Update history:Bloons TD 6/Version 41.0
Version 41.0 is the first major update to Bloons TD 6 of 2024. This update introduced the Nautic Siege Core Paragon, the Sulfur Springs map, the ability to retry last round in CHIMPS, and an Arabic language option.
Additions
- Nautic Siege Core (Paragon)
- Sulfur Springs (map)
- Arabic language option
- Co-op Boss Challenge
- Map Editor Candy Falls Props
- Search feature in the map menu
| Quest | Category |
|---|---|
| Psi Insight! | Tutorials |
| Hug a Bloon | Tutorials |
| MOAB Madness | Experiments |
Cosmetic Items
| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― MOAB Skins | ||
| Game & UI ― Power Skins | ||
| Game & UI ― Profile Banners | ||
| Heroes ― Pets |
| Item | Category |
|---|---|
| Banner | |
| Frame | |
| Frame | |
| Icon | |
| Icon | |
| Island Slot |
Changes
Towers
| “ | Spike-o-pult is too weak for how slow it is. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Spike-o-pult |
|
| “ | Glaives are heavily focused grouped cleanup with low damage but high target count, however this scales poorly into MOABs & lategame so we’re reworking Ricochet to a much cheaper but weaker starting cleanup with MOAR staying a significant upgrade over this. As Glaive Lord is a more heavily concentrated version of the previous tiers we are increasing its bounce distance to a map wide ricochet and increasing the orbital attack consistency. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Glaive Ricochet |
|
| 4-X-X M.O.A.R Glaives 5-X-X Glaive Lord |
|
| 5-X-X Glaive Lord |
|
| “ | Just a little cost coming off the Bloon Impact upgrade, with some cost also moving up from Assassin to Eliminator to move this usage. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Bloon Impact |
|
| X-4-X MOAB Assassin |
|
| X-5-X MOAB Eliminator |
|
| “ | Inferno Ring didn’t need the pierce reduction that was last applied to Ring of Fire so we’re adding this back. The recent ability crosspathing for Tack Shooter was fun but feels too lopsided as pierce concerns are very niche on Maelstrom, instead we want to shift this entire focus around for top path to be the rate crosspath for more damage in a shorter amount of time and leaving bottom mainly about greater overall uptime. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-0-0 Inferno Ring |
|
| 5-2-0 Inferno Ring + Super Range Tacks |
|
| X-3-X Blade Shooter X-4-X Blade Maelstrom |
|
| X-4-X Blade Maelstrom |
|
| X-4-X Blade Maelstrom X-5-X Super Maelstrom |
|
| 1-4-0 Blade Maelstrom + Faster Shooting 1-5-0 Super Maelstrom + Faster Shooting |
|
| 2-4-0 Blade Maelstrom + Even Faster Shooting 2-5-0 Super Maelstrom + Even Faster Shooting |
|
| X-5-X Super Maelstrom |
|
| “ | Bloon Liquifier is not a great save-up into Bloon Solver, so buffing its puddles. Glue Storm is fantastic now however buildup tiers into it feel they serve little point at all, we're shifting price out of Glue Soak into MOAB Glue and from Glue Hose into Glue Strike so these weaker upgrades can come by sooner. Super Glue isn’t a big upgrade to Relentless Glue for the high cost so we're setting it at a different price point to other similar role towers, but also hitting it with a larger full rework of number shuffling, with more of the damage it deals coming from the DoT rather than the initial impact making it easier for DoT to self-trigger glue explosions and act as a buff to the 205 crosspath along with the base pierce of the glue explosions being higher. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Bloon Liquefier |
|
| X-2-X Glue Splatter |
|
| X-3-X Glue Hose |
|
| X-4-X Glue Strike |
|
| X-5-X Glue Storm |
|
| X-X-3 MOAB Glue |
|
| 0-2-4 Relentless Glue + Glue Splatter |
|
| X-X-5 Super Glue |
|
| 0-0-5 Super Glue |
|
| 2-0-5 Super Glue + Corrosive Glue |
|
| 0-1-5 Super Glue + Bigger Globs |
|
| 0-2-5 Super Glue + Glue Splatter |
|
| “ | Sniper Monkey has some very powerful upgrades but also many poor stepping stones. We felt this tower needed a big price shuffle all around, pushing down the cost of many underwhelming upgrades but returning this back into stronger upgrades. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 2-X-X Large Calibre |
|
| 4-X-X Maim MOAB |
|
| X-1-X Night Vision Goggles |
|
| X-3-X Bouncing Bullet |
|
| X-4-X Supply Drop X-5-X Elite Sniper |
|
| X-X-1 Fast Firing |
|
| X-X-2 Even Faster Firing |
|
| X-X-3 Semi-Automatic |
|
| X-X-4 Full Auto Rifle |
|
| X-X-5 Elite Defender |
|
| “ | We have come back a number of times to add, fix & balance sub crosspathing, over years of learning though it currently feels messy and we’d like simplification. Heat-Tipped Darts doesn’t increase base sub pierce, so it feels silly to require it for maximum pierce on Submerged subs. Likewise Airburst shouldn’t be required to maximize the rate of submerged subs, instead we’d rather give people an easier way to work with the Airburst attack if they desire to upgrade to it so ‘Submerge’ is moving to a new Tower Special rather than target priority. Ballistic Missiles always had excessive pierce for what it is, so this is being cut back on. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Submerge and Support |
|
| 3-X-X Submerge and Support and further upgrades |
|
| 3-1-0 Submerge and Support + Barbed Darts 4-1-0 Bloontonium Reactor + Barbed Darts 5-1-0 Energizer + Barbed Darts |
|
| 3-2-0 Submerge and Support + Heat-tipped Darts 4-2-0 Bloontonium Reactor + Heat-tipped Darts 5-2-0 Energizer + Heat-tipped Darts |
|
| 3-0-1 Submerge and Support + Twin Guns |
|
| 3-0-2 Submerge and Support + Airburst Darts |
|
| 4-X-X Bloontonium Reactor |
|
| 4-1-0 Bloontonium Reactor + Barbed Darts 5-1-0 Energizer + Barbed Darts |
|
| 4-2-0 Bloontonium Reactor + Heat-tipped Darts 5-2-0 Energizer + Heat-tipped Darts |
|
| 4-0-1 Bloontonium Reactor + Twin Guns 5-0-1 Energizer + Twin Guns |
|
| 4-0-2 Bloontonium Reactor + Airburst Darts 5-0-2 Energizer + Airburst Darts |
|
| X-3-X Ballistic Missile |
|
| X-3-X Ballistic Missile X-4-X First Strike Capability |
|
| X-3-X Ballistic Missile and further upgrades |
|
| 0-3-1 Ballistic Missile + Twin Guns and further upgrades |
|
| “ | Aircraft Carrier has many problems in general and we could write multiple paragraphs about what went on with the decision making on this one upgrade but tldr; overhauling the feel with a big shuffle around of stats and greatly improved targeting to make the tower far more enjoyable & reliable. As noted earlier, Middle Path was identified as not having weakness to justify the power and is seeing changes related to that. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier |
|
| 4-X-X Aircraft Carrier 5-X-X Carrier Flagship |
|
| 4-2-0 Aircraft Carrier + Hot Shot 5-2-0 Carrier Flagship + Hot Shot |
|
| 5-X-X Carrier Flagship |
|
| X-3-X Cannon Ship and further upgrades |
|
| X-4-X Monkey Pirates X-5-X Pirate Lord |
|
| X-5-X Pirate Lord |
|
| Paragon |
|
| “ | Sky Shredder somewhat justifies its power as one of the very best towers in the game, although everything at this level is a bit too cheap. Exploding pineapples gained a larger rate bonus from crosspathing than the main attack did to make up for its base rate being so poor, so we’re fixing that poor base rate while keeping the crosspath bonus the same. Centered Path these days adds a lot more potential power to Ace than before and we are moving price down into it from Neva-Miss. Neva-Miss itself is too fun and cool to be lost completely on the very next upgrade so it’s coming back to Spectre as an additional attack, as this main attack is back again 204 no longer needs to give an additional conflicting crosspath benefit. Finally, the Doomship continues to outperform all other paragon significantly enough even for the much higher price that we feel the need to slightly increase the ability cooldown - although the new buff from sub paragon lowers this back down to exactly 45 again anyway. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-1-0 Rapid Fire + Exploding Pineapple 1-2-0 Spy Plane + Rapid Fire 2-1-0 Lots More Darts + Exploding Pineapple 2-2-0 Lots More Darts + Spy Plane 3-1-0 Fighter Plane + Exploding Pineapple and further upgrades |
|
| 5-X-X Sky Shredder |
|
| 0-1-X Exploding Pineapple 0-2-X Spy Plane |
|
| 1-3-0 Bomber Ace + Rapid Fire and further upgrades |
|
| X-X-2 Centered Path |
|
| X-X-3 Neva-Miss Targeting |
|
| X-X-4 Spectre X-X-5 Flying Fortress |
|
| 2-0-4 Spectre + Lots More Darts 2-0-5 Flying Fortress + Lots More Darts |
|
| Paragon |
|
| “ | Pursuit will now interact with Patrol Points in a limited ‘pursuit between points’, with this now you will be able to make your pursuit heli stay on one side on multi-path maps without getting stuck in the middle. Razor Rotors is fairly good now, but it could still justify a little more power given the weaknesses of the expensive upgrades that it builds into. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 2-X-X Pursuit and further upgrades |
|
| 3-X-X Razor Rotors and further upgrades |
|
| 2-0-5 Comanche Commander + Pursuit |
|
| “ | Such a heavily explosive based tower upgrade to ignore its explosive weakness on every path didn’t sit right, some of the Normal damage type on top path is now trading in to make it stronger in other ways. BAD/Boss damage was used to help prevent middle path falling flat against strong single targets - but the more recent rework did farr better at bringing great power to this path so we’re cutting back on those bonuses again now. Signal flare is too effective a cheap full map de-camo though a little unreliable due to the lower rate & low radius of de-camo, cost is increasing a little but also with greater radius for the de-camo area to improve reliability and a power buff at Shattering Shells for there to be more of a reason to path through Signal Flare rather than stop at it. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X The Big One |
|
| 4-X-X The Big One 5-X-X The Biggest One |
|
| 4-0-2 The Big One + Burny Stuff |
|
| 5-0-2 The Biggest One + Burny Stuff |
|
| X-4-X Artillery Battery |
|
| X-5-X Pop and Awe |
|
| X-X-3 Signal Flare |
|
| X-X-3 Signal Flare and further upgrades |
|
| X-X-4 Shattering Shells |
|
| 2-0-4 Shattering Shells + Bloon Buster |
|
| “ | Laser Cannon is not a great stepping stone for Plasma Accelerator, we think these are ok though so adjusting prices between them slightly. Focussed Firing feels too important for Rocket Storm with how wide the base spread is for the ability, so we’re improving base spread significantly. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Laser Cannon |
|
| 4-X-X Plasma Accelerator |
|
| 0-4-0 Rocket Storm 0-5-0 M.A.D |
|
| 1-4-0 Rocket Storm + Focused Firing 1-5-0 M.A.D + Focused Firing |
|
| “ | Dragon’s Breath is too much of an early powerhouse right now, as the DoT doesn’t care for high rate we’re reducing that rate, but slightly reducing the cost of Phoenix as well. Magus currently has higher single target on the drain beam than the main spike attack at degree 1, the intended mechanical functionality of this tower prevents drain beam being left active at all times, and we also don’t want players to stay on drain mode all the time so we are shifting power levels around a little to give these attacks the same overall degree 1 single target power. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Archmage |
|
| X-3-X Dragon's Breath and further upgrades |
|
| X-4-X Summon Phoenix |
|
| X-5-X Wizard Lord Phoenix |
|
| Paragon |
|
| “ | We weren't sure we’d see the day but the bottom crosspath is now quite used on all Supers, especially so it seems to make Robo Monkey very powerful currently so to address a few different concerns on Super Monkey we’re moving costs from top to middle crosspath — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-X-X Laser Blasts |
|
| 2-X-X Plasma Blasts |
|
| X-1-X Super Range |
|
| X-2-X Epic Range |
|
| X-4-X Tech Terror |
|
| “ | Flash Bomb has pierce too excessive for Shinobi Tactics to do anything for it but then lacks any actual damage output, so this high pierce is trading in for greater damage. Master Bomber’s MOAB stun was not changed when Flashbomb stun duration was previously increased, so it is now increasing to match — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-3 Flash Bomb X-X-4 Sticky Bomb |
|
| X-X-3 Flash Bomb and further upgrades |
|
| X-X-5 Master Bomber |
|
| “ | Acidic Mixture Dip is a strong offender removing many weaknesses in the game for exceptionally low of a cost. Acid Pools only adds anything to the tower when there are no Bloons around, so we’re making it a hybrid that benefits somewhat from this upgrade even while attacking normally. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 2-X-X Acidic Mixture Dip 3-X-X Berserker Brew 4-X-X Stronger Stimulant |
|
| X-X-2 Acid Pool and further upgrades |
|
| “ | Hard Thorns is useful and often taken for crosspath even if not going for 2xx as lightning is comparatively very expensive for what it offers so moving Thunder’s cost out into both the surrounding upgrades. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 1-X-X Hard Thorns |
|
| 2-X-X Heart of Thunder |
|
| 3-X-X Druid of the Storm |
|
| X-5-X Spirit of the Forest |
|
| “ | Middle spactory buffs were a fair amount overdone, cutting back more on this. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X MOAB SHREDR and further upgrades |
|
| X-4-X Spike Storm X-5-X Carpet of Spikes |
|
| “ | Improvements for Sentry Expert AI based on your feedback. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Sentry Expert |
|
| X-5-X Ultraboost |
|
| X-X-4 Bloon Trap X-X-5 XXXL Trap |
|
| “ | Megalodon’s maximum time to drag MOABs to the depths was higher than at T4 given that it now has to account for grabbing BADs, we’ve now separated this out for a separate max time for BADs and reduced drag time for other MOABs to match the T4 again - along with much stronger & faster thrash knockbacks. T-Rex has been generally too strong while still sitting in a spot we like in terms of gameplay so we have slightly reduced damage and pierce. Bottom path birds up to T3 are also just a little too good for the cost and are all going up about 5% with Condor’s price being reduced to compensate. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Megalodon |
|
| X-4-X Tyrannosaurus Rex |
|
| X-5-X Giganotosaurus |
|
| X-X-1 Gyrfalcon |
|
| X-X-2 Horned Owl |
|
| X-X-3 Golden Eagle |
|
| X-X-4 Giant Condor |
|
Heroes
| “ | Much more shifting of Gwen’s power to even her out into higher tiers — Update notes |
” |
| Levels | Changes |
|---|---|
| 1-4 |
|
| 3-6 |
|
| 5-12 |
|
| 7-10 |
|
| 10-15 |
|
| 11+ |
|
| 13+ |
|
| 16+ |
|
| 20 |
|
| “ | There’s very few places to obtain ‘percentage pierce’, and looking at it we feel like this is something that really does fit where Striker’s Explosives Expert could improve on for everyone, not just Bomb Shooters - especially given that this buff would be quite significant for Mortars and never previously applied for them, or maybe even encourage Striker in niche strategies that don’t need these towers. — Update notes |
” |
| Levels | Changes |
|---|---|
| All |
|
| 8 |
|
| “ | While powerful, Obyn's Totem can be quite unreliable so we’re reducing that inconsistency by allowing more totems to exist at one time and preventing them targeting inactive lanes. Previously Obyn attempted to help Tornadoes against MOABs with a damage bonus, as we’ve now decided the best way to make them better against MOABs is simply to not target them this buff no longer serves a purpose, so it is instead being replaced with a rate buff to Tornadoes. Finally as Wall of Trees is one of the longer cooldowns in the game and lacks as much of a punch as other hero abilities we’re buffing that cooldown a fair amount with the level 20 upgrade. — Update notes |
” |
| Levels | Changes |
|---|---|
| 4+ |
|
| 9+ |
|
| 20 |
|
| “ | Sorry Brickell, at least there's a bunch of Buccaneer & Sub changes and 2 paragon friends to work with! — Update notes |
” |
| Levels | Changes |
|---|---|
| 6–11 |
|
| 7+ |
|
| 10+ |
|
| 12–14 |
|
| 15–16 |
|
| 17+ |
|
| “ | We feel the higher level of complexity of Geraldo (along with simply much greater effort required to produce heroes like this) places him up on an elite tier of heroes we don’t necessarily want players to jump right into before learning the game more, as we previously announced at the end of last year his unlock cost is now being increased to reflect this. A number of Gerry’s items are also being tweaked here along with a base placement cost increase as he is also overperforming in a number of ways compared to other heroes. — Update notes |
” |
| Levels | Changes |
|---|---|
| All |
- Shop items
| Item | Changes |
|---|---|
| Sharpening Stone |
|
| Rare Quincy Action Figure |
|
| Bottle of 'Gerry's Fire' Hot Sauce |
|
| “ | We all knew Corvus would have to come down, he’ll most likely still need some further tweaks after this but we want to settle him in slowly and not overnerf things too much - as he deserves to keep a high ranking spot among the heroes. — Update notes |
” |
| Levels | Changes |
|---|---|
| 1+ |
|
| 3+ |
|
- Spells
| Spell | Changes |
|---|---|
| Spear |
|
| Echo |
|
| Trample |
|
| Soul Barrier |
|
| Ancestral Might |
|
| Overload |
|
| Overload / Recovery |
|
Monkey Knowledge
| Subject | Changes | |||||||
|---|---|---|---|---|---|---|---|---|
| Airforce Upgrades |
| |||||||
| Vigilant Sentries |
|
Relic Knowledge
| “ | Leveling up from 3 to 4 takes about the same amount of experience as 1 to 3, so stacking this Knowledge & Relic together without any diminishing effect was quite silly given these both apply flat levels ignorant of any actual XP requirement | ” |
| Relic | Changes |
|---|---|
| Extra Empowered |
|
Modes
| “ | Much requested, Apopalypse Mode now grants end of round cash. We’ve agreed that start strategies feel too limited, especially on harder maps, so this is intended to bring more variety back to the mode. — Update notes |
” |
- Now grants end-of-round cash
- Now has a "Retry Last Round" option upon defeat in singleplayer
In-game description
Gallery
-
Coming soon promotional image
-
Promotional banner
-
In-game banner
Video
Notes
- The update notes refer to Sulfur Springs as "Sulphur Springs".
- The update notes erroneously list /ShowIncomplete and /Show filters in the section about the map search feature. /ShowIncomplete is likely supposed to be /Incomplete, and /Show is likely supposed to be /Complete.
- The update notes list "Removed Herobrine" under bug fixes and general changes. This is a reference to update notes for Minecraft, which often list "Removed Herobrine" as a joke.
- Ninja Kiwi makes a note in their update notes that they would intend to rebalance towers based on tower weaknesses, which they state improves balancing of the game.[3]
References
- ↑ "Bloons TD 6 on the App Store". Archived from the original on 30 October 2024. (Timestamp in an HTML script tag with ID
shoebox-media-api-cache-apps) - ↑ SteamDB
- ↑ "Tower balance" section of Version 41.0 patch notes on Reddit:
“ To avoid going into the same detail each time it comes up, some of the real meaning of camo & damage-types along with the value of many tower synergies/combinations has been lost with the growing number of towers that have high power but very few weaknesses in spite of this. We are making efforts to either scale back on excessive power as needed, or bring back some of those weaknesses to justify higher power levels. We think these capability tradeoffs are central to strategic planning and combinations, so we’ll continue to look at balance in this area. ”