could occur when quickly entering and exiting from CT
- Resolved an edge case with host re-joining lobby causing games to run in different modes for each player
- Resolved an issue where focus markers could remain on CT map after new event start
- Resolved a noticeable lag spike on game saving the player profile
- Resolved an issue with stacking model assets on CT island menu
- Resolved an issue with store purchased relics & their regular counterparts sometimes not stacking together
- Resolved an issue with CT King item restarting its full animation on every interaction
- Resolved an issue that could occur with the pre-game prep knowledge spikes being removed if not hitting any Bloons
- Resolved an issue with remaining Race Passes sometimes being unable to update display to the correct amount that you have
- Added ‘Teams’ icons to available player banners that are available from their Teams
- Resolved an issue where creating a paragon from the middle path T5 tower would recover cooldown instantly
- Resolved an issue where default hero skins were not initially displayed as a selectable hero skin choice
- All CT Team Store notification Pips should now be clearable by clicking on the items
- Resolved an issue with the ‘Go to Trophy Store’ button instead saying ‘remove’ on banners you don't have
- Removed Hidden T-Posing Monkeys in the background easter egg that could occur when a menu is opened over the top of the Main Menu.
- Resolved some language filtering issues
- Optimizations made to the Team Search / Quick Join search results
- Resolved some low framerate issues on specific pixel devices
- Resolved an issue with Monkey Team rewards not visually displaying for all players in co-op
- Resolved a crash that could occur when purchasing race passes on the pause menu
- Resolved a crash that could occur when loading a save with a necromancer in an odyssey
- Resolved some menu UI situations that displayed a blackened out background
- Potentially fixed that old crooked medal visual bug that still gets reported a lot
- A number of behind the scenes optimizations
Release descriptions
[edit | edit source]App Store / Google Play
[edit | edit source]| “ | Mega Holidays Update!
• Battle against the awesome resistances and immunities of The Armored Behemoth, Dreadbloon! • Uncover the tower-buffing placements on the new Beginner map, One Two Tree! • Slay the Bloons in festive spirit with the new Captain Churchill skin, Sleigh Churchill! • Trophy store items, quality of life improvements, balance changes and much more! • Happy holidays and best wishes for a wonderful New Year, from all of us at Ninja Kiwi! |
” |
Video
[edit | edit source]Notes
[edit | edit source]- Obyn Greenfoot's Wall of Trees buff is a reference to the "It's Over 9000!" meme.