Update history:Bloons TD 6/Version 48.0

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Version 48.0
Artwork representing version 48.0
Release dates
SteamWindows1 April 2025[1]
macOS1 April 2025[2]

Version 48.0 is the second major update to Bloons TD 6 of 2025. It introduced the Mega Massive Munitions Factory, the Beginner map Spa Pits, the Projectile-Go-Round Quest, and updates and new content for the Rogue Legends DLC.

As part of a collaboration with the Masters of the Universe franchise from Mattel that began in version 46.0, this update also introduces the the She-Ra Hero Skin for Adora and the Sword of Protection Power, alongside their introduction Quest, She-Ra to the Rescue!.

Additions

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Nah, I'd Win
Basically NAPSFRILLS'd it
Reward(s):   1,200
Quest Category
  She-Ra to the Rescue! Tales
  Projectile-Go-Round Experiments

Cosmetic items

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Item Category
Island Slot

Changes

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General changes

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  • Top 1% medal is changed to Top 100.
  • Scores will now appear on the Leaderboard after beating the Tier 1 Boss instead of the Tier 5, however, victories on lower tiers will always be ranked lower than higher tiers.
  • Co-op: Map split can now be changed.
  • The game will now keep track of the highest tier which has been defeated.

Boss Bloon Event and Boss Challenge

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  • Co-op: Default map split now set to Free-for all.
Polyphemus annoyed me in Rogue one time too many; so now Bloons will loop once around The Eye before exiting the track. This is purely to give them more time to think about what they have done and does not mean they are forgiven.
— Update notes
  •   The Bloons now will do one lap over the eye
    • Note: Hard RBS increased from 19.3 to 26.9
  •   The damage of the totems does not increase by round number (undocumented) (bug)

Tower changes

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Bottom path Dart Monkey has trouble with missing targets and tier 4 in particular seems to be a poor stepping stone for Crosspath Master, so Sharpshooter will now grant a large projectile speed boost and has greater of an attack speed increase
— Update notes
Tiers Changes
X-X-4 Sharp Shooter
  •   Attack cooldown reduced ― 0.6s → 0.475s (attack speed increased by 26.32%)
    • Note: Stacks with the middle crosspath ― 0.51s → 0.4038s for 0-1-4 and ― 0.402s → 0.3183s for 0-2-4
X-X-4 Sharp Shooter
X-X-5 Crossbow Master
  •   Projectile lifespan decreased ― 0.2813s → 0.2109s
  •   Projectile speed increased ― 450 → 600
X-X-5 Crossbow Master
  •   Attack cooldown reduced ― 0.24s → 0.2375s (attack speed increased by 1.05%)
    • Note: Stacks with the middle crosspath ― 0.204s → 0.2019s for 0-1-5 and ― 0.1608s → 0.1591s for 0-2-5
MOAR Glaives is shifting into a lower price point, and Glaive Lord is seeing a general shift around increasing rate and pierce but lowering bonuses as a simplification. Faster Rangs has had some inconsistency resolved for an overall crosspathing improvement
— Update notes
Tiers Changes
4-X-X M.O.A.R Glaives
  •   Upgrade cost reduced ― $3,000 → $2,000
4-X-X M.O.A.R Glaives
5-X-X Glaive Lord
  •   Thrown Glaive: Pierce reduced ― 80 → 60
4-2-0 M.O.A.R Glaives + Faster Rangs
5-2-0 Glaive Lord + Faster Rangs
  •   Attack cooldown reduced ― 0.225s → 0.2s (attack speed increased by 12.5%)
5-X-X Glaive Lord
  •   Orbital Glaives: Attack cooldown reduced ― 0.08s → 0.05s (attack speed increased by 60%)
  •   Orbital Glaives: Pierce increased ― 80 → 200
  •   Orbital Glaives: Bonus MOAB-class damage removed ― +5 → +0
  •   Orbital Glaives: Bonus Ceramic damage decreased ― +8 → +4
  •   Orbital Glaives: damage no longer soaks through multiple layers
  •   Thrown Glaive: Bonus Ceramic damage increased ― +8 → +10
5-X-X Glaive Lord
  •   Orbital Glaives: Attack cooldown reduced ― 0.08s → 0.05s (attack speed increased by 60%)
  •   Orbital Glaives: Pierce increased ― 80 → 200
  •   Orbital Glaives: Bonus MOAB-class damage removed ― +5 → +0
  •   Orbital Glaives: Bonus Ceramic damage decreased ― +8 → +4
  •   Orbital Glaives: damage no longer soaks through multiple layers
  •   Thrown Glaive: Bonus Ceramic damage increased ― +8 → +10
5-0-2 Glaive Lord + Red Hot Rangs
  •   Thrown Glaive: Damage decreased ― 9 → 8
  •   Orbital Glaives: Damage increased ― 3 → 5
0-2-0 Faster Rangs
1-2-0 Faster Rangs + Improved Rangs
2-2-0 Glaives + Faster Rangs
3-2-0 Glaive Ricochet + Faster Rangs
0-2-1 Faster Rangs + Long Range Rangs
0-2-2 Faster Rangs + Red Hot Rangs
0-2-3 Kylie Boomerang + Faster Rangs
0-2-4 MOAB Press + Faster Rangs
  •   Attack cooldown reduced ― 0.675s → 0.6s (attack speed increased by 12.5%)
0-1-4 MOAB Press + Faster Throwing
  •   Knockback Kylie: Attack cooldown increased ― 7.5s → 8s (attack speed reduced by 6.25%)
0-2-4 MOAB Press + Faster Rangs
  •   Knockback Kylie: Attack cooldown increased ― 5s → 6s (attack speed reduced by 16.67%)
0-0-5 MOAB Domination
1-0-5 MOAB Domination + Improved Rangs
  •   Knockback Kylie: Attack cooldown reduced ― 5s → 4s (attack speed increased by 25%)
2-0-5 MOAB Domination + Glaives
  •   Knockback Kylie: Attack cooldown reduced ― 4.25s → 4s (attack speed increased by 6.25%)
  •   Knockback Kylie: No longer has 15% attack cooldown reduction compared to base
0-1-5 MOAB Domination + Faster Throwing
  •   Knockback Kylie: Attack cooldown reduced ― 3.75s → 3.2s (attack speed increased by 17.19%)
0-2-5 MOAB Domination + Faster Rangs
  •   Boomerang: Attack cooldown reduced ― 0.3375s → 0.3s (attack speed increased by 12.5%)
  •   Knockback Kylie: Attack cooldown reduced ― 2.8125s → 2.4s (attack speed increased by 17.19%)
Paragon
  •   Main attack: Pierce reduced ― 80 → 60 (undocumented)
  •   Orbital Glaives: Pierce increased ― 80 → 200 (undocumented)
Range fits well for this path, so we’re working this more into the main attack of middle path
— Update notes
Tiers Changes
X-3-X Blade Shooter and further upgrades
  •   Acquisition range increased ― 31 → 46
  •   Blade: Projectile range increased ― 49.24 → 64
Paragon
  •   No longer grants full map range to Advanced Intel Subs (bug fix)
Cryo Cannon’s damage has lowered to more effectively stall, while Icicles damage stays the same and increases for the Icicle projectiles to help it be a stronger damage focus upgrade. Arctic Wind’s price is shifting up into Snowstorm to allow for cheaper utility use.
— Update notes
Tiers Changes
X-3-X Arctic Wind
  •   Upgrade cost reduced ― $2,800 → $2,500
X-4-X Snowstorm
  •   Upgrade cost increased ― $3,800 → $4,000
0-4-X Snowstorm
1-4-0 Snowstorm + Permafrost
  •   Damage type ― Shatter → Sharp (undocumented)
    • Note: Causes snowstorm ability to only have 1 pierce and unable to damage bloons
X-5-X Absolute Zero
  •   Aura: MOAB-class slow increased ― 20% → 30%
X-X-3 Cryo Cannon
  •   Blast: damage decreased ― 2 → 1
    • Note: Nerf to mid-game damage, but a buff to stalling potential. Does not affect xx4.
X-X-4 Icicles
X-X-5 Icicle Impale
  •   Shard: Damage increased ― 2 → 3
Bloon Solver performs a little too strong still so the MOAB Bonus is being reduced. There’s currently little reason to take top crosspath for middle glue gunners due to Stickier Glue working for the debuffing effects on this path, so Corrosive Glue will now increase the damage taken debuff for a shorter but more powerful burst of damage. We’re trying out a funny crosspathing change for 205 glue to give greater potential for chain reactions to quickly wipe out lower layers.
— Update notes
Tiers Changes
5-X-X The Bloon Solver
  •   DoT: bonus MOAB-class damage reduced ― +5 → +4
2-4-0 Glue Strike + Corrosive Glue
2-5-0 Glue Storm + Corrosive Glue
  •   Ability debuff: bonus damage debuff increased ― +2 → +3
    • Note: Also affects the DoT on glued bloons
0-X-5 Super Glue
0-1-5 Super Glue + Bigger Globs
  •   DoT: Decreased tick cooldown ― 2.3s → 2.0s
2-0-5 Super Glue + Corrosive Glue
  •   DoT: No longer has reduced DoT tick cooldown ― 1.8s → 2.0s
  •   On-pop splat: Now additionally deals 1 damage to affected bloons
    • Note: This assists mid-game chain reactions with on-pop splats
  •   On-pop splat: Damage is no longer capped at 0 (undocumented)
Supply Drop is a weak stepping stone without considering the cash generation, but is also not a preferred cash generation option either so improvements are being made to higher tiers of this path. While Maim MOAB is reasonably powerful, Deadly Precision is niche in application so price is shifting up here.
— Update notes
Tiers Changes
3-X-X Deadly Precision
  •   Upgrade cost reduced ― $3,000 → $2,500
4-X-X Maim MOAB
  •   Upgrade cost increased ― $5,650 → $6,000
X-4-X Supply Drop
X-5-X Elite Sniper
  •   Bullet: Pierce increased ― 4 → 5
Tiers Changes
X-3-X Ballistic Missile and further upgrades
  •   Missile attack: now lands in the place of its intended target instead of the center of the map or over itself when the target is destroyed while the missile is in mid-air (bug fix)
Small nerf to Pirate Lord, as we do want it to be a strong T5 but it’s overperforming currently.
— Update notes
Tiers Changes
X-5-X Pirate Lord
  •   Cannon explosion: bonus MOAB-class damage decreased ― +10 → +8
  •   Fragment: bonus MOAB-class damage decreased ― +4 → +3
Tsar Bomba’s last bomb change appeared to be an over-buff and is being reeled back on. Neva-Miss darts max speed and homing acceleration is being increased so the projectiles are less likely to expire before meeting their target unless placement is terrible.
— Update notes
Tiers Changes
X-5-X Tsar Bomba
  •   Bombing run: Damage per bomb reduced ― 30 → 25
X-X-3 Neva-Miss Targeting and further upgrades
  •   Homing dart: Max projectile speed increased ― 180 → 350
  •   Homing dart: Projectile acceleration increased ― 20 → 50
  •   Homing dart: Projectile lifespan increased ― 1s → 3.3333s (undocumented)
    • Note: Only affects the projectile while not homing; the lifespan while homing switches to Adora homing stats, which remain unchanged at 1s
Some price is moving out from base Heli into the T3s to make progression up through low heli tiers easier, however Downdraft is retaining the current price as a small buff. Support Chinook is receiving improvement to utility to increase value for people generally wanting this upgrade for other reasons.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $1,600 → $1,500
3-X-X Razor Rotors
  •   Upgrade cost increased ― $1,750 → $1,850
X-4-X Support Chinook
  •   Flight speed increased ― 70 → 80
X-5-X Special Poperations
  •   Flight speed increased ― 87.5 → 100
X-X-3 MOAB Shove
  •   Upgrade cost increased ― $3,000 → $3,100
Hydra Rockets fall off greatly in single target power so it’s receiving more damage, & Ray of Doom’s damage is also being increased to give more value for the save up.
— Update notes
Tiers Changes
5-X-X Ray of Doom
  •   Laserbeam: Damage increased ― 25 → 30
  •   Laserbeam: First target bonus damage decreased ― +55 → +50 (undocumented)
X-3-X Hydra Rocket Pods
X-4-X Rocket Storm
  •   Explosion: Damage increased ― 1 → 2
    • Note: Does not affect M.A.D
Base Wizard mostly struggles to compare to base Dart Monkey anyway, so we’re cutting it down to one of the cheapest starter placement towers and adding that small cost back across the top path. Arcane Spike is now seeing some of the crosspathing benefits that Archmage recently received, although Archmage’s Wall of Fire is being reduced in power. Magus’ strict ability timings currently struggle to line up well with Boss Skulls & immunity periods which makes it an undesirable paragon for Boss events, so the Metamorphosis cooldown is being reduced.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $325 → $250
1-X-X Guided Magic
  •   Upgrade cost increased ― $150 → $175
3-X-X Arcane Mastery
  •   Upgrade cost increased ― $1,400 → $1,450
4-1-0 Arcane Spike + Fireball
4-2-0 Arcane Spike + Wall of Fire
  •   Fireball: Gains bonus MOAB-class damage ― +0 → +6
    • Note: Does not affect 5-1-0 Fireball
4-2-0 Arcane Spike + Wall of Fire
  •   Wall of Fire: Gains bonus MOAB-class damage ― +0 → +2
5-2-0 Archmage + Wall of Fire
  •   Wall of Fire: Bonus MOAB-class damage reduced ― +8 → +6
Paragon
  •   Arcane Metamorphosis: Ability cooldown reduced ― 120s → 90s
    • Note: Degree 100 cooldown reduced from 70.5882s to 52.9412s
Tech Terror is a menace, and some of the random range on bottom path is being shifted down into more affordable tiers.
— Update notes
Tiers Changes
5-X-X True Sun God
  •   Mini Sun Avatars from the True Sun God no longer can attack through walls (bug fix)
X-4-X Tech Terror
  •   Plasma: Pierce reduced ― 8 → 7
X-5-X The Anti-Bloon
  •   Plasma: Pierce reduced ― 13 → 12
X-X-4 Dark Champion
  •   Range increased ― 53 → 57
    • Note: Does not affect xx5, which remains the same
People thought the last Rubber to Gold changes sounded cool, but were not particularly reliable so we’re improving the reliability of this attack with much faster attack rate and radius and also adding back some of the potion duration that was previously taken away.
— Update notes
Tiers Changes
X-X-4 Rubber to Gold
X-X-5 Bloon Master Alchemist
  •   Rubber to Gold potion: Attack cooldown reduced ― 5s → 2s
  •   Rubber to Gold potion: Radius increased ― 14 → 21
  •   Rubber to Gold potion: Duration increased ― 7s → 14s
1-0-4 Rubber to Gold + Larger Potions and further upgrades
  •   Rubber to Gold potion: Larger Potions grants +50% splash radius ― 14 → 31.5
Druid’s Jungle Vine crush time formula has been modified, time taken to crush will now scale up slower but increase more when crushing Lead or Ceramic targets. Spirit of the Forest’s baseline cash generation has been improved to give a later game goal to aim for with Druid farming strategies. Druid projectile lifespans are being shifted from many base weapons into the xx1 range crosspath, this is a nerf to top path lifespan when not taking the crosspath and a buff to 031 druids
— Update notes
Tiers Changes
0-0-0 base tower
1-X-0 Hard Thorns and further upgrades
  •   Thorn: Projectile distance reduced ― 136 → 102
    • Note: Does not affect X-X-1, implemented as a projectile lifespan decrease ― 0.4s → 0.3s
3-X-0 Druid of the Storm and further upgrades
  •   Tornado: Projectile distance reduced ― 100 → 75
    • Note: xx1 unchanged
4-X-0 Ball Lightning
5-X-0 Superstorm
  •   Ball Lightning: Projectile distance reduced ― 120 → 90
    • Note: xx1 crosspath unchanged
5-X-0 Superstorm
  •   Superstorm: Projectile distance reduced ― 200 → 150
    • Note: xx1 crosspath unchanged
X-3-X Druid of the Jungle and further upgrades
  •   Grab vine: Calculation reworked to work faster against non-heavy (Ceramic, Lead) targets.
    • Note: Does not affect pre-existing 1.4s flat cooldown. Nerf versus Super Ceramics.
    • Base formula: leakDamage+14leakDamage+18
    • "Heavy" extra duration (seconds):
      • Lead: 0.5 → 0.625
      • Ceramic: 0 → 1.25
    • Overall duration to digest bloons (seconds):
      • Red: 0.5 → 0.25
      • Blue: 0.60355339 → 0.30277669
      • Green: 0.68301270 → 0.34150635
      • Yellow: 0.75 → 0.375
      • Pink: 0.80901699 → 0.40450850
      • White/Black/Purple: 1.07915620 → 0.53957810
      • Zebra: 1.44895788 → 0.72447894
      • Lead: 1.94895788 → 1.34947894
      • Fortified Lead: 2.02475488 → 1.38737744
      • Rainbow: 1.96391365 → 0.981956825
      • Ceramic: 2.79950976 → 2.64975488
      • Fortified Ceramic: 2.91926956 → 2.70963478
      • Super Ceramic: 2.26556444 → 2.38278222
      • Fortified Super Ceramic: 2.41506351 → 2.45753175
0-3-1 Druid of the Jungle + Druidic Reach
0-3-2 Druid of the Jungle + Heart of Vengeance
  •   Vine brambles: lifespan increased ― 4.5s → 6s
0-4-1 Jungle's Bounty + Druidic Reach
0-4-2 Jungle's Bounty + Heart of Vengeance
0-5-1 Spirit of the Forest + Druidic Reach
0-5-2 Spirit of the Forest + Heart of Vengeance
  •   Vine brambles: lifespan increased ― 9s → 12s
X-5-X Spirit of the Forest
  •   Jungle's Bounty ability: Base cash generation increased ― $320 → $1280
    • Note: Scaling per Farm remains the same.
  • Should now correctly deal damage to children of targets broken by track vine damage zone (bug fix)
Abyss Dweller is far too inconsistent before it gains the T4 ink attack, so a lot of price is being shifted up out of this update.
— Update notes
Tiers Changes
3-X-X Abyss Dweller
  •   Upgrade cost reduced ― $2,100 → $1,300
4-X-X Abyssal Warrior
  •   Upgrade cost increased ― $3,600 → $4,200
4-X-X Abyssal Warrior
5-X-X Lord of the Abyss
  •   Trident attack no longer ignores Lead Bloons if they have been buffed to damage them (bug fix)
X-3-X Riptide Champion and further upgrades
  •   Trident: Freeze duration increased ― 0.3s → 0.8s
  •   Split trident: Freeze duration increased ― 0.3s → 0.8s
X-4-X Arctic Knight
X-5-X Popseidon
  •   Trident: Now passes through White Bloon properties unless it can damage them
X-5-X Popseidon
  •   Ability wave: Damage type changed ― ShatterFrigid
    • Note: Can damage Lead but not Purple or White
  •   Ability wave: Damage increased ― 9 → 70
0-5-1 Popseidon + Echosense Precision
  •   Lateral Trident: Arc increased ― 45° → 60°
    • Note: 0-5-2 unchanged at 60°
X-X-3 Alluring Melody
  •   Trance: Now decamos affected bloons
    • Note: Does not affect Symphonic Resonance, which already does this
0-1-3 Alluring Melody + Sharper Prongs and further upgrades
  •   Trance: Pierce increased ― 5 → 6
X-X-4 Symphonic Resonance
  •   Trance: No longer targets BFBs
    • Note: Does not affect xx5
X-X-5 The Final Harmonic
  •   Trance: No longer has tighter orbit radius ― 20 → 30
Spike Storm’s price is being increased with Carpet of Spikes remaining the same total cost, and Deadly Spikes is seeing a damage increase to better lead up into Permaspike.
— Update notes
Tiers Changes
X-4-X Spike Storm
  •   Upgrade cost increased ― $6,000 → $7,000
X-5-X Carpet of Spikes
  •   Upgrade cost reduced ― $42,000 → $41,000
X-X-4 Deadly Spikes
  •   Damage increased ― 2 → 3
    • Note: Perma-Spike unchanged
The cooldown buff for top village is being improved as many Primary abilities you would use with it are already quite fast to cool down so the % increase feels minimal.
— Update notes
Tiers Changes
4-X-X Primary Mentoring
  •   Primary Mentoring buff: Ability cooldown reduction for nearby Primary Monkeys reduced further ― 10% → 15%
5-X-X Primary Expertise
  •   Primary Mentoring buff: Ability cooldown reduction for nearby Primary Monkeys reduced further ― 20% → 25%
Really only one major change here; a rebalancing to how the 2xx Crosspath applies across various engineer upgrades, and some base stats being changed to accommodate fitting this.
— Update notes
Tiers Changes
2-X-X Faster Engineering
  •   Crosspathed attacks (Sentry/Foam/Trap): Attack cooldown percentage reduction increased ― 40% → 50%
    • Note: Attack speed bonus increased from 66.66% to 100%
2-X-X Faster Engineering and further upgrades
  •   Sentry deploy: Attack cooldown reduced ― 6s → 5s
4-X-X Sentry Expert
  •   Crushing Sentry: Attack cooldown increased ― 1.1s → 1.2s
  •   Boom Sentry: Attack cooldown increased ― 0.9s → 1s
4-0-1 Sentry Expert + Oversize Nails
  •   Crushing Sentry: Pierce increased from 25% to 50% ― 28 → 33
  •   Boom Sentry: Pierce bonus increased from 25% to 50% ― 38 → 45
  •   Energy Sentry: Pierce bonus increased from 25% to 50% ― 10 → 12
  •   Cold Sentry: Now gains 50% pierce bonus instead of nothing ― 24 → 36
5-0-1 Sentry Champion + Oversize Nails
5-0-2 Sentry Champion + Pin
  •   Champion Sentry, Plasma: Pierce increased ― 7 → 10
  •   Champion Sentry, Explosion: Pierce increased ― 70 → 75
X-4-0 Overclock
  •   Foam: Pierce decreased ― 15 → 14
0-4-1 Overclock + Oversize Nails
0-4-2 Overclock + Pin
  •   Foam: Pierce increased ― 20 → 21
X-5-0 Ultraboost
  •   Foam: Pierce decreased ― 30 → 24
0-5-1 Ultraboost + Oversize Nails
0-5-2 Ultraboost + Pin
  •   Foam: Pierce increased ― 35 → 36
X-X-1 Oversize Nails
  •   Crosspathed attacks (Sentry/Foam): All attacks gain +50% pierce
    • Note: 5-0-1 has a larger pierce bonus on the plasma beams, ordinary sentry (1-0-1, 2-0-1, 3-0-1) unchanged (3), x-3-x Foam unchanged (15).
2-0-4 Bloon Trap + Faster Engineering
  •   Trap: Replacement delay reduced ― 2.8s → 2.1s
0-X-5 XXXL Trap
  •   Trap: Replacement delay reduced ― 2.8s → 2.1s
2-0-5 XXXL Trap + Faster Engineering
  •   Trap: Replacement delay reduced ― 2.8s → 1.4s
Paragon
  •   Resolved an issue where Sentry Paragon explosions would forget their Support categorization after loading a save (bug fix)
As Great White still has problematic consistency the thrash radius is increasing. T-Rex is generally powerful in a lot of ways, and as the ability cooldown is quite short, we are increasing the cooldown.
— Update notes
Tiers Changes
3-X-X Great White
  •   Splash: Radius increased ― 10 → 15
    • Note: Does not affect 4xx
3-X-X Great White and further upgrades
  •   Grab: Max RBE cap increased ― 500,000 → 1,000,000
X-4-X Tyrannosaurus Rex
  •   Stomp ability: Ability cooldown increased ― 35s → 40s
    • Note: Does not affect Giganotosaurus
X-5-X Giganotosaurus
  •   Stomp ability: Initial ability cooldown no longer has initial cooldown ― 1.6667s → 0s (undocumented)

Hero changes

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Gwendolin’s Lv10 Firestorm has been power-crept past by newer heroes and feels very lacking at this level for a fast XP curve hero.
— Update notes
Levels Changes
10–15
  •   Firestorm ability: DoT damage versus non-blimp Bloons increased ― 1 → 2
    • Note: Does not affect Level 16+ Firestorm DoT
Striker’s main attack has never contributed a great deal to his value, so we are increasing its damage across the board for cleanup purposes and giving it a slight Bloon pushback. At the same time, Concussive Shell’s stun duration is being lowered at higher levels.
— Update notes
Levels Changes
All
  •   Bazooka shell: Explosion now knocks back non-blimp Bloons by 5 units
1–6
  •   Bazooka shell: Damage increased ― 1 → 2
7–11
  •   Bazooka shell: Damage increased ― 2 → 4
9–13
  •   Concussive Shell: stun duration decreased ― 5s → 4s
    • Note: Stun duration on MOAB-Class Bloons also reduced ― 3.0s → 2.4s
12–16
  •   Bazooka shell: Damage increased ― 3 → 6
14+
  •   Concussive Shell: stun duration decreased ― 7.5s → 6s
    • Note: Stun duration on MOAB-Class Bloons also reduced ― 4.5s → 3.6s
17+
  •   Bazooka shell: Damage increased ― 4 → 8
As Obyn continues to prove himself as a powerful hero we are again lowering his buff to Druid Storm attack rate, while his buff for Jungle Druid cash generation is being increased as we wish to nurture his potential as an alternate farming setup.
— Update notes
Levels Changes
5+
  •   Jungle Druid buff: Income bonus percentage increased ― 20% → 35%
9+
  •   Tornado Druid buff: Attack cooldown reduction percentage decreased ― 25% → 15%
Levels Changes
7+
  •   Will fire both charged attacks during Flight Boost regardless of what weapon was selected prior (bug fix)
  •   Enhanced Laser now counts shots from attacking during Flight Boost when grenades are selected (undocumented)
Churchill has some trouble dealing with fast DDTs in late game, so his Lv15 Fortified bonus will now also apply to Lead Bloons.
— Update notes
Levels Changes
15+
  •   Main Gun: Additionally gains +3 damage to Leads
    • Note: Requires black-popping to apply this effect versus DDTs
  •   Machine gun: Additionally gains +2 damage to Leads
    • Note: Requires lead-popping to apply this effect
Levels Changes
All
  •   Resolved an issue where slapped Bloons could move forward after being slapped (bug fix)
As one of the best heroes, Brickell is seeing a slight reduction to her Navel [sic] Tactics buff.
— Update notes
Levels Changes
3-13
  •   Naval Tactics ability: Duration decreased ― 9s → 8s
14+
  •   Naval Tactics ability: Duration decreased ― 12s → 10s
We don't have a general large range buff focus hero, and this really feels like it fits Etienne’s character well, so it sounded fun.
— Update notes
Levels Changes
2-15
  •   All towers in range of Etienne gain +10% range
16+
  •   All towers in range of Etienne gain +20% range
Sauda is generally too powerful & capable of being an easy hard carry for single lanes so her attack rate is being reduced across most levels.
— Update notes
Levels Changes
1-4
  •   Sword slash: Attack cooldown increased ― 0.4s → 0.45s
5-7
  •   Sword slash: Attack cooldown increased ― 0.32s → 0.36s
8-13
  •   Sword slash: Attack cooldown increased ― 0.25s → 0.27s
14-17
  •   Sword slash: Attack cooldown increased ― 0.16s → 0.18s
    • Note: Does not affect Level 18+ (0.1s)
Levels Changes
All
  •   Should now benefit from specific Bloon debuffs that allow Purple/Lead popping (bug fix)
Corvus’ early game is too powerful for the full map coverage that it provides, so his placement cost is increasing and Spirit Pierce is being reduced as he has many spell options for covering pierce in the later game to make up for this. Frostbound & Repel can chain together for a powerful stall so Frostbound’s duration is being reduced.
— Update notes
Levels Changes
All
  •   Placement cost increased ― $1,025 → $1,325
1
  •   Spirit: Pierce reduced ― 5 → 4
2+
  •   Spirit: Pierce reduced ― 8 → 6
Spell Changes
Frostbound
  •   Duration reduced ― 10s → 8s

General changes

edit
Our first DLC, Rogue Legends, received an amazing response from you all, and following the fantastic feedback we received we have decided to slow down our initial Legends plans and make each one as epic as Rogue was - or more so. The 2 important takeaways from this are that v48.0 is including a significant update for Rogue Legends, and we have changed our plans to only do one more Legend this year rather than try to squeeze two in.
— Update notes
  • 35 New artifacts added
  • Introduces the Rogue XP system, which are points that are awarded after every run which can be used in the Rogue XP shop to obtain permanent upgrades for future campaigns.
  •   Amount of stages required to complete a campaign reduced ― 5 → 4
    • Description for Rogue CHIMPS information updated from "5" to "4" to match the change
  • CHIMPS mode is reworked:
    •   Introduces a Curse system that activates negative passive effects to the campaign to earn more Rogue XP.
    •   Amount of starting hearts reduced ― 3 → 2
    •   Maximum amount of hearts increased ― 3 → 5
    •   Party size reduced ― 10 → 8
    •   Plays in Hard Difficulty instead of Medium
    •   Amount of starting cash reduced ― 100% → 85%
    •   Restrctions on starting lives and selling are removed and added to Curses instead
    •   Bloon and MOAB health scaling increases faster after stage 5, precise details unknown.
    •   Price of Powers from Boosts increased by 8%
  •   Artifacts: Maximum amount of Artifacts that the player can have in a campaign reduced ― ∞ → 50
  •   Map selection: The map difficulty is overall increased, players will start seeing harder maps earlier in the campaign, the maximum difficulty is now reached in stage 4.
  • Bloon Encounter: New modifiers are introduced and marked in the map by different types of Bloons. Some of them have a unique round set.
  •   Bloon Encounter: Start round of first encounter deceased ― Round 2 → Round 1 (undocumented)
  •   Bloon Encounter: Start round of subsequent encounters increases slower ― +2 rounds → +1 round (undocumented)
  •   Bloon Encounter: Final round of subsequent encounters increases slower ― +3 rounds → +2 rounds (undocumented)
  •   Bloon Encounter: Start round of the first encounter on each stage increases slower ― +7 rounds → +6 rounds (undocumented)
  •   Bloon Encounter: Final round of the first encounter on each stage increases slower ― +8 rounds → +7 rounds (undocumented)
  •   Bloon Encounter, Mini Game, Mini Boss and Final Boss: Can now happen in the Reverse version of the track with a 20% chance. (undocumented)
    • Note: This only affects the path but not the order on which Bloons appear
  •   Boosts: The following Powers can now appear as an option: Thrive, Super Monkey Storm, Monkey Boost, Time Stop, Glue Trap, Camo Trap and Battle Cat.
  • Boosts: Added a Queue Boosts option, when enabled Boosts will be stored in the Artifact Menu.
  •   Artifacts: Reworked many artifacts by reducing or removing their downsides, and attack speed boosts in general are lowered.
  • Mini Game: Goal scaling adjusted.
  •   Mini Boss: Goal scaling adjusted ― 15/30/45 + 5 pops per stage → 7/17/37 + 3 pops per stage
  •   Mini Game, Mini Boss and Final Boss: now uses the health (Bloon and MOAB) and speed scaling of Bloon Encounters, which results in lesser speed scaling, but slightly higher health scaling overall ― +5% health and speed per encounter → +3% speed, +6% health per encounter (undocumented)
  •   Final Boss: Boss scaling adjusted for each individual boss
    • Bloonarius:
      •   Stage 1 health reduced ― 30,000 → 20,000
      •   Stage 2 health reduced ― 60,000 → 50,000
      •   Stage 4 health increased ― 120,000 → 150,000
      •   Stage 5+ health increased ― 30,000 per stage → 60,000 per stage − 90,000
    • Vortex, Phayze, Blastapopoulos:
      •   Stage 1 health reduced ― 30,000 → 15,000
      •   Stage 2 health reduced ― 60,000 → 37,500
      •   Stage 3 health reduced ― 90,000 → 67,500
      •   Stage 4 health reduced ― 120,000 → 112,500
      •   Stage 5+ health increased ― 30,000 per stage → 45,000 per stage − 67,500
    • Dreadbloon
      •   Stage 1 health reduced ― 30,000 → 10,000
      •   Stage 2 health reduced ― 60,000 → 25,000
      •   Stage 3 health reduced ― 90,000 → 45,000
      •   Stage 4 health reduced ― 120,000 → 75,000
      •   Stage 5+ health reduced ― 30,000 per stage → 30,000 per stage − 45,000
  •   Final Boss: cannot appear anymore in the following maps: Dark Dungeons, Geared, Quad and #Ouch. (undocumented)
  •   Final Boss: Starting round adjusted ― Round 10 + 5 per stage → Round 5 + 5 per stage (undocumented)
    • Note: Final round unchanged
  •   Final Boss: Amount of starting cash reduced.
    • Note: This reduction may only have been caused by the reduction of the starting round with no changes in the formula.
  •   Final Boss: Boss speed increased ― 20% → 40%
  •   Merchant: Players can now purchase Monkey Money or Rogue XP in exchange for Tokens on stages 2-4.
  •   Merchant: Can now perform more than one trade, but the maximum number of Artifacts that can be obtained from him is still four across all trades. (undocumented)
  •   Gameplay: Projectiles that can bounce of the map borders can still do it if they are out of bounds

Parties

edit
Hero Changes
Biker Bones
  •   Starting Artifact changed ― One Shot Common → Pops Fired Common
Octojones
  •   Starting Artifact changed ― Corrosive Torp-E-Darts Common → Fish Nova Common
Galaxili
  •   Starting Artifact changed ― Slower is Harder Common → BB Gatling Gun Common
Joan of Arc Adora
  •   Starting Artifact changed ― Critical Impact Common → Heroic Edge Common
Voidora
  •   Starting Artifact changed ― Unification Common → Unification Rare (undocumented)
Admiral Brickell
  •   Starting Artifact changed ― Portability Rare → Portability Common
Artifact Changes
BB Gatling Gun
  •   Damage penalty removed in all rarities (previously multiplied damage by 0.85× / 0.75× / 0.6×)
  •   Affected towers will now shoot less accurately, having a random angle of deviation between ±30°
  • Description changed ― Main attack damage of Monkeys is reduced to 85%, but attack reload time is reduced 15% → Monkeys are less accurate with increased shot spread, but attack 17% faster
    • Note: Description of other rarities changed accordingly, attack speed buff remains the same but now lists the attack speed increase rather than the attack cooldown
Bouncing Projectiles
  • Projectile lifespan bonus of higher rarities is reduced and lower rarities can no longer bounce off map borders (descriptions changed accordingly):
    •   Common: Projectile can no longer bounce off map borders
    •   Rare: Projectile can no longer bounce off map borders
    •   Rare: Projectile lifespan bonus reduced ― 20% → 18%
    •   Legendary: Projectile lifespan bonus reduced ― 40% → 30%
    • Legendary Description changed ― All projectiles will bounce off blocking objects and projectiles travel 40% further → All projectiles will bounce off blocking objects and map borders, and projectiles travel 30% further
      • Note: The map border bounce was already implemented but not stated in the description
Confuddling Spelling
  •   Now also affects Heroes
    • Description changed ― Magic Monkeys deal 2 times damage to tranced and stunned Bloons → Heroes and Magic Monkeys deal 2x damage to tranced and stunned Bloons
      • Note: Descriptions of other rarities changed accordingly
Cornered Beasts
  • Reduced the attack speed boost (descriptions changed accordingly):
    •   Common: Reduced the amount of maximum stacks of the attack cooldown bonus ― 5 → 3
      • Note: This reduced the maximum attack cooldown bonus from 25% to 15%
    •   Rare: Reduced the amount of maximum stacks of the attack cooldown bonus ― 7 → 5
      • Note: This reduced the maximum attack cooldown bonus from 35% to 25%
    •   Legendary: Reduced the amount of maximum stacks of the attack cooldown bonus ― 10 → 7
      • Note: This reduced the maximum attack cooldown bonus from 50% to 35%
Critical Success
  •   Attack cooldown penalty reduced in all rarities ― −70% → −50%
    • Description changed ― Primary Monkeys attack reload time increased 50%, but gain a 1 in 10 chance to Crit for 900% damage → Primary Monkeys attack 33% slower, but gain a 1 in 10 chance to Crit for 900% damage
      • Note: Description of other rarities changed accordingly, attack speed buff remains the same but now lists the attack speed decrease rather than the attack cooldown
Crystal Crash
  •   Now also affects Heroes
    • Description changed ― Support Monkeys deal 2 times damage to frozen Bloons → Heroes and Support Monkeys deal 2x damage to frozen Bloons
      • Note: Descriptions of other rarities changed accordingly
Dazing Frostburn
  • Attack speed penalty removed, but the duration of the burn is halved and also causes less damage:
    •   Attack cooldown penalty removed in all rarities ― −50% → 0%
    •   Damage over time duration reduced in all rarities ― 10.1s → 5.1s
    •   Common: Damage over time reduced ― 4 → 2
    •   Rare: Damage over time reduced ― 8 → 4
    •   Legendary: Damage over time reduced ― 16 → 8
    • Description changed ― Ice Monkeys attack 50% slower, but also stun non-MOAB Bloons and burn 4 damage a second for 10 seconds. Adds a 1-0-1 Ice Monkey to your Party → Monkeys stun non-MOAB Bloons and burn 2 damage a second for 5 seconds. Adds a 1-0-1 Ice Monkey to your Party
      • Note: Description of other rarities changed accordingly, but it incorrectly states that the damage is applied every second, when in reality it is 1.5s
Divine Intervention
  • Description changed ― Super Monkeys and Adora have a 1 in 1800 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party → Super Monkeys and Adora have a 1 in 1800 chance to smite Bloons for the Sun God with 1500x damage. Adds a 0-0-0 Super Monkey to your Party
    • Note: Descriptions of other rarities changed accordingly
Dream Teams
  •   Now reduces the placement cooldown of affected towers, but the range bonus is lower
    •   Common: Now reduces the placement cooldown of affected towers by 1 round
    •   Rare: Now reduces the placement cooldown of affected towers by 2 rounds
    •   Legendary: Now reduces the placement cooldown of affected towers by 3 rounds
    •   Common: Range bonus reduced ― +25% → +20%
    •   Rare: Range bonus reduced ― +35% → +25%
    •   Legendary: Range bonus reduced ― +50% → +35%
    • Description changed ― Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers have faster attack speed and ability cooldowns, and 25% more range. → Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers attack speed and ability cooldowns are 11% faster, get 20% more range, and placement cooldown reduced 1 round(s)
      • Note: Description of other rarities changed accordingly, attack speed buff remains the same but now lists the attack speed increase rather than the attack cooldown
Essence Of Blastapopoulos / Bloonarius / Dreadbloon / Phayze / Vortex
  •   Artifact power increased ― 9 → 18
Essence Of Bloonarius
  •   Now increases the attack cooldown of tier 4 or higher towers by 20%
    • Note: The attack speed reduction is 17% approximately
  • Description changed ― All Monkeys tier 3 and lower deal 1.5x damage to Bloons and MOAB-Class Bloons and have 100% more pierce → All Monkeys tier 3 and lower deal 1.5x damage to Bloons and MOAB-Class Bloons and have 100% more pierce. Monkeys tier 4 and above attack 16% slower
Essence Of Phayze
  •   Removed Bloon slowdown effect from Heroes
  •   Bonus triple damage to Camo Bloons now only applies to tier 5 towers and level 20 Heroes instead to all towers
  • Description changed ― All Monkeys can see Camo, and deal triple damage to Camo Bloons. Heroes slow Bloons in their radius by 30% → All Monkeys can see Camo, and tier 5 Monkeys and level 20 Heroes deal triple damage to Camo Bloons
Explosive Economics
  •   Now removes the cash penalty for towers in the range of a Support Monkey in all rarities
    • Description changed ― When Support Monkeys are sold, an Area of Effect explosion deals 100 damage to all nearby Bloons. Bloons in range of Support Monkeys give 5% less cash → When Support Monkeys are sold, an Area of Effect explosion deals 100 damage to all nearby Bloons
      • Note: Descriptions of other rarities changed accordingly
Flaming Hot Punch-A-Rang
  • Removed the pierce penalty in exchange of setting Bloon on fire less often
    •   Pierce penalty removed in all rarities ― −50% → 0%
    •   Chances of setting Bloons on fire reduced in all rarities ― 30% → 20%
    • Description changed ― Red Hot Rangs have reduced pierce, but knock back Bloons and have a 30% chance to set them on fire for 3 damage per 1.5s over 4.5s. Adds a 0-1-1 Boomerang Monkey to your Party → Red Hot Rangs knock back Bloons and have a 20% chance to set them on fire for 3 damage per 1.5s over 4.5s. Adds a 0-1-1 Boomerang Monkey to your Party
      • Note: Descriptions of other rarities changed accordingly
Follow Me
  • Description now states the attack speed decrease rather than the attack cooldown penalty (no functional changes to the Artifact)
Growing Steady
  •   Maximum amount of damage increase stacks is now capped in all rarities ― ∞ rounds → 10 rounds
  • Description changed ― Druids attack reload time is increased 20%, but every round, Druid damage is increased by 0.15, even Druids placed later! Adds a 1-0-1 Druid to your Party → Druids attack 17% slower, but every round Druid damage is increased by 0.15, even Druids placed later! Adds a 1-0-1 Druid to your Party
    • Note: Description of other rarities changed accordingly, attack speed penalty remains the same but now lists the attack speed decrease rather than the attack cooldown
Home Brew Alchemy
  • Attack and ability cooldown bonus reduced
    •   Common ― −20% → −14%
    •   Rare ― −30% → −20%
    •   Legendary ― −50% → −35%
    • Description changed ― Alchemist attack reload time and ability cooldowns are reduced 20% with a 1 in 20 chance to Crit for 50x damage. Adds a 1-0-1 Alchemist to your Party → Alchemists attack speed and ability cooldowns are 16% faster, and they have a 1 in 20 chance to Crit for 50x damage. Adds a 1-0-1 Alchemist to your Party
      • Note: Description of other rarities changed accordingly, attack speed buff now lists the attack speed increase rather than the attack cooldown
Intelligence Agent
  • Description changed ― Heroes give Monkey Intelligence Bureau buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack reload time is increased 50% → Heroes give Monkey Intelligence Bureau buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack 33% slower
    • Note: Description of other rarities changed accordingly, attack speed penalty remains the same but now lists the attack speed decrease rather than the attack cooldown
Just Like Magic
  • Now adds a Arcane Bolt attack to non-Magic Monkeys
    •   Projectiles of non-Magic Monkeys gain a 20% chance of casting a Arcane Bolt when the projectile expires
    • Description changed ― Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons → Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons. Non-Magic Monkeys have a 20% chance to send an Arcane Bolt backwards on projectile expiration
      • Note: Descriptions of other rarities changed accordingly
Mighty Mulligan
  • Description changed ― Provides 1 Artifact Selection reroll opportunity after beating a reward tile → Provides 1 Artifact Selection reroll(s) after beating a reward tile
    • Note: Description of other rarities changed accordingly
Overwhelming Synergy
  • Cost penalty reduced, but attack speed buff reduced on higher rarities
    •   Cost penalty for upgrades of non-Magic Monkeys reduced in all rarities ― +20% → +10%
    •   Rare: Attack cooldown bonus reduced ― +25% → +21%
      • Note: No changes to Common
    •   Legendary: Attack cooldown bonus reduced ― +40% → +36%
    • Description changed ― Magic Monkeys get +15% attack speed. Upgrades for other Monkeys are 20% more expensive → Magic Monkeys attack 17% faster. Upgrades for other Monkeys are 10% more expensive
      • Note: Description of other rarities changed accordingly, attack speed penalty now lists the attack speed decrease rather than the attack cooldown
Primary Specialist
  • Description changed ― Primary Monkey attack reload time and ability cooldowns are reduced 20%. All other Monkey categories have pierce and ability cooldown speed reduced 15% → Primary Monkeys attack speed and ability cooldowns are 25% faster. All other Monkey categories have pierce and ability cooldown speed reduced 15%
    • Note: Description of other rarities changed accordingly, attack speed penalty remains the same but now lists the attack speed decrease rather than the attack cooldown
Pure Damage
  •   Now also adds a pierce buff to affected towers in all rarities ― 0% → +100%
  • Description changed ― Magic Monkeys attack speed and ability cooldowns are 2x slower, but damage is increased by 230% against Ceramic and MOAB-Class Bloons → Magic Monkeys attack speed and ability cooldowns are 2x slower, but pierce is increased 100% and damage is increased by 230% against Ceramic and MOAB-Class Bloons
    • Note: Descriptions of other rarities changed accordingly
Slow And Steady
  • Attack speed penalty reduced but damage bonus also reduced
    •   Common: Start of round attack cooldown penalty reduced ― +100% → +50%
    •   Rare: Start of round attack cooldown penalty reduced ― +80% → +35%
    •   Legendary: Start of round attack cooldown penalty reduced ― +50% → +25%
    •   Damage bonus reduced ― +100% → +50%
    • Description changed ― Monkey damage increased 100%. For the first 20s of each round, all Monkeys attack 2x slower → Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 33% slower
      • Note: Description of other rarities changed accordingly, attack speed penalty now lists the attack speed decreaserather than the attack cooldown
Spirit of Adventure
  •   Removes the attack cooldown penalty for non-Hero Monkeys in all rarities ― −10% → 0%
    • Description changed ― Hero end of round XP increased 45% and Hero attack speed increased 10%. Non-Hero Monkeys attack speed reduced 10% → Hero end of round XP increased 45% and Hero attack speed increased 10%
      • Note: Descriptions of other rarities changed accordingly
Squadron Together Strong
  • Cost penalty reduced, but attack speed buff reduced on higher rarities
    •   Cost penalty for upgrades of non-Military Monkeys reduced in all rarities ― +20% → +10%
    •   Rare: Attack cooldown bonus reduced ― +25% → +21%
      • Note: No changes to Common
    •   Legendary: Attack cooldown bonus reduced ― +40% → +36%
    • Description changed ― Military Monkeys get +15% attack speed. Upgrades for other Monkeys are 20% more expensive → Military Monkeys attack 17% faster. Upgrades for other Monkeys are 10% more expensive
      • Note: Description of other rarities changed accordingly, attack speed penalty now lists the attack speed decrease rather than the attack cooldown
Starting Strong
  •   Cooldown bonus reduced
    •   Common ― −15% → −11%
    •   Rare ― −20% → −15%
    •   Legendary ― −35% → −30%
  • Description now states the attack speed buff rather than the attack cooldown increase
Sticky Situation
  •   Now also affects Heroes
  • Description changed ― Primary Monkeys deal 1.5x damage to glued Bloons → Heroes and Primary Monkeys deal 1.5x damage to glued Bloons
    • Note: Descriptions of other rarities changed accordingly
Support Specialist
  • Description changed ― Support Monkeys attack reload time and ability cooldowns are reduced 20%. All other Monkey categories have pierce and ability cooldown speed reduced 15% → Support Monkeys attack speed and ability cooldowns are 25% faster. All other Monkey categories have pierce and ability cooldown speed reduced 15%
    • Note: Description of other rarities changed accordingly, attack speed penalty remains the same but now lists the attack speed decrease rather than the attack cooldown
Swiftest To Business
  • Description changed ― Ninja Monkeys tier 3 or higher have 20% faster projectile speed, and attack reload and ability cooldown time reduced 20%. Adds a 1-0-1 Ninja Monkey to your Party → Ninja Monkeys tier 3 or higher have 20% faster projectile speed, and attack speed and ability cooldowns are 25% faster. Adds a 1-0-1 Ninja Monkey to your Party
    • Note: Description of other rarities changed accordingly, attack speed bonus remains the same but now lists the attack speed increase rather than the attack cooldown
The Unspoken Heroes
  • Penalties to Heroes removed, but chances of Crit are reduced.
    •   Heroes attack cooldown no longer increased ― +15% → 0%
    •   Heroes end of round XP no longer reduced ― −15% → 0%
    •   Crit chances reduced ― 1 in 10 → 1 in 20
    • Description changed ― Support Monkeys have a 1 in 10 chance to Crit for 250% damage. Heroes attack speed and end of round experience is reduced 15% → Support Monkeys have a 1 in 10 chance to Crit for 250% damage
      • Note: Description of other rarities changed accordingly
Tit For Tat
  • Description now states the attack speed bonus rather than the attack cooldown decrease. No changes to the artifact.
Too Many Cooks
  • Description changed ― Military Monkeys attack reload time is reduced 25%. Attack reload time increased by 5% for each Military Monkey placed → Military Monkeys attack 33% faster, but attack 5% slower for each Military Monkey placed
    • Note: Description of other rarities changed accordingly, attack speed bonus remains the same but now lists the attack speed increase rather than the attack cooldown
Unification
  • Increases range penalty for Primary Monkeys and now applies harsh penalties to non-Primary Monkeys
    •   Common: Range penalty to Primary Monkeys increased ― –20% → −25%
    •   Rare: Range penalty to Primary Monkeys increased ― –15% → −10%
    •   Common and Rare: Now reduces the damage of non-Primary towers by 50%
    •   Legendary: Now reduces the damage of non-Primary towers by 25%
    •   Common and Rare: Now increases the upgrade cost of non-Primary towers by 50%
    •   Legendary: Now increases the upgrade cost of non-Primary towers by 25%
    • Description changed ― Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 20% → Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 25%. Non-Primary Monkeys deal 50% less damage and their upgrades cost 50% more
      • Note: Description of other rarities changed accordingly
Wacky Wibbly Wavey
  • Attack speed bonus reduced
    •   Common: Attack cooldown reduction reduced ― −20% → −14%
    •   Rare: Attack cooldown reduction reduced ― −25% → −20%
    •   Legendary: Attack cooldown reduction reduced ― −40% → −35%
    • Description changed ― Heli Pilot attack reload time is reduced 20% and fire in a wacky wiggly pattern. Adds a 1-1-0 Heli Pilot to your Party → Heli Pilots attack 16% faster and fire in a wacky wiggly pattern. Adds a 1-1-0 Heli Pilot to your Party
      • Note: Description of other rarities changed accordingly, attack speed buff now lists the attack speed increase rather than the attack cooldown
Zig Then Zag
  • Attack speed bonus reduced
    •   Common: Attack cooldown reduction reduced ― −15% → −11%
    •   Rare: Attack cooldown reduction reduced ― −25% → −15%
    •   Legendary: Attack cooldown reduction reduced ― −40% → −30%
    • Description now states the attack speed buff rather than the attack cooldown decrease.
  • Quickening attack and ability cooldowns bonus are overall reduced
  •   All Tower Quickening Common: Attack cooldown bonus reduced ― 0.95× → 0.96×
  •   All Tower Quickening Common: Ability cooldown bonus reduced ― −5% → −4%
  •   All Tower Quickening Rare: Attack cooldown bonus reduced ― 0.93× → 0.95×
  •   All Tower Quickening Rare: Ability cooldown bonus reduced ― −7% → −5%
  •   All Tower Quickening Legendary: Attack cooldown bonus reduced ― 0.88× → 0.93×
  •   All Tower Quickening Legendary: Ability cooldown bonus reduced ― −12% → −7%
  • All Tower Quickening: Description changed: ― Reduces all Monkeys attack reload and ability cooldown time 5%, and projectiles travel 10% faster → All Monkeys attack speed and ability cooldowns are 4% faster, and projectile speed increased 10%
    • Note: Description of other rarities changed accordingly
  •   Magic Quickening Common: Attack cooldown bonus reduced ― 0.9× → 0.93×
  •   Magic Quickening Common: Ability cooldown bonus reduced ― −10% → −7%
  •   Magic Quickening Rare: Attack cooldown bonus reduced ― 0.85× → 0.9×
  •   Magic Quickening Rare: Ability cooldown bonus reduced ― −15% → −10%
  •   Magic Quickening Legendary: Attack cooldown bonus reduced ― 0.75× → 0.85×
  •   Magic Quickening Legendary: Ability cooldown bonus reduced ― −25% → −15%
  • Magic Quickening: Description changed: ― Reduces Magic Monkeys attack reload and ability cooldown time 10%, and projectiles travel 20% faster → Magic Monkey attack speed and ability cooldowns are 7% faster, and projectile speed increased 20%
    • Note: Description of other rarities changed accordingly
  •   Military Quickening Common: Attack cooldown bonus reduced ― 0.9× → 0.93×
  •   Military Quickening Common: Ability cooldown bonus reduced ― −10% → −7%
  •   Military Quickening Rare: Attack cooldown bonus reduced ― 0.85× → 0.9×
  •   Military Quickening Rare: Ability cooldown bonus reduced ― −15% → −10%
  •   Military Quickening Legendary: Attack cooldown bonus reduced ― 0.75× → 0.85×
  •   Military Quickening Legendary: Ability cooldown bonus reduced ― −25% → −15%
  • Military Quickening: Description changed: ― Reduces Military Monkeys attack reload and ability cooldown time 10%, and projectiles travel 20% faster → Military Monkey attack speed and ability cooldowns are 7% faster, and projectile speed increased 20%
    • Note: Description of other rarities changed accordingly
  •   Primary Quickening Common: Attack cooldown bonus reduced ― 0.9× → 0.93×
  •   Primary Quickening Common: Ability cooldown bonus reduced ― −10% → −7%
  •   Primary Quickening Rare: Attack cooldown bonus reduced ― 0.85× → 0.9×
  •   Primary Quickening Rare: Ability cooldown bonus reduced ― −15% → −10%
  •   Primary Quickening Legendary: Attack cooldown bonus reduced ― 0.75× → 0.85×
  •   Primary Quickening Legendary: Ability cooldown bonus reduced ― −25% → −15%
  • Primary Quickening: Description changed: ― Reduces Primary Monkeys attack reload and ability cooldown time 10%, and projectiles travel 20% faster → Primary Monkeys attack speed and ability cooldowns are 7% faster, and projectile speed increased 20%
    • Note: Description of other rarities changed accordingly
  •   Support Quickening Common: Attack cooldown bonus reduced ― 0.9× → 0.93×
  •   Support Quickening Common: Ability cooldown bonus reduced ― −10% → −7%
  •   Support Quickening Rare: Attack cooldown bonus reduced ― 0.85× → 0.9×
  •   Support Quickening Rare: Ability cooldown bonus reduced ― −15% → −10%
  •   Support Quickening Legendary: Attack cooldown bonus reduced ― 0.75× → 0.85×
  •   Support Quickening Legendary: Ability cooldown bonus reduced ― −25% → −15%
  • Support Quickening: Description changed: ― Reduces Support Monkeys attack reload and ability cooldown time 10%, and projectiles travel 20% faster → Support Monkeys attack speed and ability cooldowns are 7% faster, and projectile speed increased 20%
    • Note: Description of other rarities changed accordingly
  • All Tower Inspiration: Description changed: ― All Monkeys have 5% more pierce, and have increased attack range → All Monkeys have 10% more pierce, and have 5% more range
    • Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before
  • Magic Inspiration: Description changed: ― Magic Monkeys have 10% more pierce, and have increased attack range → Magic Monkeys have 20% more pierce, and have 10% more range
    • Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before
  • Military Inspiration: Description changed: ― Military Monkeys have 10% more pierce, and have increased attack range → Military Monkeys have 20% more pierce, and have 10% more range
    • Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before
  • Primary Inspiration: Description changed: ― Primary Monkeys have 10% more pierce, and have increased attack range → Primary Monkeys have 20% more pierce, and have 10% more range
    • Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before
  • Support Inspiration: Description changed: ― Support Monkeys have 10% more pierce, and have increased attack range → Support Monkeys have 20% more pierce, and have 10% more range
    • Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before

Quality of life additions

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  • User interface: Added a text field to search Artifacts in the selection screen.
  • User interface: Better Goal Display for all Minigame & Mini Boss tiles.
  • User interface: Players can now see the Hero Party before unlocking it.
  • User interface: When selecting starting artifacts, the ones that the player can't afford with the remaining power will be moved to the bottom.
  • Socials: Rich Presence (Discord/Steam feature) now works in Rogue Legends.

Rounds

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  • Undocumented changes to the regular round set:
    •   Round 13: first Lead group count reduced ― 8 → 6
    •   Round 13: Regrow Lead group count reduced ― 5 → 4
    •   Round 13: second Lead group count reduced ― 10 → 8
    •   Round 14: first group changed ― 30 Lead → 15 Fortified Lead
    •   Round 14: Camo White group count increased ― 12 → 36
    •   Round 14: second Fortified Lead group count reduced ― 10 → 8
    •   Round 14: third Fortified Lead group count reduced ― 20 → 16
    •   Round 14: fourth Fortified Lead group count reduced ― 10 → 8
    •   Round 17: Lead group count reduced ― 60 → 40
    •   Round 17: Green group count increased ― 20 → 30
    •   Round 17: Green group start time reduced ― 5s → 3s
    •   Round 17: Green group duration increased ― 10s → 11s
    •   Round 17: Zebra group count increased ― 12 → 20
    •   Round 17: Zebra group start time reduced ― 8s → 7s
    •   Round 17: Zebra group duration increased ― 24s → 26s
    •   Round 17: Yellow group count increased ― 20 → 25
    •   Round 17: Yellow group duration increased ― 8s → 9s
    •   Round 17: Pink group count increased ― 10 → 15
    •   Round 17: Pink group duration increased ― 10s → 11s
    •   Round 20: first Regrow Lead group count reduced ― 20 → 15
    •   Round 21: Fortified Regrow Lead group count reduced ― 35 → 25
    •   Round 23: Lead group count reduced ― 60 → 40
    •   Round 35: Camo Fortified Lead group count reduced ― 24 → 18
    •   Round 35: Camo Lead group count reduced ― 36 → 24
    •   Round 39: Fortified Lead group count reduced ― 222 → 111
    •   Round 41: Lead group count reduced ― 200 → 100
    •   Round 45: Fortified Camo Regrow Lead group count reduced ― 250 → 125
      • Note: altered Bloon counts also affect the spacing between Bloons within the group

Fixes and minor changes

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  • User interface: Localization fixes.
  • User interface: Resolved a problem where changing language could reset the stats of Hero Skins.
  • User interface: After obtaining a Hero Skin, it will be the selected Hero.
  • User interface: In Boss Challenge, using the Change Hero option should no longer show an incorrect list.
  • User interface: Resolved a problem in Challenges where upgrade restrictions were showed incorrectly when only the Paragon is being restricted.
  • User interface: In Map Editor, fixed a display issue with the grouped prop variant when is collapsed.
  • User interface: In Review Mode (after a game is finished) tower can always be selected even if blocked by map mechanics in Covered Garden and Glacial Trail.
  • User interface: In Review Mode the upgrades of towers no longer appear as purchasable.
  • User interface: The default Hero Skin is now always displayed at the top of the selection list.
  • User interface: If the player reviews a Skin that hasn't been purchased yet, it will return to the selected Hero after exiting the menu.
  • User interface: Blastapopoulos' heat gauge should be displaying correctly in Boss Rush.
  • Player profile: Can now use Team Banners owned by their team.
  • Gameplay: Patch will now explain the Continue system after an account’s first loss.
    •   The first loss will now forcibly consume the free first Continue
  • Gameplay, Map Editor: Resolved a crash that could happen when setting music for custom maps.
  • Gameplay: Fixes to reduce the chances of corrupted data with modded towers. Players should still use alternate accounts to play with mods.
  • Race Event: Upgrading to a Paragon or Sun Temple should no longer give a time penalty.
  • Contested Territory: Empowered Heroes should work correctly in Least Tier tiles.
  • Contested Territory: While playing a tile owned by another player and the score decays before finishing the game, the score should now be updated in the victory screen.
  • Workshop map: Retry Round should no longer increase the cost of the motors in specific cases.
  • Polyphemus map: Resolved a crash that could occur when building a 5-X-X Mermonkey in the eye along with the Nautic Siege Core, waiting for the eye to close, and then buying another Paragon.
  • Erosion map: Resolved some projectile clipping issues.
  • Rogue Legends: Resolved a problem when that happened when backing out of a game after placing a monkey from the party during a round and re-entering that resulted in the monkey being on cooldown for 4 rounds despite no longer being on the map.
  • Rogue Legends: Resolved audio issues that could occur on swapping between Rogue & Base Game.
  • Rogue Legends: Resolved an issue where the spread effect of a Precision boost wasn’t working correctly.
  • Rogue Legends: Diverse Skillset Feat should now work correctly.
  • Rogue Legends: Endurance Race Mini Games should no longer break after round 140.
  • Rogue Legends: Resolved a number of conflicts between the Starting Strong and Slow and Steady Artifacts.
  • Rogue Legends: Intelligence Agent now works correctly with Obyn and Geraldo.
  • Rogue Legends: Playing a Time Attack tile in Contested Territory should no longer reset current tile save in Rogue.
  • Rogue Legends: Beast Handlers should no longer obtain the benefits of Artifact bonuses twice.
  • Rogue Legends: Corrected a number of cases where the Sticky Situation Artifact did not work.

Description changes

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  This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Add the text change stuffs
  • Striker Jones Level 1 description changed ― Striker Jones shoots a powerful bazooka to explode the Bloons. → Striker Jones shoots a powerful bazooka to explode the Bloons and push them back on hit.
  • Captain Churchill Level 15 description changed ― All attacks do extra damage vs Fortified Bloons. → All attacks do extra damage vs Fortified and Lead Bloons.
  • Arcane Spike description changed ― Faster firing magic does huge damage to most Bloon types. → Faster firing magic does huge damage to most Bloon types, especially to MOABs.
  • Rubber to Gold description changed ― Converts all Bloons partially into gold, getting more cash per pop from affected Bloons. → Converts all Bloons partially into gold, disabling Bloon immunity and getting more cash per pop from affected Bloons.
  • Deadly Spikes description changed ― [...] 2 [...] → [...] 3 [...]
  • Updated the update notes popup ― Update 47! → Update 48!
    • Legendary Bloons Update!
      • Swap torque wrenches for pixie dust with the new Rosalia Skin, Tinkerfairy!
      • Protect the magical tree on new Advanced map, Enchanted Glade.
      • Become a Legend in the massive Rogue Legends DLC.
      • Plus New Quests, Balance Changes, QoL improvements, Trophy Store cosmetics, and more!
    • Explosive Power Update!
      • Bring the ultimate spike and explosion factory to battle with the Spike Factory Paragon!
      • Relax, unwind, or be unwound with the new Beginner map, Spa Pits.
      • Channel the power of She-Ra with a premium Adora skin and Sword of She-Ra power!
      • New XP Shop and challenging Curses for Rogue Legends!
      • Plus New Quests, Balance Changes, QoL improvements, Trophy Store cosmetics, and more!
  • Etienne Level 2 description changed ― Etienne's range increased. → Etienne's range increased and Monkeys in radius get 10% more range.
  • Etienne Level 16 description changed ― Etienne's range, drone popping power, and Drone Swarm cooldown all improved. → Etienne's range, drone popping power, and Drone Swarm cooldown all improved. Monkeys in radius get 20% more range.
  • Churchill's Hero Bundle changed ― Hero Bundle → Churchill Hero Bundle
  • Churchill Bundle description changed ― • Hero

• Hero Skin • Placement Anim • Avatar → {{{3}}}

  • Ezili's Hero Bundle changed ― Hero Bundle → Ezili Hero Bundle
  • Ezili Bundle description changed ― ??? → ???
  • Benjamin's Hero Bundle changed ― Hero Bundle → Benjamin Hero Bundle
  • Benjamin Bundle description changed ― ??? → ???
  • Pat Fusty's Hero Bundle changed ― Hero Bundle → Pat Fusty Hero Bundle
  • Pat Fusty Bundle description changed ― ??? → ???
  • "Mega Bundle" name for Starter Hero Skin Bundle changed ― Mega Bundle → Starter Hero Bundle
  • Alluring Melody description changed ― Entrances non MOAB-Class Bloons with a hypnotic tune, magically detonating all damage over time effects and disrupting Bloon movement. → Entrances non MOAB-Class Bloons with a hypnotic tune, magically detonating all damage over time effects, disrupting Bloon movement, and strips Camo.
  • Hypnotic tune can affect low tier MOAB-Class Bloons and strips Camo. Can be set to echo from a nearby point. ― Hypnotic tune can affect low tier MOAB-Class Bloons. Can be set to echo from a nearby point. → {{{3}}}
  • Rogue Legends, Starting Artifacts: Description changed ― Start with up to 9 Artifact Power → Start with up to 3 Artifacts
  • Rogue Legends, Enhance: Description changed ― Select a Common Artifact to enhance → Select an Artifact to enhance
  • Rogue Legends, Rogue Rules: Description changed on multiple sections
    • Restart Journey to begin your Journey again. → Restart Campaign to begin your Journey again.
    • Bloons in your way must be cleared. → Bloons in your way must be cleared. Stronger Bloons indicate the Bloon Encounter has a special modifier.

Descriptions

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In-game

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Explosive Power Update!
• Bring the ultimate spike and explosion factory to battle with the Spike Factory Paragon!
• Relax, unwind, or be unwound with the new Beginner map, Spa Pits.
• Channel the power of She-Ra with a premium Adora skin and Sword of She-Ra power![fn 1]
• New XP Shop and challenging Curses for Rogue Legends!
• Plus New Quests, Balance Changes, QoL improvements, Trophy Store cosmetics, and more!

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Video

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Notes

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Footnotes

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  1. In version 48.1, this text was corrected from "Sword of She-Ra" to "Sword of Protection".

References

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