Update history:Bloons TD 6/Version 48.0
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Version 48.0 is the second major update to Bloons TD 6 of 2025. It introduced the Mega Massive Munitions Factory, the Beginner map Spa Pits, the Projectile-Go-Round Quest, and updates and new content for the Rogue Legends DLC.
As part of a collaboration with the Masters of the Universe franchise from Mattel that began in version 46.0, this update also introduces the the She-Ra Hero Skin for Adora and the Sword of Protection Power, alongside their introduction Quest, She-Ra to the Rescue!.
Additions
edit| Nah, I'd Win Basically NAPSFRILLS'd it Reward(s): 1,200 |
| Quest | Category |
|---|---|
| She-Ra to the Rescue! | Tales |
| Projectile-Go-Round | Experiments |
- Added Preservatives
- Carry A Big Stick
- Conscription
- Discord
- Duckageddon
- Elite Military Inspiration
- Elite Military Precision
- Elite Military Quickening
- Extra Change
- First Class Support Inspiration
- First Class Support Precision
- First Class Support Quickening
- Fish Nova
- General's Disposition
- Get to the Chopper
- Gluesplosion
- Grand Magic Inspiration
- Grand Magic Precision
- Grand Magic Quickening
- Greater Primary Inspiration
- Greater Primary Precision
- Greater Primary Quickening
- Hawk's Eye
- Heroic Edge
- Improved Spelling
- Innate Ability
- Master of all Trades
- Monkey Academy
- Mystic Twister
- One Monkey Army
- Perceptive Crow
- Primal Instinct
- Quantum Leap
- Summer Fun
- Summon Battle Cat
Cosmetic items
edit| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― MOAB Skins | ||
| Game & UI ― Profile Banners | ||
| Heroes ― Pets | ||
| Game & UI ― Profile Banners |
| Item | Category |
|---|---|
| Island Slot |
Changes
editGeneral changes
edit- MOAB Test Bloon added.
- Double Cash Mode will no longer be applied.
- Top 1% medal is changed to Top 100.
- Scores will now appear on the Leaderboard after beating the Tier 1 Boss instead of the Tier 5, however, victories on lower tiers will always be ranked lower than higher tiers.
- Co-op: Map split can now be changed.
- The game will now keep track of the highest tier which has been defeated.
Boss Bloon Event and Boss Challenge
edit- Co-op: Default map split now set to Free-for all.
| “ | Polyphemus annoyed me in Rogue one time too many; so now Bloons will loop once around The Eye before exiting the track. This is purely to give them more time to think about what they have done and does not mean they are forgiven. — Update notes |
” |
- The Bloons now will do one lap over the eye
- Note: Hard RBS increased from 19.3 to 26.9
- The damage of the totems does not increase by round number (undocumented) (bug)
Tower changes
edit| “ | Bottom path Dart Monkey has trouble with missing targets and tier 4 in particular seems to be a poor stepping stone for Crosspath Master, so Sharpshooter will now grant a large projectile speed boost and has greater of an attack speed increase — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-4 Sharp Shooter |
|
| X-X-4 Sharp Shooter X-X-5 Crossbow Master |
|
| X-X-5 Crossbow Master |
|
| “ | MOAR Glaives is shifting into a lower price point, and Glaive Lord is seeing a general shift around increasing rate and pierce but lowering bonuses as a simplification. Faster Rangs has had some inconsistency resolved for an overall crosspathing improvement — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X M.O.A.R Glaives |
|
| 4-X-X M.O.A.R Glaives 5-X-X Glaive Lord |
|
| 4-2-0 M.O.A.R Glaives + Faster Rangs 5-2-0 Glaive Lord + Faster Rangs |
|
| 5-X-X Glaive Lord |
|
| 5-X-X Glaive Lord |
|
| 5-0-2 Glaive Lord + Red Hot Rangs |
|
| 0-2-0 Faster Rangs 1-2-0 Faster Rangs + Improved Rangs 2-2-0 Glaives + Faster Rangs 3-2-0 Glaive Ricochet + Faster Rangs 0-2-1 Faster Rangs + Long Range Rangs 0-2-2 Faster Rangs + Red Hot Rangs 0-2-3 Kylie Boomerang + Faster Rangs 0-2-4 MOAB Press + Faster Rangs |
|
| 0-1-4 MOAB Press + Faster Throwing |
|
| 0-2-4 MOAB Press + Faster Rangs |
|
| 0-0-5 MOAB Domination 1-0-5 MOAB Domination + Improved Rangs |
|
| 2-0-5 MOAB Domination + Glaives |
|
| 0-1-5 MOAB Domination + Faster Throwing |
|
| 0-2-5 MOAB Domination + Faster Rangs |
|
| Paragon |
|
| “ | Range fits well for this path, so we’re working this more into the main attack of middle path — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Blade Shooter and further upgrades |
|
| Paragon |
|
| “ | Cryo Cannon’s damage has lowered to more effectively stall, while Icicles damage stays the same and increases for the Icicle projectiles to help it be a stronger damage focus upgrade. Arctic Wind’s price is shifting up into Snowstorm to allow for cheaper utility use. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X Arctic Wind |
|
| X-4-X Snowstorm |
|
| 0-4-X Snowstorm 1-4-0 Snowstorm + Permafrost |
|
| X-5-X Absolute Zero |
|
| X-X-3 Cryo Cannon |
|
| X-X-4 Icicles X-X-5 Icicle Impale |
|
| “ | Bloon Solver performs a little too strong still so the MOAB Bonus is being reduced. There’s currently little reason to take top crosspath for middle glue gunners due to Stickier Glue working for the debuffing effects on this path, so Corrosive Glue will now increase the damage taken debuff for a shorter but more powerful burst of damage. We’re trying out a funny crosspathing change for 205 glue to give greater potential for chain reactions to quickly wipe out lower layers. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X The Bloon Solver |
|
| 2-4-0 Glue Strike + Corrosive Glue 2-5-0 Glue Storm + Corrosive Glue |
|
| 0-X-5 Super Glue 0-1-5 Super Glue + Bigger Globs |
|
| 2-0-5 Super Glue + Corrosive Glue |
|
| “ | Supply Drop is a weak stepping stone without considering the cash generation, but is also not a preferred cash generation option either so improvements are being made to higher tiers of this path. While Maim MOAB is reasonably powerful, Deadly Precision is niche in application so price is shifting up here. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Deadly Precision |
|
| 4-X-X Maim MOAB |
|
| X-4-X Supply Drop X-5-X Elite Sniper |
|
| Tiers | Changes |
|---|---|
| X-3-X Ballistic Missile and further upgrades |
|
| “ | Small nerf to Pirate Lord, as we do want it to be a strong T5 but it’s overperforming currently. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-5-X Pirate Lord |
|
| “ | Tsar Bomba’s last bomb change appeared to be an over-buff and is being reeled back on. Neva-Miss darts max speed and homing acceleration is being increased so the projectiles are less likely to expire before meeting their target unless placement is terrible. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-5-X Tsar Bomba |
|
| X-X-3 Neva-Miss Targeting and further upgrades |
|
| “ | Some price is moving out from base Heli into the T3s to make progression up through low heli tiers easier, however Downdraft is retaining the current price as a small buff. Support Chinook is receiving improvement to utility to increase value for people generally wanting this upgrade for other reasons. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| 3-X-X Razor Rotors |
|
| X-4-X Support Chinook |
|
| X-5-X Special Poperations |
|
| X-X-3 MOAB Shove |
|
| “ | Hydra Rockets fall off greatly in single target power so it’s receiving more damage, & Ray of Doom’s damage is also being increased to give more value for the save up. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Ray of Doom |
|
| X-3-X Hydra Rocket Pods X-4-X Rocket Storm |
|
| “ | Base Wizard mostly struggles to compare to base Dart Monkey anyway, so we’re cutting it down to one of the cheapest starter placement towers and adding that small cost back across the top path. Arcane Spike is now seeing some of the crosspathing benefits that Archmage recently received, although Archmage’s Wall of Fire is being reduced in power. Magus’ strict ability timings currently struggle to line up well with Boss Skulls & immunity periods which makes it an undesirable paragon for Boss events, so the Metamorphosis cooldown is being reduced. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| 1-X-X Guided Magic |
|
| 3-X-X Arcane Mastery |
|
| 4-1-0 Arcane Spike + Fireball 4-2-0 Arcane Spike + Wall of Fire |
|
| 4-2-0 Arcane Spike + Wall of Fire |
|
| 5-2-0 Archmage + Wall of Fire |
|
| Paragon |
|
| “ | Tech Terror is a menace, and some of the random range on bottom path is being shifted down into more affordable tiers. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X True Sun God |
|
| X-4-X Tech Terror |
|
| X-5-X The Anti-Bloon |
|
| X-X-4 Dark Champion |
|
| “ | People thought the last Rubber to Gold changes sounded cool, but were not particularly reliable so we’re improving the reliability of this attack with much faster attack rate and radius and also adding back some of the potion duration that was previously taken away. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-4 Rubber to Gold X-X-5 Bloon Master Alchemist |
|
| 1-0-4 Rubber to Gold + Larger Potions and further upgrades |
|
| “ | Druid’s Jungle Vine crush time formula has been modified, time taken to crush will now scale up slower but increase more when crushing Lead or Ceramic targets. Spirit of the Forest’s baseline cash generation has been improved to give a later game goal to aim for with Druid farming strategies. Druid projectile lifespans are being shifted from many base weapons into the xx1 range crosspath, this is a nerf to top path lifespan when not taking the crosspath and a buff to 031 druids — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower 1-X-0 Hard Thorns and further upgrades |
|
| 3-X-0 Druid of the Storm and further upgrades |
|
| 4-X-0 Ball Lightning 5-X-0 Superstorm |
|
| 5-X-0 Superstorm |
|
| X-3-X Druid of the Jungle and further upgrades |
|
| 0-3-1 Druid of the Jungle + Druidic Reach 0-3-2 Druid of the Jungle + Heart of Vengeance |
|
| 0-4-1 Jungle's Bounty + Druidic Reach 0-4-2 Jungle's Bounty + Heart of Vengeance 0-5-1 Spirit of the Forest + Druidic Reach 0-5-2 Spirit of the Forest + Heart of Vengeance |
|
| X-5-X Spirit of the Forest |
|
| “ | Abyss Dweller is far too inconsistent before it gains the T4 ink attack, so a lot of price is being shifted up out of this update. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Abyss Dweller |
|
| 4-X-X Abyssal Warrior |
|
| 4-X-X Abyssal Warrior 5-X-X Lord of the Abyss |
|
| X-3-X Riptide Champion and further upgrades |
|
| X-4-X Arctic Knight X-5-X Popseidon |
|
| X-5-X Popseidon |
|
| 0-5-1 Popseidon + Echosense Precision |
|
| X-X-3 Alluring Melody |
|
| 0-1-3 Alluring Melody + Sharper Prongs and further upgrades |
|
| X-X-4 Symphonic Resonance |
|
| X-X-5 The Final Harmonic |
|
| “ | Spike Storm’s price is being increased with Carpet of Spikes remaining the same total cost, and Deadly Spikes is seeing a damage increase to better lead up into Permaspike. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Spike Storm |
|
| X-5-X Carpet of Spikes |
|
| X-X-4 Deadly Spikes |
|
| “ | The cooldown buff for top village is being improved as many Primary abilities you would use with it are already quite fast to cool down so the % increase feels minimal. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Primary Mentoring |
|
| 5-X-X Primary Expertise |
|
| “ | Really only one major change here; a rebalancing to how the 2xx Crosspath applies across various engineer upgrades, and some base stats being changed to accommodate fitting this. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 2-X-X Faster Engineering |
|
| 2-X-X Faster Engineering and further upgrades |
|
| 4-X-X Sentry Expert |
|
| 4-0-1 Sentry Expert + Oversize Nails |
|
| 5-0-1 Sentry Champion + Oversize Nails 5-0-2 Sentry Champion + Pin |
|
| X-4-0 Overclock |
|
| 0-4-1 Overclock + Oversize Nails 0-4-2 Overclock + Pin |
|
| X-5-0 Ultraboost |
|
| 0-5-1 Ultraboost + Oversize Nails 0-5-2 Ultraboost + Pin |
|
| X-X-1 Oversize Nails |
|
| 2-0-4 Bloon Trap + Faster Engineering |
|
| 0-X-5 XXXL Trap |
|
| 2-0-5 XXXL Trap + Faster Engineering |
|
| Paragon |
|
| “ | As Great White still has problematic consistency the thrash radius is increasing. T-Rex is generally powerful in a lot of ways, and as the ability cooldown is quite short, we are increasing the cooldown. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Great White |
|
| 3-X-X Great White and further upgrades |
|
| X-4-X Tyrannosaurus Rex |
|
| X-5-X Giganotosaurus |
|
Hero changes
edit| “ | Gwendolin’s Lv10 Firestorm has been power-crept past by newer heroes and feels very lacking at this level for a fast XP curve hero. — Update notes |
” |
| Levels | Changes |
|---|---|
| 10–15 |
|
| “ | Striker’s main attack has never contributed a great deal to his value, so we are increasing its damage across the board for cleanup purposes and giving it a slight Bloon pushback. At the same time, Concussive Shell’s stun duration is being lowered at higher levels. — Update notes |
” |
| Levels | Changes |
|---|---|
| All |
|
| 1–6 |
|
| 7–11 |
|
| 9–13 |
|
| 12–16 |
|
| 14+ |
|
| 17+ |
|
| “ | As Obyn continues to prove himself as a powerful hero we are again lowering his buff to Druid Storm attack rate, while his buff for Jungle Druid cash generation is being increased as we wish to nurture his potential as an alternate farming setup. — Update notes |
” |
| Levels | Changes |
|---|---|
| 5+ |
|
| 9+ |
|
| Levels | Changes |
|---|---|
| 7+ |
|
| “ | Churchill has some trouble dealing with fast DDTs in late game, so his Lv15 Fortified bonus will now also apply to Lead Bloons. — Update notes |
” |
| Levels | Changes |
|---|---|
| 15+ |
|
| Levels | Changes |
|---|---|
| All |
|
| “ | As one of the best heroes, Brickell is seeing a slight reduction to her Navel [sic] Tactics buff. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3-13 |
|
| 14+ |
|
| “ | We don't have a general large range buff focus hero, and this really feels like it fits Etienne’s character well, so it sounded fun. — Update notes |
” |
| Levels | Changes |
|---|---|
| 2-15 |
|
| 16+ |
|
| “ | Sauda is generally too powerful & capable of being an easy hard carry for single lanes so her attack rate is being reduced across most levels. — Update notes |
” |
| Levels | Changes |
|---|---|
| 1-4 |
|
| 5-7 |
|
| 8-13 |
|
| 14-17 |
|
| Levels | Changes |
|---|---|
| All |
|
| “ | Corvus’ early game is too powerful for the full map coverage that it provides, so his placement cost is increasing and Spirit Pierce is being reduced as he has many spell options for covering pierce in the later game to make up for this. Frostbound & Repel can chain together for a powerful stall so Frostbound’s duration is being reduced. — Update notes |
” |
| Levels | Changes |
|---|---|
| All |
|
| 1 |
|
| 2+ |
|
| Spell | Changes |
|---|---|
| Frostbound |
|
General changes
edit| “ | Our first DLC, Rogue Legends, received an amazing response from you all, and following the fantastic feedback we received we have decided to slow down our initial Legends plans and make each one as epic as Rogue was - or more so. The 2 important takeaways from this are that v48.0 is including a significant update for Rogue Legends, and we have changed our plans to only do one more Legend this year rather than try to squeeze two in. — Update notes |
” |
- 35 New artifacts added
- Introduces the Rogue XP system, which are points that are awarded after every run which can be used in the Rogue XP shop to obtain permanent upgrades for future campaigns.
- Amount of stages required to complete a campaign reduced ― 5 → 4
- Description for Rogue CHIMPS information updated from "5" to "4" to match the change
- CHIMPS mode is reworked:
- Introduces a Curse system that activates negative passive effects to the campaign to earn more Rogue XP.
- Amount of starting hearts reduced ― 3 → 2
- Maximum amount of hearts increased ― 3 → 5
- Party size reduced ― 10 → 8
- Plays in Hard Difficulty instead of Medium
- Amount of starting cash reduced ― 100% → 85%
- Restrctions on starting lives and selling are removed and added to Curses instead
- Bloon and MOAB health scaling increases faster after stage 5, precise details unknown.
- Price of Powers from Boosts increased by 8%
- Artifacts: Maximum amount of Artifacts that the player can have in a campaign reduced ― ∞ → 50
- Map selection: The map difficulty is overall increased, players will start seeing harder maps earlier in the campaign, the maximum difficulty is now reached in stage 4.
- Bloon Encounter: New modifiers are introduced and marked in the map by different types of Bloons. Some of them have a unique round set.
- Bloon Encounter: Start round of first encounter deceased ― Round 2 → Round 1 (undocumented)
- Bloon Encounter: Start round of subsequent encounters increases slower ― +2 rounds → +1 round (undocumented)
- Bloon Encounter: Final round of subsequent encounters increases slower ― +3 rounds → +2 rounds (undocumented)
- Bloon Encounter: Start round of the first encounter on each stage increases slower ― +7 rounds → +6 rounds (undocumented)
- Bloon Encounter: Final round of the first encounter on each stage increases slower ― +8 rounds → +7 rounds (undocumented)
- Bloon Encounter, Mini Game, Mini Boss and Final Boss: Can now happen in the Reverse version of the track with a 20% chance. (undocumented)
- Note: This only affects the path but not the order on which Bloons appear
- Boosts: The following Powers can now appear as an option: Thrive, Super Monkey Storm, Monkey Boost, Time Stop, Glue Trap, Camo Trap and Battle Cat.
- Boosts: Added a Queue Boosts option, when enabled Boosts will be stored in the Artifact Menu.
- Artifacts: Reworked many artifacts by reducing or removing their downsides, and attack speed boosts in general are lowered.
- Mini Game: Goal scaling adjusted.
- Mini Boss: Goal scaling adjusted ― 15/30/45 + 5 pops per stage → 7/17/37 + 3 pops per stage
- Mini Game, Mini Boss and Final Boss: now uses the health (Bloon and MOAB) and speed scaling of Bloon Encounters, which results in lesser speed scaling, but slightly higher health scaling overall ― +5% health and speed per encounter → +3% speed, +6% health per encounter (undocumented)
- Final Boss: Boss scaling adjusted for each individual boss
- Bloonarius:
- Stage 1 health reduced ― 30,000 → 20,000
- Stage 2 health reduced ― 60,000 → 50,000
- Stage 4 health increased ― 120,000 → 150,000
- Stage 5+ health increased ― 30,000 per stage → 60,000 per stage − 90,000
- Vortex, Phayze, Blastapopoulos:
- Stage 1 health reduced ― 30,000 → 15,000
- Stage 2 health reduced ― 60,000 → 37,500
- Stage 3 health reduced ― 90,000 → 67,500
- Stage 4 health reduced ― 120,000 → 112,500
- Stage 5+ health increased ― 30,000 per stage → 45,000 per stage − 67,500
- Dreadbloon
- Stage 1 health reduced ― 30,000 → 10,000
- Stage 2 health reduced ― 60,000 → 25,000
- Stage 3 health reduced ― 90,000 → 45,000
- Stage 4 health reduced ― 120,000 → 75,000
- Stage 5+ health reduced ― 30,000 per stage → 30,000 per stage − 45,000
- Bloonarius:
- Final Boss: cannot appear anymore in the following maps: Dark Dungeons, Geared, Quad and #Ouch. (undocumented)
- Final Boss: Starting round adjusted ― Round 10 + 5 per stage → Round 5 + 5 per stage (undocumented)
- Note: Final round unchanged
- Final Boss: Amount of starting cash reduced.
- Note: This reduction may only have been caused by the reduction of the starting round with no changes in the formula.
- Final Boss: Boss speed increased ― 20% → 40%
- Merchant: Players can now purchase Monkey Money or Rogue XP in exchange for Tokens on stages 2-4.
- Merchant: Can now perform more than one trade, but the maximum number of Artifacts that can be obtained from him is still four across all trades. (undocumented)
- Gameplay: Projectiles that can bounce of the map borders can still do it if they are out of bounds
Parties
edit| Hero | Changes |
|---|---|
| Biker Bones |
|
| Octojones |
|
| Galaxili |
|
| Joan of Arc Adora |
|
| Voidora |
|
| Admiral Brickell |
|
| Artifact | Changes |
|---|---|
| BB Gatling Gun |
|
| Bouncing Projectiles |
|
| Confuddling Spelling |
|
| Cornered Beasts |
|
| Critical Success |
|
| Crystal Crash |
|
| Dazing Frostburn |
|
| Divine Intervention |
|
| Dream Teams |
|
| Essence Of Blastapopoulos / Bloonarius / Dreadbloon / Phayze / Vortex |
|
| Essence Of Bloonarius |
|
| Essence Of Phayze |
|
| Explosive Economics |
|
| Flaming Hot Punch-A-Rang |
|
| Follow Me |
|
| Growing Steady |
|
| Home Brew Alchemy |
|
| Intelligence Agent |
|
| Just Like Magic |
|
| Mighty Mulligan |
|
| Overwhelming Synergy |
|
| Primary Specialist |
|
| Pure Damage |
|
| Slow And Steady |
|
| Spirit of Adventure |
|
| Squadron Together Strong |
|
| Starting Strong |
|
| Sticky Situation |
|
| Support Specialist |
|
| Swiftest To Business |
|
| The Unspoken Heroes |
|
| Tit For Tat |
|
| Too Many Cooks |
|
| Unification |
|
| Wacky Wibbly Wavey |
|
| Zig Then Zag |
|
- Quickening attack and ability cooldowns bonus are overall reduced
- All Tower Quickening Common: Attack cooldown bonus reduced ― 0.95× → 0.96×
- All Tower Quickening Common: Ability cooldown bonus reduced ― −5% → −4%
- All Tower Quickening Rare: Attack cooldown bonus reduced ― 0.93× → 0.95×
- All Tower Quickening Rare: Ability cooldown bonus reduced ― −7% → −5%
- All Tower Quickening Legendary: Attack cooldown bonus reduced ― 0.88× → 0.93×
- All Tower Quickening Legendary: Ability cooldown bonus reduced ― −12% → −7%
- All Tower Quickening: Description changed: ― Reduces all Monkeys attack reload and ability cooldown time 5%, and projectiles travel 10% faster → All Monkeys attack speed and ability cooldowns are 4% faster, and projectile speed increased 10%
- Note: Description of other rarities changed accordingly
- Magic Quickening Common: Attack cooldown bonus reduced ― 0.9× → 0.93×
- Magic Quickening Common: Ability cooldown bonus reduced ― −10% → −7%
- Magic Quickening Rare: Attack cooldown bonus reduced ― 0.85× → 0.9×
- Magic Quickening Rare: Ability cooldown bonus reduced ― −15% → −10%
- Magic Quickening Legendary: Attack cooldown bonus reduced ― 0.75× → 0.85×
- Magic Quickening Legendary: Ability cooldown bonus reduced ― −25% → −15%
- Magic Quickening: Description changed: ― Reduces Magic Monkeys attack reload and ability cooldown time 10%, and projectiles travel 20% faster → Magic Monkey attack speed and ability cooldowns are 7% faster, and projectile speed increased 20%
- Note: Description of other rarities changed accordingly
- Military Quickening Common: Attack cooldown bonus reduced ― 0.9× → 0.93×
- Military Quickening Common: Ability cooldown bonus reduced ― −10% → −7%
- Military Quickening Rare: Attack cooldown bonus reduced ― 0.85× → 0.9×
- Military Quickening Rare: Ability cooldown bonus reduced ― −15% → −10%
- Military Quickening Legendary: Attack cooldown bonus reduced ― 0.75× → 0.85×
- Military Quickening Legendary: Ability cooldown bonus reduced ― −25% → −15%
- Military Quickening: Description changed: ― Reduces Military Monkeys attack reload and ability cooldown time 10%, and projectiles travel 20% faster → Military Monkey attack speed and ability cooldowns are 7% faster, and projectile speed increased 20%
- Note: Description of other rarities changed accordingly
- Primary Quickening Common: Attack cooldown bonus reduced ― 0.9× → 0.93×
- Primary Quickening Common: Ability cooldown bonus reduced ― −10% → −7%
- Primary Quickening Rare: Attack cooldown bonus reduced ― 0.85× → 0.9×
- Primary Quickening Rare: Ability cooldown bonus reduced ― −15% → −10%
- Primary Quickening Legendary: Attack cooldown bonus reduced ― 0.75× → 0.85×
- Primary Quickening Legendary: Ability cooldown bonus reduced ― −25% → −15%
- Primary Quickening: Description changed: ― Reduces Primary Monkeys attack reload and ability cooldown time 10%, and projectiles travel 20% faster → Primary Monkeys attack speed and ability cooldowns are 7% faster, and projectile speed increased 20%
- Note: Description of other rarities changed accordingly
- Support Quickening Common: Attack cooldown bonus reduced ― 0.9× → 0.93×
- Support Quickening Common: Ability cooldown bonus reduced ― −10% → −7%
- Support Quickening Rare: Attack cooldown bonus reduced ― 0.85× → 0.9×
- Support Quickening Rare: Ability cooldown bonus reduced ― −15% → −10%
- Support Quickening Legendary: Attack cooldown bonus reduced ― 0.75× → 0.85×
- Support Quickening Legendary: Ability cooldown bonus reduced ― −25% → −15%
- Support Quickening: Description changed: ― Reduces Support Monkeys attack reload and ability cooldown time 10%, and projectiles travel 20% faster → Support Monkeys attack speed and ability cooldowns are 7% faster, and projectile speed increased 20%
- Note: Description of other rarities changed accordingly
- All Tower Inspiration: Description changed: ― All Monkeys have 5% more pierce, and have increased attack range → All Monkeys have 10% more pierce, and have 5% more range
- Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before
- Magic Inspiration: Description changed: ― Magic Monkeys have 10% more pierce, and have increased attack range → Magic Monkeys have 20% more pierce, and have 10% more range
- Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before
- Military Inspiration: Description changed: ― Military Monkeys have 10% more pierce, and have increased attack range → Military Monkeys have 20% more pierce, and have 10% more range
- Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before
- Primary Inspiration: Description changed: ― Primary Monkeys have 10% more pierce, and have increased attack range → Primary Monkeys have 20% more pierce, and have 10% more range
- Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before
- Support Inspiration: Description changed: ― Support Monkeys have 10% more pierce, and have increased attack range → Support Monkeys have 20% more pierce, and have 10% more range
- Note: Description of other rarities changed accordingly no changes to the Boost, as it was reporting the pierce increase incorrectly before
Quality of life additions
edit- User interface: Added a text field to search Artifacts in the selection screen.
- User interface: Better Goal Display for all Minigame & Mini Boss tiles.
- User interface: Players can now see the Hero Party before unlocking it.
- User interface: When selecting starting artifacts, the ones that the player can't afford with the remaining power will be moved to the bottom.
- Socials: Rich Presence (Discord/Steam feature) now works in Rogue Legends.
Rounds
edit- Undocumented changes to the regular round set:
- Round 13: first Lead group count reduced ― 8 → 6
- Round 13: Regrow Lead group count reduced ― 5 → 4
- Round 13: second Lead group count reduced ― 10 → 8
- Round 14: first group changed ― 30 Lead → 15 Fortified Lead
- Round 14: Camo White group count increased ― 12 → 36
- Round 14: second Fortified Lead group count reduced ― 10 → 8
- Round 14: third Fortified Lead group count reduced ― 20 → 16
- Round 14: fourth Fortified Lead group count reduced ― 10 → 8
- Round 17: Lead group count reduced ― 60 → 40
- Round 17: Green group count increased ― 20 → 30
- Round 17: Green group start time reduced ― 5s → 3s
- Round 17: Green group duration increased ― 10s → 11s
- Round 17: Zebra group count increased ― 12 → 20
- Round 17: Zebra group start time reduced ― 8s → 7s
- Round 17: Zebra group duration increased ― 24s → 26s
- Round 17: Yellow group count increased ― 20 → 25
- Round 17: Yellow group duration increased ― 8s → 9s
- Round 17: Pink group count increased ― 10 → 15
- Round 17: Pink group duration increased ― 10s → 11s
- Round 20: first Regrow Lead group count reduced ― 20 → 15
- Round 21: Fortified Regrow Lead group count reduced ― 35 → 25
- Round 23: Lead group count reduced ― 60 → 40
- Round 35: Camo Fortified Lead group count reduced ― 24 → 18
- Round 35: Camo Lead group count reduced ― 36 → 24
- Round 39: Fortified Lead group count reduced ― 222 → 111
- Round 41: Lead group count reduced ― 200 → 100
- Round 45: Fortified Camo Regrow Lead group count reduced ― 250 → 125
- Note: altered Bloon counts also affect the spacing between Bloons within the group
Fixes and minor changes
edit- User interface: Localization fixes.
- User interface: Resolved a problem where changing language could reset the stats of Hero Skins.
- User interface: After obtaining a Hero Skin, it will be the selected Hero.
- User interface: In Boss Challenge, using the Change Hero option should no longer show an incorrect list.
- User interface: Resolved a problem in Challenges where upgrade restrictions were showed incorrectly when only the Paragon is being restricted.
- User interface: In Map Editor, fixed a display issue with the grouped prop variant when is collapsed.
- User interface: In Review Mode (after a game is finished) tower can always be selected even if blocked by map mechanics in Covered Garden and Glacial Trail.
- User interface: In Review Mode the upgrades of towers no longer appear as purchasable.
- User interface: The default Hero Skin is now always displayed at the top of the selection list.
- User interface: If the player reviews a Skin that hasn't been purchased yet, it will return to the selected Hero after exiting the menu.
- User interface: Blastapopoulos' heat gauge should be displaying correctly in Boss Rush.
- Player profile: Can now use Team Banners owned by their team.
- Gameplay: Patch will now explain the Continue system after an account’s first loss.
- The first loss will now forcibly consume the free first Continue
- Gameplay, Map Editor: Resolved a crash that could happen when setting music for custom maps.
- Gameplay: Fixes to reduce the chances of corrupted data with modded towers. Players should still use alternate accounts to play with mods.
- Race Event: Upgrading to a Paragon or Sun Temple should no longer give a time penalty.
- Contested Territory: Empowered Heroes should work correctly in Least Tier tiles.
- Contested Territory: While playing a tile owned by another player and the score decays before finishing the game, the score should now be updated in the victory screen.
- Workshop map: Retry Round should no longer increase the cost of the motors in specific cases.
- Polyphemus map: Resolved a crash that could occur when building a 5-X-X Mermonkey in the eye along with the Nautic Siege Core, waiting for the eye to close, and then buying another Paragon.
- Erosion map: Resolved some projectile clipping issues.
- Rogue Legends: Resolved a problem when that happened when backing out of a game after placing a monkey from the party during a round and re-entering that resulted in the monkey being on cooldown for 4 rounds despite no longer being on the map.
- Rogue Legends: Resolved audio issues that could occur on swapping between Rogue & Base Game.
- Rogue Legends: Resolved an issue where the spread effect of a Precision boost wasn’t working correctly.
- Rogue Legends: Diverse Skillset Feat should now work correctly.
- Rogue Legends: Endurance Race Mini Games should no longer break after round 140.
- Rogue Legends: Resolved a number of conflicts between the Starting Strong and Slow and Steady Artifacts.
- Rogue Legends: Intelligence Agent now works correctly with Obyn and Geraldo.
- Rogue Legends: Playing a Time Attack tile in Contested Territory should no longer reset current tile save in Rogue.
- Rogue Legends: Beast Handlers should no longer obtain the benefits of Artifact bonuses twice.
- Rogue Legends: Corrected a number of cases where the Sticky Situation Artifact did not work.
Description changes
edit| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add the text change stuffs |
- Striker Jones Level 1 description changed ― Striker Jones shoots a powerful bazooka to explode the Bloons. → Striker Jones shoots a powerful bazooka to explode the Bloons and push them back on hit.
- Captain Churchill Level 15 description changed ― All attacks do extra damage vs Fortified Bloons. → All attacks do extra damage vs Fortified and Lead Bloons.
- Arcane Spike description changed ― Faster firing magic does huge damage to most Bloon types. → Faster firing magic does huge damage to most Bloon types, especially to MOABs.
- Rubber to Gold description changed ― Converts all Bloons partially into gold, getting more cash per pop from affected Bloons. → Converts all Bloons partially into gold, disabling Bloon immunity and getting more cash per pop from affected Bloons.
- Deadly Spikes description changed ― [...] 2 [...] → [...] 3 [...]
- Updated the update notes popup ― Update 47! → Update 48!
- Legendary Bloons Update!
• Swap torque wrenches for pixie dust with the new Rosalia Skin, Tinkerfairy!
• Protect the magical tree on new Advanced map, Enchanted Glade.
• Become a Legend in the massive Rogue Legends DLC.
• Plus New Quests, Balance Changes, QoL improvements, Trophy Store cosmetics, and more! - Explosive Power Update!
• Bring the ultimate spike and explosion factory to battle with the Spike Factory Paragon!
• Relax, unwind, or be unwound with the new Beginner map, Spa Pits.
• Channel the power of She-Ra with a premium Adora skin and Sword of She-Ra power!
• New XP Shop and challenging Curses for Rogue Legends!
• Plus New Quests, Balance Changes, QoL improvements, Trophy Store cosmetics, and more!
- Legendary Bloons Update!
- Etienne Level 2 description changed ― Etienne's range increased. → Etienne's range increased and Monkeys in radius get 10% more range.
- Etienne Level 16 description changed ― Etienne's range, drone popping power, and Drone Swarm cooldown all improved. → Etienne's range, drone popping power, and Drone Swarm cooldown all improved. Monkeys in radius get 20% more range.
- Churchill's Hero Bundle changed ― Hero Bundle → Churchill Hero Bundle
- Churchill Bundle description changed ― • Hero
• Hero Skin • Placement Anim • Avatar → {{{3}}}
- Ezili's Hero Bundle changed ― Hero Bundle → Ezili Hero Bundle
- Ezili Bundle description changed ― ??? → ???
- Benjamin's Hero Bundle changed ― Hero Bundle → Benjamin Hero Bundle
- Benjamin Bundle description changed ― ??? → ???
- Pat Fusty's Hero Bundle changed ― Hero Bundle → Pat Fusty Hero Bundle
- Pat Fusty Bundle description changed ― ??? → ???
- "Mega Bundle" name for Starter Hero Skin Bundle changed ― Mega Bundle → Starter Hero Bundle
- Alluring Melody description changed ― Entrances non MOAB-Class Bloons with a hypnotic tune, magically detonating all damage over time effects and disrupting Bloon movement. → Entrances non MOAB-Class Bloons with a hypnotic tune, magically detonating all damage over time effects, disrupting Bloon movement, and strips Camo.
- Hypnotic tune can affect low tier MOAB-Class Bloons and strips Camo. Can be set to echo from a nearby point. ― Hypnotic tune can affect low tier MOAB-Class Bloons. Can be set to echo from a nearby point. → {{{3}}}
- Rogue Legends, Starting Artifacts: Description changed ― Start with up to 9 Artifact Power → Start with up to 3 Artifacts
- Rogue Legends, Enhance: Description changed ― Select a Common Artifact to enhance → Select an Artifact to enhance
- Rogue Legends, Rogue Rules: Description changed on multiple sections
- Restart Journey to begin your Journey again. → Restart Campaign to begin your Journey again.
- Bloons in your way must be cleared. → Bloons in your way must be cleared. Stronger Bloons indicate the Bloon Encounter has a special modifier.
Descriptions
editIn-game
editGallery
edit-
"Coming soon" image
-
Lightbox
Video
editNotes
edit- The update notes erroneously state that Octojones's starting Artifact before this update was Portability instead of Corrosive Torp-E-Darts.
Footnotes
edit- ↑ In version 48.1, this text was corrected from "Sword of She-Ra" to "Sword of Protection".