Update history:Rogue Legends


This is a list of changes to the Rogue Legends DLC for Bloons TD 6 since its release in version 47.0.

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  •   Increased the amount of XP given to towers and to the player's account
  •   Bloon Encounter: Starting round of the first encounter increased ― 1 → 2
  •   Bloon Encounter: Starting round of subsequent encounters increases faster ― +1 round → +2 rounds
  •   Bloon Encounter: Final round of the first encounter decreased ― 10 → 6
  •   Bloon Encounter: Final round of subsequent encounters increases faster ― +3 rounds → +4 rounds
  •   Bloon Encounter: Bloon speed scaling reduced ― +5% per encounter → +3% per encounter
  •   Bloon Encounter: Ceramic health scaling increased ― +5% per encounter → +6% per encounter
  •   Bloon Encounter: MOAB health scaling increased ― +5% per encounter → +6% per encounter
  •   Bloon Encounter: Intermediate, Advanced and Expert map challenge rules scale slower
  •   Heroes now receive 4× more XP when placed
  •   Bloonarius: Uses its Normal difficulty spawns in all Final Boss tiles, regardless of stage
  •   Bosses in Rogue Legends can no longer appear in the following maps: Ravine, One Two Three, Flooded Valley, Encrypted, Rake, Last Resort, Enchanted Glade, X Factor, Mesa, Pat's Pond and Bloody Puddles
  •   Rogue round set: On Round 35, the spacing of DDTs is tripled
  •   Camp Fire: Recruit now offers one free reroll
  •   Camp Fire: Players can now go back to the menu after selecting the Recruit option
  •   Bloon Encounter: Skip option is always available, even before trying. Still costs 1 heart.
  •   Bloon Encounter: Final round of subsequent encounters increases slower ― +4 rounds → +3 rounds
  •   Bloon Encounter: Starting round of the first encounter of each stage increases faster ― +2 rounds → +7 rounds
  •   Bloon Encounter: Ending round of the first encounter of each stage increases faster ― +3 rounds → +8 rounds
  •   Mini Game: Race target time now scales with the amount of rounds
  •   Artifacts: Chances of getting Legendary Artifacts increases every stage until stage 5
  •   Practice Mode: Keeps granting Boosts after round 65
  •   User interface: Now shows the Completion Stats for the run after failing a campaign
  •   Gameplay: Bloon health is increased slightly each stage
  •   Artifact extraction: Resolved an issue where Artifacts could still be extracted on stages 6 and higher. (bug fix)
  •   Mini Boss: Towers should now correctly prevented from being sold in CHIMPS mode. (bug fix)
  • 35 New artifacts added
  • Introduces the Rogue XP system, which are points that are awarded after every run which can be used in the Rogue XP shop to obtain permanent upgrades for future campaigns.
  •   Amount of stages required to complete a campaign reduced ― 5 → 4
    • Description for Rogue CHIMPS information updated from "5" to "4" to match the change
  • CHIMPS mode is reworked:
    •   Introduces a Curse system that activates negative passive effects to the campaign to earn more Rogue XP.
    •   Amount of starting hearts reduced ― 3 → 2
    •   Maximum amount of hearts increased ― 3 → 5
    •   Party size reduced ― 10 → 8
    •   Plays in Hard Difficulty instead of Medium
    •   Amount of starting cash reduced ― 100% → 85%
    •   Restrctions on starting lives and selling are removed and added to Curses instead
    •   Bloon and MOAB health scaling increases faster after stage 5, precise details unknown.
    •   Price of Powers from Boosts increased by 8%
  •   Artifacts: Maximum amount of Artifacts that the player can have in a campaign reduced ― ∞ → 50
  •   Map selection: The map difficulty is overall increased, players will start seeing harder maps earlier in the campaign, the maximum difficulty is now reached in stage 4.
  • Bloon Encounter: New modifiers are introduced and marked in the map by different types of Bloons. Some of them have a unique round set.
  •   Bloon Encounter: Start round of first encounter deceased ― Round 2 → Round 1 (undocumented)
  •   Bloon Encounter: Start round of subsequent encounters increases slower ― +2 rounds → +1 round (undocumented)
  •   Bloon Encounter: Final round of subsequent encounters increases slower ― +3 rounds → +2 rounds (undocumented)
  •   Bloon Encounter: Start round of the first encounter on each stage increases slower ― +7 rounds → +6 rounds (undocumented)
  •   Bloon Encounter: Final round of the first encounter on each stage increases slower ― +8 rounds → +7 rounds (undocumented)
  •   Bloon Encounter, Mini Game, Mini Boss and Final Boss: Can now happen in the Reverse version of the track with a 20% chance. (undocumented)
    • Note: This only affects the path but not the order on which Bloons appear
  •   Boosts: The following Powers can now appear as an option: Thrive, Super Monkey Storm, Monkey Boost, Time Stop, Glue Trap, Camo Trap and Battle Cat.
  • Boosts: Added a Queue Boosts option, when enabled Boosts will be stored in the Artifact Menu.
  •   Artifacts: Reworked many artifacts by reducing or removing their downsides, and attack speed boosts in general are lowered.
  • Mini Game: Goal scaling adjusted.
  •   Mini Boss: Goal scaling adjusted ― 15/30/45 + 5 pops per stage → 7/17/37 + 3 pops per stage
  •   Mini Game, Mini Boss and Final Boss: now uses the health (Bloon and MOAB) and speed scaling of Bloon Encounters, which results in lesser speed scaling, but slightly higher health scaling overall ― +5% health and speed per encounter → +3% speed, +6% health per encounter (undocumented)
  •   Final Boss: Boss scaling adjusted for each individual boss
    • Bloonarius:
      •   Stage 1 health reduced ― 30,000 → 20,000
      •   Stage 2 health reduced ― 60,000 → 50,000
      •   Stage 4 health increased ― 120,000 → 150,000
      •   Stage 5+ health increased ― 30,000 per stage → 60,000 per stage − 90,000
    • Vortex, Phayze, Blastapopoulos:
      •   Stage 1 health reduced ― 30,000 → 15,000
      •   Stage 2 health reduced ― 60,000 → 37,500
      •   Stage 3 health reduced ― 90,000 → 67,500
      •   Stage 4 health reduced ― 120,000 → 112,500
      •   Stage 5+ health increased ― 30,000 per stage → 45,000 per stage − 67,500
    • Dreadbloon
      •   Stage 1 health reduced ― 30,000 → 10,000
      •   Stage 2 health reduced ― 60,000 → 25,000
      •   Stage 3 health reduced ― 90,000 → 45,000
      •   Stage 4 health reduced ― 120,000 → 75,000
      •   Stage 5+ health reduced ― 30,000 per stage → 30,000 per stage − 45,000
  •   Final Boss: cannot appear anymore in the following maps: Dark Dungeons, Geared, Quad and #Ouch. (undocumented)
  •   Final Boss: Starting round adjusted ― Round 10 + 5 per stage → Round 5 + 5 per stage (undocumented)
    • Note: Final round unchanged
  •   Final Boss: Amount of starting cash reduced.
    • Note: This reduction may only have been caused by the reduction of the starting round with no changes in the formula.
  •   Final Boss: Boss speed increased ― 20% → 40%
  •   Merchant: Players can now purchase Monkey Money or Rogue XP in exchange for Tokens on stages 2-4.
  •   Merchant: Can now perform more than one trade, but the maximum number of Artifacts that can be obtained from him is still four across all trades. (undocumented)
  •   Gameplay: Projectiles that can bounce of the map borders can still do it if they are out of bounds
  • Rogue Legends, Starting Artifacts: Description changed ― Start with up to 9 Artifact Power → Start with up to 3 Artifacts
  • Rogue Legends, Enhance: Description changed ― Select a Common Artifact to enhance → Select an Artifact to enhance
  • Rogue Legends, Rogue Rules: Description changed on multiple sections
    • Restart Journey to begin your Journey again. → Restart Campaign to begin your Journey again.
    • Bloons in your way must be cleared. → Bloons in your way must be cleared. Stronger Bloons indicate the Bloon Encounter has a special modifier.
  •   Map: If a tile has the Reverse modifier the Bloons floating over it will move over it in reverse of regular tiles
  •   Gameplay: Resolved a number of projectiles that were unaffected by speed modifiers (bug fix)
  • 2 new Artifacts added.
  •   Rogue XP Shop: Respec option added.
  •   Bloon Encounter: Start round of the first encounter on each stage increases slower ― +6 rounds → +5 rounds (undocumented)
  •   Bloon Encounter: End round of the first encounter on each stage increases slower ― +7 rounds → +5 rounds (undocumented)
  •   User Interface: Tower placement hotkeys now cycle between different Insta-Monkeys of the same Tower.
  •   Party: Members can now be removed even when team is not yet full
  •   Least Cash: Games are now always 10 rounds long and grant a Boost every round.
  •   Mini Boss / Final Boss: Music changed to the Boss' music track
  •   Gameplay: X-5-X Grand Saboteur ability is now capped to 25% of the Bloon health
  •   Gameplay: Projectiles that seek targets will now prioritize that movement over other travel patterns
  •   Gameplay: Projectiles from Boomerang Monkeys will now have a cap on the projectile lifespan of 5s
  •   Final Boss: Health scaling increased
    • Bloonarius:
      •   Stage 2 health increased ― 50,000 → 80,000
      •   Stage 3 health increased ― 90,000 → 180,000
      •   Stage 4 health increased ― 150,000 → 300,000
      •   Stage 5+ health increased ― 60,000 per stage − 90,000 → 120,000 per stage − 180,000
    • Vortex, Phayze, Blastapopoulos:
      •   Stage 2 health increased ― 37,500 → 60,000
      •   Stage 3 health increased ― 67,500 → 135,000
      •   Stage 4 health increased ― 112,500 → 225,000
      •   Stage 5+ health increased ― 45,000 per stage − 67,500 → 90,000 per stage − 135,000
    • Dreadbloon:
      •   Stage 2 health increased ― 25,000 → 40,000
      •   Stage 3 health increased ― 45,000 → 90,000
      •   Stage 4 health increased ― 75,000 → 150,000
      •   Stage 5+ health increased ― 30,000 per stage − 45,000 → 60,000 per stage − 90,000
  •   Mini Boss: Base health reduced ― 300 → 200
  •   Mini Boss: Base shield health reduced ― 100 → 65
  •   Mini Boss: Health increase per pop increased ― 1.1× → 1.15×
  •   Mini Boss: Goal score changed
    • Common unchanged (10).
    • Rare ― 20 → 25
    • Legendary ― 40 → 35
    • Note: Details for higher stages to be determined.
  •   Mini Boss and Mini Games no longer grant Account XP
Hero Changes
Quincy
  •   Starting Artifact changed ― Splodey Darts Common → Heroic Specialty Legendary
Scientist Gwendolin
  •   Starting Artifact changed ― Frosted Tips Common → Alchemic Engineering Common
  •   Starting party member changed ― 0-1-0 Engineer Monkey → 3-0-0 Glue Gunner
Obyn Greenfoot
  •   Starting Artifact changed ― Enchanted Rebuttal Common → BB Gatling Gun Common
Galaxili
  •   Starting Artifact changed ― BB Gatling Gun Common → Quantum Leap Common
  •   Starting party member changed ― 0-0-2 Boomerang Monkey → 2-0-0 Tack Shooter
Fusty the Snowman
  •   Starting Artifact changed ― Esoteric Elementalist Common → Frosted Tips Rare
Kaiju Pat
  •   Starting Artifact changed ― Swiftest To Business Common → Duckageddon Legendary
Voidora
  •   Starting Artifact changed ― Unification Rare → Enchanted Rebuttal Common
  •   Starting party members changed ― 2-0-0 Glue Gunner and 0-3-0 Dart Monkey → 2-0-0 Ninja Monkey and 2-0-0 Wizard Monkey
Admiral Brickell
  •   Starting party member changed ― 0-3-0 Monkey Buccaneer → 0-2-1 Monkey Buccaneer
Dread Pirate Brickell
  •   Starting Artifact changed ― Full Broadside Rare → What In Tarnation Common
Lifeguard Brickell
  •   Starting Artifact changed ― Portability Rare → Summer Fun Rare
  •   Starting party member changed ― 0-2-0 Ice Monkey → 0-1-1 Mermonkey
Etienne
  •   Starting Artifact changed ― Absolute Ability Rare → Splody Darts Common
  •   Starting party member changed ― 1-0-0 Engineer Monkey → 0-0-2 Desperado
Book Wyrm
  •   Starting Artifact changed ― Overwhelming Synergy Common → Absolute Ability Rare
  •   Starting party member changed ― 1-0-0 Engineer Monkey → 0-0-2 Desperado
Sauda
  •   Starting party member changed ― 0-2-0 Tack Shooter → 0-0-2 Monkey Ace
Psi
  •   Starting party member changed ― 0-1-0 Mermonkey → 0-2-0 Desperado
Geraldo
  •   Starting Artifact changed ― Unspoken Heroes Common → Extra Change Common
Rosalia
  •   Starting party member changed ― 1-0-0 Sniper Monkey → 2-0-0 Desperado
  •   Super Ceramics will start appearing earlier ― Round 81 → Round 31
  • 2 new Artifacts added
  •   Mini Boss and Final Boss: Castle Revenge and Balance are no longer in the map blacklist (undocumented)
  • Bloon and MOAB Health challenge rule should no longer display negative or incoherent values (bug fix)
  •   Mini Game and Mini Boss: Reward should no longer be override by Legendary Augment tiles next to them (bug fix)
  • Mini Game and Mini Boss: "Legendary Reward Earned!" message should no longer appear multiple times (bug fix)
  • 1 new Artifact added
  • Super Monkey Beacon can now appear as a Boost
  •   Choice Staffed curse: Reward selection penalty reduced ― −2 → −1
  •   Small Party curse: Party size penalty reduced ― −5 → −4
  •   Roundset: Reduced the number of Camo Bloons that appear in Rounds 1−15
  •   CHIMPS Freeplay: Bloons HP scales faster past Stage 5
    • Note: Details to be determined
  •   Mini Games: Least Cash scaling changed
    • Note: Details to be determined
As T1 artifacts can easily be filled in with selected starting artifacts we felt a lot of starter teams didn’t stand out from the rest in too meaningful a way (other than starting towers), so to improve on this we’ve gone over a lot of the worse performing starter teams and upgraded their starter artifacts to higher tiers.
— Update notes
Hero Changes
Cyber Quincy
  •   Starting Artifact changed ― Cold Steel Common → Cold Steel Legendary
Gwendolin
  •   Starting Artifact changed ― Flaming Hot Punch-A-Rang Common → Flaming Hot Punch-A-Rang Legendary
Scientist Gwendolin
  •   Starting Artifact changed ― Alchemic Engineering Common → Alchemic Engineering Rare
Obyn Greenfoot
  •   Starting Artifact changed ― BB Gatling Gun Common → BB Gatling Gun Rare
Benjamin
  •   Starting Artifact changed ― Slipped on the Peel Common → Slipped on the Peel Legendary
Benjammin DJ
  •   Starting Artifact changed ― Starting Strong Common → Starting Strong Legendary
Sushi Bento
  •   Starting Artifact changed ― Mighty Mulligan Rare → Mighty Mulligan Legendary
Pat Fusty
  •   Starting Artifact changed ― Heightened Perception Common → Heightened Perception Legendary
Fusty the Snowman
  •   Starting Artifact changed ― Frosted Tips Rare → Frosted Tips Legendary
Etienne
  •   Starting Artifact changed ― Splody Darts Common → Splody Darts Rare
Book Wyrm
  •   Starting Artifact changed ― Absolute Ability Rare → Absolute Ability Legendary
Sauda
  •   Starting Artifact changed ― Sticky Situation Common → Sticky Situation Legendary
Viking Sauda
  •   Starting Artifact changed ― Ceramic Chunker Common → Ceramic Chunker Legendary
Jiangshi Sauda
  •   Starting Artifact changed ― Home Brew Alchemy Common → Home Brew Alchemy Legendary
Voidora
  •   Starting Artifact changed ― Enchanted Rebuttal Common → Enchanted Rebuttal Legendary
Psi
  •   Starting Artifact changed ― Ability Stacking Common → Ability Stacking Legendary
Geraldo
  •   Starting Artifact changed ― Extra Change Common → Bargaining Chip Legendary
Gentlemonkey Gadgeteer
  •   Starting Artifact changed ― Trick Shot A-Tacks Common → Innate Ability Legendary
Corvus
  •   Starting Artifact changed ― Confuddling Spelling Common → Tit for Tat Legendary
Rosalia
  •   Starting Artifact changed ― Pincushion Flyby Common → Homing Projectiles Legendary (undocumented)
Silas
  •   Starting Artifact changed ― Esoteric Elementalist Common → Esoteric Elementalist Rare
In addition to artifact changes, we have upgraded the towers for a number of starting teams that were struggling too much early on
— Update notes
Hero Changes
Quincy
  •   Starting party member changed ― 0-0-2 Boomerang Monkey → 0-0-2 Sniper Monkey
Obyn Greenfoot
  •   Starting party member changed ― 0-0-0 Druid → 0-2-0 Druid
Sushi Bento
  •   Starting party members changed ― 0-0-0 Dart Monkey and 0-0-3 Banana Farm → 0-2-0 Dart Monkey and 0-0-2 Monkey Sub
Etienne
  •   Starting party member changed ― 0-0-2 Desperado → 2-0-0 Desperado
Book Wyrm
  •   Starting party member changed ― 0-0-1 Wizard Monkey → 0-2-0 Wizard Monkey
Adora
  •   Starting party member changed ― 0-0-0 Alchemist → 2-0-0 Alchemist
Psimbals
  •   Starting party member changed ― 0-0-2 Dart Monkey → 0-3-0 Dart Monkey
Gentlemonkey Gadgeteer
  •   Starting party members changed ― 0-2-0 Sniper Monkey and 0-1-0 Glue Gunner → 0-3-0 Tack Shooter and 0-2-0 Wizard Monkey
Corvus
  •   Starting party member changed ― 2-0-0 Bomb Shooter → 2-0-0 Sniper Monkey
Rosalia
  •   Starting party member changed ― 2-0-0 Desperado → 0-0-2 Desperado
  • Permanent Artifacts page now has a counter of owned Artifacts
  • Permanent Artifacts page now has a search bar
  • Map textures updated for better visual appearance
  •   Low Knowledge curse: Now correctly disables the Monkey Knowledge upgrades from the XP Shop (bug fix)
  •   Vines from X-3-X Druids (and further upgrades) cannot longer obtain Crit from Artifacts
  • Added 9 more stage layouts
  • Added 2 Boss Artifacts and 3 regular Artifacts
  • Changed some existing stage maps removing some Bloon Encounters and adding optional shortcuts:
    • Quarry: 3 Bloon Encounters removed
    • Bloonhenge: 2 Bloon Encounters removed
    • Cliffside: 3 Bloon Encounters and 3 Loot Chests removed
    • Mountain Top: 1 Bloon Encounter removed
    • Cliffs of Dover: added shortcut and 1 Bloon Encounter removed
    • Dam: added second Spawn Point
  • Lych and Diamondback can now appear in Mini Boss and Final Boss tiles
  • Mini Game goals are now 10% more lenient in CHIMPS instead of 10% more strict
  • 2 new Artifacts added
  • Sword of Protection, Hype Boost Monkey, and Tech Bot Prime can now appear as Boosts
  • Increased the chances of encountering Beginner maps on certain stages
    • Stage 2 ― 45% → 50%
    • Stage 3 ― 25% → 30%
  • Reduced the chances of encountering Expert maps on certain stages
    • Stage 2 ― 5% → 0%
    • Stage 3 ― 15% → 10%
  • Resolved an issue with some Artifact produced projectiles not scaling in size (bug fix)
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