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Bloonarius: Uses its Normal difficulty spawns in all Final Boss tiles, regardless of stage
Bosses in Rogue Legends can no longer appear in the following maps: Ravine, One Two Three, Flooded Valley, Encrypted, Rake, Last Resort, Enchanted Glade, X Factor, Mesa, Pat's Pond and Bloody Puddles
Rogue round set: On Round 35, the spacing of DDTs is tripled
Introduces the Rogue XP system, which are points that are awarded after every run which can be used in the Rogue XP shop to obtain permanent upgrades for future campaigns.
Amount of stages required to complete a campaign reduced ― 5 → 4
Description for Rogue CHIMPS information updated from "5" to "4" to match the change
CHIMPS mode is reworked:
Introduces a Curse system that activates negative passive effects to the campaign to earn more Rogue XP.
Amount of starting hearts reduced ― 3 → 2
Maximum amount of hearts increased ― 3 → 5
Party size reduced ― 10 → 8
Plays in Hard Difficulty instead of Medium
Amount of starting cash reduced ― 100% → 85%
Restrctions on starting lives and selling are removed and added to Curses instead
Bloon and MOAB health scaling increases faster after stage 5, precise details unknown.
Price of Powers from Boosts increased by 8%
Artifacts: Maximum amount of Artifacts that the player can have in a campaign reduced ― ∞ → 50
Map selection: The map difficulty is overall increased, players will start seeing harder maps earlier in the campaign, the maximum difficulty is now reached in stage 4.
Bloon Encounter: New modifiers are introduced and marked in the map by different types of Bloons. Some of them have a unique round set.
Bloon Encounter: Start round of first encounter deceased ― Round 2 → Round 1 (undocumented)
Bloon Encounter: Final round of subsequent encounters increases slower ― +3 rounds → +2 rounds (undocumented)
Bloon Encounter: Start round of the first encounter on each stage increases slower ― +7 rounds → +6 rounds (undocumented)
Bloon Encounter: Final round of the first encounter on each stage increases slower ― +8 rounds → +7 rounds (undocumented)
Bloon Encounter, Mini Game, Mini Boss and Final Boss: Can now happen in the Reverse version of the track with a 20% chance. (undocumented)
Note: This only affects the path but not the order on which Bloons appear
Boosts: The following Powers can now appear as an option: Thrive, Super Monkey Storm, Monkey Boost, Time Stop, Glue Trap, Camo Trap and Battle Cat.
Boosts: Added a Queue Boosts option, when enabled Boosts will be stored in the Artifact Menu.
Artifacts: Reworked many artifacts by reducing or removing their downsides, and attack speed boosts in general are lowered.
Mini Game: Goal scaling adjusted.
Mini Boss: Goal scaling adjusted ― 15/30/45 + 5 pops per stage → 7/17/37 + 3 pops per stage
Mini Game, Mini Boss and Final Boss: now uses the health (Bloon and MOAB) and speed scaling of Bloon Encounters, which results in lesser speed scaling, but slightly higher health scaling overall ― +5% health and speed per encounter → +3% speed, +6% health per encounter (undocumented)
Final Boss: Boss scaling adjusted for each individual boss
Bloonarius:
Stage 1 health reduced ― 30,000 → 20,000
Stage 2 health reduced ― 60,000 → 50,000
Stage 4 health increased ― 120,000 → 150,000
Stage 5+ health increased ― 30,000 per stage → 60,000 per stage − 90,000
Vortex, Phayze, Blastapopoulos:
Stage 1 health reduced ― 30,000 → 15,000
Stage 2 health reduced ― 60,000 → 37,500
Stage 3 health reduced ― 90,000 → 67,500
Stage 4 health reduced ― 120,000 → 112,500
Stage 5+ health increased ― 30,000 per stage → 45,000 per stage − 67,500
Dreadbloon
Stage 1 health reduced ― 30,000 → 10,000
Stage 2 health reduced ― 60,000 → 25,000
Stage 3 health reduced ― 90,000 → 45,000
Stage 4 health reduced ― 120,000 → 75,000
Stage 5+ health reduced ― 30,000 per stage → 30,000 per stage − 45,000
Final Boss: cannot appear anymore in the following maps: Dark Dungeons, Geared, Quad and #Ouch. (undocumented)
Final Boss: Starting round adjusted ― Round 10 + 5 per stage → Round 5 + 5 per stage (undocumented)
Note: Final round unchanged
Final Boss: Amount of starting cash reduced.
Note: This reduction may only have been caused by the reduction of the starting round with no changes in the formula.
Final Boss: Boss speed increased ― 20% → 40%
Merchant: Players can now purchase Monkey Money or Rogue XP in exchange for Tokens on stages 2-4.
Merchant: Can now perform more than one trade, but the maximum number of Artifacts that can be obtained from him is still four across all trades. (undocumented)
Gameplay: Projectiles that can bounce of the map borders can still do it if they are out of bounds
Rogue Legends, Starting Artifacts: Description changed ― Start with up to 9 Artifact Power → Start with up to 3 Artifacts
Rogue Legends, Enhance: Description changed ― Select a Common Artifact to enhance → Select an Artifact to enhance
Rogue Legends, Rogue Rules: Description changed on multiple sections
Restart Journey to begin your Journey again. → Restart Campaign to begin your Journey again.
Bloons in your way must be cleared. → Bloons in your way must be cleared. Stronger Bloons indicate the Bloon Encounter has a special modifier.
Small Party curse: Party size penalty reduced ― −5 → −4
Roundset: Reduced the number of Camo Bloons that appear in Rounds 1−15
CHIMPS Freeplay: Bloons HP scales faster past Stage 5
Note: Details to be determined
Mini Games: Least Cash scaling changed
Note: Details to be determined
“
As T1 artifacts can easily be filled in with selected starting artifacts we felt a lot of starter teams didn’t stand out from the rest in too meaningful a way (other than starting towers), so to improve on this we’ve gone over a lot of the worse performing starter teams and upgraded their starter artifacts to higher tiers. — Update notes