Update history:Rogue Legends
This is a list of changes to the Rogue Legends DLC for Bloons TD 6 since its release in version 47.0.
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- Increased the amount of XP given to towers and to the player's account
- Bloon Encounter: Starting round of the first encounter increased ― 1 → 2
- Bloon Encounter: Starting round of subsequent encounters increases faster ― +1 round → +2 rounds
- Bloon Encounter: Final round of the first encounter decreased ― 10 → 6
- Bloon Encounter: Final round of subsequent encounters increases faster ― +3 rounds → +4 rounds
- Bloon Encounter: Bloon speed scaling reduced ― +5% per encounter → +3% per encounter
- Bloon Encounter: Ceramic health scaling increased ― +5% per encounter → +6% per encounter
- Bloon Encounter: MOAB health scaling increased ― +5% per encounter → +6% per encounter
- Bloon Encounter: Intermediate, Advanced and Expert map challenge rules scale slower
- Heroes now receive 4× more XP when placed
- Bloonarius: Uses its Normal difficulty spawns in all Final Boss tiles, regardless of stage
- Bosses in Rogue Legends can no longer appear in the following maps: Ravine, One Two Three, Flooded Valley, Encrypted, Rake, Last Resort, Enchanted Glade, X Factor, Mesa, Pat's Pond and Bloody Puddles
- Rogue round set: On Round 35, the spacing of DDTs is tripled
- Camp Fire: Recruit now offers one free reroll
- Camp Fire: Players can now go back to the menu after selecting the Recruit option
- Bloon Encounter: Skip option is always available, even before trying. Still costs 1 heart.
- Bloon Encounter: Final round of subsequent encounters increases slower ― +4 rounds → +3 rounds
- Bloon Encounter: Starting round of the first encounter of each stage increases faster ― +2 rounds → +7 rounds
- Bloon Encounter: Ending round of the first encounter of each stage increases faster ― +3 rounds → +8 rounds
- Mini Game: Race target time now scales with the amount of rounds
- Artifacts: Chances of getting Legendary Artifacts increases every stage until stage 5
- Practice Mode: Keeps granting Boosts after round 65
- User interface: Now shows the Completion Stats for the run after failing a campaign
- Gameplay: Bloon health is increased slightly each stage
- Artifact extraction: Resolved an issue where Artifacts could still be extracted on stages 6 and higher. (bug fix)
- Mini Boss: Towers should now correctly prevented from being sold in CHIMPS mode. (bug fix)
- 35 New artifacts added
- Introduces the Rogue XP system, which are points that are awarded after every run which can be used in the Rogue XP shop to obtain permanent upgrades for future campaigns.
- Amount of stages required to complete a campaign reduced ― 5 → 4
- Description for Rogue CHIMPS information updated from "5" to "4" to match the change
- CHIMPS mode is reworked:
- Introduces a Curse system that activates negative passive effects to the campaign to earn more Rogue XP.
- Amount of starting hearts reduced ― 3 → 2
- Maximum amount of hearts increased ― 3 → 5
- Party size reduced ― 10 → 8
- Plays in Hard Difficulty instead of Medium
- Amount of starting cash reduced ― 100% → 85%
- Restrctions on starting lives and selling are removed and added to Curses instead
- Bloon and MOAB health scaling increases faster after stage 5, precise details unknown.
- Price of Powers from Boosts increased by 8%
- Artifacts: Maximum amount of Artifacts that the player can have in a campaign reduced ― ∞ → 50
- Map selection: The map difficulty is overall increased, players will start seeing harder maps earlier in the campaign, the maximum difficulty is now reached in stage 4.
- Bloon Encounter: New modifiers are introduced and marked in the map by different types of Bloons. Some of them have a unique round set.
- Bloon Encounter: Start round of first encounter deceased ― Round 2 → Round 1 (undocumented)
- Bloon Encounter: Start round of subsequent encounters increases slower ― +2 rounds → +1 round (undocumented)
- Bloon Encounter: Final round of subsequent encounters increases slower ― +3 rounds → +2 rounds (undocumented)
- Bloon Encounter: Start round of the first encounter on each stage increases slower ― +7 rounds → +6 rounds (undocumented)
- Bloon Encounter: Final round of the first encounter on each stage increases slower ― +8 rounds → +7 rounds (undocumented)
- Bloon Encounter, Mini Game, Mini Boss and Final Boss: Can now happen in the Reverse version of the track with a 20% chance. (undocumented)
- Note: This only affects the path but not the order on which Bloons appear
- Boosts: The following Powers can now appear as an option: Thrive, Super Monkey Storm, Monkey Boost, Time Stop, Glue Trap, Camo Trap and Battle Cat.
- Boosts: Added a Queue Boosts option, when enabled Boosts will be stored in the Artifact Menu.
- Artifacts: Reworked many artifacts by reducing or removing their downsides, and attack speed boosts in general are lowered.
- Mini Game: Goal scaling adjusted.
- Mini Boss: Goal scaling adjusted ― 15/30/45 + 5 pops per stage → 7/17/37 + 3 pops per stage
- Mini Game, Mini Boss and Final Boss: now uses the health (Bloon and MOAB) and speed scaling of Bloon Encounters, which results in lesser speed scaling, but slightly higher health scaling overall ― +5% health and speed per encounter → +3% speed, +6% health per encounter (undocumented)
- Final Boss: Boss scaling adjusted for each individual boss
- Bloonarius:
- Stage 1 health reduced ― 30,000 → 20,000
- Stage 2 health reduced ― 60,000 → 50,000
- Stage 4 health increased ― 120,000 → 150,000
- Stage 5+ health increased ― 30,000 per stage → 60,000 per stage − 90,000
- Vortex, Phayze, Blastapopoulos:
- Stage 1 health reduced ― 30,000 → 15,000
- Stage 2 health reduced ― 60,000 → 37,500
- Stage 3 health reduced ― 90,000 → 67,500
- Stage 4 health reduced ― 120,000 → 112,500
- Stage 5+ health increased ― 30,000 per stage → 45,000 per stage − 67,500
- Dreadbloon
- Stage 1 health reduced ― 30,000 → 10,000
- Stage 2 health reduced ― 60,000 → 25,000
- Stage 3 health reduced ― 90,000 → 45,000
- Stage 4 health reduced ― 120,000 → 75,000
- Stage 5+ health reduced ― 30,000 per stage → 30,000 per stage − 45,000
- Bloonarius:
- Final Boss: cannot appear anymore in the following maps: Dark Dungeons, Geared, Quad and #Ouch. (undocumented)
- Final Boss: Starting round adjusted ― Round 10 + 5 per stage → Round 5 + 5 per stage (undocumented)
- Note: Final round unchanged
- Final Boss: Amount of starting cash reduced.
- Note: This reduction may only have been caused by the reduction of the starting round with no changes in the formula.
- Final Boss: Boss speed increased ― 20% → 40%
- Merchant: Players can now purchase Monkey Money or Rogue XP in exchange for Tokens on stages 2-4.
- Merchant: Can now perform more than one trade, but the maximum number of Artifacts that can be obtained from him is still four across all trades. (undocumented)
- Gameplay: Projectiles that can bounce of the map borders can still do it if they are out of bounds
- Rogue Legends, Starting Artifacts: Description changed ― Start with up to 9 Artifact Power → Start with up to 3 Artifacts
- Rogue Legends, Enhance: Description changed ― Select a Common Artifact to enhance → Select an Artifact to enhance
- Rogue Legends, Rogue Rules: Description changed on multiple sections
- Restart Journey to begin your Journey again. → Restart Campaign to begin your Journey again.
- Bloons in your way must be cleared. → Bloons in your way must be cleared. Stronger Bloons indicate the Bloon Encounter has a special modifier.
- Map: If a tile has the Reverse modifier the Bloons floating over it will move over it in reverse of regular tiles
- Gameplay: Resolved a number of projectiles that were unaffected by speed modifiers (bug fix)
- 2 new Artifacts added.
- Rogue XP Shop: Respec option added.
- User Interface: Tower placement hotkeys now cycle between different Insta-Monkeys of the same Tower.
- Party: Members can now be removed even when team is not yet full
- Gameplay: X-5-X Grand Saboteur ability is now capped to 25% of the Bloon health
- Gameplay: Projectiles that seek targets will now prioritize that movement over other travel patterns
- Gameplay: Projectiles from Boomerang Monkeys will now have a cap on the projectile lifespan of 5s
- Start round scales by stage number after the first stage more slowly ― +6 per stage → +5 per stage (undocumented)
- End round scales by stage number more slowly ― +7 per stage → +5 per stage (undocumented)
| Hero | Changes |
|---|---|
| Quincy |
|
| Scientist Gwendolin |
|
| Obyn Greenfoot |
|
| Galaxili |
|
| Fusty the Snowman |
|
| Kaiju Pat |
|
| Voidora |
|
| Admiral Brickell |
|
| Dread Pirate Brickell |
|
| Lifeguard Brickell |
|
| Etienne |
|
| Book Wyrm |
|
| Sauda |
|
| Psi |
|
| Geraldo |
|
| Rosalia |
|
- Super Ceramics will start appearing earlier ― Round 81 → Round 31
- 2 new Artifacts added
- Mini Boss and Final Boss: Castle Revenge and Balance are no longer in the map blacklist (undocumented)
- Bloon and MOAB Health challenge rule should no longer display negative or incoherent values (bug fix)
- Mini Game and Mini Boss: Reward should no longer be override by Legendary Augment tiles next to them (bug fix)
- Mini Game and Mini Boss: "Legendary Reward Earned!" message should no longer appear multiple times (bug fix)
- 1 new Artifact added
- Super Monkey Beacon can now appear as a Boost
- Choice Staffed curse: Reward selection penalty reduced ― −2 → −1
- Small Party curse: Party size penalty reduced ― −5 → −4
- Roundset: Reduced the number of Camo Bloons that appear in Rounds 1−15
- CHIMPS Freeplay: Bloons HP scales faster past Stage 5
- Note: Details to be determined
- Mini Games: Least Cash scaling changed
- Note: Details to be determined
“
As T1 artifacts can easily be filled in with selected starting artifacts we felt a lot of starter teams didn’t stand out from the rest in too meaningful a way (other than starting towers), so to improve on this we’ve gone over a lot of the worse performing starter teams and upgraded their starter artifacts to higher tiers.
— Update notes
— Update notes
”
| Hero | Changes |
|---|---|
| Cyber Quincy |
|
| Gwendolin |
|
| Scientist Gwendolin |
|
| Obyn Greenfoot |
|
| Benjamin |
|
| Benjammin DJ |
|
| Sushi Bento |
|
| Pat Fusty |
|
| Fusty the Snowman |
|
| Etienne |
|
| Book Wyrm |
|
| Sauda |
|
| Viking Sauda |
|
| Jiangshi Sauda |
|
| Voidora |
|
| Psi |
|
| Geraldo |
|
| Gentlemonkey Gadgeteer |
|
| Corvus |
|
| Rosalia |
|
| Silas |
|
“
In addition to artifact changes, we have upgraded the towers for a number of starting teams that were struggling too much early on
— Update notes
— Update notes
”
| Hero | Changes |
|---|---|
| Quincy |
|
| Obyn Greenfoot |
|
| Sushi Bento |
|
| Etienne |
|
| Book Wyrm |
|
| Adora |
|
| Psimbals |
|
| Gentlemonkey Gadgeteer |
|
| Corvus |
|
| Rosalia |
|
- Permanent Artifacts page now has a counter of owned Artifacts
- Permanent Artifacts page now has a search bar
- Map textures updated for better visual appearance
- Low Knowledge curse: Now correctly disables the Monkey Knowledge upgrades from the XP Shop (bug fix)
- Vines from X-3-X Druids (and further upgrades) cannot longer obtain Crit from Artifacts
- Added 9 more stage layouts
- Added 2 Boss Artifacts and 3 regular Artifacts
- Changed some existing stage maps removing some Bloon Encounters and adding optional shortcuts:
- Quarry: 3 Bloon Encounters removed
- Bloonhenge: 2 Bloon Encounters removed
- Cliffside: 3 Bloon Encounters and 3 Loot Chests removed
- Mountain Top: 1 Bloon Encounter removed
- Cliffs of Dover: added shortcut and 1 Bloon Encounter removed
- Dam: added second Spawn Point
- Lych and Diamondback can now appear in Mini Boss and Final Boss tiles
- Mini Game goals are now 10% more lenient in CHIMPS instead of 10% more strict
- 2 new Artifacts added
- Sword of Protection, Hype Boost Monkey, and Tech Bot Prime can now appear as Boosts
- Increased the chances of encountering Beginner maps on certain stages
- Stage 2 ― 45% → 50%
- Stage 3 ― 25% → 30%
- Reduced the chances of encountering Expert maps on certain stages
- Stage 2 ― 5% → 0%
- Stage 3 ― 15% → 10%
- Resolved an issue with some Artifact produced projectiles not scaling in size (bug fix)
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