Scores will now appear on the Leaderboard after beating the Tier 1 Boss instead of the Tier 5, however, victories on lower tiers will always be ranked lower than higher tiers.
Polyphemus annoyed me in Rogue one time too many; so now Bloons will loop once around The Eye before exiting the track. This is purely to give them more time to think about what they have done and does not mean they are forgiven. — Update notes
Bottom path Dart Monkey has trouble with missing targets and tier 4 in particular seems to be a poor stepping stone for Crosspath Master, so Sharpshooter will now grant a large projectile speed boost and has greater of an attack speed increase — Update notes
MOAR Glaives is shifting into a lower price point, and Glaive Lord is seeing a general shift around increasing rate and pierce but lowering bonuses as a simplification. Faster Rangs has had some inconsistency resolved for an overall crosspathing improvement — Update notes
Cryo Cannon’s damage has lowered to more effectively stall, while Icicles damage stays the same and increases for the Icicle projectiles to help it be a stronger damage focus upgrade. Arctic Wind’s price is shifting up into Snowstorm to allow for cheaper utility use. — Update notes
Bloon Solver performs a little too strong still so the MOAB Bonus is being reduced. There’s currently little reason to take top crosspath for middle glue gunners due to Stickier Glue working for the debuffing effects on this path, so Corrosive Glue will now increase the damage taken debuff for a shorter but more powerful burst of damage. We’re trying out a funny crosspathing change for 205 glue to give greater potential for chain reactions to quickly wipe out lower layers. — Update notes
Supply Drop is a weak stepping stone without considering the cash generation, but is also not a preferred cash generation option either so improvements are being made to higher tiers of this path. While Maim MOAB is reasonably powerful, Deadly Precision is niche in application so price is shifting up here. — Update notes
Missile attack: now lands in the place of its intended target instead of the center of the map or over itself when the target is destroyed while the missile is in mid-air (bug fix)
Tsar Bomba’s last bomb change appeared to be an over-buff and is being reeled back on. Neva-Miss darts max speed and homing acceleration is being increased so the projectiles are less likely to expire before meeting their target unless placement is terrible. — Update notes
Some price is moving out from base Heli into the T3s to make progression up through low heli tiers easier, however Downdraft is retaining the current price as a small buff. Support Chinook is receiving improvement to utility to increase value for people generally wanting this upgrade for other reasons. — Update notes
Hydra Rockets fall off greatly in single target power so it’s receiving more damage, & Ray of Doom’s damage is also being increased to give more value for the save up. — Update notes
Base Wizard mostly struggles to compare to base Dart Monkey anyway, so we’re cutting it down to one of the cheapest starter placement towers and adding that small cost back across the top path. Arcane Spike is now seeing some of the crosspathing benefits that Archmage recently received, although Archmage’s Wall of Fire is being reduced in power. Magus’ strict ability timings currently struggle to line up well with Boss Skulls & immunity periods which makes it an undesirable paragon for Boss events, so the Metamorphosis cooldown is being reduced. — Update notes
People thought the last Rubber to Gold changes sounded cool, but were not particularly reliable so we’re improving the reliability of this attack with much faster attack rate and radius and also adding back some of the potion duration that was previously taken away. — Update notes
Druid’s Jungle Vine crush time formula has been modified, time taken to crush will now scale up slower but increase more when crushing Lead or Ceramic targets. Spirit of the Forest’s baseline cash generation has been improved to give a later game goal to aim for with Druid farming strategies. Druid projectile lifespans are being shifted from many base weapons into the xx1 range crosspath, this is a nerf to top path lifespan when not taking the crosspath and a buff to 031 druids — Update notes
”
Tiers
Changes
0-0-0 base tower 1-X-0 Hard Thorns and further upgrades
Thorn: Projectile distance reduced ― 136 → 102
Note: Does not affect X-X-1, implemented as a projectile lifespan decrease ― 0.4s → 0.3s
Spike Storm’s price is being increased with Carpet of Spikes remaining the same total cost, and Deadly Spikes is seeing a damage increase to better lead up into Permaspike. — Update notes
The cooldown buff for top village is being improved as many Primary abilities you would use with it are already quite fast to cool down so the % increase feels minimal. — Update notes
Really only one major change here; a rebalancing to how the 2xx Crosspath applies across various engineer upgrades, and some base stats being changed to accommodate fitting this. — Update notes
As Great White still has problematic consistency the thrash radius is increasing. T-Rex is generally powerful in a lot of ways, and as the ability cooldown is quite short, we are increasing the cooldown. — Update notes
Striker’s main attack has never contributed a great deal to his value, so we are increasing its damage across the board for cleanup purposes and giving it a slight Bloon pushback. At the same time, Concussive Shell’s stun duration is being lowered at higher levels. — Update notes
”
Levels
Changes
All
Bazooka shell: Explosion now knocks back non-blimp Bloons by 5 units
As Obyn continues to prove himself as a powerful hero we are again lowering his buff to Druid Storm attack rate, while his buff for Jungle Druid cash generation is being increased as we wish to nurture his potential as an alternate farming setup. — Update notes
Sauda is generally too powerful & capable of being an easy hard carry for single lanes so her attack rate is being reduced across most levels. — Update notes
Corvus’ early game is too powerful for the full map coverage that it provides, so his placement cost is increasing and Spirit Pierce is being reduced as he has many spell options for covering pierce in the later game to make up for this. Frostbound & Repel can chain together for a powerful stall so Frostbound’s duration is being reduced. — Update notes
Our first DLC, Rogue Legends, received an amazing response from you all, and following the fantastic feedback we received we have decided to slow down our initial Legends plans and make each one as epic as Rogue was - or more so. The 2 important takeaways from this are that v48.0 is including a significant update for Rogue Legends, and we have changed our plans to only do one more Legend this year rather than try to squeeze two in. — Update notes
”
35 New artifacts added
Introduces the Rogue XP system, which are points that are awarded after every run which can be used in the Rogue XP shop to obtain permanent upgrades for future campaigns.
Amount of stages required to complete a campaign reduced ― 5 → 4
Description for Rogue CHIMPS information updated from "5" to "4" to match the change
CHIMPS mode is reworked:
Introduces a Curse system that activates negative passive effects to the campaign to earn more Rogue XP.
Amount of starting hearts reduced ― 3 → 2
Maximum amount of hearts increased ― 3 → 5
Party size reduced ― 10 → 8
Plays in Hard Difficulty instead of Medium
Amount of starting cash reduced ― 100% → 85%
Restrctions on starting lives and selling are removed and added to Curses instead
Bloon and MOAB health scaling increases faster after stage 5, precise details unknown.
Price of Powers from Boosts increased by 8%
Artifacts: Maximum amount of Artifacts that the player can have in a campaign reduced ― ∞ → 50
Map selection: The map difficulty is overall increased, players will start seeing harder maps earlier in the campaign, the maximum difficulty is now reached in stage 4.
Bloon Encounter: New modifiers are introduced and marked in the map by different types of Bloons. Some of them have a unique round set.
Bloon Encounter: Start round of first encounter deceased ― Round 2 → Round 1 (undocumented)
Bloon Encounter: Final round of subsequent encounters increases slower ― +3 rounds → +2 rounds (undocumented)
Bloon Encounter: Start round of the first encounter on each stage increases slower ― +7 rounds → +6 rounds (undocumented)
Bloon Encounter: Final round of the first encounter on each stage increases slower ― +8 rounds → +7 rounds (undocumented)
Bloon Encounter, Mini Game, Mini Boss and Final Boss: Can now happen in the Reverse version of the track with a 20% chance. (undocumented)
Note: This only affects the path but not the order on which Bloons appear
Boosts: The following Powers can now appear as an option: Thrive, Super Monkey Storm, Monkey Boost, Time Stop, Glue Trap, Camo Trap and Battle Cat.
Boosts: Added a Queue Boosts option, when enabled Boosts will be stored in the Artifact Menu.
Artifacts: Reworked many artifacts by reducing or removing their downsides, and attack speed boosts in general are lowered.
Mini Game: Goal scaling adjusted.
Mini Boss: Goal scaling adjusted ― 15/30/45 + 5 pops per stage → 7/17/37 + 3 pops per stage
Mini Game, Mini Boss and Final Boss: now uses the health (Bloon and MOAB) and speed scaling of Bloon Encounters, which results in lesser speed scaling, but slightly higher health scaling overall ― +5% health and speed per encounter → +3% speed, +6% health per encounter (undocumented)
Final Boss: Boss scaling adjusted for each individual boss
Bloonarius:
Stage 1 health reduced ― 30,000 → 20,000
Stage 2 health reduced ― 60,000 → 50,000
Stage 4 health increased ― 120,000 → 150,000
Stage 5+ health increased ― 30,000 per stage → 60,000 per stage − 90,000
Vortex, Phayze, Blastapopoulos:
Stage 1 health reduced ― 30,000 → 15,000
Stage 2 health reduced ― 60,000 → 37,500
Stage 3 health reduced ― 90,000 → 67,500
Stage 4 health reduced ― 120,000 → 112,500
Stage 5+ health increased ― 30,000 per stage → 45,000 per stage − 67,500
Dreadbloon
Stage 1 health reduced ― 30,000 → 10,000
Stage 2 health reduced ― 60,000 → 25,000
Stage 3 health reduced ― 90,000 → 45,000
Stage 4 health reduced ― 120,000 → 75,000
Stage 5+ health reduced ― 30,000 per stage → 30,000 per stage − 45,000
Final Boss: cannot appear anymore in the following maps: Dark Dungeons, Geared, Quad and #Ouch. (undocumented)
Final Boss: Starting round adjusted ― Round 10 + 5 per stage → Round 5 + 5 per stage (undocumented)
Note: Final round unchanged
Final Boss: Amount of starting cash reduced.
Note: This reduction may only have been caused by the reduction of the starting round with no changes in the formula.
Final Boss: Boss speed increased ― 20% → 40%
Merchant: Players can now purchase Monkey Money or Rogue XP in exchange for Tokens on stages 2-4.
Merchant: Can now perform more than one trade, but the maximum number of Artifacts that can be obtained from him is still four across all trades. (undocumented)
Gameplay: Projectiles that can bounce of the map borders can still do it if they are out of bounds
Damage penalty removed in all rarities (previously multiplied damage by 0.85× / 0.75× / 0.6×)
Affected towers will now shoot less accurately, having a random angle of deviation between ±30°
Description changed ― Main attack damage of Monkeys is reduced to 85%, but attack reload time is reduced 15% → Monkeys are less accurate with increased shot spread, but attack 17% faster
Note: Description of other rarities changed accordingly, attack speed buff remains the same but now lists the attack speed increase rather than the attack cooldown
Legendary Description changed ― All projectiles will bounce off blocking objects and projectiles travel 40% further → All projectiles will bounce off blocking objects and map borders, and projectiles travel 30% further
Note: The map border bounce was already implemented but not stated in the description
Description changed ― Magic Monkeys deal 2 times damage to tranced and stunned Bloons → Heroes and Magic Monkeys deal 2x damage to tranced and stunned Bloons
Note: Descriptions of other rarities changed accordingly
Attack cooldown penalty reduced in all rarities ― −70% → −50%
Description changed ― Primary Monkeys attack reload time increased 50%, but gain a 1 in 10 chance to Crit for 900% damage → Primary Monkeys attack 33% slower, but gain a 1 in 10 chance to Crit for 900% damage
Note: Description of other rarities changed accordingly, attack speed buff remains the same but now lists the attack speed decrease rather than the attack cooldown
Attack speed penalty removed, but the duration of the burn is halved and also causes less damage:
Attack cooldown penalty removed in all rarities ― −50% → 0%
Damage over time duration reduced in all rarities ― 10.1s → 5.1s
Common: Damage over time reduced ― 4 → 2
Rare: Damage over time reduced ― 8 → 4
Legendary: Damage over time reduced ― 16 → 8
Description changed ― Ice Monkeys attack 50% slower, but also stun non-MOAB Bloons and burn 4 damage a second for 10 seconds. Adds a 1-0-1 Ice Monkey to your Party → Monkeys stun non-MOAB Bloons and burn 2 damage a second for 5 seconds. Adds a 1-0-1 Ice Monkey to your Party
Note: Description of other rarities changed accordingly, but it incorrectly states that the damage is applied every second, when in reality it is 1.5s
Description changed ― Super Monkeys and Adora have a 1 in 1800 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party → Super Monkeys and Adora have a 1 in 1800 chance to smite Bloons for the Sun God with 1500x damage. Adds a 0-0-0 Super Monkey to your Party
Note: Descriptions of other rarities changed accordingly
Now reduces the placement cooldown of affected towers, but the range bonus is lower
Common: Now reduces the placement cooldown of affected towers by 1 round
Rare: Now reduces the placement cooldown of affected towers by 2 rounds
Legendary: Now reduces the placement cooldown of affected towers by 3 rounds
Common: Range bonus reduced ― +25% → +20%
Rare: Range bonus reduced ― +35% → +25%
Legendary: Range bonus reduced ― +50% → +35%
Description changed ― Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers have faster attack speed and ability cooldowns, and 25% more range. → Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers attack speed and ability cooldowns are 11% faster, get 20% more range, and placement cooldown reduced 1 round(s)
Note: Description of other rarities changed accordingly, attack speed buff remains the same but now lists the attack speed increase rather than the attack cooldown
Now increases the attack cooldown of tier 4 or higher towers by 20%
Note: The attack speed reduction is 17% approximately
Description changed ― All Monkeys tier 3 and lower deal 1.5x damage to Bloons and MOAB-Class Bloons and have 100% more pierce → All Monkeys tier 3 and lower deal 1.5x damage to Bloons and MOAB-Class Bloons and have 100% more pierce. Monkeys tier 4 and above attack 16% slower
Bonus triple damage to Camo Bloons now only applies to tier 5 towers and level 20 Heroes instead to all towers
Description changed ― All Monkeys can see Camo, and deal triple damage to Camo Bloons. Heroes slow Bloons in their radius by 30% → All Monkeys can see Camo, and tier 5 Monkeys and level 20 Heroes deal triple damage to Camo Bloons
Now removes the cash penalty for towers in the range of a Support Monkey in all rarities
Description changed ― When Support Monkeys are sold, an Area of Effect explosion deals 100 damage to all nearby Bloons. Bloons in range of Support Monkeys give 5% less cash → When Support Monkeys are sold, an Area of Effect explosion deals 100 damage to all nearby Bloons
Note: Descriptions of other rarities changed accordingly
Removed the pierce penalty in exchange of setting Bloon on fire less often
Pierce penalty removed in all rarities ― −50% → 0%
Chances of setting Bloons on fire reduced in all rarities ― 30% → 20%
Description changed ― Red Hot Rangs have reduced pierce, but knock back Bloons and have a 30% chance to set them on fire for 3 damage per 1.5s over 4.5s. Adds a 0-1-1 Boomerang Monkey to your Party → Red Hot Rangs knock back Bloons and have a 20% chance to set them on fire for 3 damage per 1.5s over 4.5s. Adds a 0-1-1 Boomerang Monkey to your Party
Note: Descriptions of other rarities changed accordingly
Maximum amount of damage increase stacks is now capped in all rarities ― ∞ rounds → 10 rounds
Description changed ― Druids attack reload time is increased 20%, but every round, Druid damage is increased by 0.15, even Druids placed later! Adds a 1-0-1 Druid to your Party → Druids attack 17% slower, but every round Druid damage is increased by 0.15, even Druids placed later! Adds a 1-0-1 Druid to your Party
Note: Description of other rarities changed accordingly, attack speed penalty remains the same but now lists the attack speed decrease rather than the attack cooldown
Description changed ― Alchemist attack reload time and ability cooldowns are reduced 20% with a 1 in 20 chance to Crit for 50x damage. Adds a 1-0-1 Alchemist to your Party → Alchemists attack speed and ability cooldowns are 16% faster, and they have a 1 in 20 chance to Crit for 50x damage. Adds a 1-0-1 Alchemist to your Party
Note: Description of other rarities changed accordingly, attack speed buff now lists the attack speed increase rather than the attack cooldown
Description changed ― Heroes give Monkey Intelligence Bureau buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack reload time is increased 50% → Heroes give Monkey Intelligence Bureau buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack 33% slower
Note: Description of other rarities changed accordingly, attack speed penalty remains the same but now lists the attack speed decrease rather than the attack cooldown
Now adds a Arcane Bolt attack to non-Magic Monkeys
Projectiles of non-Magic Monkeys gain a 20% chance of casting a Arcane Bolt when the projectile expires
Description changed ― Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons → Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons. Non-Magic Monkeys have a 20% chance to send an Arcane Bolt backwards on projectile expiration
Note: Descriptions of other rarities changed accordingly
Description changed ― Magic Monkeys get +15% attack speed. Upgrades for other Monkeys are 20% more expensive → Magic Monkeys attack 17% faster. Upgrades for other Monkeys are 10% more expensive
Note: Description of other rarities changed accordingly, attack speed penalty now lists the attack speed decrease rather than the attack cooldown
Description changed ― Primary Monkey attack reload time and ability cooldowns are reduced 20%. All other Monkey categories have pierce and ability cooldown speed reduced 15% → Primary Monkeys attack speed and ability cooldowns are 25% faster. All other Monkey categories have pierce and ability cooldown speed reduced 15%
Note: Description of other rarities changed accordingly, attack speed penalty remains the same but now lists the attack speed decrease rather than the attack cooldown
Now also adds a pierce buff to affected towers in all rarities ― 0% → +100%
Description changed ― Magic Monkeys attack speed and ability cooldowns are 2x slower, but damage is increased by 230% against Ceramic and MOAB-Class Bloons → Magic Monkeys attack speed and ability cooldowns are 2x slower, but pierce is increased 100% and damage is increased by 230% against Ceramic and MOAB-Class Bloons
Note: Descriptions of other rarities changed accordingly
Description changed ― Monkey damage increased 100%. For the first 20s of each round, all Monkeys attack 2x slower → Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 33% slower
Note: Description of other rarities changed accordingly, attack speed penalty now lists the attack speed decreaserather than the attack cooldown
Removes the attack cooldown penalty for non-Hero Monkeys in all rarities ― −10% → 0%
Description changed ― Hero end of round XP increased 45% and Hero attack speed increased 10%. Non-Hero Monkeys attack speed reduced 10% → Hero end of round XP increased 45% and Hero attack speed increased 10%
Note: Descriptions of other rarities changed accordingly
Description changed ― Military Monkeys get +15% attack speed. Upgrades for other Monkeys are 20% more expensive → Military Monkeys attack 17% faster. Upgrades for other Monkeys are 10% more expensive
Note: Description of other rarities changed accordingly, attack speed penalty now lists the attack speed decrease rather than the attack cooldown
Description changed ― Support Monkeys attack reload time and ability cooldowns are reduced 20%. All other Monkey categories have pierce and ability cooldown speed reduced 15% → Support Monkeys attack speed and ability cooldowns are 25% faster. All other Monkey categories have pierce and ability cooldown speed reduced 15%
Note: Description of other rarities changed accordingly, attack speed penalty remains the same but now lists the attack speed decrease rather than the attack cooldown
Description changed ― Ninja Monkeys tier 3 or higher have 20% faster projectile speed, and attack reload and ability cooldown time reduced 20%. Adds a 1-0-1 Ninja Monkey to your Party → Ninja Monkeys tier 3 or higher have 20% faster projectile speed, and attack speed and ability cooldowns are 25% faster. Adds a 1-0-1 Ninja Monkey to your Party
Note: Description of other rarities changed accordingly, attack speed bonus remains the same but now lists the attack speed increase rather than the attack cooldown
Penalties to Heroes removed, but chances of Crit are reduced.
Heroes attack cooldown no longer increased ― +15% → 0%
Heroes end of round XP no longer reduced ― −15% → 0%
Crit chances reduced ― 1 in 10 → 1 in 20
Description changed ― Support Monkeys have a 1 in 10 chance to Crit for 250% damage. Heroes attack speed and end of round experience is reduced 15% → Support Monkeys have a 1 in 10 chance to Crit for 250% damage
Note: Description of other rarities changed accordingly
Description changed ― Military Monkeys attack reload time is reduced 25%. Attack reload time increased by 5% for each Military Monkey placed → Military Monkeys attack 33% faster, but attack 5% slower for each Military Monkey placed
Note: Description of other rarities changed accordingly, attack speed bonus remains the same but now lists the attack speed increase rather than the attack cooldown
Increases range penalty for Primary Monkeys and now applies harsh penalties to non-Primary Monkeys
Common: Range penalty to Primary Monkeys increased ― –20% → −25%
Rare: Range penalty to Primary Monkeys increased ― –15% → −10%
Common and Rare: Now reduces the damage of non-Primary towers by 50%
Legendary: Now reduces the damage of non-Primary towers by 25%
Common and Rare: Now increases the upgrade cost of non-Primary towers by 50%
Legendary: Now increases the upgrade cost of non-Primary towers by 25%
Description changed ― Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 20% → Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 25%. Non-Primary Monkeys deal 50% less damage and their upgrades cost 50% more
Note: Description of other rarities changed accordingly
Description changed ― Heli Pilot attack reload time is reduced 20% and fire in a wacky wiggly pattern. Adds a 1-1-0 Heli Pilot to your Party → Heli Pilots attack 16% faster and fire in a wacky wiggly pattern. Adds a 1-1-0 Heli Pilot to your Party
Note: Description of other rarities changed accordingly, attack speed buff now lists the attack speed increase rather than the attack cooldown
All Tower Quickening: Description changed: ― Reduces all Monkeys attack reload and ability cooldown time 5%, and projectiles travel 10% faster → All Monkeys attack speed and ability cooldowns are 4% faster, and projectile speed increased 10%
Note: Description of other rarities changed accordingly
Military Quickening: Description changed: ― Reduces Military Monkeys attack reload and ability cooldown time 10%, and projectiles travel 20% faster → Military Monkey attack speed and ability cooldowns are 7% faster, and projectile speed increased 20%
Note: Description of other rarities changed accordingly
Support Quickening: Description changed: ― Reduces Support Monkeys attack reload and ability cooldown time 10%, and projectiles travel 20% faster → Support Monkeys attack speed and ability cooldowns are 7% faster, and projectile speed increased 20%
Note: Description of other rarities changed accordingly
All Tower Inspiration: Description changed: ― All Monkeys have 5% more pierce, and have increased attack range → All Monkeys have 10% more pierce, and have 5% more range
Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before
Magic Inspiration: Description changed: ― Magic Monkeys have 10% more pierce, and have increased attack range → Magic Monkeys have 20% more pierce, and have 10% more range
Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before
Military Inspiration: Description changed: ― Military Monkeys have 10% more pierce, and have increased attack range → Military Monkeys have 20% more pierce, and have 10% more range
Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before
Primary Inspiration: Description changed: ― Primary Monkeys have 10% more pierce, and have increased attack range → Primary Monkeys have 20% more pierce, and have 10% more range
Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before
Support Inspiration: Description changed: ― Support Monkeys have 10% more pierce, and have increased attack range → Support Monkeys have 20% more pierce, and have 10% more range
Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before
User interface: Resolved a problem where changing language could reset the stats of Hero Skins.
User interface: After obtaining a Hero Skin, it will be the selected Hero.
User interface: In Boss Challenge, using the Change Hero option should no longer show an incorrect list.
User interface: Resolved a problem in Challenges where upgrade restrictions were showed incorrectly when only the Paragon is being restricted.
User interface: In Map Editor, fixed a display issue with the grouped prop variant when is collapsed.
User interface: In Review Mode (after a game is finished) tower can always be selected even if blocked by map mechanics in Covered Garden and Glacial Trail.
User interface: In Review Mode the upgrades of towers no longer appear as purchasable.
User interface: The default Hero Skin is now always displayed at the top of the selection list.
User interface: If the player reviews a Skin that hasn't been purchased yet, it will return to the selected Hero after exiting the menu.
User interface: Blastapopoulos' heat gauge should be displaying correctly in Boss Rush.
Player profile: Can now use Team Banners owned by their team.
Gameplay: Patch will now explain the Continue system after an account’s first loss.
The first loss will now forcibly consume the free first Continue
Gameplay, Map Editor: Resolved a crash that could happen when setting music for custom maps.
Gameplay: Fixes to reduce the chances of corrupted data with modded towers. Players should still use alternate accounts to play with mods.
Race Event: Upgrading to a Paragon or Sun Temple should no longer give a time penalty.
Contested Territory: Empowered Heroes should work correctly in Least Tier tiles.
Contested Territory: While playing a tile owned by another player and the score decays before finishing the game, the score should now be updated in the victory screen.
Workshop map: Retry Round should no longer increase the cost of the motors in specific cases.
Polyphemus map: Resolved a crash that could occur when building a 5-X-X Mermonkey in the eye along with the Nautic Siege Core, waiting for the eye to close, and then buying another Paragon.
Erosion map: Resolved some projectile clipping issues.
Rogue Legends: Resolved a problem when that happened when backing out of a game after placing a monkey from the party during a round and re-entering that resulted in the monkey being on cooldown for 4 rounds despite no longer being on the map.
Rogue Legends: Resolved audio issues that could occur on swapping between Rogue & Base Game.
Rogue Legends: Resolved an issue where the spread effect of a Precision boost wasn’t working correctly.
Rogue Legends: Diverse Skillset Feat should now work correctly.
Rogue Legends: Endurance Race Mini Games should no longer break after round 140.
Rogue Legends: Resolved a number of conflicts between the Starting Strong and Slow and Steady Artifacts.
Rogue Legends: Intelligence Agent now works correctly with Obyn and Geraldo.
Rogue Legends: Playing a Time Attack tile in Contested Territory should no longer reset current tile save in Rogue.
Rogue Legends: Beast Handlers should no longer obtain the benefits of Artifact bonuses twice.
Rogue Legends: Corrected a number of cases where the Sticky Situation Artifact did not work.
This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add the text change stuffs
Striker Jones Level 1 description changed ― Striker Jones shoots a powerful bazooka to explode the Bloons. → Striker Jones shoots a powerful bazooka to explode the Bloons and push them back on hit.
Captain Churchill Level 15 description changed ― All attacks do extra damage vs Fortified Bloons. → All attacks do extra damage vs Fortified and Lead Bloons.
Arcane Spike description changed ― Faster firing magic does huge damage to most Bloon types. → Faster firing magic does huge damage to most Bloon types, especially to MOABs.
Rubber to Gold description changed ― Converts all Bloons partially into gold, getting more cash per pop from affected Bloons. → Converts all Bloons partially into gold, disabling Bloon immunity and getting more cash per pop from affected Bloons.
Legendary Bloons Update! • Swap torque wrenches for pixie dust with the new Rosalia Skin, Tinkerfairy! • Protect the magical tree on new Advanced map, Enchanted Glade. • Become a Legend in the massive Rogue Legends DLC. • Plus New Quests, Balance Changes, QoL improvements, Trophy Store cosmetics, and more!
Explosive Power Update! • Bring the ultimate spike and explosion factory to battle with the Spike Factory Paragon! • Relax, unwind, or be unwound with the new Beginner map, Spa Pits. • Channel the power of She-Ra with a premium Adora skin and Sword of She-Ra power! • New XP Shop and challenging Curses for Rogue Legends! • Plus New Quests, Balance Changes, QoL improvements, Trophy Store cosmetics, and more!
Etienne Level 2 description changed ― Etienne's range increased. → Etienne's range increased and Monkeys in radius get 10% more range.
Etienne Level 16 description changed ― Etienne's range, drone popping power, and Drone Swarm cooldown all improved. → Etienne's range, drone popping power, and Drone Swarm cooldown all improved. Monkeys in radius get 20% more range.
Pat Fusty's Hero Bundle changed ― Hero Bundle → Pat Fusty Hero Bundle
Pat Fusty Bundle description changed ― ??? → ???
"Mega Bundle" name for Starter Hero Skin Bundle changed ― Mega Bundle → Starter Hero Bundle
Alluring Melody description changed ― Entrances non MOAB-Class Bloons with a hypnotic tune, magically detonating all damage over time effects and disrupting Bloon movement. → Entrances non MOAB-Class Bloons with a hypnotic tune, magically detonating all damage over time effects, disrupting Bloon movement, and strips Camo.
Hypnotic tune can affect low tier MOAB-Class Bloons and strips Camo. Can be set to echo from a nearby point. ― Hypnotic tune can affect low tier MOAB-Class Bloons. Can be set to echo from a nearby point. → {{{3}}}
Rogue Legends, Starting Artifacts: Description changed ― Start with up to 9 Artifact Power → Start with up to 3 Artifacts
Rogue Legends, Enhance: Description changed ― Select a Common Artifact to enhance → Select an Artifact to enhance
Rogue Legends, Rogue Rules: Description changed on multiple sections
Restart Journey to begin your Journey again. → Restart Campaign to begin your Journey again.
Bloons in your way must be cleared. → Bloons in your way must be cleared. Stronger Bloons indicate the Bloon Encounter has a special modifier.
Explosive Power Update! • Bring the ultimate spike and explosion factory to battle with the Spike Factory Paragon! • Relax, unwind, or be unwound with the new Beginner map, Spa Pits. • Channel the power of She-Ra with a premium Adora skin and Sword of She-Ra power![fn 1] • New XP Shop and challenging Curses for Rogue Legends! • Plus New Quests, Balance Changes, QoL improvements, Trophy Store cosmetics, and more!